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Latest Poll

What are your feelings on the quality of the recent updates?

23.1%6 votes
I love them. New content and much needed changes!
50.0%13 votes
Ehhh, some parts I like, others I don't care about
7.7%2 votes
I hate it. Just a lot of rehashing, nothing new
7.7%2 votes
I haven't had a chance to try everything yet
11.5%3 votes
I had no idea there were changes! I must go!

26 total votes

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12th Vana'diel Consensus Unveiled!

 This year marked the 12th anniversary of Final Fantasy XI in Japan and, to help celebrate, Square Enix unveiled a brand new census covering information on various different aspects of the game. Have you ever wondered exactly how many monsters existed in Vana'diel? Have you ever been curious as to which jobs were the most heavily played? These are just a taste of some of the fields covered in this 12th Vana'diel Census!

What bit of information surprised you the most? Let us know all about it overo n the ZAM forums!

Probe the depths of the Ra'Kaznar Inner Court

In the next major version update of Final Fantasy XI, the mysteries of Ra'Kaznar will deepen, for the labyrinth of Ra'Kaznar will be further opened to reveal the Inner Court. What dangers lurk in the depths of this new zone, and what trials are in store for adventurers that dare to brave the depths?

What do you think will be found in the depths of Ra'Kaznar Inner Court? Let us know all about it over on the ZAM forums!

Job Adjustments

 Though the August version update is still a ways off, Square Enix is sparing no expense in enticing players, for several new job adjustments for Final Fantasy XI have been announced! Among the planned changes include a new job trait for Warriors, Paladins, Rune Fencers, and Ninjas, adjustments to enmity generation by various actions and gear, increasing the potency of Blue Mage and Geomancer spells, increases to automaton weapon skill damage for Puppetmasters, and much more!

What do you think is the biggest adjustment planned? Let us know all about it over on the ZAM forums!

Alter Ego Adjustments

 In the upcoming August version update of Final Fantasy XI, the Trust initiative system will be seeing several adjustments and additions. Four new alter egos, including major storyline characters such as Klara and Crystal War-era Excenmille, will be added, increasing the already impressive repertoire of Trust companions adventurers have access to.

 Several revisions will also be introduced, including adjustments to stat parameters for Excenmille and Curilla, increasing the number of battlefields that alter egos can be summoned in, and much more!

Excited for these changes? Let us know all about it over on the ZAM forums!

Macro Editing Menu Addition

 To ever improve the quality of life for adventurers, Square Enix has announced a new "Equipment Set" option for macros, to be implemented in the August version update of Final Fantasy XI. This feature will allow players to designate and equip multiple pieces of gear with a single command, thus reducing clutter for making macros. Twenty equipment sets will be available for registry when the content update is first implemented, with the possibility of that number increasing in the future!

What is your opinion of this new equipment set macro option? Let us know over on the ZAM forums!

Double Capacity Point & Double Simulacra Campaign!

 Two new campaigns will be making their way to Vana'diel in the new future, and the name of the game is double! On July 31st, a new Double Capacity Points and Double Simulacra Segment Campaign will begin, running through to August 3rd and August 11th, respectively. During the Double Capacity Points campaign, monsters will yield twice the amount of capacity points they normally would, allowing for quicker job point upgrades, while the Sumulacra Campaign will double the drop rate on segments obtained in various reives in Adoulin!

Excited for these two campaigns? Share your thoughts over on the ZAM forums!

Alluvion Skirmishes

 Bravery will be tested and might will be challenged in the upcoming August version update, with the brand new Alluvion Skirmishes system. Similar to the previous Skirmish system, the Alluvion Skirmish will pit adventurers against enemies in labyrinths that change the further one goes.

The risks are great, but rewards will be well worth it, as new weapons and shields will be amongst the spoils, capable of being etched with glyphs for further power!

Excited for this new battle system? Let us know all about it over on the ZAM forums!