...or only one? And if so which hatch controls which gate?
Thanks
Edit: okay, one furance hatch moves all gates, no matter where it is located.
Usually one invisible guy goes to the hatch at the west side of G-6 and operates the gates from there. Then the party moves past the gate in F-10 to the hatch north of it. Now the lonely one in G-6 can operate the gates again, since his way back was cut off earlier, or the group in F-10 uses the hatch there.
The lonely one can go now back to Oldton Mov. and re-enter Newton in the south. The group at F-10 operates the gates once more, and they can re-unite there. From there on I don't know how to procede.
Did only Bugbear Matman, and that was enough to do get there.
Doh! Found this info in the forum for Mine Shavt #2716, which I'm copying and pasting verbatim. Thank you, Thank you, Stryder of the Asura Server!
There are various Furnaces scattered around the zone in Newton Movalpolos. You trade one Firesand to the furnace and it rotates the gate. The problem is that you have to drop Invis before trading and all the mobs aggro to sight and con at least Easy Prey to a level 75. We usually have our Thief do it as he can trade and then immediately 'Hide'.
However, you only need to rotate the gates to get your people into position to throw the two upper levers. Once you are across the 'bridge' you can take either of two possible central routes across Newton Movalpolos to get to the Mine Shaft. If one is closed due to the gate being in the wrong position, backtrack and take the other.
Regarding throwing the switches to create the bridge in Olton. There are two upper level switches that can only be reached via a brief zone into peripheral areas of Newton (you cannot get to the Mine Shaft via these parts of the zone). Get two people to the upper switches, one to the lower and the others stand at the edge of where the bridge appears. The person on the lower switch can reach the switch from the place where the others stand on the edge to wait for the bridge, i.e. without needing to enter Newton.
When everyone is ready, someone count down to zero and the three people on the levers throw them at the same time. The three bridge plates swing into place and you then have 30 secs to get across. The two people on the upper switches can drop down to the bridge level by running to the edge of their platform that has three red posts in a line. Normally these posts prevent you from falling down, but they become passable once the lever is thrown.
30 seconds is enough time to get across as long as you don't panic, but if you have a person or two with flee, put them on the upper switches to be safe.
Ok, does anyone know a post that gives a coherent explanation of how the elevator in the east end of Oldton Movalpolis works, and what it takes to work it? Or has someone posted a good explanation? From what I've seen, it looks like two of the three levers can only be accessed by zoning in and back through the southern and northern ends of Newton Movalpolis, and it may take a fourth person to work the elevator from the other side once it's been used, so the first three can get there too.
I love maps, and have finally acquired both the Oldton and Newton maps, but this looks like the only way to access the central area of Newton Movalpolis!
I'm going to post this in both the Oldton and Newton area forums and anyplace else logical I can think of. Please help me out!
how do u get to the whole northern part? i go in alone mining and was wondering if i need some one to hit switches for me to get to the top? If or if not still please tell me how to get up there. thank you
this is just a friednly reminder to you all doing the mission and or enm. Remeber there are 3 gates total... when you open the last one before mine shaft it closes all the gates leading to the Rusty Leavers. This also keeps us miners pretty muched locked out. now what ppl have to do when ENMgoers/mission people are rude enough to FORGET TO TURN THE GATES BACK is that when you come to do enm you'll have to go to the northern area and hit furnace and escape just to get throught the middle area again. Now for anyone who reads this and does an enm/mission here please PLEASE remember to turn the gates back to normal after youve passed the gate in the middle row.
Bugbear Watchman drop Newton coffer keys. I just solo'd a key for myself near the zone at H-7. There are some stronger Watchman deeper in as well. I know there are more but at least this is a starting point. :p
I originally posted this in the Oldton Movalpolos section, but I think it will be useful here as well since it shows how to rotate the gates. ---------------- I found a Treasure Chest in Oldton Movalpolos the other day just out of my reach, and I also recently acquired a key off one of the Bugbears. I couldn't leave that Chest just sitting there, so I spent the better part of the day figuring out how to get there. All the information you need has already been posted here but nobody seems to have connected the dots yet. Anyways, here's how to get the 2 Treasure Chests on the upper platforms in K-10.
1. Equip yourself (or bring a friend) with a job that will allow you to escape/warp/teleport out of the mines relatively quickly.
2. Buy 1 or 2 Jars of Firesand (Alchemy) and Prisim Powders if you cannot cast Invis. Bats won't aggro here.
3. Head to K-10 and check where the Treasure Chest is. If the Chest is on the south platform, head to the Newton Movapolos zone at J-12. If it is on the north platform, head to the Newton zone at J-8.
4a. (J-12 zone) Hug the wall to your left. Use invis as necessary to avoid aggro. Eventually you should rezone into Oldton Movapolos right at the south platform. If at F-10 in Newton you run into a gate blocking your way, skip to #5 to read how to open it.
4b. (J-8 zone) Hug the wall to your right. Use invis as necessary. Eventually you should rezone into Oldton Movapolos right at the north platform. If at E-7 in Newton you run into a gate blocking your way, skip to #5 to read how to open it.
5. Rotating the gates- Here is where some people get confused. If there is a gate blocking your way to the Oldton zone, you need to rotate the gate to allow you passage. This is accomplished by zoning into Newton Movapolos at J-8 and following the path (only 1 way to go) to F-6. Sneak is needed for a short tunnel with Dire Bats. Here you will see a Furnace Hatch on the south side of the platform. You must trade 1 Firesand to the Furnace to rotate the platforms. This can be very tricky because of the high level mobs patrolling the entire platform. Only choice is to bring a group to kill them or drop invis, trade item, and reinvis as fast as you can.
At this point the way you came from is now blocked. To get back to Oldton without an escape of some kind is incredibly dangerous and impractical. Just get a friend to come with and get you out. When you trade the Firesand both the F-10 and the E/F-7 gates will rotate 1/4 turn, allowing you passage from either J-8 or J-12 of Oldton to the treasure chest areas.
Hope this helps some of you out!
Edited, Sat Aug 27 19:05:06 2005
----------------------------
75 BLM / 75 BRD / 41 WHM / 70 MNK / 56 WAR / 70 NPC Relic Staff: O Sage's Staff: O Dynamis Staff: O Thyrus: O Claustrum: 4,427/10,000 Shells
Just want to point out that bats don't aggro. I went mining there a few times with a 47 job (that I did not mind dying with) and you only need invis. At least in the north and south part, I don't know about the middle one (where you need to raise a bridge in Oldton to access it). Might be different mobs there but other then that, no bat aggro: Dire, Purgatory, Nightmare, Succubus, etc.
Oh and you don't need to kill everything, just be patient. Usually takes no more then 3 minutes for the north furnace to be clear to drop invis.
Actually, after the BC fight with the moblins, you have to go do some running around. Then you come back to the entrance to the BC again and trade the key, but there will be no fight.
You don't need this key to enter the BC for the Chapter 5 Moblin fight, but you do need it when you return.
Does anyone know which goblins drop the coffer key? We fought a bunch of goblins, moblins and bugbears that conned Decent Challenge and Even Match to me at 71 and got no drops. Discovered that there were some which read Very Tough and Incredibly Tough in the deeper regions of the map. I'm assuming keys drop off of those, but was hoping someone could confirm.
Yea this place is fun >_> Went here with a level 54 Bst and almost got killed before i too 1 step...came back and used silent oils and prism powders and explored solo. basically i got lost and zoned to find a treasure chest in oldton Molvopos (spelling >_<) i don't suggest going here unless you're carrying ALOT of prism powders or have the invis spell..
Leveling here :-) I was a 57 RDM and partied here with all 58s, with a balanced party very fun leveling here, you can camp right at zone when you enter from Oldton and climb here into 60, the links can be painful, but with a skilled RNG pulling and the occasional Carbuncle pull that I had subbed we were fine! The biggest thing is that the Mobs do link even if they are on seperate levels.
Anyone know if there's any mining points in this area? I'm afraid to go wandering around without a map with so many powerful gobs mobs and bugs, but some good mining might pursuade me to try my luck =)
there are 7 points (maybe 8) on this map. i don't suggest mining there unless you're 75. getting to the points also depends on which way the fense is open and its a pain.
omg, this place is like a maze! (i had only been to Oldton, and had NO idea there was a newton)
----------------------------
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."
Well, I wandered in here with my 50 RDM/WHM friend, as my 50 THF/RNG... I noticed a level 60 around, and figured that I would test the waters. Well, my theory that monsters that are higher level also have bigger aggro range seems to have held up, as a Goblin (Fireman I think?) saw me, which linked to a Bugbear, which linked to another Goblin and another Bugbear.
The first Goblin hit me for 280 damage, and I was like "Oh boy. Jammer Leeches all over again", and I booked it out of there, making it out with around 180 HP. Stupid free hits that the monsters get when you zone. >_<
In other words, here = bad until 60+ at least, with a party, possibly to level.
----------------------------
"Give A Man A Fish, And He Will Eat For A Day. Teach A Man To Fish, And He Will Eat For A Lifetime". Remember that before you beg for Gold. Instead, ask how you can make Gold at your level, and people might respond differently.
To answer your question, my static group XP'd here at level 60-61, getting around base 180xp. The link radius and frequency is a problem, but it is nice to level in new areas.
Does anyone know how to switch the gates in grids (F-7) & (F-10)?
After zoning into Newton, you have to "rotate" the gates (in the circle areas). It will allow you to zone back into Oldton and flip the two switches that are unreachable from the middle Oldton entrance. Once all three are switched, entrance into Mine Shaft #2716 is permitted. (Simular to Garlaige's "doors")
I understand where the switches are, but I don't know how to flip the path blockers in Newton. ><
P.S. I threw a bottle of Firesand into the furnace and nothing happened, except the room rumbled.
Edited, Tue Sep 28 13:58:42 2004
----------------------------
He had a voice that could make a wolverine purr and suits so fine they made Sinatra look like a hobo. In other words, Ron Burgundy was the balls.
Ok well I went exploring here, Got to the zone in oldton where you have to ahve three people hit 3 switches to raise a bridge to zone into a different part of newton.
Well I searched around and there are Treasure Coffers here as I was promptly killed by a mimic after using about 7 Skeleton Keys. The coffer spawn point was at (I-8) so still no idea what drops form the coffer.
My guess is past that bridge also leads to the Mine Shaft #45273 or whatever number it is.
This is defiently a dungeon area.
PS: You can steal gold beastcoins from the gobs in newton, I can't remember which I stole from though.
I found a map in the coffer... then got eaten by the next one (darn mimic..).
The bridge entrance does seem to lead to the mine shaft... only a gate usually blocks the pat... Sometimes the gates move (I've seen previously blocked paths open and previously open paths blocked) though I dont know when/how. Currently I'm waiting on a gate that decided to block the path to one of the switches @_@
Anyone know what the furnaces are for? If you trade a jar of Firesand to them, the area where you're standing starts to tremble fo a good 5-10 minutes @_@
I went exploring last night in here as my level 50 Paladin and I had 2 other level 50s with me and a level 62. We were in Oldton Movopolis until we accidentally found the zone for Newton. Well, about 2 steps in there, we ran into a bugbear that was IT++ to me, so I asked the BLM with me to scan it....... To which he replied it was IT++ to him also. However the mobs after the initial "guardsmen" (you will understand when you see them) were all VT++ to him, so these are certainly high level mobs I wont be seeing for a while lol.... Just wanted to pass along any information about the mobs here
First off, they said they haven't played CoP yet, therefore they wouldn't know for sure anyways. They also didn't remember the orders of the zones which doesn't help that much. Second, don't call people morons when you spell words you could easily check when you're done with your post. For example,
Quote:
Please don't post thinks that make yourself look like a complete moron -_-
Either you're just stupid or you meant something else (for "Thinks" of course)
riotPK,
Posted: Sep 22nd 2004 6:55am, Score: Sub-Default, [expand] Oldton and Newton are under "City", so they wouldn't have any mobs. Please don't post things that are obviously wrong, seeing as how it says it's classified under City :P
RE: City
Posted: Sep 23rd 2004 6:22pm | IP: Logged | Reply to this
In north gustaberg there are two entrances to the first area, i belive oldton movalpolos. The mobs in this area will con Too weak to Easy prey to a lvl 55 RDM. You can also access Oldton Movalpolos from Gusgen Mines close to the entrance right where there's a mining point (there use to be boulders where the zone is).
If Oldton is the first zone and newton is the second zone, as in the one further in. The mobs in Newton will con IT to a lvl 55.
If i have the zones mixed up then just switch the info around.
Thanks
Edit: okay, one furance hatch moves all gates, no matter where it is located.
Usually one invisible guy goes to the hatch at the west side of G-6 and operates the gates from there. Then the party moves past the gate in F-10 to the hatch north of it. Now the lonely one in G-6 can operate the gates again, since his way back was cut off earlier, or the group in F-10 uses the hatch there.
The lonely one can go now back to Oldton Mov. and re-enter Newton in the south. The group at F-10 operates the gates once more, and they can re-unite there. From there on I don't know how to procede.
Did only Bugbear Matman, and that was enough to do get there.
Edited, Jul 25th 2008 9:11pm by Arnulf
There are various Furnaces scattered around the zone in Newton Movalpolos. You trade one Firesand to the furnace and it rotates the gate. The problem is that you have to drop Invis before trading and all the mobs aggro to sight and con at least Easy Prey to a level 75. We usually have our Thief do it as he can trade and then immediately 'Hide'.
However, you only need to rotate the gates to get your people into position to throw the two upper levers. Once you are across the 'bridge' you can take either of two possible central routes across Newton Movalpolos to get to the Mine Shaft. If one is closed due to the gate being in the wrong position, backtrack and take the other.
Regarding throwing the switches to create the bridge in Olton.
There are two upper level switches that can only be reached via a brief zone into peripheral areas of Newton (you cannot get to the Mine Shaft via these parts of the zone). Get two people to the upper switches, one to the lower and the others stand at the edge of where the bridge appears. The person on the lower switch can reach the switch from the place where the others stand on the edge to wait for the bridge, i.e. without needing to enter Newton.
When everyone is ready, someone count down to zero and the three people on the levers throw them at the same time. The three bridge plates swing into place and you then have 30 secs to get across. The two people on the upper switches can drop down to the bridge level by running to the edge of their platform that has three red posts in a line. Normally these posts prevent you from falling down, but they become passable once the lever is thrown.
30 seconds is enough time to get across as long as you don't panic, but if you have a person or two with flee, put them on the upper switches to be safe.
----------------------------
Strydr (Asura server)
75WHM. San d'Oria Rank 10. Benevolentia LS.
Rank 10, all nations. ToAU 37/37. Mercenary Rank: Second Lieutenant. Hero Fame, all areas.
Maps: 75/75
Zilart Missions: Complete!
CoP Missions: Complete! :)
My Tamas Ring has far more value to me than the mere stats it comes with.
I love maps, and have finally acquired both the Oldton and Newton maps, but this looks like the only way to access the central area of Newton Movalpolis!
I'm going to post this in both the Oldton and Newton area forums and anyplace else logical I can think of. Please help me out!
Firebrand, Quetzalcoatl Server
Rank 10, all nations. ToAU 37/37. Mercenary Rank: Second Lieutenant. Hero Fame, all areas.
Maps: 75/75
Zilart Missions: Complete!
CoP Missions: Complete! :)
My Tamas Ring has far more value to me than the mere stats it comes with.
thank you
Edited, Thu Mar 31 02:41:57 2005
BLM75/WHM75/SCH75/RDM37/NIN37
----------------
I found a Treasure Chest in Oldton Movalpolos the other day just out of my reach, and I also recently acquired a key off one of the Bugbears. I couldn't leave that Chest just sitting there, so I spent the better part of the day figuring out how to get there. All the information you need has already been posted here but nobody seems to have connected the dots yet. Anyways, here's how to get the 2 Treasure Chests on the upper platforms in K-10.
1. Equip yourself (or bring a friend) with a job that will allow you to escape/warp/teleport out of the mines relatively quickly.
2. Buy 1 or 2 Jars of Firesand (Alchemy) and Prisim Powders if you cannot cast Invis. Bats won't aggro here.
3. Head to K-10 and check where the Treasure Chest is. If the Chest is on the south platform, head to the Newton Movapolos zone at J-12. If it is on the north platform, head to the Newton zone at J-8.
4a. (J-12 zone) Hug the wall to your left. Use invis as necessary to avoid aggro. Eventually you should rezone into Oldton Movapolos right at the south platform. If at F-10 in Newton you run into a gate blocking your way, skip to #5 to read how to open it.
4b. (J-8 zone) Hug the wall to your right. Use invis as necessary. Eventually you should rezone into Oldton Movapolos right at the north platform. If at E-7 in Newton you run into a gate blocking your way, skip to #5 to read how to open it.
5. Rotating the gates- Here is where some people get confused. If there is a gate blocking your way to the Oldton zone, you need to rotate the gate to allow you passage. This is accomplished by zoning into Newton Movapolos at J-8 and following the path (only 1 way to go) to F-6. Sneak is needed for a short tunnel with Dire Bats. Here you will see a Furnace Hatch on the south side of the platform. You must trade 1 Firesand to the Furnace to rotate the platforms. This can be very tricky because of the high level mobs patrolling the entire platform. Only choice is to bring a group to kill them or drop invis, trade item, and reinvis as fast as you can.
At this point the way you came from is now blocked. To get back to Oldton without an escape of some kind is incredibly dangerous and impractical. Just get a friend to come with and get you out. When you trade the Firesand both the F-10 and the E/F-7 gates will rotate 1/4 turn, allowing you passage from either J-8 or J-12 of Oldton to the treasure chest areas.
Hope this helps some of you out!
Edited, Sat Aug 27 19:05:06 2005
Relic Staff: O
Sage's Staff: O
Dynamis Staff: O
Thyrus: O
Claustrum: 4,427/10,000 Shells
Oh and you don't need to kill everything, just be patient. Usually takes no more then 3 minutes for the north furnace to be clear to drop invis.
Time to go send in my stuff on the monsters here.
Fiat Justitia; Ruat Coelum
You don't need this key to enter the BC for the Chapter 5 Moblin fight, but you do need it when you return.
Hogosha (75 RNG, 75 THF, 75 NIN, 75 BRD, 75 MNK, 75 PLD, 75 WAR)~Windurst Rank 10, Bismarck
Smithing 100+3 | CC 60+1 | LC 60 | GS 60 | AL 60 | WW 60 | Gloves, Apron, Anvil, Sign & Ring
I was a 57 RDM and partied here with all 58s, with a balanced party very fun leveling here, you can camp right at zone when you enter from Oldton and climb here into 60, the links can be painful, but with a skilled RNG pulling and the occasional Carbuncle pull that I had subbed we were fine! The biggest thing is that the Mobs do link even if they are on seperate levels.
Check out a pic:
http://www.vanadielcommunity.com/ffxi/?vc=srch&smode=ss&val=489A0817-5BF2-447E-9CB0-65079CBA2EFD
:-)
Edited, Mon Jan 17 18:24:26 2005
Server: Diabolos [Captain] {rank 10}
RDM 75/SMN75/DRK37/WHM37/NIN37/BLM37
(i had only been to Oldton, and had NO idea there was a newton)
The first Goblin hit me for 280 damage, and I was like "Oh boy. Jammer Leeches all over again", and I booked it out of there, making it out with around 180 HP. Stupid free hits that the monsters get when you zone. >_<
In other words, here = bad until 60+ at least, with a party, possibly to level.
Fairy~
Edited, Sun Oct 3 02:48:04 2004
EDIT: nvm.... this is a good spot for when i hit 60ish... =/
but are there any new areas from CoP that i can go to at 29-30?
Edited, Tue Sep 28 18:40:13 2004
Name: Kieron; Elvaan Male
Dragoon 60, retired || War 37 || Thf 37 || Whm 37
NINJA: 34
Server: Pandemonium
LS: dTwenty
==========================================
EQ2 (Oasis server)
Drakhen
After zoning into Newton, you have to "rotate" the gates (in the circle areas). It will allow you to zone back into Oldton and flip the two switches that are unreachable from the middle Oldton entrance. Once all three are switched, entrance into Mine Shaft #2716 is permitted. (Simular to Garlaige's "doors")
I understand where the switches are, but I don't know how to flip the path blockers in Newton. ><
P.S. I threw a bottle of Firesand into the furnace and nothing happened, except the room rumbled.
Edited, Tue Sep 28 13:58:42 2004
Well I searched around and there are Treasure Coffers here as I was promptly killed by a mimic after using about 7 Skeleton Keys. The coffer spawn point was at (I-8) so still no idea what drops form the coffer.
My guess is past that bridge also leads to the Mine Shaft #45273 or whatever number it is.
This is defiently a dungeon area.
PS: You can steal gold beastcoins from the gobs in newton, I can't remember which I stole from though.
Edited, Sun Sep 26 03:49:45 2004
Currently Levling: BRD/WHM
50 THF / 27 NIN / 13 DRK / 11 WAR / 11 RNG / 11 BRD / 8 SAM / 7 WHM / 6 BST / 5 BLM / 5 MNK
30 Fishing / 21 Goldsmithing
LS: Legnanellaf
Server: Lakshmi
Thief AF1 [X] AF2 [ ] AF3 [ ] AF4 [ ] AF5 [ ] AF6 [ ]
---------------------------------------------------------
Yotaru - Level 60 Night Elf Hunter - Warsong - WoW
The bridge entrance does seem to lead to the mine shaft... only a gate usually blocks the pat... Sometimes the gates move (I've seen previously blocked paths open and previously open paths blocked) though I dont know when/how. Currently I'm waiting on a gate that decided to block the path to one of the switches @_@
50 PLD | 70 THF | 30 WAR | 40 NIN |18 BLM | 34 WHM | 48 BLU
-----------------------------------------
60 Woodworking | 55 Goldsmithing | 39 Smithing | 60 Leathercraft | 25 Bonecraft | 60 Clothcraft | 14 Fishing | 21 Cooking | 60 Alchemy
Thanks.
Please don't post things that make yourself look like a complete moron -_-
Edited, Thu Sep 23 09:48:36 2004
:o
Not having COP yet here is some info.
In north gustaberg there are two entrances to the first area, i belive oldton movalpolos. The mobs in this area will con Too weak to Easy prey to a lvl 55 RDM. You can also access Oldton Movalpolos from Gusgen Mines close to the entrance right where there's a mining point (there use to be boulders where the zone is).
If Oldton is the first zone and newton is the second zone, as in the one further in. The mobs in Newton will con IT to a lvl 55.
If i have the zones mixed up then just switch the info around.
Race: Hume
Jobs:PLD62/WAR37/WHM26/THF10/BLM10/RDM5/MNK3/RNG5
/SAM3/BST10/NIN10/SNM1
Server: Shiva
Linkshell: RoninWarriors
Edited, Wed Sep 29 00:56:42 2004
Alexander Server
Free account required to post
You must log in or create an account to post messages.Forum system by Zam