Promyvion - Holla  

Type: Dungeon
Region: Emptiness
Min Level: 1
Max Level: 30
This Area requires Promathia
Connected Areas:Hall of Transference
Spire of Holla
Quests for Promyvion - Holla
Mobs found in Promyvion - Holla
Items found in Promyvion - Holla

Updated: Fri Jul 3 14:16:36 2009

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# May 20 2010 at 5:15 PM Rating: Decent
29 posts
I need help with all the Promy's. I haven't been able to do any because no one is willing to help. Can someone on the Ifrit server please help! Reply to this or if you find me ingame, send me a /tell.

Name: Xehgui
Server: Ifrit
Job: BLU54/NIN27

I am way behind. I haven't played in over a year and just got back on...
Pretty Easy
# Oct 14 2007 at 9:24 AM Rating: Decent
219 posts
People give this a bad rap as the toughest of all the promyvions. It's not the toughest, but IS the most expensive in the sense everyone needs holy water and 2 poison pots. Plus anima, everyone needs at least psycho/hystero terro would also be good.

The main reason people lose these fights isn't because they don't have the "ideal" setup, it's that somebody cheaps out or doesn't take <15min. to farm up a recollection. It's sickening, really, when people are expecting a win and you do a n anima count at the spire and people say they magically don't have any.

Anima = Easy win.
# Apr 25 2007 at 7:32 PM Rating: Decent
21 posts
I did Holla a while ago, but now I am helping out my ls members who did not do it yet, and giving them the chance to fight this thing. Today... we tried twice... and failed twice... *cry*

Party was like this WAR/NIN x2, RNG/NIN, SMN/WHM (me), WHM/BLM, MNK/WAR

We had the strategy all lined out... we get in and he does that crappy AoE ability on the melees that deals like 100+ damage. We get him to 40% health and one of our tanks dies, fast. Our plan was just to die and let the WHM raise us when we are all booted from the battlefield.

Do this... WHM raises... rest up... plan ahead... and we all agree to just go all or nothing on this thing...

Everyone melee uses a poison potion. Go in, and everything is looking great... that is till the RNG dies. Called to use our 2hr. I pull out Shiva and go in and try to use Diamond Dust on it. Starts running after WHM... Shiva cant use it... next time... Shiva readies Diamond Dust... AoE Sleep... Finally, the thing stops, I just use it, and Shiva hits it for over 400 damage. Astral Flow wears off and one of the guys is telling me to use it again, but I can't.

After failing bad my 2hr. I run to the opposite side of the WHM. Thanks use Utsuemi and exchange voke and I am trying to heal them. The WHM is caught with the melee and is hit by sleep. I use 2 Yagudo Drinks and 2 Hi-Ethers to keep myself healing. MNK and both WAR use 2hr, and it bearly makes a dent into his health. MNK gets sapped of HP and dies... the thing grows even stronger... Both WAR die... I die... and WHM just gives it up in the end.

Things I learned:
If you are the SMN in the party... have them use an anima to stop it so it won't rampage around, and if your avatar is asleep, unsummon and resummon again. The sleep and the running makes it hard for SMN to hit.

WHM should use Poison Potion, he has Auto Regen which neutralizes it. That way he can heal other healers (SMN) and give tanks regen and cures.

Make calls to team members of anima. Let them know what that stupid thing is gonna be infected with.

AoE sleep spell sucks BAD. Never seen it so much in one fight. Be prepared for it to happen a lot. It's like a "I want to kill you so bad right now, but all I can do is type "zzzzzz" and when I wake up, IM GONNA KILL YOU!!!" sort of feeling.

Learn from our teams mistake. The only good thing is... that I beat it already so no more AoE sleep from this guy again! But I'd still go back to help anyone who wants it.
Stupid people are like Slinkies... they really don't do anything, but they put a smile on your face when you push them down the stairs!!!
5 People P00nage (No WHM)
# Mar 05 2007 at 6:29 PM Rating: Decent
37 posts
Our LS (Skulls -Vingian) is now 1/1 on this
Our story was an interesting one though

We all got together with about 5 anima's most phsyco, We had some poison pot's and holy water and a few hi-pots but when we got to third floor our WHM D/C'd and never came back, so we thought, ohh well we'll just do our best, and if not then nevermind. So we legged it to the safe room and we spent 30 mins in there figuring out what to do. Luckily one of the WAR's was well prepared and had a Hi-pot tank and ether's and dished them out, 4 Hi-pots each and Ether's to the mages. We all had food, drink and such and when we got in there we buffed up, blink, shadows, food, etc..

Ok Then it was time, First WAR went in a provoked then second, while the RNG used a phsyco, WAR's then use their 2hr's, SMN's keeping people awake from the sleep and RNG spamming arrows & barrage. 80% another pshyco. So now its about 60% and WAR's are still provoking from one and other while the other cast's shadows, RNG also remembering to keep shadows up from occasional hate. 50% both SMN's use 2hr as much as possible and RNG still spamming WAR's still hacking away. Now its about 15% and everone's asleep but me who now has hate, i (RNG) then barrage, WS and then a SMN wakes up, I'm now at 35HP from a Special attack so i quickly 2hr at 10% then die, now it's at 2% and only 1 SMN awake, SMN's avatar finishes it off and its done. Only RNG died, and we were asleep half the time, 5 People ownage, take that Promy-HOLLA.

I think the key to this is definetly the both tanks, 2 smn's and the rng also play a significant part in it. whm can now be dismissed from this, no troubles.

Promy-Holla pwn'd by Skulls 05-03-07. 1/1
Promy-mea pwn's by Skulls 04-03-07. 1/1

Edited, Mar 5th 2007 9:33pm by DariganIFRIT
~IFRIT Server
67RNG / 35NIN
47SAM / 25WAR
# May 29 2006 at 10:03 PM Rating: Decent
24 posts
1/1 on Holla.. Little confused I have to admit.
It was a while back but Pretty sure setup was something like:

War/Nin (me)
Pld/War (Galka)

We owned it quite quickly... on the otherhand 0/4 on promyvion mea boss....
Shuya [Odin] FFXI

# Apr 19 2006 at 6:39 PM Rating: Decent
2,750 posts
To make the map more useful:

First Floor: Blob in the top-center
Second Floor: Blob in bottom left
Third Floor: Blobs in top left and top right
Fourth Floor: Big blob on bottom right (note the space between it and the second floor blob)
Spire: Darkened area, connected to the northernmost bit of fourth floor

Hope this helps =)

Another important tidbit: the mobs can see through and walk through the fences. Be aware of this when navigating the fence maze on floor 2.

Edited, Wed Apr 19 22:27:36 2006
Kara - Pandemonium
# Dec 17 2005 at 9:10 PM Rating: Decent
Ok, so heart of our LS goes into this bad boy first knowing full well it's the hardest out of the 3 with the following setup

war/nin, war/nin, rng/nin, whm/brd, smn/whm, smn/whm

The fences posed only a minor issue, got through the 2nd level with 2 aggro, 3rd with none, 4th level we're sitting there trying to work out how to get past the second clump of mob's safely when another party comes up behind us, take out 1 mob then sprint for the zone, binding & sleeping as we run...
The fight couldn't have gone easier (anima is not optional, it IS a must), i actually spent half the fight zzzz having lost my poison seconds before it slept me, missed out on setting a new record by about 20 seconds... This with a party that had never done the fight before, 5 of which had never done a Promy before... Big ups to angelous, aara, meldro, zarak & eowyn.

If you are looking to play with people of this calibre our LS is always recruiting... Just keep an eye out for someone with a pearl an they'll point you to a sackholder

Sam 65 / War 33 / Rng 52 / Thf 30
Sandy 6-1 ZM 4 CoP 2-5 ToA 6
Woodworking 65.5
# Oct 30 2005 at 10:29 AM Rating: Decent
90 posts
I did all 3 Prommy's a while ago so I don't remember the exact setup. I can tell you what was "different" was that we have 2 beastmaster in our party. I almost left when I did my member serach but the 2 beastmasters are my in game friends.

Most likely she said, "Wanna help me do prommy's?"

Me "Ok"

So yes, the BST part shocked me. Anyway off we go. Totally fun and surprisingly easy. Don't know if anyone has taken BST along for this.
# Sep 07 2005 at 3:32 PM Rating: Decent
70 posts
Just to clarify, can the melees use food, or does that fall under the category of "buffs" that will be absorbed? I know, dumb question, just want to know for sure. Planning on doing this on Saturday with WHM WHM BLM RNG RNG PAL SAM.....

Also, the 3k experience gained, is this in scroll fashion, or you just automatically get it on the job you beat the boss with?
RE: Question
# Oct 16 2005 at 12:33 AM Rating: Decent
44 posts
My group seemed to be ok using food, at least i did, with my pamama au lait.
"Beer is proof that God loves us and wants us to be happy."
-- Benjamin Franklin
Did several runs tonight
# Sep 03 2005 at 8:06 AM Rating: Excellent
33 posts
I went in today, doing rounds of ENMs and missions with some buddies. Basically our setup was: WAR/NINx2, RNG/NINx2(me and Maddkid who is excellent), WHM, RDM. Sounds kinda nutty, but definitely the easiest setup I've personally done holla with. We lost the first time, not really used to the fight, and being kind of impatient. For our setup, kiting was really key, and it was pretty easy when we finally settled on a strategy. RDM ES Gravity, and tank 1 begins kiting immediately. WAR/NIN 2 begins rang-damaging (and actually she did a **** of a lot of damage, I parsed it). When gravity wears, generally tank 1 would take a little bit too much damage after a bit. Tank 2 vokes, while tank 1 goes to the entrance far away from the mob to get healed by the WHM or RDM without really upsetting hate at all. Continued this for a while, Rangers following the mob around and trying to maximize damage.

Two important things to remember here; 1) Don't buff at ALL. Really it's just better if no one buffs save for the kiting war's. 2) The wreaker doesn't use his AoE Sleep + Curse move till 25% life. That's when you call people to start keeping poison pots up. For us, this was the point where he spammed the AoE sleep move constantly. Rangers and mages just out of range, doing damage while I'm watching the tanks just keep hate and resist sleep cus of their potions as this move just gets spammed to no end. It was pretty impressive. No 2 hours at this point, just poison potions we'd gotten off of a party who had just failed.

Very fun fight, although it took us 17 minutes. It was definitely full of strategy, and a welcome change from the usual "pray we're okay till astral flow".
Lakshmi - Windurst
LS - SpiralingDescent
# Aug 23 2005 at 2:48 PM Rating: Decent
166 posts
I'm pretty sure the boss is doable by four people... five is definitely possible.
Our setup was
BLM/RDM (lv28)
At the beginning of the fight right after I casted my first spell (which was freaking Aero) the thing turns and hits me for 120, 120, crits for 160. BLM's gone. So the PLD tanked it til about 7/10th HP (using his 2hr) but the WHM got lag and he died. The MNK and RNG continued to tank from here on, everyone 2hr'ed, and used the anima as required. Not as hard as I'd expected.
<Incredibly Tough!>
# Aug 20 2005 at 1:53 AM Rating: Decent
1,603 posts
Wow! This one is the hardest promy no doubt. All of you PS2 Metal Gear Solid players are very much welcome in this promy.

Party Set Up

1st Floor-
Went easilly. The rng, blm, and one of the wars were promy newbies. So the fact that I chose Holla instead of dem was the first mistake. The other war and I coached the others. Told them about the mobs true sight, difficulty on each floor, importance of anima's. All that good stuff. We quickly found the MR. Told the rng to wipe out all the strays. We proceeded to take down the MR. Go up a level, so far so good.

2nd Floor-
Problem we ran into here was the fences. They are maze like, and while possible to just completely go around them, empty's usually surround these areas. We ended up fighting most of our way through this floor. Be it aggro, or for a clearing. Resting was as frequent as aggro, which was alot. Finally we get to the MR, and proceed to take it down like the first. Off to floor three.

3rd Floor-
Fences we're no longer a problem. But there were a lot more empties roaming around. Danger of linkage posed the biggest threat. We wandered around this area so much, and killed a fake MR. We actually took a break for a few before continuing. Lots more aggro, lots more resting, but we make it to the MR and kill it. WooT! Final floor!

Final Floor-
"Uggh, anyone remember what floor we're on?" Was the first PT chat on this floor. And everyone was unsure. This is how we found out. BTW, anybody wanting to exp in the promyvion's this is the floor. VT-IT galore, even the freakin' wanderer's are Tough and good for chaining.

You'd think we'd learn how to avoid aggro by now, and impatience is what caused aggro everytime. Sure enough we get really bad aggro. Like about 4-5 mobs, all VT-IT. I immediately told the whm to find a safe place. Someone said we're all screwed, when the whm found the castle entrance and zoned. The wars voked everything in their paths, and everyone just ran for their lives towards the zone. I made it with the help of my trusty blue squirrel, and one of the wars made it with very little HP. Everyone else got smoked. The other war died at the zone, and the blm and rng were pretty far away.

Whm goes outside and raises the war. It took some major team work between the whm and I to get to the others. Mobs everywhere. And no trusty melee's to protect us. We found the blm but there was Seether in the way. So I threw Titan at him so the whm could slip past him. Then I rezoned after Titan got whooped. Came back out, and the other war accompanied me fully rested now. Whm and blm were in a safe place. We found the rng. Blm tractored him to safe spot, and whm raised him.

On the way back to the castle, an IT Thinker blocked the path, so I was called upon once more. Let Carby have at it, and we all zoned safely.

If you're still reading this, here is what happened when we actually made it to the boss.

Strategy was discussed. I was the only one with an Anima which was mistake number 2. We were to keep poison up at all times. Whm buffed, I used shining ruby, and frost armor. Whm did not cast Barsleepra, mistke number 3. Melee's, rng, blm, and avatar pound away till at 50%. I Astral Flow at about 40%. Judgement Bolt nails for 470dmg. He drains 200 HP back from Ramuh and defeats him.

Mob spamming AoE now. 3/6 get slept forgetting to reapply their potions, big mistake number 4. One of the Wars goes down, and I think the whm tried to use Benediction to save him but was too late, mistake number 5. I use two Ether's, and Holy water, and resummon Ramuh. I use Hysterioanima, with about 30 sec left on my BP timer, mistake number 6. I get off second Judgement Bolt for 460dmg, rng uses EES for about 210dmg. Wrecker is down to about 15%HP. Wrecker drains 200Hp from Ramuh and defeats him.

I get nailed by sleep while trying to reapply poison potion. Of all the luck eh? Whm is slept also. I think that quite a few members got caught up in the speed of the battle and forgot to reapply potions. Just about everyone is cursed and slept, and I'm desperately trying to get off the Final Judgement Bolt.

Finally I wake up drink two more Ether's, and resummon Ramuh. I engage him and pray that I have at least 10 seconds left on my Astral Flow.
I use it, and it failed. It just failed. I don't know why. Ramuh and I were neither cursed nor slept. He began his animation like he was going to use it and it just didn't go off. The only thing I can think of is that the mob moved just enough out of range, I don't know.

Five seconds later I see the message of bitter doom.

"Vendicts Astral Flow effect wears off."

Anyone who has done the Level 20 mini prime fights has seen this. It was the beginning of the end. Soon afterwards I get drained for about 200hp, then got stabbed by one of the legs and down I went. The rng got eaten next. Followed shortly by the blm, the other war, and finally... the whm. It was the end of very fun and failed mission.

We lost, but we all had such a great time. Everyone has Recollections now, so another run is in order. Thanks for taking the time to read this. I think it is a good experience for people to know who haven't done these promy's. Learn from me and comrades mistakes. This is a good example of teamwork, that just broke down in the end, with some unfortunate luck.

Good luck too all who do this.

~Vendict of Alexander~

Memory Flux
# Aug 02 2005 at 10:25 AM Rating: Decent
211 posts
could someone please tell me what the Memory Fluxes are? cause I see them around & have no clue what they do. <.<
Midgardsormr; Silentsteel, 57whm/32blm/27smn/6Pup
Wrm 38\Rbt 73\Cwl 75
If 2+2=5 and the answer is 7 than do i go right or left to get to the final boss?
Trick question. If the answer really is 7 then to get to the final boss you have to back track to the last block puzzle room and take the secret exit.
Zech's guide to Promyvion-Holla
# Jun 22 2005 at 5:07 AM Rating: Excellent
7 posts
Hey everyone!

All of this info is first hand experience. I didn't base or copy anything from these forums except for Daleven’s Recollection chart.
I’d like to point out that this is all based on my opinion. Promyvions are great fun! Please enjoy the Promyvions the way you like most, I just wrote this in order to share my knowledge and strategy.
Please use my info on this at your own discretion but please note that some info might be incorrect.

---- Basics ----------
Basic knowledge about lv30 cap Promyvions:
1. Promyvion areas are part of the Chains of Promathia expansion and are accessable from the shattered tele-points at the Crags.
2. Everyone is capped at lv30 inside.
3. Everything aggro’s inside a Promy, linkage too. Invis/Sneak/Deo wont work.
4. There are several levels. You start below and work your way up to the boss. The higher up you go, the tougher the mobs will be. There are 4 floors in total.
5. In order to get to the next floor you need to kill a Memory Receptical (MR). A shiny globe which’ll spawn mobs called “Stray”. Stray can be shot down before entering combat with MR. Once engaged the Stray will attack party.
6. After killing a MR a “Memory Stream” MAY appear. It is random. The stream will take you up. (Black color). There’s always a portal to return back one level, these are white of color.
7. There is a way to get the map which involves killing the NM somewhere on the latter levels (floors).
8. Anima are very important. It’s recommended you have at least several. Anima weakens the boss temporarily.
9. The boss will be on the last level, as well as the Empty Burning Circle.
10. Before entering boss battle you’ll enter an uncapped area to get yourself ready and discuss battle tactics.
11. After finishing Promyvion Mea,Dem and Holla. You’ll have access to all new CoP areas and quests! JSE and all awaits you!

---- Anima ----------
I suggest you organise a small Anima farming party before doing the Promy.

Mobs inside Promyvions drop memories and recollections. With the help of Alchemy these can be transformed into Anima.

These drop frequently. With high level alchemy these can be transformed into Anima. Memories and anima gained from memories can be sold at the AH but its effects are unclear to me.

These are the ones you want, pretty rare drop. There are 3 different kinds in total and all are rare ex. So you can only hold on of one type and can’t trade or sell them.
Take these recollections to Rulude Gardens in Jeuno, to an NPC called Harith. He’s in the house hallway all the way in the back near Maat. Trade them one by one with a fee of 2000 per Recollection. He’ll synth them into Anima for you right away.

Anima will last about 20-30 seconds.
Recollection of Fear ---> Psychoanima: Intimidates boss
Recollection of Guilt ---> Terroanima: Makes the boss run circles
Recollection of Pain ---> Hysteroanima: Seems to prevent its specials

The Recollections are dropped in any lv30 cap Promy. Here’s a list by Daleven:

In Promyvion-Dem:
Wanderers drop Recollection of Pain
Weepers drop Recollection of Guilt
Seethers drop Recollection of Fear

In Promyvion-Holla:
Wanderers drop Recollection of Fear
Weepers drop Recollection of Pain
Seethers drop Recollection of Guilt

In Promyvion-Mea:
Wanderers drop Recollection of Guilt
Weepers drop Recollection of Fear
Seethers drop Recollection of Pain

I suggest to stay at the first level and farm them there, since all three mobs that drop them are present and easiest to kill. Wanderers are weakest of the mobs. If your Anima party is just 2-3 you might want to consider teleporting to a different promyvion and fight Wanderers there.

---- Party set-up -----
Because Promyvions are capped and pretty hard, its recommended you have a strict party set-up. Remember that different rules apply within the emptyness, so some jobs are more useful than others.

This would be an ideal party in my opinion:
1. RNG/NIN ---> This is your guide to MRs. Long ranged attacks are key, starys/boss np for this awesome DD. Best job for Promy!
2. WHM/xxx ---> Get a straightforward white mage for healing. Its his/her job and what he/she’s best at.
3. SMN/xxx ---> Two words: Astral Flow.
4. WAR/NIN ---> Your tank, utsusemi DDs are best inside of Promy.

The other 2 spots are open for DDs basically. I would recommend as much RNG/NINs and SMNs as possible.
On a side note: These jobs are mostly based on the end fight. If the party’s got enough Anima basically ANY job is possible!

---- Promyvion Tactics --------
I will leave this to everyone’s imagination. You can either fight your way to Memory Recepticals (in party of in alliance) or avoid aggro by running around mobs (and deal with them once you do get aggro).

---- Zechiel’s Promyvion-Holla Guide --------
I’m gonna give some guidelines how to do a succesfull run and make it a joyful experience to everyone.
I have done several Promyvions by now so I hope you take a bit of my advice as I’d like to share some of my experience with you.
I would like to stress out that any Promyvion requires good communication and above all TEAMWORK. Especially Holla.
Note that I think Promyvions are great <fun>! However Holla requires <skill> above all to complete; its the worst of the lv30 cap Promyvions.

---- Basic equipment: -------------
1. Warpscroll
2. DD or Mage food
3. Poison potions (several)
4. Holy water (if possible)
5. Anima (if possible)
6. Hi-Potions / X-Potions
7. WHM reraise scroll
8. Basic equipment (lv30 equip, shihei, bolts)

---- Guidelines: -------------
1. I assume you’ve had experience with doing a promyvion. If you dont or have any question; feel free to ask partymembers. Its important everyone knows what they are doing.
2. Listen to what everyone has to say.
3. Be prepared to die. Death will only be a temporary setback. Exp will be gained inside.
4. <White mage> must live at all costs! If the WHM dies, party is over. One DD with provoke should be next to the WHM at all times.
WHM should stay behind any DD. In case of aggro WHM is safe. If mob is too strong, WHM should head to a safe spot and dont heal anyone. Avoid getting hate and aggro. I have no problem giving my life in order to safe the WHM, I hope other DDs do too.
5. <Ranger> should scout on his/her own and tell party when its safe to come. Do NOT walk around as a group if its still uncertain where to go. With a group there is a higher chance of aggro, high chance of linkage.
6. Don’t rush. If you rush you’ll make mistakes. <Mistake> = <Death> Holla is difficult and it will take you some time to reach the upper level.
7. If you get stuck on a level, either by not getting to the memory stream on time or you’ve died. Party should return to the same level. In case you died on a higher level, return to homepoint and start Promyvion over again.
8. If WHM dies and party decides to do it over again. Do NOT stay on one of upper levels. Head back to the lowest floor (through the memory stream) or warp back and take a tele.
9. If party took damage by aggro, dont heal and stay in the middle of the field. Head to a safe spot on the side ASAP and let party rest to full or when WHM says its OK. If the party doesntrest to full on latter levels, you are so scrwd.
10. On the latter levels it’ll be hard to kill mobs since they are IT. Linkage is <death>. Do not take chances. If you get aggro or anything, take the mob away from the party but not too close to other mobs and let yourself KO. You will get <raise> and </praise> if you take one for the team.
11. If <whitemage> believes his/her end is neigh and party’s on one of the latter levels; USE THE RERAISE SCROLL!
The scroll will do no good in the end battle. A second run is not possible since Anima and 2hours have been used. Its back to homepoint if you leave the arena dead.
12. A last run to the castle on the last level is <death>. There is a high concentration of mobs there. It might be possible if you are closeby or another party just cleared the zone for you, but if you get aggro you’ll die running or die zoning. Fastest way there is for a DD to train all the mobs and take them beyond the castle entrance. The DD will die but the party will be safe to make a run. WHM can heal afterwards.
But I recommend getting there the usual way; walk around mobs when the road is clear. Castle position: K-9
13. After everyone is safily inside the castle party should discuss battle tactics and an order for Anima. Its very IMPORTANT!
14. Everyone 2hour the <boss> when its at 30% its health. Just be sure you dont use your 2hour on our way there.
15. Last but not least: Have <fun>! These are guidelines. Everyone reserves the right to play how they like best. I respect that. This is a game after all.

----- Holla boss battle ------
Before entering arena, discuss battle tactics and an order to use Anima.

Anima order:
1. Tank
2. DD
3. SMN
4. RNG
5. WHM
This order is the order of <Death> as you might have noticed. Anima won’t do any good once you’re dead.

Battle tactics:
1. GO ALL OUT! Once beaten you’ll never have to beat it again.
2. Rangers and mages should keep a distance as much as possible.
3. Rangers have a way of stealing hate. Dont overdo damage. Let the tank gather some hate and use your best bolts halfway or so.
4. DD: Don’t rely on WHM healing, when your HP is dropping to yellow, use a Potion immediatly!
5. Dont use your Anima all at once, give them a 15-20 seconds interval.
6. Use poison potions when its at 40% of its health. It’ll use sleep and curse AoE. You dont wanna be asleep while using your 2hour ability!
7. It’ll go berserk when its low on health (25%). It’ll spam its sleep/curse AoE. At 30% of its HP, everyone should 2 hour in order to be sure of the kill.

TIP: Macro your items in like this:
/item “X-Potion” <me>

Well thats about it! Hope this was a bit helpful! Go get those new CoP areas!!
Dragoon all the way baby!!
[Diabolos Server]
Zech's guide to Promyvion-Holla
# Apr 17 2007 at 11:34 AM Rating: Decent
732 posts
3. Everything aggro’s inside a Promy, linkage too. Invis/Sneak/Deo wont work.

Nothing Links in here.. you may have gotten aggro by another mob and assumed that was linking. Just F.Y.I.
RE: Zech's guide to Promyvion-Holla
# Dec 18 2005 at 10:21 PM Rating: Decent

Edited, Sun Dec 18 21:25:45 2005
RE: Zech's guide to Promyvion-Holla
# Jun 22 2005 at 5:54 AM Rating: Decent
22 posts
Sounds great, haven't had the pleasure of doing them myself but this will help greatly!

Rate up! ^^
The way of the hand...
# Jun 04 2005 at 3:29 AM Rating: Decent
Important hint!!!
the drop from all these most cause more agro.. i have done this a quite a few times, w/ only a party of 6, and as long as you drop all the drops, the mobs will not agro as much. Very important for the 4th lv. Fight as little as possible..
for the memory receptical, it is located inside for pillars. If you have your party members position themselves between the mob and a pillar, it will prevent you from getting knocked back 50 yards. I have seen ppl die becuase the whm gets knocked one way, and some1 else gets knocked the other... outside of cure range!!!! Keep every1 close, and by the pillars, and the cures will keep spamming. Plus the knockback effect itself will not interupt casting.
Teebott 54smn,30whm,15rdm
What a rush!!!
# Apr 25 2005 at 10:33 AM Rating: Decent
277 posts
I did it this Saturday with my LS. Party setup:


I guess the walk TO the boss came out to be the hardest part.

First we all got the Fear and Pain Anima. Then we started walking. I don't even mention the MR's as they were incredibly easy. Melee just position with their backs to those pillars on the backside of that warp machine, and that's it.

The two lasts floors were a bit tricky. Patience is the key and stick together.

After the climb, which took the most of our time, we reached and entered the BCNM.

We all poisoned ourselfs and kept us poisoned the whole battle to stay awake.

We had a couple of Hi-potions 'just in case' (we didn't have to use 'm afterwards).

When the mob was at 50% HP everyone (except NIN) used the 2 hour. I stacked mine with Berserk and Souleater. Then we threw our two animas(20sec interval between each player) on the monster. Poof! Boom! Dead in no-time. But oh man, it definatly was cool!!! I really recommend this mission to everyone; the graphics are stunning, the music is cool; the scenery incredible. Yeah, a thrill, a rush! Now, I need to do Mea and Dem! Can't wait!
Tyre - DRK75 / PLD75 / BST75 / COR66 / WAR37 / THF37 / WHM37 / RNG37 / NIN37 / BLM31 - Tarutaru
Pure lack of "convention"
# Mar 02 2005 at 1:42 PM Rating: Decent
218 posts
Due to the fact that my main (and favorite) job is BST, I don't really get invites to Promys unless it's by pals or LS mates. I went here as BST and did alright, but we lost as a testament to farm some d*mn Anima... so close, yet no anima left to help us finish means we went down.

If you do this one, for the love of Pete get yourself some Anima, and learn their effects from this site. The more you know, the better you'll do.

I beat this with:
WAR/NIN (me^^)

This time we used some Anima, but only a couple Psychos to keep it still for Astral Flow while I tanked and a Hystero at about 50% health to keep the fight simple for a short while. We won, but BARELY! This thing killed half the party with a hardcore AoE at the very same time that our 2nd SMN did their 2 hour with Ramuh. Very very close, but we made it.

Just bring antidotes (for AoE poison during the trip up), poison potions, hi-potions, ethers or hi-ethers, anima, and your brains. Hopefully you have an Alchemist or two in your LS so you don't spend so much :P
I hold my Honor and Loyalty as my best qualities.
BST 70 and climbing... albeit slowly
Mentor and supporter of all in danger or need.
Alchemy [61] Cooking [48]
# Feb 24 2005 at 11:14 PM Rating: Decent
958 posts
Entrance to the castle is at K-9
The Easy Way
# Jan 04 2005 at 9:02 PM Rating: Default
74 posts
Mea and Dem are cake walks since the patch. I still have trouble with this one and only do it when I'm bored. But I think I have a strategy, although for some reason people think WAR/NIN is only tank possible for this. I disagree. Here is, IMO, the easiest way to trash this place with 6 people (without the hassle of Animas).


Rule #1. Be careful. Careful as ****. Concentrate on the mobs, their distances, what they con, etc. Don't aggro, or you'll die on upper tiers. Be patient too. Wait for MR spawns, clear paths, etc.

That was the only rule ^^.

BCNM Strategy that I am 6/6 on with the above party.

S.O.P. - Tank gets crap food, useless buffs, everyone have Poison Potions, Holy Waters, etc.

Alright time to beat the record on your server.

PLD vokes, RNG's both barrage. Then They EES. PLD uses Invinvible. Bam! Hate Taken care of for rest of fight. Astral flow, have High Ethers. RNGs keep smacking the Wreaker up. Welcome to Tavanazia.

If you are unsure and can't get a party of the above, go craft or something. Wait for the right members. Don't get me wrong, you can do it other ways. I like what works for me.
RE: The Easy Way
# Apr 01 2005 at 12:00 PM Rating: Decent
1,505 posts
Wait for MR spawns

I believe the MRs don't just spawn... I think that when you kill one, one that was empty activates. I can't confirm this, and on the first floor, it probably does just spawn.
PSN ID: Firebird93
RE: The Easy Way
# Jul 12 2006 at 4:16 AM Rating: Decent
1 post
i can confirm that the MR's do respwan. i did this lastnight.
we went as: rng/war, whm/blm, pld/war, nin/war, 2x smn/whm. (i was one)

the other smn had to restart his comp cause it was bugging out.
so w waited for him to log back in and then go find another.
then decided to cast invis on everyone and hid behind the pillers
and /sh "owg its about time you came back, but you might have to warp
cause we found a rep for you" and he freaked out. lol >.<.
then we reinvited him and then it poped about 15 mins on respwan time.
but it was on the 2nd floor. idk if the lvl of floors effect the time of
spawn or even if they do spawn at all.

anyway hope this helps, let me know what you think

Server: kujata
elvaan male: mastool
32drk, 28whm, 22smn, 31war,
manthra lol
70rdm, 65blm, 53nin, 41whm, 28brd, 31war, 14bst

Don't be hatin jobs
# Jan 03 2005 at 12:56 AM Rating: Good
90 posts
I'd like to note that detailed "You have to have JOB1, JOB2, and JOB3, no JOB5 allowed" comments on this promyvion, quite frankly all of them, are null and void, thanks to our little friends at Square-Enix. I beat this as a WAR/MNK, with a war/nin, rng/war, whm/blm, rdm/whm, and a smn/whm. Why? Simple. Animas. Animas are no longer overrated. The drop rate has been increased over the last update, and now a easy party of 6 can hunt recollections first floor with little obstruction. We beat the boss with 2 Psycho, 1 Terro, and 4 Hysteroanimas. Let's recap:

Psychoanimas cause the enemy to fear just about everyone around him, so he is too intimidated to attack.

Terroanimas cause the mob to panic and self-KIT.

Hysteroanimas stop all special attacks. <-- That's the killer.
Edit: removed <br>. <-- hates html.

Edited, Thu Apr 21 09:34:30 2005
Don't be hatin jobs
# Apr 18 2005 at 10:47 AM Rating: Decent
9 posts
lol with Smn + Rng + War/nin you're set up wasn't that bad either.....

Job doesn't matter ?

Come on dude, replace the 3 jobs i told with 3 Drgs, and even with animas it's pointless to try :)
Tarlo - Gilgamesh Server
Linkshells : Phoenixdown -- Osiris
Bonecraft 100 (+3) - Leathercraft 60 - Cooking 60 - Alchemy 60
<Galka><Government><Please Check It!>
RE: Don't be hatin jobs
# Apr 21 2005 at 8:35 AM Rating: Good
90 posts
What i mean to say is you at least need a decent party, you can't just flop anything down there. With enough animas, it's easy with say... DRK DRG WAR RNG WHM RDM. One decent "kill job" is all you need.

Edited, Thu Apr 21 09:36:01 2005
holla BCNM
# Dec 28 2004 at 12:09 PM Rating: Decent
106 posts
Ok, I just did Promyvion Holla. These are not difficult. We did Mea with a SMN and Holla with 2 RNGs. You might want to try doing MEA first. That way you can get some memories for refining into Anima for boss fights in the slightly nastier Promyvions like Holla or god forbid, Vahzl. The BCNM fight at the end of this was easy. The key to winning these is GOOD COMMUNICATION! No BS party chat and unequip your linkshell. Set up a rhythm for the fight. Arrange an order to Anima usage. They do not stack. This way 2 of your party members wont use them at the same time and waste the effect. Different Anima have different effects. Some make the NM fly at you and then stop in front of you and apparently fall asleep for a short period of time. Some kill its ability to use TP/AOE attacks. Some make it run in cirlces and do stupid stuff. It's actually quite funny. WE DID NOT BUFF UP WITH PROTECT AND SHELL FOR THIS FIGHT AT ALL! we have heard this sucker absorbs buffs and thus enhances its defense and magic defense. This doesn't appear to apply to blink and stoneskin. The Holla NM spams AOE Curse, Blind and Sleep when it can. Do not bother debuffing it. Melee needs to bring a stack of holy water, a few poison potions and a few hi-potions. Casters need to bring a stack of Echo Drops (as they do for ALL Promyvion runs) about 3 hi-ethers, a couple of Yagudo drinks and for good measure it never hurts to bring a poison potion and a holy water along. Just walk in, buff up, med up, burn his @ss to the ground and keep up the Anima rotation and this sucker won't have a chance in ****. I had a lot of my potions after the NM fight and it only took an hour and a half total. You might consider rolling with people you know and regularly party with and doing more than one at once. Tonight is last last of the 3! Lufaise Meadows, here I come!

I hope you found this information useful.
My banish III is so crazy that when it hits, nachos effing fly everywhere!
Determine True Memory from Fake
# Dec 20 2004 at 11:57 PM Rating: Decent
11 posts
Double post -- sorry... the site is slow. o.o';;

Edited, Mon Dec 20 23:58:52 2004
Moonhaze: Elvaan WHM/SMN of Ramuh
Xenakis: Hume RDM of Cerberus
Determine True Memory from Fake
# Dec 20 2004 at 11:57 PM Rating: Decent
11 posts
I noticed while attacking a true Memory Receptacle that the thing takes about 76 points of damage from Carby's Poison Nails. When we fought fake ones, they took about half that. This was consistent throughout the entire fight, as I cast Poison Nails multiple times.

Anyone else notice this? Might be a good way to determine whether its worth to stick around and fight the thing, or move on to the next.
Moonhaze: Elvaan WHM/SMN of Ramuh
Xenakis: Hume RDM of Cerberus
Long winded question
# Dec 14 2004 at 4:26 AM Rating: Decent
165 posts
As you can see from my post count I dont often contribute to the forum but I am normally avid reader^^ However i have a question I would like to pose to those more informed and wiser than myself.

Firstly, thankyou for the link to the map Yobun an awesome and invaluable post; rate up.

Secondly, since the update you certainly no longer need an alliance. Pre-Oct/Dec update linking 5 strays on the 3rd floor was, simply put, death. Now it just saves time, 1 bolt and 1 hit from Gaxe and its dead. My advice as well as others (see posts below) is go as a single pt. I completed Mea and Dem in single pt set ups without death (except mine when I sacrificed myself to avoid a WHM death), unlike the alliances Ive been with when there have been multiple deaths on 4th floor. Also the mobs dont seem as tough post-Oct/Dec update and you can now make a fight of it if you get aggro on the 4th.

Thirdly and finally to the point(thankyou for your patience in taking the time to read this) my main is PLD and as PLD got so much bad press for these missions I play in promyvion as a WAR/NIN. However due to the fact that you cant buff for the NM in the spire as it assimilates blink, regen, protect etc... wouldnt PLD with Vit, Def bonuses and Invincible (plus minor healing capability) be an equally valid choice for kiting this NM?

I look forward to reading your responses.
RE: Long winded question
# Jan 03 2005 at 9:46 AM Rating: Decent
40 posts
I organised over 14 raids, and always prefered PLDs over NINs and WARs in here. They keep hate better, and is your bring some potyions and ethers, you will get even more hate and will be able to last longer without emptying WHM's mana who needs it for the rest of PT...
Johny: Hume Sam55/War27
sam55 War30 Smn30 Whm19 Blm17 Mnk13 Thf9 Rng6 Bst4
Server: Diabolos
RE: Long winded question
# Dec 15 2004 at 9:20 AM Rating: Decent
9 posts
I haven't had the opertunity(sorry, can't spell good) to try this particular mission yet but I have beeten DEM. I too am a PLD and out of the full allience I went with, only my party won the boss battle (other 2 partys failed twice and gave up) I was the only PLD in the allience, the other tanks were NIN/WAR or WAR/NIN can't remember for sure. Anyway, I was told my hate control made the difference. I know people say to kite these things around but one mistake and people start dieing. Us PLDs don't have to worry about that as long as a good WHM has your back. To compinsate for our lack of DMG, a RNG does wonders. Also had a brd keeping the mage refreshed and our accuracy up. So, don't be afraid to bring your PLD into these battles, I'm sure glad I did :)
LS for CoP
# Dec 13 2004 at 4:20 AM Rating: Default
40 posts
Hey !
for those of you guys who tryied them, you may have noticed that Chains of Promathia missions aren't really easy... and since you need to reach ppl with apropriate jobs and that HAVE the CoP expension........ and that are not complete loosers... then Organising a CoP raid can be peticularly painfull...

about 1 month ago, I created CoPalliance to make it more simple...

Anyone who is not a looser and have CoP( :P ) is welcome...

For now, we are trying to concentrate on getting as much ppl as possible to chapter2; 2-3 of us are ther yet...

We have over all, over 40 members, even if most of them are very rarelly putting the perl on; they put it in Mog-house and forget aobut it ><

We need as much active members as possible (less active ones are also welcome)

I've created a Forum for our LS (again, too much ppl are too lazy to even register or visit it... >< But me and some members actually do... I've even posted faqs on it...

I also give perl sack to every members since we need as much memgers as possible.

and btw; this is not meant to be a "primary linkshell"; only a secondary one that you equip when you want to do CoP raids... and stuff related to it...

If you are interrested to join, and you are on Diabolos server and have Expension pack Chains of Promathia, please contact:
Johny (me) ( chapter 2)
Sidien ( chapter 2)
Hicks ( chapter 2)
.... those are the one I can remember ^^
Johny: Hume Sam55/War27
sam55 War30 Smn30 Whm19 Blm17 Mnk13 Thf9 Rng6 Bst4
Server: Diabolos
LS for CoP
# Dec 13 2004 at 4:20 AM Rating: Default
40 posts
Hey !
for those of you guys who tryied them, you may have noticed that Chains of Promathia missions aren't really easy... and since you need to reach ppl with apropriate jobs and that HAVE the CoP expension........ and that are not complete loosers... then Organising a CoP raid can be peticularly painfull...

about 1 month ago, I created CoPalliance to make it more simple...

Anyone who is not a looser and have CoP( :P ) is welcome...

For now, we are trying to concentrate on getting as much ppl as possible to chapter2; 2-3 of us are ther yet...

We have over all, over 40 members, even if most of them are very rarelly putting the perl on; they put it in Mog-house and forget aobut it ><

We need as much active members as possible (less active ones are also welcome)

I've created a Forum for our LS (again, too much ppl are too lazy to even register or visit it... >< But me and some members actually do... I've even posted faqs on it...

I also give perl sack to every members since we need as much memgers as possible.

and btw; this is not meant to be a "primary linkshell"; only a secondary one that you equip when you want to do CoP raids... and stuff related to it...

If you are interrested to join, and you are on Diabolos server and have Expension pack Chains of Promathia, please contact:
Johny (me) ( chapter 2)
Sidien ( chapter 2)
Hicks ( chapter 2)
.... those are the one I can remember ^^
Johny: Hume Sam55/War27
sam55 War30 Smn30 Whm19 Blm17 Mnk13 Thf9 Rng6 Bst4
Server: Diabolos
Labled map
# Dec 11 2004 at 12:13 AM Rating: Excellent
83 posts
I finished lableing the memorys and warps in this zone. the labled map can be found here
(How) (Where)
# Nov 19 2004 at 2:40 AM Rating: Decent
7 posts
So how does one get to this place, if it is a quest is it a BCNM? Do i need to beat all Promyvion to get to the other new areas from the expansion?
RE: (How) (Where)
# Nov 21 2004 at 5:43 AM Rating: Decent
25 posts
K heres how you get the whole Promyvian thing started.... and a bunch of other hopefully useful tid bits.....
1) Go into Delkfutt's Tower, get cs as soon as you walk in of a buncha dudes finding that mysterious gray skinned white haired boy. It's a cool cs.
2) after that go to jueno and zone up to Upper Jueno
and get another cs of some more stuff with the kid.
3) then go to infirmary in jueno (forget where its a big house in lower or upper jueno i think >.<) Youll get a strange amulet or somethin, key item.
4) Then, im pretty sure u also have to go to the guardpost in rurlude gardens, jueno. From Ruulude AH go down path away from AH and go left when u can. guard post is rite around there it says it on the door I think. get last cutscene. Yer good to go to a Prom.

Now, you can go to any of the Dem, Holla or Mea crags and find the shattered telepoint crystal. Go up to it and "examine further" youll be taken inside the Hall of Transference. Here if u had come from another Promyvian that you did not succeed at, you will need to erase your memory using one of the big contraptions to the left or rite of the stairs up to the big door. Thats all i can figure out about them anyways. If this is your first prom or you just beat another one you dont need to worry about it as far as i can tell.

****Bring level 30 and below gear, theres a cap as soon as u go thru that big door. I have yet to do this one, Holla, but they are all very similar. Now you go in to fite empties who show weakness via their colored/glowy center. You must go up 3 floors fiting Memory Receptacles to ascend these "floors". Some MR's are fakes. (kill strays before u teleport, and if youve gotten this far you better have at least a 12 person alliance). Bring an even 12 or 18 ppl for boss. I've got a boss thing my party did posted on the promyvian dem thread which also worked great for mea boss, probably holla too.
PS if you find a memosphere or a Recollection of guilt pain or fear you can turn them in for a map or an anima. To get map trade the memosphere (rare/ex) to the ??? somewhere on 2nd or 3rd floor, have yet to find it. I read its guarded by a fair amount of tougher empties. To get an anima: get, say, a recollection of pain (rare/ex) and turn it in to the dude in the archdukes residence entry hall. He originally says something like "hmm... Emptiness... possible weakness". He's in a hooded robe of some sort, looks like a blm staring at a painting of a ship. Trade him a recollection of pain and 2k. Wait 1 real hour and come back and speak to him. He will give u a hysteroanima, specifically used to disable the bosses tp. ive heard hi level alchemy can make this as well. But, you get a different anima for trading a pain, guilt or fear. One of them makes him run around like a freaked out little b**ch. Animas are great, i highly recommend them, youll need all the help u can get.
PPS with yer partyies, try a whm war/nin, war/nin, ranger, blm and another ranger, dd, smn or somehing good for droppin a mobs hp, hopefully not a melee in this case >.<. This isnt neccessary but its a great set up, mainly for all the utsusemis youve got at your disposal, youll need em for the boss. However, Ive gotten away with two war/mnks instead of blink tanks before and it worked.
The anomaly that held victory!
# Nov 12 2004 at 10:07 PM Rating: Decent
14 posts
Well, considering I spent ~60k on Holla fights (Eight attempts -_-, last one winning though!), I decided to throw my two cents into this. First off, we had a pretty good party set up;
Smn/Whm (Me! :D)
Anyway, after getting all the way to the boss and zoning in, the only buffs besides food we used was a single protect on the Paladin. The Ranger said he had some Curry, which was The second highest Attack Up in the game(He used Eagle Eye Shot during one of the last Memory Receptacles and thus had no two-hour). Dont know exactly what that Curry was, sorry guys :/ Well, after the Paladin and Warrior engaged the Thinker familiar, the White Mage started breakin out his cures. For some random reason I was against using my two-hour at the start of the fight. THIS IS VERY IMPORTANT ><!!!! I cannot stress this enough. The only reason we all didnt die was because the White Mage and myself shared curing duty. Hed cure and then rest while I cured. While this was going on the Ranger and Black Mage went on nuking all **** onto the Thinker and yadda yadda. Near the end, when it had ~//----- health left, I screamed, Im starting my two-hour!!! used a Yagudo Drink, summoned Ramuh, did Judgment Bolt andthe Thinker died >.>

Summery; Do what you did in all the regular fights (what everyone says regarding poison potions and such), except the White Mage and Summoner have to heal for the start of the fight (Summoner two-hour is still very much required). Ive tried this fight eight times, and pretty much the only difference between them other than the obvious, different party members, were the extra cures I provided that kept everyone alive. If this doesnt guarantee victoryyou probably didnt bring enough potions or something (The Paladin did spam Hi-Potions near the end). Good luck to everyone and see you all in Tavnazia! :D

RE: The anomaly that held victory!
# Nov 15 2004 at 10:44 PM Rating: Decent
329 posts
Note on Astral Flows that cost me my second run on this (which you obviously got right :) ): it's just like being a BLM. Watch the color of the boss and use the Astral Flow that beats that element. On my second run my party had two SMN, and they both couldn't kill it at the end despite using a total of 4 Astral Flows. Why? The boss was Water at the moment and one used Ifrit and the other used Leviathan. I've never seen an Astral Flow do so little damage. >_< If only I hadn't had my damage output filtered..... I was on my WHM, trying to focus on only the damage I had to heal.

Edited, Sat Dec 10 02:45:37 2005
# Nov 05 2004 at 11:07 PM Rating: Decent
103 posts
**** could that map suck anymore? ?=P
I'm Arcedo and I approve this message.
RE: map
# Nov 10 2004 at 2:17 AM Rating: Default
3,581 posts
actually, if you know how to read it, it's quite useful.

those 'blobs' are actually the different floors.

I'd imagine if you took the time to mark down the positions of all the MRs, it would be insanly useful.

# Oct 30 2004 at 7:35 PM Rating: Decent
22 posts
I did this with one of my LS' today, and you can easily thrash things up with two parties. Keep a cool head, and let RNG+BLM's nuke the **** out of the receptacles while everyone else beats on strays, you're good to go, hour and a half tops.

The BCNM fight is most easily done with RNG RNG RNG RNG RNG WHM though =P. But seriously, SE should recalibrate the abilities of these Promyvion bosses. We each had a party go in. The first one was WHM BLM SAM PLD RNG NIN. They were a bit rusty though, and died fairly quick. Our party was PLD RNG WHM BST BST BLM. This party certainly doesn't sound very effective, and that's because it isn't.

HOWEVER, you most certainly can do the final bosses with these jobs. In fact, had we planned our attack better and used more than one anima during the fight, we would have won. If you don't go the route of major damagers such as RNG and BLM in large amounts and have a diverse amount of people with jobs, the only thing you need to make absolutely sure is that everyone has their 2 hours ready for use for the final battle.

You can get this thing down to a good amount of its health without them, but a Wreaker hits hard and mercilessly, so you have to have everyone working on the moment with no impulsive actions. It also has smarts, and will seek out members who try to rest during the fight, so don't even bother doing anything tricky with the sleep status.

Just remember: Devastating 2 hours and Anima are your biggest allies in the final fight, though if you feel like being snarky go and murder this place with 5 rangers and a whm, because 10 ranged WS and 5 EES' is a beautiful thing to see.
# Oct 22 2004 at 3:20 PM Rating: Decent
263 posts
LOL all the mobs have true sight and ALSO i did it with a
MNK/WAR < --me
>>>>>>(Sexual Chocolate > all) <<<<<<<<<
- Luminos
I breakdance now >_> ATTACK NOWZ!!
# Oct 18 2004 at 3:12 PM Rating: Decent
5 posts
I beat both mea and dem and dem was toooooo weak x5 (probally bc i did with JPs) but i was with a rng who did them all but mea and we beat mea with him but he said it was the harest of them all. He told me for holla I wil need posion potions and i dont need anima if the pt is good.
But just so i dont waste hours if i lose im j/w... how do i get anima? plz post message or /tell Brittni on siren server


Siren Sever

My Carbuncle will bust your eyes out!
# Oct 13 2004 at 8:40 PM Rating: Decent
22 posts
i just wanted to no me and this lv 44 RDM were going to get along with others to do these and we wanted to no what level u should be to get to tht meadows place because tht is the only reaseon we want to do this. please help us out and by thwe way my hioghest charecter is 30
Yes my LS and friends call me Ago.
(.) (.)
-______- <------Always Smile!
our method to victory
# Oct 13 2004 at 4:27 PM Rating: Decent
89 posts
my linkshell attempted Promyvion - Holla for the 2nd time last night and this time my party won! we had a 2 party alliance to get through. we've found that more than that can be a headache with constant aggro.

Getting to the Spire
i can not stress this enough. do NOT leave anyone behind!

Clear paths for travel. the Empty don't last very long against a beating from an alliance. if you are making a dash to the next safe spot and get aggro keep running with it to the safe area you're shooting for. my alliance made the mistake of stopping to fight the first time we attempted promyvion-holla and we ended up with 7 dead after constant aggro.

Fighting the MRs is a lot less difficult than it's made out to be. have blm, rng/nin, thf/nin and/or nin/x pummel the MR at such a range where they are JUST able to hit it. This way the MR can not blast you with empty seed. the times it does hit: make sure utsusemi is up and you will have no problems. while they pummel the MR have your warriors, drks, sams, etc. slaying the strays. when the MR is about 10% left in life have your blm rest to get MP for sleeps.

blm, rdm, brd should be the last ones through the teleport. they can sleep every stray in range and this leads to much less frustration having to go back.

MRs do not have any particular elemental property.

When you get to the final floor do not think it's a good idea to just make a break for the spire. our alliance made the mistake of doing that last night and we ended up with 6 people making it. we went back and had a tractor > raise party. these are the kinds of things that make it fun in my opinion :)

The Promyvion-Holla BCNM
our party setup was this

SMN/WHM (me)

Items i brought:
2 x Yagudo Drink
2 x Holy Water
1 x Hi Ether
1 x Scroll of Instant Reraise
All 3 of the Rare/EX Anima

i suggest everyone bring holy water, reraise scroll, poison potion (i didn't bring them because of my need to rest MP during astral flow), and AT LEAST one anima. The Holla BCNM is virtually impossible to clear without everyone having it.

we set an order for using our anima and then we buffed when we entered the BC and we had the nin tank cancel all buffs. i cast Aerial Armor for the drk and the mages. The NIN only had utsusemi and reraise up and he then provoked and kited for the duration of the fight. i popped a yagudo drink and hit Astral Flow with Leviathan (it was watersday and we found that the BCNM doesn't have any elemental property). I time astral flow well enough that i got 3 of the Mega Attacks in during Astral Flow and i'd say i took out about half of the BCNM's life.

When he gets down to about 10% he starts spamming AOE curse/blind/sleep so make sure your mages stay clear. Curaga is priceless here (so is benediction if it's up) when you're awake pop a poison potion and holy water to keep yourself going and this is when RNG can finish it off with a good barrage or Eagle Eye Shot.
Blueshawk - Valefor Server
75 DRK, 75 SMN, 59 BST, 37 THF, 37 NIN, 37 WAR, 37 WHM
DarknessFalls LS - Owner

Clothcraft: 82.9+2
Leathercraft: 60.0

Alliance? Why?
# Oct 07 2004 at 8:41 AM Rating: Excellent
40 posts
Hi all just a quick post to let you know that an alliance is NOT needed for any of these missions at all and in most cases makes them much harder because you are worrying about 18 ppl getting throught the ports as opposed to 6 I have completed all the 30 cap prom missions and Holla x 2 with 1 PT each time some jobs are definately more suited to the BC than others but if you want to go as a single PT and avoid aggro from all the strays I am going to give you a very big tip and one very useful piece of info.
The tip is for a pt of 6 ppl attempting this alone is to have at least one SMN in the PT this is not purely bcs their 2 hour is godly in the BC its more practical than that.
The best thing i found that helped my PT more than anything was to have the SMN cast Ramuh just as the MR (Memory Receptacle) is dead/dying Ramuh for all those that havent played SMN has an AOE attack that timed right will claim every Stray at the MR and use Ramuh as a whipping boy letting your PT walk to freely port in saftey.
These missions can be a true drain on time and patience my other tip is now you know an alliance is NOT needed do this with friends your temper will not fray as much and your experience in these **** holes will be sweeter for it.
on the 4th floor any mob without some crazy link a semi decent PT can destroy without breaking a sweat or resting MP afterwards so careful treading is recommended as a 1 PT group.

A note to the wise I will not knock any jobs as being bad/stupid/waste of space ETC but is sheer Fact that some jobs really cant function to their best in the BCs so pick carefully and have fun.

Really hope this helps some of you guys/gals that are worried about ending up in an alliance that for the best part of 4-5 hours that does nothing but argue and get you killed.

I would love to read other peoples opinions on my post good or bad, but it does work folks just patience is key to winning this thing. Good luck I look forward to reading your replies.

See you in Lufais Meadows

Stocky, Sylph.

"If you have a question and i have the answer I am only a tell away ^^"

72 THF, 70 BST, 60 MNK, 49 RNG, 37 NIN, 37 WAR, 37 WHM 29 RDM, 27 SAM, 22 BLM, blah, blsh, blah
San R9 current LS Eclipse, Woodworking 77.
how to do it
# Oct 05 2004 at 4:45 PM Rating: Decent
10 posts
Heres what my husbands link shell did to beat this...WITH ONLY 9 PEOPLE! later it was only 8 people cause one had to leave.

They had a set up of 2 DRK, 2 WHM, RDM, 2 PLD,MNK

They went slowly at each recepticle starting off with a mass barrage of any ranged attack they could. Magic, Bows, whatever. They would take rests when MP was needed and have one person keep the recepticle claimed so it didnt regen health.

When the recepticle had less than half of its health left the two PLD and the monk pulled the strays in and cleared them out of the way while the two DRK ran in and barraged it with Melee attacks and WS attacks. The drk would allow themselves to take ONE empty seed blast from the memory, run back attack it some more, then when it blasted them a second time they rested while the now somewhat healed MP mages and such went back to ranged attacks.

This worked well for the first two recepticles.

The third recepticle by luck, they found 5 other people on that floor with no PT, and allianced with them. That adds another whm, 2 rng, 1 war and 1 NIN.

This is where it got so bad....they defeated TWO recepticles that were fakes on the 2nd floor which made morale go down alot. But the thir recepticle couldnt have the same plan used on it due to its massive amounts of strays.
it was RANGED ONLY. and they literally had no problem whatsoever, its health was dropping fast and they never aggroed more than 1 stray.

This was sadly lastnight when all the servers were DC'ing people...and yes...half of them got dc'd....came back...fought it again...had it down to a sliver of health...DC again.
then finally they get back again...and all end up dying from strays...one WHM lived and raised them all.
The server was on their bad side now.

But they beat the recepticle and moved on to the boss.

The main PLD tank induced poison, Paralyze and blind on himself, knowing that this MOB is a buff stealer...and sure enough it caused the NM to be paralyzed, posioned and blind....it was a piece of cake from there, they each used Anima's and kept up on poisna, antidotes, holy water and potions we needed....and quickly the NM was dead.
The 2nd party...we never heard from so i assume they died or Dc'd...but they did this all and defeated the NM with a set up of
SAM 50, WAR 30, NIN 27, MNK 12, WHM 11, THF7, BRD/PLD/BLM 6
San d'Oria Rank 6, Windurst Rank 3
Mob Level changes
# Sep 29 2004 at 5:16 AM Rating: Decent
197 posts
Just a bit of information to everyone, the strength of the mobs here depends on the amount of people in your party/alliance. Don't believe me? Get to the fourth level of any Promyvion with your full party/alliance, the mobs will con as IT-IT++, leave the pt and check it again, you may have to zone into the Spire, not sure, but they will all of a sudden drop to T-VT.

Edited, Wed Sep 29 06:16:57 2004
Shadow Council
Xynistari Night Elf 52 Rogue
Shindaris Night Elf 47 Hunter
Marchaleus Human 31 Warlock
Adaelus Blood Elf 34 Hunter
Kyoraei|Carbuncle Server
(Gone from FFXI starting 1/1/06)
RE: Mob Level changes
# Sep 29 2004 at 9:33 AM Rating: Decent
120 posts
I had not heard this theory, although it would be interesting to try. Cause honestly, 18 people is a BIG mess to deal with. And I believe you can attack monsters other people are attacking anyways. I mean at least the memory recepticles. cause my alliance helped another party kill it. Perhaps 3 solo parties, .... walking together might be easier.
75War Blm Nin Rng Brd Whm, 70 Rdm All others 67+

San: 10 Win 10, Bas 10, ZM Done!, COP Done!.
RE: Mob Level changes
# Oct 09 2004 at 9:29 AM Rating: Decent
197 posts
We did just that when we went through with a Japanese party. The fights were easier cause we would call for help on the empties, and everyone can attack the MR's, even if not in your alliance/party. Everything was so much simpler.
Shadow Council
Xynistari Night Elf 52 Rogue
Shindaris Night Elf 47 Hunter
Marchaleus Human 31 Warlock
Adaelus Blood Elf 34 Hunter
Kyoraei|Carbuncle Server
(Gone from FFXI starting 1/1/06)
# Sep 28 2004 at 8:55 PM Rating: Default
44 posts
Ive attempted this many many times. seems that its incredibly tough. well i need to know how to kill NM -.- since i always die on last floor cuz my pt is so impatient /sigh anything will help!

Tarek - RDM 75/BLM 37 ^^
HNM LS: ~Reflect~
Dynamis: ~StillnoDrop~
AF2: 3/5
# Sep 28 2004 at 5:51 PM Rating: Decent
39 posts

I only have one thing to say about the post by Rujind.... shove it up your ***.... seriously... the information you gave us is somewhat helpful... but your flaming posts are unnessicery..... I am a drg... and yeah... i realize, we are not looked up at... but that is all the more reason to bash at us right? shutup... you sicken me... you bring dishonor to bards... EVEN IF... drg is not a good job... for a promyvion or bcnm.... your crap about us, drks, and bsts is... worthless... Drk, Drg, and Bst are very good jobs... and to have people who think the know good stuff about the game.... you are full of it.... I am not saying i know more than you... nor am i trying to act like a n00b who has nothing better to do than complain about posts and job classes... (hey sounds familiar) or even contradicting your information... but i am heavily disagreeing with what you said... honestly if u feel the need to flame... go watch the chippendales..

enough said..

Edited, Tue Sep 28 20:08:10 2004
Name: Kieron; Elvaan Male
Dragoon 60, retired || War 37 || Thf 37 || Whm 37
Server: Pandemonium
LS: dTwenty
RE: hmmm
# Oct 01 2004 at 5:30 AM Rating: Decent
6 posts
Kieron I just wanted to ask you how you like you DRG. I am a 39 DRG and I am being told that noone will want to party with me once I hit 50. Have you heard of this too.

Ryooohki (Mithra) 40DRG,34THF (I love both Job's)
My Link Shell is IJin.
Behourd Lance is my Main Weapon
Not counting Maggie :)
# Sep 27 2004 at 1:12 PM Rating: Decent
Hmm... not sure that Requiems actually stack. They are similar to Dia and Dia II. Group buffs do, debuffs I'm not so sure about. You can do a Requiem + Elegy...

btw, we did this one last night. A real blast.

Edited, Mon Sep 27 14:14:57 2004
Ambival74BRD/39WHM (Kujata)
Ambival 60 epic cleric (retired)
Gemini 50 Albion cleric (retired)
BST bashing? Still?
# Sep 27 2004 at 11:54 AM Rating: Decent
68 posts
I thank you for this helpful guide, but I realy didn't appreciate the comment about BST. I am a BST and I have helped many people and pt'd with many ppl as a BST. I really don't think it's necessary to Blist us and tell us off.
FFXI - Retired: 60 WHM/BLM Prisim
WoW - Retitred: Atrocitas, Delvor, Stonespine
WoW:BC - Mikael 57 BE pal
How to win at Promyvion
# Sep 27 2004 at 6:12 AM Rating: Default
31 posts
How to win at Promyvion

The following instructions will help you win at any of the level 30 Promyvion missions.

I. What is Promyvion? Promyvion is Chains of Promathia mission 3-4. I myself have not made it to Dynamis yet, but I have heard lots of people say "this is like Dynamis." You can access Promyvion by getting 4 cutscenes. The 1st by zoning to Lower Delkfutt's Tower, 2nd at Upper Jeuno, 3rd at Upper Jeuno Infirmary (you get key item Mysterious Amulet here) and 4th at Ru'Lude Gardens at the Guard Post inside the palace (door on the left). Then you can just teleport to Dem, Holla, or Mea and enter at the Shattered Telepoint. Once inside, you'll click on the Left Apparatus to enter Promyvion, and obtain your lovely level 30 cap.

Promyvion is made up of 5 areas. 4 of these areas are wide open, full of alien monsters. These guys can be a real pain, because every one of them uses some type of AE. On the 1st 3 levels, there are "Memory Receptacles" that you must find and destroy. Sounds easy, but they're surrounded by mobs that respawn VERY quickly and you can't melee the orb. L O L. The last area of Promyvion is an extremely difficult BCNM fight. Yes - you enter Promyvion with 3 full parties of 6, but fight the boss with a single party. :{

NOTE: If you enter a Promyvion and leave it (fail or otherwise), you must "erase your memory" at the same Promyvion before entering a DIFFERENT Promyvion. You do this just by talking to the Large Apparatus again. Cake. You do not have to do this if you're doing the same one you just failed. You enter at the Cermet Gate instead of the Large Apparatus in this case.

II. Party Setup. Invited a Taru WAR/MNK to your alliance? You lose. Save yourself several hours of wasted time, disband, and go craft. This is *THE MOST IMPORTANT PART OF PROMYVION.* You have to treat this like a BCNM - you can only invite certain jobs. No ONE under 30. We had a 27 Ninja who gained a total of 23% TP at the boss fight. Useless. Here's what I can tell you about each job, and this info is based on the BCNM fight, not the other levels of Promyvion:

Summoner: One of the BEST jobs for this. Two words: Astral Flow. And the sub WHM helps a lot. YOU CANNOT, HOWEVER, INVITE A SUMMONER AND EXPECT THEM TO PLAY A WHITE MAGE. NO.

White Mage: Very useful job. I would say they are required, but I beat Promyvion Mea without a WHM (he left when we got to the boss, replaced with BLM, and won, without any 2 hours). Should use Dia, Slow, and Paralyze if theres no RDM.

Black Mage: Another very useful job. Sub WHM, please. Thanks. Stick Blind if possible. If you're in a good party, Magic Burst. ;}

Ranger: Probably the most important job. Damage, damage, damage. RNG/WAR is nub, RNG/NIN is win.

Red Mage: I've yet to win with a RDM in my party. But I can see how they would be a good benefit to the BCNM. The boss fights are nearly impossible without debuffs, and RDM are the best at this. Slow and Paralyze are *REQUIRED,* and you should use Dia as well. No need for Silence.

Bard: This is the job I play in Promyvion. I can tell you I suck pretty bad at Bard. I have problems getting buffs up as a WHM so you can imagine me as a Bard. I actually kinda hated playing Bard until the Promyvion BCNMs. I get to run around like a chicken with my head cut off, and I have to say it's pretty fun. This is the only job that can give MP regen at this level, but I can't say that MP regen is necessary. I use a Gemshorn +1 which has Mambo+2, and used Mambo and Minne 2 on the tanks. After the fight, the tanks always tell me how much Mambo helped out, saying they got missed a LOT. I can't confirm the usefulness of Minne, but Minne 2 adds 20 defense. Since I don't play Bard (only leveled it to play with a friend) I don't have etudes, so I kept Mambo on the mages too. I also Diaed, and used Reqiuem 1 and 2 (they stack).

Ninja: Pretty much required. Main or sub. Utsusemi is so very important here. Low end Ninja equipment pretty much sucks though. If someone tries to come as something beside NIN/WAR, blacklist them. OK don't, but tell them to shut up.

Warrior: ONLY as WAR/NIN. Probably better than NIN/WAR because WAR/NIN will do more damage. Sucks that the good axes are level 31 though. :\

Thief: No.

Samurai: No.

Monk: No.

Dragoon: LOL no.

Dark Knight: ROFL no.

Beastmaster: Blacklist all of these and tell them to go play offline RPGs.

Paladin. Eh. Not going to be near as useful as a blink tank. Could probably be the back up tank, but not without a BRD and drinks.

As you can see, theres only certain jobs you can invite. A good party setup is to have 1 main healer, 2 tanks (rng/nin is a tank), 2 damage jobs, and 1 something helpful. Mix together for a win. Before you go thinking I'm crazy, read my helpful tips on the BCNM fights.

III. Preparation. Of course, it's best to get people you know. But most of the time you're gonna have to shout around for recruits. Make sure everyone has seen all 4 cutscenes, and have had their memory erased if necessary. Don't get useless jobs and try to get good party setups. BRING FOOD AND DRINKS. You'll need to bring other items like Potions and Antidotes, etc. for certain Promyvion bosses (read below). Shade equipment isn't necessary, but it helps a lot. Someone in our alliance said he was doing an additional 20 damage every hit because of Empty Killer. I don't know which pieces or how many pieces he was wearing. You should also explain what exactly you're doing so people don't do things like try to melee the Memory Receptacles. Don't always expect everyone to know.

IV. Promyvion levels 1-4. From my experience, there is little to no different between Promyvion Dem, Holla, or Mea. The scenery is a little different in each (Mea is probably the coolest, but the windmills in Dem are really neat), but the only real difference I saw is that Mea has an extra mob called a Craver. These guys have horrible AEs, don't fight them if possible. They have a bad poison. The only other monster that really sucks is the Weeper, which does AE silence. The range doesn't seem to be too huge, so mages can easily avoid it. So far every mob in Promyvia does some sort of AE, and sometimes they will do a damage AE. I've seen people down to 100 HP after this. So here's the rundown:

Level 1: This area is very small, and there is only 1 Memory Receptacle. Everything here is easy prey. Normally, while waiting for the rest of the alliance, people come here and farm the mobs for memories and rare/ex items.

LEvel 2: The mobs have moved up a level, but it is still very easy. You should have no problems here. There are severel receptacles on this level, but only 1 is real.

Level 3: This is where things can change. You'll need to be a bit more precautious here. Things should be somewhere between EM and VT checks. Again there are several receptacles on each level, only 1 is real. This is the last level you will need to kill a receptacle, and it can be the hardest part of Promyvion levels 1-4 if not done correctly.

Level 4: Look for a huge building. Technically, you could just run through here and train everything to the zone, but that's not exactly recommended... until the building is in sight at least. :P Mobs here are IT+. Be damned careful, it takes 10 seconds to completely wipe here if you're not doing it right.

Memory Receptacle fights: NO ONE, WHOSOEVER, MAY TELEPORT UNTIL ALL STRAYS ARE DEAD. NO ONE, WHOSOEVER, MAY TELEPORT UNTIL ALL STRAYS ARE DEAD. NO ONE, WHOSOEVER, MAY TELEPORT UNTIL ALL STRAYS ARE DEAD. I cannot begin to stress this enough! If you do not do this you will have wasted yours and everyone elses time. Have your ranger(s) use widescan to find the receptacles, and clear the area around them if needed. Melee cannot attack the orb, so you the RNGs, BLMs, and SMNs avatars should take care of it, while the rest of the alliance kills Strays. Strays respawn VERY QUICKLY, so killing them might not even make sense to you, but you will certainly have to. The Memory Receptacle has a knockback + damage AE (which is actually REALLY fun if you want to see your character pull some Matrix crap) so meleeing is pointless. After you see "Energy Seed," you may run up and cast spells or do whatever is needed, then back up ASAP. I used both my Requiems as a Bard on the receptacles as soon as Energy Seed went off, and still got hit with the next seed even though Requiems are like instant cast spells. BUILD YOUR TP WHILE THE RECEPTACLE IS ALIVE, and use it after its dead on the remaining Strays. This is another thing I cannot stress enough. It's not as important on level 1 and 2 because things are pretty much a cakewalk there. But level 3 is a little different. Spam your TP and nukes on the Strays after the orb is dead and immediately jump on the portal. DO NOT try to sleep the Strays and teleport. Waste. Of. Time. I have done around 10 Promyvions, and when people don't kill the strays, half the alliance dies because they're trying to teleport while getting attacked. Agro will NOT let you teleport. On level 3 it is very hard to sleep things, so just do everyone a big favor and take the above advice. There is no reason to have half the alliance left behind or dead, with barely any party members on the next level. Yes, the portal is open for only a very short amount of time, but if you save your TP and make everyone team up on the strays, you will be just fine. It's *probably* safe to use AE spells at this point, but DON'T get yourself killed.

The only other advice I can give you is to try to avoid as much agro as possible. Everything agros to sight so far, but Invisible won't work. Try to keep everyone in a compact group when traveling in the higher levels - something I made my alliances do is, when we're at an iffy spot where there's a real good chance we'll get agro when running by, get to the safe spot past that mob, then stop and wait for the rest. When you've got 18 people running in a pretty much single file line, that covers up a lot of space meaning more chances for agro. This method is simple, and if you DO happen to get agro, you just pull your agro to the safe spot, kill, continue.

Levels 1-4 are actually very easy, just tonight I got to the boss fight in 30 minutes using everything I've said above. Now, the boss fights are a completely different story...

V. Promyvion BCNM Fights. Oh. My. God. So you take about 2 hours getting your alliance together, and finally make it to the entrance of the Promyvion, only to take another few hours getting to the BCNM. Finally, when you're there, you lose. Again. And again. Sucks, don't it?

These boss fights are no joke. They can be really freakin' hard. You're tanks pretty much require Utsusemi. Rangers WILL be tanks. It's also a good idea to have two tanks instead of one (at least a blink tank and a rng/nin) so they can swap agro. You're going to want more than 1 person that can cure, hopefully like 3. DEBUFF. DEBUFF. DEBUFF. Dia, Paralyze, Slow, Blind. If you have a SMN, they can use Thunderspark. This stacks with paralyze, so you can have DOUBLE paralyze. Also, you should probably wait till the boss is atleast 1/2 dead before using 2 hours. Just don't wait too late. Now here's what I can tell you for each Promyvion boss fight:

Dem: The 1st half of this fight is easy. This boss does not use any AEs! And just when you're thinking "wow this is easy," he start spawning Offsprings on you. Yay. I'd have to say Summoner is probably required for this one if any, since Astral Flow is AE. Really not much to this fight.

Holla: Ouch... AE sleep, AE blind, AE curse. Loves to use a HP drain attack than I've seen do around 300. Yummmm. I've heard many say this is the hardest Promyvion fight. I hear of people using poison potions on themselves to counteract the AE sleep, but my party won without doing this. Instead, we just have 1 of the mages sit away from the other ones so that someone always avoids sleep. Wake people up IMMEDIATELY. This is one you'll really have to save your damage 2HRs for because of its drain attack. It will spam when its low HP, you'll need your 2HR to finish it off before it drains again. I can't really say whether to worry about Blinda and Cursna, it seems after its 1/2 dead you need to just kill it as fast as possible while keeping people alive. I won this fight with WAR/NIN, WAR/NIN, BRD/WHM, SMN/WHM, WHM, and BLM. One tank died, then the next, Summoner uses her last Astral Flow for the kill..

Mea: Heh, apparently SE likes to mess with us. This boss is absolutely ridiculous. You can't stand and fight it. Someone must be kiting it around at all times. My party did it without a RDM so I'm sure Gravity would be awesome for this fight. This boss does 3 evil things: a very harmful AE that knocks you back, a single attack that can do like 400+, and AE gravity. Lost hope yet? The kiting technique seemed to work very well with our party and others that we got to try it. You need to not get hit as often as possible and try to avoid as many of its specials as possible. A lot of times running away from it will cause it to miss. My party almost did this with 5 people (BLM BRD SMN WAR/NIN RNG/NIN), failed, and tried right after with an additional BLM, used no 2HRs, and won. I WOULD MOST CERTAINLY BRING HI POTIONS TO THIS FIGHT. He also does an AE poison, but I don't think we were too worried about that...

With the right people, these BCNM fights can be a lot easier than they could be. Most people seem to have failed several times on either the 3rd portal or the boss fights. I hope these strategies help you.

Now, about those jobs that I said not to bring. As I said for Mea, we almost won with only 5 people. I don't want people of these jobs to get their hopes down (or up), but this seriously has to be done a certain way. I've heard of others winning with 5 people too. It's all about damage and keeping people alive. If you've got enough damage and support for your party, it really doesn't matter what you invite. It's really going to suck though if you invite something like a DRG to Mea, where they keep getting hit for 200s by the AE (LOL how long would a Wyvern last in there...) and you have to spam cures on them all the time. I know it sucks for your job but it's not my fault. >_> Not only that, but these bosses take a long time to kill but everyone does such crap damage to them. Meleeing is weak, even spells are weak. Everytime I've won its taken 13 minutes. O_O

I can't really think of much else to tell you, besides good luck. Try not to have gimp gear especially for important things like tanks and rangers that will be getting hit, mages will need MP, MND, INT, etc. Consumable items are pretty important. From my experience, lots of times there will be people outside the BCNM from parties that broke up or wiped, etc. They often reform parties there and reattempt the bosses. Usually at least 1 party from the alliance stays outside the BCNM while others go in, incase people die, so they can raise. All BCNMs are on a 30 minute timer, so you're kicked outside the door after that period of time once you enter. If you wipe, your whole party can ALT+TAB (disconnect from FFXI) or reset your PS2/modem. This will put you outside the door so you can start getting raised. The ENTIRE party must do it though, no one can be online in the BCNM at the same time, so maybe go take a leak real quick before you log back on. Also, like most BCNMs, you can click on the door and run away. Your 30 minute timer will not restart until 0 people are in the BCNM area though.

And that's it for me folks. I hope I have enlighted some people, and made a lot of BSTs mad. Promyvion is supposed to be a fun event, and it is, so don't make it any more or less than that. I wish you all good luck. Kill the Strays before you teleport.

Rujinda of Midgardsormr
Mithra Thief

(PS: I can't even imagine what kind of crap I wrote in here, it's 6am, ive been up for a long time.. O_O I'm sorry)
RE: How to win at Promyvion
# Oct 05 2004 at 1:19 PM Rating: Decent
7 posts
Alrighty... firstly, thank you SO MUCH for some actual information on this. It'll really help on Holla I bet.

Secondly... I agree it's easier with just those few ideal jobs, but if everyone knows what they're doing, it's totally beatable with any semi-balanced class combo.

First time I went was Mea as a drg. Full alliance makes it to the top, both other pt wipe on the NM. Ours does not. Rng, drk, drg, whm, blm, war/nin. Yeah, I don't recommend drg for this because of AoE, but we won because everyone did their jobs well and way more than outweighed what a bad rng or smn would bring.

Second was Dem. Only 6 out of 12 people made it to the top due to a bit of stupidity at the last receptacle. We consolidate parties and end up with smn/whm, rdm/whm, blm/whm, drk/war, rng/nin and war/mnk. No "real" tank. We get to spires, we beat it.

My point is, you can own this with the most suited class combos, but as long as you know they're good players who can follow instructions, don't rule anyone out. There is definitely a REAL value to being a good player, as much or more than being the specific job or perfect combo.

Also, if you got a little money, I highly recommend investing in a piece of Shade armor. With just my Shade Tiara amongst the Dem party, the NM got intimidated at about 1/9 attacks or higher.
Bismark server
RE: How to win at Promyvion
# Sep 27 2004 at 12:45 PM Rating: Decent
99 posts
Posted this in reply to the same post under Mea. I figure it's more appropiate here.

Some additions to your Holla boss strategy:

1. Have your whm cast a worthless bar-status, bar-element, and protect/shell I. That HP Drain attack you were referring to (Trinity Absorption) is actually a buff drain. He steals 3 buffs from you, and puts them on himself. If you have no buffs (or fewer than 3), he'll drain 300+ hp from you. A boss with Protect I on is better than your tank being dead, imo.

2. IMO Ranger > Summoner for this fight. Near the end of the fight, he starts spamming his AoE sleep/curse. Eagle Eye Shot does less damage than Astral Flow, but it's instant. We had 2 different pts, and in both pts, the summoners had their avatars slept in the middle of astral flow.

We had Thf, Pld, Rng, Blm, Whm, Smn, and we finished the fight in just over 5 minutes.

(and also, if you have a strategy for dealing with Strays, the entire zone can be done with 1 or 2 parties. We got to the 3rd floor with one pt, but had neither thf (aggro strays and Perfect Dodge, you can port with PD on) nor smn, so we couldn't get through the portal..cuz you can't kill them fast enough. With 2 pts, we used Ramuh's AoE (2 Ramuh's) and got through easily.)
# Sep 26 2004 at 11:39 AM Rating: Decent
100 posts
Man, I personaly think SE screwed us all with these Promyvions. They are too much trouble just to get to a new area (that might not even be worth your time). So we get an alliance together, took an hour or so to get to the Promyvion-Holla. Then finding our way to all 3 memory receptacles took around 2 hours. We split the alliance once we get to the zone that leads to the BCNM fight, and talk strategy. Our main tank was war/nin with full empty armor on, it helped a little I guess. Anyways, our group of 6 was the second to go in, we heard news that the first group was massacred and got the BCNM Thinker down to half health. We go in, take poison potions, start kickin its ****. Then about at half health he does AoE attack and mages are scrambling to heal, and then grab hate. After one died, periodicaly the rest of us died as well. We got him down to about 1/3 health before we died. I think our only mistake was to not bring a pld because both us warrior couldnt hold hate very well. We waited out the time limit for the BCNM and were kicked out the door to the room before the BCNM. We were raised by the other party that failed before us, and we tried again. Same results, all dead, waste of about 6 hours. SE made this too hard. I bet ya tavnazia sucks anyways =P
FFXI: Retired Lv.55 SAM Tiduscloud Ifrit Server
WoW: Retired Lv.60 Dwarven Hunter Duskbane Azgalor Server
# Sep 25 2004 at 5:23 PM Rating: Decent
284 posts
I went in here recently, with all my LS buddies. We didn't get far. We fought the first memory recepticle twice, because we couldn't get all the dead people raised in time before the warp disappated. Then, on the second floor, the first memory recepticle we went after was a 'decoy' and didn't give us a warp. The second, we tried killing, but not enough people were ready to go any further. So, we ran around, killed a lot of the emptyness creatures for their drops, then warped our way out. We will have to try this again some time, with much more balanced parties.

Personally, I find THF is pretty much useless against the Memory Recepticles. There is no way to tell if you're facing the front or the back. But hey, it dosen't hurt to try SATA if you can hit it before the massive AOE the memory recepticles toss at you. (Which, BTW, push you back a LOT)
Marauder's Knife [X]
Rogue's Armlets [X]
Rogue's Bonnet [X]
Rogue's Culotte [X]
Rogue's Vest [X]
Rogue's Poulaines [X]
66 THF/33 NIN
Server: Cerberus
Promyvion Holla: 0/6
RE: Hell!
# Sep 27 2004 at 12:56 AM Rating: Decent
65 posts
I've been going in as THF/NIN pretending to be a RNG with some Shade Mittens and every +r.acc piece of gear I can get. RIght now that's about +37. Did Dem, and let the entire 17 man alliance kill strays while I killed the 3rd MR myself, 40 damage at a time. They of course finished it off instead of finishing the strays off, invalidating all that work, but I was quite useful.

BCNM wiped the survivors out, however. People always wanna keep the THF down, but we always find something to do.

RE: Hell!
# Sep 26 2004 at 8:07 AM Rating: Decent
10 posts
We did this last night, with a 3 party alliance, we picked up the 3rd party on the way. The import thing is to have at least one rng per party, if not 2. Have a tank with nin sub for utsutsemi. We got to the top with 2 rng's and a blm as the DD's. Everyone else focus' on the Strays.

We reached the boss, with all of our 2 hours intact. We also brought Poison Potions and Holy Water for the boss' Sleep/Curse attack(which he only used once). We waited til the end of his life to use our 2 hours, he killed our whm in one hit at the end, but we beat him and we all got the quest even the whm.

As for the other two parties.....they died :(

Our setup was whm, blm, rng, rng, war/nin, war/nin.

Good Luck

Special thx to: Sneakykitty- WHM
Hogosha- RNG
Woe- war/nin
Vormav- war/nin
Aybyss- BLM
and me (Worldcut) hehe...
In the Bizmark Realm :D

Edited, Sun Sep 26 09:11:18 2004
1 word
# Sep 25 2004 at 2:24 AM Rating: Default
50 posts
Gattsbr Darkspear:Horde
Tauren Durid 35+
whats its for
# Sep 24 2004 at 1:13 AM Rating: Decent
1,238 posts
the promyvion holla, dem and mea are part of the CoP mission to gain access to the travanzia areas. you can not enter any promyvion untill you start the mission and talk to all the npc, and can not enter travanzia untill the mission is complete.
its sort of a raid, not unlike dynamis. it requires an alliance to get to the "spire", in balanced partys, and there is a BCNM battle in the "spire" that each party much do seperatly.

all i want to know is how to get maps of these areas

Edited, Fri Sep 24 02:14:04 2004
Atrox -Cerberus server
75 rng, 75nin @ 55 merrits spent
RE: whats its for
# Sep 24 2004 at 11:17 AM Rating: Excellent
First off let me start by telling you how to get to these areas. Getting there is simple, but I do not know the requirements to start the missions ( if any ). First enter Lower Delkfutt's tower, yes, that is all, just enter ( you will see a lengthy cut scene with Wolfgang and Bahamut, etc. ) Once the cut scene is over enter Upper Jeuno, yes, just enter Upper Jeuno and that is it. You will see another cut scene. Now, while in Upper Jeuno go to the Infirmary which I think is located at G-10 of Upper Jeuno and talk to the Elvaan doctor there for yet another cut scene. The boy, ( Engnomatic youth(?) ) Will give you a pendant and you will see Promyvion in your mind. The boy will run off and the doctor will talk to you. Now it's time to head to Ru'Lude Gardens just above Upper Jeuno and then to G-6 where you'll come to a room called the "Guard Quarters" I do believe. Talk to the guard near the book shelves for another cut scene and that's it! you can now enter Promyvion! I do not know where one can obtain maps ( honestly, you do not need them! Promyvion is incredibly small. ) But I do know that if you complete the 3 areas, Mea, Dem, and Holla you can gain access to Tavznizian areas. Vahzl is unconfirmed.
Entering Promyvion areas can be done so by examining the Shattered Telepoint where it will say "The crystal has been shattered into a thousand pieces..." if you did the cut scenes it will say "examine it further?" and then ask you "This area has a level cap, blah blah blah, do you wish to enter?" choose yes and I'm not sure but I don't think you can go back upon entering, which means you die or defeat the notorious monster at the end =(
I went to Promyvion-Holla last night with two full Aliances ( each equipped with 1-2 WHM in each party and at least one tank, and 1 BLM in two of the three parties ) At first the monsters were easy prey and decent challenge and died within 6 seconds of 18 lv. 30 Characters beating on it. After we killed the first Memory receptacle and teleported to the next area of Promyvion the monsters conned as decent challege and even match, then we had to kill 2 Memory Receptacles, which are by the way, notorious monsters that spawn what's called "Stray" which are like Wanderers but also notorious monsters ( I.E "Impossible to gauge!". ) Killing the Memory receptacle is impossible without Ranged attacks or avatars due to it's crazy AoE attack ( a shock wave that knocks you incredibly far back and deals about 100+ damage to melee, by the way Utsusemi does not protect you from this ). Once you kill the two Memory Receptacles you take the teleporter to another area of Promvyion, this time the monsters con as Tough and very tough. Now we start seeing new monsters like Seekers and thinkers which are incredibly scary looking! Now some of our members started dying and we had to raise them ( weepers have a nasty AoE attack that does 150+ damage to everyone ) and these monsters link and can see through all forms of invisible, sneak and even Deoderize. We finally fought our way to the next memory receptacle which has been over 2 hours of exploring this new area. ( this is incredibly tough mind you, even with 18 peoeple 2 or more weepers linking spells death for you and I am not kidding! ) We managed to kill the Memory receptacle and one of our members died and we couldn't go back for him so now we're down to 17 people. Now we came to monsters that conned as very tough and Incredibly tough. We fought our way to the Memory receptacle and 4 people died but we got through and we couldn't go back for them. Now we were at the Spire of Holla, the last place in Promyvion-Holla! These monsters were all Incredibly tough++ and we managed to make it to the spire without having to fight any. Once you enter the spire there is no level cap but there's a wall, that once you touch you have to enter a battlefield. We had just enough members left to make two parties. We made two parties and entered the battlefield, but what we didn't know was that you can only have 6 members in the field at once!!! so we were split up and one person couldn't even enter! now the level cap was back, yes 30 still, and we had to fight a notorious monster called the "Wreaker" which looks like a giant Thinker. The other party, which had a white mage managed to get it to one-half HP before succumbing to sleep and dying one by one.. however, my party was without a white mage and we managed to get it down 1/4 HP before being destroyed. The monster hit me for around 50-80 damage ( WAR/NIN ) and 2 hit our BLM/RDM ( yes, that isn't a good class, I know ) and just walked all over us. This area is very hard and requires you to spend money on items like X-potions! Veteran player only areas! Eco drops are a MUST because Seeker have a incredibly annoying mass silence attack that silences everyone in the radius ( Promyvion-Holla is so small and chalked full of monsters is too unsafe for the mages to stand back! ). If you plan to go here make sure to stock up on supplies and know what you're doing. Promyvion-Holla is a very serious place!

By the way.. those of you hoping to beat the record for killing the Wreaker - The wreaker completetion time is 2 minutes and 49 seconds. If you can beat that, Congratulations! ^.^ There's also a 30 minute time limit for the battle.

If you plan on being a tank I recommend getting full Shade equipment because it makes the notorious monster at the end so much easier to kill ( being intimidated during the mass sleep attack for instance can save your whole party ). However, at 50k a piece ( on ifrit server ) it may not be worth it for as little a time you'll be spending in Promyvion.

Through the whole ordeal I would have to say I had fun. It was fun to do a "mini-dynamis". Promvyion will get you ready for Dynamis, that's for sure. Honestly, don't go here unless you plan to take it seriously as an XP party.

Oh, and to confirm you CAN leave Promvyion once you enter. You will have to have your mind erased and then enter through the crystal yet again if you wish to visit Promvyion once more.

Edited, Fri Sep 24 17:49:48 2004
RE: whats its for
# Sep 25 2004 at 1:35 PM Rating: Default
181 posts
ok... well i got to the part where the boy hands me something, his eye's change color and then flash and it looks like i'm going to get the vision but my screen never does anything... just stays black.

So this locked up my PS2. If anyone has any solutions or suggestions from here please let me know...
Name: Neoloop
Race: Mithra
Jobs: BLM/75 WHM/37 WAR/21 SMN/20 THF/17 NIN/16
Rank: Bastok 8-1
ZM: 15
PM: 8-5
AU: 25
Dynamis: GrandTheftChoco
Sky/HNM: HeroRevolution
RE: whats its for
# Sep 25 2004 at 10:50 PM Rating: Default
32 posts
use a real computer instead of a ps2..:-)
Drisanna Haelan
High Priestess of Brell
Healer of bodies and souls
"Ready rez?"
this is how to get there
# Sep 23 2004 at 3:31 PM Rating: Excellent
1 post
after you install expansion, go to lower delkfaults tower, cutscene, go to upper jeuno, cutscene, in upper jeuno go to the med shop and talk to the doctor in from the cutscene, another cutscene, then go to Ru'lude gardens and talk to the gaurds around g-6 i think it was, then you can enter the prom-areas from the holla/dem/mae/vhazl crags (shattered telepoint). dont know how to beat them yet but you need to beat to go to travistawhatever(forgot city name)
Would say bring a party here
# Sep 22 2004 at 8:31 PM Rating: Decent
48 posts
I've been in here and so far things agro with invisible, sneak, and deodorize casted on me. Also has a level 30 restriction.
# Sep 18 2004 at 7:56 AM Rating: Decent
8 posts
Anyone know what the deal is with all these Promyvion things with all the tele names after em? when ever i search for party members and get to smn, every single smn around my level is there....no summoner for Danious >.<
RE: Huh
# Sep 21 2004 at 9:06 PM Rating: Good
1,100 posts
I have no idea what these places are for but you get into these places from "Shattered Telepoint"

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