1

Pso'Xja  

Type: Dungeon
Region: Fauregandi
Min Level: 1
Max Level: 75
This Area requires Promathia
Connected Areas:Beaucedine Glacier
Promyvion - Vahzl
Quests for Pso'Xja
Mobs found in Pso'Xja
Items found in Pso'Xja

Overview
Zone TypeDungeon
RegionFauregandi
ExpansionChains of Promathia
Level Range1 to 75
Entry RequirementNone
EscapeBeaucedine Glacier
Activities
Weather
Fellowship NPCNo
ChocoboNo
Final Fantasy XI
Wikibase™
Areas

Description

Beneath the frozen surface of Beaucedine Glacier lay the ruins of Pso'Xja. The meaning of these extensive tunnels are unknown, though the towers that contain their entrances lead some to believe they were once inhabited by the Ancients. The Tenshodo control these dark ruins, and the decision was recently made to open the ruins to adventurers.

Points of Interest

  • The entrances to the different areas of Pso'Xja are at F-7, I-7, J-8, H-8, G-9 and H-10 of Beaucedine Glacier.
  • The area of Pso'Xja accessed from G-8 is capped at level 40; the area accessed from J-8 is capped at level 50; and the area accessed from H-10 is capped at level 60.
  • Promyvion - Vahzl is accessed from the Pso'Xja tower at F-7.
  • The notorious monster Golden-Tongued Culberry, which drops the Uggalepih Pendant, spawns at J-9 on the third map.
  • A Pso'Xja Pass is required to enter Pso'Xja.

Maps

The Map of Pso'Xja can be obtained from chests in this zone. These maps were provided by Final Fantasy Atlas.

Map 1 Map 2 Map 3 Map 4 Map 5
Map 6 Map 7 Map 8 Map 9 Map 10
Map 11 Map 12 Map 13 Map 14 Map 15

Chests

Quest Items

Treasure Items

Screenshots from Pso'Xja:

This page last modified 2009-11-17 23:30:10.

Updated: Tue Nov 17 23:30:31 2009

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Map Acquisition Tip
# Sep 07 2007 at 3:19 AM Rating: Good
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For those of you annoyed by all the mimics trying to look for the real chest, here's a tip.

If any of you are familiar with the old targeting arrow trick in the Golden Salvage assault (real chest, arrow disappears; fake chest, arrow remains), it works on these Pso'jxa chests even after they patched the Golden Salvage chests.

Target a chest, keep hitting enter. If you're at the right range, you will get the message "You need a Pso'jxa chest key to open this chest". Once that message appears, observe the targeting arrow. If it disappears when you hit enter, it's the real chest. If it doesn't, it's a mimic. Just be sure to stay a bit far away so as not to aggro it/pop it when you hit enter.
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Chest
# Mar 03 2007 at 12:57 PM Rating: Decent
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79 posts
Here guys:

1. Fake chests can be seen on widescreen: FALSE!
Chests cannot be seen on wisescreen whether they are fake or not. Period.

2. Real chests ask for a key, fake chests don't: FALSE!
Mimic or no mimic, when you select one after sneaking up it will always ask for a key. You'll find out soon enough whether you just bumped into a map or a mimic.

Why people give out false info is beyond me. Stuff like that can be easily tested.




mimic avoiding...
# May 25 2006 at 2:19 AM Rating: Decent
4 posts
A tip on avoiding mimics... they detect by sound... so what you can do is sneak yourself and select one, if it's a chest it will say that you need a key to open it... if it's a mimic it will do nothing.
RE: mimic avoiding...
# Jun 12 2006 at 10:57 AM Rating: Decent
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Is this true? I thought touching them would aggro them.
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RE: mimic avoiding...
# Sep 10 2006 at 7:03 PM Rating: Default
41 posts
havnt tried it but if its like other popped NM's then it should be.
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Fighting chests while getting map
# May 19 2006 at 12:15 PM Rating: Decent
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I want to reiterate someone else's post to remember to check the spawns in the unmapped area by the Avatar Gate.

I highly recommend antidotes if you're going to be fighting the Treasure chests they have a STRONG LONG poison in fact I never once had it wear. It took me at 10hp/tick from 1100 hp to 280 before I used an antidote.

I could not sleep the chests with sleep bolts, I could acid, blind and drain them.
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Bracelets
# Jan 20 2006 at 8:45 PM Rating: Decent
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I soloed both NMs on both locations as 75nin had no trouble at all, its a long fight though since they invincible every 1 min XD...
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Bracelets
# Jun 19 2007 at 2:34 AM Rating: Decent
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134 posts
They don't use invincible - what they do is switch abilities, one is immune to physical attacks, the other is immune to magic. they have a nifty animation where colored energy flickers around both of them - thats when they switch. I was there as DRK, would switch over to attacking the one that wasn't immune to physical attacks, and drain'ed etc'ed the other, and vice versa when they switched next, FUN...

Anyway - cleared that up, I'm sure the information is under the actual listings for the NMs, dunno, Idc.

Be well
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Tips on the ??? trap fights.
# Dec 17 2005 at 7:54 AM Rating: Decent
32 posts
Me(75blm) and a friend(66PLD) were running around in here and came across the first ???, which is the blue one. Spawned the two, we took them down, slowly, but we did.

Then later on we came across the next set of ???(the green one). We were very close to winning that one, very close. Good thing I had RR up ^^

After checking log, seeing one would get hit for 0 for a short time and one would constantly resist my nukes, which should not happen seeing as I am 75 and have merits on elemental, we noticed something;

They do a move, it looks like a sand/wind type move. And when they do that they switch job traits, sort of speak.

One is gonna be weak to nukes, and one is gonna be weak to melee. But when they do that wind/sand move, they switch jobs.

So we got up, tried out our thought and we were right on it. This is very true, and VERY helpful for everyone that needs/wants these two key items.

For all those who are going to do this, please bring a nuker and a melee. Or RDM/NIN :)

Good luck Every one!
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RE: Tips on the ??? trap fights.
# Mar 18 2006 at 3:37 PM Rating: Decent
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Just a quick note after fighting these things. There may actually be three phases and not just two. Weak to magic, weak to melee, and then weak to ranged.

There are definitely three phases when you attack them with one style, like magic. One phase is massive destruction, another phase is high resist, and a last phase is complete resists for 0 damage.
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key drops from bats
# Nov 06 2005 at 1:04 AM Rating: Decent
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While battling random mobs a bat dropped the chest key and a mimic dropped a cyan chip.

Edited, Sun Nov 6 01:59:38 2005
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Two more chests down by Avatar Gate
# Oct 03 2005 at 1:54 PM Rating: Good
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Aside from the chest locations marked on Vanadiel Atlas, which are accurate spawn markers for the mimics except for two minor discrepancies, there are also two chest spawn points found after taking the elevator down from the 2nd floor to the Avatar Gate. I finally obtained the map from the chest at the dead end - next to the ruins and camped by an ice elemental - after killing the easy-prey mimic at the intersection.
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No guarantee you'll find 2 Treasure Chets in room
# Aug 07 2005 at 8:31 PM Rating: Decent
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My friend just got his Pso Xja map and there was only 1 treasure chest in the room. Also some of the coffer spawn points are wrong so look around. First check if any rooms have 2 treasure chests. If you don't find the real one this way, you'll have to do it the hard way. That's right.
Go to every room & kill fake chests.

PS Make sure no one has been in the room for a long time so you're not wasting your time looking a real chest that hasn't popped yet.
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maps
# Jul 19 2005 at 12:21 AM Rating: Good
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Ok this can be one of the most confusing zones in the game and i have taken my time to create my maps the best i can. each towers lowest level has no map and i have been creating my own for these areas. I have them almost complete but since i had a large update to sit through i posted what i had complete and i'll finish the rest up in a few days or so.

the ones i have complete are the level 40 cap tower (the one with all the colored warps and the shrowded maw at the bottom) the tower closest to Ranguemont Pass, and the tower where Nu pops.
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Mimics
# Jun 13 2005 at 9:48 AM Rating: Decent
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The Mimics do not show up on Widescan btw.
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RE: Mimics
# Jul 19 2005 at 12:15 AM Rating: Good
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yeah i finally got my map and nothing anyone has said to find real ones work. the best way to do it is just learn where all the mimics pop then the chest are the other places. If you see two chest in one room one is a real chest for sure, there is only on mimic pop per room.
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Uncapped areas
# May 24 2005 at 9:27 AM Rating: Good
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Here's my description of my explorations of the uncapped areas of Pso'Xja as a BST66:

http://ffxi.allakhazam.com/journal2.html?user=320746&mid=1112551007996313813
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Radar
# May 10 2005 at 5:43 PM Rating: Decent
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Does anyone know if the Mimic type treasure chests show up on Radar? If they show up on wide-scan, you would think so... but I don't want to lvl my rng up just to get the map...
RE: Radar
# May 10 2005 at 7:50 PM Rating: Default
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Hmm.. If you would read the reply to the posting right below yours from PSYCHODWARF....

Quote:

IIRC the fake chests show up on widescan while real ones do not.
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Map?
# Apr 26 2005 at 5:54 AM Rating: Decent
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I was wondering if anyone knows how to obtain the map for this area?

~thanks in advance~
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RE: Map?
# Apr 26 2005 at 9:24 AM Rating: Decent
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By opening a chest. Most likely the first few chests you see will be traps and attack you. If you see 2 chests in the same room 1 is real 1 is fake.

IIRC the fake chests show up on widescan while real ones do not.
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RE: Map?
# Jul 15 2005 at 7:09 PM Rating: Decent
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"IIRC the fake chests show up on widescan while real ones do not."

did they change this? i went in with rng sub and no chests at all showed up on widescan. even the ones that aggro did not show up on widescan (well until they aggroed, then they did =P)

just for clarification, i do not have the map yet. and i was MNK75/RNG20. when i widescanned i saw all the other mobs but no chests at all. even when i was standing next to one, that later aggro'd me when i got closer.
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RE: Map?
# Jul 15 2005 at 7:08 PM Rating: Decent
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"IIRC the fake chests show up on widescan while real ones do not."

did they change this? i went in with rng sub and no chests at all showed up on widescan. even the ones that aggro did not show up on widescan (well until they aggroed, then they did =P)

just for clarification, i do not have the map yet. and i was MNK75/RNG20. when i widescanned i saw all the other mobs but no chests at all. even when i was standing next to one, that later aggro'd me when i got closer.
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Connecte Areas
# Mar 12 2005 at 2:44 AM Rating: Good
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2 other areas connected to Pso'Xja

The Shroudded Maw - Located at central tower, past door where you need the Pso'Xja pass

Promvion Vahlz - After clearing Sacrarium and a few other CS, you head to the NW tower on the glacier map, examine the door will spawn a NM golem with a 100 HP regen ability, I was able to kill it with a 53ish NIN, 69 DRG, and 69 PLD (me)

Go though the door now and SNEAK YOURSELF, or you can aggro 1 or 2 Thousand Eye mobs, take the elevator down and examine the Stone Door, watch the 2 coolest CS ever (dead serious, they rock) and you can go into Promyvion Vhalz

Edited, Sat Mar 12 02:47:44 2005
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Diabolos
# Feb 25 2005 at 12:38 AM Rating: Excellent
9 posts
Can anybody confirm for sure wich tower you can fight Diabolos?
RE: Diabolos
# Mar 14 2005 at 5:50 PM Rating: Good
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The Diablos fight is in the Level 40 capped tower. This tower is located at H-8
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Pso
# Feb 12 2005 at 9:22 PM Rating: Decent
23 posts
I have been here with a couple friends of mine we went to this "uncaped" area 2 Lv75s me and a Lv64 BLM was pritty interesting we got pritty far in... Then ya.. they all died and i had to 2 Hr ... But it was fairly interesting i went in again (threw a different enterance) and it was capped at lv40 and i was like wow o_O But their are uncaped areas just their kinda a pain to find ;( Anyways all of this area moves like whole little rooms move its pritty awsome :)
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Avatar Gate!! @.@
# Feb 11 2005 at 7:34 AM Rating: Decent
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Kinda suprised no one has speculated anymore about this besides that one post below. I was bored and decided to go exploring. I ventured into one of the uncapped areas of Pso'Xja (1st tower you see after you zone into Beaucedine Glacier from Ranguemont Pass). Just about everything con'd as TW with a few low EP's deeper in that wouldn't agro me.

Yea, so I roamed around trying to figure out the lay of the land... found myself in a trap after clicking on a blue thing labeled ???. Got locked in a room solo'ing two NM's that upon clicking the ??? after defeating them gave me a key item: blue bracelet. Roamed around some more since the blue bracelet can get me past the door with the blue light above it. Found another room deeper inside that had a green thing labeled ???. Same process again... defeated two more NM's and got a green bracelet. Catching onto the puzzle of this section of Pso'Xja I ventured further. Then found a room with a Crystal Activator.. clicked on it, got a cutscene of a gap between two walkways making a bridge appear. Went down to that area and crossed it... went up some stairs and came to a huge elevator that took me down past all the levels I was exploring into a basement area so-to-speak.

When the elevator touched down at the bottom. Directly in front of me was a massive door that looked like it was bashed in by something huge leaving debris everywhere around it. Placed cursor on the door... AVATAR GATE

This basement area only had two exits. Go back up the elevator and backtrack OR a warp that kind of resembled the full moon fountain teleport that warps you outside in front of that tower's entrance in Beaucedine Glacier. What I find interesting about this basement area with the huge Avatar Gate door... is that it completely gives off a BCMN vibe. Because when you leave the room with the Avatar Gate door you get to a fork in the path where you go left or right... left takes you to the teleport out, right takes you to a dead-end obstructed by huge rubble as if it's some supposed drop off point that you reappear at after finishing a BCMN kinda like after some of the avatar battles that respawn you in a different drop off room. A fellow 75 RDM in the area told me he suspects it also to be a new avatar or future mission BCMN in a future update.

Unless this is already something from the CoP missions that I'm not yet aware of. Because I've read up through chapter 5 and read nothing about an Avatar Gate. Just thought I'd share that bit of information thats probably already been brought up and done fell off the forums by now. Meh, but excited to see and tell you all about it if you haven't heard about it. ^.~
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RE: Avatar Gate!! @.@
# Feb 17 2005 at 8:49 PM Rating: Decent
13 posts
the Avatar Gate is a quest you can get in Upper Jeuno after completing CoP mission 3-3. quest is called A Reputation In Ruins. talk to Migliorozz in the Temple of the Goddess in Upper Jeuno, he gives you a key item. head down to the Avatar Gate in the uncapped area you're talking about, click it, leave. reward is 3500 gil.
more info at:
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extra map
# Dec 20 2004 at 3:42 PM Rating: Excellent
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The 6th and 13th map of this zone are just copies of each other. To ensure it is just a copy, the only entrances to this zone from Beaucedine Glacier are the towers there. There are only 6 towers in the glacier but the PsoXja maps here have 7 entrances labeled with entrances. these maps were gained with auto collection so there was prolly just a extra that the developers didn't take out. Much like how they didn't take out the maps for the Hall of Transferance when they decided not to have maps for the zone.
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extra map
# Dec 20 2004 at 3:44 PM Rating: Excellent
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I submitted a correction a while ago but they haven't changed it yet.


Edited, Mon Dec 20 15:48:47 2004
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RE: extra map
# May 23 2005 at 9:31 PM Rating: Decent
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I love your maps!
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RE: extra map
# Feb 01 2005 at 7:06 PM Rating: Decent
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I've been to your site, Yobun, and used your maps. They're fantastic -- Blue Elephant Brigade has a great website! Highly recommended.
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# Dec 03 2004 at 12:58 PM Rating: Good
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This place has the most chilling music i've ever heard.


BTW, has anyone made a list of which towers have what cap? I thought the western tower had a 40Cap, but it has none...confused the heck outta me and my friend.


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RE:
# Dec 04 2004 at 5:54 PM Rating: Good
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yeah, you can find which tower has what cap at this link
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RE:
# Dec 08 2004 at 4:52 PM Rating: Good
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Bah, that's my favorite maps site. They must've updated it sometime when I wasn't looking -_-




Anyway, funny I got rated down for asking if there was any info about this place XD
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RE:
# Dec 18 2004 at 10:34 AM Rating: Good
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Quote:
They must've updated it sometime when I wasn't looking -_-


yeah, i update it randomly and don't usually say what i did, sorry. -_-
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exp loss/gain
# Nov 17 2004 at 11:38 PM Rating: Decent
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the exp here is calculated like it would be at the level that each tower is capped at. For example, if you are a level 60 in the 40 cap tower and you die in the 40 cap tower, you would only lose the exp that a level 40 would. For leveling, you level as you would at your normal level. So if you are 60 in the 40 cap tower and are exping there, you would still need the normal exp that a 60 would need to level up. And some people might think that you cannont level in here but you can. When you do level, it will say what level you attain but you will still be under the level cap. Hope this clears some things up for some of you wondering how the exp is calculate in this area.
RE: exp loss/gain
# Jan 06 2005 at 9:59 PM Rating: Good
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259 posts
This is sort of correct except for how EXP Gain works in level capped area.

The exp you get will be:

#1. The EXP you'd get if you were uncapped
#2. The EXP you'd get if you were at the cap, Divided by 2.

the higher of #1 and #2 above. This is calculated on an individual basis.

Yes you CAN exp here at any level, but it's really only feasable up to the level cap or slightly higher. If you get too high your EXP gets cut off by a lot (due to #1 dropping to zero EXP)
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???
# Nov 13 2004 at 12:20 PM Rating: Decent
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wth! is this place and what do u do here?
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music?
# Nov 09 2004 at 10:46 PM Rating: Decent
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i really like the music in here and was wonderingif anyone has a site that has a MIDI or any other form f music that i could listento. Im on ps2 so i can't do that file stuff like .wrar or bgw., i think. If i can i would appreciate it very much if someone posted how to do so.
XP in level capped areas
# Nov 03 2004 at 5:27 AM Rating: Decent
5 posts
Any idea how XP is calculated in the level capped areas? Both gain and loss?
aye
# Nov 03 2004 at 1:53 AM Rating: Decent
46 posts
This is Chapter 3 for the prominthia missions.

You have to first enter psoxja at f-7 where your uncapped to get rare/ex drops from lizards that you hand to tenshido, to get a key item that you need to beable to enter diablos bcnm.

You then enter the 40cap area at the tower near the outpost to get to diablos.

In the uncapped area the majority of mobs conned em-vt at 75.

Looks like a good new area to get hakututu eyes from killed a few million eyes but no golden drop so cant say if the ones in this area do drop them
those 2 crazy dolls
# Oct 27 2004 at 12:45 AM Rating: Decent
41 posts
ha ha, messing around with my thf sub on (was 74 PLD/15 THF) i found the NM's. a buddy of mine ran into them the other day but didn't fight them. i gave it a whirl, and killed em both with about 400 hp and 9 mp left XD

silly me, i didn't think they "switched", i thought they were both immune when they acctually switched >_< ugh that coulda save me a lot of time lol. i think the fight took me all in all about 11 minutes ^^
O.o
# Oct 22 2004 at 8:20 PM Rating: Decent
Great good Jesus that alot of maps for 1 zone...
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entering?
# Oct 17 2004 at 11:18 PM Rating: Decent
13 posts
How can you enter this area? I have COP but wasn't able to enter the area. I get the message "the steel gate prevents you from moving any further".
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RE: entering?
# Oct 25 2004 at 2:08 PM Rating: Decent
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Quote:
I get the message "the steel gate prevents you from moving any further".


Are you sure you actually registered it as opposed to just installing it? Those are two totally seperate tasks. You will need to go under Extended Content (or something like that) in the POL viewer to register the expansion.

Hope that helps.
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Scouting
# Oct 04 2004 at 3:51 PM Rating: Excellent
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139 posts
Entered PsoXja from the tower closest to the ranguemont pass zone. I was a 62 thief, and I got there before my blm and paladin buddies showed up to start exploring.

Anyhow, inside I immediately saw labrynth lizards (same critters in gustav), and new tonberrys called Cryptonberrys. Cryptonberrys didn't seem particularly difficult, we killed maybe 6 of them and got 3 rare/ex rocks to drop. I want to say they were called Oradynites or something similar. Anyhow, the tonberries and lizards all conned EP to me at 62. So I invis on by them and look around a bit. I go up a flight of stairs and see a Stone Door w/ a green light overhead. Clicking on it says "there's a green light overhead." How useful. Anyhow, 2 rooms back, there's a ??? in the wall. I walk up to it, hit the ??? and the door slams shut, sealing me in. Then 2 NM dolls spawn. Fun. And I left my warpscroll in my other pants. Not fun. Anyhow, after about 4 minutes, they finally finished me off, but had I been wearing my hairpin, eaten food, and not given up hope immediately, it would have been one **** of a fight. I don't think I could have beaten them both, but it would have been CLOSE. Anyhow, the trick w/ the golems is that only one of them can be damaged at any one time. They do this aoe-looking ability, and then they switch. One becomes invulnerable and the other one can be hurt.

With a blm, pal, thf, we made short work of them, though they were really, REALLY magic resistant. After you killed them, re-examine the ??? and get key item Blue Bracelet. Remember the door with the green light? Well the blue bracelet lets you open doors with the blue light.

So we move off. There's droma (EP magic pots), some aggro fatbats, some aggro dolls.

The really fun part:
Treasure Chests are all over the place.

The Really *not* fun part:
9/10 of them are actually mimic-type monsters. So as a thief, I pounce on the first chest I see, and before I can even pick the lock, the thing has mimic-ized and started gnawing on my leg. It uses all the favorite mimic abilities, like box trap (mean aoe poison/stun) and of course, Draw In (i.e., no running away). Plus they seem rather physical resistant. (they don't like fire, though >=D) So anyhow, important distinctions: Treasure Coffers, when botched, may turn into a monster called "mimic". Pso'Xja Treasure Chests are sound aggro and turn into a monster callled..."Treasure Chest."

Anyhow, we killed 3 or 4 EP-DC treasure chests. Didn't get a single drop. Redmage nearby said the chests drop chest keys. So after hearing that, the next chest we saw, I dove at it with lockpicks, picked the chest and got the map of Pso'Xja (god, I love my job.) I'm guessing what happened was that the chest I picked was a legitimate chest, and not a mimic chest, but there is the possibility that you have 2-3 seconds to unlock it before it mutates into a monster. More testing will have to be done. Also note: an even challenge chest made us escape with 40-70 hitpoints each left. It still had about 65% of its hitpoints. Yeesh.

So, undaunted, we headed back in. We fell down a hole or two, found another golem-trap room and got our green bracelets (same pattern, 1 vulnerable, 1 invulnerable). We went through that green door that I mentioned way back at the start of my post. Right now, we're on the map in the left column, 3rd down. That led to a hallway and a dead-end (G-8) with a Crystal Latticework or some such thing. anyhow, it was a green clicky thing. You hit it, and it makes these 2 squares appear in a room a floor below you that lets you cross a chasm. So we booked it back, fell down a hole, and crossed the "bridge". That leads to...The Elevator. We got on, it takes us down, down down to the bottom, we get off at: The Avatar Door. a cracked and crumbling door that didn't do anything when you clicked on it. This just screamed "Plot-Related" to me. Beyond that, unless you took the elevator back up, the only exit was a teleporter that warps you back outside to the glacier near the ranguemont pass zone.

Anyhow, hope this helps.

Edited, Mon Oct 4 17:00:46 2004
RE: Scouting
# Nov 08 2004 at 9:39 AM Rating: Decent
5 posts
Dont feel too bad. I got pummeled by the dolls too. I just have to say, Reraise is your friend. They had a 3 minute un-spawn time by my count, so, I accecpted my raise, ran back out the door, and got as far away from that ??? as i could get.
RE: Scouting
# Oct 11 2004 at 12:39 PM Rating: Decent
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2,232 posts
I got rocked by these 2 dolls also. Glad to hear you made it further in than I did LOL.

Just for info purposes:

Gargoyle-Kappa and Gargoyle-Iola (I think it was Iola...and i'm positive about Kappa.) are the names of the first set. I've got screenshots on the way :D
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RE: Scouting
# Jan 31 2005 at 3:39 AM Rating: Decent
11 posts
They are named Gargoyle Kappa and Gargoyle Iota, after two letters of the Greek alphabet.
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Mob and NM info
# Sep 30 2004 at 7:10 PM Rating: Excellent
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Entered Pso Xja from the tower @ (F-8) in Beaucedine Glacier. If you look at all the maps on this page, we were in the last map in the right hand column. Observed the following:

Maze Lizard. Easy Prey to 53RDM. No aggro.

Snowball. Easy Prey to 53RDM. It's "explosion" casts "Frostga". Rather than the normal status text however, it said "Lebarge is Frost." The effect lasted appx. 1 minute, and took 10hp/2sec. I would suggest NOT fighting these unless you can use Stoneskin to absorb all the DOT. They're weak against fire and ice it seemed. Blizzard did about 85dmg, Fire II did about 190 dmg. This one was looking away from me and didn't aggro. It may still aggro sight and magic like other bombs.

Diremite. Easy Prey to 53RDM.

Nunyunuymi (possibly Hunyunumi). Notorious Monster. HUGE. I could walk in between it's legs with room to spare. A 75 (he cast Thunder III) taru rdm was soloing this thing. It used a Dispelga ability that dropped my invisible. It also used some sort of "Shield Break-ga" and a Bind-ga ability. The bind lasted no less than 30-45 seconds. Whenever the taru landed bind and got out of reach, this thing was swatting at me. It hit me 3 times, 2 w/o Stoneskin. Each hit took about 80hp. The Thunder III the taru cast took about 1/5th of it's HP. The -ga abilities didn't do much damage. All in all....this guy didn't seem all that tuff, even with his size.

I submitted all this to allakhazam as well.



Edited, Thu Sep 30 20:13:42 2004
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Brief Excursion
# Sep 30 2004 at 6:04 PM Rating: Decent
Scholar
48 posts
I was doing the Curses, Foiled A-Golem!? quest when I first went into Pso'Xja. I entered the tower at I-7 where Torino-Samarino is and the tarus kept talking about Pso'Xja so I decided to go in and have a peek. It didn't cap me (as a 65 RDM) but I cast Sneak and Invis to keep away the aggro. The first three types of mobs I saw were Snolls (more blue-white bombs), Labyrinth Lizards, and a Cryptberry Cutter? Not sure on the last, but it definitely was a Tonberry... scared me though, so I took off before any of my spells wore off!
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Wheres this map at?
# Sep 30 2004 at 9:23 AM Rating: Default
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53 posts
With all these floors, I'd hate to think what the heck drops the key in the place..... Can you get the map in a quest like Attohwa Chasm, or is it in the chest?

Edited, Thu Sep 30 10:24:42 2004
Weird
# Sep 29 2004 at 3:27 AM Rating: Decent
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33 posts
So word is that the level restrictions vary by tower, and that the first tower you encounter(coming in from Ranguem... that tunnel) caps you at 40? Well I went into that same tower at 66, and I was uncapped. The mobs were all EP to me. I'm wondering if my game just glitched, or if the cap is removed under special circumstances. I don't remember the time, day, moon phase, weather, etc. but if this happens to anyone else, you might wanna take note.
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RE: Weird
# Oct 20 2004 at 12:40 AM Rating: Decent
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Nope it's the 2nd tower on the way to xarcabard that has the level 40 cap, the farthest one to the west also has no cap.
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Maps -_-
# Sep 27 2004 at 10:36 AM Rating: Decent
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You know, it'd be nice if they put the quests for the maps directly on these pages... Like, maybe inbetween 'Connected Areas' and 'Quests for'... Obviously they got the maps somehow... tell us how to get them. :P *Please*
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RE: Maps -_-
# Sep 27 2004 at 2:44 PM Rating: Default
They got it off some JP site...it was floating around the forums.

And the JP site? they probably snuck a little peak at the CoP files.
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RE: Maps -_-
# Sep 27 2004 at 8:38 PM Rating: Decent
Just wondering, are all FFXI Graphic file stored on our HD? If so, it would be possible to access the map without actually getting them In-Game.
Map
# Sep 24 2004 at 7:08 PM Rating: Good
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How'd we get a hold of the map? I'm curious as to how it is obtained.
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Pso'Xja experience
# Sep 24 2004 at 10:17 AM Rating: Decent
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413 posts
My experience stumbling into Pso'Xja last night.....

http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096035474212536461&num=4
More Info
# Sep 23 2004 at 11:19 PM Rating: Decent
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219 posts
One interesting thind the people I went with found out is that different gates lead to different level caps. I'm not sure if that is true for all of them, but the tower closest to Xarcabard has no level cap restriction. Be mindful of when dropping down the holes though, as even a level 75 will get aggro'd by Thousand Eyes.
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info
# Sep 23 2004 at 2:07 PM Rating: Decent
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596 posts
Incorrect.

This is located in the Beaucedine Glacier. The first horototo ruins type tree you come to as you come down from the Xarcabard zone had a Gate in it. If you select the gate and enter, you'll have a L40 restriction on you, and everything inside is T or higher.

I ran into the following mobs: Gazer (T), Diremite (T/LE w/ sniper's rings), and Snowball (VT). Snowball is the blue/white bomb you've seen before.

I wasn't able to go much further because the whm I was with disconnected leaving me without sneak, so I instant warped.

Diremite's detect by sound. That's about all I can say.
RE: info
# Sep 25 2004 at 10:26 AM Rating: Good
I had wondered why I couldn't enter the ruins... now I know.
#PhonyPaladin, Posted: Sep 21 2004 at 6:38 PM, Rating: Sub-Default, (Expand Post) I believe it is Oldton -> Newton - > Pso'Xja
RE: Location
# Oct 01 2004 at 10:14 AM Rating: Decent
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1,238 posts
lol, pso xja is in beaucedine glacier, its not even close to new or old moval, much less connected to it
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RE: Location
# Sep 25 2004 at 10:19 PM Rating: Default
36 posts
Eckardt, huh? Your on my friend's list..

When exactly did we meet? lol.. poor memory :P
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