Well, after running around in here last night, I can safely say that it's even more annoying than the Aqueducts. Not much room for maneuver, and the fomor don't like to drop, well, anything. We got the first part of 4-3 done in here and bailed to kill off some orcs to reset fomor hate. Keremet is really easy if you handle him right, but sneaking around killing all those fomor and avoiding taurus in tight corridors is just a pain.
Gonna go back to finish the mission in a few days. With zero hate, it should be significantly less annoying. :)
after the Xmas update, this place seems to have gotten harder to navigate >_<
1.Before, it was just two stego (true-sight) guarding one branch of the entrance to the maze part. Now, one appears at the south fork, near the Gazer and bats..
2. There are now Teratotaur (harder version of above mob) wandering about in and after the maze. Saw one lurking in the maze, and one at each of the junctions where the fomors are.
Guess SE can't let us have freebie exp scrolls so easy (i'm referrrrring to the quest "Secrets of Oven Lost", which is repeatable once every week, after monday midnight japan standard time)
----------------------------
(\_/) |As the saying goes, there's always| (o.O) |......a bunny out there that can......| (> <) |.................kick yer arse!.................|
The maze walls in the 6 room area (H8-J8 & H9-J9) change at midnight (game time). There are only 4 different configurations.
There are two entrances to the maze area. One from the North and one from the West. As it turns out the North entrance is guarded by (at least) a Steg. However, depending on the day, the North entrance can lead to a dead end. So, if you don't want to fight the Steg, you can wait a game day and get to the 2nd map via the West entrance to the maze.
On Lightsday, Iceday, Watersday, and Fireday, the West entrance leads to a dead end and you have to enter through the North entrance.
On Darksday, Earthday, Windsday, and Thundersday, the North entrance leads to a dead end and you have to enter through the West entrance.
So, if you go on the 2nd set of days, you can avoid fighting the Stegs and just sneak your way to the 2nd map.
Lightsday and Watersday are the same. Darksday and Windsday are the same. Iceday and Fireday are the same. Earthday and Thundersday are the same.
So, I spent some time running around here for a quest.. while I was running around I thought I would note down where which fomor's were in this map. This is what I noticed. I'm not sure if these jobs are always there since I didn't kill any while I was there. I'm assuming that if you did kill one, the same job would repop later.
In Room by F6: 2xDrg, 2xSam, 2xRng
In hall in front of Room by F6: Nin, Bst
In Room by G6: 2xRng, 2xThf, 2xWar
In hall in front of Room by G6: Rng, Drk
In Room by H6: 2xSmn, 2xMnk, 2xBlm
In hall in front of room by H6: Pld, Rng, Brd, Blm
In the connecting hallway between the South rooms and the North rooms: Drk & Rdm; Brd, Drk, & Blm; Drg & War; Rng & Sam
In Room by F11: 2xNin, 2xRdm, 2xDrk
In hall in front of room by F11: Rdm, Drk, Mnk
In Room by G11: Pld, 2xBst, 2xBrd
In hall in front of room by G11: Smn, Drk
In Room by H11: Blm, Rdm, Rng, Drk, Nin, Sam, Mnk
In hall in front of room by H11: War, 2xThf, 2xRng
I'm not sure about which ones were in parties with others, some of the ones roaming around the halls looks like they are singles. There was definitely 2 parites in the connecting hall (between south and north).
Another thing to watch out for is that there is a 1-way "drop" in the hallway between the room by G6 and F6. i.e. you can travel from G6 to F6, but not the other way around. You will need to run through the maze to get around.
Hope this helps people who are trying to farm Subligar...
Sacrarium is a capped 50 area with quite a few mobs
Enemy List ========== Fomors (all jobs) - Fomor family Blubber Eyes - Hecteye family Lich - Skeleton family Uttuku - Ghost family Steogtar - Minotar family (Another Steogtar mob, but forgot name ><) - Minotar Family Mummy - Skeleton family Azren Kuba - Skeleton family Azren Kugusa - Skeleton family Kermet - Corse family Old Professor Mariselle - Skeleton family Mariselle's Pupil - Skeleton family
ok i can confirm that the JSE subligars that you need for jse body pieces are dropped here. Someone had also said they had a fairly easy time with the mobs here in a level 69 party, so it could be hard pre 60. All you have to do is kill mobs here and then get your subligar.
Weird, the Instruction Manual with COP states this is connected to the Aqueducts.... Wonder what this area is........anyone acidentally stumbled upon it? or is it locked out like 60% of the other areas that we can't access yet.
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."
Gonna go back to finish the mission in a few days. With zero hate, it should be significantly less annoying. :)
BRD75 BST75
1.Before, it was just two stego (true-sight) guarding one branch of the entrance to the maze part.
Now, one appears at the south fork, near the Gazer and bats..
2. There are now Teratotaur (harder version of above mob) wandering about in and after the maze. Saw one lurking in the maze, and one at each of the junctions where the fomors are.
Guess SE can't let us have freebie exp scrolls so easy (i'm referrrrring to the quest "Secrets of Oven Lost", which is repeatable once every week, after monday midnight japan standard time)
(o.O) |......a bunny out there that can......|
(> <) |.................kick yer arse!.................|
There are two entrances to the maze area. One from the North and one from the West. As it turns out the North entrance is guarded by (at least) a Steg. However, depending on the day, the North entrance can lead to a dead end. So, if you don't want to fight the Steg, you can wait a game day and get to the 2nd map via the West entrance to the maze.
On Lightsday, Iceday, Watersday, and Fireday, the West entrance leads to a dead end and you have to enter through the North entrance.
On Darksday, Earthday, Windsday, and Thundersday, the North entrance leads to a dead end and you have to enter through the West entrance.
So, if you go on the 2nd set of days, you can avoid fighting the Stegs and just sneak your way to the 2nd map.
Lightsday and Watersday are the same.
Darksday and Windsday are the same.
Iceday and Fireday are the same.
Earthday and Thundersday are the same.
Diagrams of the Mazes can be found on the Kool-aid site.
Edited, Sat Apr 2 04:33:38 2005
Profile for xp Parties
In Room by F6: 2xDrg, 2xSam, 2xRng
In hall in front of Room by F6: Nin, Bst
In Room by G6: 2xRng, 2xThf, 2xWar
In hall in front of Room by G6: Rng, Drk
In Room by H6: 2xSmn, 2xMnk, 2xBlm
In hall in front of room by H6: Pld, Rng, Brd, Blm
In the connecting hallway between the South rooms and the North rooms: Drk & Rdm; Brd, Drk, & Blm; Drg & War; Rng & Sam
In Room by F11: 2xNin, 2xRdm, 2xDrk
In hall in front of room by F11: Rdm, Drk, Mnk
In Room by G11: Pld, 2xBst, 2xBrd
In hall in front of room by G11: Smn, Drk
In Room by H11: Blm, Rdm, Rng, Drk, Nin, Sam, Mnk
In hall in front of room by H11: War, 2xThf, 2xRng
I'm not sure about which ones were in parties with others, some of the ones roaming around the halls looks like they are singles. There was definitely 2 parites in the connecting hall (between south and north).
Another thing to watch out for is that there is a 1-way "drop" in the hallway between the room by G6 and F6. i.e. you can travel from G6 to F6, but not the other way around. You will need to run through the maze to get around.
Hope this helps people who are trying to farm Subligar...
Edited, Thu Jun 9 15:27:14 2005
Profile for xp Parties
Enemy List
==========
Fomors (all jobs) - Fomor family
Blubber Eyes - Hecteye family
Lich - Skeleton family
Uttuku - Ghost family
Steogtar - Minotar family
(Another Steogtar mob, but forgot name ><) - Minotar Family
Mummy - Skeleton family
Azren Kuba - Skeleton family
Azren Kugusa - Skeleton family
Kermet - Corse family
Old Professor Mariselle - Skeleton family
Mariselle's Pupil - Skeleton family
Picture of Kermet
http://img149.exs.cx/img149/9016/cor041225024016a4hz.jpg
Source: KI for the info about Mariselle and Mariselle's Pupil mobs
http://corrderio.livejournal.com
75 WAR|75 PLD|75 BLU|75 COR
Mariselle's Pupil - Skeleton family
These mobs are ghosts.
Mariselle's Pupil - Skeleton family
They're ghosts.
Lordwafik - Asura server
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Profile for xp Parties
(G-4) of Misareaux Coast
An iron door stands at the entrance and is locked.
Treasure Hunter
This area should be classified as a Dungeon, not Outdoor. This is where you go for Chapter 4-3.
Wonder what this area is........anyone acidentally stumbled upon it? or is it locked out like 60% of the other areas that we can't access yet.
What? It was? There's intelligent life there after all!
~Shadow Lord
<Warrior lvl 31 / Thief lvl 12> ;.; im inbetween subs
http://ffxi.allakhazam.com/profile.xml?51442
<Red Mage lvl 12> almost forgotton but not realy
http://ffxi.allakhazam.com/profile.xml?51452
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