Well, there is a portal (name escapes me) that you can go through after completing the Promyvions to get to this region. One of them is indeed near Delkfutt's Tower, near the Behemoth's Dominion side, and the other is near Selbina in Valkurm Dunes.
As a side note, the portal won't lead directly to the town. Instead, the one from Qufim leads to Misareaux Coast and the one in Valkurm leads to Lufaise Meadows. From there it is a fairly short walk to the Safehold.
I just got here last night. Very cool indeed. It was almost as exciting as the first day I played FFXI. Although the vortex to the dunes was easy to find, I read there was one in quifim too. Does anyone know where it is and if so, can you post it?
Thanks in advance.
----------------------------
"It's not that we were chosen, but who chose us, and why?"
the swirling vortex in Qufim is in the cave on the way to behemeth's dominion, just stay to the left wall once entering cave and you will come to it. The vortex also takes you to Misereaux coast and the zone to Tavnavian is to the SE
----------------------------
"All the safety equipment in the world can't protect you from being stupid"
I have tried every single Promyvion out there, the only one where I actually got to the spire was Mea, but we all died fighting the notorious monster. On the other two Promyvions I only got as far as half way through the third level. Can anybody please give some advice? I'm so ready to go to Tavnazia, see the abstract monsters... new music... less crowdedness.. anyways please help, thank you.
CartoonColin@aol.com
----------------------------
S i l u s o f K u j a t a - - - - W i n d u r s t - - - - E l v a a n - - - - R e d M a g e - - - -
"When the Red Mage was first bred, the sword was forged as a twin brother." --Silus Windstorm, 976 Crystal Era
There are Promyvion strategies all over the web. However, there is a reason these areas are less crouded. The Promyvions aren't incredibly easy as you've found out.
The boss can be difficult, and I won't go over the strategies right now. But getting to the tower is simple as long as you kill every mob that looks like it could aggro. Staying together is really the key here. If the group doesn't get seperated, then getting to the spire usually works. The only case where I have failed a Promyvion on the way to the spire was when the group accidentally split and got aggro on each direction. Not a fun day. ><;
Oh yeah, also watch out for the NM on the third floor. That can spell disaster. Just wait for it to move and you should be okay if it is in your way. Unlike most NMs, these are killed once in a blue moon. They will be up and running 95% of the time.
Edit: Just remembered. I also died once when my group's summoner went AFK on the second floor near one of the monsters exclusive to that Promyvion. We made it out... with two people dead. Due to the fact the deaths were of the WHM and tank, the group still remaining on that floor died when the monster re-popped. Couldn't forget that time. ><;
As one last tip, make sure to clear the mobs near a receptile. A mage dying because they were hit by the knockback attack into a group of mobs is not good. Even if the mages need to stand in the range of the special so that they are only knocked back to the edge, the extra bit of damage is okay to avoid aggro. Thankfully some of the receptiles will have a platform made for mages to stand at.
I have easily made it to every boss spire without having to do much, if any killing aside from the Recepticles and their spawns. All you have to do is have a rng spot the recptacles and run there keeping out of sight range. All the mobs are sight aggro(speculation) so just don't go in front of them. If you do link one or 2 just run to a safe area and kill them or run as far from the group of mobs and die then get raised. Also several groups can go into the promy together and help each other to the spire it is only then when you must have 6 ppl max to enter the ENM and final boss battles.
----------------------------
Remember you are a unique and beautiful snowflake.....just like everybody else.
Look at the last thread at the bottom of this page... it talks about how you have to beat Promy Dem, Holla, and Mea first. Then use the Swirling Vortex in Valkurm Dunes to get there.
Here is a link to a utility and instructions to convert from .BGW to .WAV files or back. This would also let you replace the FFXI music files with your own Wave files.
The music for this place is music245.bgw, for those who were wondering. Can confirm this now that I have access here. ^^ The music for Lufaise Meadows (and possibly Misareaux Coast; haven't been there yet) is music230.bgw.
I haven't been here yet, but if the music for this area is what I'm guessing it is (music229.bgw), then it's this awesome kind of old skool FF town music that's absolutely beautiful.
I remember reading somewhere that FFXI actually won an award for best music in a MMORPG or something like that. Has anyone else heard something similar?
well the music was composed by Nobuo, so i dont see any reason any other MMO would win, although i havent really listened to any of it, i usually have windows media in the background, then turn off ff11's music, however the selbina theme is really awesome
Actually Uematsu composed 11 of the tracks appearing on the FFXI OST. "Ronfaure" being one of them, was played at Dear Friends.
The whole of FFXI music is a collabrative effort between Nobou Uematsu, Naoshi Mizuta, and Kumi Tanioka thus far. Of the three, Mizuta has the most works on the soundtracks, composing a 28 of the 51 tracks appearing on the Final Fantasy XI 2 disk OST. On top of that, Mizuta composed nearly the entirety of the Rise of Zilart OST(Uematsu did "Dash de Chocobo").
One the overall I would say that Final Fantasy XI's music is pretty tame. It isn't great, it isn't awful. I will say that some of Mizuta's work I find terrible, such as Kahzam and Yutunga Jungle. At the same time I find some of his work fantastic, like Sanctuary of Zi'tah, Rolenberry Fields, and Fighters of the Crystal.
Some of the music seems to be unmistakenly Uematsu. I don't want to venture any guesses as to which ones, though. You wouldn't happen to have a list, would you?
He is only credited with the musical score heard in the opening CG movie. His name doesn't appear as being credited with any of the in-game music, at least not in the FFXI manual. Naoshi Mizuta is the only name credited there. There are no credits in the Chains of Promathia manual, so I don't know about the music for those areas.
However, I believe Uematsu is in charge of SE's entire music department, so he has a hand in all music in every SE game these days. I remember Chrono Trigger's music was credited to Yasunori Mitsuda (my 2nd favorite video game composer behind Uematsu), but Nobuo composed several songs for that game as well. As an aside, does anyone else think the Heaven's Tower music sounds a bit too much like Schala's Theme from Chrono Trigger? ^_^
I have to presume that most of this music is BGM for cutscenes. I can't place most of it, but I can confirm I have heard both Anxiety and Despair during mission cutscenes. I think Recollection may have been during a mission, or the Beastmaster flag quest.
Here are the remaining tracks by composer, for anyone interested:
Naoshi Mizuta
Final Fantasy XI OST
Vana'diel March The Kingdom of San D'Oria Battle Theme Chateau d'Oraguille Battalia Downs Rolanberry Fields The Federation of Windurst Heavens Tower Sarutaburuta Battle in the Dungeon Saramugue Champaign Mhaura Buccaneers Voyager Selbina Hume Male Elvaan Male Tarutaru Male Galka The Grand Duchy of Jeuno Battle in Dungeon #2 Blackout Mog House Hopelessness Tough Battle Xarcabard Castle Zvahl Vana'diel March #2
Vision of Jiraat OST
Kazham Yutunga Jungle Battle Theme #3 Rabao Altepa Desert Battle in Dungeon #3 Grav'iton Norg Tough Battle #2 The Sanctuary of Zi'Tah Ro'Maeve Hall of the Gods Fighters of the Crystal Tu'lia Ve'Lugannon Palace <Omitted Title for potential spoilers> Belief End Theme
Kumi Tanioka
Final Fantasy XI OST
The Republic of Bastok Gustaberg Metalworks Regeneracy Hume Female Elvaan Female Tarutaru Female Mithra Ru'Lude Gardens Fury Shadow Lord Awakening
Vision of Jiraat OST
none
Hope you find this helpful, and please, if I have made any mistakes post them and I will correct it. Also I apoligize, I will try and get some info for Chains of Promathia.
Would it be possibble to copy the music files and send them to someone? cuz i play on the ps2 but i rather have the music playing on my PC,its much clearer and louder than my crapy TV
Unless I'm hearing things, I believe music229.bgw is the music for the Manaclipper. I'll go out on a limb ans say the music for this area is music241.bgw. (Though I've never been here at all so I'm probably dead wrong. ^^;)
Yeah, you're right. music229.bgw can also be heard while riding the barge in Phanuet Channel. I've never been to TS either, so I don't know for sure what music is used here either.
There used to be a plugin for winamp that allowed you to listen to .bgw files, but the only place I knew of where that plugin was available is now defunct. T_T
Go to the bottom floor using the ramp down on floor1. There you will have the Sea Lions Den and the Aquaducts. Talk to the NPC's there and after a cutscene you are allowed to enter. Lvl cap 40 and most things are DC-IT.
There are also evil Tarutaru SMN's in there that will kill you, lol.
I still haven't figured this one out yet. It's a quest from an NPC starting with a P - he is married to a female elf who seems rather angry.
He tells you that his daughter was kidnapped by a huge monster near the Blueblade area of the meadows. After talking to him and his wife, alternting between the two - get a cutscene everytime, you are asked to find clues as to the whereabouts of his daughter. I checked the blueblade area but there is no ??? or something similar so my guess is that I need to talk to a few other NPC's and gather more clues before I set out and "maybe" kill another NM :/
You can get this from the NPC byt he Altar on floor 1 of the Tavnazian Safehold.
Talk to him and he will ask you if you'd like to become a Tavnazian Knight. Of course you say yes, but oh wait, you suck. You you can join the other leage of people, which is like a squire ^^
He tells you to go out and survey the area in the Southern part of the meadows. Leave Tavnazian Safehold and check the map, it's located East. Head there and locate the large wooder lookout point.
When you go into the lookout point you'll find a ???.
If you click this it will say that nothing seems to be out of the ordinary.....oh wait! You sense a murderous presence!!!
Yeah, a notorious monster will pop at the bottom of the steps.
If you are a high level plater (55+) you can take him head on no problem.
If you're a 42 RDM/BLM like me you will die, lol. Besides that, if you are my level or below you will get agroed by EP, so you need to sneak/invis to the tower. Sneak will wear off when you hit the ??? and it will not stay on if you recast it. So be smart, check the area and make sure eveything is far away from the lookout point. Then buff up, rest, hit the ??? and immediately run down and to the right of the lookoutpoint, there is a ledge with no mobs near it.
You can fight him there without agro from other mobs.
The NM is a Ranger Type Orc and is hella tough for my level. I died 3x as a RDM/BLM so I came back as a RDM/NIN hoping Utsusemi would take some of those arrows that hit me for 68 DMG< lol.
He will stay at a distance if you ran away from him and use ranged. Utsusemi will not last very long as he is quick. Para slow and gravity are your friends. Also, phlanx and stoneskin help a little although stoneskin will be gone in a couple minutes. So switching between stoneskin and utsusemi helps a lot.
The only thing that saved me was Convert, X-potion, chainspell, Pro-Ether, nuke nuke nuke.
Once he is down to 1/4HP he will get close and use a Ranged Attack followed by a Melee attack :/ Bind if you can to keep him at bay.
Lol, i killed that thing as sam/rdm lvl 51. I planned to use 2h on it but was so weak that i didnt even need it. I defeated it and still had half my hp left without use a single cure.
First of all you'll need to get to Tavnazian Safehold. It's located SW of the Vortex...there's a wooden outloot point close by.
When you get there, look for an NPC named Elysa or something like that. She lost a hairpin and wants you to find it.
Now go to the inner part on floor 1, where the big clircle and altar can be found. Look closely at the INSIDE part of this large circle as there is a ramp up and down. Take the ramp up and continue to head to the top.
You'll find a ??? there. Click it to receive the hairpin. Now go back to the NPC on floor 1 and talk to her again.
After a few cutscenes you'll be rewarded with a map of Tavnazian Safehold and the surrounding areas.
I've posted how I got to Tavnazian Safehold from the Valkurm swirling vortex in the Lufaise Meadows page in case anyone needs to find the safehold. ^_^
---------------------------------------------------------- Everyone repeat after me:
'Everyone is entitled to their own opinions and choices, and I won't try to impose what I think on them.' ----------------------------------------------------------
you do have to beat all 3 crags to get here. there is no zone enterance, you must teleport here through either a swirling vortex, or through a broken telepoint after all 3 crags have been completed. neither if these will port you untill all 3 crags have been cleared a whm and smn in our dem Pt had already completed the other 2 crags, and were warped to the medows is this region when they touched the broken crystal after we won. and FYI, CoP mision 3 "below the arks" is needed to fight in the crags. so zoneing in would give you CoP missin 4, not 2.
"below the arks" is CoP mission 2-1, CoP missions are in chapters like rank missions, below the arks is chapter 2 and mission 2-1, 2-2 is "mothercrystals"
once you talk to the correct people in the safehold, you will be given CoP mission 3-1, i forget the name but its a 40 capped venture into the aquaducts to kil a minotar
An auction house and delivery NPC appears in Tavnazian Safehold upon accepting Promathia Mission 4. Still no info on how to access the boat in Sealion's Den.
yarr i just completed chapter 3 tonight defeating diablos in a bcnm and once you start chapter4 the storage guys in blue turn into jeuno ah only with no lag yay^^
Finished the third Prom last night, this place is neat ^^
Zoning into this place starts Promathia Mission 2, and gives you the title "Dead Body". I'm trying to decide whether or not I like that more than "Follower of the Ancient Flame" (Promyvion completion) :)
The map comes from a quest given to you by Elysia in one of the tunnels close to the bridge on the 'ground' level. It's wonderfully easy to complete, just involves finding a ??? and an npc inside the Safehold.
Ahhhhh fooey! I hope ppl start to use wisdom with others so more ppl can beat the emptiness areas. I hear the BCNM can be a pain but I wouldn't pt with ppl who shout orders, the purpose IS TO HAVE FUN! I WANNA GO THERE THO! oh well might as well get some level 30 equipment! YAY!
That quest for the memories and anima should be updated cuz I wanna know how to get to this area! I don't think you have to necessarily beat all of the Promiyvion. I think only you have to beat 1 but still its too early to say on how to get to this area. My guess is it has something to do with that amulet that boy gave you.
I've heard that you have to beat all the emptiness areas. All the Promivyon's and then the vortex places in order to gain access to this area and the rest of the Tasvanian crap...kinda like a low lvl sky pass
There is a "Swirling Vortex" in Valkurm Dunes, at the cave in siren sands. I am told this will take you there. Also I've heard there is one in quifim, but im not sure if it will take you to the same place.
Yes. There is a "Swirling Vortex" in Valkurm Dunes in a cave at Siren Beach. The vortex did not activate for me, but I saw two other players use it. Both players only spoke Japanese so I could not obtain any information from them.
Zoning into this place starts Promathia Mission 2, and gives you the title "Dead Body". I'm trying to decide whether or not I like that more than "Follower of the Ancient Flame" (Promyvion completion) :)
The map comes from a quest given to you by Elysia in one of the tunnels close to the bridge on the 'ground' level. It's wonderfully easy to complete, just involves finding a ??? and an npc inside the Safehold."
As a side note, the portal won't lead directly to the town. Instead, the one from Qufim leads to Misareaux Coast and the one in Valkurm leads to Lufaise Meadows. From there it is a fairly short walk to the Safehold.
Thanks in advance.
CartoonColin@aol.com
- - W i n d u r s t - -
- - E l v a a n - - - - R e d M a g e - - - -
"When the Red Mage was first bred, the sword was forged as a twin brother." --Silus Windstorm, 976 Crystal Era
The boss can be difficult, and I won't go over the strategies right now. But getting to the tower is simple as long as you kill every mob that looks like it could aggro. Staying together is really the key here. If the group doesn't get seperated, then getting to the spire usually works. The only case where I have failed a Promyvion on the way to the spire was when the group accidentally split and got aggro on each direction. Not a fun day. ><;
Oh yeah, also watch out for the NM on the third floor. That can spell disaster. Just wait for it to move and you should be okay if it is in your way. Unlike most NMs, these are killed once in a blue moon. They will be up and running 95% of the time.
Edit: Just remembered. I also died once when my group's summoner went AFK on the second floor near one of the monsters exclusive to that Promyvion. We made it out... with two people dead. Due to the fact the deaths were of the WHM and tank, the group still remaining on that floor died when the monster re-popped. Couldn't forget that time. ><;
As one last tip, make sure to clear the mobs near a receptile. A mage dying because they were hit by the knockback attack into a group of mobs is not good. Even if the mages need to stand in the range of the special so that they are only knocked back to the edge, the extra bit of damage is okay to avoid aggro. Thankfully some of the receptiles will have a platform made for mages to stand at.
Edited, Tue Aug 2 19:31:50 2005
Bastok Rank 10, CoP-Complete, Kujata
75Whm/71Nin/41Smn/37Blm/37War/25Pld/24Rng/21Bst/19Brd/15Thf
http://ffxi.allakhazam.com/profile.xml?42661
Sandy Rank 6
Job: 68NIN/WAR
Server: Fairy
SWG
Dainslaif, dem were the days.
WoW
ThunderHorn 43 HUMAN WAR / 14 orc hunter <3ing echyakee(sp?) :P
WHM75, BLU75, WAR75
Unique quests completed: 434
Rank 10 All Nations
Zilart/CoP/ToAU Complete
First Lieutenant (38/50 to Captain)
Maps obtained: 79/79
This would also let you replace the FFXI music files with your own Wave files.
http://ffxi.ogaming.com/data/1967~ChangeMusic.php
---------------------------
Stinkyfeet - WHM/BLM Titan Server
WHM75, BLU75, WAR75
Unique quests completed: 434
Rank 10 All Nations
Zilart/CoP/ToAU Complete
First Lieutenant (38/50 to Captain)
Maps obtained: 79/79
I remember reading somewhere that FFXI actually won an award for best music in a MMORPG or something like that. Has anyone else heard something similar?
{/cry} wish he had
that concert was the best
The whole of FFXI music is a collabrative effort between Nobou Uematsu, Naoshi Mizuta, and Kumi Tanioka thus far. Of the three, Mizuta has the most works on the soundtracks, composing a 28 of the 51 tracks appearing on the Final Fantasy XI 2 disk OST. On top of that, Mizuta composed nearly the entirety of the Rise of Zilart OST(Uematsu did "Dash de Chocobo").
One the overall I would say that Final Fantasy XI's music is pretty tame. It isn't great, it isn't awful. I will say that some of Mizuta's work I find terrible, such as Kahzam and Yutunga Jungle. At the same time I find some of his work fantastic, like Sanctuary of Zi'tah, Rolenberry Fields, and Fighters of the Crystal.
Edited, Wed Dec 1 04:15:51 2004
Send me a tell if I can help you with anything.
He is only credited with the musical score heard in the opening CG movie. His name doesn't appear as being credited with any of the in-game music, at least not in the FFXI manual. Naoshi Mizuta is the only name credited there. There are no credits in the Chains of Promathia manual, so I don't know about the music for those areas.
However, I believe Uematsu is in charge of SE's entire music department, so he has a hand in all music in every SE game these days. I remember Chrono Trigger's music was credited to Yasunori Mitsuda (my 2nd favorite video game composer behind Uematsu), but Nobuo composed several songs for that game as well. As an aside, does anyone else think the Heaven's Tower music sounds a bit too much like Schala's Theme from Chrono Trigger? ^_^
Final Fantasy XI OST
Opening Theme
Prelude
Ronfaure
Airship
Recollection
Anxiety
Battle Theme #2
Sorrow
Sometime Somewhere
Despair
Repression
Vision of Jiraat OST
"Dash de Chocobo"
I have to presume that most of this music is BGM for cutscenes. I can't place most of it, but I can confirm I have heard both Anxiety and Despair during mission cutscenes. I think Recollection may have been during a mission, or the Beastmaster flag quest.
Here are the remaining tracks by composer, for anyone interested:
Naoshi Mizuta
Final Fantasy XI OST
Vana'diel March
The Kingdom of San D'Oria
Battle Theme
Chateau d'Oraguille
Battalia Downs
Rolanberry Fields
The Federation of Windurst
Heavens Tower
Sarutaburuta
Battle in the Dungeon
Saramugue Champaign
Mhaura
Buccaneers
Voyager
Selbina
Hume Male
Elvaan Male
Tarutaru Male
Galka
The Grand Duchy of Jeuno
Battle in Dungeon #2
Blackout
Mog House
Hopelessness
Tough Battle
Xarcabard
Castle Zvahl
Vana'diel March #2
Vision of Jiraat OST
Kazham
Yutunga Jungle
Battle Theme #3
Rabao
Altepa Desert
Battle in Dungeon #3
Grav'iton
Norg
Tough Battle #2
The Sanctuary of Zi'Tah
Ro'Maeve
Hall of the Gods
Fighters of the Crystal
Tu'lia
Ve'Lugannon Palace
<Omitted Title for potential spoilers>
Belief
End Theme
Kumi Tanioka
Final Fantasy XI OST
The Republic of Bastok
Gustaberg
Metalworks
Regeneracy
Hume Female
Elvaan Female
Tarutaru Female
Mithra
Ru'Lude Gardens
Fury
Shadow Lord
Awakening
Vision of Jiraat OST
none
Hope you find this helpful, and please, if I have made any mistakes post them and I will correct it. Also I apoligize, I will try and get some info for Chains of Promathia.
Send me a tell if I can help you with anything.
http://ffxi.allakhazam.com/profile.xml?60326
http://img.photobucket.com/albums/v412/Allythecat/Hakai.jpg
Rate up. Thank you.
Naoshia Mizuta also composed 100% of the Chains of Promathia soundtrack.
Only use winamp and select that archive?
Thanks in advance
Sky: OK! PM 8-2
There are also evil Tarutaru SMN's in there that will kill you, lol.
Need an alliance of 12 for the mission.
He tells you that his daughter was kidnapped by a huge monster near the Blueblade area of the meadows. After talking to him and his wife, alternting between the two - get a cutscene everytime, you are asked to find clues as to the whereabouts of his daughter. I checked the blueblade area but there is no ??? or something similar so my guess is that I need to talk to a few other NPC's and gather more clues before I set out and "maybe" kill another NM :/
Edited, Sun Oct 17 18:16:39 2004
You can get this from the NPC byt he Altar on floor 1 of the Tavnazian Safehold.
Talk to him and he will ask you if you'd like to become a Tavnazian Knight. Of course you say yes, but oh wait, you suck. You you can join the other leage of people, which is like a squire ^^
He tells you to go out and survey the area in the Southern part of the meadows. Leave Tavnazian Safehold and check the map, it's located East. Head there and locate the large wooder lookout point.
When you go into the lookout point you'll find a ???.
If you click this it will say that nothing seems to be out of the ordinary.....oh wait! You sense a murderous presence!!!
Yeah, a notorious monster will pop at the bottom of the steps.
If you are a high level plater (55+) you can take him head on no problem.
If you're a 42 RDM/BLM like me you will die, lol.
Besides that, if you are my level or below you will get agroed by EP, so you need to sneak/invis to the tower. Sneak will wear off when you hit the ??? and it will not stay on if you recast it. So be smart, check the area and make sure eveything is far away from the lookout point. Then buff up, rest, hit the ??? and immediately run down and to the right of the lookoutpoint, there is a ledge with no mobs near it.
You can fight him there without agro from other mobs.
The NM is a Ranger Type Orc and is hella tough for my level. I died 3x as a RDM/BLM so I came back as a RDM/NIN hoping Utsusemi would take some of those arrows that hit me for 68 DMG< lol.
He will stay at a distance if you ran away from him and use ranged. Utsusemi will not last very long as he is quick. Para slow and gravity are your friends. Also, phlanx and stoneskin help a little although stoneskin will be gone in a couple minutes. So switching between stoneskin and utsusemi helps a lot.
The only thing that saved me was Convert, X-potion, chainspell, Pro-Ether, nuke nuke nuke.
Once he is down to 1/4HP he will get close and use a Ranged Attack followed by a Melee attack :/
Bind if you can to keep him at bay.
It was like a 12 min fight but it was fun :)
Edited, Sun Oct 17 18:12:56 2004
WAR40/RDM25/MNK10/SAM51/DRK40/THF28/NIN20/RNG38
_________________________________________________
________________________________| | | | | | | | |
________________________________|_|______________
When you get there, look for an NPC named Elysa or something like that. She lost a hairpin and wants you to find it.
Now go to the inner part on floor 1, where the big clircle and altar can be found. Look closely at the INSIDE part of this large circle as there is a ramp up and down. Take the ramp up and continue to head to the top.
You'll find a ??? there. Click it to receive the hairpin. Now go back to the NPC on floor 1 and talk to her again.
After a few cutscenes you'll be rewarded with a map of Tavnazian Safehold and the surrounding areas.
http://ffxi.allakhazam.com/db/areas.html?farea=142
Edited, Tue Oct 5 14:50:13 2004
Edited, Mon Oct 4 01:30:28 2004
----------------------------------------------------------
Everyone repeat after me:
'Everyone is entitled to their own opinions and choices, and I won't try to impose what I think on them.'
----------------------------------------------------------
Lookie, me in Al'Taieu! - http://www.tomodachi-ls.com/forums/index.php?showtopic=353
a whm and smn in our dem Pt had already completed the other 2 crags, and were warped to the medows is this region when they touched the broken crystal after we won.
and FYI, CoP mision 3 "below the arks" is needed to fight in the crags. so zoneing in would give you CoP missin 4, not 2.
75 rng, 75nin @ 55 merrits spent
http://ffxi.allakhazam.com/profile.xml?44050
once you talk to the correct people in the safehold, you will be given CoP mission 3-1, i forget the name but its a 40 capped venture into the aquaducts to kil a minotar
75 rng, 75nin @ 55 merrits spent
http://ffxi.allakhazam.com/profile.xml?44050
An auction house and delivery NPC appears in Tavnazian Safehold upon accepting Promathia Mission 4. Still no info on how to access the boat in Sealion's Den.
- WHM75 - ThoseGuys LS -
Wood 100 +3
Cloth 60 - Gold 60 - Bone 60+1
Alchemy 60 - Cooking 60
Smithing 60 - Leather 60
Chocobo Digging Lvl 10
Hint: DMG, DMG, DMG! We had two rangers, a pally, bard, whm and blm.
Ambival 60 epic cleric (retired)
Gemini 50 Albion cleric (retired)
Zoning into this place starts Promathia Mission 2, and gives you the title "Dead Body". I'm trying to decide whether or not I like that more than "Follower of the Ancient Flame" (Promyvion completion) :)
The map comes from a quest given to you by Elysia in one of the tunnels close to the bridge on the 'ground' level. It's wonderfully easy to complete, just involves finding a ??? and an npc inside the Safehold.
After you leave Tavnazia, you can return via the vortices found in Valkum and Qufim.
Race: Hume
Jobs:PLD62/WAR37/WHM26/THF10/BLM10/RDM5/MNK3/RNG5
/SAM3/BST10/NIN10/SNM1
Server: Shiva
Linkshell: RoninWarriors
Semi-Retired, but still keep up with all missions every update.
Garuda Server 2003-2007
Edited, Fri Sep 24 20:40:05 2004
Alexander Server
Bolrog
SAM75/WAR37/THF37/RNG69/NIN37, Siren
/WAR: http://ffxi.allakhazam.com/profile.xml?39885
/THF: http://ffxi.allakhazam.com/profile.xml?106917
http://ffxi.allakhazam.com/db/areas.html?farea=159
Edited, Tue Sep 28 18:38:42 2004
Alexander Server
Neat By: Achaius Scholar
"Finished the third Prom last night, this place is neat ^^
Zoning into this place starts Promathia Mission 2, and gives you the title "Dead Body". I'm trying to decide whether or not I like that more than "Follower of the Ancient Flame" (Promyvion completion) :)
The map comes from a quest given to you by Elysia in one of the tunnels close to the bridge on the 'ground' level. It's wonderfully easy to complete, just involves finding a ??? and an npc inside the Safehold."
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