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Tahrongi Canyon  

Type: Outdoor
Region: Kolshushu
Min Level: 10
Max Level: 20
Connected Areas:Buburimu Peninsula
East Sarutabaruta
Hall of Transference
Maze of Shakhrami
Meriphataud Mountains
Quests for Tahrongi Canyon
Mobs found in Tahrongi Canyon
Items found in Tahrongi Canyon

Overview
Zone TypeOutdoor
RegionKolshushu
ExpansionOriginal
Level Range10 to 20
Entry RequirementNone
Escapeno escape
ActivitiesFoV, Digging, Excavation
Weather
Fellowship NPCYes
ChocoboYes
Final Fantasy XI
Wikibase™
Areas

Description

The twisting canyons of the Tahrongi were carved out of the surrounding mountains thousands of years ago when powerful rivers ran through the region. While this spectacle of nature awes all who pass through, the danger that lurks within its walls should not be underestimated.

Long ago, new adventurers in Vana'diel raced through Tahrongi Canyon on their way to battle in the Maze of Shakhrami. Nowadays, veterans teleport to the Crag of Mea on their way to The Sanctuary of Zi'tah. The Canyon remains the primary path for young Windurstians en route to Jeuno.

The occasional crawler can be found on the craggy, rocky terrain, which stands in unearthly contrast to the lush grasslands of Sarutabaruta.

Points of Interest

  • Inexperienced adventurers are safe in the zone's narrow southern corridors, but more powerful monsters lurk where the corridors spill out into the wide expanse of the canyon.
  • Adventurers heading through the zone for the first time should get a teleport crystal from the Crag of Mea.
  • The Crag of Mea also serves as a gateway to Ru'Aun Gardens and Al'Taieu.
  • Mining is possible on the large piles of bones scattered throughout the zone.
  • Adventurers looking for a quick way home from Tahrongi Canyon can quickly reach the outpost warp NPC in the adjacent Buburimu Peninsula.

Maps

The Map of the Windurst area, which includes Tahrongi Canyon, can be obtained from several merchants for about 200 gil.

Excavation

Chocobo Digging

Screenshots from Tahrongi Canyon:

This page last modified 2009-12-02 23:15:50.

Updated: Tue Aug 25 22:33:15 2009

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Post Comment
Maze of Shakhrami
# Jul 18 2006 at 3:39 AM Rating: Decent
5 posts
can anyone tell me Loc of the entrance to Maze of Shakhrami please. any area any loc greatly apprechiated.
Maze of Shakhrami
# Apr 20 2007 at 7:54 PM Rating: Decent
2 posts
K-5
??? at crag
# Jul 12 2006 at 9:52 AM Rating: Decent
14 posts
I checked it earlier, and it said that I heard the voice "deep underground". Apparently the closer you hear the voice, the closer he is to popping. Info on the ****** is here: http://ffxi.allakhazam.com/db/bestiary.html?fmob=1808
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tele Holla?
# Jun 08 2006 at 12:46 PM Rating: Decent
3 posts
RE: tele Holla?
# Jun 08 2006 at 12:47 PM Rating: Decent
3 posts
well ive seen this ??? and i never figures it out but im willing to try with a lvl 30war/15thf
with great sword
"???" crag of mea
# May 30 2006 at 2:54 PM Rating: Decent
2 posts
I went by the crag of mea the other day and on the ground there was a "???". When I clicked on it it said "give me everything in your bag. you hear a voice coming from somewhere near the ground" can anyone tell me what this is and what I have to do because I really don't want to give everything away lol.
"???" crag of mea
# Aug 27 2007 at 3:31 PM Rating: Decent
1 post
you trade items to it and a nm gob will pop then he will drop a special beastcoin
maze os shakhrami
# Mar 11 2006 at 1:36 PM Rating: Decent
13 posts
what pos is it at?
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RE: maze os shakhrami
# Mar 11 2006 at 1:53 PM Rating: Good
*
106 posts
if you look at the info above
Quote:
The Maze zone-in is at K-5
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Luck Rune
# Aug 27 2005 at 10:27 AM Rating: Decent
9 posts
A friend of mine was in the canyon and sumbled upon something called the luck rune. Can anyone tell me what this is or what you do when you find it?
RE: Luck Rune at G-10 in the Canyon...
# Sep 23 2005 at 2:41 PM Rating: Decent
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569 posts
Ok one day as BST I was here Luck Rune at H-10 and targeted this, I have no idea what this is for or quest or mission. I tried to trade it a 4-leaf but nope since it was luck related. Does anyone know what this is for?
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luck rune
# Aug 04 2005 at 3:10 PM Rating: Decent
47 posts
found this at about G/H-10, no idea what it does, says "you find nothing out of the ordinary" apparently there is one in pashow too, any info please?
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??? at J-10
# Jul 26 2005 at 6:56 PM Rating: Decent
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Me and a friend were hunting the newer NM's last night, found a bunch from the Mystery Tour website. According to that, you trade a distilled water to it and it spawns Yara Ma Yha Who. Tried trading, but it just said that the plant has enough water already. Dunno if you have to do any prerequisites for it, but the NM drops a Fasting Ring (Lv. 15 All jobs HP-20 MP+10 STR+1) Any word on how to spawn this would be appreciated, as this ring would be great for farming w/ my other character.
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RE: ??? at J-10
# Nov 21 2005 at 10:32 AM Rating: Decent
34 posts
The Yara Ma Yha Who can only be spawned every 20 ingame hours.
So if anyone else trade the water before and 20 ingame hours didn't pass by, you can't trade the water.
New ???
# Jul 22 2005 at 9:55 PM Rating: Decent
Scholar
44 posts
Um... I was recently passing through the path towards the south end of the canyon, and i ran into a ??? that wasn't there before... Around J-10. When I go to examine it, it says there is a withered plant, or something like that. It responds (in a way) when I trade items - it says "nothing happens." This leads me to believe a monster would spawn there when a certain item is traded to the ???... So, anybody know anything?

EDIT:
I tried trading it distilled water, and it spawned a NM called "Yara Ma Yha Hoo," sapling type, which dropped vegetable seeds and an item called Fasting Ring. The stats are as follows: HP-20 MP+10 STR+1 lv15 all jobs, rare/ex.

Edited, Fri Jul 22 23:36:22 2005
Weather
# Mar 10 2005 at 12:00 PM Rating: Good
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51 posts
Anyone else notice that there are no more windy days in Tahrongi? Only dusty days
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RE: Weather
# Aug 15 2005 at 4:54 PM Rating: Decent
Scholar
24 posts
Windy days do happen, they have always varied. Just yesterday i wen tin and farmed Eles and it was windy for a good 40 or so min. I got 7 eles before it ended and a total of 15 clusters. So yes windy days still do happen here.
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Wind Storms
# Mar 03 2005 at 10:18 PM Rating: Decent
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220 posts
Tahrongi has been my main farming area for a long time. Since the latest patch, I have noticed way way more Wind storms than before. Has anyone else noticed this, or am I just crazy?
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RE: Wind Storms
# Jun 04 2005 at 6:19 PM Rating: Decent
23 posts
I think your crazy! ;P just kiddin
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Dhamels
# Feb 25 2005 at 10:09 PM Rating: Decent
10 posts
Dhamels are soloable for thf as early as lvl 16 if you're careful. Only take on dc's and open the fight with sneak attack. On the rare occasion you get a mean dc don't be afraid to use your 2 hour. this is a good source of exp if you're having an off day in valkurm.
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help me please im desperate
# Jan 23 2005 at 2:33 PM Rating: Decent
7 posts
what level should i be before considering entering the Maze of Shakhrami i am now a level 13/14 rdm galka and desperate for exp (arent we all[Blue][/Blue]
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potter
help me please im desperate
# Apr 13 2005 at 9:52 PM Rating: Decent
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261 posts
Well, if you click on the Maze of Shakrami link in "Connected Areas" you'll see the suggested level range is 15-40.
____________________________
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RE: help me please im desperate
# Apr 21 2005 at 10:48 AM Rating: Good
Scholar
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634 posts
Why be both condescending _and_ wrong?

The levels 15-40 listed on the Maze of Shakrami main page is saying the mob levels that you will find there, not 'suggested' levels to go there.

Most good PTs can take mobs from 6-8 levels higher than they are - or even more if you have veteran players. This is not always true at real low levels (if none of you have subjob yet, etc) but is pretty true all the way to 75.

Many people go into the Maze for worms (Maze Makers) at 11 or 12 I believe - but if you do so, make sure that you have some ranged damage potential to reduce overall damage your PT takes. They cast spells but if most of the PT stays out of their range of direct attack you can do excellent chains.

Watch out for the Gobs wandering around here though - in fact you may want to bring along a higher leveled friend to kill any gobs that wander near your PT.

In response to OP - if you have problems getting a PT in the Maze (lots less people PT in there it seems these days) you may want to duo or trio your RDM (if 1 of you is tank it helps a lot) on Dhalmels in Tahrongi Canyon for a level or two (bring a few Echo Drops if you can afford it so you don't die if silenced by them) - then hit Korroloka Tunnel to do worms till you're ready for Qufim or your favorite spot for the 19-24 range. Most but not all players go to Elshimo (Kazham) for 24-30+.

Edited, Thu Apr 21 15:32:38 2005
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bone chip mining
# Jan 07 2005 at 5:47 PM Rating: Decent
7 posts
what area ist the giant skeleton found?
bone chip mining
# Jan 07 2005 at 5:47 PM Rating: Default
7 posts
what area ist the giant skeleton found?
bone chip mining
# Jan 07 2005 at 5:47 PM Rating: Default
7 posts
what area ist the giant skeleton found?
NM drop
# Nov 10 2004 at 4:03 AM Rating: Excellent
**
752 posts
Quote:
What this Nm Serpopard Ishtar drop? Nothing??


Crap neck piece worth 1K if you are luck to get the drop. No useful stats just 2 elements, I cant remember which two.
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hi
# Nov 04 2004 at 7:43 AM Rating: Decent
1 post
What this Nm Serpopard Ishtar drop? Nothing??
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YonYo
Tahrongi Cactus
# Oct 19 2004 at 12:30 AM Rating: Decent
46 posts
Okay I went to the spot where the T Cactus is, and clicked on it, it said it looked to have posionous buds...how am I supposed to get this Cactus, any suggestions?
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best to fight
# Aug 06 2004 at 4:08 PM Rating: Decent
28 posts
I'm trying to raise my WHM lvl and currently, I'm a lvl 11 WHM...what does everybody recommend I fight here?
RE: best to fight
# Feb 02 2005 at 1:43 AM Rating: Decent
Scholar
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158 posts
go to vulkarm dunes and join a party
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were is this
# Jul 25 2004 at 1:27 PM Rating: Default
25 posts
were do i get tahrongi canyon
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Bones
# Jul 22 2004 at 9:47 PM Rating: Decent
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They hang around bones *shivers*
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elementals
# Jul 06 2004 at 12:59 PM Rating: Decent
7 posts
they spawn around h-8 and h-9 a lot of the time, but they are heavily saught after, soyou need to be quik or have wide scan-i use my rng and widescan for elementals and canyon crawlers here-i can get 2-3 stacks of silk thread and 5-6 clusters in about 4-5 hours, depending on the weather
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Valkrum
# Jun 14 2004 at 7:58 PM Rating: Decent
it is to be said go to Valkrum Dunes at lvl 10!
RE: Valkrum
# Apr 21 2005 at 2:40 PM Rating: Good
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If you go to Valkurm Dunes at 10 I recommend coming in from the Konstacht Highlands (sp?) zone, and setting your HP at the NPC just after you zone in. This way if you die you will be really close to where your PT camp is likely to be (most PTs do 10-15 on lizards then goblins). At these levels it's generally easier (and nicer on your PT members) if you just hit the HP after death instead of waiting for a Raise and for Weakness to wear off. You can often more than earn your 10% xp loss back in the time it takes for weakness to wear off.

Once you hit 15 (if you're staying in Dunes and not headed to Korroloka Tunnel *hint*), you may want to set HP in Selbina as most of the 15-20 camps are closer to Selbina than the Highlands zone. The Dunes are easy to get around in despite what many people say - just remember that Gobs aggro by sight - so if you run behind one you should be safe, as long as it doesn't turn at you right as you're passing it.

Edited, Thu Apr 21 15:47:13 2005
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Monsters too avoid
# May 19 2004 at 5:33 PM Rating: Decent
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742 posts
Heh, I love this place, but I also hate it.

I love it cause I can excavate for bonework, and smack around Dhalmels for fun, but I hate(d) it because of ghosts and Poltergeist.

Lesson learned: Yes, I could kill dhalmels easily as a 23THF.

No, I cannot kill Ghosts as a 23THF.

No, Sneak Attack does NOT work against Poltergeist, because they aggro by sound. x.x

Haven't tried fighting either Ghosts or Poltergeists recently, but I'll see when I hit 33THF.

Edited for my sucky spelling, and forgive to extra 'o' in 'to' up there. ^^;

Edited, Wed May 19 18:33:05 2004
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RE: Monsters too avoid
# Sep 02 2004 at 4:13 PM Rating: Decent
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869 posts
Just last weekend I took a Poltergeist as a 30 WHM without what you'd call ideal fighting gear.

I was near the crag raising a LS friend who had been run over by one. While he was waiting for sickness to wear off, a Geist came sniffing around, so I smacked it one.

It took a frikkin' long time and most of my MP to kill, but I wasnt in any danger of dying myself. It conned TWTBW, and didnt drop anything... but I think I got a 0.1 or 0.2 of staff skill out of it. :/
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RE: Monsters too avoid
# Jul 16 2004 at 1:44 PM Rating: Decent
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96 posts
i landed a sneak at a poltergeist at level 25, then ended up running for my life to bubu. luckily, a high leveled whm/pld casted holy on it....
Elementals
# May 16 2004 at 8:51 AM Rating: Decent
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194 posts
Anyone know where the elementals spawn in this zone?
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RE: Elementals
# Aug 01 2004 at 11:42 AM Rating: Decent
11 posts
Wind Elementals spwan behind the Crag, and Earth Elementals sapwn in the little area that is surrounded my rocks in FRONT of the Crag, I hope that helps.
Going nowhere
# May 01 2004 at 6:04 AM Rating: Decent
16 posts
Does anybody know the purpose of the cave in F-6? I'm terribly curious. Future expansion? NM? Quest?
RE: Going nowhere
# May 04 2004 at 7:06 PM Rating: Decent
This cave deals with the quest that the Mayor of Selbina gives you, where you have to use clay to copy the writings of an old adventurer.
??? by Grag of Mea
# Apr 01 2004 at 3:50 PM Rating: Decent
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Does anyone know what the ??? target by the Crag of Mea is for? It tells you to "empty out your inventory". I traded it something and it said give me more.
RE: ??? by Grag of Mea
# Apr 19 2004 at 4:22 PM Rating: Decent
Not too sure either, the only item it would accpept from me was Yhuatunga Sulfur, so I'm still trying to give it enough. We'll see what happens :)
RE: ??? by Grag of Mea
# Apr 22 2004 at 2:10 PM Rating: Decent
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48 posts
It's the NM Goblin Archeologist. The closer he is to the surface, the more likely he will pop when you feed him. I think there is one at every crag.
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RE: ??? by Grag of Mea
# Jun 01 2004 at 11:52 AM Rating: Decent
12 posts
Yeah, it could be an NM Goblin Archeologist or Goblin Alchemist..it usually says "Give me everything you have in your bag." Then it says that you hear a voice from deep within or from deep below. And if you trade something to it, and it's close enough to the top of the ground, then a notorious mob will come out and its usually inc. tough!
RE: ??? by Grag of Mea
# Jul 23 2004 at 8:43 AM Rating: Decent
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You are correct, the Goblin Archeologist is found at La Theine plateau and Konstchat Highlands. I have yet to make the ??? at Mea pop yet but, I can imaging the same thing applies. You can trade just about anything to them. I just kill the local vermin and feed whatever drops I get. If it is close to midnight (game time) I will wait as you can only trade it once game day. I believe the scale goes from Extremely deep under the ground to Extremely Close to the Surface with about 6-8 levels in between. It will automatically aggro the person who makes the last trade to get it to pop. With my experience fighting it I cant say that I have fought one over lvl 35 they have all been easy to kill even as a THF, but I have heard stories of High levels getting owned so I always take a friend or 2 just to be safe. I hope this helps.

Thank You for listening to my morning Ramble.

Mohoso-Quetzalcoatl
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Awesome...
# Jan 05 2004 at 4:11 AM Rating: Default
I love this area...I have leveled from 10 to 18 here. It is easy to hunt here even at night. The ghosts always tend to stay near the giant bones on the ground. So do the akabas. so if its nightime and you see any akabas, move far away. Also beware of linking DHamels. They were not too tough for me at lvls 15-18. but when they linked I always died. The other undead that haunt this region are pathetic. by lvl 14 you can solo them all. One last warning, stay away from the area just north of the crag, Poltergeists hang out there at any hour...
RE: Awesome...
# Jun 06 2004 at 9:05 PM Rating: Default
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274 posts
Yeah it's a great place to lvl except for 2 things. First, I've been in the area that I usually farm, and seen lvl 30+ killing off everything in sight or lvl 15 PT of 6 killing off dhalmel's when I know for a fact they could go elsewhere. Heck, I take them by myself most of time as a lvl 15 RDM. The only exception is right now. I was soloing a Dhalmel and a Persecutor came from behind and aggroed me. =( Now I'm eating dirt waiting for a raise. That brings me to my second point, where are the lvl 30+'s now? lol =D.

Deathmage on Ramuh
____________________________
Gone, sorry to those who think I did something on purpose like that. Those who would choose to spread rumors rather than ask first are worse people than I've ever known.
People that spread rumors are like people that spread AIDS, you never know anything until that day it happens.
People that have spread rumors so far: Destined, Rellinger
Those people can go to **** for all I care, they don't know the full story.
RE: Awesome...
# Oct 20 2004 at 4:05 PM Rating: Decent
12 posts
They're doing a Windurst mission. Mission 2.2, a Testing Time requires you to massively kill anything you can in Tahronghi Canyon within a time limit of 1 game day.
RE: Awesome...
# Apr 21 2005 at 3:05 PM Rating: Good
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Very likely... either that or they could also have been a farming party - if one of them has leathercraft, one bonecraft, one alchemy, etc then they can make a decent amount of gil for the level, especially if they had a THF 15+ (for Treasure Hunter) along with.

Stacks of beeswax, dhalmel leather, cotton cloth, gelatin, etc. - or unstackables like bone rings, etc - lots of goodies can be synthed off of drops found in the Canyon - especially if you get free crystals from the mobs you kill.

Edited, Thu Apr 21 16:07:51 2005
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RE: Awesome...
# Jun 06 2004 at 9:36 PM Rating: Default
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274 posts
Got my raise =D
____________________________
Gone, sorry to those who think I did something on purpose like that. Those who would choose to spread rumors rather than ask first are worse people than I've ever known.
People that spread rumors are like people that spread AIDS, you never know anything until that day it happens.
People that have spread rumors so far: Destined, Rellinger
Those people can go to **** for all I care, they don't know the full story.
at night. no really at night!
# Dec 06 2003 at 3:44 PM Rating: Default
Beware the Ghosts at night, just stay away from Ghosts, a "tough" con ghost took out a 3 member party (10-12) and we did less than 10% damage to it. Killed me in 1 hit (over 85 dam)
RE: at night. no really at night!
# Apr 21 2005 at 3:12 PM Rating: Good
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634 posts
They're not hard to avoid... they only show up by the bone piles. If you see huge dinosaur looking bones with Akbabas (bird type mob) nearby then watch out from 10:00 PM to 4:00 AM - the Ghost type mobs will pop then. Remember, Ghosts and Bones (the various skeleton type mobs) are undead, and so will be damaged if you cast Cure on them. Yes really... there are few things more satisfying than seeing a newbie player getting beaten on by an aggroing undead and saving them by zapping it with a Cure IV. Fun and a nice thing to do.

The Poltergeists (Evil Weapon type mob) pop all day long but are mostly on the East side of the Crag, so they're easy to avoid too

Edited, Thu Apr 21 16:24:10 2005
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easiest route
# Dec 01 2003 at 3:14 PM Rating: Default
hug the east wall
Serpopard Ishtar?
# Nov 18 2003 at 2:39 AM Rating: Decent
**
369 posts
Where does "Serpopard Ishtar" spawn at?
RE: Serpopard Ishtar?
# Nov 18 2003 at 1:51 PM Rating: Default
As near as I can remember, it spawns around I-6 or I-7, but not very often.
RE: Serpopard Ishtar?
# Apr 22 2004 at 2:08 PM Rating: Decent
Scholar
48 posts
Its I-8. He actually spawns pretty often. Walk in an east/west pattern in I-8 and kill every Dhamel you see (you have to kill his placeholder). Fought him 3X in as many hours.
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#Anonymous, Posted: Nov 08 2003 at 9:57 AM, Rating: Sub-Default, (Expand Post) Where is the @#$%^!'d MAZE??
RE: Maze?
# Nov 11 2003 at 1:09 PM Rating: Decent
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The very NE tip of the map that points into K5.
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RE: Maze?
# Nov 14 2003 at 3:28 PM Rating: Decent
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What does this mythical zone in at the NE tip look like? Hubby and I got into trouble by aggroing a ghost and a couple Akbabas and tried to zone in but found only a dead end.
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RE: Maze?
# Nov 19 2003 at 12:54 PM Rating: Default
Turn left at the "dead end". It's not really hidden, but it might be a little hard to find if you don't know exactly where to look
Got the Key...Now What?
# Nov 07 2003 at 5:31 PM Rating: Decent
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I managed to make it to the Crag of Mea and got the key!

Um...

How do I use it?
RE: Got the Key...Now What?
# Nov 13 2004 at 12:13 PM Rating: Excellent
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This is an old post, but I'll answer it anyways as it may be helpful to newer players.

In order to be teleported to one of the Crags (or the other telepoints), you must first visit it in person and 'touch' the spinning blue crystal thing on the platform. Once you've done this, you can go on a ride with a WHM who has the correct Teleport-x spell.

The WHM will invite you into their party (perhaps ask for 500 gil) then Tele the whole pt there.
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RE: Got the Key...Now What?
# Nov 08 2003 at 3:14 AM Rating: Decent
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I believe its needed to activate/use a certain White Magic teleport spell.
Unmarked caves
# Nov 05 2003 at 2:06 PM Rating: Default
Unmarked ont he map are a cave with a stone monument in E5, and the Maze in J5. There's also several places where you can mine.

Oh, and don't forget to get a Mea key so you can teleport here.
Easiest Route
# Nov 04 2003 at 3:38 PM Rating: Default
Easiest route through the pass I've seen is hugging the eastern coast, pretty quick and painless.
Undercons and Overcons
# Nov 04 2003 at 12:21 PM Rating: Decent
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This zone can be an xp paradise or nightmare, depending. Solo players between 10 and 15 are advised to hunt during the day, while groups would best be served at night. Be careful of undercons and overcons. Most of the smaller animals (rarabs, sprouts, bees) are overconned, and are quite good xp for the ease of kill. Others, such as the wild zhamels (?) are ridiculously underconned and have even wiped groups of mine when simply "tough"... and as stated before, ware the undead at night!

Edited, Tue Nov 4 12:24:22 2003
Easiest Route?
# Nov 04 2003 at 2:54 AM Rating: Default
Anyone have any advice on the best route through the Ahropahgo Pass?

I currently am hugging the west coast until I get into the open desert, which obviously isn't very straight of a line.
RE: Easiest Route?
# Dec 08 2003 at 3:22 PM Rating: Default
If you go up the west side, at G11 you should see a turn-off to go North. Not only is it a much faster way, but there is a small opening where you can find some decent monsters until lvl 12 or so.
At night.....
# Nov 04 2003 at 1:41 AM Rating: Decent
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At night, powerful undead monsters roam the canyon.
RE: At night.....
# Feb 16 2004 at 5:23 PM Rating: Default
they just don't roam very far from a couple of select points. ;)
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