1

Outer Horutoto Ruins  

Type: Dungeon
Region: Sarutabaruta
Min Level: 5
Max Level: 90
Connected Areas:East Sarutabaruta
West Sarutabaruta
Quests for Outer Horutoto Ruins
Mobs found in Outer Horutoto Ruins
Items found in Outer Horutoto Ruins

Overview
Zone TypeDungeon
RegionSarutabaruta
ExpansionOriginal
Level Range5 to 90
Entry RequirementNone
EscapeEast Sarutabaruta
Activities
Weather
Fellowship NPCYes
ChocoboYes
Final Fantasy XI
Wikibase™
Areas

Description

Beneath the grasslands of Sarutabaruta sprawls the catacombs of the Horutoto Ruins. Above ground, the entrances to these ancient tunnels are found within the giant, tree-like towers scattered across the savanna. The tunnels, rooms and caverns within are home to goblins, bats, beetles, skeletons and numerous other monsters.

Nobody really knows the purpose of the Horutoto Ruins, though a magical energy continues to emanate from their depths.

Points of Interest

  • Two notorious monster cardians for the mission The Jester Who'd Be King can be found at G-8 on the second map.
  • A trio of lower level notorious monsters can be found in the Lilac Tower.
  • Several lower level cardians can be found in the Lilac Tower.
  • Higher-level cardians can be found in the Amaryllis Tower.

Maps

The Horutoto Ruins Map is obtained from the quest Glyph Hanger.

Map 1 Map 2 Map 3 Map 4 Map 5

Treasure Chests

Treasure Items

Screenshots from Windurst Woods:

This page last modified 2009-09-16 20:00:10.

Updated: Thu Jul 21 22:01:04 2011

Send a correction

Post Comment
Map
# Mar 10 2008 at 6:23 AM Rating: Decent
*
140 posts
A picture of the Tower locations would probably be nice for a lot of players who r being tightwades(me being 1 of them) because of RMTs raising prices on varies items...
____________________________
I choose to be what I want to be & do. Job, religion, games...These are my choices & no one elses. Try to change that & you'll have a fight on your hands. Freedom of Choice!
Moth Axe
# Sep 10 2006 at 12:11 PM Rating: Decent
3 posts
Found one in a chest.....
____________________________
Da Nann Nutta
Intimidated
# Aug 31 2005 at 2:26 PM Rating: Decent
*
110 posts
I also noticed that some of these Cardians were intimidated by a Dark Knight's presence. Holy-type mobs?
____________________________
I'm Rick James, *****!
Intimidated
# Jul 16 2006 at 3:22 PM Rating: Decent
**
332 posts
Quote:
I also noticed that some of these Cardians were intimidated by a Dark Knight's presence. Holy-type mobs?

as ReeceBismarck said(sry to repeat), there arcana, so ur Arcana killer takes affect, like a pld vs undead
____________________________
god idk
RE: Intimidated
# Dec 23 2005 at 3:51 PM Rating: Decent
*
61 posts
They are Arcana.
spawn point?
# Jun 12 2005 at 5:18 PM Rating: Default
7 posts
Does anyone know where the black slime spawn in here? Or even if it is in the one with the cardians or what? I am really lost and need help.
Ruins
# Feb 19 2005 at 10:29 PM Rating: Excellent
Scholar
16 posts
Being from Windie of done alot of spelunking around the towers just as a curiosity. Since there are six towers Ill list them as Upper, Middle and Lower, since well thats the order :3

In the East Saru area Upper Tower, there are three NM spawns, Doppelganger Dio, Gog, and the Bomb King. There is also a Magical Gismo door located behind a false wall.

The Middle Tower is used in Windurst Mission 1-1. Behind a cracked wall you can go lower into tunnels and find the Mahagony door. Further down it leads to three mage gate, which is connected to Rank Three Missions and above. If you keep going straight you'll end up exiting the Middle Tower in the West Saru area. Also treasure chest spawn in the tunnels below the tower. I got a key from killing the weaker slimes once.

The Lower Tower is a square and is used for Windurst Mission 1-2.


In the West Saru area, the Northern tower opens up to a large room with lots of low level gobs and bats. To the left of the tower entrance, along the wall there is a cracked wall that leads further down. This tower area is pretty straight forward and youll end up running into a large cavern room with lots of Ghouls and Black Jellies. If you walk against the back wall youll find that part of it is fake and is actually another tunnel. Down this tunnel there is a cerment door and large machine which asks for a Password, an Infinity core, and an Elemental chip. Upon asking some higher level associates (whether true or not) I was told it was used to make random items.

The Middle tower is the exit from the other system.

The Lower tower is full of varying level cardians. They range from Two of, all the way to Ten of, as well as some higher level Weapon class monsters further in the back behind a few cracked walls. Further back is a Magical Gismo door used in another of the higher rank missions.

Hope this helps anyone running around these areas.
>.>
# Feb 08 2005 at 9:13 PM Rating: Decent
**
452 posts
yeah i took my lvl 40 smn i here to get my revenge for these **** cards but i want to go deeper where do i go



kill the cardians
kill the bats

n00b power
____________________________
75MNK 75NIN 75SMN
You learn from your mistakes and your mistakes learn from you.


bad luck
# Jan 27 2005 at 5:19 PM Rating: Decent
Scholar
*
232 posts
went into the north most tower in the east, thought oh cool free xp (lvl 13 rdm) kill all the cards, last room I check I see this guy standing their. Realize it's not friendly but by this time 120hp gone, door shuts instantly I open it take 2 steps out and fall on the ground. Just my luck it was dio standing their. was considering taking my lvl18 monk back their and get some revenge but after seeing these posts and his lvl I don't think I will waste the xp.
Strange Apparatus
# Sep 10 2004 at 2:16 PM Rating: Decent
4 posts
I found a "strange Apparatus" deep inside the NW tower of West Sarutabaruta, anyone know what it does?
RE: Strange Apparatus
# Feb 04 2005 at 4:24 PM Rating: Decent
Scholar
**
842 posts
arcane flowerpot
____________________________
EQ2: UberFuzzy, Guardian/Carpenter, Blackburrow
UberFuzzy the Red retired
RDM: Casting the first Stone, but not the first Pebble.
RE: Strange Apparatus
# Feb 03 2005 at 11:38 PM Rating: Decent
**
313 posts
Quote:
I found a "strange Apparatus" deep inside the NW tower of West Sarutabaruta, anyone know what it does?


You trade a Purple Chip and an Infinity core to it, and you have the chance to get a variety of things. I don't have a link offhand, but do a Google search.
____________________________
Character: Dimitrius (Male Hume)
75WHM/75BRD/41SMN/40BLM/30DRG/25THF/27NIN
Clothcrafting54/Cooking60/Fishing26/Woodworking25
Server: Carbuncle | WM8-1, ZM14, CoP Complete, AUM8
ruins
# Sep 09 2004 at 10:37 AM Rating: Decent
Scholar
49 posts
Where is the NM tower...??? anyone know?
____________________________
You know what a Funny word is ?? ...Pickle Weasle...
lilac tower
# Sep 06 2004 at 7:28 PM Rating: Decent
25 posts
in the lilac tower, you know how there's that cracked wall, once you go in it theres like 2 cardians, and then a door? (i think it's called "magical gizmo" or somethin like that) how do you get past it? is it for a quest/mission? if so, what one?
____________________________
***************
http://lezzy-cat.deviantart.com
Cards
# Aug 08 2004 at 4:44 AM Rating: Good
Whats the use of cards?
RE: Cards
# Feb 01 2005 at 8:15 PM Rating: Decent
5 posts
When you hold a card in your Items, for example, a Seven of Coins, the Seven of Coins Cardian will not attack you.
RE: Cards
# Feb 03 2005 at 11:44 PM Rating: Decent
**
313 posts
This is true, but it will attack you if it sees you resting whether you have the card or not. I tested this, ^^
Also, if you attack a cardian to which you hold the card, other cardians will still link. If you hold the card of the other cardians, as well, if they are WHM cardians, or have a healing spell, they will heal the cardian you're attacking, but they will not attack you, and when you kill the cardian you attacked, they will ignore you.

Edited, Thu Feb 3 23:47:33 2005
____________________________
Character: Dimitrius (Male Hume)
75WHM/75BRD/41SMN/40BLM/30DRG/25THF/27NIN
Clothcrafting54/Cooking60/Fishing26/Woodworking25
Server: Carbuncle | WM8-1, ZM14, CoP Complete, AUM8
Cardians?
# Jul 15 2004 at 2:10 PM Rating: Decent
Scholar
**
456 posts
Anyone know how to get to the stronger Cardians? I only see 2's and 3's in the northeast tower, but I heard you can go deeper in that tower... any idea how? Or are the stronger cardians only in the southwest tower's ruins?
RE: Cardians?
# Aug 17 2004 at 4:38 AM Rating: Decent
15 posts
The higher Cards are in West Sarutabaruta's Southwest tower. The deeper you go, the tougher they get. practically each room is a level up.
3 stone doors
# Jul 07 2004 at 6:24 PM Rating: Decent
*
176 posts
To the person who wanted to know the Lilac tower thing.

The baloon you saw was in a room where 1 of 3 NM's COULD possibly spawn. Note that you should probably be around lvl 35 before trying to hunt here, as the Doppelgangers will rip you to shreads. Bomb King is the other NM, he is a little bit easier, but not too much. The rooms with the 3 of coins (etc.) are crap rooms in my opinion. 3 rooms spawn NMs, if no Nm, a baloon spawns instead :D. (Please note that i only have EVER seen Doppelganger Gog, but other poeple i know have seen and beaten the other 2, and died to them also :P)
Best place to farm
# Jun 30 2004 at 4:17 PM Rating: Decent
Scholar
22 posts
This so far has been my best place to farm. ive tried Ghelsba,Palborough,and many other places. This so far has been my best. U should definitly farm here if your low on gil.

Server:Caitsith
Job:Dragoon 13/White Mage 5
------
Me-dude WAR/WHM sux.
n00b-watch i can solo a Orcish Grunt.
n00b was defeated by the Orcish Grunt.
Me-why did you heal it?
n00b-i was hurting it (sorry if this pt was different then my other posts,bad memory ^^)
Best place to farm
# Jun 30 2004 at 4:15 PM Rating: Default
Scholar
22 posts
This so far has been my best place to farm. ive tried Ghelsba,Palborough,and many other places. This so far has been my best. U should definitly farm here if your low on gil.

Server:Caitsith
Job:Dragoon 13/White Mage 5
------
Me-dude WAR/WHM sux.
n00b-watch i can solo a Orcish Grunt.
n00b was defeated by the Orcish Grunt.
Me-why did you heal it?
n00b-i was hurting it (sorry if this pt was different then my other posts,bad memory ^^)
the Cave
# Jun 20 2004 at 4:44 AM Rating: Decent
16 posts
The cave that can be seen in West Sarutabaruta near the far western tower... I've heard rumors that it's an exit from Horotoro somewhere. Is this true? Where does it lead from? My exploratory curiousity is currently obsessed with the goal of standing in that cave opening for a triumphant photo.

I've gone deep into that western tower (lvl 41) and end up getting jumped by the Tens (cardians) every time before I can go invisible, so I dunno what that last magic door leads to.

Edited, Sun Jun 20 05:48:04 2004
RE: the Cave
# Jan 28 2005 at 9:46 AM Rating: Decent
Scholar
*
187 posts
The cave exit is a shortcut from deep down inside. So instead of having to go all the way back through the ruins, this tunnel takes you right outside. It has nothing to do with a BCNM (that i know of) I used this tunnel once i finished a quest here.
____________________________
Bytesize
Taru 69BLM/54WHM/68RDM/39SMN/25SAM/66RNG/ 4BRD/48WAR/10MNK/37NIN/47BLU/70PUP/5SCH/57DNC
Country: Windurst
Linkshell: HouseAtreides, GondorsKnights
Rank 8
Server: Caitsith
Don't go into the light, embrace the darkness.
www.gondorsknights.com
RE: the Cave
# Oct 27 2004 at 7:58 AM Rating: Decent
5 posts
I think that is the exit to the BCNM in Giddeus
RE: the Cave
# Jan 24 2006 at 4:38 AM Rating: Decent
7 posts
read below it's an exit from deeper in i was mistaken about the BCNM i used it about the same time we did the quest, u prolly will too, but it is by coincidence

Edited, Tue Jan 24 03:45:09 2006
____________________________
Lots of Love to the hardcore FFXI peoples! Without you this game would be one huge waste.
Many stone doors..
# Jun 11 2004 at 12:59 AM Rating: Decent
23 posts
I have a question for all you Windurstians. I recently ran through East Saruta and noticed that no one goes to the little tower way in the north, so I went there myself. Only level 2 and 3 cardians as far as I saw, and one balloon. This one is the Lilac Tower, it is just a hallway, with four sets of two parallel stone doors on the east side and 3 sets on the left side with a cracked wall, which went to a magical gizmo gate that I can probably only open if I'm from Windy :/

I asked a rank 6 Windurstian and he said it was involved in no missions, but that an NM spawns inside one of the rooms randomly. There were two other people there at the time, but they didn't speak english. They did however keep running back and forth, opening the doors and looking inside, fighting a mob if there was one. I began to think maybe only one mob spawns in any one of the rooms at a time? But they were also only lvl 3 cardians and the one balloon. The two others were only lvl 30 WAR and lvl 24 WAR, both rank 3, so I still don't know what's there :( What is it that lies beyond the Gizmo gates and in those stone rooms?
____________________________
Your mom.

The Shadow Lord is, in reality, a bunny, and the true Archduke of Jeuno. Now isn't THAT evil?

Akaibara
68 RDM/ 34 WHM
Pandemonium
Leathercraft 13
Woodworking 27
Fishing 32
Cooking 52
http://ffxi.allakhazam.com/profile.xml?2589
3 mage door
# May 17 2004 at 3:10 AM Rating: Decent
Scholar
***
2,306 posts
if you are not level 40 and want to open 3 mage door you must have silent oils and prism powders on hand onceyou get past cracked door in room guarded by tier 3 gobs - boggarts and will-o-the-wisps pop there and they are sensitive to magic
____________________________
Won't stop until I become a Sage
Server: Leviathan
Ayrlie: 90 BLM BST WHM
Disgaea: 80 RDM 75 SAM
Kingdom Hearts Music
Ayrlie's YouTube Videos
Ancient Magical Gizmo
# May 15 2004 at 1:03 AM Rating: Decent
22 posts
I assume that these are somehow used to open the "Magical Door"...but, can someone tell me exactly how this works? I tried hitting them all and trading different stuff to them...but no luck? BTW WHY IS WINDY SO FREAKING COMPLICATED?
Hehe...go Sandy
____________________________
And Mr. Miagi waves his hands and says "Whaa".
RE: Ancient Magical Gizmo
# May 15 2004 at 1:37 AM Rating: Decent
22 posts
Also, do you have to be from Windy to use this and get thru the gates? If not, whats the secret?
____________________________
And Mr. Miagi waves his hands and says "Whaa".
RE: Ancient Magical Gizmo
# Jun 20 2004 at 9:31 PM Rating: Decent
Scholar
16 posts
if that is the 3 mages gate.
there is a white, black and red circles infront of it.
Get a WHM, a BLM and a RDM to stand in the circles.
RE: Ancient Magical Gizmo
# Dec 26 2004 at 1:06 PM Rating: Decent
34 posts
the 3 mages gate can be opened by a blm,rdm,and whm or find someone from Whindy that is rank 4 or higher. They should have a key item called a portal charm that is used to open the mages door. I am a warrior and I have it. no mages needed to open the door. I think I got it when I finished rank 2 missions going into rank 3 or rank 3 missions going into rank 4. anyways I had to trade 1 rollanberry to the npc at the desk in heavans tower. she said she will remember me. when I got my next rank I went back to her and she gave me the portal charm. I can get behind the mages door to fight the wendigos or even get to the toraimarai canal without help. Only people from Whindy can get this.
RE: Ancient Magical Gizmo
# Jan 11 2005 at 2:58 PM Rating: Good
Scholar
**
634 posts
Not quite true but close...

You can only obtain the portal charm when you are a Windurst citizen, but that does not limit it to only people who started out as Windurstians.

Any player who has not accepted a mission (as in they don't currently have one in progress) may change alliance for a fee. I've met several people who are Rank 6+ for all 3 countries.

This allows them to switch allegiance for special quests, etc.
____________________________
Mindwalker / Mindscanner, Mindslave, Mindtrix, etc. (mules)
BST75/RDM66/PUP59/BLM58/NIN41/WHM40/WAR37/RNG35/
BRD33/THF30/BLU30/DRK25/PLD24/SAM24/COR23/SMN21
Cook71/Alch60/Smith57/Cloth53/Wood48/Gold48/Leath37
LS-FremenWarriors|Windurst Rank 8
Garuda server | AF sets:RDM,BST,PUP(4/5)
farming
# Mar 10 2004 at 2:43 PM Rating: Decent
8 posts
where do the bomb kings reside? I'm in the outer ruins from the north of sarutabaruta east, but all i can find is balloons. do i have to go deeper, or do i kill these off and then bomb kings spawn in their place?

____________________________
"..."

-various
Where are the Cardians?
# Feb 19 2004 at 1:35 PM Rating: Decent
***
1,571 posts
Can anyone supply directions to the higher level Cardians, i.e. Sevens and up? Not sure which Horutoto tower to look in.

Thanks!
RE: Where are the Cardians?
# Feb 11 2005 at 4:48 PM Rating: Decent
**
352 posts
If you enter the southernmost outer ruin in west sarta you weill enter a room with 4 2s and a room to the east with 4 3s from here go north west you will see 5s and 6s and then find the room to the north go east from this room and you should find a cracked wall. go beyond cracked wall and you will /panic at the higher level mobs and sheer number of them in a wide open room. Last time I was here I was level 40 and mobs were still /checking easy prey to decent challenge in this room. I didn't hang out long do to the aggressive nature of the cards but i am sure you can find everything up to jack in here.
____________________________
HTTP://TagBurners.ning.com
RE: Where are the Cardians?
# Aug 28 2004 at 12:38 PM Rating: Decent
15 posts
"Outer" and "Inner" refer to a bunch of different entrances. try the west sarutabaruta southwest entrance.
RE: Where are the Cardians?
# Mar 10 2004 at 5:17 PM Rating: Decent
13 posts
I cant find em either..been running around the Sarabutankees for hours and cant find the "Nines"...3 different sites say they are in Outer...I cant find em.../nervousbreakdown
Cardians
# Feb 14 2004 at 7:47 PM Rating: Default
They're not Canadians, they're Cardians!
There are rare items that are in the game, Cardian Cards. I think you can control cardians who correspond to the card...
SO, for Horutoto, I'm gonna get me a "4 of Sword" Card and beat some goblin **** ^-^
RE: Cardians
# Oct 27 2004 at 10:09 PM Rating: Default
***
3,581 posts
they don't stop aggro, or allow you to control them, or any of that *********

and, cardians and goblins do not spawn in the same towers.
____________________________
Baaaaaaaaaaaaaaaaaaaaah.

:o
RE: Cardians
# Nov 07 2004 at 10:52 PM Rating: Decent
**
312 posts
Ok, if they don't do that, then what DO they do? Hm? you don't know? then SHUT UP!!!!
____________________________
Cenebi
Dragoon/Warrior
Server: Seraph
Nation: Bastok
Linkshells: TheStormingForce, GarrisonCentral, SOSBrigade, MercenaryCentral, Nosephiroth, HANDSOFGODS.
RE: Cardians
# Feb 02 2005 at 2:25 PM Rating: Decent
*
53 posts
Whatever they do.
isn't implemented, they are completely useless, but then again its a ever growing game.
Key
# Jan 25 2004 at 10:57 AM Rating: Default
What drops the chest key in there?
Ghouls
# Jan 21 2004 at 1:55 AM Rating: Default
Are ghouls a rare spawn in these ruins too? Im around lvl 28 and lookin for a place to get my friend a Magicked Skull, but Valk is too low chance and Gusgen has a lot of monsters higher level than me. (From what I can tell this place just has the cardians I have to be careful of) But do you ever see ghouls in here?
RE: Ghouls
# Feb 10 2004 at 7:17 PM Rating: Default
i think theyre pretty common i was just in there and there were a ********
RE: Ghouls
# Mar 03 2004 at 4:28 PM Rating: Decent
Scholar
*
99 posts
Edit: BAH! I'm responding to the wrong post! See the last line of the next one.

Complete Guess: Isn't there a Windurst mission that takes them through a cracked door in Horutoto?

(no clue about this, I'm a Bastoker)

Edited, Wed Mar 3 16:30:36 2004
____________________________
Baazl
RE: Ghouls
# Jan 26 2004 at 9:43 PM Rating: Excellent
Scholar
*
119 posts
NW Tower in West Sarutabaruta. Go through the southern cracked wall. It's a straight shot to more ghouls than you shake a stick at. Seriously, Every single party in the dunes could come to this dungeon and not have to 'wait' for their turn on the next spawn. There is 2 corridors with 1-4 ghouls in them, down the Eastern corridor is a cavernous room to the north which typically holds ~8-12 Ghouls.

And yes these do drop the skulls :)

FYI The Combats in this dungeon Do aggro. There is a large cavern with many many Stink Bats and several Combats. If you catch aggro expect 2-3 combats and twice as many Stink Bats.


Now if Only knew what was through the Firmly Shut cracked wall down there :)

The Firmly Shut cracked wall is for mission 8-2 for Windurst.

edit spelling and info

Edited, Fri Jul 23 16:49:03 2004
____________________________
Itinerant Blackmage of Caitsith
BLM75/WHM75
RE: Ghouls
# Jan 22 2004 at 3:56 PM Rating: Default
No, if you read his post, he says he's helping his friend get his magicked skull... HAHAHAHAHAHAHA
____________________________
Ambival74BRD/39WHM (Kujata)
Ambival 60 epic cleric (retired)
Gemini 50 Albion cleric (retired)
RE: Ghouls
# Aug 26 2004 at 6:39 PM Rating: Default
Scholar
*
69 posts
...... Good job buddy... Magicked skulls drop real easy in Valkurm, as well as all the other items
____________________________
Edemo- 60 Dwarf Hunter
Retired- 56 Dragoon (FFXI)
RE: Ghouls
# Jan 11 2005 at 3:17 PM Rating: Excellent
Scholar
**
634 posts
Yes - go to Valkurm Dunes with a THF with Treasure Hunter if you want an easy time of it. For an even easier time, have a RNG or BST with for Wide Scan (to quickly locate the ghouls).

I have helped a lot of people get their skulls while they noticed me in the zone and asked for help. I was often at the hidden beach killing leeches as RDM/THF - normally got a skull to drop within 3 or 4 ghouls.

The downside of course is that the undead only spawn at night in outdoor zones.

If you're really anxious to get it quickly, go to Gusgen mines with a high level friend. When they ask you to wait up by the zone, listen to them! I was helping people get theirs a while back and they kept coming down to watch (and get aggro and die) because they were 'bored'.

Hint for the newer players: when you really want help getting rare objects and ask for help - listen to their advice. It normally is really good. If you want to get keys for Kazham, etc - accept the help happily and don't worry that you won't get any XP being in a pt with a much higher level player than you. And most of all - when they ask you to stay out of the way (aka safe) please listen to them - not all higher levs have Raise. ^^

Edited, Tue Jan 11 15:23:24 2005
____________________________
Mindwalker / Mindscanner, Mindslave, Mindtrix, etc. (mules)
BST75/RDM66/PUP59/BLM58/NIN41/WHM40/WAR37/RNG35/
BRD33/THF30/BLU30/DRK25/PLD24/SAM24/COR23/SMN21
Cook71/Alch60/Smith57/Cloth53/Wood48/Gold48/Leath37
LS-FremenWarriors|Windurst Rank 8
Garuda server | AF sets:RDM,BST,PUP(4/5)
#Anonymous, Posted: Jan 22 2004 at 1:40 PM, Rating: Sub-Default, (Expand Post) HAHAHAHAHAHAHA, ur lvl 28 and still looking for a magicked skull?
Ghouls
# Jan 21 2004 at 1:55 AM Rating: Default
Are ghouls a rare spawn in these ruins too? Im around lvl 28 and lookin for a place to get my friend a Magicked Skull, but Valk is too low chance and Gusgen has a lot of monsters higher level than me. (From what I can tell this place just has the cardians I have to be careful of) But do you ever see ghouls in here?
map
# Jan 20 2004 at 10:30 PM Rating: Default
hey guys, where do i buy the map for t his plaace if the map exist?
RE: map
# Aug 08 2004 at 4:47 AM Rating: Default
Its quested.
Gizmos
# Jan 19 2004 at 8:57 AM Rating: Default
Does anyone know what the Gizmos do? Do they need to be hit in sequence?
RE: Gizmos
# Apr 04 2004 at 10:03 AM Rating: Decent
2 posts
The gizmos are for the mission and they don't need to be clicked in any order, just remebered which ones you did click and which ones you didn't. ^__^
nick
# Jan 06 2004 at 11:32 PM Rating: Default
i cant further in the ruins from the first level in the outer haruto ruins i found the crack in the wall but said the door wont move what should i do
nick
# Jan 06 2004 at 11:32 PM Rating: Default
i cant further in the ruins from the first level in the outer haruto ruins i found the crack in the wall but said the door wont move what should i do
Why Horutoto?
# Dec 22 2003 at 7:35 PM Rating: Default
4 posts
Errrr... you shouldnt be trying to level in the ruins...

Level from 1-5 in Saruta, 5-8 in the northern regions of Both East and west saruta, 8-10 in Tahrongi Canyon, 10-15 in Shakrimi Maze in a party, Slowly making ur way out through Buburimu and take a boat to Selbina, 15-18 in Valkrum dunes, 18-24 in Quifim (Jueno).

And so on.
____________________________
I think, therefore, I am.
RE: Why Horutoto?
# May 21 2004 at 2:02 PM Rating: Excellent
Scholar
**
281 posts
and why not?

why should every one follow the same path for leveling?

since you can search throw all the known world for members, why not risk the chance of leveling in a place which is not overcamped?
____________________________
Neijya ~ FFXI ~ 70MNK~45WHM~44RNG~37PLD~36THF~34WAR~33RDM~21BLM~
82+1tanner~56culinarian~53weaver ~ Bismarck server ~ retired 02/06/06
Neijya ~ Everquest ~ 58 Agnostic Erudite Beguiler ~ 7th Hammer Server ~ retired 10/31/03
~~Currently waiting for: Vanguard: Saga of Heroes~~

RE: Why Horutoto?
# Jan 11 2005 at 3:23 PM Rating: Good
Scholar
**
634 posts
Wow... the Ruins contain absolutely the best place to level low lev players in the entire game, IMHO.

The NW tower in West Saruta (North of Giddeus) is nicknamed 'Gobbie Heaven' by many, and is an excellent place for lev 4-8 I think it is.

There is a decent sized room filled with various low lev bats and gobs - solo or duo there with Signet on and you'll get a lot of fast XP and some decent drops for the level (lots of crystals, wild onions, grass cloth, etc)

The best feature is that there are several side passages that can be used for aggro free resting. Yay.

Edited, Tue Jan 11 20:13:29 2005
____________________________
Mindwalker / Mindscanner, Mindslave, Mindtrix, etc. (mules)
BST75/RDM66/PUP59/BLM58/NIN41/WHM40/WAR37/RNG35/
BRD33/THF30/BLU30/DRK25/PLD24/SAM24/COR23/SMN21
Cook71/Alch60/Smith57/Cloth53/Wood48/Gold48/Leath37
LS-FremenWarriors|Windurst Rank 8
Garuda server | AF sets:RDM,BST,PUP(4/5)
Cards? Heh
# Dec 15 2003 at 4:51 PM Rating: Default
I went into the ruins in way north east sartabarta, with my thief, and wiped everything easy, first level, then I fought a bomb, and died. Went back with my thief, 10 levels higher than my warrior, and fought the bomb, was too weak for me this time. Still kicked my ***. Shows what? Don't solo in ruins, and don't be a thief.
RF
# Dec 12 2003 at 11:12 PM Rating: Default
So to get into the inner all I have to do is go to one of those trees right?

Then when I'm side I look for a crack?
Ruins
# Dec 06 2003 at 4:26 PM Rating: Decent
There are, I believe, 6 entrances to the ruins, 3 in each Saru. Look on the maps for the tree trunk looking things, then when inside, look for cracked walls.
I have wandered in several of them, Cardians are too nasty to mess with (14 RDM) but the beetles were not too bad to solo. Just make sure to check before you attack.


Lilyth, 14 RDM, Garuda
____________________________
Lylith Velkor
The wrong way
# Dec 05 2003 at 12:19 PM Rating: Default
If uyou a re a Windurstian doing the first mission you should not be seeing beetles at all. If you are seeing beetles you are going the wrong way for the first mission. The most you should see are goblins and bats. The beetles are behind a cracked wall you should not be goin anywhere near there is another cracked wall you should enter. so follow sum1 who knows the rite way on mission 1 n youll be fine.
#Anonymous, Posted: Dec 03 2003 at 5:19 PM, Rating: Sub-Default, (Expand Post) I find the Outer Horotutu Ruins very frustrating and I do blame Square Enix for it. It seems to me the others get to complete their first mission quite easily in comparison to the Windurstians (is this a mistake? or did Square Enix do this intentionally?). I'm a Level 13 BLM and have been mainly soloing. Leveling up has been so slow in the 12th and 13th that I hesitate to go to the ruins at all now, for fear of losing 200 hard earned (time-played) exp. Those BEETLES do me in. The Goblins and undead are easy for me, no matter what ilk. It's not fair that we have to stay in BABYLAND just because I might have to be Level 18 or something before mastering the Ruins. I have made it to the gate, but it was behind a WARRIOR once and I think he was clearing the way for me. The gate was closed, so I assumed it was because I did not have the map, because I didn't at the time, but now do. OH and does anyone know what a METEORITE is for? And for anyone interested, BLM's like to NUKE when they are angry........kill 'em ALL dead in one drop! And I very seldom use mana. Its not mp that blm's are lacking, its hp. SO TOAST 'EM FROM 2 MILES AWAY!! To level up though for a BLM in the teen's, you have to use the weakest magic and then beat them with your trusty little staff - that's the only way you will get EXP.
RE: THIS PLACE IS MADNESS!
# Jan 16 2004 at 7:25 PM Rating: Default
first of all your an idiot for trying to solo hard monsters and doing all that "hard work" for 200 exp which you can make in less than 5 min in a party in tahrongi. secondly, dont blame square enix for your trying to play solo at a level where you should be partying. thirdly dont give tips on how to EXP as a blm since you obviously dont know what your doing.
RE: THIS PLACE IS MADNESS!
# Dec 04 2003 at 5:24 PM Rating: Default
And besides if you are Windurstian and XPing you should be in Tahrongi anyways (or Bubu outpost if you get into a nice party and you want to be daring). Ruins are crap for XPing past level 9-10 or so because they are graded so sharply in mob difficulties..

The meteorite is what you turn in for the first Koran-Moran quest (in Walls).
RE: THIS PLACE IS MADNESS!
# Dec 03 2003 at 6:52 PM Rating: Default
The root to your frustration probably has something to do with the fact you're trying to lvl playing solo as a mage. Once you get past lvl 10, good luck. I'm a thief and didn't even bother trying to earn exp off a bunch of easies for long. You're right; too frustrating. Do yourself a favor and get in a group with a couple of meat shields and a whm and go to town against toughs and very toughs. I started doing that at around lvl 12 finally and have since skyrocketed to lvl 18 because I get anywhere from 68-200 exp per fight. In fact just yesterday two baddies aggroed and we almost kicked the bucket but because we had a well-rounded party we ALL survived (our whm had 1 hp) and ended up with a total of 398 exp. Shoot even if I woulda died, it only takes one battle like that to get my exp back. So how to go through the ruins.....party. You're probably like me; still getting used to a final fantasy game where you not only can play multiplayer, you have to.
hunting the ruins
# Nov 15 2003 at 1:39 PM Rating: Decent
i am not sure if this is a design decision by Square. In the outer ruins in the far north west the Goblins are many in the main chamber but for my level 14 Red Mage come up as too weak to be worthwhile when I check them...

You head towards the left little room off of the big one from the entrance area, you kill some worthless bats and open that crack in the wall, cool, you step into a cave. A Goblin Weaver, ok, then an Ambusher, tough, then Rotten Jelly??? Incredibly tough Rotten Jelly??? I have seen scores of parties being chased out of here by these mobs and have yet to see the end of the cave...

So this little Red Mage is currently undergoing a nutty quest... I am making my way to San Doria to become a carpenter.

i will write from there..

Saba the Red Mage
Gets hard to fast
# Nov 14 2003 at 6:14 PM Rating: Default
THey don't hunt down there because it gets hard too fast. You can only go 5 steps before it goes from "easy prey" to "tough". So you have to spend hours in one spot (20 foot radius) before you can move in 5 more steps. This is bad design.
RE: Gets hard to fast
# Dec 10 2003 at 4:19 AM Rating: Default
If this was a single player game, yes it would be bad design. But it's not. There are plenty of other places for you to go get xp in, so there's nothing wrong with a dungeon type area going from easy to tough. If you haven't learned by now, the rule of this game is "be careful." Don't go waltzing into a new tunnel and assume that what's at the end (or even halfway through) is going to be as easy as what you fought coming into it.

The "gets harder the further you go" idea, as a strict rule, is a silly one and it's one of the many dumb things that mmorpg developers have come to decide is THE way to make an MMORPG. If anyone wants to have any success in this rapidly flooding market, things like that have to show some fluidity.
Why tahrongi canyon?
# Nov 14 2003 at 3:37 PM Rating: Decent
*
77 posts
How come everyone seems to go hunting in tahrongi canyon instead of these horohuto dungeons?? It appears there are lots of high level mobs we can fight in here?
I only went in there a few times to do the first two missions.
I have been to the two tower entrances in east sarutabaruta. I guess there's a 3rd entrance in west sarutabaruta?

____________________________
Former FFXI addict:
Retired WAR 31,BLM 30,WHM 15,RDM 15,DRG 10,BST 10

Former WoW addict:
Retired Druid 59, Hunter 56, Priest 44,Rogue 35,Paladin 33, Warrior 27, Warlock 24





Rogue Canadians
# Nov 07 2003 at 2:10 PM Rating: Decent
29 posts
****, Rogue Canadians can be tough ;)
RE: Rogue Canadians
# Jan 26 2004 at 2:17 AM Rating: Decent
Canadians are pretty bad *** =/
____________________________
/who all Trilkin
Players in EverQuest:
---------------------------
[65 Archon] Jessail (Human) ZONE: ayonaero
There is 1 player in EverQuest.

/sea Trilkin
Menelkir 18 War/6 Thf/5 WhM (Hume) E
RE: Rogue Canadians
# Dec 19 2003 at 5:52 AM Rating: Excellent
20 posts
they go up to lev 45 ... so :)
anyway... don't go in if you looking for XP
gather a nice good looking party 17+ lev and at least 2 whm if u want to venture in for adventure

at lev 17 my thief was whiped out by some agroed beedy beetles inside there who spawned as i was killing two other...
not funny facing 4 and not 2 :(
____________________________
Artac 22 Thief / 5 Monk / Bahamut
Curaru 8 Whm / Bahamut
just another n00b :))
RE: Rogue Canadians
# Jan 14 2004 at 10:54 AM Rating: Good
How do you open the locked door to get to the higher lvl Cardians?
Post Comment

Free account required to post

You must log in or create an account to post messages.