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Qufim Island  

Type: Outdoor
Region: Qufim
Min Level: 19
Max Level: 25
Connected Areas:Abyssea-Empyreal Paradox
Behemoth's Dominion
Dynamis - Qufim
Lower Delkfutt's Tower
Port Jeuno
Quests for Qufim Island
Mobs found in Qufim Island
Items found in Qufim Island

Overview
Zone TypeOutdoor
RegionQufim
ExpansionOriginal
Level Range19 to 25
Entry Requirementnone
Escapeno escape
ActivitiesFishing
Weather
Fellowship NPCYes
ChocoboNo
Final Fantasy XI
Wikibase™
Areas

Description

The ice-covered Qufim Island sits directly north of the Grand Duchy of Jeuno. Traditional access to the island begins as a long tunnel that lies beneath the Sea of Shu'Meyo, beginning at Port Jeuno and opening up onto the frozen surface of Qufim, near the cliffs. Due to its being so close to Jeuno, adventurers often use this place to further hone their skills and prepare for dangerous battles by seeking out the Gigas and other monsters that make their homes here. However, the undead come out at night, often sending less experienced adventurers running to find safe haven until the light of day.

Points of Interest

  • "Worm Lake" at (H-7), a popular exp camp for quickly leveling from 19-22, since there are worms and crabs available. The only drawback are the three Bogies that spawn around the icy lake in the center.
  • Hieroglyphics for Dynamis - Qufim are found just inside the northeast tunnel from "Worm Lake", at (H-7)
  • Garrison can be done in this zone.
  • Dosetsu Tree and Trickster Kinetix can be found here.

Map

The Map of Qufim Island can be bought for 3,000 gil from Promurouve in Lower Jeuno or Rusese in Upper Jeuno.

Screenshots from Qufim Island:

This page last modified 2009-12-27 13:09:36.

Updated: Fri Sep 25 13:49:37 2009

Send a correction

« Previous 1 2
Post Comment
am i the only one
# Aug 07 2009 at 7:56 PM Rating: Decent
7 posts
im i the ONLY one who actually loves this place?
MNK/DNC 34/17 to 40/20 in a day. solo.
nothing hits too hard on ya, so healing waltz can keep up
yah i know /DNC is over gimped but it works!
Soloing lvl 19 RDM/WTM
# Feb 22 2008 at 10:51 AM Rating: Decent
1 post
Where is a good place to solo with a lvl 19 RDM/WTM. I'm in Juno right now.
where do you get
# Oct 31 2006 at 2:34 PM Rating: Decent
*
127 posts
where do you get the map for this place?
where do you get
# Feb 21 2007 at 2:19 PM Rating: Decent
13 posts
You can buy it in lower Jeuno for 3k.
soloing as a BLM
# Jun 24 2006 at 5:21 PM Rating: Decent
6 posts
would it be possible for me to solo worms and/or pet leeches as a lvl 21BLM/WHM? I'm asking this since I saw the above poster talk about how he soloed Gigas' leeches.
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soloing as a BLM
# Dec 04 2007 at 9:17 PM Rating: Decent
yes, id say if your bind will stick then yeah, or if your not too confident with that, you could try worms. However if blm is your first job that high then its not likely your magic skill level's are that high so id suggest stickin to some dunes mobs if you wanna solo, ie the harder gobs. hope this helps :)
Dynamis
# Dec 13 2005 at 12:53 PM Rating: Decent
Scholar
**
311 posts
The entry point for this Dynamis zone is at (H-7). take the north path from the lake, it will be along the left wall.
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Hanyoko - Mithra of Phoenix
Dynamis LS:Land of Dreams
Goblin Footprints
# Nov 27 2005 at 11:05 AM Rating: Decent
Does anyone know where the Goblin Footprints are in this area and whether or not they will let you view the cutscene for the first Prom mission?
RE: Goblin Footprints
# Dec 13 2005 at 12:54 PM Rating: Decent
Scholar
**
311 posts
More then likely you will need the footprints from inside the tower, Since the CS happens from that area
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This post is provided as is. All spelling mistakes and inaccuracies may or may not get corrected, however all shinies can and will be confiscated. =^.^= ~nyo!

Hanyoko - Mithra of Phoenix
Dynamis LS:Land of Dreams
best pt to make this place less sucky ><
# Nov 23 2005 at 2:15 PM Rating: Decent
14 posts
this is simple. dunes suck this place sucks gustoberg sucks.

if you want my advice the best pt you can get here is

WAR/MNK (or any other sub job)
NIN/WAR
WHM/BLM
WHM/BLM
BLM/WHM
BLM/WHM

with this kind of party lvling up is soo simple with loads of exp chains and minimal chance of death i was in this pt and i lvl from 19 to 23 in about 4 hours
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Where are the free groups?
# Oct 17 2005 at 6:21 AM Rating: Decent
*
68 posts
Ive sat here and found 3 full groups and 0 forming groups!

Where the **** do they form at?

LMK,
____________________________
The bonds of loyalty can bind one to the grave!
Just be patient..
# Sep 06 2005 at 10:32 PM Rating: Decent
Scholar
28 posts
Yes, the dunes are a horrible place to level..
Yes, this is just as horrid..
Yes, its hard to get 'great' parties here..

But my recommendation to anyone trying to get jobs from lvl 19-25 is to simply just be patient.

I myself have suffered the tortures of the dunes while lvling all of my jobs (except bst) and have since put 6 jobs (pld, war, mnk, rdm, blm, and smn) through Qufim.

* Note: the common beliefe that its easy to get ptys here as a mage, is utter BS.. its just as hard as any other job. For instance it took me nearly 2 hrs to get a pty with my blm.

If you have the time you can make your own party, with what ever setup you'd think best.

My recommendation is that once you get to lvl 22-24 organise with a friend or someone from your LS to help you out with your Kazham keys. That way you can leave after 25 with a decent buffer.
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Paragon of Redmage Excellence
Gariison
# Aug 27 2005 at 10:14 PM Rating: Decent
3 posts
Can u do a garrion here? if so what level is the cap?
lvl up spot
# Aug 25 2005 at 8:23 PM Rating: Default
*
143 posts
great place to lvl through lvls 20-25 for me
Bard solo
# Aug 17 2005 at 2:01 AM Rating: Decent
16 posts
Today I soloed as a BRD in qufim (I know what you're thinking: "A bard soloing? Never!"). I was lvl 23 going against worms. It was actually pretty easy. Here's what I did:

1) cast Paeon II and I
2) cast Requiem II
3) cast Threnodies (to raise skills)
4) repeat after Paeons wear off

Gave 140 xp each, but took a little while to kill. The regen from Paeons was good enough to go against Rasp and Stone, but if the worm used Stonega or Stone II, I just used Cure II and it went fine.
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Too hard but no choice
# Jul 08 2005 at 8:49 AM Rating: Decent
*
70 posts
I hate this place more then Valkurm Dunes. From Jeuno to Delkfutt's entrance you HAVE to go through the small passage and if you're lucky a higher level player would have cleared away the weapons, if not, better have Silent Oils and Prism Powders (not sure how weapons aggro) then you need to go to a fork in a road which won't make any difference, either way in day, Giants are roaming around along with more weapons. At night Banshees and Wights will slaughter you if you're not careful. However on the bright side, I was once invited to a party in the Champaigne area from 19-21 we took on Diving Beetles for decent exp. That's just saying there are alternatives to Qufim but it is the popular spot.
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Great Party
# Jun 27 2005 at 4:41 PM Rating: Decent
Scholar
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719 posts
Here in Qufim it is sometimes hard to get a good party. You have to experiment with strange mixes if you ever want to get fighting. The other day my Paladin was invited to a party. The setup was 2 BLMs, 2 PLDs, WHM, and RNG. Needless to say it was a great party. We were chaining clippers at an incredible rate and it was fun, too. While you usually dont have much of a choice in your party unless you are VERY patient, this is a very good party setup. I recommend to anyone looking to chain and level as fast as possible, so pretty much everyone ^^.
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music
# Jun 16 2005 at 5:51 AM Rating: Decent
24 posts
does anyone know which file is the background wind effect? like for example se010004.spw

Edited, Thu Jun 16 07:02:22 2005
Qufim Soloing
# Jun 04 2005 at 7:25 AM Rating: Decent
Scholar
*
198 posts
I just found out you can solo Giga's Leech for some insane exp without party. I managed to get a Chain #2 and 200 exp as level 21 samurai; no food, no 2hour, no pl. You can pull the leeches off the giants without giant agro, just be careful as the other leeches will link.

Pulling Leech:
Use a ranged attack if you have one, although provoke works as well. Make sure you are outside Giant agro range, and that there are no leeches around.

Killing Leech:
Fairly easy; Whenever my ranged attack hit it grabbed 1/4 of the leech's hp, and Tachi: Enpi ate half. I didn't hit it very often though, and my high delay was a real bother. Monks or Warriors should have even less trouble beating these puffballs, or even a wellequipped thief.

The only problem is that these are fairly hard to find, but compared to worms they're fast and easy exp.
____________________________
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Uncertain toys and full of fleas,
When pain and anguish hang o’er men,
We turn you into sausage then.
warriors
# May 25 2005 at 6:32 PM Rating: Decent
why is it so ungodly hard to get a party as a warrior here??
Qufim Tourist... Bobvobs Guide to the Galaxy
# May 18 2005 at 9:48 PM Rating: Decent
*
221 posts
My guide to Qufim:
Compared to the **** that is the luck i have with valkrum... this area has always been comparativly easy for me... not cake... just easier (sp? lol)
... lvl 24 always seems to get me though... couldnt find a pt for 4 days even as a rng!
but that seemes to happen at lvl 27 as well... mabye just me?

LOOKS:
the area itself is pretty nice... reminds me of Alaska... lots of snow, the ocean looks nice... yes, a virtual ocean looking nice... i know... im strange...

General Monsters to butcher:
lvl 20-21/22ish: Worms and Crabs... near
entrance or the lake

RUN AWAY FROM THE LAKE AT NIGHT! banshee's spawn here and will kill your pt, (sound familiar? yes, they are relatives of bogys)

lvl 22-23ish: stronger crabs mabye, some pugils if your pretty strong some weaker giants, mabye a wrights if your realy lucky ... if there are higher lvls in your group.. delkfutts tower (entrance)

lvl 24-25: in the tower, giants, goblins, whatever... realy... if you have mabye 2 ninjas you can blink tank evil weapons...

AFTER QUFIM:
after 25 leave qufim and either A: get chest keys for kazham. or B: go to kazham seeing as you already have your chest keys from an earlier job

just for refrence: key locations
Gelshba key: higher lvl orcs in the yughott grotto (near the doom dragon fight arena)
DIfficulty: Hard [a whole week for me :(]

Giddeus Key: higher lvl yagudo in giddeus(never saw that coming, did you?
Difficulty: Easy (1st try for me, getting to where these guys are is kinda hard though)

Palbourgh Key: higher lvl quadav (w00t)in palbourgh (yes, confused you again!)
Difficulty: Medium (took 2 1/2 hrs, got my key in like 20 fights but the guy who was helping me didnt get his till the last fight i was going to be able to do before i logged)

hopped this helped any newbies starting quifim/ leaving qufim and wondering what to do...

My guide to quifim is better than all of your guides combined!!!! lol, joking^^


Edited, Thu May 19 17:30:55 2005
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....
hmm
# May 16 2005 at 12:17 PM Rating: Decent
*
86 posts
Lvling Mnk (to 24 so far)

Go to 21 in the dunes.

22 fighting clippers mostly
23 fighting clippers then chaining pugs
24 Spent mostly in Delfutt getting giants and gobs
Probably spend 25 killing leaches.
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RE: hmm
# Oct 10 2005 at 6:15 PM Rating: Decent
Scholar
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123 posts
lmao dude. stay in dunes until lvl 14. u can even solo until lvl 14. then go to korrokola tunnel and go up to lvl 17 or 18 fighting tunnel worms. then go to qufim and fight tunnel worms around the lake until like lvl 21. then u can do giants until about 22-23. then pugs till 24. u can leave to yuthinga at 24 o u can stay in qufim till 25. following this u can get 14-24 in the ame day with the same pt. nin nin blm whm drk brd= 14-24 in like 8 hours
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NineInchNinjas(Retired)
behomoths
# Mar 29 2005 at 9:49 PM Rating: Decent
*
226 posts
to go to behomoths, go to the tunnel on the other side of the green portal. The tunne is not obvious..but if u walk to the opposite side of the green portal..u will see it
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Hate Qufim
# Mar 03 2005 at 10:37 AM Rating: Decent
Scholar
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137 posts
This place has made me MISS Valkurm...That's saying alot...
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19 is the lowest id go for
# Mar 02 2005 at 5:21 PM Rating: Default
*
93 posts
19-22 worms(easy as pie,H-7 around the lake chain them you can take them in groups of 2)
22-24 crabs,giants(slightly more tricky)
23-25 pugils (use zone to defaults tower for safety point)
hey
# Feb 20 2005 at 1:38 PM Rating: Default
29 posts
would a lvl 19 be too low, or would they be able to find a pt?
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exp
# Feb 19 2005 at 12:51 PM Rating: Default
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150 posts
Could a 35WAR still get exp off of worms and crabs solo?
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RE: exp
# Mar 02 2005 at 5:18 PM Rating: Default
*
93 posts
no point lol go to crawlers dude and party
wel..
# Feb 08 2005 at 6:51 PM Rating: Decent
**
452 posts
can anyone tell me how to get to behomoths place i want to ss hom and get a good inferno on him lol wonder how fast til will take to die
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You learn from your mistakes and your mistakes learn from you.


Swirling Vortex
# Jan 09 2005 at 7:41 PM Rating: Decent
Scholar
27 posts
I reecently got CoP and was wondering what the swirling vortex is for and how to use it. Please Help me Out!
RE: Swirling Vortex
# Jan 22 2005 at 4:47 AM Rating: Good
The Swirling Vortex is a portal to Misareaux Coast. To use the portal, you have to complete the 3 Promvyion areas.
After Qufim.....
# Dec 28 2004 at 8:13 AM Rating: Decent
Scholar
22 posts
Where should I go to LVL???? Or should I do the Kazham key quest???
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Ughhhh..
# Dec 20 2004 at 7:10 PM Rating: Decent
9 posts
Man, I'm level 20 and have died several times here, while in a party. :\
RE: Ughhhh..
# Dec 31 2004 at 1:06 PM Rating: Decent
*
240 posts
so...that means that eitheir your party sucked and/or you werentdoing your part.
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THE KING
# Dec 19 2004 at 5:38 AM Rating: Decent
2 posts
How do you get to behemoths dominion from quifm. I'm a 35 rdm that really wants to see king behemoth up close and personal.
Thanks
lvling
# Dec 04 2004 at 5:28 PM Rating: Decent
13 posts
guys who are lvl 20 -25 just join a pt it makes stuff so much easyer and once you hit 25 go to the jungle i lvled from 24 - 30 in a matter of 22 days but its worth it im not in east alpa desert and i am going to start lvling there today (30blm/15whm on Garuda)
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the darkness has overtaken you
RE: lvling
# Dec 04 2004 at 6:11 PM Rating: Decent
30 posts
I skipped most of kahzam with my mithran whm..we had a good party and just played in the areas around Jeuno for a while then we went to Garlaige (sorry if I misspelled).
lvling
# Dec 04 2004 at 5:28 PM Rating: Decent
13 posts
guys who are lvl 20 -25 just join a pt it makes stuff so much easyer and once you hit 25 go to the jungle i lvled from 24 - 30 in a matter of 22 days but its worth it im not in east alpa desert and i am going to start lvling there today (30blm/15whm on Garuda)
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the darkness has overtaken you
Alternative lvling 19-23
# Dec 01 2004 at 2:48 AM Rating: Excellent
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3,883 posts
I don't know if it's been pointed out before but...

There is an alternative place to lvl from 19-23 or so. There is a canyon on the western wall of Sauromogue (clearly visible on map) full of beetles that give great xp with no AoE's to worry about. Also, you don't have to hide in a corner from 20:00 to 4:00, all you have to do is make sure you don't link because beetles are all that are in there.

The hardest part of this is actually convincing a party to go there. I was skeptical at first but the 270xp from a fight that wasn't terribly difficult changed my mind. Think outside the island ~_^
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??
# Nov 19 2004 at 9:08 PM Rating: Decent
17 posts
where i can get Qufim 's map. do i need to do any misstion or something?
RE: ??
# Nov 19 2004 at 11:49 PM Rating: Decent
*
173 posts
Now, not many ppl have the map but if u really want one, u can get one along with other maps at the Chamber Of Comerse in Lower Jeuno right across from the AH for 3K.


Thorr PLD54/WAR27

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Profile...

Edited, Fri Nov 19 23:50:06 2004
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FFXI: OFFICIALLY RETIRED
Tunnel to Behemoths Dominion
# Nov 10 2004 at 12:52 AM Rating: Decent
14 posts
Ok I was running around in the tunnel on the way to Behemoth's Dominion and saw a "Swirling Vortex" it was green and targetable. I was afraid to hit enter on it or walk into it since God only knows what it does. Has anyone seen this thing or have any idea what it's for?

Edited, Wed Nov 10 00:53:10 2004
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RE: Tunnel to Behemoths Dominion
# Nov 11 2004 at 5:25 PM Rating: Decent
7 posts
This Green Vortex is one of the way to get in tavnazia region, go see in valkurn dune in the tunnel near "Siren Beach" you will see a other. He only have those 2 vortex and if you want to know how to get in, i only have one word to say, "Promyvion". That's all, i hope that will help you out.
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name
# Nov 09 2004 at 7:41 PM Rating: Decent
46 posts
i just type in Qufim... lol
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Party
# Nov 08 2004 at 5:05 PM Rating: Decent
*
104 posts
I have never waited for longer than 5 mins for a party in Qufim. Maybe the fact my main was BLM at the time and now Im back in Quifm with sub job of a WHM. If u want to party this weekend I'll be there with my lvl 20 whm! send tell date will be 11/12/04 after 4pm until about 2am. Then sat and sun!
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RE: Party
# May 01 2005 at 11:24 PM Rating: Decent
6 posts
can a lvl 18whm/9smn go pt here
#hexnor, Posted: Nov 07 2004 at 7:58 AM, Rating: Sub-Default, (Expand Post) i tried to solo land worms with my 23 blm and i killed a vt with like 25 mp left i only had to cure my self once with a cure 2 so if its higher than avt don't try and i'm a taru and i have like 285 in mp and that might be y i have a chance with the worm[Green] tried to solo land worms with my 23 blm and i killed a vt with like 25 mp left i only had to cure my self once with a cure 2 so if its higher than avt don't try and i'm a taru and i have like 285 in mp and that might be y i have a chance with the worm[/Red]
RE: soloing land worms
# Nov 08 2004 at 12:45 AM Rating: Default
Scholar
36 posts
On my former character, I went to Qufim Island as a level 19 Black Mage and soloed them. I remember being cheap, and having a gimped sub, so I definitely didn't have as much MP as you but I would solo ITs and do ok. The key is to poison/dia them/nuke them, and run back out of range of a counter attack, rest if need be mid-fight. It took a good long while, but it is doable if you're patient and persevere.
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----------------------
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Pronunciation
# Nov 05 2004 at 6:01 PM Rating: Default
30 posts
Kwoo-Fum
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RE: Pronunciation
# Nov 08 2004 at 3:58 PM Rating: Decent
43 posts
Actually, having seen the katakana for Qufim in the Japanese version (and having taken 3 semesters of Japanese at university ;) I can verify that the pronunciation is more like KOO-feem.
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Its outdoors
# Nov 03 2004 at 3:40 PM Rating: Decent
Scholar
*
138 posts
-Escape does not work in Qufim thus it is not a dungeon.

-Chocobo Mazurka DOES work in Qufim Island thus it is not a dungeon.

-there are plenty of outdoor areas that are not dungeons that you just cant get chocobos too.

-and yes carby ruby activates here.

-also, there is a signet guy out there. Signet guys are never in dungoens.
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RE: Its outdoors
# Nov 09 2004 at 11:43 AM Rating: Decent
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579 posts
Carbuncle's Ruby DOES NOT work in Qufim.
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Well that's a chair.

No I mean is it left or is it right?

Well it's a chair.... and it's right over there.
RE: Its outdoors
# Nov 08 2004 at 6:43 PM Rating: Decent
23 posts
Tehhuevos
Scholar: "-Chocobo Mazurka DOES work in Qufim Island thus it is not a dungeon."

Mazurka works in dungeons, doesn't it? i think so...
RE: Its outdoors
# Nov 05 2004 at 6:27 PM Rating: Decent
Scholar
*
57 posts
never mind O_o

scroll down is a beautiful thing

Edited, Fri Nov 5 18:48:21 2004
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Outdoor/Indoor crap
# Sep 15 2004 at 9:40 PM Rating: Decent
Scholar
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661 posts
Qufim Island > Jungle at 25-27, with leeches. No competition at all ^.^
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RE: Outdoor/Indoor crap
# Oct 18 2004 at 8:34 PM Rating: Decent
*
106 posts
how bout instead of indoor you say what it really is, dungeon. dungeons have keys and chests. outdoors dont.

whats the only difference between dangruf wadi and south gustaberg?
RE: Outdoor/Indoor crap
# Sep 16 2004 at 7:29 AM Rating: Decent
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199 posts
I believe it has an Outpost too, which proves it's outdoors.
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#Kagenin, Posted: Sep 15 2004 at 3:03 AM, Rating: Sub-Default, (Expand Post) This area is incorrectly classified as outdoors. In order to be outdoors, an area has to satisfy two conditions.
RE: Not Outdoors
# Oct 08 2004 at 10:02 AM Rating: Good
Scholar
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57 posts
/slap Kagenin

If there was any way you could get TO this area with a chocobo, you could ride one here. Are you saying baucedine, xarcabard and so on are dungeons too because you can't ride chocobos there?

Weather effects DO stimulate the ruby if you zone in from another area than Port Jeuno or log on here. You can't get the weather effect for the ruby if you zone in from a town (same happens with rabao->altep).

What proves this IS an outdoor area is that Escape does not work and Chocobo mazurka does.
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RE: Not Outdoors
# Nov 08 2004 at 2:56 PM Rating: Decent
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While I agree that Qufim is outdoors and not a dungeon, it is not true that the Ruby fails to activate if you zone from a town.

I would think that many people receive the "clear" weather effect upon zoning out from Windurst after receiving the quest. I know that I did on both my characters.

Edited, Mon Nov 8 14:58:10 2004
RE: Not Outdoors
# Nov 02 2004 at 10:27 PM Rating: Default
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Well, I tried to get thunder from here and I zoned in from Delkfutt's Lower during thunder weather, and I got no cutscene.
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RE: Not Outdoors
# Nov 02 2004 at 9:12 PM Rating: Decent
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I have got my fire for my ruby zoning from robao to western altepa.
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RE: Not Outdoors
# Oct 25 2004 at 9:57 AM Rating: Decent
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Occasionally you can get a Carbuncle weather element by zoning from city to outdoors...

I got my fire element when I left Selbina going to Valkurm Dunes.
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RE: Not Outdoors
# Sep 17 2004 at 1:51 PM Rating: Decent
27 posts
I've seen Chocobo Mazuka work here which only works in outdoor areas.
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RE: Not Outdoors
# Nov 02 2004 at 8:55 PM Rating: Decent
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Quote:
I've seen Chocobo Mazuka work here which only works in outdoor areas

it works in cities.
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RE: Not Outdoors
# Sep 16 2004 at 2:02 PM Rating: Decent
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My bet for the Carbuncle Ruby is that it won't get the weather effect if you zone in from Jeuno Port, as the tunnel leading to the outdoors portion of the area is an underground area. I know, I tried and it didn't work coming into Qufim from there, even after the third consecutive try.
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RE: Not Outdoors
# Sep 16 2004 at 12:55 PM Rating: Decent
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139 posts
Well, I got my thunder element from Qufim. Maybe your ruby was just defective =P.

Qufim is totally outdoors.
RE: Not Outdoors
# Sep 17 2004 at 5:19 AM Rating: Default
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You can't get your thunder element in Qufim Island, that's all.
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RE: Not Outdoors
# Oct 25 2004 at 10:52 AM Rating: Decent
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Yes you can. It just doesn't work when you zone from Lower Jeuno into Qufim. That's probably due to the fact that you're in a tunnel when you zone to Qufim, and the sky needs to be visible for the element to be collected.

If you logout and then log back in when you're out in the open areas, I've heard that you can get the weather element. Same thing if you Warp to the Home Point just outside of Delkfutt's Tower.

Not sure if it works entering Qufim from Delkfutt's Tower or Behemoth's Dominion though.

Edited, Mon Oct 25 11:54:23 2004
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RE: Not Outdoors
# Dec 01 2004 at 9:20 AM Rating: Decent
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No, it doesn't work from Delkfutt because of that pesky little hallway it also has. I was in a rush at the time so I didn't realize I didn't get the weather until I got it while chocoing through Sauromongue.
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RE: Not Outdoors
# Sep 15 2004 at 2:35 PM Rating: Decent
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But i've always been able to cast escape in a "Deungeon" type zone...and I can't here ^^;
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RE: Not Outdoors
# Sep 16 2004 at 1:40 AM Rating: Excellent
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Perhaps, FFXI doesn't follow the classifications that this site follows.

They are all probably individual area flags.

Can_Escape off
Elementals_Spawn on
Carbuncle_ruby_quest off
Chocobo off
Weather_Overhead on

FFXI doesn't have to limit themselves to 2 or 3 classifications of areas. They could make a dungeon where escape didn't work. Only allakhazam has to make the distinction based on how they sort, and what they choose to sort by and default to is entirely up to their discresion.
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RE: Not Outdoors
# Nov 07 2004 at 12:12 AM Rating: Decent
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also, Elementals have nothing to do with Dungeon/Outdoor.




the only real way to tell is the battle theme. Qufim is the outdoor theme, as was said below.

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RE: Not Outdoors
# Sep 17 2004 at 12:42 PM Rating: Decent
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Quote:
Chocobo off


Not true...the only reason you can't ride a choco into Qufim is because there're no connecting zones where you're able to ride a choco. like Beaucideane (sp), you can get weather there, but you can't get there on a choco.
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RE: Not Outdoors
# Sep 16 2004 at 5:06 AM Rating: Default
18 posts
Well you forgot one flag.

Donjon_battle_theme off

if I remember correcly, in Qufirm its the outdoor battle theme, not the Donjon battle theme.
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Hmm?
# Sep 14 2004 at 7:17 AM Rating: Decent
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it's for those in their 20's, not 30's
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Hmm?
# Sep 14 2004 at 7:17 AM Rating: Decent
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Adaelus Blood Elf 34 Hunter
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Stay here until lvl 25-27
# Sep 11 2004 at 4:27 PM Rating: Default
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Stay here until lvl 25-27 if you wanna skip Yuhtunga Jungle
at lvl 25, try Acrophies until lvl 27 IN A PARTY of course. I did this until lvl 27 with every one of my jobs
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...
# Aug 31 2004 at 5:18 PM Rating: Decent
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...and for some reason that link has some weird HTML mark-up code on the end of it, so go here:

http://img.photobucket.com/albums/v89/D-Man95747/Des040830193747b.jpg


*/em slaps her own face.*
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Double Light
# Aug 31 2004 at 5:15 PM Rating: Decent
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I saw the double light ele. in Qufim yesterday, and the Light Elementals are just so **** cool ^^;



http://img.photobucket.com/albums/v89/D-Man95747/Des040830193747b.jpg

Edited, Tue Aug 31 18:16:19 2004
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#bringerofdeath, Posted: Aug 15 2004 at 2:28 AM, Rating: Sub-Default, (Expand Post) I was in a good party in Qufim i didnt have any linkpearls cause i havent played on that character for a long time and it went very well at the end i got 2 linkpearls and 3 new friends (2 d/c when i had 2 go) do we might start a static and we are all about the same levels i might have to go to Kazham soon im lvl 25/12 so well that is what i have to say
Double-Element Weather
# Aug 12 2004 at 11:33 AM Rating: Decent
I saw on here that somebody else has witnessed the double-light weather in Qufim. I've only seen that once... it was very pretty, and the Light Elementals are almost hypnotizing (I want one for a pet)... but I've got a question about double-element weather:

What's the purpose of double-element weather? I knew that the element of the day itself could intensify spells (Lightsday, for example, tends to boost Curing magic a bit, etc) but I did not know that weather could play a role. So rainy weather would, say, boost the damage dealt by a Water spell? And double-rainy weather would intensify Water spells even more? And double-rainy weather on a Watersday would boost Water spells by a great deal?

Or does double-element weather just indicate that there's gonna be a ton of Elementals out? Or even that the Elementals will be stronger than usual because their spells are enhanced? (I dunno much about Elementals... I'm not quiiite strong enough yet to just go around hunting them down for their clusters.)
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RE: Double-Element Weather
# Sep 16 2004 at 5:19 PM Rating: Decent
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You should be able to farm the earth and air eles in the canyon.
RE: Double-Element Weather
# Aug 12 2004 at 2:24 PM Rating: Default
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179 posts
yes, Weather effect does effect your magic spells
not sure about the day of element.

let said.. Light weather Effect is "ON" right now.
when you cast Cure, you will find out the extra healing points, manybe 10-40% extra more!!

and when it's Dark weather effect is "ON" your Cure spell will go down alot too!!
example: Cure III, normally it will give u somewhat heal 190 HP, but when the dark weather effect is on, u only got heal somewhat 100 HP or less....

RE: Double-Element Weather
# Nov 12 2004 at 9:21 PM Rating: Default
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312 posts
From what a friend tells me, day elements do affect spells, ie: cure works well on lightsday while it works poorly on darksday
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Hmmm.
# Aug 05 2004 at 10:41 PM Rating: Decent
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Hmmm... good for groups in 30's? id say more like 19-25
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Rare Weather?
# Jul 30 2004 at 10:47 PM Rating: Decent
Did anyone else happen to witness the double Light element present today in Qufim? Not a big deal I suppose, EXCEPT that it happened at 23:55 Vana'diel time.

Anything special known to happen when there's a solar event at midnight? Or was this just some freak programming accident?
RE: Rare Weather?
# Aug 05 2004 at 6:38 PM Rating: Decent
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1,238 posts
i think its related to the "northern lights"(i forget the real name, auroa borialis or something along those lines) that occasionally appears in qufim.
iv yet to see then, but my 48 pld buddy solos giants for gil and saw them about a week ago, didnt ask him what weather it was though.
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RE: Rare Weather?
# Aug 05 2004 at 7:21 PM Rating: Decent
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179 posts
it's a Light weather effect
which means... light elemental is pop-ing somewhere in that area!!

\($.$)/ (here comes the money,...........)

http://ffxi.allakhazam.com/db/bestiary.html?fmob=474

I think light cluster sells for 9000 gils - 10,000 gils



Edited, Thu Aug 12 15:16:37 2004
RE: Rare Weather?
# Aug 09 2004 at 4:20 PM Rating: Default
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Don't kill them...they're too pretty *_*

seriously, i saw one last night....awesome. I can send ya a pic, but i'd need your e-mail and I ain't givin' ya mine =P
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RE: Rare Weather?
# Aug 06 2004 at 3:05 PM Rating: Default
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227 posts
Ya its the northern lights like as in rl that happens up north. Double light is rare in qufim. Light happens a bit, but its pretty cool even when it happens in game.
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RE: Rare Weather?
# Aug 06 2004 at 9:23 PM Rating: Decent
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19,999 posts
Double-light weather is also nice because, as with single-light weather, it improves the healing power of Cure.

Cure I with double-light weather on Lightday will heal for up to 42 rather than 30.

It's a great time to go after the undead. :-)
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