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Maze of Shakhrami  

Type: Dungeon
Region: Kolshushu
Min Level: 15
Max Level: 40
Connected Areas:Attohwa Chasm
Buburimu Peninsula
Tahrongi Canyon
Quests for Maze of Shakhrami
Mobs found in Maze of Shakhrami
Items found in Maze of Shakhrami

Overview
Zone TypeDungeon
RegionKolshushu
ExpansionOriginal
Level Range15 to 40
Entry RequirementNone
EscapeTahrongi Canyon
ActivitiesExcavation
Weather
Fellowship NPCYes
ChocoboNo
Final Fantasy XI
Wikibase™
Areas

Description

This natural labyrinth was formed long ago, when water from the rivers above seeped through the crust and ate away at the rocks below. The fossils of great ancient beasts can often be found deep within this natural wonder.

Points of Interest

Map

Information on obtaining the Map of the Maze of Shakhrami.

Treasure Chest

Quest Items

Treasure Items

Excavation

Quest Item

Treasure Items

Screenshots from Maze of Shakhrami:

This page last modified 2009-11-30 23:21:10.

Updated: Fri Jul 3 19:17:35 2009

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DRG Quest
# Feb 26 2004 at 1:25 PM Rating: Decent
Scholar
26 posts
hey guys, can you tell me how far in the mining site for the DRG egg is? Like how far in i have to go to get to is and if it is near a crap load of arggo mobs?
RE: DRG Quest
# Feb 26 2004 at 1:56 PM Rating: Decent
The spot to mine the Wyvern egg is actually very close to the entrance of the Maze. It's in the very big room directly north of the first room you come to when you enter the Maze (room roughly encompasses E6-H7 on the map) Since you will be in the 30's when doing this quest, there isn't a whole lot in this room that you will need to be too worried about. There are ALOT of goblins, however, and a few Ghoul huts in the room, so you still probably want to be careful.
You'll enter the room at the southwest corner, and you'll want to head east to the opposite side. Eventually, along the northern wall, you'll see an elevated "platform" with some bones on it. The ??? from which the egg is mined is in that set of bones. (beneath the skull, if I remember correctly) This spot, however, will likely have your biggest worry, monster-wise, as there is almost always a Maze Scorpion lurking on this "platform".
As a level 30 monk, this guy checked "Decent Challenge" to me, and he was still a pretty rough fight, so take care. When you have him cleared away, I would suggest immediately mining the egg and getting off of the "platform" to heal yourself, (assuming you are solo) as there is a pretty good chance he will respawn within the time it takes you to recouperate from the first fight.
If I had the exact coordinates of the spot, I would give them, but it is really easy to find, so you should be fine by following the directions I've given. If you are careful and patient, this part of the quest is a cinch to do, even if you are solo, as I was when I did it. Good luck to everyone striving to attain one of the best and most fun classes in the game, in my humble opinion!
RE: DRG Quest
# Feb 29 2004 at 3:34 AM Rating: Excellent
Scholar
26 posts
ok im at the platform right! i cant find the excavation point at all, i heard it is randomly spawned... but i cant find it anywhere! help plz
RE: DRG Quest
# Mar 31 2004 at 7:16 PM Rating: Decent
Scholar
*
58 posts
I didn't find it on the platform. I found it in F-7. More specifically, I found it about one fifth of a block east of E/F and one half of a block south of 6/7.
RE: DRG Quest
# Feb 26 2004 at 9:44 PM Rating: Decent
Scholar
26 posts
u kick *** dude thanks
Entrance?
# Feb 24 2004 at 3:22 PM Rating: Decent
Where can you find the entrance to Shakhrami Maze? The location is not on the map.
____________________________
Dragoon Of Nerakas
Patrick of the Bahamut server
RE: Entrance?
# Feb 27 2004 at 2:18 PM Rating: Default
upper most right hand corner of the canyon
RSE keys
# Feb 20 2004 at 9:43 PM Rating: Default
ANyone have <POS> locations for ghouls, Scorpions, and wights? Trying to get RSE keys
Windy M4
# Feb 19 2004 at 8:02 AM Rating: Default
Anyone know where the place is for m4 for windy i know is h-9, and h-10 but i can't find that are i have a 24 blm and a 20 whm so going to it shouldnt be a problem
rooms with no apparent use
# Feb 17 2004 at 2:50 AM Rating: Default
has anyone found a use for the hidden room behind the cerment door on the lowest part of the map (its in the room with the big shells, with 3 wight spawns, and alot of leaches close to the exit to bururimu peninsula) it looks like the inside of a craig, and has a ??? in it.

Also what is the room behind the iron door for? I found the rusty key and opened the door and there is a "treasure room" but you get no cutscene or items.
RE: rooms with no apparent use
# Feb 20 2004 at 11:48 PM Rating: Default
*
53 posts
this area is for a windurst quest u get from a guy in Waters that is near the telescopes. The quest is called Heaven Cent.
____________________________
~HULKAN~
30war/13mnk/37sam/7thf Galka
Windurst Rank 4
Gilgamesh

Currently: 37SAM/18WAR

Current Area: Crawler's Nest

Looking for help on Rank 5 mission if anyone is interested.

ADDICTION^XI

Yay! I got a gold star!
RE: rooms with no apparent use
# Dec 08 2004 at 2:54 PM Rating: Decent
**
352 posts
this room is a good room to get your carbuncle ruby for smn quest. i spent about 20 min in here with a high level smn looking for the ruby. we trained and killed the whole room like 5-6 times til a thf showed up. offered thf 2k for treasure hunting abilities, next fight had the ruby drop.
____________________________
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RE: rooms with no apparent use
# Aug 13 2004 at 12:41 AM Rating: Decent
20 posts
doesnt heaven cent have to do with rangeumont pass and getting a ahriham lens from ahrihams and then bathing in some spring somewhere??

~~~~~~~~~~~~EDIT~~~~~~~~~~~~~~~~~~~~~~~~~~~~
lol nvm u gotta kill wights i think forgot about rusty key

Edited, Fri Aug 13 01:57:35 2004
RE: rooms with no apparent use
# Aug 06 2004 at 12:41 PM Rating: Default
34 posts
Heaven Cent? Pun towards Piers Anthony's Xanth series perhaps?
____________________________
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Cofounder of the TantalusReturners on Bismarck

Mages ^_^
# Feb 16 2004 at 7:27 PM Rating: Excellent
Honestly, I find melee characters to be nearly useless against the MMs, at least at lower levels. The damage they deal is rather bad compared to the damage they take, and it only gets in the WHM's way. I once constructed a memorable party of 3 BLM, 1 WHM, and 1 BRD, all levels 10-11. Every fight got us 200 exp, and sometimes 240, when we chained. The only death happened when a gobbie aggroed us. Otherwise, it was exp paradise.
not with thief
# Feb 16 2004 at 7:00 PM Rating: Default
Thief lvl 11 can't do a thing..
Eco Warrior
# Feb 16 2004 at 12:41 PM Rating: Good
Thought I would bring this up, since it hasn't been posted here yet. The Maze is also the location that the Windurst Eco Warrior quest takes place.

For those who don't know. Each of the kingdoms (Bastok, Sand'oria, and Windurst) has its own version of this quest, and there doesn't seem to be any fame required to get the quest. The reward (for the Windurst version, not sure about Bastok or Sandy) is 5000 gil and a Page of the Dragon Chronicles. The Page gives your character a random amount of experience points between 500 - 1000 (I think. Someone else may want to confirm or correct this) when you use it on yourself like an item. The quest is acquired from an NPC in Timbre Timbers tavern in area F-7 of Windurst waters. I don't remember the name, just speak to all of the patrons in the room and you should get the quest from one of them.

For this quest it is highly recommended that you have an alliance of 3 full parties with a healer in each party. This sounds excessive, however, you will have a level 20 cap placed on you when you get to the Maze and speak to the NPC at the entrance. The monsters you will have to fight -for the quest itself, and those that lurk in the room the quest takes place- will be MUCH stronger than you with your level cap.

There are plenty of places online where you can find instructions on where to go and what to do to complete the quest, and it would take too much space here, so I woun't go into detail. Basically, you will get the level cap, go to a particular room in the maze (a very small room) with a Ghoul Hut that has a "???" to target inside of it. Don't examine (target + press ENTER) the "???" until you are ready to fight. Once examined, the "???" will spawn 3 Wyrm Flies. Once the flies are defeated, examine the "???" once more and you will receive a key item: Indigested Meat. If anyone dies, they can still come back and get the Meat, as long as the rest of the alliance suceeds in defeating the flies. Take the Meat back to the NPC in Windurst (just speak to him/her to automatically give it to him/her) to receive your reward.

I've heard this quest is repeatable, but I am not positive on this. Someone may want to confirm or deny that point.

Sorry for the long-winded post, but I hope it's helpful.
RE: Eco Warrior
# Jun 14 2004 at 10:25 PM Rating: Decent
29 posts
Yes, You get the money and the page. And yes, you can repeat this quest. You just have to talk to the person again before you go to the maze. It's the same for San D'oria and Bastok too.

Edited, Mon Jun 14 23:28:15 2004
____________________________
Good friends are like stars.........You don't always see them, but you know they are always there.

http://ffxi.allakhazam.com/profile.xml?9945

[ffxisig]9945[/ffxisig]
hay
# Feb 08 2004 at 4:09 AM Rating: Default
im from bastok and came to windurst at lvl 10...i absolutely was owned at lvl 10 going into the maze with an alliance of about 12 people or so...that is only because of the goblins... if you are going to go in at low levels then only .. and ONLY fight mm's... and make sure u have blm's and whm's because warriors and such cant do sh*t.. after lvl 15 the maze should be really good at soloing.. i lvled my blm from 16-20 soloing mm's in the maze...

- Evol, 21 Blm / 10 Whm , Valefor Server
Soloing BLM
# Jan 22 2004 at 7:01 PM Rating: Default
This is a very good place for BLM to level up. I solo'ed as a BLM from level 17 - 20 easily on Maze Makers - even at 20 they still give 72+exp per kill on the average with a high of 120's. They do link if the Maze Makers are close together. I recommend at 18 of getting a subjob of WHM for the occasional heal when the Maze Maker casts RASP on you (Damage Over Time spell) and just get WHM to level 5 (easily done in a few hours) to get barstonra to help against the Maze Makers Stone and Stonega Spells they cast on you.

StarEagle 20 BLM/5 WHM
Carbuncle
Soloing BLM
# Jan 22 2004 at 7:01 PM Rating: Default
This is a very good place for BLM to level up. I solo'ed as a BLM from level 17 - 20 easily on Maze Makers - even at 20 they still give 72+exp per kill on the average with a high of 120's. They do link if the Maze Makers are close together. I recommend at 18 of getting a subjob of WHM for the occasional heal when the Maze Maker casts RASP on you (Damage Over Time spell) and just get WHM to level 5 (easily done in a few hours) to get barstonra to help against the Maze Makers Stone and Stonega Spells they cast on you.

StarEagle 20 BLM/5 WHM
Carbuncle
Oh.. i forgot
# Jan 21 2004 at 6:36 PM Rating: Default
MM'ss (maze makers are the best)...
that's because they dont move
to attack your magic casters
(but they do cast stone etc.)

Overall .. this is a great place for those magic casters to levl up in a party ... should get around like 100+ exp for each mazemaker in a party of five or six levl ten's
Kewl and very simple
# Jan 21 2004 at 6:32 PM Rating: Default
Very good place for like lev10's to get exp
(near the entrance)
You could easily get to lev 15 and take on stuff at Bubu peninsula in the same party of lev 15's
white mage ??
# Jan 15 2004 at 10:40 PM Rating: Decent
10 posts
just a quick question. i was ther with a pt ganing good exp. becides only healing are MM weak agenst any white magic ?
MMs are your best friends!
# Jan 13 2004 at 4:25 PM Rating: Default
[li][/li]
i love this place. with a good group of people, who doesn't do stupid things like run off on their own and start attacking without the others, you'll level up fast!

i leveld up from 12-15 easy.. took some time, but it was fun and a lot faster than i've ever leveld up!

should def have a whm.. two would be nice to have, but def have a whm and a blm.

a ranger is nice to have, so that he/she can attack from far away.

MMs are your best friends here~ they give you up to 200xp.. i havne't had any more than that, but who knows?

most of the people in here seem to be between level 10-15.... stay away from combats and gobs.. they link... no fun. MMs are the best since they can't run after you.
RE: MMs are your best friends!
# Jun 10 2004 at 2:21 PM Rating: Default
Scholar
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472 posts
No disrespect but Rangers dont just stand back and fire arrows. We are in the melee and use our daggers to build TP as well as hit the mob quickly, but yes a Ranger in any party is a plus with the damage our ranged attack can cause.
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FooFighter/Quetzalcoatl retired
ghouls at night
# Jan 13 2004 at 1:50 AM Rating: Default
careful when you're in here at night - you'll get a ghoul coming through to spoil your nice maze maker party.
#Anonymous, Posted: Dec 12 2003 at 12:26 AM, Rating: Sub-Default, (Expand Post) christ sake peopel who cares about level , go elsewhere , where do u buy map and where is this place located is all that is needed...u can solo levle anywhere with a brain on yer shoulder....
RE: stfu abut soloing-leveling
# Dec 16 2003 at 7:09 PM Rating: Decent
Map vendor is at the tent closest to the AH path in Bomingo round, Windurst Woods.
It is in the far top right corner of Tahrongi canyon, past the crag as you look at your map.
I've solo'd from lvl9 on Maze makers here as blm, avoid Goblins without a party before lvl 16+, avoid ghouls without18+ PT.
#Anonymous, Posted: Dec 15 2003 at 4:42 PM, Rating: Sub-Default, (Expand Post) What good would a brain on your shoulder be?
#ShadowWolffe, Posted: Dec 19 2003 at 6:00 AM, Rating: Sub-Default, (Expand Post) It is squishy so it will make a great pillow for naps! But if you want to have it installed above the neck and inside a circular bone casing then maybe it will help you make wise decisions while soloing =)
#Anonymous, Posted: Dec 10 2003 at 8:48 AM, Rating: Sub-Default, (Expand Post) Who is the map vendor in Windurst? Just for knowledge it's K-5 of the Canyon. And does anyone know of anyway to "power level" a character?
Dragoon Quest
# Dec 06 2003 at 8:24 PM Rating: Default
Is it hard for someone trying to complete their dragoon quest as a lvl 30 warrior to go it alone?

Thx
RE: Dragoon Quest
# Jan 22 2004 at 1:32 PM Rating: Default
YOu can solo the DRG quest up to where you need to fight the dragon. Getting the egg in the Maze is east, just have to use a pickaxe on an excavation point in the first two rooms. You can solo the Mazemaker, and Goblins (which won't agro you anyway cause the Check as Weak at lvl 30) The only thing that might still agro are the ghouls, but they are easy enough to avoid.

The Hardest part of the Dragoon quest is all the Runnning back and forth between the Sandora Cathedral, and the Windurst area. (You have to start the quest in Sandora, Go to the Maze to get the egg, go back to sandora to get the next part of the quest, go to Meriphataud Mountains to bury the egg, go back to sandora, then go to geshba outpost to fight the Dragon and become a Dragoon)

I do Recomend a Party of atleast 4 LVL 30+ people to fight the dragon... It whiped me and friend off the map the first time we tried it with just the two of us.


-Xevaughn-
-Elvaan Male-
-MNK35, WHM15, WAR15, THF10, RDM10, DRG7, RNG5, BST3, SMN1, BLM1, NIN1, SAM1, DRK1-
RE: Dragoon Quest
# Mar 26 2004 at 12:35 PM Rating: Decent
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56 posts
San d'Oria...
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WHM 75 / SMN 58

Olde:
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SMN ~ http://ffxi.allakhazam.com/profile.xml?26561
#Anonymous, Posted: Nov 22 2003 at 6:50 AM, Rating: Sub-Default, (Expand Post) i solo'd my red mage from level 7 on. maze makers are your best friend just watch out for scorpions and goblins
#Anonymous, Posted: Nov 29 2003 at 7:21 PM, Rating: Sub-Default, (Expand Post) soloed at level 7? I want some of your luck... I'm lvl 13 rdm and get owned if i go in there
#Anonymous, Posted: Jan 06 2004 at 11:13 AM, Rating: Sub-Default, (Expand Post) I soloed this with my level 2 WHM. :)
RE: great solo place
# Jan 28 2004 at 11:50 AM Rating: Decent
***
3,969 posts
uhhuh...
____________________________
[ffxisig]1848[/ffxisig]
Max™ wrote:
Wow, that subligar is like a Rajas ring for your shlong.

Ninjitsu quest info
Re: map
# Nov 19 2003 at 10:38 PM Rating: Decent
Never mind. Any map vendor sells it, you just have to scroll down to see it.
Shakhrami maze map?
# Nov 19 2003 at 5:23 PM Rating: Default
And where do I buy a map to the maze? I'm lost everytime I go there, and can never find the exit. Does the map seller in Windurst sell a map to it? I've bought all the maps he's selling except for the 6000 gil castle map. Does the Shakhrami map come after that one?
#cota, Posted: Nov 15 2003 at 5:38 AM, Rating: Sub-Default, (Expand Post) If you're a BLM. Be sure to come here at lvl 14 or even earlier if you're brave. Fighting Maze Makers will net you 200 exp at lvl 14 for sure for only around 5 minutes effort! Want to level once every 2-3 hours? This is your place :D
Directipons
# Nov 12 2003 at 3:56 PM Rating: Default
It's In the section J5 of the Tharongi Canyons. to get in the Maze you should be at least 12-15 but only in a group. I was a level 15 monk trying to solo and everything I can con'd tough which means it will be tough to survive. While I was there I saw an s'load of goblins and they just home in on you when you get too close to them. :)
Tip
# Nov 10 2003 at 1:20 AM Rating: Default
Place for Windhustians to get good EXP at lower levels (10-18) the higher the level you are the less people you should have in your party, I personally trained my thief from 18-21 here solo and it was easy. Maze makers should be your only enemy here, if your taking on gobs your in he wrong area!
RE: Tip
# Jan 13 2004 at 6:07 PM Rating: Decent
Scholar
**
277 posts
Where is the best area for maze makers then? I ran through here as a lvl 30 to complete the dragoon quest with my partner, and didn't see any areas where there weren't goblins to deal with. I find myself in need of leveling my BLM subjob, and maze makers would be perfect...

Edited, Tue Jan 13 18:07:58 2004
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RE: Tip
# Jan 28 2004 at 11:57 AM Rating: Decent
***
3,969 posts
go down the side tunnels. always MM's there and no gobs, just gotta keep an eye out for the occasional ghoul but thats no biggy
____________________________
[ffxisig]1848[/ffxisig]
Max™ wrote:
Wow, that subligar is like a Rajas ring for your shlong.

Ninjitsu quest info
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