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Best of the Best: A Blast from the Past? by Thayos

25 creature(s) found in Al'Taieu
Name Level Range Location Family
Picture Attached Absolute Virtue N/A Al'Taieu @ K 12 Aern
No Picture Aern's Elemental N/A Al'Taieu Elemental
Picture Attached Aern's Wynav 75 - 76 Al'Taieu, 1 more areas Wyvern
No Picture Aern's Xzomit N/A Al'Taieu Xzomit
Picture Attached Aw'euvhi N/A Al'Taieu Euvhi
Picture Attached Jailer of Hope N/A Al'Taieu @ D 9 Phuabo
Picture Attached Jailer of Justice 85 - 85 Al'Taieu @ F 11 Xzomit
Picture Attached Jailer of Love 83 - 83 Al'Taieu @ K 12 Yovra
Picture Attached Jailer of Prudence N/A Al'Taieu @ L 8 Hpemde
Picture Attached Om'aern 75 - 78 Al'Taieu Aern
No Picture Om'euvhi 74 - 76 Al'Taieu Euvhi
Picture Attached Om'hpemde 68 - 76 Al'Taieu Hpemde
Picture Attached Om'phuabo 79 - 81 Al'Taieu Phuabo
Picture Attached Om'xzomit 76 - 76 Al'Taieu Xzomit
Picture Attached Om'yovra 87 - 87 Al'Taieu Yovra
No Picture Qn'hpemde N/A Al'Taieu Hpemde
Picture Attached Qn'xzomit N/A Al'Taieu Xzomit
Picture Attached Quasilumin N/A Al'Taieu NPC
Picture Attached Ru'aern N/A Al'Taieu Aern
No Picture Ru'phuabo N/A Al'Taieu Phuabo
Picture Attached Ul'aern 70 - 73 Al'Taieu Aern
Picture Attached Ul'hpemde 68 - 72 Al'Taieu Hpemde
Picture Attached Ul'phuabo 75 - 77 Al'Taieu Phuabo
Picture Attached Ul'xzomit 68 - 71 Al'Taieu Xzomit
Picture Attached Ul'yovra 82 - 82 Al'Taieu Yovra
14 Threads (Search Forums)
Farming
Posted: Sep 6th 2006 11:01pm | IP: Logged | Reply to this
4 posts
Score: Decent
After defeating PM 7-5 I found myself here. Once I saw some of the mobs, as well as the graphics I decided to do all I could to learn about this place. I have soloed most all mobs here. The more dificult mob here I found was the "Sharks" they agro you and are 'perma flee' mobs. I soloed Tough's as well as 75Thf/37Nin. Blood bolts, and echo drops (Silence attacks) are a must, I reccomend bringing sushi as well for +Acc purposes. All in all it is a place I am able to level/skill myself solo, and not worry about other people trying to take my pulls, or mobs I am after. The major drawback to this is NOT many have acess to the area therefore if you die w/o a RR you may need to Homepoint. I have yet to fight a Jelly mob as of yet, however I have every intention of doing so with a Rdm friend here. I will post an update after I Duo one. As for drops, I found them to be plentiful, however I have TH3 (Thief's Knife)
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I didn't mean to steal your wallet... I just was interested in the contents within it...
Posting from North Carolina
Some nice Lumorian NM Info
Posted: Sep 1st 2005 4:01pm | IP: Logged | Reply to this
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73 posts
Score: Decent
Here's some nice info about the NMs in Sea made by Spira of Ragnarok: http://www.livejournal.com/users/laetis/43259.html
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Quote:
u know what i think is that its really stuped to be crying about an hnm that was stolen who cares. i mean come on they pop evry hour or less maby more i just started to play this game and ppl bitch about stuped sh*t. wtf
Smart people these days.
Fun
Posted: Aug 1st 2005 4:16pm | IP: Logged | Reply to this
49 posts
Score: Decent
I've been exploring this place for about 3 days, its pretty fun and has some nice music but its hella boring unless you have a group of other ppl to go organ hunting with. BLMs are capable of sleep > nuking most everything in this area, except for the Yovras...and i've found that Blizzard spells hurt Yovras the most from fighting them a few times.

Here is some of my info from my adventures in Al'Taieu:

Hpemdes- these are the weirdest monsters in here, they will "link" and follow you around just staring at you for awhile but wont attack. SMNs be warned >>>>>>>> your avatar will engage a Hpemde if it runs up to you and stares at you! We figured this out the hard way when everyone was resting up and i went afk....then the WHM's Fenrir started attacking a Hpemde for no reason, then the Hpemde attacked me cause i was in resting position.

Hpemdes will NOT aggro you unless you damage them. You can level up Enfeeble magic so well here because they wont aggro or attack you unless you deal damage to it, yes you can sit there and Provoke/Flash/Blind/Paralyze/Gravity all you want but until you DoT or damage it, it wont attack you. They also wont link and start attacking you, if you're fighting one and more come along, they'll just stare at you and swim away....but /autotarget "off" is a good idea when fighting these cause you will switch targets cause of the game mechanics thinking that they've been aggressive to you.

Xzomits link ONLY with the large Xzomit in their "family" that swims around...if you pull one of the 2 smaller Xzomits, you'll get only the Xzomit you pulled. Also they wont link up with any other Xzomits after you pull them, not even with the "family" that it came from if it runs past you and you're fighting it.
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Quit, no Aegis for me! lawl
Pets?
Posted: Jul 30th 2005 9:23am | IP: Logged | Reply to this
37 posts
Score: Decent
I am guessing there is nothing at all that a Beastmaster can charm here?
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75 Beastmaster - 75 Blackmage - 75 Paladin - 56 Samurai - 46 Ranger - 48 Thief - 46 War
BST Relic Armor: Head: O • Body: O • Hands: O • Legs: O • Feet: O
Guttler currency: 300/300 • 273/1500 • 1911/6000 • 1268/10000
Temperence Axe/Bst Trousers+1/Beastly Earing: O
Merits: [sm]MP: 4 • HP: 1 • Crits: 3 • Axe: 5[
General information on mobs by Vilurum of Quetzalc
Posted: Jun 7th 2005 8:14pm | IP: Logged | Reply to this
**
972 posts
Score: Good
There are Om'phuabo's, but they aren't listed on this page (as of 7-Jun-05).

Vilurum posted this on a different forum:

Quote:

Random statements regarding names and some enemy behavior:

Ul'- enemies are weak.
Om'- enemies are stronger.
Ru'- enemies are, as far as I can tell, only seen as spawned mission NMs (Ru'Aern).

You can't see any enemy's name, or target it or affect it in any way, unless it's on the surface. (Meaning you can't tell if that Phuabo is an Ul'Phuabo[/url] or an Om'Phuabo until you aggro it and make it surface.)

-Phuabo enemies are those manta-shark things under the surface that are true sight and aggro you (sight, I think, because you can run along behind them and not have them see you, but if you're in front of them they'll pop up). Haven't fought many of these.

-Hpemde enemies are those red things that can lurk beneath the surface like Phuabos, and pop up to say hi to you (and subsequently just stay up on the surface), but don't attack. They do "aggro" in the sense that they follow you around, but they won't ever hit you, just get in the way of any AOE moves you might've otherwise wanted to use. Eventually, if they're following you, they get bored and go away. Doesn't seem to happen as much, if at all, if there's more than one - perhaps they "link" in the same way, and thus will immediately regain interest if they lose it?

If you *do* decide to fight one, they have an ability they can use to remove any debuffs you put on them. And if they don't have any debuffs to remove, they'll AOE you instead when they get TP. So just fire off a Dia whenever they remove their debuffs, and you're safe from AOEs as far as I can tell.

-Aern enemies are Al'Taieu's version of beastmen. They have the usual job-specific selections of abilities. The WHMs can even reraise themselves (which came as a big surprise to us the first time), and the DRGs summon a "Wynav". They're the blue things with what looks almost like wings that float around on the surface. They don't aggro, but they do link. It's hard to tell what job they are before they start using specials on you, except by looking at their weapons.

The Ru'Aerns you have to spawn and fight for your first mission after getting to Al'Taieu, have 2-hours as well.

-Xzomit enemies are those floating squid things that are constantly moving, with a big one in front and two smaller ones behind it. They seem to link by sight. Pulling them is a pain because they never stand still. Like the other surface enemies, they don't aggro.

-Yovra enemies are those UFO jellyfish NMs that drop down from the sky on top of you if you're not actively looking up to keep an eye out for them. In other words, they (true sight) aggro if you walk below them. Probably sound - i.e. proximity, even if they are way up in the air - rather than directional sight aggro. They lose interest if you run away long enough though. Which is good because it takes forever to kill one.

They have insane auto-regen (can't be dispelled), a ton of HP (especially the Om'Yovra but even the Ul'Yovra), en-paralyze, and a variety of interesting specials. Including AOE charm, AOE gravity, and AOE remove-all-equipment (which is a riot).

Note that if you Sleepga the charmed people, it won't hit the Yovra, and if you Sleepga the Yovra, it won't hit the charmed people. (Same for Horde Lullaby.) Keep that in mind when targeting.

Despite being NMs by checking them, they're relatively plentiful (not all over the place like the rest of them, but you don't have to wait a few hours before anyone sees so much as one Yovra).

All of these enemy types (and yes, that's everything you'll see there) drop their respective EX organ, and can drop crystal clusters. All of them (even the Yovras) are sleepable with both Lullaby and Sleep, but they're light-resistant. (They also tend to resist Thunder nukes if I recall. Perhaps they resist fire and wind as well, haven't checked.) So anything stronger than EP-DC will probably need a Light Threnody before Lullaby will land reliably. Sleep never had any problems landing, except for the mage in question being interrupted by being hit.


Edited, Tue Jun 7 20:19:02 2005
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Darkrogue @ Phoenix blm75/whm37 (retired)
Profile for xp Parties
Sea? no.
Posted: Apr 24th 2005 12:13pm | IP: Logged | Reply to this
4 posts
Score: Decent
OK. I can see why TuLia is called 'Sky', but come on now, the names are getting ridiculous. Al'Taieu is not Sky 2. Al'Taieu is not Sea. Al'Taieu is Al'Taieu. Tu'Lia is Tu'Lia. When I get access to the both of them, you will not see my comment with 'sky' and 'sea' in them. Sea and Sky are just two auto-translator words that were picked for them. Notice, though, that BOTH areas (in Tu'Lia's case, all of the region's areas) are in the Auto-Translator. -.- Call it whatever you please, just for God's sake, don't call it Sky 2.
RE: Sea? no.
Posted: Jul 2nd 2005 10:58am | IP: Logged | Reply to this
9 posts
Score: Decent
"Tu'Lia" is [Sky] since it's located in the Sky.
"Al'Taieu" is called [Sea] since it's located on a Sea cut away from Vana'deil filled with blessed water...
lets talk when your lv.60+.
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WAR75/NIN61
Rank10 Bastok
img175.exs.cx/img175/7218/mromson0oj.png
Sky & Sea O
Posting from Bismarck
RE: Sea? no.
Posted: Apr 29th 2005 6:56am | IP: Logged | Reply to this
42 posts
Score: Decent
It helps to use sea and sky in exp comment because of the limited space - I couldnt fit {Tu'lia} O {Al'Taieu} O CoP O in mine, but maybe im just a space waster :D
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Elondir, Migardsormr
PLD 75 RNG 75 RDM 71 RANK 10 San D'Oria
ffxi.allakhazam.com/profile.xml?75624
ZM: Complete CoP: Complete
Sea
Posted: Apr 9th 2005 11:19am | IP: Logged | Reply to this
49 posts
Score: Decent
I've heard from many people that this area IS accessed via Sealion's Den, i had always thought that place to be a BC area but oh well.

Terminology used in auto-translate will be {sea} if this is correct, and yes this is technically another "sky"....sky is only available to players who did the Zilart Missions.....sea is only available to players who did the Promathia Missions.....hence why people call it "sky #2".

I've also heard there are terrestrial avatars in Grand Palace of Hu'Xzoi (whatever that means)...and there's probably a same set of "gods" and "triggers" there as well....Kirin +1 okgo!

Also...those pics are freakin sweet! now i wanna do Promathia missions too =/
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Quit, no Aegis for me! lawl
RE: Sea
Posted: Jun 7th 2005 3:48pm | IP: Logged | Reply to this
**
972 posts
Score: Good
To get to Al'Taieu, you enter via an NPC in Sealion's Den (the one standing by the gate). Of course, you also needed to have finished/won CoP mission 7-5.

So far, my CoP static have found nothing interesting in the Grand Palace of Hu'Xzoi.. But it's not that we have been looking hard either. I believe the current thought is that there are not "interesting" NM/gods in Al'Taieu. Maybe for the next update/patch they will add some. There is an elevator that is suppose to goes both up and down in The Garden of Ru'Hmet, but as of this latest patch, it only goes up. So, I'm sure they will add something below one day.

Edited, Tue Jun 7 19:55:09 2005
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Darkrogue @ Phoenix blm75/whm37 (retired)
Profile for xp Parties
Moon.
Posted: Mar 6th 2005 2:51pm | IP: Logged | Reply to this
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1377 posts
Score: Decent
There is allready a moon it is in Ro'Meave past the moon gate people just call it moon because it is behind the moon gate.
hmm?
Posted: Feb 28th 2005 11:26pm | IP: Logged | Reply to this
9 posts
Score: Decent
there should be a mooon!!!!!!!! there is sky and sea...
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I am the black mage! I cast the spells that make people fall down!
Posting from the federation windurst
RE: hmm?
Posted: Mar 4th 2005 12:04am | IP: Logged | Reply to this
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106 posts
Score: Decent
yes there is moon. and there already was sea... some people called sealions den sea
RE: hmm?
Posted: Mar 3rd 2005 3:17pm | IP: Logged | Reply to this
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53 posts
Score: Decent
I'm not sure I follow your logic here...
Sky is above land elevation, Sea is below.
But the Moon is in the sky.

So because we have a Sky and we now have a Sea, there should be a Moon?

Well, there sort of is a moon in sky.
In the depth of Ro'Maeve there are two doors labelled Moongates.
They're usually open during full moon at night when the moon is visible in the Ro'Maeve sky...or if you have a moongate pass.
Monster
Posted: Feb 28th 2005 1:12pm | IP: Logged | Reply to this
8 posts
Score: Decent
There are a lot of monsters :

http://img.photobucket.com/albums/v212/Vade281/AlTaieu/Sea5.jpg

and

http://img.photobucket.com/albums/v212/Vade281/AlTaieu/Sea8.jpg
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Bu' Ghi Howlblade 5/6
Undredscar Hawjaw 0/2
Crypt Ghost 0/2
Spook 1/1 ^^
Stroper Chyme 1/4 ^^
Thousandarms Deglesh 2/2
Zi' Ghi Boneeater 0/2
Posting from France
RE: Monster
Posted: Mar 19th 2005 6:53am | IP: Logged | Reply to this
Still awesome screen's, Just happy to see the new mobs.
RE: Monster
Posted: Mar 15th 2005 11:59am | IP: Logged | Reply to this
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302 posts
Score: Decent
awww man, turn weather effects on. Your screenshots do al'taieu no justice w/o effects on.
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Izzy - FFXI Phoenix - BurningCosmossss - DynamisBums
Posting from Brooklyn, NY
not tulia 2
Posted: Jan 30th 2005 7:32pm | IP: Logged | Reply to this
1 post
Score: Default
It isn't Tu'lia 2 -_-
It's Al'taieu...God get that thru your heads.
RE: not tulia 2
Posted: Feb 21st 2005 5:40am | IP: Logged | Reply to this
**
371 posts
Score: Decent
It was more or less a generalization, they weren't completely serious, crimony, get off the high horse.

Yes, it's like sky v 2.0 (aka. Tu'Lia 2), however, this is Al'Taieu and is probably going to be referred to as Sea. I don't exactly know why, the termonolgy I heard is only word of mouth and from reading various things, so it's by means nothing indefinate.
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75RDM: 37BLM, 37SMN, 33WHM, 23DRK (>.>)
Rank 10 San d'Oria, Rank 7 Windurst
Clothcraft: 55.5+1
Tulia#2
Posted: Jan 23rd 2005 5:11pm | IP: Logged | Reply to this
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81 posts
Score: Decent
This is, i think, Tulia 2
{Sea} Access..from sea lions den or something
Don't get it...
Posted: Jan 20th 2005 1:08pm | IP: Logged | Reply to this
13 posts
Score: Decent
What is this place?
Posting from Gilgamesh
Posted: Dec 3rd 2004 2:07pm | IP: Logged | Reply to this
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191 posts
Score: Decent
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Fernanda ---> Shiva server.
http://ffxi.allakhazam.com/profile.xml?53868
[yellow]Lu Shang's Obtained: 06/07/2005
http://www.ffxiplayers.com/cpg1.2.1_standalone/thumbnails.php?album=search&type=full&search=FERNANDA
Posting from O dia em que a Terra parou.
RE:
Posted: Dec 3rd 2004 2:14pm | IP: Logged | Reply to this
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191 posts
Score: Good
oops sorry wrong thread :(
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Fernanda ---> Shiva server.
http://ffxi.allakhazam.com/profile.xml?53868
[yellow]Lu Shang's Obtained: 06/07/2005
http://www.ffxiplayers.com/cpg1.2.1_standalone/thumbnails.php?album=search&type=full&search=FERNANDA
Posting from O dia em que a Terra parou.

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