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Vana'diel Bestiary: Guardian Statue  

Family:Doll
Found in:Garlaige Citadel
Level:65
Flags:
  • Notorious Monster
  • Aggro
  • Not Linking
  • Detects by Sight
  • Detects by Magic
  • Based on Ice
  • Weak against Lightning
Drops:
Involved in Quests:
Updated: Fri Dec 28 10:26:12 2007

Guardian Statue Picture

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Beat so bad..
# Sep 13 2009 at 8:26 AM Rating: Good
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230 posts
75SAM (with some merits) + 73DRG were beat so bad that you would have thought we owed it money.

Going to try again with NPCs and maybe another person to help.
NIN/DNC
# Jul 07 2009 at 8:28 AM Rating: Decent
7 posts
not to brag or state the obvious but a very easy solo as nin/dnc it died with me at full health, 10 min fight.
Easy monster
# Aug 03 2008 at 6:30 PM Rating: Decent
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1,024 posts
I did this as a group of 6
75WHM(Me, I was melee for Light)
75DRG
75RDM
75NIN
75THF
75WHM
This was very easy, we killed this thing in like 1 minute, After we made lite skillchain and MB Banish III (Me and other WHM.) Others massed WS's, and it died without needing any heals.
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Smooth sailing
# Jul 29 2008 at 4:33 PM Rating: Decent
14 posts
75 blm 75 nin 70 rdm (me) and 58 rdm. Went very smooth. We did it twice, once for me and once for the 58. The AoE is no joke but with our setup we beat him down until he gave up the nail puller.
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Trio .. No Problem
# Jan 03 2008 at 10:38 PM Rating: Decent
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75BST/WHM, 67PLD/WAR, 75WHM/SMN handled with no problems in less than 5 minutes. BST and PLD melee, WHM cured only. Cleared 2 skeleton rooms and pulled NM to the outside wall. Oh, and we each used our NPCs. Well maybe that makes it a bi-Trio effort. PLD and BST maxed TP prior to fight on bats.
Just solo it as rdm/blm lvl 70
# Jul 29 2007 at 6:57 PM Rating: Decent
21 posts
A friend rdm need it so I can't say no. We go in, she pop it then I solo it. I keep all of my buff up then I cast Gravity, Poison 2, Bio 2 and Bind. My plan is to let the poison and bio kill it. Takes around 2-4 hours for it to die. All I do is run around in circle with this thing on my tail. Gravity turn it to a slow poke so I got alot of time to recast all of my buff. Thanks to refresh I never out of MP, my MP full most of the time. My rdm friend think we going to die but when she see the mob HP slowly gone she begin to think we going to win. All she did is watch me handle the mob. It is a fun fight and too easy. All you need is a plan.

I think any rdm/blm 60 or higher can solo it using: Gravity, Poison 2, Bio2 and Bind. All you got to watch out is the aggro on you. Since this is a undead place remember to keep your HP white at all time.

Anyway we win. If anyone want your rdm af hat you can use my plan to kill it. Totally easy.
pld
# Jul 07 2007 at 12:17 AM Rating: Decent
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126 posts
Took this on today for a rdm friend. Party was
67pld/war (me)
75blm/whm
69smn/whm (neaded hat)
60rdm/blm (neaded hat)

The blm smn and myself went to see how hard Miser Murphy was (expecting death) and ran into the rdm with a 75 nin who had just killed it. They joined us and we took murphy down quick time, plds may not be great tanks for that fight but as a dd i did pretty well and holy circle didnt hurt.

The nin had to log so the rdm joined us for the 2nd part. I built up 300 tp on the skeletons and bats. I flashed spirits within and panicked when almost 700 points of damage barely moved his health bar. This guy hits hard and has a fair amount of hp. Changed to full turtle gear. and sluged it out with him. The blm nukes were not doing much damage to him. Vorpal blade was doing about 200 damage. Took him down twice. Fights took a long time but i was completlely fine tanking in full af, and vit gear. A passing player did cast protect and shell 4 on me as they past, that was a help.
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doll nm
# Jun 11 2007 at 11:42 AM Rating: Decent
1 post
this thing is a ***** .... first me 60rdm/nin, and 2 friends a 75war/nin and 50 mnk tried 2 kill this thing and we got wiped and only took like a quater of its hp ... after my war friend died i quickly used scroll of reraise and then i got put down ... after that i raised my self and then i saw a friend of mine there as 75 mnk and he was with his 75 whm friend.. they joined our pt and then we tryed again ... this time we beat it .. but only just, the mnk died and the war was close 2 dying
Solo 75RDM/37NIN
# Apr 08 2007 at 11:24 AM Rating: Decent
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67 posts
Just solo this for a friend. RDM/NIN 75
He's not that hard. He resist a lot of magic though so it's better if you don't waste any MP on him. You can keep DoT on him though which helps cause is kinda of a long fight. Keep Phalanx on all the time of course. Stoneskin as well. Not hard to tank with shadows. Towards the end he'll start hitting harder and spamming moves. So keep shadows, stoneskin, and phalanx up. My tarutaru friend (Oaks) is really happy I solo this for him and he can't wait to wear it.

-Zic

P.S.
Oaks helped with Refresh/Cure/Haste so I don't know if that's considered Solo or Duo'd. =P
duo'd
# Nov 30 2006 at 8:11 PM Rating: Decent
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1,025 posts
I duod this thing (AS 71PLD/RDM) with a 75 BLM/WHM
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duo'd
# Mar 27 2007 at 12:31 PM Rating: Decent
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and can you provide any details on this experience?
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Easy with a little strategy
# Nov 30 2006 at 9:54 AM Rating: Good
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First try: 70WHM/BLM (me), 69MNK/NIN, 59RDM/BLM, 54RNG/WAR

We made a few key mistakes. 1 was taking the RNG, he was more of a burden than anything because I had to keep curing him when he got hit with AoE. Why was he getting hit with AoE? Because that brings me to our second mistake: We didn't pull it out of the room. Skeletons popped, the RDM and RNG got ag, I got resting ag. Benediction after monk used Hundredfists, so he had hate. I did end up dying and I think something dispelled my RR2 which ticked me off... but monk died when it was down to a sliver.

Second try: 70WHM/BLM (me), 69MNK/WAR, 59RDM/BLM

Monk ditched the nin sub because he was getting interrupted too much when he could have just been fighting instead. Plus the voke helped. This time, the RDM and I stood by the Banishing gate while the Monk fought it on the opposing wall. I took care of all the curing with Cure V and Regen III exclusively, resting whenever I wasn't casting those 2 spells. RDM took care of everything else. Monk Berserk and Hundred fists when the mob used Berserk, did massive damage, then defender after 2hr wore off. RDM and I didn't have to 2hr. RDM didn't even need to convert. When I ran out of MP, he took over healing while I rested. We could have gone on forever, really. Anyway, it was a cakewalk. We could have had more help but I wanted to have just us do it without any more help just in principle. Fun fight.
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Mains: 75WHM 72THF
37: NIN RDM BLM RNG WAR PLD SAM BLU DRG DNC
Too Weak
# Nov 27 2006 at 10:18 PM Rating: Decent
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137 posts
This fight is way easir then the Murphy part.My buddy needed it so we did both fights with me as 65 NIN, 60 RDM and 73 WHM. Murphy took us three tries but on the 3rd time we beat him. Me with full hp and both mages with pretty much full mp.

Now when it came to this guy, Im not going to lie I was worried. So we spawned this NM and then all I know is Im actually doing good. Whm just hasted and healed me when needed. I did all the mele'ing and tanking while rdm did the bst he could with debuffing. Im not going to lie it was a long fight but this can be done with NIN tank and a rdm only, Whm barely used mp. Im on siren server so if you need help feel free to ask me. Murphy would be easy but ice spikes is no joke. Rdm did all he could to dispel it but no luck. Both mages even did elemental seal and silence and that did not stick.
Resists Stun & Spams TP Attack
# Oct 09 2006 at 9:58 PM Rating: Decent
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435 posts
Went along with three others to kill this for our RDM AF hats. For what it's worth, once you have the quest flagged, you can pop the NM as whatever job you would like- I used BLM. Our party setup was like this:

75NIN/WAR
75DRK/NIN
75BLM/WHM (needed hat)
75BLM/RDM (needed hat)

I was a little concerned about this, considering some of the horror stories I had heard about this thing. We buffed up as best we could, and popped the statue, pulling it to the space right in front of the Banishing Gate. The BLMs enfeebled with Shock/Frost, Dia, Gravity, etc.. NIN and DRK did their respective things, and the dolls went down easily. As I recall, the NIN only went into the yellow once or twice during both fights, and he was easily healed back to full.

One thing I noticed was that the doll resisted every Stun that was thrown at it, which, considering our party setup, was a fair amount. It never tried to self destruct, but if it had, I'm not sure there would be much we could have done about it. Keep this in mind when planning your strategy.

Also, it seemed to spam it's TP attacks with little regard to how many people were actually hitting it. It used Typhoon the first time after being hit 3 times, so I'm not sure it really requires TP. It just seemed to spam it whenever it felt like it, especially when it got below about 25%. Still, with a NIN tank, not really a problem.

One last important thing: when fighting this and all dolls, remember that the TP attack Kartstrahl sleeps the person it hits. It seemed to ignore Utsusemi and caused a very minor problem for us ( loss of hate to the DRK, specifically ). However, in a smaller party or a different setup, it could have been much worse. Take care when fighting this, and make sure you stand out of Typhoon range if you're a mage.
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Duo?
# Sep 24 2006 at 4:59 AM Rating: Good
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Im gonna attempt to duo this as 75SAM(me) and 75BLM(Friend). I figure with properly stored TP and well times MB's this should be cake. He is weak against lightning so a Fragmentation SC combined with a Light SC, he should be close to dead, if not dead after the SC's. Should be fun even if I die.
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Duo?
# Sep 25 2006 at 12:43 PM Rating: Good
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Well I did complete this quest last night as 75SAM/NIN and 75BLM/RDM. Took about 10min or so, but we did complete it. Meditate upon entering Garlaige, so meditate is ready again during my 2hr. Yuki->Gekko->Fragmentation->Kasha->Light-> MB BurstII. Burst II hit for 1098 and WS and SC combined did about 1800. H ewas still at about 60% so it was basic tanking from there. WS when tp hit 100%. Blm died from AOE once, then he reraised, ran into the hall. and got aggroed at the worst possible time while resting and died again when the statue was 1%. Gekko killed him right after that. All in all very fun fight. I ended up with 128HP left when he the statue died. With a little more careful planning and maybe one more person it would have gone more smoothly. Got my Pimp hat and completed my RDM AF. Thanks to Lukdoun(75BLM/RDM) btw.
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easy >.>
# Sep 07 2006 at 9:38 PM Rating: Decent
2 posts
I duoed this 75blm + 75thf/nin, Thf was able to tank it very easily. Though it did take awhile still was easy. since the AoE is covered by 2 shadows
rdms af
# Sep 07 2006 at 9:13 PM Rating: Decent
6 posts
I just soled this thing with rdm//nin for a guy it was all to easy .didnt need to convert too just used up about 70 tools .The key is DONT feed him tp if you git more then 2 ppl on this nm he spams his tp crap and you will burn up your mp faster then crap .All and all it took about 16-20 mins to kill it hope this helps someone out in there quest of giting there af hat..75rdm//37nin Genbu Ftw
wewt
# Aug 26 2006 at 10:24 AM Rating: Decent
33 posts
Just got Guardian Statue killed, Af hat here I come :D
Thank you Muckyluck and Hermine for your help

Drops
# Jul 04 2006 at 9:03 PM Rating: Decent
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76 posts
will the puller and coin always drop on the mob? or would i have to camp it?
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guardian statue
# Apr 25 2006 at 7:00 PM Rating: Decent
Also did this guy about 3 days ago, right after murphy
the pty set up we had for murphy, haha being cocky we went in and got owned mostly cause we just cleared skeles and attacked it...no stradegy really XD ninja went down cause he let his guard down, then the rest of us were pwned badly
67drg/rdm
67nin/war
65drg/whm
60thf/nin

after that the thf left but the ninja stayed with me and so did the drg, so i called out a 70 mnk from my linkshell

next round:

easy~ but the mnk died cause he pulled hate then kept pulling hate to quote "keep the dying tradition up" after so, ninja kept hate well and me and drg did fine on healing, dmg wasnt the hottest but decent enough to bring it down quickly enough after the mnk died at about 60%ish

ninja's evasion at: 238 i think he said

easy enough just i will not go into this guy being cocky again because of our last experiance
XD
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guardian statue
# Apr 25 2006 at 7:00 PM Rating: Decent
oops double post

Edited, Tue Apr 25 20:01:45 2006
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~Proud to be a Dragoon of Siren, lvl 67
~Wyvern: Muffin
~rawr refresh ***** lvl 53
and yeah my character hasnt been updated in about...5+ months but im too lazy to update so dont bug ; ;
Duoed
# Apr 13 2006 at 4:07 PM Rating: Decent
11 posts
Mwhuahuauha, This guy was hard for when I did it for my RDM, but anyways, just logged on and friends sends me a /tell saying, "hey can you help me get RDM AF hat? no one will help me ; ;" ...me almost unable to say no most of the time helped out, so I wanted to try this solo/duo. We go and he pops, and duo him, took 3 hours, but hahaha, sure beats paying a 75THF/NIN 300k lol... here is video...yeah don't flame me for it...put it together in like 3 mins with clips, and...uh...its 1 hour...from 52%....and...>.> a huge *** file...i'll post a "shorten version" soon, good luck fellow RDMs!!! if you want me to solo this for you on Ifrit server, i'll be happy to do it again free of charge! just /t me in game

http://files.filefront.com/XdragonknightxRDMAFHATwmv/;4983537;;/fileinfo.html

***EDIT****
-Added the shorter version, oh and did I say don't get ***** >.< these suck.... lol...this one is like...7 mins?

http://files.filefront.com/projectrdmhat_0001wmv/;4986263;;/fileinfo.html


Edited, Thu Apr 13 19:45:41 2006
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RDM75 RNG75 NIN75 BRD75
easier then a PT
# Feb 11 2006 at 1:40 AM Rating: Default
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59 posts
1. Go to Jeuno
2. Offer 100k -200k for a Thf/Nin or Rdm/Nin ro solo it.
3. Done.
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ding dong the witch is dead.
# Jan 30 2006 at 1:27 PM Rating: Decent
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495 posts
We just killed this with four people.

blm 75, whm 74, rdm 68, and thf 75. None of us were ever in any danger, even with my 700mp onry at level 74. (i'm a taru). The white mages should remember that the Statue's WS has a latent effect of sleeeep, so make sure to keep your tanks awake :)
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Who needs a tank?
# Jan 25 2006 at 3:32 PM Rating: Decent
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Killed this guy last night w/ no tank. Had 75RDM, DRG 70, DRG 67, BLM 75, WHM 64, RDM 61.

Pulled w/ Gravity. Kept a good ways ahead of Statue then Rdm's and Blm nuked and kept buffs up. When Gravity wore Bind and Gravity were reapplied. Drg's killed bats for tp and only used WS and then Super Jump. DoT spells like Bio II and Poison II were kept on Statue at all times to maintain claim.

The fight took about 10-15 minutes and was quite fun. Statue never got a single weapon skill off, and I dont recall ever being hit. I think it could be done using this method w/ fewer people if rdm's could find a safe place to convert.

Thanks to Mynyhoze for the plan and everyone else for the flawless execution.
pretty tough with 5 people
# Jan 02 2006 at 10:38 PM Rating: Default
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50 posts
Me an 2 rdm 60 60 an 75 an a 68 pld 73 whm
We went after this biothch for my af hat he ws so much its hard for a pld to tank almost every other few hits he WS it was unbelivable an his Aoe hit me for 100+ each time an 20+ /with stoneskin
We had to fight him 2wice an both times we pwned him good luck top all
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pretty tough with 5 people
# Jan 02 2006 at 10:36 PM Rating: Default
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yay
# Dec 26 2005 at 10:00 PM Rating: Decent
10 posts
owned this bad boy today
10 ppl prty about half of which were rdms >_>
fairly easy cept Paladin lvl 62 got down to less than 100 hp once
Other than that went smoothly
Guardian Statue's special Attacks are as follows
Berserk, Gravity field, Kartstrahl, Panzerschreck, Blitzstrahl, Typhoon, and Panzerfaust.
Typhoon evil small radius AoE
Blitz Panzer and Karts all Just attacks on a single target
Berserk obvious
and then Gravity just slows everyone in AoE
It spams these at a rate of about 1 per 5 seconds
Not joking
I think it barely even ever Physically attacked.
Paladin is definetly best tank for this if ur in a big group. cuz it spams things faster than i can imagine any NIN keeping shadows up for
specially with its occasional AoE's
As far as damage to a 62 pld Attacks only hurt from 50-300.
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# Feb 27 2006 at 4:42 PM Rating: Decent
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The only reason it spammed them like that was because you had so many people hitting it and giving it TP. Try it with 1-2 people and see if it still does 1 per 5 seconds.^^ Just use this for future reference fighting mobs, this is why people just use Chi Blast, Spirits Within, and other WSs on Kirin, so they don't give him a lot of TP.
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No Problems with this Mob
# Nov 26 2005 at 10:44 AM Rating: Decent
10 posts
I shouted in Jeuno when i was ready for this one. (Already awhile ago... Just stepped on this Mob again when i gathered some information for a friend.)

A NIN75/RDM37 offered to solo it. I didn't believe that this is working until i saw it with my own eyes. (Since a full PT of 60+ is recommended for this fight)

The Fight took about 15-20 Minutes. I only tossed him Haste, Cure and Refresh. I hadn't to cure very much, though. The NIN/RDM was able to switch between his Shadows and Stoneskin very fast so the mob didn't do much damage. :>

Cure II or III was enough since the NIN's HP never reached yellow during the whole fight.

So, to all the RDMs out there that want this pimp hat: Dont waste time to get a Party (or even an ally). Better get a NIN/RDM and u're set :D
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Yet another solo possible
# Sep 08 2005 at 10:58 PM Rating: Good
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163 posts
Decided to help my RDM friend in my LS take this statue. I offered to solo it for him since I wanted to not only add another AF mob to my defeated list, but also since it's RDM AF ^^. 75RDM/37NIN I was for this fight. The Guardian Statue has quite a lot of HP and takes awhile for RDM to solo, especially since this thing has very high physical resistance (13 dmg a hit) and also a good magic defense on it. Luckily, Poison II and Bio II stick on it, so some DoT always helps. Pretty much all other enfeebles were resisted.

Not too much a problem with Utsusemi. Due to RDMs Fast Cast, I could recast Utsusemi as the statue attacked. Likes to use some AoEs such as Typhoon which wipes out all shadows, and really hurts the lower levels (300+ dmg each time on the 54 RDM). Panzerpaust can also kill 2 shadows. Since I was the only one actually attacking him, AoE spam wasn't as bad as some people were saying. The statue does hit fairly hard, anywhere between 60-80 damage with Phalanx on. With 4-5 hits before Stoneskin broke if it got through my shadows, not a problem.

http://img.photobucket.com/albums/v321/ColdDestiny/MercyVSGS3.jpg
http://img.photobucket.com/albums/v321/ColdDestiny/MercyVSGS2.jpg
http://img.photobucket.com/albums/v321/ColdDestiny/MercyVSGS1.jpg

Yay piccies! ^^ Good luck to all the inspiring RDMs out there looking to get this hat!
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Tanked it as an RDM73.
# Jul 24 2005 at 12:15 AM Rating: Good
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Two of my friends needed this finished today (our NIN had to leave after doing Miser Murphy) so I figured I'd take the adventurous route and try to tank it. When I was their level, the typical mindset was to throw as many people as you could at an AF3 fight, sometimes as many as 12 or even 16-18. Fighting something that almost took my full alliance of 55-65s ten minutes to kill with three people? Impossible! But I was up for the challenge. I picked up a tavnazian taco, switched my sub to WAR28, and headed for the Citadel with a RDM58 and a BST70.

Equipment of special notice includes a Jaeger Mantle (just because my SAM wears one and it was going to be better to use than my Rainbow Cape), a Jelly Ring (soloed Sewer Syrup the week before), and a Joyeuse. Everything else was my artifact armor and my generic gear set (Bastok Golden Medal, Morion/Moldavite, Electrum Ring, Forest Rope).

I put up Protect, Shell, Stoneskin, Blink, Phalanx, Aquaveil, Shock Spikes, Haste, Enthunder, Refresh, Regen, Defender, and probably some other things I can't recall right now. I saved up 300 TP on skeletons and had the statue pulled. The beastmaster pulled up Courier Carrie for damage support.

One thing I can recommend... do not let anyone who won't contribute useful melee damage engage. We had our other RDM meleeing and I had to make her stop because it was just spamming too many WSes. There was a noted decrease in WS spam after she stopped, but it still loves to use them non-stop.

Other than that though, I was not getting hit hard at all. Maybe 30-40 damage a hit while I had stoneskin down and keeping hate wasn't difficult. I did notice extreme difficulty in getting any debuffs to land because I didn't bring any of my casting gear, so I stuck with Dia II and didn't bother with anything else. It's also very resistant to physical damage, and light chains are worthless. The BST and I did Savage Blade - Mistral Axe and it barely put a dent in the thing. On our second fight we just started soloing Rampage and Spirits Within.

Near the end of the fight the statue spams WS even more. Just keep fighting and it'll go down.

Any RDM70+ with WAR sub or RDM74 with NIN sub leveled will be able to tank this with the proper precautions easily. I'm looking to find more AF3s to tank now.
doll must die!
# Jul 13 2005 at 7:59 PM Rating: Decent
24 posts
ive been told a 75pld/nin can fight this easily with 58-60rdm. can anyone confirm this?
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# Jul 10 2005 at 2:32 PM Rating: Decent
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Did this last night for a 58RDM friend. Went in with 71RDM/WHM (me) 71NIN/WAR and 72RNG/NIN and killed it no problem. I am almost absolutely sure a NIN could solo it... even at 71. It'd be the longest fight ever... but the Ninja would win!

Edit: Oh... and I'm not sure if this has been said before, but... I'd recommend pulling the statue out to where the Banishing Gate door is. If you pull him all the way into the corner, it gives RNGs and Mages enough room to stay out of AoE range.

Edited, Sun Jul 10 15:33:44 2005
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RDM AF 1[x] 2[x] 3[x] 4[x] 5[x] 6[x]
RDM AFv2 1[x] 2[x] 3 [ ] 4[ ] 5[ ] 6[ ]
WHM AF 1[x] 2[x] 3[x] 4[x] 5[x] 6[x]
Limit Break 1[x] 2[x] 3[x] 4[x] 5[x]
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THF tankers beware
# Jun 28 2005 at 4:50 PM Rating: Decent
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If you're tanking as a THF for this, be sure to have at least 227 evasion (that's cap of lv66) plus some more from any +evasion you can get your hands on ( I had +46). And even then you will still get hit. The normal attacks aren't a problem. It's the TP attacks and hate controlling that you will one heck of a time dealing with. I went in as 66THF/33NIN with 62RDM/WLM and 58DRK/29WAR. Obviously we didn't expect to win, but I entered in hopes of gathering battle data. Well with 217 evasion (10 off cap) plus the 46 extra, the normal attacks connected about 1 in 5 rounds. Wasn't too hard to deal with. It threw out ALOT of TP attacks, which caught me by surprise, and was what caused our battle to end (we had to warp out). If the THF is the only one hitting it, be sure not to cast hate heavy spells. This includes Stun, which, as I found out the hard way, pulled hate far too much for me to get back in a reasonable time. I had barely landed about 300 dmg before the DRK stunned it and it came rushing towards him.
But after that I pulled it back, but was never able to fully secure hate (due to having to recast utsu, and the RDM curing lots). The TP attacks will hurt. ALOT. Blitzstrahl did on average 200-300, as does Panzerschrek. I did not have the chance to eat Typhoon, but I'm sure it will be around the same damage.

In conclusion, if tanking as THF, get a BRD with double mambo (for +30 evasion?? I don't know the exact values), start off slowly (i.e. let yourself hit it for 5 minutes or so) and hope to god it doesn't pull off too many TP attacks.
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pawned ...
# Jun 23 2005 at 9:23 PM Rating: Good
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159 posts
did this tonight with 10 people 60ish

not that hard ... get a good PLD and people that know what a SC is and it should be np ^^

I really wonder if that NM is the hardest of all AF NMs ... from my experience, it doesn't seem so ...
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right..
# May 06 2005 at 4:39 PM Rating: Decent
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this is SO not difficult, i just solo tanked it and killed it as a 74mnk/37nin. it has nothing on my sam af3 bc fight. dont listen to these people talkin about its hard hahaha. i think i got hit 1 time? first time i fought it i only got hit cause i wasn't counting my blinks. second time was a breeze. it does seem to have a lot of hp, took a few mins to kill. gl rdm's!

Edited, Fri May 6 17:55:19 2005
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# Apr 28 2005 at 2:16 PM Rating: Decent
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64 posts
Went and did this twice today, as a bit of a challenge expecting {Death}.

First time we went as 61 THF/NIN, 60 RDM/BLM, 60 BRD/WHM and 60 BLM/RDM.

Read about the suggested numbers so were pretty much expecting to get ownaged but wanted a feel for it's difficulty.

Cut a long story short, we won with little difficulty, then another 61 RDM/WHM who needed the fight joined and we done it again.

Both times 0 deaths and taking 15 mins approx per time. The second time, RDM/BLM came as 60 WHM/SMN.

For those interested in specifics, we cleared the room first for TP, the skels didn't aggro us at 60. We buffed up and the RDM popped it, the THF initiated with a Dancing Edge/Spirits Within for initial hate and dragged it into a corner. Mages stood on opposing corner.

The BRD kept 2x Mambo (Evasion Bonus) Songs on THF at all times! The THF had pretty much all evasion gears on - nothing spectacular like elusives earrings, but a good +20 eva from gear.

THF didn't really get hit much, so mages just kept up the DOT spells and nuked in moderation keeping hate on THF and cured when necessary.

Only problem was when it did AoE catching the BRD - we just tossed a few regens/cure 2's.

MP never dropped below half with refresh and ballad going on mages side. THF hp never dropped below 600.

I guess the key is to keep hate on the THF and the evasion songs if you want to try with this setup. Also make sure to keep mages and melee seperated a good distance so less people get hit from AoE.

Good luck, it is not as hard as it sounds - but since we only had 1 melee, the mob rarely got enough tp to do the nasty AoE techniques.
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Clothcraft__88.0_+_2_|__Leather__72.0__|__Smithing__60.0__|__Goldsmithing__51.0[/b">b]Clothcraft 88.0 + 2 | Leather 72.0 | Smithing 60.0 | Goldsmithing 51.0[/b

No Alliance needed, 4 ppl can ^^
# Apr 11 2005 at 12:04 AM Rating: Decent
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Killed him today with a 75THF/NIN, 71WHM/BLM, 70+ WHM (was annon) and me a 59RDM/BLM. Easy fight as the THF barely got hit, and when she did cures were plenty. I only refreshed, dispeled and cured^^. Now Miser Murphy was another story :(
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5 timer
# Jan 30 2005 at 1:21 PM Rating: Decent
I had to kill this thing 5 times in a row yesterday( one time for each rdm), with the assistance of a full alliance. The lv range on the alliance was about 52(a pld too) to about 74(a rdm, which was a bit ironic) and this thing was either be a complete pain in the *** or a total pushover, depending on how it behaves. Sometimes, you'll get one that'll spam its aoe every 5 seconds while other times, you'll get one that do it once. Also, out of those 5 times, it didnt explode once. Guess I got lucky. Btw, why do people keep suggesting that you can solo it with a ninja? Correct me if I'm wrong, but aren't a ninja's shadows ( I don't know how to spell that name for it) unable to block aoes?
Mithos tarutaru RDM56/BLM28
Garuda Server
Is not that hard
# Jan 25 2005 at 7:14 PM Rating: Decent
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Heh just for all you rdm who want your hat. This guy is easily soloable. I had a 74 monk with asurain (sp.? lol) fists solo it. Took bout one min. A 74+rdm/ninja can solo, ninja 70+ can and many more.
What i am saying is dont waste 3 hours maken an allience. just find that ninja, monk, bst or what ever. with u (a rdm) healing who ever tanking it ITS EASY.
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Gurada

75 THF/NIN can solo this
# Dec 06 2004 at 4:46 PM Rating: Decent
Party was 2 58 Rangers, 60 Red Mage and Outkast, a 75 Thief. Right before we started, we kill Old Two Wings, but he only dropped fiend blood. Anyway all I had to do is keep his health up. Fight took about 15 minutes.

Edit: added the letter 'y' to part to make party.

Edited, Mon Dec 6 16:47:01 2004
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lvl 75 NIN can solo
# Nov 11 2004 at 2:14 AM Rating: Default
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if you're a rdm doing this quest, all you need to do is take a lvl 75 NIN / 37 WAR to solo it. You just stand back and heal the NIN when he gets slept. If you want to be safe, take a DRK or BLM to stun the thing if the NIN needs time to utsusemi. Keep the NIN hasted as well.
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The best part of Final Fantasy XI is its rich storyline. It separates this game from other MMORPGs. I chose to give my character a storyline that goes along with the game's storyline. I find that this is a more fun way to play the game. Playing the game just to fight in the endgame and collect elite equipment is very boring and is totally missing the main objective of the game, which is to guide your character through the storyline which is to save the world.
Rampage!
# Oct 30 2004 at 8:31 PM Rating: Decent
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O swear. Don't ever die. It killed 100 parties just today. O_. Including my lvl 30 party ._O

Edited, Sat Oct 30 21:33:10 2004
Please...
# Oct 13 2004 at 9:22 PM Rating: Decent
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270 posts
Restrain training this thing to the zone!
You think bat trains are bad? How about this beast decimating 32-36 parties by hitting for 330 damage on a tank with +1 armor and food/sentinel. Funny, but NOT cool.
explode?
# Sep 22 2004 at 12:59 AM Rating: Decent
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1,025 posts
can i just gravity it around the citadel and wait till it explode?
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The best part of Final Fantasy XI is its rich storyline. It separates this game from other MMORPGs. I chose to give my character a storyline that goes along with the game's storyline. I find that this is a more fun way to play the game. Playing the game just to fight in the endgame and collect elite equipment is very boring and is totally missing the main objective of the game, which is to guide your character through the storyline which is to save the world.
RE: explode?
# Oct 03 2004 at 7:00 PM Rating: Decent
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Well, if you can get Gravity to stick and not wear off to quickly, I suppose you could pull it around Garlaige. However, I don't think it would ever explode because I think it needs TP to do so.
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RE: explode?
# Sep 22 2004 at 10:47 AM Rating: Decent
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1,576 posts
Supposedly, you can solo it but it's not as easy as that. Check this thread out:

Real pimps solo the entire AF3 :)


Edited, Wed Sep 22 11:49:57 2004
Alliance = 7 people?
# Sep 19 2004 at 12:15 AM Rating: Decent
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No more than 10 minutes ago I killed the Guardian Statue with an alliance of 60PLD/WAR, 60WHM/BLM, 60BRD/WHM, 60DRK/WAR, 60BLM/WHM, 59MNK/WAR, and myself, 60RDM/BLM. There was one death, the DRK, who in my opinion is the greatest DRK ever and therefore a real challenge to keep hate off of. The AOE Typhoon was stunned a couple times but did get off at least 3 times. No 2hours were popped until the end, when the DRK was killed, but were probably not needed anyway. This was after we killed the NM for WHM AF3, who killed our exact same alliance on the first try thanks to Dimensional Deaths on our insane melees. I would say from my experience, the WHM AF3 NM is harder than either of the RDM ones. People may say you need 12-18 people for this one, but if you have an experienced party and maybe a little extra help, you should be fine.
bs
# May 07 2004 at 4:04 PM Rating: Decent
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This thing can't be harder than the NM we fought for the WHM AF3 NM. I don't care what it does, no level 61 Doll can match spamming Dimensional Death for hundreds of points of damage on level 70+ paladins every 5 seconds ><
RE: bs
# May 09 2004 at 6:37 PM Rating: Default
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830 posts
No, I"m gonna have to second the first opinion. This NM is no joke. Forget D-death from the ghoast. This bad boy, has an AOE that does the same damage to the whole alliance -repeatedly, and then again, and again (until several people are KO.), then he does it one more time.

This guy sucks.
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Althor -Elv - Nyzle Isle floor 81
ROAD TO MAAT'S CAP

Done:
85RDM, 95BST


Ready:
96DRG, 85SAM, 95NIN, 95SMN


Working:
52WAR, 51PLD, 47RNG, 47BLM, 45THF, 42MNK, 42DRK, 38WHM, 37BRD
RE: bs
# May 16 2004 at 2:21 AM Rating: Default
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726 posts
Having fought both these monsters in one night as a WHM in an alliance, I can say there is a definate tactic to beating both of them. Beyond the normal tactics such as building up TP beforehand, being fully buffed, fed and prepared etc:

WHM AF3 NM, "Mr. Tavnazia" - Have multiple healers and a lv60+ PLD in full AF. At least 2 WHMs constantly casting cure III on the PLD, and have the RDMs watching for agro loss - if someone grabs agro while the WHMs are mid-cast they can and will be killed before the WHMs can start casting again; He destroyed a lv73 DRG in 2 or 3 attacks while I was casting Cure III on the PLD (please, no "tahts cuz DRG/u 5ux0r" replies). Besides that, just have the PLD do his level best to keep hate and kill the thing ASAP before it can deal out too much damage for you to handle. Alliance necessary.

Guardian Statue - When you fight it, have the RDM and an escort sneak up and blink/SS/phalanx, and pull it to the alliance just beyond the first banishing gate, where there is a nice open space. The mages should be next to the door and the doll should be at the far end of the room. This is so the mages don't get pwned by the AoE - it seems to have a relatively short range but it's powerful.

STUN is the word of the day. Load up on PLDs, DRKs and anyone with a stun attack/skill. The AoE skill is called Typhoon, it's the only one it uses that has a decent charge time - it uses a single-target WS as well which has a much shorter/non-existant charge time. Shouldn't be a problem to differentiate between them. When you see it charging (the red lines, monster charge-up sound etc.), have 2 people attempt to stun it (stun is not 100% reliable). We fought it 4 times tonight and it got Typhoon off maybe 5 times tops - none at all in the first fight, once in the second fight and once or twice in the last two fights.

WHMs are on curaga duty, one WHM and RDM or BRD (for MP recovery) per alliance party. Don't hold back the curaga II, it'll save the melees if the next Typhoons aren't stunned.

We basically pwned the doll. It's pretty tame if you're competent and stun the Typhoon attack. No deaths in the alliance, even the BRD who'd gone afk.

Edited, Sun May 16 03:24:27 2004
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DOLL NM for RDM AF Pimp-Hat ;)
# May 03 2004 at 8:22 PM Rating: Good
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This is the DOLL NM you must kill after miser murphy in Fei'yin, for the 2nd half of the Red Mage's AF Hat quest... it is a Doll, not a golem, and it does explode. you need to clear out all the surrounding rooms with an alliance (freferably 65+, but 18 55+ can work, if organized), just inside the 1st Banishing Gate.
Keep in mind, this is noted as the MOST difficult Artifact armour-related NM in FFXI, so start sharpening your swords and claws... ^^
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