I got my sallet solo fairly easily. You just have to bring a lot (i mean like 8)of RR earrings. Simply cycle Bio and Drain on one of the flies and keep re-raising and repeating until it dies.
It is very imperative that EVERYONE bring many reraises to this fight. Not just 1-2 charges, like 6-10.
On the way to the fight, you must farm dragons beforehand to get a Giant Scale, which allows access to the area in which these NM's dwell. And it's also worth noting that this is NOT an easy drop without Treasure Hunter.
You CANNOT pull these flies individually. I personally recommend taking 3-4SMN 2-3BLM 1PLD 1WHM at least. Leave the WHM at the zone just before where the Dobsonflies are for the initial pull, for insurance reasons. Have Paladin do the initial pull with 2 hour up, the SMN all 2 hour the flies when they're all gathered around the PLD, and have an order for BLM's to Elemental Seal + Sleepga in case something goes wrong. Sometimes the SMN's 2 hours won't entirely finish the flies, and some BLM might have to sync in some Stonega 2 nukes.
IF something does go wrong, you're stuck there for 2 hours waiting on that awesome Job Ability. Or you can just fight them 1 by 1. The WHM is insurance, in case the initial 2 hour strategy doesn't work, and SOMEBODY forgets reraise, they won't have to sit there dead the entire time because of the lack of any extra Giant Scales. The WHM can join the party after the initial pull, to help out with cures or whatever, if indeed you are stuck fighting them 1 by 1. The flies are pretty resistant to Sleepga, too. So Elemental Seal is sort of a necessity.
I've seen a couple japanese BLM try and solo. By starting off with reraise, a high dmg nuke, immediately followed with a Bio II, die, Reraise, Bio II, die, repeat. I never seen any of them succeed, although to me, it seemed like it maybe could work.
OH, and the ToD of the LAST fly dead is considered the ToD. And you must be on COP 2-5, or further. Every fly will NOT drop an item. The drops are sometimes odd, some runs you'll get a lot of rings, a few bandannas, a couple of sallets. Some runs you'll get tons of bandannas, no rings, a sallet or 3. Out of the 6 runs I went on, I seen 2-3 Sallets drops, 0-5 Rings, and alot of bandannas. Meaning, one run, 0 rings dropped. One run only 2 sallets dropped.
Every run we had Treasure Hunter on a class that was able to get aggro on EVERY mob. The Paladin won't work because he's only getting hate on 1 fly, not all 10.
If you camp this more than once, save the Bandannas. If everyone has one, they won't drop. Same with rings. We went for Sallets, everyone has Bandanna and Ring now, and now when we kill, either it'll drop a Sallet or nothing at all.
Ok. So for me anyway, the biggest pain in the arse with this NM is getting people together to do it. Because of that, I took it upon myself to read up on this bugger (10 buggers?) and come up with a strategy that uses the fewest people possible. The good news is that it does work, and if successful you won't have as many people to lot against. The bad news is that if something (really anything) goes wrong.... you're boned. Up to the challenge? Read on.
Setup- 4 people can take out all 10 NMs with no deaths. You need 1 aggro'er, 1 sleeper, and 2 smns. For aggro'ing we used a pld, but i believe a thf would work as well. They dont' have to provoke, they just need to get the mob's attention so all 10 flies will gather up. Our sleeper was a blm (me) but i think a brd would do as well. Technically I suppose the smns COULD be blms... and you COULD use a 3 blm nuke/sleep method, but that would take alot more work and the setup is already so barebones that i'd not even consider replacing the smns.
The fight- Once you've gotten a scale and gotten to the pop sight, take time to eat, buff, heal, whatever. We stood right on the spot where you zone onto the island- away from all the possible aggro. The sleeper needs to move away from the other 3 so that they can clearly see when all 10 flies are close enough for smn AoE attacks. It is the sleepers job to call out the attack and the Smn's job to wait until the sleeper tells them to go! Here's the order of what needs to happen- *Note; everything must happen quickly and precisely for this to work! Make sure everyone understands their roll* 1) Everyone is ready.. sleeper is slightly away from pt to watch incomming flies 2) Smns and Aggro'er target nearest fly. 3) Smns call Shiva 4) Aggro'er gets the attention of his fly (ranged/voke/whatever) 5) Now all of these things happen at once- 1 Astral Flow 2 Invincible/Perfect Dodge 3 Elemental Seal (if blm... does brd have an equivalent?)
* it is important that neither the aggro'er nor the avatars attack the flies. The smns must just stand close enough to the aggro'er so that Diamond Dust will hit all 10. If you wake a fly accidently, you're in trouble.*
6) The sleeper sees that all 10 flies are in range (they WILL stop to cast Aero2 so be patient) and tells the smns to use Diamond Dust, then runs to rejoin the group (reasons being twofold- 1 you're about to sleep 10 mobs that you dont' want to scatter when they wake 2 you dont' want magic aggro from atomic clusters on island if you are blm). During this time Perfect Dodge/Invincible is stopping physical attacks, but you'll need Hipots/Cure3 to keep aggro'er alive from the Aero2's 7) Both Smns Use Diamond Dust. 8) When the sleeper sees 2 "Shiva ready's Diamond Dust" in their chat log, they begin their sleepga. Make sure you witness both! If one smn is late off the mark the second DD will wake them right back up, and you are in a world of hurt. 9) IMMEDIATELY after the Smns use DD they release Shiva and rest for mp!
*Sleepga unresisted (which is why i recommend a blm and ES) lasts 1 minute. This is just barely enough time for a second wave of DDs to be ready and you need 87MP for it to go off properly so sit down and rest! (yag drinks if you want to but not needed) During this time, the aggro'er is hopefully alive and resting, and the sleeper is right next to him, so that the flies will not scatter when they wake. (note- sleeper be ready for a 2nd sleepga if flies DO wake a little early... it can happen and 9 of the 10 flies will only have eyes for you, so you HAVE to get it off fast.)
10) with 10-15 seconds left before Blood pact rage, (and opefully more than 87 MP in the bank) the smns get back up and resummon Shiva. Again, no assaulting, just get in close to the fly in the middle of the pack and both smns DD as soon as it's ready!
Four Diamond Dusts WILL kill all 10 flies, so if all went well, you've just won! However, during my run, 3 of the flies did not get hit with the 4th DD and had about 5% HP left. If this happens, don't panic. You still have an AoE sleeper and 2 smns who are in astral flow mode and have a free avatar out. Act quickly, sleep what you can and assault them, and within literally 2 hits each, they will die (so long as 3/4 DD hit.) The Aggro'er can feel free to join in on the clean-up... our pld did^^
So; I dont' know if anyone else has done this strategy, or if there are ways to make it better (please feel free to add). All I know is that after being wholey unsuccessful in getting 4 smns together (i realize that's easy for alot of people) I got fed up and decided to break it down to the bare minimum and it worked :) The bad part is the fact that with 10 dead flies, we only got 9 bandanas, 1 ring, and 0 sallets =(
It especially stunk cause i won the right to lot the 1st sallet that dropped.. so i only needed one TO drop.
Oh well.. we're planning on going back tomorrow anyway >:)
I agree with this theory. We actually had a SMN sub THF the first run, because we ended up with 4SMN, we had 2 or 3 sallets fall. Everytime though we made sure we had TH on someone who was able to get hate on all the mobs, and never ended up with 0 sallets out of 6 runs. The least that ever dropped was 2. The rings, on the other hand, we had 0 drop on 1 run even with TH.
I've read a strategy for Blu to solo these things, involves Pinecone Bombing it and zoning through the displacement to deaggro them repeatedly. I'd like to say I just tried that. Two words said it all... Event Skipped.
The other day i was in a pick up group that went after these and there was a player there that waited til we made our pull and then he pulled one off and killed it. We were a little pissed at that, but that was a pretty good plan.
Quote by: SommeTheManthra "Thank figgin' hell that BlackJade isn't on my server. He gives BLM a bad name." Lol. This coming from a guy who pretends to be a chick on the game....
Anyone looking to acquire these on Asura, I've got PLD or RNG. PST
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"Are you ready for THAT?! Checking into a Vegas hotel under a phony name with intent to commit capital fraud and a head full of acid? ...I sure hope so."
Ok I got a story to tell and can hopefully clear up any questions you guys have.
I got a party together 4 smn 2 blm wish we had a Pally but that didnt happen. We go up there and ; ; no flys there just as were all bitching they spawn like within 2 min of me entering site. Plan was 1 smn pull blm sleepga 4 smn 2hr BP sleepga again and redo. Yes if a smn pulls with avitar all flys still link!! Didnt work out so well killed a few first blast prolly could have killed more if more organized but didnt and wound up having a wipe. So smn RR up and throw off another round before 2hr died 3 rings drop still had 3 left. Zoned rested MP and weakness away and decided to try to strait DD em one at a time which worked pretty well they are weak to BP moves just had to keep other 2 slept with 2 blm was easy. anyway another ring drop so 4 rings not too bad.
Now to try for a Sallet!
Thanks go out to Zanadul who didnt even have to come out I owe you some deaths man.
Anyone know if it's a 21-24 hour spawn from the last one killed? What happens if 2 flies are killed first then the rest in say 10 hours? Will spawn time be from the last one killed or will 2 spawn before the 8 flies?
So I saw someone saying that he charmed a hawker (44-48) and it killed this NM while having 2/3HP left. What happens to the others that suppose to be linked?
=[ i want my voyagers sallet for my whm/nin :3 any1 in asura want to do it sometime? i got 75whm 36blm 35smn <.< my astral flow should work some what pl zPST to me my character name is Marcquis ty ^^
As i read other sites and everyone on here, its 21-24 hour spawn. Naturaly after maintence i camp this with a handfull of smner friends. 3 hours go by nothing pops.
for me 21-24 didn't work after maintence
is this like shigami weapon where its 18 hours after maintence window opens?
It's a 21-24 hour respawn, but is it one (or ten o.o;) of the mobs that is usually up? Or would you have to compete against others for it (on average)?
Edited, Sep 16th 2006 at 12:06pm EDT by EnterTheFenrir
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Speech the creators envisioned: Hiro: Hello, I am about to persue the infamous Dread Dragon, is there no adventurer brave enough to aid me in my quest? Speech the gamers use: Hirox: Hay every1, i'm gunna go kill dread dragon, anybody wna cum with?
Rank6 SAM 75, MNK 66, WAR 37, THF 37, RNG 37, NIN 37 DemonKnights, CrimsonToothbrush @ Valefor Server Long Live The Taru! At least until the mob gets here.
The bottom line for fighting these guys is you have to find a way to deal with all 12 of em at once. You could take an alliance and a ton of tanks and deal with links, but even then you will probably get cursed sphere'd out of the ballpark.
In the end, a ton of Blms or smns seems to be the best way to do this.
Each fly can drop. Jaeger rings and bandanas are the usual drops, Sallets seem to be the rare drop. That said, you generally see 2-6 rings, 4-10 bandanas, and 1-4 sallets.
Good luck out there.
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Rank6 SAM 75, MNK 66, WAR 37, THF 37, RNG 37, NIN 37 DemonKnights, CrimsonToothbrush @ Valefor Server Long Live The Taru! At least until the mob gets here.
As far as the level of the mobs. I'd say level 40-42 each. The reason I say that is, when I went with my BST I charmed a Hawker (Lvl 44-48 Fly) and it could kill one and still have about 2/3 HP left.
Respawn time is 21-24 hours after the last Fly has been killed.
The Flies will not despawn after a certain if you don't kill them all. Unlike the 3 Hippogriph NMs in Riverne Site #Ao1
As far as a recommended way to kill them. Id say, Couple of BSTs and a Couple of BLMs. But what we used when I went was a NIN Kiter and 3 BSTs pulling 1 each per BST at a time.
Did it a week ago, easy with 4 smns, brd, nin, whm. Bit overkill though, got our scale, fought few hippogryphs. Got to flies, nin pulled them and whm had to spam heal him. All 4 smns 2hred instantly killing them, 8 bandanas, 3 sallets, 3 rings, we had some very happy people. Smn wearring sallet is always a good laugh.
i got my jaegar ring a weekend ago ^^ was so much fun we killed 8 of 'em but wiped initially because the pld couldn't get invincible off. 8 bandanna's dropped and 1 ring which i got my lot off before i died since I was last man standing:P. we all got a bandanna of those who didn't have one yet and then we came back later to kill the last 2 and we had 2 sallets drop which i lost the lots on for both:-/ oh well i got my ring so i'm happy ^^
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Character - EvilDemon Server - Shiva Linkshell - Heroes Job - Dragoon 75, War 75, Drk 66, Rng 10, Pld 6 Whm 37, Blm 18, Sam 32, Thf 37, Nin 37, Blu 1, Mnk 18, Rdm 3 Full Dragoon AF1: O Dragoon AF1+1: X Full Dragoon AF2: O Full Warrior AF1: O Full Warrior AF2: O Full Dark Knight AF1: O Dark Knight AF2: 2/5; Head, Pants Assault Jerkin: O Optical Hat: O Long Live Dragoons!
just thought i would add a little bit of important information regarding this NM.
just got out of a bit of a marathon session killing these flies off and on and whilst fighting them 1 by 1 having the THF kite the rest we had someone claim with sleepga (they said they tried to help, yeah right) and when they claimed and we killed the mob we got no drops. the teleported out of the island back through the displacement so didnt technically "zone". so if someone happens to claim and you're doing the 1 by 1 methed i suggest you ask them to leave, if they dont then call a GM to complain about it. we killed another fly and got no drop again whilst the BLM was still in the zone and so i called a GM to see what was happening. eventually i couldnt get the GM to do anything he just told me to carry on and see what happens i lucky had the BLM log-off, so decided to continue and we got drops again.
i think because the mob is classed as a single mob, as it's in a party with all the other flies then if someone else claims you loose drops on it until they zone and reset hate from their part.
This fly is 21-24 hour spawn, it pops immediately after going through two portals. You need a giant scale from a firedrake to enter through the first portal. Once you pull one, which has to be a pld or thf using their two hour, all of the flies in the area link to the one you pull. I believe there is eight of them. We won with 3 summoners, 1 blm, 1nin, and a pld who pulled. The flies cast slowga and aeroII. Each Astral Flow (Shiva) that got off did 300-400 dmg per fly. Elemental seal StonegaII did around 100 dmg per fly. They usually drop a lot of headbands, 1 or 2 sallets, and 1 or 2 rings.
#Lushen,
Posted:Mar 16 2006 at 8:20 AM, Rating: Sub-Default, (Expand Post) ok here i go... i am going to start a CoP camping/static LS ( Note: this LS will /welcome anyone that would need Missions), if anyone is intrested in Caitsith send me a /t or befriend me and ill get back to you later (i leave my character on all the time.)i really want to get this Ring, and Voyager's Sallets
you need to be on mission 2-5 since there in riverne #A01. I haven't had a chance to camp em yet but i want my god damn jaegar ring lol
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Character - EvilDemon Server - Shiva Linkshell - Heroes Job - Dragoon 75, War 75, Drk 66, Rng 10, Pld 6 Whm 37, Blm 18, Sam 32, Thf 37, Nin 37, Blu 1, Mnk 18, Rdm 3 Full Dragoon AF1: O Dragoon AF1+1: X Full Dragoon AF2: O Full Warrior AF1: O Full Warrior AF2: O Full Dark Knight AF1: O Dark Knight AF2: 2/5; Head, Pants Assault Jerkin: O Optical Hat: O Long Live Dragoons!
How far into Promathia do I have to go before I can fight these NM's? I am hoping to finish up my last Promy next week. Do I have a lot to go before I can fight these?
I don't know if 5-6 Lv.40 BLMs can do 1,500 DMG in aga spells before getting pwned. I'm pretty sure they can't be slept even with horde. GL if you do try it!
The best set up for this party would be to have 3-5 SMNs and a PLD. This is what my party set up look like:
PLD/WAR <-----Me SAM/WAR SMN/? SMN/? SMN/? SMN/?
Its quite an easy fight if u have a good strategy. Get to a safe spot to fight away from the pots which will aggro. Then let the PLD provoke one Carmine Dobsonfly and they will all aggro. Once PLD starts to lose health fast and they are all swarmed around him he uses invincible. SMNs all astral flow and use diamond dust (AoE) with Shiva. You win!
These flies are the bane of my existence. Got Riverne A01 access a coupla months ago for the specific purpose of fighting these flies. Still haven't gotten to fight them once.
only got 1x ring and 1x sallet and like 10 Bandanna's lol. PT setup was PLD.BSTx3 and BLMx2
weird setup i know but you can take you pets through the "zones" so the BSTS charmed and 2hr IT Flies (tricky but its not impossible) and Blm's kept sleepga up, we won not much diffuculty. Thanks CoDE <3 my new ring^^
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Server ~~ Pheonix Character ~~ Thatguy (TG) ( ( ( ) ) ) ( ( ( (
What level are they? And what are thier drop percentages? How many are in the area? If I took a paladin or thief and a ton of summoners, whats the min amount of summoners I should take to blast them away with astral flow?
How would a THF do against these? Perfect Dodge and pull and have the SMN 2hr? We dont have any PLD in the LS that have Riverne access but we haev like 5 THFs <.<
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Pandemonium/Asura - San D'Oria - Rank 10 Ikot Elvaan Male THF75/WAR75/SAM75 Stolen and Retired
Hello all, i was wondering how useful a RNG would be in this fight, assuming i went with the norm of PLD, 3x SMN and maybe BLM or WHM. 1) Do sleep bolts proc on these ? 2) Will my barrage/WS be enough to finish em off after the astral flows?(if any are still standing). 3) Could/would a THF go pseudo-RNG and throw in SATA for the extra kills, since my THF has marksmanship and Archery capped (although i wouldnt ue Archery).
I'm fairly certain that RNG main or THF/RNG woiuld be similarly useful, but in different ways, mainly would like to know if sleep bolts proc on them. Thanks for any help.
VERY nice free ring, best hat for a monk ever (as far as i know of), and another free bandana that looks like it would be a great free alternative to Emp. Pin for a NIN or RNG ^^ cool :P
a little question you guys talking bout smn x4 but what lvl?? was a post a bout a lvl 40 pld si that the lvl range you guys talking about if so any pt of 6 members 70+ should kill theese flys ease ??? or? any thougts in apriciated
Make sure when your 3 summoners use astral flow that the fly they are targeting is in range. Things can become a little insane with 10 monsters attacking your paladin so you have to be careful and stay calm.
I just got access to Riverne but my LS only has two others with access. Has anyone waited in the zone and joined a PT there? I tried shouting in Jeuno for a bit but nobody has replied. The Sallet would go perfect with my Dark Knight AF gear (not high enough for the AF helm yet) so hopefully somebody can give feedback on this ^^
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Character: Pdiddy Nation: San d'Oria Rank 10 Job: Dark Knight/White Mage FTW Leathercraft rank: Craftsman 62
Carmine Dobsonflies have a 21-24 hour spawn timer. 10 of them will spawn at the same time. All of these will link no matter how far away they are.
A pt of 1 PLD and 3+ SMN's should be able to take them out. PLD uses Invincible before he pulls any of them, as soon as all Dobsonflies are hitting the PLD the SMN's use Astral Flow, Diamond Dust would be your best option.
Another option would be to bring as many damagedealers as you can get your hands on and have all of them attack the same fly to take it out fast. The WHM should reraise and then raise the rest of the pt... then repeat until all of them are dead. This strategy will cost alot of exp, cost me around 3k exp and I only got a Dobson Bandanna (lost lot on a Jaeger ring and the sallet didn't drop because we had to rap it up when there were 3 left).
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Jayheart wrote:
Does anyone actually have this knife yet? What does "Increase Critical Hit Dammage" do?
Endrew wrote:
i dont have the dagger, but i'm pretty sure it increaes the damage of your critical hits
We did it with 1WHM, 1 PLD/NIN flash pull + 2h with 3 SMNs astral flowing. Got a few drops but unfortunately left 7 flies with a sliver of HP left so we died. We're waiting till 2h is up again and finishing off the flies with the same PLD, 4SMNs, and WHM is changing job to BLM/THF for treasure hunter.
It's a lot of fun. 4 SMNs can definitely kill all the flies no matter what the rest of the PT set up is.
Very good information Caidos. But i think that instead of going in with 3 smn, 1pld, 1whm, and 1blm. I was thinking more along the lines of 3smn, 1thf, 1blm, 1pld. Reason being is that the 3smn could all just summon out shiva. Then the thief could grab one and use perfect dodge after hes being hit for a little, wait for all or almost all to gather, then have the pld use invincible, All flies would gather around the pld, then have all smn have the avatars attack, and have all 3 smns cast diamond dust. If there is even one fly left, have the blm cast blizzaga, then ES + sleepga if there is even one left standing, then the thf could use SATA on one being slept and finish one. And while the pld is attacking one the whole time and all 3 avatars before the astral flow ability, they should all be dead. Plus having someone there with Treasure Hunter might help with the drops. Just a thought.
Edited, Thu Aug 4 19:58:25 2005
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Buying a pair of Leaping Boots: 1000k G
Paying a high level to kill an avatar for you: 200k G
Watching a level 75 RDM bot claim Hoo Mjuu the Torrent and stand there for 17minutes until Hoo Mjuu finishes him with Banish: Priceless.
Just thought I'd share my experience with these NMs.
The NMs are fought on the island at G-11 on this map, as was already stated. You need one Wyvern Scale to get there. Make like you're going to Monarch Linn, except after you use the first Scale, go left. This is on the island with Hawkers, Bombs, and Flamedrakes. It is the first vortex on the left.
The island itself is fairly small. In the middle are two Atomic Clusters, which generally stay out of magic aggro range, but occassionally float too close. I highly recommend killing these before engaging the NMs. Also, a Flamedrake patrols the back part of the island. He never came close enough to aggro us.
As for the NMs themselves, they have an estimated 1500 HP from checking the logs. They melee a 40PLD using Tacos for about 35-50 a hit, so prepare for this. They are partied, so if you attack one, all ten will link regardless of how far they are on the island. Also, Carby cannot pull one at a time.
They use various wind-based spells, most commonly Aero2 and Slowga. I caught one of them Hasting itself once, but they rarely use it. They love to spam Slowga, so it's very hard for NIN to keep their shadows up.
They have the standard Cursed Sphere and Poison Breath that regular flies have. They also have:
Sommersault: ST physical damage Debilitating Drone: AOE stat down (seemed to be random stats)
Diamond Dust from Summoners is highly effective against them. As WHM, I tried to use ES Banishga2 and the BLM used ES Stonega2, but both hit for around 100 damage to each fly because of the damage reduction against multiple targets. They are highly resistant to sleep, though ES Sleepga slept them all. They might build up a sleep resistance or resist Lullaby, but we weren't able to test it.
All in all, this fight is definitely doable with a single party. I went with PLD, SMN x2, RNG, WHM (me), and had a second RNG the first try and a BLM for the second. Diamond dust hit in the 500's each time, so three Diamond Dusts should be able to kill them all. I'd say the ideal setup if you can only bring one party is PLD, SMN x3, BLM, WHM, however more people never hurt.
As for the drops, we got 6 Dobson Bandanas (they stopped dropping after everyone got one, so I assume they're near/100%), 3 Voyager's Sallets, and 3 Jaegar Rings. We killed two the first day before calling it quits, and returned the next day to finish the other eight. Overall, we had about 35-40 deaths total, because both times we were defeated before a SMN could get the second Diamond Dust off. If you bring a BLM, you can try to use ES Sleepga after Invincible wears off to allow for a second Diamond Dust from a SMN. If you can't get two or three SMN, load up on RNGs and bring plenty of Reraise Earrings. Go full out on one Fly and either move onto the next or try to run. Reraise and repeat as needed. And remember, every one you kill is one less you need to fight on next assault.
Hope this helps anyone trying to get the Ring or Sallet. Happy hunting. ^_^