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Vana'diel Bestiary: Ouryu  

Family:Wyrm
Found in:Riverne - Site #A01
Riverne - Site #B01
Job:Paladin
Secondary Job:Black Mage
Level:85 - 90
Flags:
  • Notorious Monster
  • Aggro
  • Linking
  • Truesight
  • Based on Fire
  • Strong against Fire
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Updated: Mon Jun 1 00:53:00 2009

Ouryu Picture

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Ouryu in Monarch Linn

  • Main Notorious Monster for the The Savage Chains of Promathia Mission.

  • Susceptible to Sleep, Silence, and Gravity. Immune to Stun.

  • Every two minutes, Ouryu will fly into the air, where he'll stay for two minutes before coming to the ground again. During this time, melee attacks will have no effect on him (magic and ranged attacks can still affect him though). While he's in the air, his normal attacks are magical, earth based attacks that cannot be absorbed by shadows, but can be reduced by damage reduction, magic defense, magic reduction, and earth resist effects (through gear, spells, job abilities, etc). While he is in the air, he cannot be slept (Sleep will land on him, but it will wear off immediately).

  • The item Mistmelt, obtained from the quest Fly High, is capable of forcing Ouryu back onto the ground once he flies into the air.

Ouryu in Riverne - Site #A01

  • Spawned by trading a Cloud Evoker to the Unstable Displacement at (I-9).

Ouryu Cometh Unstable Displacement
Ouryu Cometh Unstable Displacement

  • Has a draw-in effect.

  • Grants title: Ouryu Overwhelmer

Ouryu Special Attacks

  • Stonega III: AoE Earth based magic damage. (Circle of effect originates from spell target).

  • Break: Single target petrification effect.

  • Breakga: AoE petrification effect. (Circle of effect originates from spell target).

  • Stoneskin: Self target Damage absorption effect. (Effect can be dispelled).

  • Absolute Terror: AoE Terror effect. Targets are unable to perform any action until effect wears off.

  • Horrid Roar: Single target full Dispel and Enmity reset effects.

  • Bai Wing: AoE magic damage with an additional Slow effect. (Effect overwrites Haste)

    • Ouryu will only perform Bai Wing while in flight.

  • Typhoon Wing: AoE Darkness based magic damage with an additional Blind effect.

    • Ouryu will only perform Typhoon Wing while on the ground.

  • Ocher Blast: Strong AoE Earth based magic damage.

    • Ouryu will only perform Ocher Blast while in flight.

  • Geotic Breath: Frontal cone AoE Earth based magic damage. Damage is the strongest on anyone directly in front of Ouryu. Recommended for all tanks to stand on Ouryu's front legs to reduce damage taken.

    • Ouryu will only perform Geotic Breath while on the ground.

  • Touchdown: AoE damage. Wipes shadows. Tp move is performed when Ouryu lands on the ground after being in the air.

  • Spike Flail: Massive AoE physical damage. Absorbed by three shadows. Will only occur when a character has drawn hate from behind it.

    • Ouryu cannot perform Spike Flail while in flight.

  • Invincible: Reduces all physical melee and ranged damage to zero for the duration of the effect. Denoted by characteristic mob two-hour animation.

Ouryu in Riverne - Site #B01

  • Ouryu possesses the same abilities as he does in the Ouryu Cometh battle, though has a decidedly lower amount of HP.

Historical Information

In Chinese mythology, Huang Long (which means "Yellow Dragon") was said to be a hornless dragon that emerged from the river Luo to present the emperor Fu Xi with the elements of writing.

Said to be among the five beasts denoted in the Chinese Five Element system, along with Bai Hu (see Byakko), Xuan Wu (see Genbu), Zhu Que (see Suzaku), and Qing Long (see Seiryu), it represented the Earth element and acted as the central element.

While there is no central Element in the Japanese version of the Element system, the dragon Ouryu is said to be the japanese counterpart of Huang Long.

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This page last modified 2009-09-20 04:11:08.

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Ouryu's a joke
# Jun 04 2007 at 7:23 PM Rating: Decent
This guy was a joke. On Earthsday.

BLM BLM BLM NIN RDM BLU

Went in, ES+Sleep2. Freeze x 3. Brought him down to about 70%

Another ES+Sleep2. Got MP, Freeze x 3. He went to 55%.

Another ES+Sleep2. Waited too long, Ouryu woke up before freeze was done, but the ninja had had hate and tanked it like a pro for about 5 seconds.

After that, one jet stream made him give up. What a chump.
Easy
# Mar 28 2007 at 10:13 AM Rating: Good
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1,056 posts
My static did this fight in 7:45 or so with this setup.

NIN (me), DRK, MNK, WHM, RDM, BLM.

No 2-hours were used, no AM, just used standard party mechanics and mistmelts.

No sleep, no nothing. We were doing a 'dry' run to see if sleep was going to be necessary and throwing mistmelts in when we needed (we had 10...2 w/ the DRK, 4 w/ the MNK, and 1 each for the rest). Our WHM ended with over 50% MP left, our BLM with over 25%, and our RDM still had a lot left.

A little advice for people trying to blink tank using this strat...starting Ouryu attacks just like any other mob with double attack. Cycling ichi and ni casts is really easy, as I didn't take any damage for the first half of the fight, but for some reason near the end he was attacking with near-hundred fists speed. From being able to *almost* tank only with utsusemi ni, I was caught with shadows down and 15 seconds on utsu: ni. Go FULL evasion if you plan on straight tanking and hope that it's enough, because I could get any debuffs to stick. With defender up he was still hitting me for 150-200ish. I was still able to survive till utsu recast was ready, but be careful near the end.
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Non-Manaburn Setup
# Aug 15 2006 at 5:03 PM Rating: Good
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Took Ouryu down with little trouble.

Setup:
PLD/WAR
WAR/NIN
DRG/WHM
THF/WAR
BLM/WHM
WHM/BLM

When setting up a party, I highly suggest you get a PLD, rather than a NIN. Ninjas can tank this, but they have to be very good. Ouryu is fast, accurate, and powerful.

White Mage is absolutely necessary. Replace with Smn if you must, but they will likely be far too busy with healing to use Astral Flow, unless Ouryu is sleeping.

Aside from the Whm, you'll need one other person dedicated to healing, or two people who can support. Drg/Whm is actually really good for this, they can trigger healing breath with Barstone.

You can use pretty much any DD's, but you should aim for at least one strong 2HR. Also make sure they don't stand behind Ouryu, lest they trigger a Spike Flail.

Aside from all that, you must have a sleeper. We tried taking BRD once, but apparently he is very resistant to Lulluby; He wouldn't stay down for more than 20s at a time.

Bring mistmelts. Being the logical weak link in the party, I, the THF, farmed up all our melts, sometimes duoing with my DRG buddy. We had 10 melts when we went, but won our first battle and didn't need that many. If you're not confident in an easy fight, bring at least 8. Also, I bought a few Hi-Potion tanks and Hi-Ether tanks, really cheap for the 20pots/ethers they dispense. As a result, everyone in the whole party was completely full of meds.

When fighting, he'll use Stoneskin right at start, always. Dispel it or break it down. If you have a THF, have him/her charge SATA and use Hide before anyone gets aggro, and use it on the tank after Stoneskin breaks. Mid-fight just split SA and TA, but be careful with SA, it could trigger Spike Flail and kill the whole PT. Wear some Crow Gear and basically just be cautious about it.

He'll also spam Slowga and Stonega II, but they rarely do much damage, usually hit me for about 150 with Barstone up. Geotic Breath does a TON of damage, but less if the person being hit is not direcly facing Ouryu; have the tank stand on one of his legs. Radiant Breath is another painful one, spam cures quick if you see it, and Silena the tank. Aside from those, the worst move is Absolute Terror, which terrorizes the tank and prevents any actions for a short time.

Those are the worst abilities he'll use while on the ground, he'll do other, stronger ones if you let him stay in the air. Never, ever let him stay in the air. He does way more damage and some abilities (Ocher Blast for one) simply with crush a PT. Also note, he can't be slept in the air.

Have melees use strong 2HRs at around 65~75%, to push him down to around 50%, and use Astral Flow if you have it, or Manafont Freeze. That should generally finish him unless he resists.

On your real run, don't be conservative with meds, use as necessary and sleep whenever needed. He'll build resistance, but not too much and keep ES Sleep available for emergencies.


On a last note, to fight Ouryu on Earthsday is death. Fight him on Windsday for an easier fight.
Our Ouryu Battle
# Aug 12 2006 at 11:33 PM Rating: Decent
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983 posts
Ok, some friends and I just took this mutha down.
Setup:
BLM(Gideon), BLM(Kirar), BLM(Byrthnoth), NIN(Xhy), SAM/THF(Atheist), RDM/BLM(Saylen)

Our win:
We entered the BCNM, the Ninja Provoked and the RDM ES Slept Ouryu. The three BLM started casting Freeze. It went off, one of the BLMs ES Slept him. The SAM was using Mistmelts to keep him on the ground and had meditated. Waited for timer to go down and for the one Mithra BLM to get MP back. lolKirar Once we had MP, we stood and started casting Freeze. The SAM ran in and 2-houred, but due to some confusion it didn't end up working. Freeze went off, and a second BLM ES Slept him. That wore quickly, and the third BLM ES Slept him. Then we Manafonted and started casting Freeze. Freeze went off, and he wasn't dead. He came over towards the BLMs, and we scattered. Then we all just unloaded with whatever we had left and he gave up.

It is important to note that Ouryu gains sleep resistance incredibly quickly, especially if there is confusion and you have multiple sleepers spamming sleep on him. Having 4 people cast sleep on him might get him slept, but it builds his sleep resistance 4 times faster. You're better off designating some kind of sleep order.
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big ugly bastard dragon
# Jun 12 2006 at 9:26 AM Rating: Decent
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Got him on 4th try. 1st time, we went with 2xblm, and I tried to build hate with just provoke, thinking flash would wake him up. He was only hitting me for maybe 80dmg, but much like other cop fights, he just decided he wasn't going to be easy, and resisted like 3-4 sleeps in a row and got in the air and started knocking me down for 200+ hits. 2nd time we tried straight tanking him with blm rdm whm pld drk war, but it was earth day and we got it handed to us. 3rd time just went bad, and our plan of 2x blm manafont and rdm cs nukes didn't happen as he got up in the tunnel and we couldn't get him down. 4th time we went with 3 blm, and I went in and voked and flashed and blm es+sleep2 and rdm dispell, and then 3xFreeze. He goes nuts for a bit and tries to fly, and we get him back down and slept, and I continued to voke and flash, and use hi pots were needed. 3xFreeze again, and more running around and trying to keep what little attention I had (even with +emnity jse), and a couple of more freezes and he went down.
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Very easy
# May 21 2006 at 1:07 PM Rating: Decent
Finally, a CoP BCNM im 1/1 on! It was very very easy. Our formation worked well and ill post what we did:

Black mage:

By far the hardest and most important job. We used 2. They would use the Vana'diel clock and pick a time so they casted at same time I.E. its 12:30 on the clock so theyll cast at 12:45. Then they sleep (ES when u can and always sleep 2 and please have effeble capped), let everyone rest, and go again. By the time they run ouda mp it will be at 50% hp if ur doing it right. 2hr. Nuke. Dead. Stick to Freeze and sleep 2 only. When he flies stop casting and wait for him to be brought down. Yag drinks and Hi eths are advised.

Paladin (me):

NIN tanks dont work well (not to start NIN flame). Even if u do keep it on the ground hate is a big factor. BLMs will be nuking and u need as much hate control as u can get. If he flies a PLD is more likely to survive cause when in flight he goes past shadows and hits harder then usual. Never used a Hi-pot (take tho cause theyr useful in a pinch). Kept refresh up with yag drinks (2-3 i recommended) and a regen drink (weird name, get the best u can 1-2 should do it). You will start the battle by going in and grabbing as much hate as possible. Once u have let everyone come in. Spam cures on urself cause ull prolly get hit for 100+ and hes not the slowest hitter. As soon as he flies stop attacking it and just stick to provokeing and flashing. Rest when u can. Be ready for when BLMs release another volly of freeze to keep grabbin hate and spam cure. When close to death and BLMs 2hr u can use ur own 2hr to grab pemenate hate.

White mage:

Ignore everyone else unless they pull hate and get punded. Spam cure on the paladin. Rest when hes asleep. Bring Yag drinks and Hi eths. not hard but u need to just keep spamin.

Red mage (waht we used) or Bard will work:

Dispel (Finale) is a must. Use it to take down any buffs he may cast. Refresh mages. Bring the same items as white and black mages. Silence and other debuffs sept poison (if it can stick, I dont know) while its asleep.

Dragoon:

OMFG A DRG IN A BCNM BATTLE! "Dragon killer" makes em hit harder then anything else. Have em /war so that they can help bring hate down from mages with provoke. Make sure to stop attacking when mages sleep. 2hr to finish if needed and Super jump 2hred brings hate from mages (thats what he said i think but he never 2hred either).

Mistmelts:

Farm as many hippo feathers as possible. Give them all to the drg (get 4 mistmelts, we used 3) 2 feathers is 1 mistmelt. When he takes flight (be VERY careful to not use to early, its easy to do and will lose u a mistmelt. Even let the pld get hit for 200+ just to make sure its in full flgiht.) Once hes down have blms sleep and let everyone rest.

- Your only tryin to lower him to 30%; u dont need to kill

- **** be on the ground most when you start. after he flies **** do it more frequently.

- Stone based. Is is the oposing element.

- Abilities arent to threating. Keeping silence up keeps him from casting stonega. he has a AoE but didnt hit hard. Stoneskin u gotta watch if ur rdm. When he flies (more of a hovering) he can only be hit by long range weapons and DOUBLES in attack. kiting is messy to cause he spits rocks from across the room.

- People wwerent easy to find, specialy pld. i was gonna go origonaly as white mage but switched to my main (pld) cause some1 had a whm friend who already did. Its prolly cause PLD isnt used a lot in CoP.

Good luck and i hope this has helped.

EDIT: On seraph we hold record cause we did right after a maitnece but this worked very smoothly.
1 BLM, NIN tank, and a RDM is fine
# May 16 2006 at 4:02 PM Rating: Decent
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Tips to winning with a conventional party (1 BLM) without wasting gil:

1. Sleep: you need a strong Sleeper. RDM with max INT gear should do the trick - he had no resists in the second fight. BRD or another RDM for backup is very nice. Haste, Refresh, Dispel before each Freeze (Ouryu's Stoneskin), Ballad, etc. Keep Ouryu silenced. You'll know when Silence wears off because he'll cast Slowga immediately (and immediately get it off your tank!)

2. Freeze: you need 6-7 BLM Freezes to win.

3. Tank: you need a tank to keep hate off the BLM and sleepers. When sleep wears, if the BLM doesn't have MP for Freeze, this is where the tank is required. If you sleep too many times Ouryu builds resistance, so only sleep when necessary! Let your tank do his thing. If nobody is feeding Ouryu gobs of TP, Ouryu shouldn't be an issue for the tank. As NIN, I engaged at the beginning of the fight for a bit but kept my Katanas put away most of the rest of the fight.

4. WHM for healing, Barstonra and Erase. Erase for Slowga if you have a Blink tank.

5. Mistmelts: Ouryu takes to the air after he drops around 10% of his HP. 6-7 Mistmelts should be enough. An "/item Mistmelt <t>" macro does the trick and works quick, you can practice your macro on your party members without wasting them if you'd like.

6. Spike Flail = X. Ouryu was all over the place the first battle, and didn't use it. He might have the ability, but if we didn't trigger it, I don't know what would.

7. No damage over time spells or abilities, and have your melee completely disengage for sleep.

If the BLM is using meds to regain MP, they just need to be sure the tank has enough enmity to hold hate, so there's no need to rush things. If the BLM dies, it's probably over, unless you have some outstanding players.

How things went for us:

BLM / RDM / WHM / MNK / NIN / BRD

Plan was for MNK to Hundred Fists to start the fight, and then Sleep / Freeze our way through the rest. Our BLM DC'd halfway through the fight. We slept Ouryu and waited for the BLM to return, but by the time she got back, Ouryu was sleep resistant and we wiped, using up all our consumables and all but 4 of our mistmelts in the process.

NIN did fine blink tanking when Slowga was erased and Hasted / Marched, Ouryu's normal melee attacks from the ground are no big deal with capped evasion gear.

NIN was also able to keep hate off the BLM and RDM (only +4 enmity including Dorado Sushi) by spamming Provoke, Blind, Para and Slow. Sleep time allowed for a lot of enmity building. Barstonra helped quite a bit, and with an attentive WHM, there's not much to worry about.

After we lost the first fight, we decided to give it another shot instead of running back home and wasting gil on consumables. We decided to attack conventionally until the NIN lost hate. This worked fine, and when the WHM started getting low on MP, we began the Sleep / Freeze strategy at about 80%. We had the MNK boost up (during sleep) and throw in a Chi Blast after Freeze for some additional damage.

After two more rotations of this, Ouryu was at about 50% and the BLM had 0 MP. We had used our final mistmelt, and had to deal with Ouryu in the air where he couldn't be slept. At this point, it was about survival - we needed to keep Ouryu busy enough for the BLM to med back 300 MP for Freeze and then 2-hour for the final Freeze...which has a 45 second recast.

Tanking Ouryu while he was in the air sucked because he constantly did this unblinkable range attack that hit for 100-200 DMG. The WHM ended up dying due to healing the NIN from the aerial attacks, and when Ouryu touched down, the MNK engaged and started doing his best DMG. It turned out to be enough time for the BLM to cast that next Freeze spell which unexpectadly got the victory...the 2 hour wasn't needed. Fight took about 15 minutes which got us the (pointless) record.

Thanks to Corran (RDM), Winterkiss (WHM), Sirlance (BRD), Rheba (BLM), and Koga (MNK).

Edited, Tue May 16 16:08:20 2006
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geotic breath
# Apr 11 2006 at 8:16 PM Rating: Decent
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Geotic breath managed to almost one shot our pld, who survived /w 56 hp only to die from a physical attack right after. Second geotic breath on our 3rd attempt - killed him outright for around 780 damage.
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confirmed
# Feb 02 2006 at 10:53 PM Rating: Decent
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confirmed: he can spike flail. we entered, totally forgot he was a wyrm >.> didnt bother with any specific positioning, and he flailed almost immedietly. Hit people for between 625-995..except me. i actually evaded o.o
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RE: confirmed
# Feb 03 2006 at 10:17 AM Rating: Decent
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yes i can relate to this, definatly confirmed...Hits everyone for 600-900 WITH Stoneskin on...went straight through Aerial Armor and Stoneskin...i ran off since last remainin member had ouryu on him :s this was the capped one too -.-
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Win!
# Nov 27 2005 at 5:08 PM Rating: Default
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My party just beat Ouryu today, after three dry runs. Our setup was BLM(me), NIN, RNG, WHM, RDM, THF. Not the best jobs to have, but we won. :) We used a total of 5 mistmelts on the run we won. We opened with ES Silence by BLM and then our NIN spammed Ninjutsu with Thief SATAing him at every chance. If there was a skillchain I didn't see it because I used all my MP curing. He began to fly pretty quickly (90-95% HP). Throughout the whole fight I cast only 2 nukes, Aero (0 damage with stoneskin) and Aero II for ~85 damage. On a dry run, Freeze hit for 747 damage, and then I got owned. ^_^;
Things to know would be:
*No DoT, it's important to sleep him several times.
*He opened with Stoneskin every time we fough him.
*He uses Invincible, save TP.
*He moved around a lot but never Spike Flailed us.
*Aerial attacks cut a Ninja's shadows.
*AoE moves suck. -_-

Good luck, everyone!
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This Guys Tough!
# Nov 06 2005 at 4:39 PM Rating: Decent
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Wow, i tried this guy a couple of days ago, my party and i got our asses kicked.

Be careful when you face this guy.
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Easy win with setup I posted
# Oct 13 2005 at 12:29 PM Rating: Good
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Read my post on the mission info. If u cant get this kinda of setup then go with the posts that have people have been using on mission. Sleep 2 and dispel is easy win with also Mistmelt used. My party only used 1 Mistmelt after waking from Freeze. Very easy mission.

Edited, Thu Oct 13 13:37:39 2005
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Nin tanking/kiting
# Oct 05 2005 at 10:41 PM Rating: Decent
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How hard is it to tank as ninja.... and will all 6 members having mistmelt help alot or is he moire dangerous on the ground?


Edited, Wed Oct 5 23:51:23 2005
Ouryu went down on Pandy
# Sep 24 2005 at 10:36 AM Rating: Default
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this is what he dropped:

divine log
dragon talon
chunk of kunwu ore
chunk of kunwu ore
chunk of kunwu ore
wrym horn
tutelary

"Ouryu Cometh"

fun *** fight!~

[Impulse]


Edited, Sat Sep 24 11:51:24 2005
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Ranger question on this guy...
# Sep 21 2005 at 12:47 PM Rating: Decent
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I have a couple questions going into this fight as Ranger. The CoP one not the Alliance fight.
1. If any Rng that has done this can tell me how his evasion is? I have all the best gear just want to know if I could get away with some str gear instead of agi or r.acc. and r.att food instead of sushi.
2. What do you think the ideal weapon is. Was thinking of going with fire or ice arrows or acid and holy bolts. I would love to know which would be the best damage on this guy.
Thanks.

Edited, Wed Sep 21 14:11:28 2005
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Stoneskin
# Aug 01 2005 at 12:24 PM Rating: Good
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Quote:
An issue where spells such as "Dispel" and songs such as "Magic Finale" did not affect the white magic spell "Stoneskin" has been addressed.


Dispel can now be used to erase the dragon's stoneskin.

/cheer
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BC Fight
# Jul 03 2005 at 4:31 AM Rating: Decent
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I have made 5 runs at this BC and stuck . My CoP static actually broke up over this BC . Anyone wanna try this on fairy or looking to make a CoP SPT ? I want sea access before the next expansion :/
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Watch out
# May 22 2005 at 2:31 AM Rating: Default
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Might want to watch it with this guy. He has true sight, aggros, and links. >_<
RE: Watch out
# May 26 2005 at 5:07 PM Rating: Default
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Um... If I have heard correctly this is a BCNM. What's there to link to? :\
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RE: Watch out
# May 28 2005 at 1:49 AM Rating: Decent
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There are 2 versions of Ouryu. Alla doesn't have the 2nd one documented yet. Here's what we know about him:

He's in Riverene Site A01. You get to him through a green displacement around I9. You have to trade a R/E item to the displacement to make it stable enough to pass through. Not sure what that item is.

He drops a very nice katana for Ninja and the ore for the new DRK JSE.
RE: Watch out
# Jun 24 2005 at 9:32 AM Rating: Decent
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you are referring to an ENM where you fight Ouryu and some worms


so in essence its still a BC fight
RE: Watch out
# Jul 03 2005 at 11:42 AM Rating: Decent
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Actually, I don't think that battle is considered an ENM (meaning you will lose exp when you die, and won't get exp when you win). I'm not entirely sure about that, but I've heard it a few times.

Also, the item used to activate this is called a Cloud Evoker, dropped from ENMs, the only one I know that drops it offhand is Totentanz (the 18 man one in Boneyard Gully). Since you only need one Cloud Evoker to enter the battlefield with an entire alliance, and all the ENMs require each individual participating to have their own key item to enter, it seems unlikely that this is an ENM. You also apparently have a full hour to complete this BC. I'll report more if/when I do it.
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RE: Watch out
# Jul 04 2005 at 4:34 AM Rating: Decent
34 posts
This is NOT a ENM. It is a BCNM(sort of) that is uncapped and presumably you will use your Cloud Evoker or it will become useless once you trade it. If you die and lose EXP in the BC, you can get Raise III or else once you finish the BC or lose, you will still be in Riverne - Site #A01 where it is capped at 40 so you will only get Raise I. There are also 4 other worms and the occasional elementals that spawn in the BC. I heard only Ouryu is needed to be killed however, not sure. Anyway, the title you get after killing it is "Ouryu Overwhelmer". This is confirmed. By the way, I am not talking about PM4-2 for those of you not in the know :P. I am talking about the Ouryu BCNM in Riverne - Site #A01 where you can bring a full alliance to it, and it is capped at 75 ^^.
Spike Flail
# Apr 01 2005 at 12:26 PM Rating: Decent
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Just thought it was worth mentioning, we found out it had this move the other night after going back to fight him to help someone. Spike flail is used when someone behind the dragon gains hate, it deals about 600-800 damage to anyone behind the monster. Those who have fought Fanfir and Nidhogg may have memories of this move >_<.
screenie
# Mar 13 2005 at 12:07 AM Rating: Decent
Got another pic, this time from the front~

http://img.photobucket.com/albums/v462/duuude007/ouryu.jpg
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# Mar 07 2005 at 10:06 AM Rating: Decent
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Our LS just finished this last night(We won on our first try).
The party setup is:
smn, smn, smn, rng, rng, blm (yes we don't have a tank).
We didn't have time to farm items for mistmelt, we figured since 3 garudas should be able to keep hate and fightOuryu in mid air.
The fight went very smoothly all 3 smn opened with Astral flow, so Garuda tanked the whole time.
All in all it took us 8 Astral flows plus few minor damage.

Edited, Mon Mar 7 10:08:21 2005
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More data
# Mar 04 2005 at 3:37 PM Rating: Excellent
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Ouryu has a terror attack that will freeze your tank. It cannot be erased, so deal with it if it happens.

To counter the various Wing attacks, try using Baraera. You can use Barstonra if you really want to but your mages should be able to keep Ouryu silenced (RDM is great at this). Baraera cuts the damage from Bai Wing/Typhoon Wing/etc Wing.

Go farm your Hippogryph Tailfeathers for mistmelts. The most recent patch upped the drop rate. My team pulled in 10 tailfeathers / 5 mistmelts in under two hours.
Uhh
# Mar 02 2005 at 10:17 PM Rating: Decent
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3,962 posts
Kiting isnt really neccesary, or preferable. Mismelts are really helpful for this battle, you can try to kite it without mistmelts, but it'd be a much larger gamble than you need to make. And kiting it on the ground is not that amazing, but you could do it.

Also... on Dragoon subject. Dragon Killer isnt really that helpful, a few turns lost to Intimidation is not at all worth an entire job slot, although I would like to see if Ancient Circle helps against Bai Wing and how much, might consider it for a melee's sub but I still doubt its useful enough to make a difference.
lol
# Mar 02 2005 at 4:41 PM Rating: Decent
44 posts
Well this looks like this is one of those monsters you Kit(looks like a person with Cure is Kiting this while the rest rest up buff up and get ready)
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WTF
# Mar 02 2005 at 3:17 PM Rating: Decent
37 posts
Ok now tell me this Why Won't people Ask Dragoons to do this........ i mean he is a Dragon Right......... Finnaly Drg's are needed and they are looked over once again That isn't Right
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RE: WTF
# Mar 02 2005 at 4:45 PM Rating: Default
44 posts
Ummmmm.... Not really DRG are not needed that bad just have a bunch of RNG's and a couple RDM/NIN kit/kite...
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Ouryu
# Mar 02 2005 at 12:15 PM Rating: Good
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Most of what Darkscope said is correct, however, we fought it in the main area. Damage in the air is acctually based on distance, thats why if your "standing still" he will be at point blank.

Our strategy:

Most importantly get at the very -least- 5 mistmelts. These are obtained by passing in Two Hyppogryph Tailfeathers dropped by Hippos in Riverne Site #B01 to the female Elvaan NPC in Dragon armor in the Safehold. A melee should get the mistmelt, preferably two people with an order. Note that if Ouryuu is casting or using a WS the effect of mistmelt will not take place untill after the animation, have a macro for the melt with a party call. We wasted mistmelts because our RNG thought the other RNGs melts hadnt worked.

Ninja should not tank this, its far easier with paladin. Red Mage is a very nice job to bring for dispel and effective silence. Summoner is the most usefull damage with 3X Garuda's Aerial Blast.

Anyone with MP should bring 3-4 Yagudo Drinks and 2-3 Hi-Ethers. Its also nice for everyone to have a good milk. Rangers should bring an Icarus Wing.

Ouryu is much easier to kill on windsday, as he is earth based. Black mages should be casting Aero spells, (Freeze also works decently with E.Seal)

Start battle with full buffs including Aerial Armor and Earthern Ward, food etc.

PLD should run in and voke it to either side of the central area. RDM should immediatly dispel to remove its stoneskin, then silence and get off any other debuffs possible. Make sure silence sticks and stays up. DO NOT USE DAMAGE OVER TIME SPELLS, more on this later.

After it takes off, immediatly use the 1st mistmelt. He can not be slept in the air.

Not long after returning to the ground he should 2 hour, he will use Invincible. Call off the attack and sleep him as quickly as possible. (this is why you shouldnt have used DOT, it would wake him up immediatly) Heres your chance to rebuff, make sure he is still debuffed, and possibly rest.

Once Invincible wears off (30 seconds) wake him up with full power.
SMN should bring out Garuda and Astral flow for 3X Aerial Blast.
RNG should ws>barrage>ws>icarus>ws>ees>ws
BLM should Manafont>E.Seal>Freeze then go all out with Aero
RDM should Chainspell>AeroII>AeroII repeat

If Garuda gets hate, let him tank a while, this really helped us by letting the pld break and get healed, once Garuda loses the hate, PLD should invicilbe here.

Just make sure to use mistmelts as soon as he gets off the ground and you'll be fine.

His WS in Air are the reason why. Oster Blast is a common WS that deals 100-200 DMG AoE, which isnt really bad. But if he succeds in using Bai Wing, you will be anhilated. Bai Wing deals 500-600 AoE damage to everyone on the map, this will absolutely destroy a level 50 party, if this happens benediction should be used immediatly, you'll lose the whm but might buy the rest time.


Winged dragon
It is a dragon with flame-like wings. A dragon changes into a Kakuryu, a horn dragon after 500 years and a Kakuryu changes into a Ouryu after 1000 years.
Hence, winged Ouryu is defined as the highest form of a dragon as it matures.
There is much literature in which Ouryu is described as a sacred dragon that performs good deeds on behalf of the emperors.
RE: Ouryu
# Jul 03 2005 at 10:24 AM Rating: Decent
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1,049 posts
I'm curious as to one thing. Ouryu has the move Invincible, but it is anything like a PLD's Invincible? Basically, can magic still get through it while Ouryu has it active?
#Leosfig, Posted: Feb 22 2005 at 3:08 AM, Rating: Sub-Default, (Expand Post) Yeah rage, thats my boy! WU-TANG!!!
Winz!!
# Feb 18 2005 at 5:41 PM Rating: Decent
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woohoo!

Myself, BLM, along with my five LSmates:
Aangeliceus as WHM
Coice as PLD
Corvac as RNG
Fodder as RNG
Pitlith as SMN

FINALLY took this guy out for Chains of Promathia Mission 4-2: The Savage. He is definitely a tough fight. He isn't as "tricky" as Diabolos, but he's very buff. You only have to get him to ~30% HP to win; it finishes as if you killed it, but you don't need to deplete his HP completely. We tried him 7 times before winning, as it requires a lot of innate timing and strategy to beat him.

Our strategy was to pull Ouryu from the big circle area where he spawns, shown in the picture above, into the tunnel where you enter the BC. PLD should voke Ouryu while WHM casts Elem Seal + Silence: he can insta-cast StonegaII at will, and it will hurt. PLD should kite the dragon up and down the tunnel nonstop- run to one end, turn 180, run the other way. Position mages so you can cure him at all times, at any range. Meanwhile, all damage dealers should continue to damage him.

After a certain amount of HP is drained, Ouryu will take off and fly. While flying, he performs a little differently. If your tank is just standing in front of him, he will do ~240 dmg every swing. However, if the tank is MOVING, it will only do ~60 dmg. Don't ask me why, but this is 100% consistent: movement lowers dmg taken. As Taru BLM I was able to kite this guy after our PLD fell and I had too much hate. While flying, use Mistmelts to bring him to the ground if you have any, ASAP. He has a few nasty AoE when he flies that can quickly decimate a party. However, as long as you kite him, try to avoid taking dmg as much as possible, and take advantage of the fact that he can be slept (BUT ONLY when he is on the ground) you should be able to clear this.
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lvl cap?
# Feb 18 2005 at 2:57 AM Rating: Default
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269 posts
is there a lvl cap for this, looks like a BCNM area, just wondering
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RE: lvl cap?
# Feb 18 2005 at 12:51 PM Rating: Decent
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858 posts
Yes, it's a level 50 level cap, Riverne-Site#B01. You need to be on CoP Mission 4-2 to even access this zone.
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!!!
# Feb 16 2005 at 10:53 PM Rating: Decent
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Wow... I'm speechless... Looks like fun ;D
Can't wait untill I get that far into PM ^^
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