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Vana'diel Bestiary: Amaltheia  

Family:Ram
Found in:Lufaise Meadows
Found at Location:K - 6
Spawned using:Relic Shield
Job:Paladin
Secondary Job:White Mage
Level:0
Flags:
  • Notorious Monster
  • Aggro
  • Linking
  • Truesight
  • Based on Earth
  • Strong against Ice
Drops:
Updated: Mon Feb 16 00:43:14 2009

Amaltheia Picture

Contents [hide]

General Information

    • The Relic Shield used will be lost upon trading.

Amaltheia's ??? Location
Amaltheia's ??? Location

    • Because of this, it is recommended to pull Amaltheia as far away from where the Tavnazian Rams spawn, so that it takes more time for them to reach Amaltheia.

  • Immune to Paralyze, Slow, Elegy, Stun, and Blind, though susceptible to Gravity and Sleep.

  • Immune to all DoT spells.

Amaltheia Special Attacks

  • Cure V: Single target large HP recovery.

  • Banishga III: Strong AoE Light based magic damage (Circle of effect originates from spell target).

  • Banish IV: Strong single target Light based magic damage.

  • Holy: Strong single target Light based magic daamge.

    • Amaltheia will randomly cast this Holy on any target within range, regardless of how much hate they've accumulated.

  • Great Bleat: AoE Maximum HP Down effect (Circle of effect originates from mob).

  • Rage: Self target Attack bonus and Defense down effect (Effect can be dispelled).

  • Ram Charge: Single target physical damage with an additional Knockback effect.

  • Rumble: AoE Evasion down effect (circle of effect originates from mob).

  • Petribreath: Frontal cone AoE Petrification effect.

Historical Information

In Greek mythology, Amaltheia was a divine goat that the infant Zeus suckled from when he was sent to the isle of Crete. It was the horn of Amaltheia that served as the Cornucopia, which would never run out of food regardless of how much was taken from it, and it was the goat's hide that was used to coat Athena's shield, Aegis (see Aegis).

This page last modified 2009-02-15 17:11:14.

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like candy
# Sep 27 2007 at 9:07 PM Rating: Decent
Kinda funny that people moan about having to get another shield....last night in dynamis-jeuno we got no less than 8 relic shields....
Pushover
# Mar 10 2007 at 8:09 AM Rating: Excellent
18 posts
For any of those who might be hesitant of this fight because of the adds or just the fact that not many fight it, don't be. It's not that big of a deal. 1 alliance or slightly less with a 2 or 3 outside vokers can easily handle this ram. I'll relate my experience for the 3 fights we did 1 nights our first try. 3/3 wins.

First, the ??? is at K-6 in Lufaise just north of the giant birds and VT rams. The pop team was a thief (or pld with powder boots), a rdm, and the pld with the shield. The main camp was in the lower canyon part at I-J/9 just southwest of the tunnel at j-8. There is a broad open area there with plenty for kiting with plenty of too weak mobs to build tp. I had 2 or 3 vokers staged in the tunnel at J-8 as a back up unless something went wrong on the pull. Before the pull, the rdm ele sealed, and the thief (or pld with powder boots) 2hrd, fleed, and ran from the ??? aggroing the giant birds and rams in the path to camp and got as far to the tavnazian zone as possible. It is important that that no one cures the thief when he is running through. Our sac puller never made it to zone but it was always enough. I (pld with shield) then popped my powder boots and traded the relic shield to the ???. Amaltheia pops, I voked, and ran to camp, the rdm ele seals gravity on Amaltheia and also runs to camp. Amaltheia is really slow, and very very slow on gravity. A few times the thief did not aggro everything on sac pull, and the pld that popped Amaltheia would aggro a giant bird or ram on way to camp. That is why I had 2 or 3 vokers (preferably paladins) at the North end of the J-8 tunnel to voke Amaltheia and run to camp. If the main pld dies on the pull due to thief not completely clearing the path, this will make sure that Amaltheia will still go to camp. Don't heal anyone in the alliance that has train hate. When Amaltheia made it to camp, we used PLD kiters (none had crimson legs btw) and just ran it in a circle while blms nuked, and melee built tp on the easy sheep adds and surrounding mobs, then weapon skilled on Amaltheia. The small sheep adds were no threat at all, they only come very slowly when the respawn, same with the 2 VT rams, they spawn, then come slowly toward camp. Have a few outside members claim the rams, then an outside member calls help. When the rams came, our blms in main alliance stopped on Almethia and bombed the rams, they go down quick. Have your rdms keep an eye out on the rams, and gravity them when they get to camp, and an outside kiter can run them around while they are being bombed. Our first run, someone in main alliance called help, and Amaltheia went orange, everyone died or logged, and I pulled her to the Tavnazia zone, and kept zoning into safehold, then going back out voking her, then zoning back in. This gave everyone at camp a chance to rest after she turned back yellow. It was quite amusing to see people's reaction of this giant NM ram at the safehold zone. She will aggro sight if unclaimed. All in all, we fought her 3 times, and the actual fighting is really easy, we didn't get hit with many of her moves except for the random holy. As long as the kiter keeps distance and hate, its a piece of cake. Also gravity on the add rams when they come makes things easier, and getting the blms to bomb them. Hope this helps someone.
Aegis
# Feb 12 2007 at 3:17 PM Rating: Decent
**
475 posts
Xaster - Aegis was implemented after CoP was released.
I'm confused.
# Oct 15 2006 at 8:55 PM Rating: Good
18 posts
I understand that you must trade a Relic Shield to the "???" to spawn this NM and kill it to get the hide in order to upgrade the (next) relic shield you have.

But what I'm confused about it I swore that the Aegis was in the game before CoP came out. Other relic weapons were implemented were they not? Or was the fully upgraded Relic Shield half-implemented until the means to upgrade them came out with CoP.

~Thanks
We beat this
# Aug 20 2006 at 12:34 AM Rating: Good
On August 20th, Euphorya on Pandemonium beat this big *** sheep. It took a lot of outside help from a lot of good friends, and we'd like to thank those few and the many others from bluerats. Thank you guys so much. Based on what we went through, the insanity, I won't bore you with the stories. Lets just say, we wiped...a bit... until we got the hang of it. Here is what you need to beat this bad boy.

This BIG SHEEP, does a GREAT BLEAT. Not a little Bleat, not a "baah" more like a "OMGRIPYOURSOCKETSOUTOFYOURFACE" sorta bleat. He knocks your HP down to below 300 unless yer a monk, then its right above 300. Then, he likes to holy you right afterwards. He finds it funny, to play with you like that. If you are a tank, take it as it is, your whms have to watch you constantly, but most importantly, you do not straight tank this.

Plds - Yes, PLDS are the perfect tank for this... hmmm wonder why they designed it like that? hmmm... Even under bleaty blight they can still take a hit or two. About two... If they're elvaan or galka. Plds need to get their hands on some fast pants. You know, those red ones that make you all speedy. that little 12 percent helps you kite. NO STRAIGHT TANKING. It can't be stressed enough. He bleats you when you feed him TP and then Holys you and you are dead....dead....oh and then you raise and he does it again... he is a sick, sadistic sheep. You kite this around in a big circle in an open area with too weak sheep. Take it in a circle, let it get annoyed and change hate among all your PLDs, it will help this process in all actuallity. This is all you have to do. Hold hate. If you are a PLD going after the shield, obviously you have a pride in your job and will know how to keep this guy from eating your mages.

Bsts and Smns - Thanks to the bluerats, we had carbys popping everywhere. These are awesome because no matter how many add parties you have, a tavnazian ram confronting you in the too weak zone off guard can bleat any party to death quite easiy. This is where smns and bsts come in. I am unsure if these 'call to arms' sheep can be charmed, but if they can, a whole lot easier. We had the love of smns for our group and they let carby kite those rams until the health was low enough that a blm could one nuke kill em or they just kept going. As long as the ram was alive, it couldn't respawn. Also, keep in mind, there were only 2 maybe 3 rams out at a time, most of the adds were the little sheep. Yes, he even calls the wee sheep that can be thundaga IIIed in packs and slaughtered. Smns and beasts are key to keeping the rams from raping your party.

Melee - Build TP off the other mobs, CFH on the rams and destroy the local bugard population. You do not want to build TP on Amaltheia because bleat is a TP move. You are going to try to avoid that. Try to join up for light skill chains, this baby, like kirin, is earth based. Unlike kirin however, Thunder does a LOT of damage if elemental wheeled with a bit of tornado and aero in the mix. So keep your chains to the light side and all will be alright. Also, if you are in the main party, PLEASE do not CFH, its a simple mistake if you are trying to help with ram adds, so let the add parties make the first move. We lost a good 20 minutes due to a very common mistake such as that.

Whms - You all know your jobs well. You heal, heal heal, raise... alot... and heal.. erase erase erase erase. Can't stress that enough with bleat. do not leave your tanks and your melees if you have the mp, in the bleat state. You need to erase, cure V your plds, and let them resume their kiting. We know your jobs are rough, It is always a tough job for whms in these situations, and so it would be advised to have two in the tank party to rotate cure Vs and erases. Our whms inside and outside of the alliance were saints and we couldn't of done it without them.

Rdms and brds - You know how we call upon you for refresh? Keep doing it. On top of that however, there should be atleast 2 rdm/blms to elemental seal gravity. Stun is helpful for the add parties but to be quite honest, our main man resisted stun....a whole lot. The gravity will greatly help the tanks and also, did i mention? Oh yeah, this baby can sleep! I, as a blm with no enfeebling merits, was able to sleep him at one point. If you are overrun with adds and just want to slaughter those for a bit to gain more TP for the big ram, have your rdms and blms attempt to sleep it. Brds elegy, lullaby and do as all the rdms do in assisting the kiting/tanking party. Threnodies are very helpful but we weren't graced this run with any bards to spare. Weird for our LS, but we still conquered it. I am uncertain about the ability for brds to lullaby Amaltheia but they certainly can help with adds.

Blms - I saved you for last because, well, We got an easy job. We nuke. Thunders and Aeros cycled, a lot of AM2 helped us out. PLEASE after you nuke, don't stand around to watch to see if you pulled hate off the pld. You'll know when he starts charging at you... Just run the opposite way until you are certain he isn't on your tail. Remember he is earth based, take your blm knowledge and well... use it. KEEP STONESKIN UP. You know that bleat, holy manuever? yeah, he likes to holy blms after nukes. A bunch. A stoneskin will drop a holy from 300-400 dmg to 0-14 dmg. Thats a big difference. So don't nuke without stoneskin if you want to stay alive. Keep close to your rdm friend and use up every last ounce of mp. It is okay to overnuke, he runs slow and if your plds were good (like ours were) he wont chase you for long. Assist in the adds when they get to the quarter level or so the kills are quick.

So just a few quick notes and all will be known about this bad boy

- he calls sheep to him. Doesn't matter where you are in zone, every sheep will run at him if they are alive and then run at the tank, the party, and eat anything in the way that has gathered hate. So don't rest anywhere in the path between the ram grounds and where you are kiting.
- He casts holy. Alot, instant recast. He also does a banishinga III that can pull 500-1000 dmg. Banish IV, forget it, you're done unless you're a pld with all your defense up. You see this stuff cast, run. Don't try to stun it blms, he resists.
- He has no base regen but will cure V himself for an average of 640-660 and will cure himself more often the closer to death he is. You can't stun it, keep running.
- The best way to get him out of that hidey hole that you pop him from is to have the pld pop it, provoke, red mage elemental seal gravity, and have a thf run ahead to aggro everything else between there and the kiting area and zone it. You do NOT want to fight it where you pop it not only because bleat will hit everyone, but there is a bird that spawns in there about once every 3 minutes and that AOE + Bleat = insta death. Just move the sheep, it isn't that hard if you time it right.
- Absorb tp even for some of the best equipped drks does not drain enough to stall a bleat. our drk wasn't getting more than 10 at a time, and so it just isn't a good use of mp and shouldn't be counted on to help stall it.

Just remember, no matter how prepared you might feel, always expect death. Take it with a grain of salt, this was a really fun event. To beat down on sheep like that and with a purpose really makes me feel all warm and fuzzy inside. I can't wait to do this again (which we will for our other two plds) and hope we get as much help and support as we did before.

Thanks again to Euphorya, Bluerats, and our close friends in DS, ironman, and a few other shells. you guys came through for us, even at the risk of your own xp and that really...really...rules.


Oh and a small note to add to the description up there, he drops Lanolin cubes too. I know that is dumb to include but it dropped. Oh, yeah, it also dropped THE HIDE. Kind of the reason to kill it.
Info
# Jun 16 2006 at 11:40 PM Rating: Decent
*
74 posts
Here is some info I've been able to find out about this NM:

  • Popped using a Relic Shield
  • Drops Amaltheia Hide 100% of the time
  • Calls other sheep/ram in the zone. They walk over to Amaltheia
  • You do not get to keep your shield, so...
  • You would need to trade another shield to the goblin
  • An alliance of 18 can take it down
  • Kiting the IT rams and/or zoning them is a good idea
  • Great Bleat is annoying
  • 2 PLDs with Aerial Armor rotation can tank this well

  • I'll try to get more info on this NM soon.

    Edited, Thu Jun 22 12:50:47 2006
    Wait a minute...
    # Jun 01 2006 at 6:59 AM Rating: Default
    So 1st you have to get yourself a Relic Shield,
    then when you trade it, you lose it!?! that's just very very gay... so you have to get another, like they just drop all the time -.-
    Re
    # May 16 2006 at 5:57 AM Rating: Decent
    Quote:
    Holy is much slower then Flash


    They have the same cast times, stupid!
    RE: Re
    # May 29 2006 at 9:22 PM Rating: Decent
    **
    851 posts
    Now now, not everyone can have all of the FFXI knowledge possible on call at the same time like you can, oh Honorable Final Fantasy Encyclopedia man.
    RE: Re
    # Oct 22 2006 at 12:09 PM Rating: Decent
    Quote:
    Now now, not everyone can have all of the FFXI knowledge possible on call at the same time like you can, oh Honorable Final Fantasy Encyclopedia man.


    Um.. ive know that since lvl 10 on my 1st char, spook = whm(or pld idr) casting flash or holy, >< never got it cause it, anyway im rambling o well
    Calling Other Sheep/Ram
    # Apr 17 2006 at 12:07 PM Rating: Good
    **
    328 posts
    I think its more accurate to say that Amaltheia calls other sheep/rams to help rather than summon them. The sheep are not a problem and are nice to use as TP builders. The Tav Rams are another issue altogether given their pertrify and max HP down moves.
    =P
    # Apr 17 2006 at 11:50 AM Rating: Decent
    *
    50 posts
    lol howdy lavo.... /hugs
    RE: =P
    # Apr 17 2006 at 4:17 PM Rating: Decent
    *
    126 posts
    Hey poca^^
    Lets hope Amandar dont see this and ask me why i wasnt beating the crap out of it instead of just standing there...
    RE: =P
    # Apr 17 2006 at 4:15 PM Rating: Decent
    *
    126 posts
    Hey poca^^
    Lets hope Amandar dont see this and ask me why i wasnt beating the crap out of it instead of just standing there...
    Random Bits of Info
    # Apr 15 2006 at 5:37 AM Rating: Excellent
    *
    56 posts
    Amaltheia :


    The divine goat who suckled Zeus on Crete, his island of birth, when he was still an infant. In other traditions, Amaltheia was a nymph who nourished Zeus with honey and the milk of a goat. Out of gratitude Zeus turned one of the goat's horns into the Cornucopia ("horn of plenty") which was always filled with whatever its possessor wished. In some traditions, the goat's skin became the Aegis, the legendary shield of Athena.
    Amaltheia
    # Apr 12 2006 at 7:49 AM Rating: Decent
    24 posts
    First, I'd just like to say I have reason to believe the hide is 100% drop. My LS did two runs and we got the hide both times. It would really suck to lose your relic shield popping her and then get nothing but regular ram hides and horns ; ;
    Secondly, when Amaltheia "summons" rams and sheep she doesn't stand there summoning like a summoner would cast Carby or another avatar (Maybe I'm just dumb but I thought it was this way ^^;). The rams and sheep actually have to *walk* to wherever you are fighting. This makes it easy for pullers to intercept the links and zone them or kill them, whichever you prefer.
    Lastly, happy hunting! ^^
    workin on shield
    # Mar 06 2006 at 1:28 PM Rating: Decent
    if this thing is a 100% drop then ill gladly sac a shield to get the next stage
    Drop Rate
    # Feb 08 2006 at 1:09 AM Rating: Good
    **
    374 posts
    Anyone know if this is a guaranteed drop? I am trying to upgrade my Relic Shield, and would like to know how much work it is going to be to get this thing to drop.
    Almatheia
    # Jan 10 2006 at 8:58 AM Rating: Decent
    17 posts
    I fought this a few days ago really really fun fight. Yes it does summon all the sheeps and rams that are up in Lufaise Medows at the time, but not all at once like we originally thought, they sort of come in waves. The mob itself has a decent amount of HP, and pretty high defense. He has insta cast holy, that casts on any random person, in the alliance, doesn't matter what your hate to the mob is. Also can cast Cure V on itself and banishga III. It also has a very wide range AoE HP down like the exp rams there, then it usually does banishga III after >_<;; But all in all if you have a good down pat SC Blms own this thing, Me and Another sam would do fragmentation let the BLM's go nuts, get TP off surronding mobs then SC again. All in all was a very fun fight and a new welcome experience. Drops Almatheia hide, as well as ram horns, and ram hides.
    RE: Almatheia
    # Mar 17 2006 at 6:03 PM Rating: Decent
    *
    84 posts
    Quote:
    He has insta cast holy


    I would like to point out that holy as a PC spell is already pretty much instant. It and Flash are the two spells most commonly used for white mage claims.
    RE: Almatheia
    # May 05 2006 at 1:00 PM Rating: Decent
    Holy is much slower then Flash and imo i would rather use Dia then Holy, just my thoughts, and curious anyone is this Ram any bigger then the tav rams there beings a NM or is it the same? From the pic it looks quite larger then the others.

    Edited, Fri May 5 14:25:40 2006
    Relic Shield
    # Dec 13 2005 at 5:41 AM Rating: Decent
    47 posts
    Yes, drops Amaltheia Hide, which is used in a Leathercraft synth to craft Amaltheia Leather.

    The leather is one of the items required for the Stage 1 upgrade of the Relic Shield.

    She's popped in Lufaise Meadows, not sure of the coordinates, you force pop her by trading a Relic Shield to a ???.

    I hope to fight her soon, she summons all the Rams & Sheep in Lufaise Meadows to her over the course of the battle, including the Tavnazian Rams which con IT @75. If you intend to kill her bring your entire LS and it may be a good idea to clear those Rams ahead of time so your add party only has to deal with re-pops.
    Drops
    # Dec 12 2005 at 8:06 AM Rating: Decent
    **
    423 posts
    Drops Amaltheia Hide which is used for a shield upgrade, or so I believe.
    RE: Drops
    # Dec 12 2005 at 4:21 PM Rating: Decent
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    56 posts
    Yes this is true. :O
    Hide
    # Dec 12 2005 at 7:18 AM Rating: Decent
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    245 posts
    He also drops Almatheia Hide, dunno whats it used for tho.
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