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Vana'diel Bestiary: Jnun  

Family:Doomed
Found in:Caedarva Mire
Level:0
Flags:
  • Detects by Sound
  • Based on Dark
  • Weak against Fire
  • Weak against Light
  • Strong against Darkness
Drops:
Updated: Fri Dec 28 10:26:12 2007

Jnun Picture

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huge level range
# Apr 26 2006 at 11:33 PM Rating: Good
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287 posts
These have a massive level range. Lowest I've seen is EP at 75 in Caedarva (they go to VT at 75 there) and the highest they go to is IT at 75 (VT to IT in Arrapago Reef)

Like 69-84
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About this mob solo
# Apr 26 2006 at 10:22 PM Rating: Decent
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286 posts
These check DC to my 75 Nin solo. They have a TP attack (IDR the name) that ignores shadows and was doing about 250 damage. They also have a few other TP attacks that ignores shadows are lowers different stats per attack, Int or Str.
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swamp effects
# Apr 24 2006 at 2:50 PM Rating: Default
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983 posts
I got Haste, Gravity, Slow, and Flee from the swamp before.
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drop
# Apr 24 2006 at 2:29 PM Rating: Good
Was in a duo using the surrounding sheep to fight these doomed guys for hours. Only drop I saw were dark crystals and undead skins.
Sleeping Jnun
# Apr 23 2006 at 10:36 PM Rating: Excellent
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Something new added with this expansion: Certain mobs sleep during night/day!

Jnun sleep during the day(6:00-18:00 I think). They will not aggro while asleep. Not sure if blood aggro will wake them, I'm guessing not but don't hold me on that. Otherwise, it's a typical Doomed.

Beware the marshy ponds they're in. They can cause Gravity effect if you walk through them. I've also heard of it giving someone Flee, too.
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RE: Sleeping Jnun
# Apr 24 2006 at 11:49 AM Rating: Decent
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722 posts
My first time running through one of those swamps, it actually gave me a Stoneskin effect. o.O The next time it gave me Gravity, though. Luckily I'm a WHM, so I just Erased it. :3
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RE: Sleeping Jnun
# Apr 26 2006 at 5:54 AM Rating: Decent
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225 posts
i seen these, and a crawler up in H-something sleeping druing night time too, look so cute ...

i ran threw the pond have gotten a Slow effect and after a flee when i had to run back from the area
Meh
# Apr 22 2006 at 5:40 PM Rating: Decent
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94 posts
Thanks anyway ;-; Id proboly be 75 if I played more, especially considering ive been playing for 3 years >.>
Hmmmm..
# Apr 22 2006 at 11:21 AM Rating: Default
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94 posts
Can I kill this as a Dragoon Lv.60? >.< Im geussing not but... Well It dosent look like im even strong enough to do assault -_-;. Darn you slow invites!
RE: Hmmmm..
# Apr 24 2006 at 8:27 AM Rating: Decent
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247 posts
99% of every thing can kill my 63PLD in the new areas, so I wouldn't be supprised, if a DRG60 will die, but given the tract record of my PUP at lvl 11, I think that will kick butt at higher lvls.

But the areas I want to exp party in them, I think that will be fun :)

Edited, Mon Apr 24 08:23:13 2006
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RE: Hmmmm..
# Apr 22 2006 at 1:18 PM Rating: Good
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722 posts
I believe the ones in Arrapago Reef checked VT to me at 75. :P The ones in Caedarva are a bit lower, I think, but typically, the mobs I saw in these expansion areas are EP to 75 (meaning around EM-T in the low 60s) at the lowest. They really geared this expansion towards high level people, sadly. :/

Edited, Sat Apr 22 13:42:05 2006
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Kyrial

WHM75, BLU75, WAR75
Unique quests completed: 434
Rank 10 All Nations
Zilart/CoP/ToAU Complete
First Lieutenant (38/50 to Captain)
Maps obtained: 79/79
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