Will change abilities each time its hp drops by 20%.
Has a Draw-In effect.
In order to spawn the Armoury Crate, Proto-Ultima must be defeated within the allotted time.
Proto-Ultima Special Attacks
100% - 81%
Wire Cutter: Single target two hit physical damage.
Antimatter: Single target Light based magic damage.
Chemical Bomb: Frontal cone AoE Elegy and Slow II effects.
80% - 61%
Wire Cutter: Single target two hit physical damage.
Antimatter: Single target Light based magic damage.
Chemical Bomb: Frontal cone AoE Elegy and Slow II effects.
Nuclear Waste: AoE Elemental resist reduction.
Cryojet: Frontal cone AoE Ice based magic damage with an additional Paralysis effect.
Performed after Nuclear Waste.
High-Tension Discharger: Frontal cone AoE Thunder based magic damage with an additional Stun effect.
Performed after Nuclear Waste.
Flame Thrower: Frontal cone AoE Fire based magic damage with an additional Plague effect.
Performed after Nuclear Waste.
Smoke Discharger: Frontal cone AoE Earth based magic damage with an additional Petrification effect.
Hydro Cannon: Frontal cone AoE Water based magic damage with an additional Poison effect.
Performed after Nuclear Waste.
Turbo Fan: Frontal cone AoE Wind based magic damage with an additional Silence effect.
Performed after Nuclear Waste.
Dissipation: AoE full Dispel with additional Terror and enmity reset effects.
60% - 41%
Antimatter: Single target Light based magic damage.
Dissipation: AoE full Dispel with additional Terror and enmity reset effects.
Nuclear Waste: AoE Elemental resist reduction.
Additional elemental based attacks listed above are still used.
Equalizer: AoE Light based magic damage.
Holy II: Strong single target Light based magic damage.
40% - 21%
Antimatter: Single target Light based magic damage.
Dissipation: AoE full Dispel with additional Terror and enmity reset effects.
Equalizer: AoE Light based magic damage.
Holy II: Strong single target Light based magic damage.
Mana Screen: Self target Magic Shield. (Effect cannot be dispelled).
Energy Screen: Self target Physical Shield (Effect cannot be dispelled).
Armor Buster: AoE Light based magic damage with an additional Weight effect. (Circle of effect originates from attack target).
21% - 0%
Holy II: Strong single target Light based magic damage.
Mana Screen: Self target Magic Shield. (Effect cannot be dispelled).
Energy Screen: Self target Physical Shield (Effect cannot be dispelled).
Armor Buster: AoE Light based magic damage with an additional Weight effect. (Circle of effect originates from attack target).
Citadel Buster: Massive AoE Light based magic damage with an additional enmity reset effect. (Circle of effect originates from attack target).
Before using Citadel Buster, a 30 count will begin. Once the countdown reaches 0, Proto-Ultima will use Citadel Buster on whoever or whatever has the most enmity on it at that time.