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Vana'diel Bestiary: Miser Murphy  

Family:Ghost
Found in:Fei'Yin
Job:Black Mage
Secondary Job:Red Mage
Level:62
Flags:
  • Notorious Monster
  • Aggro
  • Detects by Sight
  • Detects by Sound
  • Based on Ice
  • Weak against Fire
  • Weak against Light
  • Strong against Darkness
  • Strong against Ice
Drops:
Involved in Quests:
Updated: Tue Apr 7 04:39:14 2009

Miser Murphy Picture

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62 my foot.
# Oct 21 2008 at 8:00 PM Rating: Default
There's no way this guy's 62. PLD/NIN should be able to solo him without an issue but it's almost magical how when shadows go down and there's a few seconds before one of them comes back up he robs you of almost 900HP. It seems to do this Off-beat Blood Weapon almost randomly and I've been beaten down twice by it. The AOE magic doesn't bother me, the Paralyze doesn't bother me, the blind doesn't bother me but that's a BS HP Absorb ability and he shouldn't be marked as Level 62. Granted he has poor HP himself, but if he can absorb 1/8th of his health off you every 5-10 attacks, but I'd believe more along the lines of Level 70.
<.<
# Jul 01 2008 at 5:31 PM Rating: Decent
K, this guy's 2 hr or SOMETHING is a 500+ HP drain when it attacks. So keep Cure as a hot key.
Bst Duo FTW!
# Jan 07 2008 at 5:58 AM Rating: Decent
No problems for 2 Bst setup.

75 Bst/Nin (me) and 69 Bst/Whm
Both using Courier Carrie jugs.
Snarl makes a lot of NM fights easy with jugs.

To my surprise he went down pretty quick.
killed him
# Aug 29 2007 at 9:24 AM Rating: Decent
Ok this guy was kind of a ******* to fight, mostly because it was sort of thrown together. Went out to trio shiva with 2 other 75rdm/blms for fun (not because we needed 3 just because 3 of us wanted to do it) so the fact that there was no /whm in the group really hurt us. The only thing that was ever a problem was his damn ice spikes which the rdms could not get to stay dispelled even if their lives depended on it (which it kinda did lol) This caused a few issues where a -aga II landed removing my shadows and I tried 9, yes 9 times, to recast shadows but was paralyzed each attempt. Then of course I took a hit which drained a little over 400hp. Which made me panic a bit because I was still paralyzed. I then got hit one more time but it did not drain and I got my shadows back up. We continued the fight simply getting humped by the ice spikes but we got him in the end with no deaths.

I did die in the shiva fight though lol, caused by having no /whm for barblizzard. 1554 Diamond Dust to the face is not fun :) But still a successful evening. Shiva, Miser Murphy and later that night Leviathan. Now to ponder what I am going to do about the statue.

oh and forgot to mention, I was 73nin/war; not on my rdm.
wow just solo it as rdm/blm lvl 62
# Jul 30 2007 at 11:27 PM Rating: Decent
I buff up then pull it to the zone and let it stay there. I zone out buff up then zone in and nuke it with cure 3 and 4. I did it over, over, and over then it die. When I am out of MP I convert or rest up. Within around 15-30 minutes it die.

This is too easy, no fun at all. I think all of the AF is easy to get but why does people got to make it so hard? I guess we got too much noobs playing this game... I encounter people who scare of death that he will never do lvl cap.

I personally think any whm lvl 50 or rdm lvl 50 or blm lvl 50 can solo this. All you got to do is using my plan to fight it and you will win.
SMN and BLU ~VS~ Miser Murphy
# Apr 26 2007 at 11:58 PM Rating: Decent
Simple Fight

2 People
Smn/Whm ~ 75 Me
Blu/Nin ~ 75 Drkmage


BLU got TP before fight started off with SC light, which took about 25% off then I came with Garuda BP ( Predator Claw ) for another 35-40% off Blu then used Frentic Rip, CannonballBall and I do another BP Predator Claw only has about 10% hp left and Goodbye Miser Murphy!

Note: When Avatar does BP Immediately Remove from field to avoid healin Miser!
Bluemage Keep shadows up and remove Icespikes with (BlankGaze) Yagudo Drinks helps with Blu's MP's!

**WARNING** People will try to scare you from this NM he is CAKE! lol Dont listen! :)
just a side note
# Jan 17 2007 at 7:45 AM Rating: Decent
ok.. so you wana go kill Miser huh?
if you dont know for sure you can kill it dont f**kin spawn it !!!!
this is why.....

i solo alot as DRG/WHM so im in Fei'yin doing a quest, only killing shadows for a drop, so i get my drop and decide to have little look around, then comes this.....

some idiot spawned Miser, died, so Miser is free roaming around Fei'yin, i run round a corner right into him, needless to say i didnt last long, heres an idea of what happened.

Miser Murphy starts casting Choke
Antonaki uses Jump
Miser Murphy hits Antonaki for 54 damage...additional effect 474 hp drained
Antonaki uses Penta Thrust
Miser Murphy hits Antonaki for 38 damage...additional effect 504 hp drained
Antonaki falls to the floor in a battered heap

Now no matter what people say about DRGs i can solo very well when i know what im facing, when you run blindly into something like this you are screwed. So a message to all you "I R 1337" RDMs dont try and solo or duo or anything unless you are gona kill it.... Thanks
just a side note
# Jun 26 2007 at 6:26 AM Rating: Decent
Avatar
*
50 posts
Well too bad, this NM spawn with a quest (kind of auto respawn) any RDM who have this quest with him opened, this NM spawn once he/she enters Fei'yin.

Get off that area. ^.^
Hmm... I want to duo him so badly
# Dec 26 2006 at 9:59 PM Rating: Decent
I am rdm 62 same lvl as him... I plan to duo it with my taru blm lvl 55 friend. The trick to win on most of NM fight I been in is get a Stunner. I will go as rdm/nin and use Spirit Within alot and blm taru will just going to cast Stun when it use any magic. If I ever duo him, I will post the battle plan to help people out on fighting him.
Soloed
# Nov 20 2006 at 8:51 PM Rating: Default
soloed as 75rdm/nin for a fellow RDM aspiring to become a real pimp

fairly easy fight as long as u claim it before ice spikes are up, the spikes can complicate things but this bad boy is easily kited with gravity, so as long as u keep refresh up you can run him around in circles to get MP back

he will cast some nasty spells - but once again nothing too dangerous for a 75 RDM/nin Ancient magic is easily absorbed or interupted, AGa spells will poke stoneskin off

The main concern is his outrageous additional effect: Drain. This procs very commonly and can do upwards of 200-500 dmg per hit. So keep your shadows up at all times. Keep haste on and use fast cast gear (pimp hat,loq ear, duelist tab if u have it) Every second saved helps. Stoneskin will absorb one - two hits with additional effect but dont expect anymore

standard solo tactics will eliminate miser muprhey fairly quickly.

Enfire worked best 28 dmg every hit with my fencer ring and esword, just keep yellow hp under your stoneskin and Ni if u want to activate fencer ring.

it also helps to bring holy waters, and remedies for safety

*note i did have dusk gloves, dusk feet, and joyeuse, but i imagine that these items arent needed to defeat him.
Hehe
# Nov 06 2006 at 11:23 AM Rating: Decent
Just did this with 75 BLM/WHM 75 WHM/BLM and 60 RDM/BLM (me) i kept him enfeebled and graved and the blm blasted him 2 hell and kited while whm cured us and occationlly Miser :P this mob is a weak mo fo just keep him moveing

Edited, Nov 6th 2006 at 11:26am PST by EmrisirmE
kite him ^^
# Oct 29 2006 at 7:08 PM Rating: Decent
ok heres a story i decided i wanted to get my hat ok
so i get together a pt of a 75 pld a 75 rng a 60 sam and a 56 drg me being 60 rdm
we make our way to the hellishly cold fei'yin and go to the miser murphy room the rng finds it and shoots it we get back to the tunnel and start at it. miser begins with a wonderful blizzaga II eliminating shadows and causing most of us to go into a world of pain. long story short we all were put to sleep and killed one by one.

everyone but rng HPed rng delvled ;; so i read the solo post asked my ls and decided it was a good idea. i get back to fei'yin raise the rng we start thinking of how to kill this ****. so we decide to kite him like crazy. i pull him with ES gravity rng shoots him once before he enters tunnel then we move and shoot gravity move and shoot he goes down to about 50% then gravity isnt rdy so we run for zone rest and enter again gravity then barage(sp?) rng continues to kite it with UT and i use DiaII PoisonII and Burn (with ele staves) rng uses eagle eye shot and then shadow bind because gravity wasnt up then one last shot and hes down. i grabbed my coin and bam CS ^^

for anyone whos wondering miser DOES follow the NM no despawn rules
if you lose once and miser doesnt spawn just zone and zone back hell be there ^^
the solo idea would work if you had some ethers and food i had neither =P
rdm solo'd for AF hat
# Oct 27 2006 at 10:13 AM Rating: Decent
This post is half story half guide.

Ok, now just so you know, this NM is for Red Mage Artifact hat quest. He drops a coin which you need to advance in the quest. He is also a very nasty NM. He is level 60 and can take out lvl 75's unless they are a good soloing job and have shadows, and even then I've heard of people dieing from this NM.

He is a Ghost mob, and doesn't do anything too drastic at first glance; despite some Ga II spells and Ancient Magic. His main weapon is an additional effect that occassionally happens when he hits you, which can do up to 600 hp drain. Needless to day, if one of those additional effects gets you...you might be in for some problems.

Miser Murphy is located in Fei'Yin and spawns in the center room with the fountain as soon as you enter the zone. He is soloable at about lvl 58-59 by Red Mages. Other jobs would need to be lvl 74-75 and be a very good soloing job with shadows.

-For soloing this mob I recommend being at least lvl 59 (which is the lvl I was when I solo'd him) with your Enfeebling and Elemental Magic Capped.
I recommend subbing Black Mage for the added mp, int, Clear Mind, Elemental Seal, and blm Enfeeble Spells (Burn, etc.).
-The more mp you have, the better. As a Taru I already had plently of mp which made the fight much easier. I didn't need any food for the battle but other races may want to use some MP + food. Poison Potions can be very useful useful to combat sleep spells. Also if you are an Elvaan or Galka and need some extra int, Melon Pie +1 is a good choice. However, Rollenberry Pie also has it's advatanges of +mp.
-For your gear you should have all of the Elemental Staves. If you can't afford those at least get a good +1 wand. You should also have all of the AF armor thus far and some good int+ gear (mnd won't be so important in this battle).

The key to killing Miser Murphy is utilizing DoT spells and Gravity. I'm going to tell how my battle went with Miser and give some tips throughout my tale.

I got right to the entrance of Fei'Yin towards the end of Lightningsday (Lightsday follows Lightingsday, and Lightsday is the best day for fighting Miser). I put up Refresh, Protect III and Shell III then rested till full. After that I entered Fei'Yin and applied Aquaveil (to be safe), Blink, Stoneskin, and Phalanx and applied Refresh again when it ran out.
I was ready at this point and headed to the center room. By the time I was there, my mp was almost full and it was almost Lightsday. I saw Miser sitting there and did Elemental Seal>> Gravity on him and ran. I then kept up a slow process of staying out of casting distance and waiting till aggro was lost before casting Gravity again and continued to pull him to the zone.

After a while we finally got there and I zoned. I recast refresh and Blink and zoned back in to cast Poison II on Miser then zone again. Then I zoned back in again to cast Dia II on Miser and zoned out. And finally entered once more to end the first cycle of DoT's with Burn and then zoned back out and rested for one tick.

It is a rinse and repeat process. Poison II - zone, Dia II - zone, Burn - zone. Recast Blink and Refresh outside of zone when necessary as you will always want these spells up, just in case. Also, rest for 1-2 ticks where needed.
Occasionally he may cast Drown, Poison, Bio, etc. DoT spells on you in which case it is a good idea to put up Stoneskin and either Regen or Cure when needed.

I never rested for more than 2 ticks, and usually I would only rest for one. Just equip your Dark Staff when you rest and you'll be fine. If you wait for too long, the DoT's could all wear off and then Miser would start rapidly gaining his health back.

Miser can land a few big spells on you every once in a while. He hit me with Thundga II when I zoned and almost hit me with Water III another time while I was zoning. All you can do is shake it off and keep going if this happens.

I made sure to use my Elemental Staves when casting my DoT's. Wind Staff for Gravity, Fire Staff for Burn, Water Staff for Poison II etc. It is very important that the DoT's don't get resisted and the Elemental Staves will help greatly.
As for the DoT's Poison II is your big damage dealer on Miser. Burn is also quite effective whereas Dia II is probably the weakest DoT of the three.

After I had worn Miser down to very low health, I got ready for the last stretch. The best way to kill Miser is on a nuke spell because if he dies while outside of the zone, you get nothing. If he dies from a DoT spell and you didn't have claim on him when he died, you'll get nothing.

So when I noticed that Miser was on his last leg, I zoned out, cast Blink, Stoneskin, Phalanx, and Refresh and entered the zone. As soon as I entered I used Elemental Seal and Cast Gravity on Miser. He immediately began casting Tornado on me. I ran and wasn't fast enough in getting away, but luckily my shadows absorbed the spell. I made sure I had my Light Staff Equipped and nuked a Cure IV on Miser. Bam...he was dead. Got the item I needed for the quest and felt pretty d**n good.

As any race other than taru, resting for mp is even more important than it was for me. It is possible to med one tick in between every single DoT. However, doing it this way will likely take a very long time. It is a long fight as is without resting with every DoT. About 30-40 minutes.

Speed is essential. Macro everything in! If you are slow and he gets one good hit, that could be the end for you.

Another big danger about fighting Miser is that he can cast Sleep, Sleepga, Sleep II, and Sleepga II. If any of these spells are cast on you as you are zoning, you could end up sleeping outside of the zone for 5 minutes while all of the DoT's have worn off, and Miser has gotten all of his health back. Which is why it is a good idea to go on Lightsday and also bring along Poison Potions to Poison yourself with.
Personally I didn't use Poison Potions but I can definitely see the use for them. If you are asleep outside of the zone and have Poison and Stoneskin on, all you have to do is remove Stoneskin and you will wake up. I found that through most of the fight, Miser had some sort of DoT on me anyways so it wasn't a problem. Also he never attempted to cast any kind of Sleep related spell on me.

All in all I thought the fight was fairly simple. It was an easy pattern to follow and I knew my gameplan.

Edited, Oct 27th 2006 at 11:16am PDT by Alatela

Btw, imo any rdm that can't solo this nm at lvl 59 and has to recruit higher lvl help shouldn't be playing as rdm. That is just lazy. I realize that some people just suck at the job and would die over and over again, but still...at least try it and don't just get a bunch of 75's to do it for you.

Most rdm's I've seen shouting for help on this NM in Jeuno I've sent /tell's to them saying that they can solo him, and I gave them a link to mine and a few other posts. They usually don't respond and keep /shouting for help lol.

It is very easy to solo this nm, so there is no excuse for getting others to do it for you. Also, it's a nice achievement and good practice ^^. Much more fun and gratifying than getting others to do it for you.

Edited, Dec 26th 2006 2:36am by Alatela
MNK solo
# Aug 23 2006 at 7:23 AM Rating: Decent
**
873 posts
I soloed Miser Murphy as a 75MNK/NIN in about 3 minutes. Capped [Formless Strikes] and [Hundred Fists] brought him down 2/3 fast. The final 1/3 I had to do business as usual. All I brought with me was my chakra equip, some antidotes, a coeurl sub, and a warp.
Solo
# Aug 17 2006 at 10:18 PM Rating: Decent
Once I hit 58 rdm I plan on soloing Miser Murphy. Using the dot meathod but not so sure this will work. I have alot of people doubting me and a few thinking I can. Any advice on this?
Overkill
# Jul 17 2006 at 7:56 AM Rating: Decent
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2,081 posts
75 WAR/NIN, 75 WAR/NIN, 60 WHM, 59 RDM/NIN,60 RNG/NIN

{Death} Miser Murphy {You can have this}

All got tp to 300 before fight, this was a massacre, poor old Miser got whooped like a Ronafure Rabbit. Second part of this quest was slightly tougher, in that the fight lasted longer, but it was still no sweat, did it twice for other RDM in PT.
____________________________
When I'm good they never remember,
When I'm bad they never forget
BLM75 solo TW
# Jul 07 2006 at 10:49 PM Rating: Decent
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181 posts
1. Blink+Stoneskin
2. Gravity (Enfeebling Magic: 256)
Thunder IV each time it's up, reapply gravity as it wears. Aspir has no effect. Bio II and zone when out of mp. Rest some, rebuff as required, finish (Miser Murphy was waiting)
794mp in nuking gear. Hume.

Very easy.
Careful!
# May 10 2006 at 6:28 PM Rating: Decent
Miser Murphy may be easy with a party of 60's or 70's like others have said, but beware if you're going at it with anything less than an alliance of players lower than that! My party was doing Mission 5-1 today, and the other RDM in the group wanted us to kill Miser Murphy. Thankfully we decided to do the Archlich fight first, because Murphy ravaged us near the end.

Setup (some levels may be approximate, I can't remember them all exactly):

66MNK/WAR
65BLM/WHM
54PLD/WAR
52RDM/BLM (me)
55RDM/BLM
55WAR/NIN

We got Miser Murphy down to about 50%, and then he used Blood Weapon or whatever drain-attack it is that he uses. We wiped very shortly thereafter (only I made it out as I was able to run in time >.<). The main problem was that we didn't have a proper tank that was high enough for this. The MNK had the hate, and Murphy was outpacing cures from both RDMs. Once she died, the entire thing fell apart (BLM died in one hit, etc).

For the record, I think Murphy *can* be Silenced. I'm almost positive I managed to land it once with Wind Staff/full MND gear on, but after that it resisted every one. I could have just been imagining it, I'm not sure. :p

Anyway, my point is: be careful around Murphy! Don't underestimate him, because it'll come back to haunt you (pun intended) if you do.
# May 04 2006 at 2:36 PM Rating: Excellent
48 posts
had an unlucky fight with this guy. 60 rdm, 70 rdm 75 wwar/nin. our 60 rdm was a noob and kept aggroing things by resting, i couldn't sleep them all then war died and wipe.. we HP and left the 60 noob
miser murphy is a pushover
# Apr 25 2006 at 6:53 PM Rating: Decent
okay, did this guy for my rdm about 3 days ago or so
easy fight taken on by:
67drg/rdm (me)
67nin/war
65drg/whm
61thf/nin

easy fight no problem, felt like we were pwning an EP mob, he used curse at the very end of the fight but besides that never in danger, never a worry in my mind
BRD solo
# Mar 21 2006 at 9:02 PM Rating: Decent
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1,668 posts
I have been getting a bit bored of FFXI lately so I decided to start lvling RDM again - and decided to solo Miser Murphy as BRD/NIN 75.

That was a hell of a fun fight - March + Mambo in full evasion setup (Raven gear, Gebu Shield, Melody Earrings). If he just melee'd, I'd never have been hit, the shadows were lasting well. But damn, he likes to spam the ga's sometimes. The ga's themselves werent the issue, its the fact that it leaves you prone to the hits.

Sleepga is an absolute killer solo, because it means you WILL cop one hit, atleast. I got drained 4 times over the fight, and went into holding mode - kiting around with paeon until my hp are full again, pretty much.

Little bit of luck, fun fight.
soloable by thf 75
# Feb 28 2006 at 3:07 PM Rating: Default
merced this and guardian statue for 60 rdm last night as thf75 . made 200k, long fights for both but out of the two, this one is much much harder. Rdm couldnt land one dispel and those ice spikes were a ***** from the paralysis. only way he could land dispel was with ES. -ga spells were bad, but just have rdm or healer stand wayyy far back to wake u up when it casts sleepga. something it only hit me a few times, but it has a BAD drain. hit me for abt 70 dmg with a 400 dmg drain. he has a ******** of HP too. i was busting DEs for abt 400-500 dmg and u could barley see the difference on his HP bar.
anyway, dont do this guy without a healer. i suggest u bring a 75 blm/whm along if possible maybe they can land silence. whm would help with paralyna, not nessesary tho, it didnt affect my utsusemi much, mostly just melee.

Gl, happy hunting ^^
Slaughter in Fei'yin
# Feb 04 2006 at 10:26 PM Rating: Good
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584 posts
So....

Me (65 bst) and buddy (75 thief) are chilling in Jeuno trying to get a teleport to hit up the range. No whms are tele so we hook up with this 60 rdm shouting for af help in Fei'yin.

We end up there with 65 bst, 75 thief, 72 thief, 71 bst, 60 rdm...so pretty good. The 72 thief and 60 rdm need the coin from the nm and the 72 thief is jp but no one tells us she needs a coin too.

We pop the nm and kill it, coin drops, lot, the 60 rdm gets it. Everyone leaves because we don't know the jp needs it too. I leave party and go chest hunting thinking everything is cool.

Walk back into the fountain room and I see miser floating around staring at me...i'm like wtf. /tell the 60 rdm asking if she spawned it again and only then discover the 72 thief is trying to kill it. I /tell the thief and we opt to give it a whirl.

Big mistake.

In the first 2 seconds miser somehow puts the thief down to 400 hp. 10 seconds later shes dead and im running around Fei'yin with this thing breathing down my neck throwing every bat I can find at it. I panic and get lost...don't have map...so i'm praying I can get enough distance for miser to lose my scent.

After about 5 minutes of feeding a good part of Fei'yin's bat population to it, he finally loses my scent and I head back to raise the thief.

Ok...this time the kiddie gloves come off. Buff, stoneskin, blink, reraise and have my bearings so the plan is to hit up the basement and feed underworld bats too it (con ep at 65).

I tell the thief to keep her distance and go at it. 2 hour a fungar and it lasts a decent bit..about a minute...call another, same deal. The jugs take off about 2% of miser's hp...

I start throwing underworlds at it and it becomes pretty clear this isn't going to go well. Underworlds do hardly anything, and miser's regening hp too fast between pet swaps.

The thief and I decide it would be prudent to get some backup...

So she gets out of there and I'm running around again with this thing chasing me. lol...I stopped to open a chest...that didn't help...
Anyway, I zone into the BC circle, wait for things to cool down a bit, and head back out.

Get to the fountain room, and who do I see again floating around? Mr. Miser...

I'm looking at it, thinking about fighting it again...when a 75 thief/nin comes along and pulls it...

Miser takes about 25% of the thiefs hp in about 5 seconds and before long the guy has to 2hour to keep alive. He takes off about 25% of misers hp but the thief is down to 50%...switches out to a warp crudgel offhand to try to punch out. Dosen't get the chance though, before the 30 seconds for warp is ready Miser pulls off a freeze that one shot kills the thief...
Finally
# Dec 22 2005 at 3:19 PM Rating: Decent
Oki i just did this First time me
(60 RDM/29 BLM), a 70 RDM and 70 RNG tried we got our butts kicked had to run away and regroup.
Next time it was me, the 70 RDM , 70 RNG, 74 PLD, 67 SMN , and 58 WHM. Much easier but was impossible to enfeeble him he resists like crazy. Dispel and silence wouldnt stick even for the 70 RDM. So miser casted Flood twice and Quake once Still managed to take it out but was still a pain.
FTW
# Nov 28 2005 at 10:25 AM Rating: Excellent
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2,815 posts
Ok the hell, Here's my story on this jerk.
BST 61/THF 30 at the time...

Just now i show up in Fei'Yin to get some alchemy shards. I'm killing a pot at the fountain when this f-er pops and agros me! First i think its ghost agro even though they're TW, but then i notice the name. Kowing this is the RDM NM i /shout "Who's AF NM is this! Get it off me!"

Then i notice my HP crashing like prices of whatever i ever try to make money on with AH (am i right?). Anyway. I have no choice but to put my jug pet on it to get it off me. As i run for my life i see the party, but theyre Sneak-ing up. the hell? then i realize my jug pet died already! so i call out another and sic it on him just in time to catch a sleep. Great... My usual plan would be to /logout before my pet dies, but i'm asleep and my pet is already half dead. By the time i wake up from a TP attack, and try to logout, its too late, pet's dead. I catch poison 2 to my already ****** HP and have to Flee the hell out. Outside zone poison wore off one tick to death.

I dont know if its suposed to pop that way, a mile away from the party, and agro anyone in range, but that was BS for the following reasons:

#1 that damn PT didnt claim their monster even as i sat there taking it without claiming.

#2 instead of wake me up, they casted sneak on themselves...

#3 WTF?!?!?

If you're gona go kill this NM get your act together and make sure to not let it agro and kill random passers by.... I may be way wrong with my assumptions on how this NM works, but im too pissed to read up on it at the moent and im sure you can't blame me.
Rdm/Nin is the Way....
# Nov 24 2005 at 9:13 PM Rating: Decent
Tried to do the DoT thing w/ poison 2. Some advice, go as rdm/nin. I went as rdm/blm and when I zoned back in, Miser was waiting---instant death.
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