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Vana'diel Bestiary: Alexander  

Family:Avatar
Found in:Nyzul Isle
Job:White Mage
Level:0
Flags:
  • Quest Notorious Monster
  • Aggro
  • Truesight
Involved in Quests:
Updated: Fri Mar 26 20:02:13 2010

Alexander Picture

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Alexander in Nashmeira's Plea

  • Has a Draw-in effect.

Alexander in Waking the Colossus and Divine Interference

  • Unlike the mission version, Alexander is capable of moving around the battlefield.

    • As such, it does not have the Draw-in effect of its mission counterpart.

Alexander Special Attacks

  • Banish IV: Strong single target Light based magic damage.

  • Banishga III: Strong AoE Light based magic damage (Circle of effect originates from spell target).

  • Holy II: Strong single target Light based magic damage.

  • Diaga III: AoE Light based DoT that reduces target(s) Defense (Circle of effect originates from spell target).

  • Dia III: Single target Light based DoT that reduces target's Defense.

  • Mega Holy: Strong AoE Light based magic damage.

  • Gospel of the Lost: Self target HP recovery and full negative status effect removal.

  • Radiant Sacrament: AoE physical damage with an additional Magic Defense Down effect. (Circle of effect originates from ability target)

  • Divine Spear Frontal cone AoE Light based magic damage with an additional Attack down effect.

  • Void of Repentance: Single target Terror effect.

  • Perfect Defense: Self target physical, magical, and/or ranged immunity.

    • Alexander is capable of using this ability once its HP drops to 10% or below.

  • Divine Judgment: Massive AoE Light based magic damage (Circle of effect originates from ability target)

    • Alexander will use this ability once its HP drops to 50%, and is capable of using it again afterward.

    • Alexander will signal the use of Divine Judgment by saying seven symbols (the letter Omega in the greek alphabet) beforehand.

Final Fantasy XI
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Category: Final Fantasy XI
This page last modified 2010-04-10 14:29:31.

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asdf
# May 30 2008 at 8:42 PM Rating: Good
**
766 posts
My winning group was:

PLD, RDM, BLM, BLM, BLU/THF, SAM

SAM and BLU/THF would make a Darkness skillchain (Tachi:Gekko to CASA Vertical Cleave) and the BLMs would MB either Blizzard IV or Freeze II. The BLMs didn't really pull much hate, but the BLU did (me). The PLD actually died to Divine Judgment, causing an eventual wipe but it was fine because Alexander does not Regen, even when left alone. So after the wipe we all got out of range until unweakened then we continued the assault. Aside from the unfortunately big Divine Judgment, the RDM and PLD had no trouble keeping the PLD alive.

The goal you should shoot for is getting through part one of the BCNM with no deaths. Alexander is tough defensively and the cures are annoying, but Raubahn is far more dangerous offensively (600+ Circle Blade that wipes shadows to all around, possible 1200+ Seraph Blade, 1100+ Eyes On Me, etc.)
Oh wow
# May 30 2008 at 4:13 AM Rating: Default
This guy is a pain. It will use something gospel and heal itself for quite a bit. Be sure to have an A+ stunner. I have yet to beat him because the stunners are slow and the time limit is short. You spend most of your time killing that pain in the *** BLU Raubahn! Be careful because around 50% and 15% it does a move that I can't remember what it's called but it WILL kill you. I'm not sure if it is AOE. More than likely it is because the PLD got fried and wasn't near the mages so not sure.
Oh wow
# May 30 2008 at 7:23 AM Rating: Decent
**
444 posts
Quote:
Be careful because around 50% and 15% it does a move that I can't remember what it's called but it WILL kill you. I'm not sure if it is AOE. More than likely it is because the PLD got fried and wasn't near the mages so not sure.


That would be Divine Judgement...and no it won't :P on 2/3 runs the PLD has survived, albeit barely. Best plan is for DDs to disengage and move away from Alexander (more importantly, the tank) when he's around 50% and have the BLM nuke him to the point of using his 2-hour while the WHM/RDM/SCH/whoever curebombs the tank. Divine Judgement is centered around the <i>tank</i>, not a given area, so make sure you're not overly close to whoever has hate at the time and you should be set.

The best plan I've read of involves having DDs run back to the area where you killed Raubhan (out of Alexander's Draw-in range) and wait for the 2-hour to go off. Let the tank die, if time permits, and tractor him/her back. Full rest for MP/HP, then try to blast through the last 50% as quickly as possible.

For a list of Alexander's TP moves, and an idea of what fresh hell you're in for, check out http://wiki.ffxiclopedia.org/wiki/Alexander
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