fSTR is a function of your str vs the mobs vit, it takes ~4 to raise it's value by 1.
So in cases where the STR+2 on mezraq will raise fSTR by 1 (50% of the time) then Thal == Mez.
in times where it does NOT raise fSTR
Thal > Mez.
Almost true... 2 DEX = At least 1 ACC. This will make it better than Mez ALL the time. The only possible time where Mez can come ahead, is if it both raises fSTR to match the base damage, then also raises WSC on Wheeling Thrust, and you're using SAWT. Any other situation, Thal>Mez.
fSTR is a function of your str vs the mobs vit, it takes ~4 to raise it's value by 1.
So in cases where the STR+2 on mezraq will raise fSTR by 1 (50% of the time) then Thal == Mez.
in times where it does NOT raise fSTR
Thal > Mez.
Almost true... 2 DEX = At least 1 ACC. This will make it better than Mez ALL the time. The only possible time where Mez can come ahead, is if it both raises fSTR to match the base damage, then also raises WSC on Wheeling Thrust, and you're using SAWT. Any other situation, Thal>Mez.
Following the general acc rule, 1ACC is ~.5% acc not realy noticeable but yes that would make it better. You could also argue the DEX raises your crits slightly.
However, assuming 100% acc (which is impossible, mind you.) Then 50% of the time they would be equal. :P
Damage= Basedamage x pDIF
Base Damage = Damage(number on the weapon) + fSTR
fSTR is a function of your str vs the mobs vit, it takes ~4 to raise it's value by 1.
So in cases where the STR+2 on mezraq will raise fSTR by 1 (50% of the time) then Thal == Mez.
in times where it does NOT raise fSTR
Thal > Mez.
Server: Unicorn
Character: Sharaa
Damage= Basedamage x pDIF
Base Damage = Damage(number on the weapon) + fSTR
fSTR is a function of your str vs the mobs vit, it takes ~4 to raise it's value by 1.
So in cases where the STR+2 on mezraq will raise fSTR by 1 (50% of the time) then Thal == Mez.
in times where it does NOT raise fSTR
Thal > Mez.
Almost true... 2 DEX = At least 1 ACC. This will make it better than Mez ALL the time. The only possible time where Mez can come ahead, is if it both raises fSTR to match the base damage, then also raises WSC on Wheeling Thrust, and you're using SAWT. Any other situation, Thal>Mez.
Valefor Server
Linkshell: Heresy
Damage= Basedamage x pDIF
Base Damage = Damage(number on the weapon) + fSTR
fSTR is a function of your str vs the mobs vit, it takes ~4 to raise it's value by 1.
So in cases where the STR+2 on mezraq will raise fSTR by 1 (50% of the time) then Thal == Mez.
in times where it does NOT raise fSTR
Thal > Mez.
Almost true... 2 DEX = At least 1 ACC. This will make it better than Mez ALL the time. The only possible time where Mez can come ahead, is if it both raises fSTR to match the base damage, then also raises WSC on Wheeling Thrust, and you're using SAWT. Any other situation, Thal>Mez.
Following the general acc rule, 1ACC is ~.5% acc not realy noticeable but yes that would make it better. You could also argue the DEX raises your crits slightly.
However, assuming 100% acc (which is impossible, mind you.) Then 50% of the time they would be equal. :P
Server: Unicorn
Character: Sharaa
Thalassocrat > Mezraq ?
(;-.-) yur fkin dumb
( v v)
*\)-\)
heard somewhere goldsmithing needs to be 60.
Tuv
Server: Ragnarok
Jobs 75: DRG
DRG Merits: polearm 8/8 str 8/8 crit rate 4/4 angon 5/5 jump 2/5 High jump 1/5 deep breathing 2/5
Also Looking for end game LS
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