This thing last i checked was selling for 4 mil on Fairy
This is nice, it'd be really nice for taru pld, but seeing as Galka and Elvaan don't need as much str as a taru we can just use pigeon earrings or other earings to boost our already weak and crappy mp
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Life is like a box of chocolates until you ate them you fat bastard!
I really want this for my monk. People were talking about the STR earring (minuet?) at 61, but that earring is rare (as in u can only hold one of them)
i wanna get one of these and a minuet earring :P POWER!
Okay, so let's say you don't have any mana for it to convert to HP. So what? It's still 2 def (JOY!) and 1 STR and 1 VIT. If I got this, I'd get a lvl 1 job and use it, just to look cool. And heck, if your bored, just use an MP food XD (stupid idea I know).
you can use two physical earrings if you just want the 50 HP boost (only 10k apiece on phoenix i think)
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FullMetal Alchemist is the best show ever, but i can't stop playing FFXI long enough to watch it! =P Fullmetal Alchemist's Law of Equivalent Exchange: To obtain something, something of equal value must be lost.
This item is so godly when kiting HNM:s in lvl75 alliances. Rather have 50 more HP then MP even though I'm Galka PLD. The reason for that is that MP is practicly useless in HNM fights for PLD:s, since they will only kite the mob anyway. They just use there few MP:s to Flash the mob and keep running. A wellequiped Galka PLD at lvl 75 can have close to 2k and 70MP or so with this on.
i finally bought this after wanting one for 68 lvls lol spent 950k on it on lakshmi its awesome for spirits within and hercules ring farming also believe it or not its awesome for xp pts to if u make a macro for it for instance i flash and cure 2 or 3 wich uses 50+ mp at the start of the fight then i have a macro to equip my cassie earring bam 50 more life when whm gets around to curing me when i see my mp getting close to the new lower cap i unequip cassie for drone or mercenary earring hope this helps someone a lil its alot of work but we plds know what hard work is ^^
Can't understand how some people say this earing isn't worth it. Yes it is expensive, but it is excellent for melee fighters. I am only a 30 War/ 15 Monk, but with magna equipment, or any other equipment that gives a MP bonuses, it turns what would be useless MP, at least for us melee/tankers, into valuable HP. Between this and the wrestler's earing, which people also talk bad about; mostly due to buying it without researching the latent conditions, I have 70 HPs that I wouldn't have otherwise, 50 from the cassie and 20 from the wrestler's. As an Elvaan War/Monk at level 30 I have 697 HPs. When I use Tender nevarin, I am at 717, not bad at level 30. Plus the stat bonuses starting at level 1 just can't be beat as I start leveling my advanced jobs. So basically I think this ring is well worth it, as long as you don't need MP. I plan to eventually go for Sam/Drg, so I will never need MP and plan to always use this earing, from level 1 into the forseable future.
umm he is saying that he has useless MP given to him by his magna stuff, so he probably has like 40 mp he cant ever use.
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There are times when pure melees end up with mp. My thf currently has 4 mp from my RSE gloves. If I were to get a flora cotehardie, I would get an additionaly 30 mp. This ring would help to compensate for that useless mp that I get as a side effect of some of my equipment. In this way, the convert mp to hp can be useful to a pure melee.
This thing is great for low level soloing. Put it on, eat a rolanberry pie, and you got 50 extra mp. I did this today and never had to rest. Also, its good for paladins for hard HNM and god fights in which they can easily get one shotted however high their hp is.
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Mahler of Titan TaruBrd75/Whm37,Rng75/Nin37 SanDoria Rank 10 Aspidochelone O King Behemoth O Nidhogg O Kirin O Tiamat O Jormungand X 10% -.-
I am a tarutaru PLD, but I have no urge whatsoever to get this ring. It would nerf me more than help me, to be honest. 50MP is worth sooo much more than 50HP, no matter race. I mean, like someone stated earlier, 50MP = 2 CureII = 180HP... You do the math. I keep myself healed, by timing my cures in between then hits of the monster, so I am always at almost 99% of my max HP. Screwdriver and spider attacks hasn't been half as dangerous as people make them sound. You just have to know how to time your cures >_<
I am also a Tarutaru Paladin and this is my next big purchase because i have 414 MP at lv.57 and this is more then enough, While Hume or Elvaan Paladins at the same lvl have some where around 200-300 MP...
Personally on my pld and such these types of convert things are mainly useful when I have a lot of one and not much of the other. It will not raise the max like +/- but in the middle of battle will fill up one. Like if hates going everywhere and I really need some MP cuz im almost out but i have a lot of hp i can swap into astrals and cure 3/flash or something...
But in normal combat i'd always be using my verve rings... it'd really be more of an emergancy situation kinda thing for me at least
And with this it seems useless because any job w/ mp will have burned thro it curing themselves by the time they need 50 hp. Also at the level you can afford this the mobs gonna one shot you for way more than 50 hp even if swap to this.
the STR and VIT is nice tho. Could be useful to someone like a mnk or rng or something using RSE that has MP while they have no spells... Personally w/ a dmg dealer class usually ur attack earrings r better or drones for rng... ridiculously expensive for the tiny boost it could give
i guess then if you were a very good macro maker, you could switch off this at no mp and about 100 life, switch to astrals, cure II 2x, switch back then switch again and have 50 mp and around 180 life, repeat for even more. so if this is true, then you could go without resting between battles, and be a more constantly converting RDM at lvl 10. omg godly macro anyone? =P i might sell monster signa and everything else i own to get 2 astrals and this now lol.
if you think this would work and be godly, please rate up ^.^ (2 million gil strategy >.>)
Edited, Sun Feb 13 23:06:51 2005
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FullMetal Alchemist is the best show ever, but i can't stop playing FFXI long enough to watch it! =P Fullmetal Alchemist's Law of Equivalent Exchange: To obtain something, something of equal value must be lost.
sry ive been thinking aobut it and this is what i now have:
/equip ring1 "Astral Ring" /equip ring1 "Any other kind of ring" /equip ring1 "Astral Ring" /equip ring1 "Any other kind of ring" /equip ring1 "Astral Ring" /equip ring1 "Any other kind of ring" /equip ring1 "Astral Ring" /equip ring1 "Any other kind of ring"
if you did this at 150 HP and 0 mp then you would have 50 HP and 100 MP cure II 2x, repeat for 130 HP and 150 MP. (>O.o)> (ALL GLORY TO THE HYPNOTOAD!)
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FullMetal Alchemist is the best show ever, but i can't stop playing FFXI long enough to watch it! =P Fullmetal Alchemist's Law of Equivalent Exchange: To obtain something, something of equal value must be lost.
im gonna test the conversion ability with a physical earring to prove or disprove this then try my luck at getting an astral. (physical earring converts HP to MP but the same basic rule, and its only 10k) if this works a summoner could solo the entire game quite easily as long as they can keep hate on the summon.
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FullMetal Alchemist is the best show ever, but i can't stop playing FFXI long enough to watch it! =P Fullmetal Alchemist's Law of Equivalent Exchange: To obtain something, something of equal value must be lost.
didnt work on physical, so ignore al posted above (by me).
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FullMetal Alchemist is the best show ever, but i can't stop playing FFXI long enough to watch it! =P Fullmetal Alchemist's Law of Equivalent Exchange: To obtain something, something of equal value must be lost.
This earring isn't made for paladin, Just because they get MP doesn't mean anything. Paladin need all the MP they can get. What this is used for is mostly tanks like warriors and Ninja's. Yeah, they don't get MP... but when RSE time comes it's pretty useful, a lot of it is for show, though.
I dont know about you, but I would probably only use this to... say.... level 75. Seriously though, ignore the convert, this is freaking amazing on a tank (except galka and elvaan pld.) The convert is almost a disadvantage imho.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. http://ffxi.allakhazam.com/profile.xml?20442 Maxanlax, DRK 75 on Unicorn Smithing: 89+1 Leathercraft: 58 Goldsmithing: 42 Clothcraft : 60 Alchemy: 25 Woodworking: 46
#Anonymous,
Posted:Apr 23 2004 at 2:35 AM, Rating: Sub-Default, (Expand Post) Go to this place at around lvl 50/55 and whenever someone thinks they got cassie's earring just ask them for some money... in japanese though... (just a fun thought)
Coversion : You have to have MP to convert to HP. +/- Stats : Gives you the + regardless, if you have 10mp and buy a sheild ring, then it will take the MP away and and HP. If you don't have any MP (i.e. DRG/WAR :) ) then you still get the attribute! make sense?
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Durion ------------------------- Jobs | 47/DRG 30/WAR 10/SAM 10/MNK Server | Fenrir LS | TawhidOdyssesy
If this converts ALL mana into hitpoints you could really have some tarutaru SMN with no mana and a sh*tload of hp?? wow that would be a lot. What if a WAR subbed SMN and used this to convert all his mp into hp, guess it woulda kinda suck cus it wouldnt be that much mana to be worth it.
#Anonymous,
Posted:Jan 08 2004 at 9:49 PM, Rating: Sub-Default, (Expand Post) I also have two shield earrings... I HAVE NO MP... 28WAR/14THF..... I STILL GET HP ADDED! NOOBS!
#Anonymous,
Posted:Jan 05 2004 at 10:01 PM, Rating: Sub-Default, (Expand Post) You guys or dumb sh*ts it works my Monk has HP + 2 MP - 2 Ring and it works just fine and Monks have no mp Itsa cheap trick for melee and plus what mage would wnat to waste that much mp
No it doesn't. With converting items you need the thing being converted for it to actually work. You need mana to have it put into HP you need HP to have it put into mana (thats not gunna be hard). The items that give + and - do not require anything. +1hitpoint -1mana. It means it gives you 1 hitpoint, and if you happen to have 1mana it WILL take it, but doesn't need to.
This may seem a stupid question, but a friend and I are in a debate. If you do NOT have mana, being a pure melee, would you still recieve the hitpoints?
I've noticed that on items that say something like "HP +1 MP -1" will work no matter, but I am curious if this will work as well.
I think it will, my friend thinks it will not. Any input would be appreciated. :)