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Auction House: Weapons - Staves

Healing Staff
(Staff) All Races
DMG:29 DLY:366
MP+50
Cure Potency+10%
Lv.55 WHM

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campin this NM
# Oct 09 2006 at 2:12 PM Rating: Decent
7 posts
this has been something i have been just too lazy to get for my whm but have to camp it soon to go with my cure clogs
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# Sep 19 2006 at 3:05 AM Rating: Decent
7 posts
i dont see how anyone could knock on this item no matter the cost. imo this is prolly one of the best items in the game a whm could have. not only dose it give you the 50mp it also conserves the 10% just like the light staff savin you more mp then you can imagine just in one fight. on top of all that say you have this and the Noble's Tunic that add's up to 20% and before you know it youre not spending nearly as much mp as you were before. but thats just my opinion, id prolly pay more for this as a whm then almost any other item in the game.
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# Oct 09 2006 at 2:09 PM Rating: Decent
7 posts
yeah i have to go camp this NM soon for my whm have my cure clogs n other gear for it but been lazy on getting this one
MP
# Jun 27 2006 at 5:21 PM Rating: Good
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70 posts
Far too many people are claiming the Healing Staff is useless because of the difficulty of resting to full during a party. While that is reasonable enough, the justification for a WHM to have as much MP as possible has much less to do with exp grinds and much more to do with end-game.

In major HNM and God fights, there are often multiple healers in an alliance to keep the tanks alive. The strategy of multiple healers is so that some can rest while others cure. Having as much MP as possibly is incredibly useful for WHMs, especially in more difficult fights. The more MP they have, the longer they can stay standing and let other healers rest. The MP bonus for this staff is the highest of any weapon and is certainly nothing to scoff at.

Edit: It should also be mentioned that only two other non RSE pieces of equipment have a higher MP bonus than this that don't convert HP into MP (which can be deadly).

Edited, Tue Jun 27 17:56:29 2006
why whms should have this and a light/apollo's
# Mar 23 2006 at 10:24 PM Rating: Decent
Scholar
21 posts
Wearing this staff alone, without any modifiers, the benefits are plainly obvious.

However, those who decry the cost versus the benefits are forgetting that you can swap out up to 7 pieces of armor with 1 macro. Typically, you would actually have 3 or more macros; one for resting/mp, one for full standing mp, one for full standing mnd/bonuses. If you can afford it, you should also have a macro for full evasion and -enmity.

Consider the following sets of gear:

+mp eq. for swap (+104mp)
10mp - Blessed Hammer (Weapon)
20mp - Electrum Ring (L.Ring)
20mp - Electrum Ring (R.Ring)
10mp - Aurora Mantle (Back)
9mp - Holy Phial (Neck)
5mp - Friar's Rope (Waist)
30mp - Gold Hairpin (Head)

+mnd eq. for swap (+21 mnd)
+5mnd - Rose Wand (Weapon)
+2mnd - Saintly ring (L.Ring)
+2mnd - Saintly ring (R.Ring)
+2mnd - White Cape/Red Cape
+5mnd - Promise Badge
+1mnd - Druid's Rope
+4mnd - Healer's Cap

If you start with the first set after resting, you have the mp to cast any 3 of the following just on the additional equipment alone: Regen2, Dia2, Cure3, Haste. Next, you hit your eq. change macro, and you now have +21 mnd, which you can use for banish, or a heavily boosted Cure4/Cure5. Every +1 mnd counts for ~1.5hp on Cure4 and ~2hp on Cure5. +21 mnd should net you ~30hp on Cure4, ~42 on Cure5. I don't give a comparative value for cure3 because most people hit the hard cap for it by the time they're level 50, but I've routinely seen many HNMLS level players below the hard cap for Cure4. Note that these sets of equipment hardly constitute expensive gear, many of them you can get on your own by completing quests and opening chests. Also, since the holy phial is +3 mnd on it's own, you don't necessarily have to have a promise badge (or if you're from bastok, you might be fortunate enough to pick up the +50mp neck eq, and you might consider moving the holy phial to the +mnd set).

Now compare with a pair of sets that cost considerably more:

+mp eq. for swap (+238mp)
50mp,+10% Cure - Healing Staff (Weapon)
50mp - Serket Ring (L.Ring)
30mp - Ether Ring (R.Ring)
40mp - Blue Cape +1 (Back)
48mp - Hierarch Belt (Waist)
10mp - Death Earring (L.Ear)
10mp - Death Earring (R.Ear)

+mnd eq. for swap (+26 mnd, +3Healing Magic Skill, +15% Light Magic)
+2mnd,+10%Cure,+15% Light Magic (hidden) - Apollo's Staff (Weapon)
+5mnd - Aqua ring (L.Ring)
+5mnd - Aqua ring (R.Ring)
+4mnd - Prism Cape (Back)
+5mnd - Penitent's Rope (Waist)
+3Healing - Healing Earring (L.Ear)
+2mnd - Communion Earring (R.Ear)

Note that one could also put in an additional Communion Earring, or change the slots used to switch. I didn't put in the Head or Neck slots because there are a lot of choices in those slots that also affect -enmity, which tends to be more important. -Enmity earrings tend to be prohibitively expensive even for many WHM veterans, but if you have them, then it would make more sense to use Ajari Necklace/Fenrir Torque, Mahatma Hat/Faerie Hairpin as your swappings instead of earrings. The Mahatma Hat/Faerie Hairpin pairing is especially strong, as you can gain -6 Enmity/+4 mnd after spending the +55mp from the hairpin.

Also note that if you had only one or the other sets of the expensive equipment, you are not actually as valuable a healer as a person who knows how to use the 2 sets of cheaper equipment at the proper times. But if you are the sort of person who understands how to swap gear, the millions of gil needed to get the best gear will go an incredibly long way.

- Sorian
Hmm
# Mar 23 2006 at 7:16 PM Rating: Excellent
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777 posts
Only thing I find nice about this is the extra 50MP. Yet looking at the price tag I can't bring myself to buy one. I settled for my Light staff. It is a good item and a good one to show off, same as Astral Signa good yet mostly for show.
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#CeeJayInHull, Posted: Aug 07 2005 at 7:01 AM, Rating: Sub-Default, (Expand Post) well 50 mp is useless if you think about it.... to say cure III uses 40 odd mp
#knida, Posted: Jun 08 2005 at 7:37 PM, Rating: Sub-Default, (Expand Post) +50mp is useless stick to light staff :P
RE: +50mp
# Jun 20 2005 at 3:45 AM Rating: Decent
14 posts
At lv71, I'm going for all the +MP I can, +50MP is useless? Oh.. so all that Zenith gear I had made should do me nothing at 73.. </sarcasm>
RE: +50mp
# Dec 19 2005 at 12:27 AM Rating: Decent
27 posts
Okay...

I own one of these.
Look...
All I do is even if I get to full MP I just switch out the dark staff with this, still resting, and even if I get up, I usually have ballad or refresh on.

So, the 50 MP exists... But I barely ever lose enough MP to make this item useful.

But I still use this over the light staff so I can see people say "omg healing staff, nice!"
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RE: +50mp
# Jun 20 2005 at 5:17 AM Rating: Decent
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312 posts
Quote:
At lv71, I'm going for all the +MP I can, +50MP is useless? Oh.. so all that Zenith gear I had made should do me nothing at 73.. </sarcasm>


When you equip the dark staff to rest you'll lose that 50 MP bonus, and when you reequip the healing staff you've got to recover 50 MP for it to be of any use, so yeah it is very much useless.

Edited, Mon Jun 20 06:18:21 2005
RE: +50mp
# Mar 23 2006 at 9:49 PM Rating: Decent
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In response to the posts below this, as outdated as they are.....

If your puller is letting you actually get to full MP after every mob, so that switching in all the extra MP gear will even happen, there's something more wrong with your party than whether or not you have that extra MP. :P Having leveled several pulling jobs, I usually criticize myself if I ever let my WHM get up to full, as each fight doesn't take all her mana and if I'm waiting -that- long to pull, the chains are dying. Or not being as fast as they should.
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RE: +50mp
# Sep 30 2005 at 10:15 AM Rating: Good
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352 posts
Quote:
When you equip the dark staff to rest you'll lose that 50 MP bonus, and when you reequip the healing staff you've got to recover 50 MP for it to be of any use, so yeah it is very much useless.


I find this remark interesting since
I use dark staff to rest then equip blessed hammer and holy shield for an extra 20 mp (Then light staff after the mp boost is burned up)
I use seers tunic for the mp/regen while resting but change it during rest for AF body for more mp
I use baron slops for the mp/regen while resting but change it during rest for AF pants for more mp
with the MP% based food I can get nearly an extra 100 mp over and above the mp/recover gear. as the mp is burned I swap gear out for recovery.
IMO the extra ticks to max my mp are well worth it, esp without a bard or rdm cause it leads to longer chains. I also find it interesting that this is merely viewed as an additional cure 3 spell, rather than an extra haste or 6-7 extra cure spells, the +50 mp is added to your base and anything that increases mp percentagewise with also get a small boost (mp food +10% would be 55 total, ect). And another thing this makes your cure spells(like it's light staff counterpart) more potent so cures should have more bang for the buck, if your whm and using just cure 3 or higher you will burn your mp up rather quickly.
my 2 gil
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RE: +50mp
# Sep 29 2005 at 1:14 PM Rating: Decent
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823 posts
As someone else said, you macro your staves. Once your MP is full having Dark Staff on, switch to healing and recover that 50MP. By the time you can use this, you'll have enough MP regen while healing and refresh to recover it in a few seconds. Not to mention when you start your parties, you'll have that 50MP off the bat, so no matter how you look at it, its not worthless and this staff is worth the price. Some see things like 50 more or 25 more MP for a Mil or more in gil and think its not worth it, yet fail to realize all that extra MP adds up.
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RE: +50mp
# Sep 17 2005 at 10:01 PM Rating: Decent
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lol why don't you re-equip healing staff after you've fully recovered with dark staff? although, it's not really worth the price...
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RE: +50mp
# Jul 09 2005 at 5:00 PM Rating: Decent
15 posts
It isnt useless if you consider at 55 you will probably have a RDM or BRD in your party that can give you Refresh or Ballad... Theres you 50mp right there.
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RE: +50mp
# Jun 23 2005 at 3:29 PM Rating: Decent
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87 posts
lol I love it when people dont have any common sense and just have to argue for arguement's sake. Find something else to whine about than figuring out that you have to rest up for an extra cure III.
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Roc/healing staff
# Apr 23 2005 at 5:04 PM Rating: Decent
13 posts
I just recently saw a 72 whm with a healing staff. I thought, "wow thats a cool staff" so i checked the AH and found out it costs 3.3mil... and since i cant buy the thing i guess i'll have to gather my friends for an HNM run. Thanks to this topic i now know who drops the staff, couldn't find it anywhere else and know one i talked to knew what dropped it.

My only question is. Does anyone know how often the drop rate is on this staff?
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RE: Roc/healing staff
# May 03 2005 at 6:15 PM Rating: Decent
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647 posts
Fought and killed Roc once and got the healing staff, perhaps we were just lucky?
RE: Roc/healing staff
# May 01 2005 at 7:38 PM Rating: Decent
16 posts
healing staff drop rate is absolutely horrible. cant give an actualy %. but lets just say you will most likely never get drop.
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Price
# Feb 01 2005 at 11:56 AM Rating: Decent
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274 posts
Only goes for 1 - 1.2 million on Ramuh.
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# Sep 07 2004 at 7:11 PM Rating: Decent
13 posts
it's good to use the healing staff and light staff to be more efficiant.. start out with the healing staff and use it's 50mp.. maybe 100+ mp to make sure ballad/refresh doesn't go to waste then switch to light staff. Remember that healing staff only has the 50 mp and 10% cure. Light staff has +1 to many stats, 10% cure potency, and additional effect Light damage to let you do more damage with banishga II/holy burst. Very effective
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RE: -
# Oct 18 2004 at 10:07 PM Rating: Decent
although I do belive that light staff adds to Divine magic, the "additional effect: Light damage" refers to when you hit it ^^;
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RE: -
# Dec 03 2005 at 9:19 PM Rating: Decent
31 posts
hmmm so am i wrong to macro in the water staff when casting "divine magic" like holy and banish
since the water staff adds +10 to divine skill.I figured the one that adds to that skill would be the one with hidden effect on those spells.Or is it that water staff has hiddedn affect on water spells potencey
RE: -
# Jul 21 2005 at 7:09 PM Rating: Decent
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127 posts
Kinda, that additional effect does only refer to physical attacks, but it does have the hidden ability (like the other staves) to make white elemental magic strong.
clarification
# Aug 18 2004 at 2:16 AM Rating: Decent
8 posts
It seems people are confused about the 10%. If you have this staff equipped a cure that normally does 90 would do 99 or a cure that does 380 would do 418. Also as far as losing all that mana by switching to dark staff:

switch to dark staff as you heal (macro most likely)
/heal
/equip Main "Dark Staff"

then when mana almost full, switch to healing staff
/equip Main "Healing Staff"

then you dont lose any mana but still get the awesome resting benefits from darkstaff for the majority of your rest.

And besides, most of the time your mana isnt 100% full anyways. YOu only need two macros to work this and most likely if you are using dark staff you have 2 macros for equipping and unequiping anyways
price
# Jun 28 2004 at 10:01 PM Rating: Decent
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247 posts
whats this staff sell for??
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RE: price
# Aug 10 2004 at 12:10 PM Rating: Decent
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3 million on Diabolos
Not worth it.
# Jun 20 2004 at 5:11 PM Rating: Default
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138 posts
Anyone who can get this probably has a Dark/Pluto's staff too.. so when you switch to that for healing the 50MP is lost, making this basically useless... stick with the Light staff.
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RE: Not worth it.
# Sep 13 2004 at 12:46 PM Rating: Decent
Use this staff with dark staff while healing... with stacked "Clear Mind" the 50 MP will refresh in no time.
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RE: Not worth it.
# Aug 10 2004 at 10:46 PM Rating: Default
17 posts
im a WHM 54/20 smn 740mp if i had the healing staff instead of cureing 90 hp for cure 2 id cure 150 with it and the 50+MP is to good to pass up...
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RE: Not worth it.
# Nov 03 2004 at 9:43 PM Rating: Decent
4 posts
um no... u would cure for 100ish... not 150... did u take math in High School? 10% of 90 is 60 hmmmm ...

lol
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RE: Not worth it.
# Jun 20 2004 at 9:05 PM Rating: Good
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1,453 posts
a 75 white mage might prefer this staff over the light/dark staff for several reasons.

50mp boost is HUGE. Not even Kirin's Pole gives that much of an MP boost. The only other item in the game that gives this much mp is the Serket Ring. In the end, it's your MP pool that carries you and your alliance through HNM battles down the line.

The loss of the mp healing is not that big of a deal. At higher levels you almost always have a bard or RDM refreshing your MP and even if not I'd like to see the high level WHM who gets by easily without juices and foods.
RE: Not worth it.
# Jul 20 2004 at 5:14 PM Rating: Decent
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411 posts
yeah, even though Zenith gear and Serket ring converts 50hp to 50mp... its still really good... but just +50mp. Thats friggin awesome ^^
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RE: Not worth it.
# Jul 09 2004 at 10:13 AM Rating: Decent
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vivian ring also gives this much mp and each part of the zenith set does aswell.
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+10%
# Apr 16 2004 at 12:10 AM Rating: Decent
6 posts
+10% cure means every day is like lightsday for healing, & lightsday will become +20% healing.
& +50 MP on a single item runs for 2-3 mill on my server. this staff is 3-4 million on AH. also it is a RARE drop from this HNM. wich only spawns within 12 hours of 24 hours. so it is a very rare item
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# Apr 15 2004 at 4:58 PM Rating: Decent
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178 posts
When it says "cure" potency +10% does that mean Cure I,II,III,IV, and V? I know its a stupid question but just +50 mp isn't the greatest (although its still great ^_^)
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Healing Staff
# Mar 25 2004 at 2:33 PM Rating: Decent
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Funny how people haven't posted this on the Roc page. This is about the Healing Staff.. :X
ROC
# Feb 29 2004 at 1:54 AM Rating: Default
Saw this bird on my way to Jueno and a group of 5 lvl 70+ were killing it. The party consisted of 1 blm/whm, 1 whm/rdm, 1 bard/thief, 1 Ranger/ninja, and 1 Pally/War. The battle was awesome they did about 7 different WS while I was there and the mages did magic burst on everyone of them. The magic bursts were doing over 1000 points of damage a time and weapon skills ranged from 1000 to 1500 points of damage. Sat and watched the battle from a front row seat. Was right next to them, kinda worried about an AOE, but didn't really care at time. The ROC also used Benediction when I was there curing itself of 15,000+ points took them about 5 minutes to get it down that far, then when I saw benediction used I was like **** and I can't wait to fight it!! I had to leave before I could see the end of the fight, but it looked as if they were going to kill it easy. Very cool and looks fun to try and kill
HNM
# Feb 25 2004 at 2:58 PM Rating: Default
Just posted to the Roc page, but I'll duplicate it here because this seems to be the good drop. Roc is HNM, I've been told it has 37,000 HP, and it took a team of 14 lv ~55 to kill it. I'm not sure if a party of level 57-58 could do it. It is lots of fun though.
ROC ! ! !
# Feb 01 2004 at 7:25 PM Rating: Excellent
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i have seen this NM... I was riding my choco from jeuno to Windurst and as i was going through sauromugue Champaign, i came accross a party of Japanese players fighting him (Roc). That was probably about 3 weeks ago. At the time... i was only a lvl 21 Whm. So i just sat on my choco from a decent distance, and watched the battle. (I was concerned than an AOE attack from Roc might kill me).
The japanese players were all lvl 65 and won the battle pretty easily from what i could tell... The party members that I remember being there were... a Summoner, White Mage, Black Mage, and then I think a Dark Knight, Monk, a Theif... I may be wrong on the last three. The battle took about 25mins... and just before they killed it the first time, the Roc used Benediction and recovered 21,000 hit points plus a few... I remember one time, Roc did use an AOE attack that put the whole front line into the yellow but the Wht's picked up on that quickly and everyone was back in the green again shortly.
Ummm... i dont remember anyother cool details. The WS that the melee's were useing were scoring 1300-2500 damage... And after watching the battle, i rode off to windurst and my choco gave out in the canyon so i had to get a new choco to finish the trip...

like i said, this was about three weeks ago and the detail are a bit fuzzy... but i loved the battle. It was great to watch. Oh... and another point worth noting, the summoner only used the summons for their buffing capabilities... and i beleive he also used Astral Flow 2hr during the battle as well... He never just let the summons battle it out with Roc. which i thought was unfortunate... I like watching summoner's use the summons to fight... I guess that's why im a summoner too. =)


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#Anonymous, Posted: Feb 01 2004 at 3:56 AM, Rating: Sub-Default, (Expand Post) omg omg have ane1 seen this NM???
RE: ROC ! ! !
# Feb 02 2004 at 5:08 PM Rating: Default
im going to keep an eye out for this one considering my team is level 57-58 now cant wait to kill it......or maybe die....o well i will still have a great time :D
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