icon Bard's Cannions  

Auction House: Armor - Legs
Type: Relic

Bard's Cannions
[Legs] All Races
DEF:31 HP+17 MP+42
Courtly Measure
Lv.75 BRD

Courtly Measure

  • Grants the user the following effects when a weapon isn't drawn.

    • STR -8
    • DEX -8
    • VIT -8
    • AGI -8
    • INT +8
    • MND +8
    • CHR +8

Final Fantasy XI

Category: Final Fantasy XI
This page last modified 2013-02-11 00:23:52.
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I just got these
# Dec 20 2007 at 3:56 AM Rating: Decent
66 posts
I got these Yesturday :) 5/5 on my BRD AF2 now :) and I have my AF +1 Body Legs and hands :o <3 you SE right now..
God sometimes you just don't come through...
Do these actually drop?
# Jul 04 2007 at 4:55 PM Rating: Decent
14 posts
I've been doing Dynamis for almost a year now and is 4/5 on BRD and was like zomg when will these pretty pants drop? its like even rarer than the BLM Hat and RDM Hat Seriously... its like holy moley drop already!!!
# Nov 02 2006 at 11:09 PM Rating: Decent
412 posts
anyone know if it stacks? Not saying it's a good idea, just wanted to know if it does.
They appeared from the sky, the one without a heart... "Omega"...And the one who followed it..."Shinryuu"...
Final Fantasy 5
# Oct 03 2006 at 6:36 AM Rating: Decent
29 posts
Well considering this.

AF pants are fine for their stats. Needless to say +3 Doesn't do anything. AF+1 is +8 Skill, Hence the ATTK bonus you're looking for.

Personally, with my capped Minuets, Musical Earring, BRD's Roundlet, ChoralCuffs+1, Wind Torque, etc. ATTK is obviously raised a significant amount. It takes about +7 WND skill alone to raise an ATTK. It caps at 264.

Add the Singing+WND skill to find what it amounts too.

Still, I use BRD Cannons for everything. Until I upgrade the AF+1. Then I'll use my macros I suppose.
Stop asking!
# Nov 11 2005 at 10:15 AM Rating: Excellent
2,796 posts
Yeh, Courtly Measure +8Chr/Mnd/Int -8Str/Vit/Dex/Agi when disengaged.
Military Parade, +8Str/Vit/Dex/Agi -8Chr/Mnd/Int when engaged.
Have them both to prove so.
For every good thing in the world that God has given us, He has also given us a stupid @#%^ to ruin it for everybody else. <br /> <br />"This ends here, Godraiden." Darkenbuddy stated, quickly dissappearing before Godraiden, and reappearing above him.
RE: Stop asking!
# Nov 19 2005 at 2:35 AM Rating: Good
802 posts
It's true, and I also have both to prove, as can be seen above ^^y
# Apr 02 2005 at 11:50 AM Rating: Decent
590 posts
Dropped off Mobs:

* Dynamis Lord (Level: 0) (Dynamis - Xarcabard)
# Nov 21 2006 at 7:13 PM Rating: Good
608 posts
When I got them, the dropped off a Kindred Beastmaster... go figure!
"At any given time, the best FFXI player is the one who is having,
and helping others have, the most fun" - Kiyokatsu
# Dec 14 2004 at 12:30 AM Rating: Decent
3 posts
Just got these this weekend,
info stated below is true
Courtly Measure:

STR-8, DEX-8, VIT-8, AGI-8, INT+8, MND+8, CHR+8
This is activated when you are not in attack mode.
# Sep 29 2004 at 11:28 AM Rating: Default
37 posts
These definately make up for the garbage which is BRD af1 pants.

New song, +MP > 5 STR.
RE: Hmm
# Feb 08 2005 at 4:53 AM Rating: Good
154 posts
+3 wind skill makes your party songs better, therefore making your whole party better.

+X CHR just makes it easier to slow or sleep a mob, not nearly as useful as say +10 ACC and +10 ATT for the party's melee.

lvl 71 I still wear my AF pants. Even after I get these or Sha'ir, I'll still use them for party songs and swap out these or sha'ir for enemy songs (using macro)

it's not a matter of CHR being better than +Skill, it's a matter of strategically swapping between skill and CHR depending on if your target(s) are friendly or not.
Mithra : Alexander : BRD75/WHM37 : CrownRoyalKnights
RE: Hmm
# Feb 17 2005 at 12:53 PM Rating: Default
3,032 posts
+3 wind skill makes your party songs better, therefore making your whole party better.

+X CHR just makes it easier to slow or sleep a mob, not nearly as useful as say +10 ACC and +10 ATT for the party's melee.

only thing is +3 skill doesn't even add +1 ATT on Minuet IV. with all the +skill you can get in the game you will only get +2 ATT more than what you would normally get without it.
Sendoh - Bahamut (AIM: Layoneil)
RE: Hmm
# Mar 08 2005 at 12:26 AM Rating: Default
154 posts
your songs get more powerful as you level up, so do the effects of +skill

at level 74 and 228 (capped) wind (232 capped sing) I get +65 ATT from a valor minuete 4 (+2)

storing my coral cannions in my MH, I use the same macro at 225 skill and get +55 ATT

so, doing some simple math I can see a mere +3 raised my song by +10 (or roughly +20%)

I do realize that songs don't get more powerful with every point, you have to push them past a certain point mark for them to "level up" thus 222 skill and 225 skill would both give me +55 ATT while 228 skill gives me +65...

regardless, if you're using CHR gear while singing party songs, you get +0. a no-brainer in my book.

Edited, Tue Mar 8 00:36:38 2005
Mithra : Alexander : BRD75/WHM37 : CrownRoyalKnights
RE: Hmm
# Mar 17 2006 at 6:13 PM Rating: Decent
Ok, I just tested this, with these stats:

Singing 230
Wind 238
Cornette +1 (Minuet +2)
Chr 70 + 25 (Opo-opo Crown on, no food)

Sadly to say, Minuet IV does not go above 61 (unless maybe you've meritted Minuet already and conveniently left that out). And in fact, songs do get more powerful with every point, though it seems to me like it is about 1/3 of a point for every skill point (after an initial base increase for each song). You can notice this only when your skills aren't capped and you level up, your minuet will tend to go up about 2-3 Atk points by the time you re-cap your skills. One of the better ways to enhance your song would be to use the appropriate Elemental Staff; those are believed to add 10% to their respective element, so the right staff with the right song (eg. Fire Staff for Minuet) then maybe that's where you're getting the 10% increase from.

Minuet IV withOUT the Cornette +1 (+2 to minuet) still only gives +56 Atk with the stats I listed above, so in most cases even the right instrument doesn't add much more; it does however make it more effective (ie. Elegy or Threnody) AND it makes the songs last a LOT longer. The only songs that I know of that an instrument will double the effect on are Paeon and Ballad (Gjallahorn for Ballad :x).

Also, unless I'm mistaken, all your skills as Bard cap at 225 at 75, not 74.
Fenrir * Lea
~ BRD(LV75, Current): http://ffxi.allakhazam.com/profile.xml?129406
~ Crafting Eq: http://ffxi.allakhazam.com/profile.xml?103635

Leathercraft » 89.6 +6 +All GP Items
Cc » 53.0 Bc » 53.0 Al » 48.3
Ck » 55.0 Gs » 37.3 Sm » 30.0
Opo-opo Crown: O Golden Fleece: O (Jan 29, 2006)
RE: Hmm
# Oct 05 2004 at 11:55 PM Rating: Decent
229 posts
'cept AF1 pants are NOT garbage. Most jobs would kill for an item that gave them +5 STR. Use them for farming, other stuff. Use these, when/if you can get them, for HNM hunts.
He had a voice that could make a wolverine purr and suits so fine they made Sinatra look like a hobo. In other words, Ron Burgundy was the balls.
RE: Hmm
# Sep 02 2006 at 2:48 AM Rating: Decent
82 posts
You get a +10 increase in attack with +3 Wind skill -.- riiiiiight

You're probably forgetting that the pants have +5 Str which could of added to the Attack "bonus," and Ive also even tested out the pants with +10 singing skill.

So I tested out Minuet IV with just my Cornette +2 equiped to get what just the attack boost was without any +skill. I made sure to minus the attack the +5 str gives you on the AF1 pants. For the +10 singing skill I equipped the Choral Cuffs and Demon helm.
Turns out my Minuet was 2 attack points higher.

Then I just tested out the +10 singing skill and got the same +2 Attack with my Minuet IV.

In the end, the +3 Wind skill didnt affect my minuet at all.

Also, I made sure that only the tested gear was equiped so stats were affected.

Did the test about a month ago because another brd in my ls said Skill doesnt affect songs like minuet so the Minuet numbers are hard to remember, but Im sure that there was a +2 attack increase with the +10 Singing skill.
(> <)
Rank 10
Merits ~ 265
ZM - O ToA - O
CoP - O
Brd- 75 Thf- 59 Whm- 37
War- 33 Nin- 37 Rdm- 37
Meh to the other Jobs...
Courtly Measure
# Aug 16 2004 at 12:34 PM Rating: Excellent
821 posts
After some research, it seems to be that the two pieces that grant "Military Parade" and "Courtly Measure" work something like this:

Military Parade:

STR+8, DEX+8, VIT+8, AGI+8, INT-8, MND-8, CHR-8
This is activated when you are in attack mode.

Courtly Measure:

STR-8, DEX-8, VIT-8, AGI-8, INT+8, MND+8, CHR+8
This is activated when you are not in attack mode.

I have no experience to prove this, but it's the generally accepted theory.

Edited, Mon Aug 16 13:39:55 2004
FFXI: BRD75/WHM37 (Retired)
WoW: 60 Druid <JUICE>
42 Warlock <Stonewall Champions>
"If whenever you feel small, useless, offended, depressed, and just generally upset always remember...

...you were once the fastest and most vicious sperm out of hundreds of millions!"
courtly measure
# May 13 2004 at 5:31 AM Rating: Decent
85 posts
Sounds like an interesting ability it will take awhile to fnd out for me at least.
70 Undead Priest
Dragonmaw Server <PvP>
# Apr 28 2004 at 11:55 PM Rating: Decent
23 posts
If that isn't the most vague item ability... Courtly Measure, I'm looking forward to level 75 just to find out what the heck that does!

Hey revolver!
Don't mothers make good fathers?
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