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Auction House: Armor - Hands

Evoker's Bracers
[Hands] All RacesLv.54 SMN
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mp convert
# Apr 14 2007 at 10:42 AM Rating: Decent
does anyone have any idea how often the mp convert works?
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# Nov 11 2005 at 6:11 PM Rating: Default
43 posts
it seems to me that the Avatar: Emnity -2 means that with an avatar out the SMN would get the emnity but thats just my guess

honestly... whoever rated me down wtf? i just was speaking my guess but eh if you're so much smarter be my guest and rate me down as much as you want

Edited, Fri Dec 2 22:03:01 2005
Beautiful FFXI Story
#XxwrathofcarbunclexX, Posted: Jun 14 2006 at 8:56 AM, Rating: Sub-Default, (Expand Post) it is an interesting point though becuase se wants smn to be less of a healer and more of a smn, so if it was that se wanted smn to leave there avatars out they would get less hate from healing, though it would be a + to "smn healing" also
RE: hmmm...
# Feb 10 2006 at 7:05 PM Rating: Decent
165 posts
Your right the avatar gets the -enmity.
RE: hmmm...
# Jan 11 2006 at 5:37 AM Rating: Excellent
329 posts
I'm not the one who rated you down, as like you said you're guessing and not stating for fact, but it is sorta worth noting that I did post the exact correct answer directly from SE's mouths in the post right before yours. Which is that Avatar: Enmity -2 means -2 FOR THE AVATAR.


See for yourself.
Avatar: Enmity- is the AVATAR'S ENMITY
# Nov 04 2005 at 10:55 AM Rating: Excellent
329 posts
Confirmed in a recent SE interview: na.square-enix.com/events/ffxi/tour2005/tx/transcript.html

FFXI Stratics: One of the biggest debates in the summoner community deals with the stat found on the artifact armor "avatar: enmity: -". Who receives this effect?

Sage Sundi: The enmity status is related to the avatar, not to the summoner. It's useful to use "avatar: enmity+" when you want your avatar to keep the hate.
# Aug 06 2005 at 12:19 AM Rating: Excellent
57 posts


Players often get confused about what enmity is and why the
Arfifact set 1 has both player and avatar enmity. Basically, enmity is aggro. If the armour is
just 'Enmity -(a number)', then that negative enmity gives the summoner less aggro from a monster in
battle. However, if the armour is 'Avatar: Enmity (- a number)' then that negative enmity gives the avatar
less aggro. Ideally when in a party you want both the summoner and avatar to have less aggro, but when solo
you need the aggro on the avatar to be more positive than on the summoner, so the monster does not ignore the
avatar and hit on the summoner.

If you are still confused, then just remember, mages and avatars need negative enmity (-), except when
soloing, then avatars do not need any negative enmity.
To clear it up..
# Apr 04 2005 at 2:26 PM Rating: Default
279 posts
This, along with the horn and doublet, contain the text read as...
Avatar: Enmity -(#)

This does NOT lower the avatar's enmity. It lower the summoner's if he/she has an avatar out.
RE: To clear it up..
# Feb 10 2006 at 7:09 PM Rating: Decent
165 posts
You are wrong im sad to say :"( doesnt take much to figure it out if it has the word avatar infront of it then obviously its for your avatar not smn IT HAS TO SAY enmity -2 for it to effect the smn, and Avatar: Enmity -2 to effect the avatars enmity im sorry but rate down :"(

Edited, Fri Feb 10 18:09:07 2006
Good for soloing?
# Feb 04 2005 at 6:00 PM Rating: Decent
756 posts
I was thinking mabey this would be good to pull Ifrit out and solo a bomb...
I say what I want, when I want. If you don't like it, there's a little rate down button to the side.

Towlie > Mooninites
RE: Good for soloing?
# Feb 10 2006 at 7:16 PM Rating: Decent
165 posts
0.o.... you couldnt pay me 1bil gil to solo in this getup = death, considering youll get more hate, in a pt sure you want your tank to keep hate not your avatar but when solo'ing your avatar is your tank so the more hate it can keep the less you have to worry about casting cure or buffs or using a BP and getting beat on. Whenever you see Avatar: AUTOMATICALLY
realize this does effect the avatar not the smn in anyway for it to effect the player it will just say Enmity -2/+1 or Critical Hit rate 15% for avatar Avatar: Enmity +1/-2 or Avatar: Critical Hit rate 6%, hope that helps in the slightest.
# Nov 17 2004 at 12:55 PM Rating: Excellent
441 posts
From what it looks like....

If you have Ifrit out and someone casts Fire on you, the damage from it will be converted to MP.

That's what it looks like to me.
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Re: Occasionally
# Oct 19 2004 at 12:14 AM Rating: Excellent
1 post
isnt that what the thing says? "Occasionally converts damage taken of avatar element to MP"

damage of avatar element is like fire damage on ifrit, etc
RE: Re: Occasionally
# Oct 26 2004 at 1:42 PM Rating: Excellent
21 posts
Yes it does, but you are suprise unless you explain it as most people skim read and assume random attacks are converted into mp. Just wanted to make it clear. Cause I myself did the same. ><

Edit: the wording and forwardness of my original post is wrong as you are correct there - sorry about that ^^

Edited, Tue Oct 26 14:42:54 2004
# Oct 05 2004 at 6:23 PM Rating: Decent
21 posts
Of course it leaves out the most important part when it actually converts dmg into mp. The situation is when the monster cast the same element as the avatar. EX. Gazer cast Stonega on Titan. Ghast cast fire on Ifrit. That is when it converts the damage of that spell into MP. After finding this out, these once thought great gloves kinda suck now.
RE: Occasionally?
# Apr 05 2006 at 1:56 PM Rating: Excellent
1,085 posts

The bottom line is getting MP isn't something one should count on. You need several things to occurs and then the MP amount varies and can be low.
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