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Occasionally Annuls Damage from Magic Attacks

  • Has an approximate activation rate of 5-10%

Darksday: Magic Defense Bonus

  • Approximately +10 Magic Defense Bonus

Final Fantasy XI
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Category: Final Fantasy XI
This page last modified 2012-02-29 16:45:29.
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Gained from Quests:Found in Areas:Dropped off Mobs:
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1 word
# Oct 12 2004 at 4:10 AM Rating: Decent
GODLY!!!

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3 words
# Oct 05 2004 at 5:44 PM Rating: Decent
3 words: [b][/b]I want this
3 words
# Oct 05 2004 at 5:43 PM Rating: Decent
i wonder
# Oct 01 2004 at 9:39 PM Rating: Decent
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92 posts
Any one know what this does?? All it says in the description is that its lvl 75 and that its in the finger slot and it says , , what ever that means
RE: i wonder
# Oct 01 2004 at 10:02 PM Rating: Decent
Occasionally nullifies magic damage taken Enhances resistance against "Death" On Darksdays: "Magic Def. Bonus"

There is also a mantle that is similar:

Shadow Mantle DEF:15 Occasionally nullifies damage from physical attacks On Darksdays: VIT+20


Edited, Fri Oct 1 23:02:34 2004
RE: i wonder
# Oct 02 2004 at 7:41 AM Rating: Decent
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158 posts
Quote:
Enhances resistance against "Death"


So like if your hp hits 0 and you have this ring on, you might stay alive... somehow? :P Or is there a Death spell in this game like there was in previous FF's? If so, I've yet to see it... and it sounds scary.
RE: i wonder
# Oct 02 2004 at 10:35 AM Rating: Decent
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174 posts
in dynamis they can cast the spell death
instantly kills you

I think they use death 5? meaning if your level is a multiple of 5 your dead :P
RE: i wonder
# Oct 02 2004 at 11:12 AM Rating: Decent
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586 posts


Edited, Mon Oct 4 15:46:38 2004
RE: i wonder
# Oct 02 2004 at 1:53 PM Rating: Decent
Death isn't AoE, and it's instant. NMs in Windurst have Doom, which will kill you after a certain time is up. I believe it's perma-death as well; Raise will not work after Doom.
RE: i wonder
# Nov 22 2004 at 11:46 PM Rating: Decent
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1,311 posts
You can get rid of Doom with holy water or cursna, tho you may have to drink more then 1 holy water or cast cursna more then once to get rid of Doom.

If there is "Death" spell/move a mob dose in dynamis its, in Xaracabard or Beaucedine. If don't other 4 and not seen it
RE: i wonder
# Feb 28 2005 at 8:23 AM Rating: Decent
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4,324 posts
The Dynamis-San'Doria boss cast Death on our puller the first time I was there. In retrospect, that's the only time I've seen it out of like 15 raids.
RE: i wonder
# Feb 22 2005 at 8:18 PM Rating: Decent
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134 posts
I've seen the spell/ability/whateveryoucallit used in dynamis-jeuno on an unlucky warrior^^;

Kinda funny seeing him splat, lol.

Lots of the dynamis bosses have death I think, not sure but think some have deathga?
RE: i wonder
# Oct 04 2004 at 2:36 PM Rating: Excellent
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586 posts


Edited, Mon Oct 4 15:46:48 2004
RE: i wonder
# Oct 03 2004 at 1:30 AM Rating: Default
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139 posts
i highly doubt that SE would put perma death in this game. how would you feel to have a char you worked for a year, to get to a high lvl, only to be wiped out on a whim by a mob?

that would cause alotta people to just quit the game.

perma death makes no sense
RE: i wonder
# Oct 03 2004 at 5:05 AM Rating: Excellent
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86 posts
He means you cant get raised... You can, however, go to your homepoint
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