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icon Wagh Baghnakhs  

Auction House: Weapons - Hand-to-Hand

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Wagh Baghnakhs
(Hand-to-Hand) All Races
DMG+13 DLY+60
Latent Effect: DMG+18
Lv.72 WAR/MNK/RDM/THF/DRK/BST/NIN/PUP/
DNC

Hidden/Latent Effects

    • Latent effect is active when TP is under 100% and during weaponskills.

This page last modified 2009-03-15 05:40:28.
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fashion

Gained from Quests:Notes:
Latent Effect Activation:
-Having less than 100TP

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arg
# Mar 17 2007 at 8:19 PM Rating: Decent
10 posts
These knucks are gorgeous, besides Relic and Destroyers these are the best knucks, Indra Katars or w.e or ok... id like to try them when we get drop from Steam Cleaner, but ever since Vishnu Cesti ive been using them, i never really knew much aboout latent but friend told me to buy a pair and they were cheap so i couldnt complain. i have lots of friends that wat to get me destroyers soon so hopefully i can toss these and get sum 7% crit rate going (merit 1)
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arg
# Mar 30 2007 at 5:02 AM Rating: Decent
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Wouldn't hades sainti beat waghs on every field? Well, except for cost, obviously ;)
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arg
# Aug 26 2008 at 9:09 AM Rating: Decent
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Waghs have a hidden trait which adds +14 attack. So no obviously Hades don't beat these on every field.

Maybe it has 9 delay less, and more accuracy. But it doesn't give as much +attack and Hades also has +enmity.
Not Junk -_-
# Jun 10 2006 at 4:07 PM Rating: Excellent
*
106 posts
Quote:
these look like junk, feral fangs are level 66 have one more damage with no latent and only has +30 more delay.


Umm no. These aren't junk. GTFO
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why so cheap in AH haha
# May 27 2006 at 1:18 PM Rating: Excellent
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1,778 posts
I always wondered why these things were so cheap...

Delay +60

Less Than 100%TP ~ And For WS
+14Attack, +5Accuracy, +18DMG

More Than 100%TP
+0Attack, +0Accuracy, +13DMG

This weapon is extremely nice for "TP Spam" parties where you don't save TP waiting for someone else. In spam parties you pretty much get the full deal nearly 100% of the time.

A quick note:
This weapon has been argued in the past to be a +17DMG weapon while under 100%TP. It does do less damage than a +18 weapon should do "sometimes". But the weapon itself is in fact a +18DMG weapon when under 100%TP. The loss of damage capability comes from the idea that fSTR is based from the +13DMG Rating and not the +18DMG rating regardless of your TP%.

Here's a basic example and its math:

((H2H_Skill / 9.1) * .905) +3 = Base_DMG_Rating

261 H2H Skill = 28 Base_DMG_Rating

Base_DMG_Rating + WPN_DMG = Total_DMG_Rating

 
100%+TP                     <100%TP 
28 + 13                     28 + 18 
   41   Total_Damage_Rating    46




fSTR = ~Aprox. (Your STR - Monster VIT)/4 + 2
fSTR caps at (DMG / 9) + 8
Note: fSTR is an integer... toss the decimal

Since I don't want to pull some magic STR or VIT numbers out of thin air... I'll just use the fSTR cap meaning this math reflects the idea of fighting against a very too weak. This would be the maximum possible fSTR value even if you had a million more STR than the monster had VIT.

<100%TP fSTR_Cap = (41 / 9) +8 = 12.5 (integer; toss decimal)
100%+TP fSTR_Cap = (46 / 9) +8 = 13.1 (integer; toss decimal)

Max_Crit_Hit = (Total_DMG_Rating + fSTR) * 3


First I'll do the math for when Wagh's are over 100%TP (DMG: +13)

28DMG Rating from Skill + 13DMG Rating from the weapon = 41Total_DMG_Rating

Looking at the fSTR math above, DMG41 gets an fSTR of 12.

(41DMG + 12fSTR) * 3
53 * 3 = 159 Max Critical hit. Bingo it checks out with the observed in-game actual performance.

Now for the fun part of this weapon, when it's under 100%TP (DMG: +18)

We know we had a DMG 28 Base Rating... and we know this weapon is DMG +18 when less than 100%TP

28DMG from skill + 18DMG from the weapon = 46Total_DMG_Rating

Now looking at the fSTR math above, 46DMG Rating gets an fSTR of 13

(46 + 13) * 3
59 * 3 = 177 Max Critical hit.

What in the!? It doesn't check out with in-game performance at 261 Skill against too weaks! Why? Because as suggested, this weapon is pulling fSTR from it's lower damage rating. Which means fSTR is being based on the weapon being a DMG41 weapon.

So a DMG 46 weapon using a DMG41's fSTR of 12...

(46DMG + 12) * 3
58 * 3 = 174 Max Critical hit. Bingo it checks out with the observed in-game actual performance.

So yes, Wagh's have a +18DMG rating when under 100%TP... but! 100% of the time Wagh's fSTR is based on the +13DMG Rating which means it's possible to crit for 3 less than you'd expect depending on how fSTR scales with your current H2H Skill.

Edited, Aug 9th 2006 at 2:58am EDT by Torzak
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why so cheap in AH haha
# May 15 2007 at 8:24 PM Rating: Decent
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230 posts
wouldnt this mean the destroyers are based off fStr of only +5 damage?
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Whatever
# Jan 15 2006 at 10:58 AM Rating: Default
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74 posts
Just read all the posts and it still seems to me that this is the lazy monks attempt at the Destroyers. All i ever hear is "boofuknhoo why does it have to be 500..." well since you do about 100+ sc's in a good pty then it should really be done in 1-3 ptys. Monk ptys i am sure you can finish the chain with dragon kick or at the very least get several more ws's during the ptys duration. But otherwise it looks cool, but imo and i am sure many other ppls it is just as i said, a less than perfect copy.

P.S. Everyone who is with me on this rate up cuz i am sure that those opposing will rate down....lets try to keep me in the green, lol

Edited, Sun Jan 15 10:10:22 2006
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RE: Whatever
# Jan 17 2006 at 1:13 AM Rating: Decent
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67 posts
These don't work like the destroyers, not to mention Destroyers are not a 100% drop so these are a great stand in til you get them.
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accuracy?
# Sep 01 2005 at 4:30 PM Rating: Decent
3 posts
The latent effect on the Maneater Axe (it's latent is activated the same way and drops from the same ENM) is DMG 49 ATT+18 and ACC+5, any idea whether these claws give you any +ACC as well? :o

Another thing to say to people who might be confused..you DO get the latent effect with a weaponskill, that is to say, the +14ATT is active when you WS.

Edited, Thu Sep 1 17:43:18 2005
hidden 14 atk
# Aug 24 2005 at 10:11 PM Rating: Decent
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610 posts
You can see the hidden +14 atk by equiping this weapon, then change equip to any other H2H weapon. Atk will drop 14.

Also check atk b4 100% and after, and you will see it change by 14.
hidden 14 atk
# Aug 24 2005 at 10:11 PM Rating: Decent
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610 posts
You can see the hidden +14 atk by equiping this weapon, then change equip to any other H2H weapon. Atk will drop 14.

Also check atk b4 100% and after, and you will see it change by 14.
Pushing the correction further
# Jun 23 2005 at 12:10 AM Rating: Default
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160 posts
You can see the latent effect work if you check your attack under 100% tp and over 100% tp.
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Correcting NewspaperBuff
# Jun 14 2005 at 10:47 AM Rating: Excellent
3 posts
Quote:
Actually, there is no hidden effect on attack +14. . . you get that attack from just equipping a weapon.

Try it, equip a weapon and see your attack automatically raise (a weapon without an +attack bonus).


Actually, since you seem to not be a MNK allow me to explain. Equipping a Hand-to-Hand weapon on MNK is different than equipping, let's say, a Scythe on a DRK. Attack doesn't go up when equip a Hand-to-Hand weapon for MNKs.

#NewspaperBuff, Posted: Jun 02 2005 at 3:36 PM, Rating: Sub-Default, (Expand Post) Actually, there is no hidden effect on attack +14. . . you get that attack from just equipping a weapon.
hmmmm
# May 31 2005 at 6:25 AM Rating: Decent
10 posts
The latent effect IS activated when you are under 100% tp. So under 100%tp you are +18dmg +60 delay, over 100% you are +13dmg +60 delay. these weapons also have a hidden effect of +14 attack. the attack is in with the latent effect. I bought a pair of these and i love them. but i only use them when i am spamming weapon skills. you dont want to stay over 100% tp for to long while waiting for your sc partner to catch up
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# May 10 2005 at 9:31 PM Rating: Decent
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i read, here >,>, that the latent effect is activated if ur TP is under 100% ><
#ArchiboldX, Posted: Apr 28 2005 at 6:23 PM, Rating: Sub-Default, (Expand Post) these look like junk, feral fangs are level 66 have one more damage with no latent and only has +30 more delay.
lat
# Apr 27 2005 at 6:03 PM Rating: Decent
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129 posts
Yeah, how do you activate the latent?
I may buy a pair if it's easy.
..lol?
# Apr 27 2005 at 1:42 PM Rating: Decent
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286 posts
... all i gotta say is if it opens like Destroyers it beter be easier to open or it will be a crap weapon to use.
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