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Raise II Rod  

Auction House: Weapons - Clubs
Charges: 20
Recast Time: 1 minute
Activation Time: 30 seconds

Raise II Rod
(Club) All Races
DMG:20 DLY:288
MND+4
Lv.56 WHM
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raise2
# Jun 17 2006 at 2:45 AM Rating: Decent
11 posts
ok this may have already been posted but im too lazy to read all the others but think about this ...example... say ur in a bc and wipe but still have 20mins left and u know u can win .. now if ur whm had RR u can shed time by usin the rod every 30sec instead waitin for raise to be rdy while weakened... not to mention u wont have mp hardly when ur weakend.. .. that was just example so here something ive actually experienced... i was lvlin in bibiki bay we were like um pld mnk rng smn blm rdm for some reason the rng links 5 we wipe theres a whm in pt next thats gonna raise us he had the rod so he done raise2 raise3 rod rod raise2 raise3 shavin alot of time from waiting on timer...i my self if could ever find in stock would buy one of these and i have a 75whm ...
anyhow theres my comment have fun with it




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blm75 whm75 rdm75 smn72 brd66 thf64 everything else 50-60
A steal at 100k
# Feb 03 2006 at 4:06 PM Rating: Good
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2,388 posts
I just bought one for 100k. I plan to use it for when **** reeeeally hits the fan. I was really mad after my shell leader made me go try to raise somebody that died getting a curtana in sky. There is NO safe place to cast. So I died, then reraised and died again because a detector came back while I wasnt looking and got me with my reraise down. More shell people came to get me, but I ended up with an R1. Hopefully I will never be without this item, and that after 20 charges another one is available.

The way I see it, with every charge I make a new friend, because they ****** up really bad and died in a dumb place.
Not bad
# May 20 2005 at 7:31 PM Rating: Decent
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463 posts
A raise 2 every 30 seconds is actually pretty nice.
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I could be wrong but..
# May 02 2005 at 3:00 PM Rating: Decent
2 posts
if i'm not mitaken Raise II is lvl 58 no? this would allow a whm to raise II party members 2 lvls before time? Its just as useless as a signet staff but how many people use those? hundreds :X
RE: I could be wrong but..
# May 02 2005 at 8:06 PM Rating: Decent
4 posts
Raise II is level 56. The only reason I could see for using this would be in an emergency...
Usefulness
# Apr 28 2005 at 7:27 PM Rating: Excellent
Scholar
47 posts
The only 2 uses I see for this club are:
1) No magic aggro when a raise is needed in a dangerous area.
2) A whm can cast Raise II, and then quickly use this club to perform another Raise II and/or Raise III. This is important during Dynamis or another situation where many people have died and the whms need to raise everyone quickly or when the whm is weakened and has a 3-4 min cooldown on Raise II or Raise III.
RE: Usefulness
# Jul 14 2005 at 10:40 PM Rating: Decent
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106 posts
The recast on all Raises 1-3 is 1 minute. While weakened it's doubled to 2 minutes, not 3-4, but still very long.
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RE: Usefulness
# May 01 2005 at 1:24 AM Rating: Decent
12 posts
Can someone tell me how much this rod sells for? there is none in garuda server ah list yet
pointless
# Apr 28 2005 at 7:07 PM Rating: Default
I dont see the point in this rod. In my opinion its a waste of money. Yes it enhances your Raise II, but to what extent. 20. Psh give me a break. Can you recharge it? I dont recommend anyone to buy this.

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Hmmm
# Apr 27 2005 at 6:16 PM Rating: Decent
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23 posts
I know a lot of you said this is for Dynamis or for casting near mobs that aggro to magic, but it's going to be only for the rich.

Raise II - b/t 60k and 150k
Raise II Rod - b/t 3mil and ...

It's just not worth it. Raise I in Dynamis, and pity the fool who dies near magic aggroing mobs... jk

But yeah, it's going to be WAY too expensive.

/sigh
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expense
# Apr 27 2005 at 11:21 AM Rating: Decent
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2,839 posts
I would only ever see this used in something like a Dynamis rod because it would most likely be just too expensive to use casually in a party to save MP.

If a WHM's were expected to start carrying these to just raise random people I could easily see them charge for having to use a charge on their rod.
What about the DD
# Apr 27 2005 at 8:58 AM Rating: Decent
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307 posts
Clearly this rod is for one thing.

DAMAGE DEALING!!!


bu-zah.
Now there is something for you to debate about.
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RE: What about the DD
# Apr 30 2005 at 1:04 AM Rating: Decent
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1,064 posts
its to raise the mob/someone you just killed so you can kill them, raise them, then kill them again!!
This is my subject.
# Apr 27 2005 at 8:32 AM Rating: Decent
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473 posts
I think this can be very useful. As Tordengud said, raising in magic aggro areas wouldn't be nearly as tricky anymore. Plus, in times that Raising fast be rather useful or necessary, this rod can let you Raise II twice in a row before resting (as most later levels won't want Raise I). Coupled with a high enough WHM, you can fire off a Raise II, Raise II, Raise III one right after the other for much quicker recovery.
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meh...
# Apr 27 2005 at 7:58 AM Rating: Decent
13 posts
It's pointless, it'll be the same amount gil-wise as Raise II. Just buy Raise II, it might be useful for Dynamis or something to save some MP, as someone else said, but at 56, I don't think it's worth it.
Its purpose
# Apr 27 2005 at 3:19 AM Rating: Decent
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97 posts


What he said
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Edited, Wed Apr 27 05:01:45 2005
RE: Its purpose
# Apr 27 2005 at 5:55 AM Rating: Decent
6 posts
This is a great item. WHM can now raise next to mob's that aggro magic by using the rod. Only thing i wonder is if they can raise while sneaked?
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#The Honorable thesoulforged, Posted: Apr 27 2005 at 3:48 AM, Rating: Sub-Default, (Expand Post) ummm does htis say reraise rod? no it says raise rod and the enchantment is not reraise 2 its raise 2 and considering that u can't use an item when your dead and most definately since only a WHM can use this item how will this be a good item till level 60 for the whm in a "dire time" such as when its a pt wipe as u said in your post. Now as far as a time saver when the WHM is the only member left standing now that I can see. But due ot the lack of RERAISE being its ability I stick with my first statement that this is not meant for "dire times".
?
# Apr 26 2005 at 7:06 PM Rating: Decent
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332 posts
Thats what I was thinking too Sneaky.
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It just.... is
# Apr 26 2005 at 7:03 PM Rating: Decent
12 posts
My Guess...

It is yet another Trinket that may be deemed useful in dire situations.
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It just.... is
# Apr 26 2005 at 7:02 PM Rating: Decent
12 posts
My Guess...

It is yet another Trinket that may be deemed useful in dire situations.
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-=[75SAM - Knyghtwo]=-
good item
# Apr 26 2005 at 6:45 PM Rating: Decent
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395 posts
so you dont have to waste MP on it. would be good for dynamis or HNM fights so you can save your mp.
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And the point is?
# Apr 26 2005 at 6:36 PM Rating: Default
Scholar
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85 posts
So.... what's the point other than the +4 MND? Yeah, it'll save the WHM some MP, but isn't WHM the only job that can have Raise II, and the WHM gets Raise II at level 56, the same level as this rod...
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RE: And the point is?
# Apr 26 2005 at 9:22 PM Rating: Good
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53 posts
my guess, multiple recasts ((recast time 1 min.)) for Dynamis raids or other such opportunites for frequent deaths after an AOE
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