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icon Spirit Lantern  

Charges: 20
Recast Time: 30 minutes
Activation Time: 30 seconds

RareEx
Spirit Lantern
(Throwing) All RacesLv.61 BLM
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Strat
# Jul 22 2007 at 8:21 AM Rating: Decent
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41 posts
Just did this, here's what I used:

AF set except for:
Justacorps instead of AF Body (for +int and +hp)
Started with:
Intensifying Cape (for +HP and +MP)
Moldavite and Bat Earring (I was mainly worried about spell interrupts after manafont wore)
Mannequin Pumps (for while manafont was active, af boots after)

Edged up to the edge of the ring, pulled out my staff, cast ice spikes, popped a blinding potion for the bat earrings, a yagudo drink, a boiled crayfish, on myself, and cast Flare. I wanted to engage with my weapon on the off chance that I might get some parries on the puppet's attacks or in case it rolled me some TP.

As soon as flare was done, while the puppet was drawing it's weapon and running to me, i cast blind and bio 2 for attack down. Burn might also be a good thing to try to land at this point but I didn't think of that when I was making my macros.

After that, manafont and then water 3 followed by flood to follow up on the water defense down from flare. While flood was casting i opened equip screen and changed some of that initial +HP +MP gear to +INt gear (ie, the cape to black cape +1). aero 3, then drain and aspir (I chose to ES aspir instead of drain because at that point my mp bar was a lot lower than my hp bar).

Another round of tier 3s and it went down.

End lesson:
Ice Spikes owned it. Looking back at the log it missed me quite a few times. I didn't parry any attacks, but the long spell cast timers give you plenty of time to watch what the goblin is rolling in case you can weapon skill after a spell finishes before switching stafs on the next spells macro. Looking back at the log my swings in between casts all were misses (probably blinding pots didn't help) but if you use an elemental weapon skill like Rock Crusher (no earth crusher, aoe no thanks) I don't think those can miss.

The puppets attacks averaged 16-22 dmg, criticals went up to 34 but there were only one or two of those. MP was the scarier issue for me than HP was by far, but somewhere in my run the goblin also rolled the puppet some HP back. :( Not too difficult, but like all the solo ENM 60s the rolls seem like they could make or break you. :( Can't wait to try this one again!
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How much does this add to elemental magic?
# Mar 28 2007 at 2:48 PM Rating: Decent
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83 posts
What amount of elemental magic skill does this add? Died three times to Maat, got a fourth testi now. I've capped my elemental magic skill, I saved up and got an elemental torque. Right now I have a 2+ int item in my range slot. I beat this ENM but no lantern drop.

Does it really help /that/ much? Or would I be okay with my torque? I have everything else ready, I don't want to have to wait another week to do this ENM and maybe 2 weeks to get the drop -.-
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Elyn 75BRD 75DNC 75PLD 75SAM
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How much does this add to elemental magic?
# Apr 16 2007 at 12:36 PM Rating: Decent
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411 posts
LynnLockheart wrote:
What amount of elemental magic skill does this add? Died three times to Maat, got a fourth testi now. I've capped my elemental magic skill, I saved up and got an elemental torque. Right now I have a 2+ int item in my range slot. I beat this ENM but no lantern drop.

Does it really help /that/ much? Or would I be okay with my torque? I have everything else ready, I don't want to have to wait another week to do this ENM and maybe 2 weeks to get the drop -.-


lol who says it gives any skill it "Enhances" Elemental Magic
meaning it makes it stronger meaning it boosts your damage
meaning you'll kill faster meaning good :)

Once you use it you'll have 4 mins of boosted pwnage...
don't take it off when you're enchanted otherwise you'll lose
the effect.

bad luck
# Aug 12 2006 at 10:29 AM Rating: Decent
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312 posts
I have to have the worst luck on this ENM. First time I try it I get brainshakered twice during my manafont causing me to lose 2 spells that were at least 50% casted. Then I try it again and the marionette is given manafont 5 seconds after I activate mine basically making that attempt worthless as well.
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CoP/ZM: Complete - 5/5 ToAU Staging Points

-- Mithra 75RDM/75BLM|WHM|DRK|NIN --

http://ffxi.allakhazam.com/profile.xml?28539

Bonecrafting: 100+3
need help...
# Aug 09 2006 at 7:04 PM Rating: Decent
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95 posts
How do u people kill it as BLM?
i'm usually doing this as WAR, and alwyas win, but would need to do it as WHM and BLM for mATK and Cure Potency Items
Yay Lantern
# Jul 06 2006 at 4:22 AM Rating: Decent
14 posts
I just wanted to post and confirm to you guys that yes, this thing is amazing.


I hit 70 BLM about a week ago, grabbed a testimony, and headed for my Maat fight. Took this thing with me and used it right before I faced off. Casted Flare, put him to sleep, casted Flood, and watched him die. Two offensive spells to break 70 cap. ^^


I don't remember the exact damage each spell did, I wish I had written it down or something. :( But no matter. This thing is cool. Keep on trucking for it, once you get the ENM fight down, it's easy as pie to win.
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hmmm
# Mar 24 2006 at 11:20 AM Rating: Decent
11 posts
I really don;t get this.... I have done this battle 3 times and I haven;t received any teims whatsoever.... I get the XP from the chest... where do I get the items after this guy dies?
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drop rate
# Feb 18 2006 at 11:53 AM Rating: Decent
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2,258 posts
I am now 1/3 on this drop (only recieved it on my 3rd win), can't wait to do some testing to see how much this actually helps.
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ez
# Nov 12 2005 at 8:42 PM Rating: Decent
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414 posts
1/2 on this also, drops were worm mulch and spirit lantern. the fight is pretty easy, i ate a boiled crab and meleed it with my earth staff out for most the fight.. then used manafont and finished it when i got bored. bring a hi-potion or two and don't waste drain until things get rough.
Drop rate
# Nov 09 2005 at 4:58 PM Rating: Decent
10 posts
I'm 2/2 on wins/attempts, and 1/2 on drops of this item. 1st time was just Worm Mulch (used to make Little Worm Belt) and second time was just the Spirit Lantern. And 2k exp. =D
Enhances Elemental Magic
# Nov 02 2005 at 7:22 PM Rating: Decent
From 1 test run, cant be totally sure of course, it does have magic attack bonus not magic accuracy bonus(if not both). I did a 1300 dmg flare to a stone eater when i had the enhancement and when it wore my flare did 1160 to one stone eater and then 1080 to another. Its only one test but from it i think this is magic attack bonus.
#EhriseTaru, Posted: Nov 02 2005 at 3:35 PM, Rating: Sub-Default, (Expand Post) Ryokii
RE: corrected
# Dec 28 2005 at 10:09 AM Rating: Excellent
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167 posts
Actually, elemental magic is something completely different.
You're thinking of elemental magic skill.

Fire IV = elemental magic,
not magic accuaracy, nor elemental magic skill, it's simply a magic spell based on an element.


[edit]
Just tested this item myself, and it does indeed give magic attack bonus.
Please don't flame others and spread misinformation. [/edit]

Edited, Thu Dec 29 12:00:22 2005
Suggestions
# Oct 16 2005 at 5:40 AM Rating: Excellent
Scholar
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598 posts
Don't use Area of attack spells... I wasn't aware of this.. The hume hits really weak, but the Moblin will kill you and fast.
WOOt
# Aug 22 2005 at 2:08 PM Rating: Default
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111 posts
Thats my picture!!
Gunitsoldier is the name =P
Too bad they cutted my character out of the picture...
WTF
# Aug 02 2005 at 6:05 AM Rating: Default
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111 posts
I posted a picture of this to allakazham...
Its Rare Ex. I saw it by a BLM in sandoria i thought whoa!
So i send it to allakazham but still they dont add my photo...
GGGGR
rare exclusive
# Jul 05 2005 at 7:08 PM Rating: Default
33 posts
Um i dont want to sound dumb or anything since this is my first post but you said
Quote:
So far, i have done this 3 times, and gotten 1 of these to drop
Um would that be because it is a R/EX item? i mean you cant have more then one can you? and you cant sell it either. Hmm i dont know maybe im still tired lol who knows anyway thanks for the posts
RE: rare exclusive
# Sep 19 2005 at 1:32 PM Rating: Decent
47 posts
Also this item as far as i understand has a finite life span, you can use it 20 times and after that it usefullness is completly gone, so one would have to go back again to get another after they have used it up.
RE: rare exclusive
# Jul 05 2005 at 11:13 PM Rating: Decent
Scholar
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310 posts
Well Spirit Lantern isn't 100% drop of the ENM. Just means he has only gotten 1 drop. Probably on his 3rd attempt
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75BRD/WHM dinged @ 12.34 p.m 21/11/2005
75WAR/NIN dinged @ 11.21 p.m 16/04/2006
75PLD/WAR dinged @ 07.22 a.m 11/08/2007
75BST/??? dinged @ 11.11 a.m 01/02/2008

http://ffxi.allakhazam.com/profile.xml?183795 -regular nuking gear
Picture Submitted
# Jul 03 2005 at 9:37 PM Rating: Good
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165 posts
For those of you that do not have one yet, i have submitted a picture. Let's hope it's used ^_^

A little background info on this. It is dropped from the solo ENM60, Pulling the Strings, for blackmages only. So far, i have done this 3 times, and gotten 1 of these to drop. So I'd say the drop isn't all too rare, but i can't really back that up without further testing. I have not tested it yet, so i can not confirm whether or not it does add the magic attk bonus the previous poster said it did.

Edited, Tue Jul 5 17:03:22 2005
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Pandemonium
Prancibald
Jobs: 75 BLM, 75 SAM, 74 SMN, 58 NIN and rising
Picture Submitted
# Jul 03 2005 at 9:34 PM Rating: Decent
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165 posts
sorry, double post

Edited, Sun Jul 3 22:42:14 2005
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Pandemonium
Prancibald
Jobs: 75 BLM, 75 SAM, 74 SMN, 58 NIN and rising
what this does
# Jul 03 2005 at 7:16 PM Rating: Good
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169 posts
this adds aprox. +10 Magic Att. Bonus for 3 min.

taken from ffxi.cannotlinkto
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