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Light in the Darkness  

Realm:Crystal War
Start Area: Bastok Markets (S)
Start NPC:Gentle Tiger (Past)
Type:General
Prerequisites:Fires of Discontent
Related Areas:Grauberg (S)
Pashhow Marshlands (S)
Related Mobs:Biggorf (H - 10)
Blatherix (F - 8)
Pagdako (H - 9)
Sapphire Quadav
Sapphirine Quadav
Min Level:1
Max Level:75
Rating
*****
(Average from 2 ratings)
Items Required:Mine Shaft Key
Items Granted:Adaman Ingot
This Quest requires Wings of the Goddess
Last Updated: Thu Aug 20 00:58:37 2009

Contents [hide]

Summary

Gentle Tiger has been tirelessly watching the entrance to the Metalworks. How did Pagdako manage to sneak past him...?

Walkthrough

If by chance you had done the quest Fires of Discontent recently, you must wait a game day before being able to start this quest. Head over to Bastok Markets in the past and talk to Gentle Tiger who should be at H-6.

After talking to him, talk to Pagdako at H-9. Finally, talk to Blatherix at F-8. He will ask you to either bring him 30 chunks of Goblin Chocolate or just 5k gil. Granted, you'll probably just hand over the 5k if you are as lazy as I am or it would be that much more expensive to give him the chocolate he wants. He will give you the key item: Mine Shaft Key.

Next head to Grauberg in the past and zone into Pashhow Marshlands. This should activate a cutscene. Once you do this, head over to the Corroded Door which should be around F-5 and select "Light in the Darkness" to enter the BCNM.

You will be zoned into Ruhotz Silvermines.

You will face off against 9 Sapphirine Quadavs and 1 Sapphire Quadav.

The Sapphirine Quadavs hang out in parites of 3 and the Sapphire Quadav hangs out on his own. IF you kill the Sapphire Quadav, the others will disband their parties and spread out. Careful, though, the Sapphire Quadav can use Benediction.

If you fail at the BCNM, you'll have to get another key from Blatherix for either 10 more pieces of chocolate or 1k. Also, anyone else going with you will need their own key.

Once you are done with the battle, return to Gentle Tiger. He will ask you some questions. Here's your cheat sheet for the questions:

  • The ventilation shaft
  • The senator did not light the laturn
  • The senator was distracted

After that, the quest will be complete.


To read the transcript for this quest, refer to the Light in the Darkness Spoilers page.

Quest Series

This quest is part of the Wings of the Goddess mission and quest series for Bastok. Check the Wings of the Goddess Mission and Quest Progression page for details. Other quests included in the series are:

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Easy as Quadav Pot-pie
# Nov 22 2009 at 6:54 PM Rating: Decent
Scholar
39 posts
I thought it was easy.

Went as 75MNK/DNC. No food (cause I forgot). Zoned in and nabbed the first group of three with a Chi Blast and used Dodge. To my surprise, they were incredibly weak and managed to beat the first three with pretty much nothing more than Drain Samba II. The second group was just as easy so I tried my luck on the Sapphire Quadav who had wandered off by himself. While he was tougher than the others, it was only marginally so. After I killed him the fight was over and I got a cut scene.

Prehaps they gimped the mission, but I honestly had more trouble getting from the south end of the marshlands to the north than I did with this fight.

Good luck.
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MNK:90 THF:75 BLM: 61 DNC:60 WAR:60 RDM:60 NIN:59 BLU: 37 RNG: 37 PLD:37 DRK:37 WHM:20

I will solo it or die trying!
Raise please.
Solo'd 75WHM/37NIN
# Aug 30 2009 at 8:34 AM Rating: Decent
10 posts
After giving this a shot with my 75BST/NIN and 75BST/WHM only to fail both times; I decided to go back to my primary job as TGWM and try it WHM/NIN.

To my surprise I pulled it off with a couple minutes to spare! With patience, a Tav. Taco, and a supply of Melon Juice from my Casaba Melon dispenser ... it all worked out in the end.

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TGWM at your service!!!
70RDM/35PLD
# Apr 29 2009 at 7:42 PM Rating: Good
Scholar
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1,649 posts
Soloed this as a level 70 RDM/PLD. Used Composure and buffed myself outside and ate a taco. Rested to full, and walked in.

I spent about 5 minutes trying to find a way to pull only one quadav, but to no avail. Ended up pulling 3 at once, but turned out to actually not be bad at all. With Phalanx and Taco, I was only taking 40-50 damage, and even more pitiful numbers when blocked from Viking Shield. Regular hits + Enthunder II made my hits range up to 50-80 damage per hit, and Dia II pushed it up to 70-100. Vorpal Blades were hitting from 300-450 damage, and these quadavs have pitiful HP (I'd say about 5k). Sleep does work on these, but turn out to be quite resistant to them. Had to chainspell - sleep a Quadav party to get buffs up quickly, but it probably wasn't needed. Only had to Convert once, and Sentinel was a great boon. With Auto-Refresh, Sanction, and the Refresh spell, I never had to rest.

Almost got silenced one time towards the end, but Ice Spike's paralysis kicked in and kept the fight smooth.

Probably had a little over 8 minutes left in the BC. If I didn't spend time running around in the beginning it probably would've been alittle over 12 minutes. In any case, level 70s can solo this, and judging by this, a level 65 party can probably beat this BC.

To all RDMs who aren't 75 and want to try soloing: be sure to have a melee sub.
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BLU/WHM
# Jan 15 2009 at 4:41 AM Rating: Decent
Scholar
*
149 posts
I did this mostly because I wanted the Adaman Ingot but also because it seems that the Bastok(S) storyline is the easiest of the three if you want to proceed in missions. I went as blu/whm because I dont have dnc leveled yet and when beeing beaten by more mobs than one I find divine seal+magic fruit better than nin-shadows.
My first try did not go too well. Got 4 of them, Sapphire and 3 Sapphirine, on me at first pull, ran back a bit, died and reraised. Second pull went the same. After reraising I just though: To **** with it and pulled one of the quadavs while they were running back to camp. Now when I only had one to fight it went down quite fast, so I kept pulling them without even waiting to become unweak. They are in groups of 3 and Sapphire seems to wander around among them all. With one gone from the 3 and the Sapphire wandering further off it is much easier to pull the other 2 one by one. After second death I only had 10 minutes left but still managed to kill 4 of them before I was kicked out; so despite failure I though this can't be that hard.
Second try everything went very smoothly even if not exactly how I had planned it. I wanted to pull them one by one but got a whole group on me again, but Sapphire was at other end and 3 was a little rough but doable. After first was down tp was high enough for SC and that could kill a second very fast. After first group of 3 I just pulled another group and then I had Sapphire wandering around all on his own.
I had a few yagudo drinks, a shallops tropicale (cheap but nice for taking a few hits), and should have brought a few echo drops for even smoother kill, but hey, it shouldn't be too easy.
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Aljesaf Fairy/Sylph
Hume Male 90BLU (all others between 30 and 46)
Windhurst rank 10, Bastok 3, Sandoria 3, CoP done, RotZ 14, ToAU 29, WoTG 8, NPC lvl 70, alchemy 100+3 (all subcrafts 60, fishing 3 though and synergy 50)
Alf Svensson, Lindblum, on FFXIV
Pld solo
# Oct 03 2008 at 4:03 AM Rating: Decent
1 post
Easy solo as PLD/RDM using sword+shield plus mostly DD equip with a few protection pieces mixed in. Brought 3 yagudo drinks in case I ran out of MP, used all of them but don't think they were really necessary.

Buffed up outside (including phalanx, stoneskin, barsilence, aquaveil, enspell for extra damage) and entered. I fought one group of 3 sapphirines first all at the same time, stoneskin lasted a long time. They resisted all silence, sleep and bind attempts so I tanked them straight-up.

Then I killed the Sapphire, then a group of 2 sapphirines that were fleeing, then 1 more to end the fight. Took around 12min and didn't have to rest.

Edited, Oct 3rd 2008 8:13am by Jibberie
Drg/whm
# Sep 07 2008 at 2:06 PM Rating: Decent
9 posts
Can be solo'd as 75 drg/whm

Was easy fight. Buffed outside, ate a t.taco. When you enter, you spawn right in the middle, so find a safe place to run to. Dragged a Sapphirine Quadavs party back and killed them. Were only hitting me for @40dmg. Got the 2nd group of Sapphirine Quadavs, killed. They dropped pretty quick from penta thrust, so after the 2nd group i had time to rest.

Guess i got lucky and the Sapphire Quadav wander away from his party. Got to fight him alone. Killed him, since you only need to kill 7, i was warp out of the bcnm. cake!
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Insanejetta <Incredibly Tough><Galka>
Server: Titan LS: WereStillWithYellow
barely survived it
# Jun 08 2008 at 6:01 PM Rating: Decent
*
151 posts
This has got to be one of the closest fights ever for me when I soloed it as sam/dnc. Used reraise and had 300 tp before going in, but once you enter, your tp gets reset.

I waited for about 10 minutes (meditated twice also) for the sapphire to separate from the other 3 nearby but it never moved far enough. So I decided to engage, but for some reason, it linked another group of sapphirines so I had 7 quadavs on me and died very quickly. I reraised, rested, became unweakened and had about 15 minutes left to spare.

The sapphire still stuck around with 3 other quadavs so I decided to 2hr it. I had to kill all of its Blink shadows first before 2hr'ing him. After Fragmentation, it 2hr'ed for 1373HP but the Kasha and light SC killed it off.

I only had about 12 minutes left to kill 6 more sapphirines and started to panic. Fortunately, in the end, I was able to kill the last one with 2 seconds remaining!

This fight will be easy if you can kill off the sapphire quickly in the beginning.
Corection
# May 24 2008 at 1:53 AM Rating: Decent
5 posts


Please correct the walkthrough

- head to Grauberg(S) and zone into Pashow marshlands(S), the mine shaft is in Pashow marshlands(S) not in Grauberg(S)
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wleklkjklvcalakdjlkwwenwefkjnils
SMN solo
# Apr 04 2008 at 3:57 PM Rating: Decent
**
351 posts
Soloed as a 75SMN/WHM. I recomend subbing blm if you have it leveled, also take atleast a marron glace, and a few mp drinks can only help. I went in without all these things and finished the fight with 90/1100 and that was after 2 sessions of resting to full. I had about 3 minutes left on time due to that resting and all the running. They are whms so they can and did cast Silence so Echo Drops are also a good idea.

To start off it's best to hit the Sapphire straight away. I fought it 2x due to a bit of bad luck on the first run. Both times Sapphire spawned in a group with 2 Sapphirines to the right of your initial spawn point. Sapphire's group was mostly separated from the rest of the Sapphirine groups which allowed for a clean pull.

Get to a safe spot, I went directly behind me to the little shed, then call Garuda. Put Aerial Armor on then move off to the right and put a good bit of distance between you and Sapphire's group. Send in Garuda and as soon as she gets aggro use Retreat and get Sapphire's group away from the other groups of Sapphirine. From there let Garuda knock about 1/4 HP off of Sapphire then just bash him with Predator Claws until he dies. It will probably take more than one Predator Claws because Sapphire likes to heal himself. Be prepared to resummon Garuda if Sapphire doesn't go down after the second Predator Claws however. The tunnel behind you is perfect to get enough distance to allow you resummon just remember the Sapphirines will probably follow Sapphire when Garuda dies.

Once Sapphire is down the Sapphirines will scatter so take this time to rest back to full mp. Now all you have to do is choose a tunnel and pick off 6 Sapphirines. My advice is start with the tunnel you're already in because this place is a fairly decent size. It will take you a little time to travel between the tunnels, plus the time to kill the Sapphirines and you're also going to need to rest to full again at least once. 3 Sapphirines should go down with 1 Predator Claws each they do like to cure but their cures are weak compared to Sapphire's. Rest up and take the last 3 Sapphirines down. It was my experience that there were never any more than 1 to 2 Sapphirines per tunnel.

Good luck.

Edited, Apr 4th 2008 8:03pm by Shadarharan
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Improving the state of Vana'diel one lightning bolt at a time.
Not too bad
# Mar 27 2008 at 11:11 PM Rating: Excellent
I did this as 73PLD/DNC 73RDM/WHM.

You spawn in the center of a clearing surrounded by the quadavs. Pulling without link can be done if you are patient. I thought I'd need most of the 30 minute time limit but I think I cleared it in like 15, so don't be in a huge rush.

They are apparently immune to Sleep, Bind, and Gravity. I couldn't get a single one to stick, and as a result my RDM died rather quickly. (I got linked by four of the Quadavs while trying to pull the Sapphire.) Waif pulled Sapphire to the side, but in trying to save Shampoo, I also Flashed a Sapphirine.

I was able to do the Sapphire and a Sappharine at once without RDM support (rested up MP to recast Reraise, before Refreshing and Hasting Waif). The Sapphire did Benediction, and at that point I started spamming Silence on them to stop the Cure IVs. Smiley: mad

Aspir Samba helped keep my MP pool up. Eventually I killed the Sapphire, and at that point weakness was gone, so I resumed duo-fighting them. Aspir Samba + Energy Drain kept my RDM MP up, and being able to Cure Waltz eased the PLD MP.

When the Sapphire dies, the other Quadavs split up and separate into the tunnels. Two happened to come down the tunnel I was resting in. I stood up, but they didn't aggro right away, so I had time to pull back to a safe spot (the tunnel I was in was like a T intersection) and Flashed one. They were close enough to link, so I had to dual tank again.

That is four Quadavs down. I ran out into the other tunnels (some of them are really long) and it took me a good two or three minutes to catch up to the others.

They weren't too rough to tank multiples with PLD, but killing the Sapphire and splitting them all up was nice.

Edited, Mar 28th 2008 3:12am by Dandruffshampoo
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Until we meet again... stay gold. *bang*
Not too bad
# Mar 31 2008 at 6:19 PM Rating: Decent
13 posts
Soloed very easily as 75 SAM/DNC, using Seigan/Third Eye and Curing Waltz when needed. The only real danger in this fight is linking more quads than you can take. A little patience and some basic pulling skill and it shouldn't be an issue. Their enfeebs did stick on me a few times, so be ready to remove them if you find it necessary.

As the previous poster said, you start right in the center of the quads, so be ready! He also seems to be correct about the enfeebs being resisted. Obviously I couldn't test them all myself, but Desperate Flourish(gravity) had no effect on them.

Anyway, this fight isn't too bad as long as you have a way of avoiding or healing damage, and I thought it was a lot of fun. Enjoy!

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