1

The Horutoto Ruins Experiment  

Realm:Windurst
Start Area: Windurst Walls
Start NPC:Any Gate Guard
Type:Mission
Related Areas:Inner Horutoto Ruins
Related Mobs:Hakkuru-Rinkuru (E - 7)
Mission:1 - 1
Min Level:4
Max Level:75
Reward:Rank 1-2
Rating
*****
(Average from 30 ratings)
Items Required:Cracked Mana Orb
This Mission is Not Skippable
Next Mission: The Heart of the Matter
Last Updated: Sun Sep 19 14:51:31 2010

Contents [hide]

Mission Orders

The Minister of the Orastery is conducting an experiment in the eastern magic tower of the Horutoto Ruins, located in East Sarutabaruta. Inquire at the Orastery first, then go assist him.

Walkthrough

Talk to one of the gate guards and he sends you to the Orastery in Port Windurst. Talk to Hakkuru-Rinkuru on the stage to trigger a cutscene. After that, head to East Sarutabaruta and go to the (J-7) entrance to the Inner Horutoto Ruins.

Speak to Sama Gohjima, who is standing outside, before entering.

You should be in the Lily Tower. Head down the stairs to the ruins and circle around the large room. You are looking for a "Cracked Wall" on the South wall. Follow along until you get to a gate at (I-9). Enter there for another cutscene. After this, you need to search through the six different spheres until you find the key item: Cracked Mana Orb. The key item will be at a random sphere. Take the key item back to Hakkuru-Rinkuru to complete this mission.


To read the transcripts for this quest, see the The Horutoto Ruins Experiment Spoilers page.


Mission Series

This mission is part of the Windurst rank series. The complete mission series includes:

This page last modified 2008-10-21 16:04:27.
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Orbs don't like me
# Aug 30 2009 at 12:08 AM Rating: Decent
2 posts
Yes I can read :-) and I checked all of the other posts.

I got the mission, got the cut scene in the lab.

I opened two of the magical devices and saw working orbs. Now, I can't open any of the other 4 devices in the lab (and also can't open the two that I previously could open).

Any idea why I'm stuck and can't open the other devices?

- Trips

EDIT WITH SOLUTION:

OK it turns out I can't read... at least, not all of what the game showed me. Upon examining the second magical device it gave me the same message as after the first magical device, "this orb appears to be functioning" (paraphrasing since this was last night). THEN, it told me that I acquired the broken mana orb. I went back and checked the chat log... that's how it happened. Anyway, thought I would leave this up in case it helps anyone else.

Edited, Aug 30th 2009 1:32pm by TripsII
Whoops
# Aug 02 2008 at 5:27 PM Rating: Decent
1 post
Wow, I've been going to the wrong tower this whole time...
Hi im new
# Jun 27 2008 at 8:28 AM Rating: Decent
I pretty much enjoyed that mission didnt take long at all, jut as long as I had my trusting white mage same level as me, its a piece a cake.
(=D <<<<<<<<<<<<<<<<<<Enjoy FFXI>>>>>>>>>>>>>>>>>>>>>>>>>>
Ending the Debate
# Aug 20 2006 at 8:28 AM Rating: Decent
*
186 posts
We're all really making this a lot more complicated than it needs to be, especially for the first mission. For the last time, here's a full tutorial, sorry don't have the patience or skills to do a fancy map, i'll give you directions just use the in-game map you get from the Glyph Hanger quest. I did this mission easily at level 7 red mage. Though its reccommended to be level 8 or 9, 7 was just enough for me.

Talk to a guard and accept the mission. Go to the orastery. There are 2 tarutaru on a raised stage, talk to them. Go to EAST Sarutabaruta. Once you get there, look at the map. There are 3 towers, one on the far north end, one on the far south end, and one right in the middle. Go to the Middle one. inside the tower will be a set of descending stairs and an NPC, YOU MUST TALK TO THIS NPC, if you don't you cannot continue. Talk to her then head down the stairs. In the ruins, you will be in a hallway, follow this hallway east, then south, then west. When you reach the second room with 2 battue bats, you will turn south and enter a large, square room. From here, make your way around the room to the south end. At level 7, all the mobs in here are "easy prey" but they like to hang out in groups so be careful. When you reach the south side of the room, go to the southern wall. In the exact center of this wall you can select a "Cracked Wall" and open it. Can't open it you say? Did you talk to the NPC at the top of the stairs? If not, commence swearing then trek back and talk to her and redo everything. Anyway open the "Cracked Wall" and head into this new area. In here, the mobs will become "decent challenge" so have extra caution. Run forward to a fork and take the left path. In these halls will probably be a couple roaming Blade Bats so take them out one at a time, be careful not to attract both of them at once. At the end of the left fork is a room. I don't know if its the same all the time, but on my trip, this room had 1 Blade Bat, 1 Goblin Thug, and 1 Goblin Weaver. The thug was "easy prey" but the other two were decent challenges for me, tough to take on all at once. If you have patience, and I mean ALOT of patience, you can wait for them to wander apart and pull them one at a time with ranged attacks. Or, if you're careful, you can try the sneaky method. Wait for all 3 mobs to wander away from the door, which is to the right when you enter the room. Anyway, wait for them to wander away, then hug the right hand wall and enter the room. Just inside, turn south and move to the next wall then turn east, hugging the wall the whole time. You should be able to make it to the door and open it. Watch the long cutscene and talk to the minister. For the last part of this mission, head back out to the large square room. On your way in, you should've seen the Ancient Gizmos on the raised platforms on the east and west sides of this large room. At each of the corners of the room are tunnels leading to more Gizmos, 6 in all. You have to search each of these Gizmos until you find the broken Mana Orb, took me all 6, go figure. Once you find it, head all the way back to the orastery, turn in the orb and congratulate yourself on finishing the mission. Go to the guard and do the next mission now.

Sorry for the long post, but this is how to do it, no more questions.

Edited, Aug 20th 2006 at 9:29am EDT by Dfdestiny

Edited, Aug 20th 2006 at 9:39am EDT by Dfdestiny
____________________________
Wow, look at all these people playing.

I know, its BULLCRAP, I bet half these people are Koreans.

60 Holy/Disc 21/30/0 Priest <Echoes of Silence> Staghelm
Ending the Debate
# Sep 15 2006 at 10:39 AM Rating: Decent
*
68 posts
DO NOT take out the BLADE BATS as they DO NOT AGGRO!!
____________________________
May the Light in the Land of Plenty
Shine on the Truth someday.
Ending the Debate
# Sep 15 2006 at 10:34 AM Rating: Decent
*
68 posts
No need to take out the BLADE BATS as they do NOT Aggro!!
____________________________
May the Light in the Land of Plenty
Shine on the Truth someday.
Mission 1/1 Windy
# Aug 05 2006 at 10:52 AM Rating: Decent
1 post
this is an easy mission if you go in the correct building i went in the worng one took my an hour to figure thast out so be careful
Game
# Jul 09 2006 at 8:33 PM Rating: Decent
I cant wait to play it.
Easy
# May 29 2006 at 12:32 PM Rating: Decent
18 posts
This is an easy mission.
____________________________
________________________________________________
Hydromancer-Black mage-Taru-Asura
This can be confusing...
# Feb 11 2006 at 6:26 PM Rating: Decent
5 posts
I was trying for days to do this mission. It's very easy to get into thinking the cracked wall in the side rooms where the mana orbs are is where you are meant to go... I went in there and always got killed by the beetles down there. Well, they are NOT the cracked walls you want to be going through.

If you're STILL having troubles, I have just one thing to say: GET GLASSES. It's all written here, someone's even posted a map, exact directions on where to go and who to talk to...
And if you don't want to be flamed to a crisp for asking for more help, hopefully you'll have a friend you can ask for help.
Wheres the cutscene..
# Feb 08 2006 at 8:29 AM Rating: Decent
3 posts
Hello, I can't find the cutscene.. I've done all the initial requirements. However i can't find the minister anywhere.
O.o
# Jan 24 2006 at 7:30 PM Rating: Decent
2 posts
Geezus.. some folks here really need to learn to read. After reading just the first few posts, I could have done this mission bound, gagged and blindfolded with my Mithra 6 BM..

No naughty ideas now. :P
Level 7 RedMage
# Dec 01 2005 at 2:49 PM Rating: Decent
6 posts
Did this mission the third day I was playing. Relatively easy, just follow the forementioned from above and things should go smoothly. I tried my best to dodge the gobs, but if you MUST fight them, take them to the side so as not to link the others. That can kill you easily.
A potion or two and a group wouldn't really be needed.
Level 10
# Oct 26 2005 at 2:36 AM Rating: Decent
*
67 posts
Just completed this mission solo as a lvl 10 whm mithran. It was no problem at all. I just made sure that I rested frequently, and didnt pick fights I didnt need to. Blad and Battue bats dont aggro here, so no need to go after them. just make sure that you dont link gobs if you are going to attack them. At lvl 10, it was easy.
Level 10
# Oct 26 2005 at 2:35 AM Rating: Decent
*
67 posts
Just completed this mission as a lvl 10 whm mithran. It was no problem at all. I just made sure that I rested frequently, and didnt pick fights I didnt need to. Blad and Battue bats dont aggro here, so no need to go after them. just make sure that you dont link gobs if you are going to attack them. At lvl 10, it was easy.
My two cents
# Apr 05 2005 at 9:38 AM Rating: Excellent
13 posts
The Horutoto Ruins Experiment - This quest is pretty far out in East Saruta, it’s nice to have some friends on this one. It’s doable alone if you’re level 10, bring a potion or two.

Before you do this mission I would recommend doing the “Glyph Hanger” quest to get a map of the Horutoto Ruins.

Start by getting the quest from the guards at any gate, you have to go to Port Windurst anyway so you could just go to the gate there. The guard will tell you to go to talk to the Minister of the Orastery in Port Windurst (E-7).

Inside the Orastery there are two Tarutarus on the stage, talk to the one on the left. He will tell you to head to the Horutoto Ruins Inner in East Sarutabaruta. (Lower right corner of J-7)

When you get to Lily Tower, talk to the guard standing inside at the top of the stairs. She will tell you the Minister went ahead by himself and that you can go down there. You have to fight your way to the back of the main chamber. When you get to the main chamber, take a right, then a left, then another left. You are looking for a Crack in the wall that is directly opposite the entrance that you came in. (H-9)

Open the Crack in the wall and head down the tunnel, take a left at the fork and fight the Gobs and Bats all the way to the Magic door. Select the door and watch the cut scene.

When the cut scene is finished go back the way you came, to the Crack in the wall and into the main chamber. Fight your way to each pedestal to check each mana orb until you find the one that is broken. Fight your way back outside and head to Windurst. Go back the Orastery in Port Windurst and talk to the same Taru on the stage that you talked to before. He'll take the broken orb from you. This mission is now complete. The next time you visit the guard at the gate, you will receive rank 1.2


Edited, Tue Apr 5 11:48:06 2005
please help:)
# Mar 10 2005 at 4:11 PM Rating: Decent
3 posts
[Black][/Black]

i did almost all the mission ,i mean i got cracked orb and went to Manustery to give it but no one accepts it!!!!!I read elsewhere to the aurastery , no one accepts it!!!!To whom i should give it and finish this stupid mission?????????????
____________________________
Pantelis - Vajra
RE: please help:)
# Jun 08 2005 at 7:22 AM Rating: Decent
**
369 posts
You take it to the Orastery in Port Windurst; did you even pay attention to any of the dialogue?
More than one tower?!
# Jan 12 2005 at 2:38 PM Rating: Decent
*
180 posts
LOL! I wish I had read this thread before I attempted it. I set out of Port Windurst into West Sarutabaruta to "farm" for stuff with my newly leveled 7 blm. I was taking on goblins left and right with no problems and I figured, heck why not try the mission now. I spot a "tower" in the distance and head straight for it. I have the map but it didn't dawn on me that I might be in the wrong place. I'm running through looking for the cracked wall and lo and behold I run into a mass of cardians. I was able to survive my first fight with two of them but I ran into another set around the corner and got my *** handed to me on a silver platter.

Now I know - and knowing's half the battle :P

Edited to add: I just wanted to do a shout out to my friend who backed me up with his PLD to help me finish this quest and level up to a lvl 8 BLM. Thanks Dardalion on the Bahamut server!

Edited, Fri Jan 14 12:54:49 2005
____________________________
"There comes a point when you just love someone...sometimes because of who they are and sometimes inspite of it." ~Anita Blake~by Laurell Hamilton
http://ffxi.allakhazam.com/profile.xml?81117
so easy
# Oct 19 2004 at 3:46 AM Rating: Decent
13 posts
once i read this... key word guys READ!!!


I had this done in about 20 minutes.... it was so easy to do kinda sad I didnt try it sooner.
____________________________
34th Kerra Assassin
32nd Froglok Necromancer

www.servantsofthejinn.com
RE: so easy
# Dec 06 2004 at 7:55 PM Rating: Decent
*
106 posts
if youre high enough level that you dont get aggro it takes no time at all...its longer to run around windy talking to people than actually doing the ruins part
Frustration
# Aug 11 2004 at 10:13 PM Rating: Decent
Scholar
*
181 posts
I spent a good 2-3 hours trying this mission. First I forgot to go to the Orastery, then I didn't talk to the guard. After doing that, I went through the cracked wall in H-9, went to I-9 like the book said to find nothing. This website said go find some gate. Well I found a mohogany door, nothing else. Went into a room full of gobs (I was lvl.25) went through another cracked door, got aggroed, died, ended up back in Jeuno. I've been everywhere beyond the cracked wall, clicked on every orb thing in the main room, went through the second cracked wall in the main room. Nothing. Absolutely nothing. I don't see where I am going wrong.
I've put up my mission quest for now. ***** it. I'm going to Kazham...(which is why I was in Windurst, for the key)
I'll go back sometime and ask for help. How sad asking for help, but alas, I am not wasting any more time wandering around those forsaken ruins.
Also btw, I know I am in the right tower because the guard said the orastery minister or whatever was down there.

Oh what a waste of time. >_< I could have got rank 2 in Bastok in less time...
Complaint over.

If you can see my problem, feel free. (I did do the Orastery scene, talked to the guard, just can't find the minister prick)
____________________________
PLD75
BLM75
MNK54
RE: Frustration
# Aug 22 2004 at 10:30 PM Rating: Decent
Scholar
22 posts
I was lvl 11 when I did it, fought some easy preys for 12-15xp. Talk to a gate guard, go to the orastery in port windurst, talk to the two tarus on the stage. Now head to the ruins in J-7, talk to the gard before going down. Go down until you enter a big room.

Yes, this isn't a tunnel, but a room. Turn right, then left. Do not exit the room until you see a wall with a strangely colored patch of bricks in the middle. That's the "Cracked wall" Click the thing, open the door (it's a door), head inside, turn left. Now you will find a grey door (I think it's called Hidden Door) and you must click it to trigger a cutscene. Go back to the big room, try each orbs in there and use the four dead-ends to reach the other four orbs. One of them will be cracked, it's random. You're mostly done, just have to go back to the orastery in port windurst.

I died too when I first tried this.
RE: Frustration
# Apr 05 2005 at 9:08 AM Rating: Decent
Scholar
*
181 posts
Tried again today, getting Rank 5 on my mule =)
My problem was I was using the cracked wall where the orbs are >_< though it's sad I never say this particular one ; ;
Thanks for the directions though, the "Do not exit the room until you see a wall with a strangely colored patch of bricks in the middle" really is what helped me find it. Thanks
____________________________
PLD75
BLM75
MNK54
mission 1-1 windy
# Jul 23 2004 at 7:11 AM Rating: Decent
**
271 posts
you are not kidding about the quick death thing if u enter the wrong area's i am a lvl 22 rdm/lvl 11 whtm i was taking my wife a lvl 6 whtm at the time thru the mission and we both died cause we entered the wrong cracked wall in the wrong tower i found the correct tower today muself and will take her through it later on today. i'll let u all know how it turns out but if russell is right (and he is) i walked through that area today np and so will the wife. good hunting boys and girls.

Doncado caitsith server lvl 22rdm/lvl 14war/lvl 13whtm/ lvl 5 blkm.

woochekitty caithsith server lvl 7whtm
____________________________
Only the Dead see the End of War!
war75 nin75 rdm75 whm45 thf45 rng75 blu36 blm37
mnk30 brd19 bst18 sam18 smn13 drk37
cop:completed zm:completed aht:completed
Suicidekingz/Suicidebus
rank 10 Bastok rank 10 Sandy rank 10 Windy
woodworking 72+2 alchemy 30 smithing 19
can't open the gate
# Jul 22 2004 at 8:46 PM Rating: Decent
5 posts
I can't open the gate!It's firmly shut, what am i suppose to do?
Not terribly difficult
# Jul 04 2004 at 12:45 PM Rating: Decent
7 posts
Did this last night with a level 6 white mage and a level 6 black mage. It can get a bit hairy sometimes if you have to fight a weaver and a thug at the same time. We never ran into the problem of having to fight 2 weavers at the same time. If you are having problems and are right around 5-7 just get another person to come tag a long...it shouldn't take too much more than that. As noted above it's the tower on the east wall approximately in the middle of the map in East Serutaberuta. Hope this helps!
If Your Having Problems
# Apr 01 2004 at 7:16 PM Rating: Excellent
3 posts
If your having some problems doing this quest and around lvl 5-7, ill save you some time then reading this entire threadh. When the quest giver tells you to go to the eastren tower, they mean the middle eastren, not south eastren tower. I went to the south eastren tower, and found tons of even/decent con gobolins, and I figured I was in the wrong spot. I had very little trouble once I found the right tower. All the bats were easy con at lvl 7, and gobolins were mostly easy. I did run into a somewhat hard spot where a thug and weaver were both decent and linked, but nothing that was impossible. Ive noticed the beginning missions for windhurst to be considerably harder then bastok ones, so dont be discougraged if your having troubles.

Edited, Thu Apr 1 19:16:36 2004
____________________________
--Titan Server--
Jive, Mithran Pathfinder
16war/6thf/1mnk/1blm/1rdm/1whm
The Cave
# Feb 23 2004 at 3:22 PM Rating: Default
I did this mission solo at level 9 thief. Not very challenging for me actually. The mission was easy but i found a hole in the wall and went down it into a cave area where many tougher enemies were and there i died. So basically, if you see this area you are sidetracked off the mission and you should turn back.
RE: The Cave
# Mar 23 2004 at 7:10 AM Rating: Decent
15 posts
Hey All,

Did the mission as lvl 5 whm taru , was scary as **** :) however very fun .

Just a note to do this as 5 whm solo

~ single kill ALWAYS
~ leave the bats alone
~ watch out for trains and repops
~ even though it is possible to skip some of the goblins i reccomend you take the time to kill them all along the way, the exp is decent and you will get far less adds. strat I used was open with banish , dia , bash em a bit then banish again. might have to throw a cure or two on urself if the gobbies are using skills ( that bomb one is mean as a taru )

take care ,
Xire
____________________________
Take Care,
Xalasten
jnnn
# Feb 21 2004 at 7:21 PM Rating: Default
am i the only one who seems to be dying at level 13 by easy prey while doing this mission..
I am posting again.
# Feb 18 2004 at 8:21 PM Rating: Excellent
This is a repost to bring it back up top. To everyone that is having problems -- READ BEFORE YOU OPEN YOUR MOUTH. *EVERY* NPC in the game that gives you a quest will *ALWAYS* point you in the proper direction. If you can not read and understand what is written in front of you, that is your fault and your fault alone.



"You start the mission from either of the guards at any of the gates (usually it's the guard in the center of each group). You are told to go to talk to the Minister of the Orastery (*NOT* the Opistery) in Port Windurst (E-7).

You'll know you have the right ministry when you open the door and see groups of Tarutarus casting magic, and two guardsmen on a stage-like elevation. Talk to the one on the left. He will refer you to head to the Horutoto Ruins Inner in *EAST* Sarutabaruta. (It may help if you have the map for the ruins. Refer to the Glyph Hanger quest to get it). The ruins you want will be in the bottom corner of J-7. You will know if you're in the correct place when you start seeing Giant Bees and Mandragoras (and maybe Spiny Spipi ^^).

When you get to the ruins, *TALK* the guard standing before the entrance. This is one of the major things everyone forgets to do and are confused as to why the door won't open. She will tell you the Minister went ahead by himself and for you to just go down there. Once inside head down the two flights of stairs until you're inside the main area of the ruins (it's straightforward with only one way to go). Since I don't see a map of the ruins on the site let me make one that should help.



|-|M|-|
| |-------------|
| |
|--------| |--------|
| |
| |
S | |
X---|----------|C|----------|---X
| |
| |
| |---------| |
| | | |
| X | | X |
| | | |
| |---------| |
| |
S | |
X---|----------|E|----------|---X



E is the entrance into main part of the ruins.
X are the pedestals on which the mana orbs are placed. You will need to literally check each one to see which has the broken orb.
S is the two entrances to the lower depths of Horutoto Ruins Inner. If you click on these and see dirt instead of a brick path, you're in the wrong place unless you're looking for a quick death.
C is the cracked entrance. Click on this to open the pathway to...
M is your destination. This is where the Minister is.

Double clicking on the black door at M will go to a cutscene. After it's over, head back to the cracked door (C) to be back into the main area. Start checking each mana orb until you get the one that is broke. Find your way outside and head back to Windurst. Head on over to Port Windurst and talk to same Tarutaru on the stage. He'll tell you his opinion of the minister and take the broken orb from you. This mission is now complete :)

~Russell "Russellius" Cox
23 Black Mage
10 White Mage
Carbuncle"
RE: I am posting again.
# Feb 18 2004 at 8:24 PM Rating: Excellent
Pre tag didn't apply for some reason -- here is the map.

 
      |-|M|-|  
      |     |-------------| 
      |                   | 
      |--------| |--------| 
               | | 
               | | 
  S            | |             
X---|----------|C|----------|---X 
    |                       |     
    |                       |     
    |      |---------|      |     
    |      |         |      |     
    |  X   |         |  X   |     
    |      |         |      |     
    |      |---------|      |     
    |                       |     
  S |                       |     
X---|----------|E|----------|---X 
help
# Feb 15 2004 at 7:48 PM Rating: Default
I still cannot get into the door marked door to magical gizmo. Its in the East tower in east saraburuta. I talked the the npc in the tower and he reports that it is the east tower. How do i get this door unlocked!
RE: help
# Apr 17 2004 at 1:58 PM Rating: Decent
19 posts
I believe you are in the South tower - There are three! Choose the middle one, and don't forget to talk to the gaurd at the top of the stairs. Without talking to the gaurd - you will not open the doorsy woorsy.
Anonymous
# Feb 07 2004 at 10:30 AM Rating: Default
errr i went in there many times and always get myself killed!!! the farest i can get is where the giant Beetles are! i assume that aint the place where the minister is right? so to get the right wall, it really based on luck?
RE: Anonymous
# May 23 2004 at 10:30 PM Rating: Default
**
379 posts
Like the poster above after you said...If you see dirt and not brick, you're in the wrong place.

-Tweed
____________________________
Tweedius - Elvaan - 40 WHM/22 BLM
Bismarck Server - Windurst Rank 5
Leader of DarkLegacy
Erase: O AF1: Hammer
40 WHM | 22 BLM | 20 SMN | 11 THF | 10 NIN
Cloth 59 | Cooking 42 | Gold 10 | Bonecraft 8 | Alch 2
Guild Point Items: Magnifying Spectacles
level
# Jan 29 2004 at 10:59 PM Rating: Default
what lvl should you be to do this quest solo?
RE: level
# Jul 04 2004 at 12:46 PM Rating: Decent
7 posts
I would say it depends on your class. A level 6-7 monk or warrior should be able to solo this with little or no trouble...however a caster should have a friend or two.
Map
# Jan 22 2004 at 8:08 PM Rating: Default
where can i find a map of the Horutoto Ruins?

Jenn
level 9 White Mage
Server Gilgamesh
RE: Map
# Jan 25 2004 at 6:20 PM Rating: Good
You can attain the map by doing the Glyph anger Quest in Windurst Waters (F-8 on the map), Hariga-Origa sends you out to talk with Ipupu in West Sataburata. Talk with him and return and you will get a map of the ruins.

The Optistry is in Windurst Waters. It is easy to find, it's on your map. The Optistry is made up of two towers, an east and a west tower. Hariga-Origa is in the WEST tower, he is the FIRST NPC you will see when you walk in the door.

Once you talk to him and he gives you the quest, you will need to go to West Sarutabaruta. The tower (as already posted) is halfway between I-8 and J-8. There are two NPCs in this tower, Ipupu is one of them.
RE: Map
# Mar 01 2005 at 5:11 AM Rating: Decent
the one near the wall...not by the stairwell...
____________________________
~Brit
Arthurdent, Mithra (not a Manthra)
23 WHM 22 WAR 10 BLM, THF, MNK, RDM
Kujata
Wierd.
# Jan 20 2004 at 11:11 PM Rating: Default
*
92 posts
Im simply amazed at the number of responces that have come from people who obviously cant read. I wonder how they managed to start the quest anyway, and why they even bother to use the net as a source of information...
Its realy puzzling
____________________________
- Abyssus_j
gate guard
# Jan 13 2004 at 4:32 PM Rating: Default
I can't find a gate guard anywhere...any specific time/place to look?
RE: gate guard
# Apr 02 2004 at 2:11 PM Rating: Decent
Scholar
27 posts
They're in h-7 ay windurst walls.
____________________________
Ndi
Sylph
Mithra
rdm 30, whm 16, smn 20, mnk 10, drk 8, war 8, brd 7


Died
# Jan 05 2004 at 10:32 PM Rating: Default
[li][/li]
Just walk around the walls, where the Gizmos are and try to check it. Eventually, you'll find a Cracked Wall at various places....

I've gone to the Horutoto Ruins many times on my own and got killed.. so don't ever go by yourself!
PS
# Dec 24 2003 at 8:20 PM Rating: Default
5 posts
Sig is old and not even on Quetzalcoatl any longer
Mission 1 blows
# Dec 24 2003 at 8:19 PM Rating: Decent
5 posts
OK, first let me give some background. I received the mission from the gate guards, proceeded to speak with the taru at the Orastery, then made my way to the eastern tower in East Sarutabaruta. I talked to the guard out front before entering, found the cracked wall, the cutscene... I searched each of the 6 Ancient Magical Gizmos and found no Mana Orb. I went back today and didn't speak to the guard out front and couldn't open the cutscene door, obviously, but I checked the Gizmos just for the **** of it and, lo and behold, there was a small cutscene saying something like "This cracked gizmo has a mana orb." So I figured I had received the bloody thing and returned to the Orastery... I was wrong.. the ******* taru didn't say anything different and I didn't complete the mission. At this point, I'm ******* ****** off.
Correction
# Dec 14 2003 at 8:49 AM Rating: Default
Sorry, but it should read

........
S is the two entrances to the lower depths of Horutoto Ruins Inner. If you click on these and see dirt instead of a brick path, you're in the wrong place unless you're looking for a quick death.
........

Sorry about that guys!

~Russell "Russellius" Cox
23 Black Mage
10 White Mage
Carbuncle
Here! If you're confused look here.
# Dec 14 2003 at 8:45 AM Rating: Excellent
You start the mission from either of the guards at any of the gates (usually it's the guard in the center of each group). You are told to go to talk to the Minister of the Orastery (*NOT* the Opistery) in Port Windurst (E-7).

You'll know you have the right ministry when you open the door and see groups of Tarutarus casting magic, and two guardsmen on a stage-like elevation. Talk to the one on the left. He will refer you to head to the Horutoto Ruins Inner in *EAST* Sarutabaruta. (It may help if you have the map for the ruins. Refer to the Glyph Hanger quest to get it). The ruins you want will be in the bottom corner of J-7. You will know if you're in the correct place when you start seeing Giant Bees and Mandragoras (and maybe Spiny Spipi ^^).

When you get to the ruins, *TALK* the guard standing before the entrance. This is one of the major things everyone forgets to do and are confused as to why the door won't open. She will tell you the Minister went ahead by himself and for you to just go down there. Once inside head down the two flights of stairs until you're inside the main area of the ruins (it's straightforward with only one way to go). Since I don't see a map of the ruins on the site let me make one that should help.

 
      |-|M|-|  
      |     |-------------| 
      |                   | 
      |--------| |--------| 
               | | 
               | | 
  S            | |            S 
X---|----------|C|----------|---X 
    |                       |     
    |                       |     
    |      |---------|      |     
    |      |         |      |     
    |  X   |         |  X   |     
    |      |         |      |     
    |      |---------|      |     
    |                       |     
    |                       |     
X---|----------|E|----------|---X 


E is the entrance into main part of the ruins.
X are the pedestals on which the mana orbs are placed. You will need to literally check each one to see which has the broken orb.
X is the two entrances to the lower depths of Horutoto Ruins Inner. If you click on these and see dirt instead of a brick path, you're in the wrong place unless you're looking for a quick death.
C is the cracked entrance. Click on this to open the pathway to...
M is your destination. This is where the Minister is.

Double clicking on the black door at M will go to a cutscene. After it's over, head back to the cracked door (C) to be back into the main area. Start checking each mana orb until you get the one that is broke. Find your way outside and head back to Windurst. Head on over to Port Windurst and talk to same Tarutaru on the stage. He'll tell you his opinion of the minister and take the broken orb from you. This mission is now complete :)

~Russell "Russellius" Cox
23 Black Mage
10 White Mage
Carbuncle
Wrong Secret Door
# Dec 05 2003 at 11:22 AM Rating: Decent
If you entered a secret door and got your *** handed to you, then you entered the WRONG secret door. When you enter the CORRECT secret door the cut scene starts immediately. I did this at L6, but I followed a L16 player through it. She led me to the correct door and killed all the mobs. It was great. Unfortunately I have to do the mission again with my ALT character.

Xander
I'm stuck =(
# Dec 01 2003 at 4:11 PM Rating: Default
I'm kinda stuck and was wondering about something if anyone would be kind enough to help me out on.

Quote:
"door to magical gizmo". This door is locked. It may not be the right door but Im fairly certain i talked to all the right NPCs before going. If this is the door, how do i unlock it?


I cannot figure out how to get this door open. Is there something that I am required to do in order for it to open? I can't get through there to get the second cut scene to start.

If anyone can help me it would be much appreciated.

-Raekwon lvl 7 Monk
-Ragnarok server
RE: I'm stuck =(
# Dec 10 2003 at 6:21 PM Rating: Decent
20 posts
Are you certain you're in the right Tower?

I ran this mission the first time at level 2 (for the heck of it), following someone higher level around with his permission. Assuming you're in the correct tower (EAST tower and not Southeast, which I believe the NPCs out side will inform you of):

When you enter the ruins you'll follow a stairway down - I think there are two room landings before you reach the bottom with Battue Bats in them. At the bottom begins the main room of this tower - a large square/circle with 4 smaller rooms you can reach down short hallways at each corner of this main room. The secret doorway you want in THIS tower is directly arcross from where you enter the main room - follow either the left or right wall around to the far side, ignoring the short hallways at the corners of this main room.

You should be able to just double click on the wall to open it and move through. At the end of the short hallway is a crosswise hallway - to the right is a dead end, to the left you'll find another small room with a couple of goblins in it unless they've been killed recently. In this small room is another set of doors (obvious, not hidden) - double click on them for the cut scene, then check for the cracked orb.

The only locked hidden doorway I'm currently aware of is in the Tower for the second mission - you get a key from then NPC out front if you've started the second mission. This is the Southeast Tower, not the East Tower. (My first attempt at reaching the right tower, this is the first one I tried, however the NPC did specifically let me know which tower I was at - and I tell ya, at level 2 I was wary of making the trek to the correct tower for the first time when I learned my mistake)

You'll need to cross a bridge/stream at least once to get to the correct tower.
How to finish it
# Nov 24 2003 at 12:44 AM Rating: Good
just finished quest ... very simple


go into middle tower on east saru, map grid J7

go into the big room, and follow it around to the following side, the side that is opposite the one you come in. there are 2 lights on the flat wall, the door is in between them. open it and go down hall and to the left, then to the door and open it and watch the cutscene. the guy tells you to go to all the gizmos in the big room and open then to find the broken orb.

once you got the broken one, just go back to town and go to the orastory and give it the taru on the stage and your done
after the cutscene
# Nov 22 2003 at 2:12 AM Rating: Default
What happens if you get doubleteamed by a 2 gobs right after the cutscene, do you have to start all over?

-Daejan
LVL 6 RDM
Gobs in the Wall..
# Nov 18 2003 at 7:29 PM Rating: Default
lev six monk....I've talk to the taru in town. I've searched the orbs(whatever they are). I go throught the hole in the wall. Then I get my *** handed to me by the gobs in there. They double team me every time...
..Where is this cut scene everyone keeps tellin me about...After I inspect all six of the orbs, then do I look for the Taru? Or will he be there once I figure out how to kills these cheap gobs...

Ebu
RE: Gobs in the Wall..
# Dec 10 2003 at 6:31 PM Rating: Decent
20 posts
Get the Cut Scene, THEN check the orbs. If you're low enough level (switch jobs for that if you like), just get through to that 2 goblin room before the cut scene and double click the doors while they beat on you. From what I've seen, as long as you're in a cut scene the beasties can't hurt you. Once you're out of it, of course, you'll die, but you'll have that small part out of the way. Then check the orbs.

The cut scene is when you're told to check the orbs. Since you're not finding the right one beforehand, I'd assume you need to watch the scene before you're flagged to be able to actually find one.

I wasn't able to complete this, solo, until level 8 as a White Mage. On the other hand, you could just hang around until several other people are working on the Mission and it's safe, if you want to complete this at your Job's level without dying. Kill other goblins and bats while you wait, so the time isn't a total waste. :)
RE: Gobs in the Wall..
# Nov 19 2003 at 3:36 AM Rating: Default
it should be only 4 orbs for you to inspect for Mission 1. Mission 2 comes with 6 orbs. So are you talking about Mission 1?

If it's mission 1, you need to take the cracked orb back to the Orastory, to gain your rank.

If i remember correctly, the cut scene should come before the inspection of the orbs.
RE: Gobs in the Wall..
# Nov 20 2003 at 4:28 AM Rating: Decent
*
52 posts
There are 6 orbs in mission 1.
2 on the east and west "sides", and 1 in each corner, NW/NE/SW/SE.

The "hidden door" to start the whole thing is on the south side opposite where you enter the "big room" all the way down the stairs.
orastery
# Nov 18 2003 at 12:36 PM Rating: Default
The taru you give the cracked mana orb back to is Hakkuru-Rinkuru or something like that. He's the one on the left on the stage in the Orastery in Port Windurst
RE: orastery
# Nov 18 2003 at 1:46 PM Rating: Decent
7 posts
Thank my friend
name npc back
# Nov 18 2003 at 9:40 AM Rating: Decent
7 posts
Who is name we back craked orb i will go to orastery no npc exchange my orb?
More than one tower?
# Nov 14 2003 at 12:38 PM Rating: Default
The only tower I can find in E. Sataburata is on the Northern-most edge, just west of the canyon entrance. Is this the wrong one?
RE: More than one tower?
# Nov 17 2003 at 11:26 AM Rating: Default
How to know which tower....
There are 3 towers visible on the Ease Saruta map. The towers kinda look like "white outlined trees", they are really not very distictive.
Looking at the map....far eastern side about midway up:
Tower for Rank 1 Mission 2
going straight north from this tower leads you to
Tower for Rank 1 Mission 1
going northwest from this tower leads to another
in the extreme north part of the map.
(I hope memory served me well on this LOL)
RE: More than one tower?
# Nov 17 2003 at 10:28 PM Rating: Default
Well I screwed up LOL. To put it simply the tower in the south is for Rank 1 mission 2,
the tower in the mid portion of the map nearly straight north of the previous tower is Rank 1 mission 1 tower. I haven't done the 3rd mission so im not sure where it takes place.
More than one tower?
# Nov 14 2003 at 12:37 PM Rating: Default
The only tower I can find in E. Sataburata is on the Northen edge. Is this the wrong one?
Secret Wall
# Nov 10 2003 at 11:06 PM Rating: Decent
Scholar
*
142 posts
One of the secret doors in Sector h-9 or j-9 one of the two.
____________________________
Battle Gear
Charm Gear
Where is Horutoto Ruins On The Map?
# Nov 10 2003 at 1:09 PM Rating: Default
Where the **** is the Tower in East Sataburata? The East Sataburata are is huge and there is nothing on the map that even says Horutoto Ruins. Thank God the strategy guide is out today. There's gotta be easier quests around Windhurst to build your character for these missions.

Xander
What Tower?
# Nov 07 2003 at 7:54 PM Rating: Default
what tower do i go in to?
need map!
# Nov 05 2003 at 7:12 PM Rating: Default
how do you get a map for this mission? i dont have one.
The Real Deal
# Nov 04 2003 at 11:29 AM Rating: Decent
Scholar
*
97 posts
After hunting all over and many, many deaths I bumbled onto the solution. Here's what you REALLY do.

Enter the ruins, and follow the hallway around and down until you are dumped into the large room.

Look at the map. This room is circular-ish with 4 little cubicles at the corners. There are secret doors in the two western cubicles, but these aren't the secret doors you want.

Instead, go to the center of the SOUTH-MOST wall of the big room. There is the secret door that leads you to the gate.

There were no monsters in the secret area when I was there, but there was a couple of higher level players, so they may have cleared them prior to my arrival.
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