Battered but not beaten, the Windurstian army steels itself for a grueling march north. The first leg of the journey takes you to San d'Oria, where you and your Cobra companions will learn what trouble lies brewing on the Valdeaunian front.
Talk to Hauberliond at (H-9) for your next cutscene. He will ask you a series of questions. Depending on your answers, he will direct you to one of three zones:
Head to your designated area and inspect the New-turned Earth for another cutscene and a key item: Darkfire Cinder.
If you don't already have some, purchase a couple of pickaxes from Boytz at Boytz's Knickknacks. Head to Port Bastok and enter the Cavernous Maw at (K-7) to North Gustaberg (S). You will need to find a mining point. There are many spawn points on Zegham Hill, some near the river, and some at the northern tip of the map where you enter Palborough Mines in the present.
Mine two points until you have the two key items: Liquid Quicksilver and Gelid Sulfur. Head back to Striking Snake in the present and speak to him to give him your key items. Wait until the next game day, then speak to him agian to receive the key item Beastbane Bullets.
After receiving a cutscene from her, head to the Warding Door at F-7 and prepare for a battle. Do not examine the door until you're ready to fight. Examining the door will spawn three demons and two ahrimans. Defeat them and then examine the Warding Door again for a last cutscene to complete the quest.
The battle starts as soon as you examine the Warding Door. Your opponents are:
The monsters appear behind the person who checks the Warding Door; all five mobs will aggro to one member of your party but not to the person who checked the dooor. Anyone can participate in this fight regardless of mission progress as long as they're in your party when the door is examined. Only people in your party will be able to engage the mob.
Party members who leave the immediate area where the fight begins will be unable to participate in the battle. Players who move too far away will receive the warning "You have ventured too far from the field of battle."
This is a standard popped NM fight, so you will lose EXP from dying. However, your party can get campaign tags if a campaign battle is occurring, and that will prevent EXP loss. You can also get temporary items from campaign NPCs to assist you against the NMs.
Many parties choose to kill the eyes first. The eyes are weak and can be killed quickly. Also, killing the eyes first eliminates the threat of being slept.
The two warrior demons, each named Count Murmur, are weaker than Count Furfur. Take them down quickly and then focus on Count Furfur. Count Furfer seems to get stronger as the fight goes on, so be ready to cure your tank. Furfer attacks at a high rate, making paladins the preferred tank for this fight.
Kiting is not recommended for this fight; the demons run too fast, and venturing too far from the field of battle prevents you from further participation in the battle. The NMs are also immune to sleep and gravity.
To read the transcripts of this quest, refer to the The Long March North Spoilers page.
This quest is part of the Wings of the Goddess mission and quest series for Windurst. Check the Wings of the Goddess Mission and Quest Progression page for details. Other quests included in the series are:
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