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Magicite (Bastok)  

Realm:Bastok
Start Area: Ru'Lude Gardens
Start NPC:Ambassador in Jeuno
Type:Mission
Related Areas:Altar Room
Beadeaux
Castle Oztroja
Davoi
Related Mobs:De'Vyu Headhunter (I - 9)
Go'Bhu Gascon
Muckvix (H - 10)
Paya-Sabya (I - 8)
Mission:4 - 3
Min Level:20
Max Level:75
Grants Gil:10000
Reward:Rank 5, Airship Pass
Rating
*****
(Average from 120 ratings)
Items Required:Coeurl Meat
Quadav Augury Shell
Quadav Charm
Title Obtained:Have Wings Will Fly
This Mission is Not Skippable
Previous Mission: Jeuno
Next Mission: Darkness Rising
Last Updated: Wed Aug 24 00:13:07 2011

Contents [hide]

Mission Orders

Capture the three magicites in Davoi, Beadeaux, and Castle Oztroja to prevent the Shadow Lord's return.

Walkthrough

This mission may need an alliance and or high level assistance. This mission can take up to several hours, depending on your setup!

Jeuno

Head to Ru'Lude Gardens and talk to your Ambassador. He will then give you a key item to obtain an audience with the Archduke of Jeuno. After the cutscene, you need to obtain key items to gain access to the strongholds of the beastmen.

Take the letter the Duke gave you and present it to Aldo of the Tenshodo inside Neptune's Spire in Lower Jeuno. If you are not a member of the Tenshodo you must become one before you can continue this mission. Either complete the quest for membership or buy a scroll from the Auction House. After a cutscene you will obtain a Silver Bell as one of the three for access to the Magicite in Beadeaux. Then, talk to Sattal-Mansal and he will tell you to bring him a Quadav Charm and a Quadav Augury Shell so that he can give you the last two key items needed for Beadeaux -- Key Items, Coruscant Rosary and Black Matinee Necklace.

Now, either fight Coeurls in Meriphataud Mountains for Coeurl Meat or buy a piece from the Auction House. Head to Upper Jeuno and talk to Baudin, who is next to a house across from the Chocobo Stables. Once the cutscene is over, trade him the meat and you will receive Davoi Charm.

Finally, just walk between the Armor and Weapon shops and talk to Paya-Sabya. After the cutscene, head to Muckvix's Junk Store in Lower Jeuno and talk to Muckvix in the back room. After a cutscene, you will receive a Yagudo Torch.

Now, it's time to head out.

Davoi

This one is quick and simple, but you may have to fight an Orcish Trooper or Orcish Gladiator at the Wall of Dark Arts. Once you enter Davoi, turn right, take top route to G-7, go to the southernmost point. You'll see the Wall of Dark Arts immediately.

Activate the wall, by clicking on it, pass through, and enter Monastic Cavern. There are no monsters in here, so just follow this to the hollowed out bone wall, click the Magicite, and watch the cutscene. Once everyone is done with that and received Magicite: Optistone, warp back to Jeuno.

Castle Oztroja

Castle Oztroja will either be the longest or second longest task of the mission, because even to level 40+ everything will aggro halfway through, and the Yagudo appear in groups of three and four.

When you enter the castle, head to the door at (I-8). Have everyone stand back and away from the door. Send a Black Mage to test the levers, as if he triggers the trapdoor he can just Escape and come back. The lever combination changes with every game day, so just have one member try them. If the Black Mage is successful, then let him trigger the lever and have everyone else run inside the door.

Once inside, head to the right and up the stairs. You come to an intersection at (I-8) and need to head right. Follow this all the way straight and don't take the right turn at (I-7). Follow this until you come to another intersection, which is also on the second floor of the castle. DO NOT DROP DOWN, as you CAN fall. If you do, you have to start this all over again. Stay near the edge of the walls, and take the tunnel at (G-8), which will eventually lead you to an outside court at (G-7).

Again, you will be on an overpass and DON'T FALL DOWN. Go right and take the tunnel at (I-7). Once you enter the tunnel it's pretty straightforward. Head up the stairs, then down, and follow them until you reach an intersection. You're now heading into the lower depths of Castle Oztroja, where Yagudo Lutenists, Priors, Zealots, and Conquistadors are here, plentiful, and in groups of 2 - 4. If you're in an alliance of 35+ or even 40+, you will have to fight, so prepare yourselves.

Once you reach the intersection at (H-8), head right. Follow this through the bend, and go straight, ignoring the left turn at (G-9), and ignoring the left turn again at (G-9) when you follow the bend (if you look at the map, you'll see it's just a loop anyway). Follow this straight and you'll eventually come to the torch door -- this is what your Key Item: Yagudo Torch is for. Activate one of the two torches and wait for all members to appear on the other side.

Kill the few Yagudo here, and head right at the intersection at (H-10). Open the door, and enter the Altar Room. There's nothing in here, so just follow this to the hollowed out bone wall. Activate the Magicite, and watch the cutscene. Once everyone is done with that and received Magicite: Orustone, warp back to Jeuno.

Beadeaux

This part of the mission is actually easy to complete, but you have to make two trips. The first trip deals with killing the two named Quadav (not Notorious Monsters) and getting enough drops for everyone. This can be either quick, or time consuming, depending on the size of the alliance.

Enter Beadeaux, go straight, and head left at the intersection at (F-7). Follow the bed and go straight, ignoring the open area to the right. Follow the bend and head sound into the tunnel at (H-7). The Land Pugils aggro here, so you may need to kill them for anyone in the the 30s.

Once in the tunnel, follow the winding path down until you reach an intersection at (H-7). Left is the way to the Qulun Dome, and the Magicite. However, you only have one of the three key items needed to open the door, so we need to go right. Follow this path until you come to an intersection, and head right at (G-7), for left is The Afflictor, which will *curse* you. You have to be silenced by The Muter, to not be cursed when walking past The Afflictor. You'll see The Muter and you need to click on it and *activate* it to become muted.

We had a White Mage that had Silena and Cursna, so she didn't get muted, but had everyone else do so. They went ahead and killed all the Quadav in the room of The Afflictor at (G-8), while she just allowed herself to be cursed. She uncursed herself, and cast Silena on the other mages. We let her rest up, and just went on with our business.

Once past the machines, follow the tunnel and ignore the right turn at (F-7) and follow the tunnel out into the above. Follow the tunnel until you come to another Muter machine. Now, here's how you get onto the top platform and avoid the machines. You need to go *clockwise* around this entire area. On other words you need to go from (F-9) east, then southeast to (H-9). Go from here southwest to (H-10), then west and then southwest to (F-10) (the afflicter machines should be *out* of your vision or *north* of you), and finally go west and then north to (E-10) to the little incline leading up onto the above ledges.

You need to follow the southern ridge of this (DON'T FALL OFF!) until you get to (J-9). There will be a little doorway pass with some torches nearby. This is where De'Vyu Headhunter spawns, and depending on your alliance you may have to fight him numerous times. He usually drops 3 Quadav Charms, but since we had two alliances he did drop 2 and then 4 once. However, 3 seems to be the median. His respawn time seems to be just about 15 minutes even, as we timed it when we had to kill him 8 times.

After every person has a charm, let's head back north to the starting area, but STAY ON THE LEDGE. You need to follow the ridge again until you get to (F-6), which is right by the entrance. At (F-6), near the two huts on the ledge, is where Go'Bhu Gascon will spawn. He drops the Quadav Augury Shell, the last of the two items needed, and like De'Vyu Headhunter, he drops a median of 3 shells per fight. His respawn time seems to be just about 15 minutes as well.

Once everyone has a Quadav Charm and a Quadav Augury Shell, head back to Jeuno. Enter the Neptune's Spire again and trade the items *ONE at a time* to Sattal-Mansa. For some reason, if you trade him both at the same time (this happened to one of our members), he gives you the key item for the first item put in. He also takes the second item, but doesn't give you credit for it, so you'll have to go back to fight one of the two named Quadav to get another one.

After everyone has their two key items, head back to Beadeaux. Head to the the Qulun Dome as mentioned above. There's nothing in here, so just follow this to the hollowed out bone wall. Activate the Magicite, and watch the cutscene. Once everyone is done with that and received Magicite: Aurastone, warp back to Jeuno.

Jeuno

Head back to the Archduke and a cutscene will play. He will give you your airship pass! Then, head to your embassy and talk to the person behind the counter. You will then be recognized as having achieved Rank 5 and will be awarded 10,000gil as well! The assistant to the ambassador will then order you home.

If you already have an airship pass (for whatever reason), the Duke will give you an additional 20,000 gil, in addition to the 10,000 gil you receive from the embassy.

To read the transcripts for this quest, see the Magicite Spoilers page.

This page last modified 2013-06-10 09:57:49.
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finally
# Jul 08 2006 at 11:56 PM Rating: Default
even tho im lvl 36thf, my lvl 75 linkshell friend is gonna help me with this mission, FINALLY!!! hopefully before 3:00pm ill be able to get this mission done, b/c i have work at 3 >< god man i ****** hate work, why cant we all just play ffxi and have fun. i mean not all day but just from 9am-6pm then the rest of the time u go hang with friends, but then from 6-10 u go back to the kick *** game of ffxi. but any ways i just cant wait for airship pass
finally
# Jul 09 2006 at 12:10 AM Rating: Decent
39 posts
(Understood)(Can I have it?)
Rank points
# Jun 27 2006 at 12:43 PM Rating: Decent
Is your Rank bar full? The mission will not activate unless it is.

Edited, Tue Jun 27 12:34:45 2006
Rank points
# Feb 24 2007 at 9:52 PM Rating: Decent
Actually, they only need to be half full for this mission. I can confirm this from personal experience.
How is this supposed to work??
# Jun 27 2006 at 12:01 AM Rating: Decent
Okay I am at my Embassy and can't do a thing!

I can't see the ambassador and the Goggehn does nothing.

How am I supposed to start this quest?
woot
# Jun 23 2006 at 7:48 PM Rating: Decent
soloed this as 56drg/27whm didnt even need whm sub nothin aggroed me only took bout 3 hrs cuz of all thee runnin around all in all the story shocked me too and that chick lion is hott :3 = p
Question
# Jun 23 2006 at 8:11 AM Rating: Decent
**
264 posts
Does it matter which area you go to first for the magicite?
.
# Jun 08 2006 at 10:12 PM Rating: Decent
soloed as 48whm. Died on the easiest part in Davoi but since I took off invis to enter dark wall and did not lose agro after zoning, if you agro and you can keep yourself alive a little longer just keep running to the magicite. Had to reraise to get it. Only had help with NM in Bead, I just hung out in the middle while a friend killed the mobs and I casted lots.
Good job...
# May 23 2006 at 9:12 PM Rating: Default
****
4,400 posts
If someone is going to create a guide, at least spell the area right.

O-Z-T-R-O-J-A
RE: Good job...
# Jun 01 2006 at 9:58 AM Rating: Decent
*
115 posts
just a quick question.....how hard would this be to solo as a 50 sam/war.....and how much aggro would i have to worry about. Any help would be appreciated.........Thank you.
RE: Good job...
# Jun 12 2006 at 12:42 PM Rating: Decent
***
1,239 posts
Would be tough in both Castle O and davoi.

Davoi you could just run past quick, but in castle , you almost have to either have help or clear the yags by the one door. If your very patient and lucky you could maybe wait til they face away and sneak past, but I wouldn't count on it. At level 50 you could probably kill 1 of them yags at once with you NPC buddy. But it would be a very tough fight and you'd likely link a second yag.
tip
# May 14 2006 at 5:20 PM Rating: Decent
Just solo'd Davoi and Castle O., take a reraise scroll just incase, and stay invis! In castle o. when you get to the 1st. brass door, you have to stand in front of the door to pull the level, pull it and run away, the floor might drop! At. the 2nd brass door, wait for the yagudo to turn their back, un-invis light the torch, re-invis. thats the hardest part.
RE: tip
# May 24 2006 at 2:14 PM Rating: Decent
45 posts
great tip ^.^ thanks for the advice- i soloed this last night at 40. only thing i'd reccommend in addition or differently is once you get through the second brass door, at least at 40, you get aggro from the yags on the side you just came through (i think they turn around quickly)- just run like hell around the corner and to the right clicking the brass door till it opens and zone into the Altar Room. Also sneak from my sub wore off too fast, i'd advise using sneak oils and prism powder.
BATS
# May 09 2006 at 3:10 AM Rating: Default
hey next time some 1 reads this they left a little tid bit out about aggroing bats
Just completed it
# May 08 2006 at 10:01 PM Rating: Decent
This so far as been one of the best missions I've done so far.

At lvl 60 it was not diffcult nether.
But I had help from a lvl 54 rng. (a whm sucks at meeling)

It did take us the best part of the evening just to complete it but it was well worth it.

We got all our items first needed to complete our task.
Then we set of find the magicite.
And there was loads of wonderful and intresting CS there too.

The worst one was Castle Oztrajo as we did get lost.

And I did get agro via 2 yags when trying to light the torch, but it was an easy kill.

Now in the middle of trying to get a party for mission 5-1 which is a lvl 50 bcnm fight XD
HeLP pLZ
# Apr 25 2006 at 12:05 PM Rating: Decent
Can someone please help me out with this mission..deperate need for a airship pass i have a WAR31/MNK15 im on the cait-sith sever and my nation is bastok send me a /tell if have the time to help

Edited, Tue Apr 25 13:07:03 2006
Deparse Con Voluntad
# Apr 14 2006 at 1:22 PM Rating: Decent
Help me Please!I have all Key Items just need to reach the Magicite Locations.I cannot give you a specific day to Help me cause Im only on once a week if that cause my bro moved out and I have to go to his house to play.Whelp thanks for your time.The subject means fire at will.
oztroja!!
# Apr 12 2006 at 5:03 PM Rating: Decent
i've been playing this game since december 2005 im 3 months in and im doing the magicite mission.
i get stuck in cstle oztroja because im lost and i get aggro plus i dont know where to get the map for it. i have the torch and all i have to do is prism powder and silent oil my way in there but the damn yags have the way in guarded
i un invisible my self and get killed easy mission i think...!
Cannot reach target.
# Apr 05 2006 at 3:23 PM Rating: Decent
I'm doing this mission for the 2nd time on my new character, and I'm pissed.

I solo'd Davoi easy, of course.

I'm going to do Beaudaux later tonight, simple.

I'm doing Oztroja as we speak, and I'm furious. I got all the way through sneak/invis'd easy with this guide and ffxi-atlas, I get to the torch, make sure the yags are facing the other way, and uninvisible.

Well. What do you know.

'Cannot reach target.'

Over and over again, til I get aggro from them. They're easy prey, so I sleep them and try to keep on- but It keeps coming up with that. Finally, I get through, and I'm goin to the altar room. They get unslept, and come after me. I realize there's no chance in hell I'll make it, so I decide to let them get me and Reraise myself. Then.

Right before I die, the BRD Yagudo casts Magic Finale.

Bye Raise.

I'm laying here, dead, as I type, my friend trying to come raise me. Conclusion?

**** SE.
RE: Cannot reach target.
# Apr 10 2006 at 8:41 AM Rating: Decent
I had the exact same problem and by the time i got the door open. I had aggro... i had already used my scroll of reraise so I made a mad dash for the door. At 300 hp I used invincible I made it to the door with around 20hp just as the brd started casting foe reqium. Unfortunately, I wasnt so lucky on the way back. :/
New Nation
# Apr 03 2006 at 6:22 PM Rating: Excellent
49 posts
For those of you who are doing this again after changing nations...it is actually easier than the first time, as you already have all teh key items you need to open the doors.

After you get the mission from your consulate, you must speak to the archduke, and then go see Aldo. You do not need to do all of the CSes for the otehr key items. However, if you do not speak to Aldo, you will not be able to get the magicite from any of the locations!
Can Not Start This Mission??????
# Mar 31 2006 at 5:10 AM Rating: Decent
I am having problems starting this mission? i completed the appointment in jeuno and went to the guard but he did not offer me this mission???
so i started shoving crystals to the guard until he said it was full!!
Went back to the gatehouse guard and he still wont let me start this mission??? what am i doing wrong??
RE: Can Not Start This Mission??????
# Apr 02 2006 at 12:08 AM Rating: Decent
you dont get this mission from bastok you get this one in the bastok consulate in jeuno btw this mission is a pain so find help
finally
# Mar 29 2006 at 10:58 AM Rating: Decent
I just did this mission yesterday and honestly i really think it was extremely easy just time consuming and rather annoying..... for a challenge as a 47 pld/war i decided to solo go bhu gascon.... well i actually won suprisingly but only with about 47 hp left at the end and 4 mp unfortunately i did still die from dia :( I got my rdm and blm friend to help me with the other and it went extremely quickly... finally i'm able to skip the overinflated chocobo prices and just take an airship :)
To save some time
# Mar 25 2006 at 3:23 PM Rating: Decent
The correct NPC name spelling you need to see after Aldo is Sattal-Mansal, who is located right next to the door when you go and see Aldo. (J-8) Alla doesn't have a link to the NPC on their site. I will be sending an addmendum.
solo
# Mar 22 2006 at 7:10 PM Rating: Decent
will i be able to solo this as 55 mnk/war? if so, would i have to spend alot on powders and oils?
ah screw this mission
# Mar 21 2006 at 7:50 AM Rating: Decent
Im so mad at this mission right now...I got all the way to the door where u gotta light torches in the castle and I lit them fine and get the cutscene with me walking through the door. Then when I reach the other side I start casting sneak and then hear the noise of an enemy noticing me and im like wtf and turn around and a arm hits me THROUGH THE DOOR and then the whole thing come threw and kills me...I was pissed
RE: ah screw this mission
# Mar 22 2006 at 7:20 PM Rating: Decent
Monsters can definitly aggro through doors. . . and btw. Yagudo and ors aggro by sight. Quadav aggro by sound so in the castle, you only need invis for the yagudos.
RE: ah screw this mission
# Jun 04 2006 at 3:54 PM Rating: Decent
If you're too low you WILL need Sneak in Castle O for bats.
Easy to solo?
# Mar 12 2006 at 12:31 PM Rating: Decent
**
466 posts
Other than the Quadav part, this sounds like it'd be pretty easy to pull off solo. I'm going to try later today when I can login (stupid SE XD ). Some /shouts in Jeuno should get help with the Quadav part.
They forget to mention this...
# Mar 09 2006 at 12:34 AM Rating: Decent
*
145 posts
FYI You must also zone to the Chateau AFTER TALKING TO THE PPL in Jeuno (after you get Rank 5 and Airship Pass)... to 'Complete' this mission and move on.

I did this mission months ago and when I recently went to change back to Windy, they say "your home country is in trouble, blah blah".. I had NO active missions in my Sandy mission log, no items in storage, no signet, no furniture in Mog House... So i ran around jeuno trying to finish this mission, no luck. Then i thought, I cant change till I do 5-1 so I went to the Chateau in Sandy to get next mission off Halver, where i was surprised to get a CS. The CS that officially completes this mission.

Bottom line, this mission is NOT FINISHED UNTIL YOU ZONE TO THE CHATEAU in Northern Sandy, although it does become 'finished' in your Missions Log. So if you got to Rank 5 and want to change nations, just beware of it. I learned the super frustrating way. meh. All good now ^^

re: cant talk to ambassador
# Mar 03 2006 at 11:49 PM Rating: Decent
got to talk to the archduke first. ^^
Cant Speak to Ambassador
# Mar 01 2006 at 2:17 PM Rating: Decent
OK, I've completed evey mission up to this point but, I am unable to speak to the ambassador. Anyone know why. Even the guy at the front desk says Some bull about conquest outside the gates or something. When I go to The Ambassador's door It says "Restricted Area". Please help me ^^
RE: Cant Speak to Ambassador
# Mar 04 2006 at 2:17 AM Rating: Decent
You need to trade any type of crystals to the Guards until your rank bar is about 3/5 full and then he'll let you start the mission. I turned in about 3 and a half stacks of crystals to get high enough.
Jeeeeez
# Feb 23 2006 at 4:47 AM Rating: Decent
*
200 posts
I just finished this mission...and I'm never doing it again...took soo long! I didn't even plan on doing it yet..but someone in my ls wanted to try..so I joined in. Was me as 44pld/war, 70whm, and 25whm. 70whm helped in Beadeaux with nm fights, then switched to 66nin to clear yags in Oztroja...then me and 25whm just ran around for the rest getting magecite...but it took forever....worth it for airship pass though
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