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The Root of the Problem - BLM AF3  

Realm:Windurst
Start Area: Heavens Tower
Start NPC:Chumimi
Type:Artifact
Related Areas:Toraimarai Canal
Windurst Walls
Related Mobs:Magic Sludge
Mission:6 - 0
Min Level:51
Max Level:75
Rating
*****
(Average from 17 ratings)
Items Required:Earthen Charm
Silk Cloth
Items Granted:Wizard's Petasos
Last Updated: Sat Jun 2 23:40:35 2012

Contents [hide]

Summary

The cause of the star trees' poor growth seems to lie in the Toraimarai Canal. First, bring some silk cloth to Professor Koru-Moru so he can improve his magic doll. Then take the magic doll into the Toraimarai Canal to carry out an inspection.

Walkthrough

After getting a cutscene from Chumimi in the basement of Heaven's Tower, you must trade a Silk Cloth to Koru-Moru in Windurst Walls. Then, return to Chumimi for another cutscene, and she will give you a Sluice Surveyor Mk. I.

Next, go to Toraimarai Canal.

Once in Toraimarai Canal, head to H-6 and investigate a ???. Then head to the ??? at I-9. Investigate that ??? once, and then use Manafont and investigate it again while Manafont is active. You should receive a cutscene telling you to head northeast.

Head northeast to the circular room at J-8, and investigate the ??? there to pop the notorious monster Magic Sludge. Kill the monster to receive your final cutscene before heading back to Windurst. The Magic Sludge must be killed once for every black mage in the party or alliance that is doing the quest.

Return to Heaven's Tower and talk to Chumimi to receive your Wizard's Petasos.

Quest Series

This quest is part of the Black Mage artifact armor series. See the list below to find out which quest comes next.

This page last modified 2008-04-09 23:15:48.
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Soloing blm af hat
# Feb 07 2008 at 3:12 PM Rating: Decent
2 posts
I soloed this on 75 Smn with carby. Don't use any bp just run away so you can recast. It takes a long time but it's very doable. We didn't plan it as a solo, but after everyone but me died, I put carby on it with something like 10-20 mp, and found it's very easy as long as you have mp refresh with carby out. It died and I had full mp at the end.
Soloing blm af hat
# Jun 25 2009 at 2:56 PM Rating: Decent
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Soloed using Diabolos as a 75 SMN. Nether Blast did a constant 515 on the NM so it went quickly. Only needed to summon 2 Diabolos and it was dead.
BLM AF3 Magic Sludge Solo Guide
# Jan 02 2008 at 4:36 AM Rating: Decent
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I searched Alla earlier and couldn't find specifics on how the Quest can be soloed, since it's hard to get people to go to canal. The guide is on how to solo this Quest as a high level RDM. However, the opening section is relevant for non-soloers if you're having trouble finding the ???s in the Canal.

BLM prep:
/rdm or /whm for sneak. Use the Dream Boots+1 to make Sneak last longer. You may choose to use Sprinter's first to speed up the process. Make sure you have 2 hour.

Go as blm to the canal, zoning in from Horutoto Inner Ruins (East Saruta J-7 tower). Sneak up. As you go into the canal follow the Northern wall (left wall as you zone in) and you will eventually find your first ??? at H-7, examine, listen to the 'doll'.

Next backtrack North a little to the 'bridge' you passed on the way (H-6) and cross it. From there, turn South and this time follow the right side wall without taking any stairs into the water or crossing any bridges. Eventually you will come to (I-9) and cannot go south anymore, go West and you should see the ??? at the gate across the water, which you can get to by going a bit further West to where the water ends and the paths meet.

Examine the ??? at I-9 once, the 'doll' will talk gibberish at you and from that you are supposed to understand: Use Manafont. Use two hour and click the ??? again. The 'doll' will notice something strange a ways off.

<< This is where you can change job to something other than BLM. After the Manafont AND the Cutscene after you use 2 hour.>>

The details below are for RDM/PLD but the strategy should work also for RDM/BLU and possibly RDM/NIN.
Rdm/pld 75
Abilities: Shield Bash, Sentinel, Holy Circle, Cover, Convert, Chainspell (not up due to using Manafont).
Traits: Magic Atk bonus, Clear mind, Magic Def bonus, Fast Cast, resist Petrify, Resist sleep, Defense Bonus, Auto-refresh, Shield mastery, Undead Killer
Gear: Fairly standard solo gear, mostly AFs, replaced martial anelace for fight with joyeuse for faster TP gain, though martial should work well. Chiv chain, amemet mantle +1 were switched in after mp was used up from other pieces. Food used was a yahata-style carp sushi I had lying around. INT was no where near 100 due to sub and DD style gear.


Return to Canal as your higher level job. This time, enter Canal, cross bridge at (H-6) as before, but take the stairs into the water at (H-7). Once in the water, simply follow it back North then take first East 'corridor'. Follow path East until you see an intersection North (ignore the South one you'll see), take it and go up the stairs. Now follow the Eastern wall south, then keep following the wall East and you will eventually see the opening to a room South of you containing (most likely): Lichx1, Girtabx1, Fallen Knight/Other randoms x2 and the ??? you need. The room itself is (J-8).

Fight the Lich and the Girtab for TP, make sure you get 300% (Signet will help you keep it.) This is really because sometimes the Lich or Girtab likes to be silly and aggro... Anyway, after they are gone and you have TP, rest to full hp/mp and cast buffs: Prot/Shell IV, Stoneskin, Phalanx, Barsleep (I resisted 3/7 Sleepga IIs with 260ish boosted enhancing and insomnia, so it's worth having), Aquaveil, Haste, Blink (don't really bother after first 50% it's a waste of MP after that), Enfire, Shock Spikes (this is just to raise DoT, it didn't do much, 1s and 3s for the most part but occasional Stun was nice), refresh up and pop the NM. Regen once you start taking hits.

It did not aggro me immediately after popping, I also did not have sneak up. I am unsure if this is the case always, so it's best to be prepared. Land gravity on it then run away from it back out of the room, I fought it in the corridor just outside, across the water. It'll try to cast at you, just return Slow, Paralyze, Bio II at it. Make sure you keep up these three. I tried keeping up more, but found it drained my MP at quite an alarming rate. Use Spirits Within as soon as it is in position, then slowly hack away at it, keeping Stoneskin up at all times as its drain + Bio III can hurt. Don't bother with poisonpots for sleepga, you will get woken when your stoneskin wears.

I can't stress the importance of Slow, Paralyze on the mob. It is extremely weak to Paralyze and many of its spells can be interrupted. If you are a bit low and it keeps interrupting you (which shouldn't happen if your shield skill is decent with Shield Mastery) just Stun it with shield bash or blind it quickly with Flash. You can also Stun Sleepga II with the bash. If you're in danger of being beaten to death, you can use Sentinel, though I didn't find it necessary to do so. The NM Aspired for around 50 at first, then weaker as time went by, it likes to spam Absorb-stat spells, Bio III, and Aspir. Drain only landed for 45ish, and wasn't a problem.

Converting: Bio III can be very deadly on convert, so watch your MP / HP ratio carefully. If you need to vert, make sure to land a fresh Stoneskin and watch for Sleepga II.

All of this time you are basically wearing down its HP with Bio II, your melee hits (which will do around 4-7), enspell and whatever it kills itself with on your spikes. The major damage comes from Spirits Within. It took me three Spirits Withins to kill the mob. It is important to leave enough MP to give yourself good HP for Spirits by the time you have 300% TP (200 if you're using Martial).

Lastly: Reraise is safe for a 75 character at the camp specified (you must be across the water from the ??? pop room or Lich may blood aggro.)
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75 PLD WHM BLM RDM | Siren
Celestus: Sky/Dynamis/Sea/Limbus/Einherjar
MNK pwned the NM
# Nov 05 2007 at 8:55 AM Rating: Decent
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286 posts
Just completed my 4th set of AF (yea im slow lol). Did the fight in 30 seconds! Had a mnk use formless strikes and hundred fists. Made the fight I had seen take long look like a complete joke.


Edited, Nov 5th 2007 11:57am by krystalphyre
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Carbuncle Server
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Magic Sludge is easy
# Aug 20 2007 at 12:19 PM Rating: Decent
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794 posts
Just completed this, was a pretty easy quest.

Went as

55BLM/22WHM <me>
75NIN/37WAR
70BLM/35WHM

I had to keep snk up the whole time, other two were fine.

Popped Magic sludge and killed it, hoping that we could all get CS from one fight, no luck.

Re-cleared the room and popped again, this time let it despawn, popped it a third time and fought to death.

Easy fight. NIN tank, BLM70 DD and I healed. I think they could have easily done it without me there. Lowest NINs health went to was 688, and thats because I was being lazy.

Got the CS and went back to Chumimi for our hats..
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Mistak on NPc name
# May 02 2007 at 5:54 PM Rating: Decent
14 posts
The NPC you talk to after you get the AF HAT is Kupipi NoT Kumimi or whatever he wrote there is no npc with that name.

Edited, May 2nd 2007 9:56pm by robiih
easy fight
# Mar 27 2007 at 2:37 PM Rating: Decent
this nm fight was a major let down. solo magic sludge with my mnk/nin it was about 1min 10sec fight.
once again
# Feb 20 2007 at 9:59 AM Rating: Decent
14 posts
once again all of you people on this crappy website let me down with false information. you can not repop Magic Sludge correctly in order to kill once
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Red Mage / Black Mage
Chainspell + Warp, successfully getting Red Mages out of **** parties for 5 years.
once again
# Jul 14 2007 at 10:10 PM Rating: Decent
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Actually yeah you can, we got it for 3ppl tonight, and fought it once. After it depops you have to wait for the ??? to reactivate, however. Give it a few minutes.
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Remora Server
Killataru 75 Smn 51 BLM 44 WHM
63 Woodcrafting
Heaven On Fire LS
did it last night
# Jan 28 2007 at 2:48 AM Rating: Decent
13 posts
THis was realy fun last night. we got a bit lost party setup was
Bocaj 75RDM/37BLM
Junbao 66MNK/33WAR
Ailya 66BLM/33WHM
Mela 66WHM/33BLM
Ordoric 50BLM/25WHM <me>

After getting lost a few times we found the pop location both blm checked it for some strange reson NM only poped one @ a time so we had to do this 2 times bocaj and Jun tanked it < got to love convert> Ailya and me wher nuking like crazy and also healing along with mela. tooka long time but we cleaned house. But now @ lvl 50 i have my Blm af head and a new title.
Minimum level
# Oct 26 2006 at 10:23 PM Rating: Decent
2 posts
Minimum level is not 51, just did this lvl 50 blm
Toraimarai Canel Access
# Sep 20 2006 at 12:23 AM Rating: Decent
9 posts
I started this quest yesterday and after Chumimi told me that I have been granted access to enter Toraimarai Canel, I went to the gate next to House of Hero but I still couldn't gain access. Is this because I need to do the quest that lets you pass through the gate before or is there something I'm doing wrong?
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Toraimarai Canel Access
# Oct 10 2006 at 12:20 PM Rating: Decent
2 posts
Brooka,
I am sure you have already figured it out, but for the rest of the people

Chumimi will tell you that you have access to investigate Toraimarai Canal, what she means is that you can go through the Horotoru Ruins to get there. Past the 3-mage door which either needs 3 mages (RDM, WHM, BLM) or one person who has completed Windurst Mission 3-2 and got the portal key to open it. You cannot access the Canal from Windurst until you are done with the BLM AF-3 fight for the hat.
After the fight and talking to Chumimi and receiving your Wizard's Petasos (hat), Chumimi will tell you to talk to Kupipi to receive another item. Kupipi is in Heaven's Tower where the world pass NPC is. She will hand over a charm to open the gate to Toraimarai Canal. The quest is considered finished once you get your hat, this is just a secondary reward.
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Kensword
Remora
Linkshell: Necessary Illusions @ http://www.myspace.com/niffxi
Jobs: 57BRD 55RDM 53WHM 53THF 52WAR 51BLM 40RNG 38DRK 37NIN
How we beated it
# Aug 14 2006 at 8:38 AM Rating: Decent
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114 posts
Party Make Up

72 Sam/nin (hume), 75 Drg/war (hume), 56 blm/whm (hume), 61 blm/whm (me, taru), 61 whm/blm (taru)

granted this wasnt the perfect setup for the battle. but we still manage to beat it in like 5-7 min. In beginning everything was going fine. The blms' main jobs were nukers / healers and everyone else their regular roles. Then our health were going into yellow because our whm d/c accidently in the middle battle (bad timing huh?). Then the blms became the main healers. by that time, the nm health point was down to 1/8. So we were just healing the tank and the dd. If the battle lasted any longer, we would have been in trouble. but we kicked its butt!!!

way to go for thenewworld (Fenrir)!
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Current Character: Sakurakun
World: Fenrir
HOME Country: Windurst
Rank: 6
Race: Tarutaru
Main Characters: WHM 75, BLM 75, RDM 75, BST 75
rng tank ftw!
# Aug 05 2006 at 8:01 PM Rating: Decent
3 posts
I just trio'd this easy. Setup was...

75 BRD/WHM (me)
75 RNG/NIN
59 BLM/WHM

The first time we tried we failed miserably. Between the sleepga2 spamming and the bio and hate bouncing everywhere we got totally screwed up and died at 75%. Rng's ws's were dealing next to no dmg.

We rethought our strategy and the day turned to lightsday. Cleared the room. Rng change from a gun to holy bolts and one of his axes to a sword and I switched to sword. The rng and I got 300 tp clearing the room. Opened the fight w/ both of us using Spirits within. Both the rng and I did like 550+ dmg and it was instantly down to like 65%. Now there was a decent amount of hate between the rng and I that the blm could stun and cure(the first time we'd told him to do some light nuking and instantly pulled hate)Blm stayed out of aoe range so he wouldn't get slept. I kept up mambo and march b/c the rng wasn't having too much trouble evading the attacks, and kept elegy on the elemental. I was pulling hate on occasion w/ songs so I kept Stoneskin and Blink up. Rng built tp, got full cure and did Spirits Within again. By this time is was about 20-25%. Melee for a little more and I got 300 tp by then it was around 12-15% and I either finished it off or took it down to like 1%. Waited for respawns and did it again the same way. As the brd i only used my mp for buffs on myself and erase since the blm didn't have it otherwise i straight melee'd it with the rng. We had no haste is higher lvl buffs and it wasn't a bad fight once we thought it through.
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*~Crygenia~*
help
# Jul 20 2006 at 12:11 PM Rating: Decent
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ok i have a problem, im san d'orian, i did the quest for aspir but bought the test answers, hence no three mage door done, how do i get access thru the 3 mage door without having to change allegience to windy and lose my sandy rank 6 ... this quest still has me a little confused and i hate windy quests.
and info would be appreciated
Ciraphie 62rdm, 58blm, 37whm, 27smn, all others under lvl 15
remora server
help
# Aug 02 2006 at 1:27 AM Rating: Decent
1 post
in Heaven Tower's counter, there's a taru that asked you to get something like rolanberry or something like that. You will get a key item after you trade the rolanberry and you be able to access that door without 3 mages.
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Poor little taru ^^
manafont
# May 01 2006 at 1:05 PM Rating: Decent
7 posts
ok for those of you who wander into new places without a map as we always do let me tell you something as far as manafont and ??? order if you find the I-9 ??? first do NOT manafont it doesnt matter what order you do it then the second ??? is the one you manafont at regardless of location just to save you oh say 2 hours if you stumble across I-9 first :)
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The ???
# Feb 22 2006 at 10:26 PM Rating: Decent
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I finally dinged 60 with Black Mage, now I just have to do this quest. Is it possible to check the first two "???" and leave it at that until I can get a PT to fight the sludge?
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80 Dragoon / 80 Black Mage / 80 Blue Mage
The ???
# Mar 24 2007 at 10:27 AM Rating: Decent
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Yes, absolutely. I got to the second ???, used manafont and checked again, and then left and came back as PLD to tank it. If you've got another, bigger job or need to go collect people, that's the way to do it.
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lol
# Feb 18 2006 at 2:52 PM Rating: Decent
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We just owned this thing....
We had 1 pld at 75, 1 at 71.....a lvl 71 blm and rdm.....a 65 monk...and a 75 bst and about 10 ppl that needed the hat...we all went and it took us an hour just to frickin let it cool down and despawn 9 times we killed it in like 1 minute. Although one person messed up the whole manafont cutscene we just fought it...they are going back now IDK if we are going to fight it or what.
H-7
# Feb 10 2006 at 2:33 PM Rating: Decent
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39 posts
Just have to point out the first ??? is at H-7 not H-6.
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signifying by Divine Providence that I, Arthur, was to carry Excalibur.
[singing stops] That is why I am your king!
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Cliffhangers....
# Dec 06 2005 at 7:07 AM Rating: Good
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Just finished this quest for my BLM 59 so I would have my hat all set to go when I hit 60.

Compared to the other AF3 (or AF6, depending on how you number it) quests I've done/assisted, this is definitely one of the most straightforward and simplest. As a rule of thumb, these can usually all be done with a single party of skilled 60-somethings, and the difficulty curve naturally changes as you add higher levels into the mix. But some, like the WHM AF3 battle, can be challenging even for a full party of 75s. This is not one of those. ^^

I had two Lvl 75 PLDs, a 75 WHM, and 75 BLM, and myself. I wish I had known that if you activated the first two CSs on BLM, you could actually spawn/fight the elemental on a different job, then I could have brought my RDM. In any case, the two PLDs took out nearly half of the mob's HP with 300% Spirits Within (doing over 1600 dmg) and the BLM finished it off pretty with a few quick Tier IV spells. Definite overkill, but better safe than sorry.

More intriguing to me is the cliffhanger regarding the Great Tree. Being a sucker for storyline, I obtained the Earthen Charm and ran back to the Ruins for the CS at the Gate of Earth, then ran back to Chumimi for her reaction. I wonder if there's another quest associated with this or whether they are setting the stage for one. Talking to the 3 professors didn't yield any clues, either. Time will tell.
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Gaudium, Tarutaru RDM75 BLM 75
Server : Pandemonium
Kirin Captivator, Pentacide Perpetrator, Dynamis-Xarcabard Interloper/Lifter of Shadows
Averter of the Apocalypse, Conquerer of Fate, Breaker of the Chains
Solo'd
# Oct 15 2005 at 1:48 AM Rating: Decent
13 posts
I solo'd this fight as a 75 nin/whm. Got 39 experience points for it.

whm sub is definitely recammended, The sludge will cast sleepga and bio III, so its nice to have a cure or erase handy if needed. Its not a hard fight, just takes a long time.
Soloable
# Oct 05 2005 at 1:52 AM Rating: Excellent
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778 posts
Well it is for a BST75 anyway ;D

You do not need to be BLM to trigger the final ???, it can be done on any job as long as you've done the first two ???'s on BLM.

Pulled the Magic Sludge down to near the room at G-6 on the map with the zone to Windhust Walls. There are 3 Mousses in that room and it was just a matter of using one of those to keep it occupied while waiting on Call Beast timer for another CourierCarrie (CC). The Mousses actually do better than a L75 CC in terms of taking physical damage, but they only hit half as hard, and more importantly they don't resist Drain as well. The Sludge gets back 150-200hp if it casts Drain on a Mousse (this from a pet that is hitting it for 10-odd damage). CC dies quicker but hits harder (20-ish) and only gets Drain'ed for 20-50hp.

It took 11 CCs and about 50-55 mins to kill. Lengthy but pretty easy, with Blink/Stoneskin up during pet swaps I only got hit once when it cast Sleepga II and a couple of times when I failed charm on a Mousse. Was never in any real danger.

Some pics ^_^

http://img206.imageshack.us/img206/8176/blmaf308uu.jpg
http://img206.imageshack.us/img206/6268/blmaf319pk.jpg
http://img206.imageshack.us/img206/323/blmaf325lw.jpg
http://img206.imageshack.us/img206/4433/blmaf335jl.jpg
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Cooking 97 Fishing 82
Do you have to be BLM to activate the final ???
# Sep 26 2005 at 2:12 PM Rating: Decent
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I'm asking this because i want to get my hat asap since i have almost all my AF already (trying to get it all done so i can store it). My blm is at 52 but my rdm is 62 and i'd rather take that in. I have no problem doing the first two ???'s as a blm and then joining a group for the final ??? as long as I can trigger that as a rdm.
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RE: Do you have to be BLM to activate the final ???
# Oct 01 2005 at 8:50 PM Rating: Decent
47 posts
i would like to know this also, on top of that do i have to collect the 2 coffer items to flag this quest? i still need my whine cellar key to finish AF2 but ill soon get the others done, but i would much prefer doing this as my 70 bst than mt 52 blm.

Edited, Sat Oct 1 22:22:13 2005
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Server - Fairy
Beastmaster 75
Blackmage 62
NPC 63
Help me out
# Aug 18 2005 at 12:50 AM Rating: Decent
18 posts
In order to get the hat do you have to finish the feet? The AF feet aren't useful for me b/c my RSE give me +3 int.. but if I have to get the feet to get my hat I will..

Edited, Thu Aug 18 01:49:09 2005
RE: Help me out
# Sep 15 2005 at 11:54 AM Rating: Decent
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1,257 posts
Yes, you must complete the quest for your AF feet. Chumimi will not give you the quest for the hat until then. And you probably need to zone between finishing one and starting the other.
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RE: Help me out
# Sep 18 2005 at 12:15 AM Rating: Decent
18 posts
Thanks for answering to me ^^ .. I appreciate much!! I guess I'll have to get to doing that..
The tale of tales :)
# Aug 18 2005 at 12:11 AM Rating: Decent
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113 posts
the short version:
we did this as hume NIN 75/37war, taru blm 60/30whm, taru blm 57/27whm, elvaan blm 57/25whm me.(i sub rdm for exp parties... havn't finished leveling whm yet ><)
i died twice, blm 60 died once... we still won ><

the longer version:
i started off my day mining when i got home from work. i even managed to pull 2 platinum ores (70k each). while there, Quarterpint (blm 60) mentions that he wants to do his AF3 this weekend. i say "sure count me in" since i need it too. Shippochan (blm 57) agrees, since he as well needs teh awsome blm af hat.

it was then that Thatdude (75 NIN) voiced in that he wanted to kill stuff while waiting for his GF to log in. he heard QP wanted to get his AF3, and asked how hard it was. QP responded 2 pts of 60-75s... i thought noo... that cant be right... but i dint' say so... yet. Thatdude then said "cool, lets go get it!" we're all like ahh... your not enough on your own to finish the **** of a elemental...

*note, i had yet to do my af2 boots yet...*

anyway, Dude is like, ok, lets do it anyway. and asks LS if anyone needs or wants to come along. me and shipp do, so we voice up, i say i need to do my AF2 before i can start AF3... thats a trip to castle Zavhl... killing crap... Dude's like. ok, fine :) what do i have to kill there ^^

so Dude, Qp and me go to the castle, kill about 7 demons, and get my whine celler key. i'm like GREAT! we D2 Dude back to jeuno, and me and QP go on to the Keep to get my boots, i pull a **** load of agro, have to zone back to bailys with 60 some HP and Bio on >.> i survive, heal, and finish getting my boots :)

so this was about 45 min worth so far :). and i still had to fly to windy, finish af2, flag af3, ... there was no silk cloth on AH. so i went to the cloth guild... it was fireday... fireday is their holiday ><
i send a shout out asking for 2 silks (1 for me and 1 for shipp who also had to start the af3 quest) i pay 30k for the 2 silks, within like 10 seconds of shouting. andi'm on my way...

now, to do this, you need access to tor. canal... this can be very hard if you dont' have a blm, rdm and whm with you to open the door... we had 3 blms and a NIN.... instead, we wait around for some one with windy rank 5 missions started, (gives portal charm to open the gate without the 3 mages) and we're on our way.

we get throught the next bit fairly easily, up to the actual NM fight. Magical Sludge is spawned first by QP, then Shipp, and both times let despawn. i'm elvaan and can take more hits then the other two taru combined... so i'm last to pull.

i spawn the biach... and run to the pt in the hall... wait... dosn't follow. so ok, i still have sneak up, its ok.
i move up, stun it... sneak drops and a lich agros me....
its only the 1 lich, out of 3 and a scorp... so ok, thats fine. we can deal.
now... i just used stun, so when the lich starts to cast freeze on me >< and Dude is busy voking the NM... QP is trying to sleep the undead... (duh... dosn't work) and shipp dosn't see anything... so Dude yells "Stun" about the lich... so do i...

then BAM! from 880 HP i'm now at 160... good thing im elvaan or i'd be a taru-cikle... i try to heal myself, tell Dude to kill lich first. he vokes... i die ><

k... we still have lots of MP, no problems...
QP starts to raise me after a bit of a rythm is established and all looks ok.
i rise fromthe dead. cure myself... and die from the Magical Sludge that now agro's me ><
ok... Fu-see-K... ><

alrighty.... they still got MP... still good... but wait... QP is taking hits from the Ele now... he dies trying to cure himself ><... Dude kills off the lich and pulls the Ele. to the far end of the tunnel away from our bodies...
fine. he's holding hate, and barely taking damage. down to about 800 of his 1200. Shipp cures him to full and raises me.... i have no mp... so i have to then med to raise QP... oh well. no biggie. i raise him and continue to med/ regen Dude.

Magical Sludge is at about 90% health still at this point. keep going. by the time weakness wears on me, its at about 65%. qp then is up a few seconds later. and we're on a roll again ^^

we keep Dude cured, and at about 15% health... i get a tingling in my special area >.>
~~~Tripple Burst~~~
i yell it, and we med to 370 mp each or more...
we start casting... we cast... i do 190, QP does 201, shipp does 160...
we're frightened... no mp left... and we barely did any damage... we're all freaking about the hate comming. but it dosn't? Dude keeps hate, finishes off teh Ele in a few more rounds adn we cheer like hell.

we three blm run for the ??? get the Cutscene. and escape out :)
i then warp to windy, run to the Heaven tower, and am the first of us to get the hat ^^

shipp and QP get their hats and we're done!!!
3 Paragons of Black Mage Excelence!!! W00t!!!
____________________________
[ff]68974[/ff]
Afterwards...
# Jul 25 2005 at 7:51 PM Rating: Decent
*
199 posts
Thought I'd add this since I didn't see it anywhere, what that earth charm is for. You go back to Horutoto and you go past the door that needs three mages. In there you'll find the earth door, when you click on it, the charm vanishes and the door opens. You go inside and there's a wilted tree, a little part of the ceiling opens up and light shines on it. Then the three tarus walk in and talk about it, Shantotto and the other complain then leave, Yoran stays and says they never understand. Something about the tree crying out for help, it didn't make any sense to me. You can't go back in there because Kupipi tells you the charm is the last one when you get it, so unless there's something following this up (I have no idea what it would be) it's a waste of time. If you want to see it yourself, I recommend finding a guide, or a windurstian thats past rank 3, to take you to that 3 mage door. I had a guide, so I can't say where to go ^_^;
I got my hat minutes before doing this, the info on the site helps a lot, just make sure you read it all and don't manafont at the wrong time.
____________________________
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Magic Sludge who?
# Jul 16 2005 at 12:27 AM Rating: Decent
12 posts
I can't quite tell you how we got to the three ???s but here's our PT layout :::

61 MNK
61 WHM
61 PLD
70 PLD
61 BLM
61 BLM
53 WAR
65+ RDM

We weren't Windurstian so we didn't have the key item to pass the 3 Mage Door so the RDM came in handy for that and sneak/invising through Toramarai. Once we reached the ??? for the NM we built TP on the Bones and Scorp mobs there so the PLDs could get to 300% for insane Spirits Within damage. This thing was down in less than a minute, total pushover. He's only a little tough to get to.
____________________________
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MNK61 | THF41 | WAR31
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Deceased . . . Kiddoe on Phoenix
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<3 Strawberrie
an alternate plan
# Jul 04 2005 at 8:06 PM Rating: Decent
***
3,157 posts
We had an odd setup but god did it work well!

alliance consisting of 2 blm's and 6 pld's.

We built TP, spawned the NM then all used fully loaded spirits within's on it at once. It was dead in seconds. It has about 3k HP so 6 pallies can take it out.
____________________________
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Hope, courage and pink pigtails. The stuff of legends!

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wtf?
# May 27 2005 at 3:20 PM Rating: Decent
5 posts
I go to the ??? in (H-6) the doll absorbs magic and makes some beeping noise...I go to (I-9) and the doll alerts me "but I cannot investigate further" and I thought that might be normal so I used manafont and checked it and nothing happens, how am I supposed to do this? and what is "it will need to check in the same wording the doll say's it in (something about being drained)" supposed to mean?
____________________________
Rogan- 63 Drg/ 46 Blm/ 37 War/ 25 Thf/ 27 Whm/ 24 Sam
RE: wtf?
# Jun 03 2005 at 9:41 PM Rating: Decent
14 posts
Check the one at (H-6) a second time, you need to get a cutscene, I believe I had to examine it twice. then you head to (I-9) examine, then cutscene, manafont, examine and 3rd cutscene.
____________________________
Imma pirrrate ARRRG!
Earthen Charm
# May 11 2005 at 2:33 PM Rating: Decent
wtf is the earthen charm/key to the gate of earth for?
RE: Earthen Charm
# Jun 07 2005 at 9:14 AM Rating: Decent
12 posts
Its the way through the "Gate of Earth" in the central Horutoto Ruins area. Past the 3 Mage Door, there is a room with gates for each element.
Title Changer
# May 01 2005 at 1:47 PM Rating: Excellent
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141 posts
Hanging around with a stupid title like "The Pious One", but want that awesome "Paragon of Black Mage Excellence" title back? Burute-Sorute, a Taru north of the Windurst Walls AH, will change your title back to it for 600 gil.
____________________________
Name- Anali'ka...World- Odin...Race- Tarutaru Female...Home- Windurst.
Mission Status: Windurst 7-1. ZM4. CoP 4-1 (Darkness Named - Pso'Xja Coloured Chips).

BLM60/WHM39/DRK16/SMN15/BRD11.
AF: 1 [o] 2 [o] 3 [o] 4 [o] 5 [x] 6[o]
GK: 1 [o] 2 [o] 3 [o] 4 [x] 5 [x]
http://ffxi.allakhazam.com/profile.xml?32802
INFORMATION IS WRONG
# Apr 12 2005 at 11:33 PM Rating: Excellent
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156 posts
This information is wrong wrong wrong. Correction have been sent and this quest is NOT updated. This information is WRONG WRONG WRONG.

You examine the ??? at H-7, BUT DO NOT ACTIVATE MANAFONT!!!!!!!!!!

You examine the ??? at I-9 and THEN activate manafont. This is twice now my party got screwed by this information, because they consulted the Allakazham quest information instead of listening to those that knew. Do NOT follow the quest walk-thru as above without payig attention to all of the information..
____________________________
Sarizaddi
37 WAR/37 THF/07 MNK/42 WHM/62 BLM/24 RDM
75 RNG/24 SMN/37 NIN/07 DRK/04 PAL/01 DRG
75 BRD/23 BST/37 SAM/01 BLU/01 COR/05 PUP
Keeper of the Nephilim Shell of Carbuncle

Alchemy: 60 | Bonecraft: 60 | Clothcraft: 60
Cooking: 60 | Goldsmith: 51 | Smithing: 44
Leather: 60 | Fisherman: 45 | Woodworking: 96+2
The Price of Tea in Windurst
RE: INFORMATION IS WRONG
# Apr 20 2005 at 7:15 PM Rating: Good
**
858 posts
Looks like it was fixed on April 20th. Omencat's post and the writeup both appear to be correct now.
____________________________
[ffxisig]192614[/ffxisig]
RE: INFORMATION IS WRONG
# Jul 06 2005 at 2:30 AM Rating: Decent
20 posts
Well the information at the top still says the first ??? is at H-6, but OmenCat was right, it is at H-7. Hope this helps
Finished this today
# Apr 09 2005 at 6:41 PM Rating: Decent
*
100 posts
Ok, here's the dealy'o' yo'.

There are 3 seperate ???'s that are needed for this. FIRST: is at H-6, fairly close to entrance, you check it and should get a cut-scene where the doll absorbs the magic, and it will need to check in the same wording the doll say's it in (something about being drained)
SECOND: is at I-9, little bit of walking around sneaked but it's not too hard to find, once you get there check it once for the first cut-scene, the doll will say that he needs you to use your BLM powers and cut-scene will end, use Manafont and check it again, it will say "Your Manafont has activated the Absorbtion process" (or something like that), then cut-scene will tell you to walk northeast and do so once everyone has done what they need up to this point, it's a fairly easy path to follow just head NE and you know you took the right path b/c if you went too far you'll end up at H-6 but on the other side of the first ???.

For the NM fight you only need to actually fight it one time, for however many BLM's there are each one spawn's it WITH sneak on (no need to clear the room yet, wait till last BLM is ready to spawn it), and just let them ALL despawn except for the last person's, that one you need to fight and kill then you check the ??? again and all BLM's that have done all procedures thus-far can check it for the final cut-scene that tells you to go back to Windurst. Once all have checked and got the cut-scene head back to Heavens tower and you will recieve the final cut-scene for your AF hat. You will also be told to talk to Kumimi in Heaven's Tower, she is near the Star Sybal door, and upon talking to her you recieve a Key item called Key to Gate of Earth, and are told it is in the Central entrance to the Hor. Ruin's... idk what this is for yet as I have checked my log and have the quest as completed so when I get it done I'll try to post a link or something of the quest or item or w/e this is about.
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BLM75 SMN75 DRG71 THF68 NIN65 BST64 WHM53 RNG51
AF set:BLM[O] SMN[O] THF[O] NIN[O] BST[O] DRG[O]
Bastok Rank 10 :: ZM[O] :: CoP[O]
Cooking[64] Smithing[18] Woodworking [67.1] linkshell- Flipside
Corrections.
# Apr 03 2005 at 11:51 PM Rating: Decent
Scholar
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221 posts
I've already sent this correction, but to save you all time, without reading everyones reply;

You must examine the ??? at H-7 then go to I-9 and examine that one, then Activate Manafont, then examine the ??? at I-9 a second time, then it's time to move to the spawn point, checking it with sneak you can avoid agro from mobs in the area and spawn the mob, pulling it to the tunnel to fight.

We just spent 4 hr's doing this, reason being: People didnt listen to the leader of the alliance when he told them not to wonder, we spent hours raising dead bodies of those who didnt and got agro, it would never seem to fail, they would get raised, be running back and get agro, and they died again, we had almost 2 full parties to start out, but the leader decided to call it off, so we disbanned. Besides that fun, we had all the BLM go to H-7 and examine the ???, The guide said to activate manafont at this point so we all did, nothing new "The magic has already been drained..." We knew something was up... I know allakzaham has been wrong before, so I came to check this for myself, and sure enough people have wrote it up before, there are 3 ???'s not 2 and Alla had missed it, well, that sucks for us, we weren't going to get any AF(or so we thought) however, a few other BLM had been there before and had someone walk them to the ??? all they needed was the NM, but they didnt know about the manafont deal either.. Either way, after the deaths we escaped.

Later on I heard they were going to try it with less members and they asked if I wanted to come along(my dad being a 75 WHM, they needed his help more then mine) so we headed back down, found the ??? at I-9 and reactivated Manafont (yeah it was 2 hrs later) and got the cutscenes, on to the NM.

The PT set up was this: 65 BLM, 58 BLM, 75 PLD, 61 NIN, 75 WHM Second PT: 58 BLM, 58 BLM(me)

Each BLM spawned the NM and we let it despawn.
there is a time limit between each spawn, so you'll have to wait to respawn it, about 3 min this is only nessicary to obtain the cutscene, if you have done it before, but didnt kill the NM you dont have to spawn it. We killed the NM with realitive ease, the PLD had saved up 300% TP from clearing the area a few times between spawns, so he unloaded a 500+ Damage Spirits Within on the NM to head out, the NM was fairly easy, it was a slow kill however, as all elementals are our Burst were only doing 200 damage on the mob, we each cast a few AM as we rested inbetween, casting II and III level spells as well, aspir didnt do that great as well as drain. the only problem we had was MP, because of the lack of refreshers, the PLD(Taru Uberness) ran out of MP when the mob was 6/8 dead, and the WHM(My old man, Taru as well) just cured him for the rest of the time, in the end the only one with MP was the WHM and he had about 100. I wouldnt call it a close call by any means, but its a fairly simple battle, I would suggest a PLD and a couple of RDM to melee and get 300 TP before hand, a few solid Spirits Within would put him down to less then half health in seconds. After all 300TP Spirits Within= 1/2 your current health in damage, if you have a lvl 75 PLD and a few HL RDM you'll get roughly 1500 damage, sounds easy to me.
____________________________
|(¯`·._.·[Quoth the Raven]·._.·´¯)
|----- (¯`·._.·†Nevermore†·._.·´¯)
|-- RDM[75] BLM[75] WAR[75] COR[75] NIN[70]
|--------------- Hunter[63]
----------------------------
Just finished this
# Mar 31 2005 at 9:05 PM Rating: Decent
13 posts
Just about having 5 other lvl 70+ ppl will easily take down this NM. All in all it took about 1.5 hrs to complete.
____________________________
Lumin (Lummy/Lumi/Lu/Lulu)
San d'Oria 10
Project: {Black Mage}!
Trying hard to reach out but when I tried to speak out, felt like no one could hear me. Wanted to belong here but something felt so wrong here, so I would pray I could breakaway.

I'll spread my wings and I'll learn how to fly. I'll do what it takes till I touch the sky. Take a risk, take a chance, make a change and breakaway.
how I beat it
# Mar 21 2005 at 10:52 PM Rating: Decent
**
255 posts
how i beat it:

so we had basically 10 blm's, and rdm, whm, and brd. we had a few more, but they left when we died before even getting through all the ???'s. I already had mine from my last failed attempt. Oh maybe I should mention how that went.

So there was this **** named Shinobi. There was this other **** too, but i forgot his name. Basically **** number 2 told **** number one that he'd pay for a tank. Then we finally got there, he got his stuff done so he could get his hat, and then told the group that he dind't want to pay and that everyone in teh group had to pay instead. so the Shinobi got all **** b/c the group hadn't agreed to this before and so didn't want to do it, so Shinobi MPK'd us all. party broke up, end of story.

This time we all took turns spawning the thing and waited for it to despawn, took forever. We were planning on having blm/smn carby pull, brd sleep, and then we all AM at the same time. Well even though the bard had over 100 CHR, it wouldn't sleep. then it sleepga'd all of us. then most of us died though a few escaped out. Ok that's when my whm and rdm friends joined us. we all got R2's and got back to the NM spawn point.

this time we cleared out hte hallway, rested up, cleared out hte room (girtab last since it respanws rather quickly), rested up. everyone put sneak up and then we spawned it. Everyone started casting AM at the same time. Well not at exactrly the same time, which proved to be good. Hate keep moving everywhere an nobdy really got hit more than once. I'm not sure how many AM's everyone got off, but I did 4 (manafont halfway through of course). I think i did 4, though it might have died before the last went off. Anyway it died and we all got our last cutscene. So taht worked out really nice.
____________________________
Char: Pevie
Rank: 10
lvl: blm75, whm47, smn40, rdm37, thf28, nin21, mnk20, rng16, sam15, war12, drk10, bst9, drg4
crafting: woodworking60, weaving53, boneworking33
Server: Fairy
Toramai Canal Mage Door Key
# Mar 18 2005 at 4:17 AM Rating: Decent
5 posts
you do NOT have to be on rank 8 to get the key for the mage door. just have to complete Written in the Stars mission first then trade rolanberry in heaven's tower. i got the key item for the mage door at rank 5-1
Toramai Canal Mage Door Key
# Mar 18 2005 at 4:16 AM Rating: Decent
5 posts
To those that say you have to be on Mission 8 to key the key for the door, that is totally incorrect. I got this key item when i was rank 5-1. You just have to complete the Written in the Stars mission once that asks you to go and open the door. I want to say its Mission 3-2 but not posative. After that is complete, go back to heaven's tower, trade rolanberry and there u should have it^^
Toramai Canal Mage Door Key
# Mar 18 2005 at 4:15 AM Rating: Decent
5 posts
To those that say you have to be on Mission 8, that is totally incorrect. I got this item when i was rank 5-1. You just have to complete the Written in the Stars mission once that asks you to go and open the door. I want to say its Mission 3-2 but not posative. After that is complete, go back to heaven's tower, trade rolanberry and there u should have it^^
Blm AF fun
# Mar 08 2005 at 1:38 PM Rating: Good
Sage
**
972 posts
After fighting and winning against Fenrir, several people in our party and one other LS memeber needed to finish this Blm AF. So, our party was: War75/nin, Whm75/smn, Blm75/whm (me), and 3 Blm's in their 50's.

After wandering around the canals for the ???'s we got to the NM fight area. We popped and waited for the despawn twice. Cleared the room and popped it for the 3rd time.

I was a bit concerned that we didn't have enough people since the Magic Sludge is very resistant to both melee and magic, but it wsan't a problem for our party. Previously I had always gone in an alliance of people in the 50's to 60's

My 300% tp Full Swing did about 57 damage. Thunder IV and Blizzard IV did around 250-260 each.
____________________________
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Profile for xp Parties
orginal is wrong
# Mar 02 2005 at 2:02 AM Rating: Decent
Scholar
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163 posts
Investigate the <???> on a wall around (H-7), then investigate <???> around (I-9) first WITHOUT manafont then again WITH manafont.
Both of these are on the wall, near metal bars, on the upper walkway level, not in the water. Though you have to go down to the water level and then come back up to get to the second ???.
Now, head to the circular room at (J-8), and investigate the <???> there to spawn An NM Magic Sludge. Defeat him and investigate the <???> again.

You can do everything up to and including poping the NM as prequest by your self. If you are poping it multiple times with other BLM, you will have to wait for it to despawn and wait some more before you can investigate again.
RE: orginal is wrong
# Mar 05 2005 at 11:19 PM Rating: Good
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486 posts
I'm sorry, I was a little tired that night and I somehow found another ??? at I-9. I think there are more than one. Manafont at the one with the cutscene that say "The power of a black mage is needed" for the last line, and you'll be fine.

Please rate down my other post so that people don't get confused.

Edited, Sat Mar 5 23:21:02 2005
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RE: orginal is wrong
# Mar 04 2005 at 5:15 PM Rating: Excellent
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163 posts
How did you fail? Did you fail to pop the NM at the last <???>? Did you fail to defeat it and reinvestigate? Every other sources say there are 3 <???>'s except the original.

If you dont delieve me, go read the BLM AF guide in the BLM forum.

RE: orginal is wrong
# Mar 04 2005 at 3:40 AM Rating: Default
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486 posts
I'm inclined to say the original guide is right. Parent post is wrong, I failed to obtain my AF3 tonight because of it.
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written in the stars
# Feb 16 2005 at 3:37 AM Rating: Decent
30 posts
you can simply finish the written in the stars mission by buying 3 rusty daggers, starting the written in the stars mission, and trading it to the girl.

Then after it's complete run back 1 floor down to kupipi and trade the rolanberry.

c ya,
Ariah
____________________________
Ariah blm gardening queen - Caitsith
www.ariah.curiouss.com for a rl pic of me and some gardening secrets soon. 63 ores and counting. There is something called a glowrate that I will teach everyone sometime. After many tests and financial losses during tests, I figured out how to garden 3-5 ores out of 10 pots so far. Think glowrates, furniture, mooncycle, and examining actually has 2 results, not one.

my rl wedding is this JULY WOOOHOOOOOO
2 Entrances
# Feb 07 2005 at 4:02 PM Rating: Decent
There are 2 entrances into the canal.

One entrance is through windhurst walls. You must have completed the quests dajagr stated above to be able to gain access this way. (this is what I did)

Other entrance is through the Ruins in Sarutabaruta, through the 3 mage door. Kupipi is supposed to give you clearance to open this door solo if you trade her a rolanberry. (this didn't work for me, hence why I tried the other way)

I have not done the af yet. Today I went to try to hit all the ??? spots solo, so I wouldn't slow down the people I get to help me, and tried to follow the instructions posted in the link above in XMobomodiboX's post, but either I messed up and got lost or the directions are not accurate. I'll try again later this evening, hopefully it was just me.

If anyone has any other advice for me on fighting this nm please, all comments are welcome.
____________________________
~~Chubbyhuggs~~
Fenrir Server
Rank 10 all base cities
RotZ Complete
CoP Complete
ToAU Complete
whm 75, blm 75, pld 75, mnk 75, drg 75, drk 75, rdm 63, war 62, smn 22, thf 18, nin 37

"Nidhuggs enters rage mode."
2 Entrances
# Feb 07 2005 at 3:54 PM Rating: Decent
>< double post. sorry.

Edited, Mon Feb 7 16:04:50 2005
____________________________
~~Chubbyhuggs~~
Fenrir Server
Rank 10 all base cities
RotZ Complete
CoP Complete
ToAU Complete
whm 75, blm 75, pld 75, mnk 75, drg 75, drk 75, rdm 63, war 62, smn 22, thf 18, nin 37

"Nidhuggs enters rage mode."
Solo'ed
# Dec 13 2004 at 4:06 AM Rating: Decent
**
437 posts
72 RDM / 36 WHM

In the area where you pop him nothing will aggro*. Pop it, Gravity, Poison II and Dia 2 it. Run him around the lower (water) area of the square of that map re-applying Dia and Poison as necessary.

Remember he will build up an immunity to Gravity so use it sparingly. If he builds up a huge resistance it will go away with time so run a few more laps without doing anything to let the resistance go away some.

I did try to solo using Spirits Within but he hit too fast and too hard. Also, he would Aspir and Drain repeatedly. I was out of MP with 7 minutes to go until my second Convert so I don't think you have a shot unless you sub NIN. He is very susceptable to Paralyze and Slow however.

* - Except the scorpion by the final ???

Edited, Mon Dec 13 04:08:37 2004
Attension ! ! !
# Dec 06 2004 at 12:12 PM Rating: Decent
5 posts
After you give Koru-Moru the Silk Cloth talk to Chumimi again to get the Key item "Sluice Surveyor MK. I"
wrong info
# Dec 04 2004 at 6:36 PM Rating: Decent
*
128 posts
Do not use the quest information above it is wrong.
Has the correct info. Turns out there are 3 ??? and you DO NOT need to manafont on the first ???. Its the second ??? that requires a manafont. We found this out the hard way and ended up having to wait for an hour to get another manafont to check it ><.
____________________________
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Dynamis Linkshell: Iris
Character: Mobomodibo 75 BLM, 15 THF, BST 60, WHM 37, RDM 11, War 6, NIN 7.
Quote:
Hume
A race of impossibly average people who excell at almost nothing.

----------------------------
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Smithing 22 - Goldsmithing 10
Helpful
# Nov 30 2004 at 11:52 PM Rating: Decent
1 post
Thanks everyone, this is very helpful information. I'm still a bit confused, what level should the party be at about? I saw a few in a few levels and I figure I should know what to do ahead of time. Thanks in advance!

Edited, Tue Nov 30 23:57:43 2004
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cold bone
# Oct 17 2004 at 11:58 AM Rating: Decent
Avatar
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266 posts
The cold bone and the warm egg free up the "nothing matters" quest which may be blocking the start of "The Root of the Problem" quest (AF1-3 Wizard's Petasos (hat)). Once old Koru-Moru is locked into something you cannot get him to do anything else. The 50,000 gil price tag for the cold bone might have something to do with that quest locking and unlocking potential, for those who want their AF hat. What category at the AH is the cold bone in?
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Fourh
after it dies
# Sep 13 2004 at 11:58 PM Rating: Decent
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367 posts
talk the ??? again after u kill the nm. Cause i messed up (like 20min ago) and have to do it again -_-.
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Earthen Charm
# Aug 19 2004 at 4:52 AM Rating: Decent
22 posts
I would like to clear somthing up.
1. if you are doing the BLM af3 and you go into Torm Canal solo and investigate the ??? at H-7 and I-9 then join the NM hunting party when you complete the AF3 quest you will be given the earthen charm without trading a rolanberry......

____________________________
75THF 75BLM 75PLD 75SMN 75RDM 75BLU 75RNG 75BRD 67SAM 62WHM 46COR 42NIN 39WAR 37MNK 13BST 15DRK 1DRG 1PUP
-----------------------------------------------
96Cloth 55Gold 45Wood 40Leather 45Smithing 51Alchemy
location of ???
# Jul 21 2004 at 4:40 AM Rating: Excellent
7 posts
I just wandered inside the zone for the 2 ??? mentioned (at H-7 and I-9). BOTH of them are on 1st map (the same map as you entered Toraimarai Canal from Inner Horutoto Ruins).

NOTE: As a rule of thumb, having the map is suggested. Map of Toraimarai Canal can be obtained thru an easy quest in Mhaura.
CLICK HERE

To get to H-7 (1st ???), it is easy with map, or keep hug to the wall on your left hand side. No need to walk in the canal down there. The ??? at H-7 should have a jelly/slime guarding there. A sneak will be ok.

To get to I-9 (2nd ???), you probably need to first go down the canal (at least I did this way). The staircase is at H-7, west side of the grid. This staircase can be reached by crossing a bridge located between zone entrance and the 1st ??? spot, such that you can reach the west side of H-7.
Suppose now you are walking along the canal (with water, and pugil-like fish Makara, etc), now go to J-9. This grid has a staircase allow you to go up to the dry pavement again.

Once you're on dry pavement again, you can reach I-9 easily and keep Tab'ing until you see 2nd ???. This ??? is again guarded by a jelly/slime, and sneak will keep you safe. There is NO NEED TO ACTIVATE MANAFONT YET. Check this 2nd ??? first, you'll see cutscene. After this cutscene, activate Manafont and click on ??? again for another cutscene.

Lastly, the room with elemental NM is at J-8, and this J-8 is on SAME MAP as you come in. If you have map, you should notice a circular room like a deadend at J-8. There is the room which spawn NM. The room is guarded by 4 skeletons, but since sneak is good enough, you can go inside the room, click on ???, watch the cutscene, and the NM will spawn. The NM will NOT attack you right away. You can always backup and wait for it the despawn (in case if multiple BLM in same AF quest and each of them need to spawn the NM), or buff up yourself. Do not cast too close to it otherwise it will magic aggro you.

Good luck to you and to me, coz I am also waiting for someone to help on killing this NM as well.

Edited, Thu Jul 22 02:05:23 2004
RE: location of ???
# Apr 10 2005 at 2:19 PM Rating: Decent
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172 posts
Just wanted to let everyone know that I have done this twice now. Both times I did not go down the stairs at all.

The first ??? can be found by simply staying on the left side of the ledge until you come to the ??? at H7 by a sludge.

The second ??? can be found by crossing over the bridge as he mentioned. However, instead of going down the stairs, simply stay right. You'll go through many turns, but just stay right. Eventually you'll come to a dead end. A ??? will be there (usually also a treasure coffer). This is at I9.

And again, it is not necessary to go downstairs for J8, where the fight is.
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RE: location of ???
# Jul 21 2004 at 1:48 PM Rating: Decent
Wow Thanks!!! Thank you sooo much for your valuable info! m(_ _)m We'll give it a shot this weekend ^^
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