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Full Moon Fountain  

Realm:Windurst
Start Area: Windurst Woods
Start NPC:Any Gate Guard
Type:Mission
Related Areas:Toraimarai Canal
West Sarutabaruta
Related Mobs:Jack of Batons
Jack of Coins
Jack of Cups
Jack of Swords
Mission:6 - 1
Min Level:1
Max Level:75
Rating
*****
(Average from 12 ratings)
Items Required:Southwestern Star Charm
This Mission is Not Skippable
Previous Mission: The Final Seal
Next Mission: Saintly Invitation
Last Updated: Tue Sep 27 12:27:49 2005

Contents [hide]

Mission Orders

At the request of the Orastery, you are to go to the southwestern magic tower of the Horutoto Ruins, located in West Sarutabaruta. Deep within you will find a laboratory, where you are ordered to switch on the magical gizmo.

Walkthrough

To start the mission, go to any gate guard and accept the "Full Moon Fountain" mission. You are asked to go to the Orastery in Port Windurst. Go there and speak with Hakkuru-Rinkuru to receive a cutscene. Ajido-Marujido comes in and tells you to go to the Southwestern Tower at (F-11) in West Sarutabaruta. You will receive a key item: Southwestern Star Charm to open the door.

Head to the tower in West Sarutabaruta (F-11). When you enter, you should be in the Dahlia Tower. Go inside and go right, left, left, straight, right, right, and you will see a cracked wall in the next room. Yes, you kinda went in a circle. Go through the cracked door, and straight ahead of you is another. Go through that door, and you will see the Door to the room you need to get to. Upon clicking the door, you will see the message "A GUARDIAN IS BLOCKING YOUR WAY!" and the Jack of Batons, Jack of Coins, Jack of Cups, and Jack of Swords will spawn (all at once). All are around level 60-62.

There are two ways to do the fight itself. You can do it the cheap way or the real way. I did it the cheap way so.. I can only give help there. Put sneak up or have someone put it on you, and activate the spawn. They won't aggro if you have sneak on. Make sure you or someone else has summoning abilities. Summon Carbuncle or whatever you wish, and have it attack one. I took the Jack of Coins (RDM) and it was very easy. Let it come back to you and you can do 1 of two things. You have to wait for the other 3 to de-spawn before killing the one you pulled. So you can either sleep/lullaby it while you wait (Takes 2-3 minutes roughly for them to de-spawn) or whack at it until it's almost dead and then wait for the others to de-spawn then proceed to kill it. In any case, once it is dead go check the door and you will get a cutscene (If you want to do the fight the real way, I'd advise having an alliance of people, or a handful of 70+ could probably take it if they are good).

After the cutscene, return to the Orastery and speak with Hakkuru-Rinkuru. He will tell you that Ajido-Marujido went to the "central tower" of the Horutoto Ruins (where Toramarai Canal is), and asks you to bring him back. Toramarai Canal can be found in the tower near Spiny Spipi's spawn (J-7 of East Sarutabaruta). Upon entering, hang a right once you get to the large room. Go into the room in the corner there, and go through the cracked wall. Follow the path until you get to the room with the door with 3 circles in front of it.

This door can be opened 1 of 2 ways. The first way is to get a white mage, black mage, and red mage to stand on each of the corresponding circles (by color). If you did mission 3-2 and didn't skip it, you are able to get a charm (key item) to open the door. Trade a Rolanberry to Kupipi in Heaven's Tower to receive the key item (only if you completed 3-2). After going through the door just follow the path to zone into Toramarai Canal.

Once you go in, follow the path until you come to a T and go left. Follow the left wall once you get into the canal, continuing until you find a bridge crossing over to the right side. Cross it and follow the right wall going in the same direction that you were, and when you come to stairs leading down into the water take them. Go south and then head west when you can, following the tunnel until you come out and go up the stairs in front of you, and head North (you'll turn around from where you were going) and follow the wall. Go south into a hall when you see it, and follow the right wall now. Don't go into the middle of this room; just follow the right wall until you get to the north hallway heading into a hall with stairs. After following this path you will come to a Large Stone Door, which will lead you to Full Moon Fountain. Enter to see the cutscene where you and Ajido-Marujido will make a narrow escape. After the cutscene you will have completed the mission; you do not need to return to Windurst to finish it.


To read the spoilers for this mission, please refer to the Full Moon Fountain Spoilers page.


Mission Series

This mission is part of the Windurst rank series. The complete mission series includes:

This page last modified 2009-07-02 00:53:42.
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sleep?
# Jun 10 2004 at 3:46 PM Rating: Decent
can they be slept so you can kill them one at a ttime? also can anyone else confirm that the 4 cards need to be killed in a specific order? any suggestions as to party size and level
RE: sleep?
# Sep 11 2004 at 6:46 PM Rating: Decent
They can be slept =]
RE: sleep?
# Jul 15 2004 at 6:36 PM Rating: Good
*
99 posts
while i havent fought them yet (still lvl 57 and still needing to knock off the shadowlord) so i cant comment on whether or not they can be slept, i do know that usually when people say to kill stuff in a certain order its usually a point of strategy to make the battle the easiest, and not that it actually matters to the quest that you kill them in a certain order.

With cardians (all ranks) the useful info to know is:
cup = WHM
coin = RDM
baton = BLM
sword = PLD

in which case the advice WHM>RDM>BLM>PLD seems pretty sound, though ive also seen an order like BLM>RDM>WHM>PLD for such fights (thats the order listed by MT for the Ace cardian fight)- i would surmise it depends a lot on how often the WHM healing the other cardians while you fight them versus the difficulty of having ancient magic cast on you by the BLM while you are occupied with another cardian.
Watch for campers
# Apr 30 2004 at 9:32 AM Rating: Decent
**
274 posts
Just did this mission, and we had high lvl JP camping the area. Make sure they don't steal the NM that spawn, if they do steal even one, you will need to re-do this fight.

Edited, Fri Apr 30 10:33:00 2004
..
# Apr 27 2004 at 3:25 PM Rating: Decent
piece of advice, build up your character first before doing this mission. Some toughies to fight.
Windurstians Only?
# Apr 19 2004 at 12:09 PM Rating: Decent
**
278 posts
(nevermind)

Edited, Sun Apr 25 12:28:43 2004
Continuation
# Apr 03 2004 at 2:53 PM Rating: Excellent
Since it was not posted yet, here's the very little bit left out. After Defeating the Jacks (should be killed in order of Cup, Coin, Baton, Sword) leave the ruins and make way to Inner Horutoto. Go to and past the Three Mages gate (need one of each as usual unless you have someone with a Canal Key), thus heading into Toraimai Canal. Make way to the bottom of the canal and to the Full Moon Fountain. Once you witness the scene there head inward toward the telepoint and have it warp you out. Go to the Star Sibyl to report how you made out and enjoy the trials of Windy 6-2 next. :x
#REDACTED, Posted: Feb 29 2004 at 5:14 PM, Rating: Sub-Default, (Expand Post) This is the name of the Fenrir quest....
RE: Hmmm
# Jul 30 2004 at 4:35 AM Rating: Decent
Fullmoon Foutain is just where you go to get Fenrir. Not the actuall quest name
RE: Hmmm
# Mar 07 2004 at 10:55 AM Rating: Decent
Scholar
**
342 posts
MysteryTour site says the Fenrir quest is called Guidance of the moon
RE: Hmmm
# Apr 05 2004 at 9:11 PM Rating: Decent
I believe that site is wrong. Just got a quest called "The moonlit path". It asks me to collect all six "whipsers" from the protocrystals and then take a walk to full moon fountain. Not 100% sure if it is the fenrir quest, but sounds like it.
roflz
# Feb 29 2004 at 1:57 PM Rating: Default
*
178 posts
rofl! i can imagine my face when i examine the item and 4 lvl 65 mobs come and "rape" my taru *** lol.
Incomplete
# Feb 23 2004 at 12:45 PM Rating: Decent
This is a very incomplete description. Which fails to mention the 4 level 62 mobs that appear to rape you.
RE: Incomplete
# Mar 07 2004 at 10:56 AM Rating: Decent
Scholar
**
342 posts
Maybe you can submit a complete version. I couldn't finish the quest so I couldn't give a complete description of the quest. I didn't feel like copying from another site either.
#Anonymous, Posted: Feb 26 2004 at 3:27 PM, Rating: Sub-Default, (Expand Post) lol, what server are u on??? (rape lol)
#Anonymous, Posted: Feb 26 2004 at 3:25 PM, Rating: Sub-Default, (Expand Post) You are F***ing funny^^
RE: Incomplete
# Feb 26 2004 at 3:23 PM Rating: Default
lol
#Anonymous, Posted: Feb 23 2004 at 1:21 PM, Rating: Sub-Default, (Expand Post) hehe, rape...
Cool!
# Feb 18 2004 at 1:49 PM Rating: Decent
ALL RIGHT! finally some missions after Shadow Lord.
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