Garlaige Coffer - WHM AF  

Start Area: Upper Jeuno
Start NPC:Guslam (H - 8)
Prerequisites:Messenger from Beyond - WHM AF1
Related Areas:Garlaige Citadel
Related Mobs:Fallen Mage
Fallen Major
Fallen Officer (BLM)
Fallen Officer (WAR)
Mission:3 - 0
Min Level:50
Max Level:75
(Average from 2 ratings)
Items Required:Garlaige Coffer Key
Items Granted:Healer's Cap
This Quest is Repeatable
Last Updated: Sun Jul 3 11:35:29 2005

Contents [hide]


Trade a Garlaige coffer key to a treasure coffer in Garlaige Citadel to receive your Healer's Cap.


You must have completed Messenger from Beyond - WHM AF1 and activated Borghertz's Healing Hands to obtain this quest.

Head to Garlaige Citadel and acquire a Garlaige Coffer Key. Keys drop from enemies such as Vault Weapons, Over Weapons, Hellmines, Magic Jugs, Fallen Mages and Fallen Majors.

Once you have the key, you must find a treasure coffer. All of the coffer spawn points are behind banishing gates, which require a total of four people to open (each person stands on a switch to open the gates) -- the gates may also be bypassed using Garlaige Citadel (S) and the Sparkling Light mini-quest. Treasure coffers spawn behind Banishing Gate #3 at G-6, I-5 and I-7. Behind Banishing Gate #2, coffers spawn at G-8, H-8 and I-7. You must have your job set as white mage when you open this coffer.

Trade your coffer key to the coffer to receive your Healer's Cap.

Quest Series

This quest is part of the white mage artifact gear quest series. The complete series includes:

This page last modified 2009-03-09 20:10:30.
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Hunting Down Your GC Coffer - Solo Style
# Sep 17 2008 at 6:08 PM Rating: Decent
Hunting Down Your GC Coffer - Solo Style
# Aug 01 2008 at 2:48 AM Rating: Decent
20 posts
For years, that agonizing wailing you've heard from the depths of Garliage Citadel wasn't from the Fallen Mages or the undead; it was from the many fellow players desperately shouting for help in trying to get through the 4 man banishing gates to have a shot at the coffers containing their artifact gear. You might have heard that same wailing for help in the streets of Jeuno or maybe in your own linkshell. But now, with the release of WoTG, there is a way you can gain access to these coffers all by your lonesome.

This post only deals with the subject of accessing these areas by bypassing the 4 man banishing gates. Its not a complete artifact guide, so we are assuming the following:

- You haven't yet done the "Sparkling Light" mini-quest (this quest doesn't appear in your quest log, even if completed).
- You have already activated the cavernous maws introduced in the WoTG expansion.
- You have correctly flagged your quest and already acquired your coffer key

Plenty of threads on this and other sites (including the posts previous to this) provide detailed info on the last requirement described above. Be sure and do your homework. This post deals with solo access to the coffer spawn areas of GC only. Think you're ready? Lets find out.

Here's your checklist. You'll need the following:

- Your GC coffer key.
- One flower. Can be any one of the following: Amaryllis, Asphodel, Carnation, Dahlia, Marguerite, Rain Lily, Snow Lily
- You (geared and going as the job the artifact gear you seek corresponds to if you are seeking BST, MNK, WHM, PLD or RDM AF gear).
- A method to sneak and invis yourself frequently (mage types have it easy, other jobs can go the oils/prisms, ninja tools, route).
- An exit strategy (i.e. warp, tele, warp scroll/cudgel, trick staff II, whatever)
- Reraise (optional, but things do go wrong, especially in GC. If you're not a WHM, a reraise earring can be your best friend).
- Printed maps of Garliage Citadel showing coffer spawn locations. As mentioned in previous posts, maps with coffer spawn point locations can be accessed on numerous websites including www.ffxi-atlas.com

Head on out to Sauromugue Champaign [S] where you'll find the entrance to Garlaige Citadel [S] down in SW corner of the map at H-10. Good idea NOT to have a sword icon near your name (i.e. no campaign battle tags active) since we don't want aggro from any battle happy Yagudo that might storm the place during a campaign battle here.

Once you enter GC[S], run through the first heavy iron gate and make your way eastward. Your destination is that tip at the far NE corner of Map #1. Once there, you'll pass through another heavy iron gate at I-7 leading you into the unmarked area of the map which doesn't show in game (see, you should've printed out those maps like I told 'ya!). Past this gate, you'll head east down a very long corridor where you'll find another heavy iron gate at J-6. Passing through this gate puts you on Map #2 for GC[S].

Continue east down another long corridor (passing by Banishing Gate #3) until you see an npc named Randecque at I-6. Good time to lay a marker on your game map with his name, because we'll be coming back to him later. Talking to him isn't required for our quest - we're just using him as a point of reference for navigation purposes. But for now, we'll be headed south through the heavy iron door right behind him.

Go thru and keep making your way south until you encounter another heavy iron gate at I-7. Your goal is to make your way to the very bottom corner of this map, so head south through this entire series of areas. Eventually, you'll find your way I-9, where you'll meet up with a dire bat, and possibly a mousse, so sneak up accordingly. Head through the heavy iron gate here and then make your way west.

Keep making your way west down this hallway to the very end. You'll see that once you reach the end, it splits into 2 directions (north and south). Take the south fork, where you'll find (you guessed it...) another heavy iron gate at G-9. Pass through this gate and you'll encounter the Lycopodium NPC for the "Sparkling Light" side quest I mentioned.

You need to click on this NPC, which should get you a very brief cutscene and the message "You're memory is engraved with an image of your surroundings and the fragrance of flowers..."

Got it? Good. Don't worry about the flower you brought quite yet - that comes later. For now, you need to backtrack all the way back to our buddy Randecque at the NE corner of the map (you DID lay down that marker, didn't you?). Remember, he's on that unmarked portion of the game map up around I-6.

Once you pass Randecque again, head east down to the very end of the hallway and then hang a left where you'll zone out into Sauromugue Champaign [S]. You'll find yourself on that upper cliff area that is normally inaccessible in present day Sauromugue Champaign (except via the traditional 4 man access thru Banishing Gate #3). Which is all well and fine, except you're in the past and your coffers are in the present. No prob. Head to the north east corner of that cliff area you're currently on (careful not to fall off the main edge of the cliff) and at K-9 you'll find the cavernous maw that will take you back to present day.

Note: As mentioned earlier, it is assumed you have already unlocked the cavernous maws as part of the WoTG Mission 1. If this is the first maw you are unlocking, you MAY be able to access it back to the present, but it may be ill advised. According to Wiki: "Do NOT go back in the present and leave the cliff if this is the Cavernous Maw you exit in the first CS of Mission 1. Go unlock another Cavernous Maw in the past such as Rolanberry Fields (S) first. Otherwise, you'll have to either proceed through all three Banishing Gates and exit Garlaige Citadel in the present, or get tractored up the cliff in the present to go back into the past again." And that's exactly the kind of misery we're trying to avoid with this solo strategy in the first place.

All right, so you've dived into the maw and popped out on the same cliff in the present. Head back to that zone exit you took and back into Garlaige Citadel. Once in, congratulate yourself. You're in the area behind Banishing Gate #3. And if whip out your handy printed maps showing coffer spawns, you'll see there's 3 potential spawn points in this area at I-5, G-6, and I-7. Be sure not to fall off that ledge at I-7 until you've checked on the other two locations first. And keep that sneak up --there are a lot of dead types here who would love to make you a permanent resident. Good time to reraise too.

If you're lucky, you found your coffer and are probably trying on your new AF gear. Good time to warp out? Sure -- guess you won't need that flower after all. Was the run to the Lycopodium NPC to complete the first part of the mini-quest a waste of time? It all depends. Monks, Red Mages, Paladins, White Mages and Beastmasters all have artifact found in coffers here. If you think you'll be solo hunting for AF coffers in GC for any of these jobs in the future, just bring a flower and you'll be pre-prepped to access the second short cut described below if needed.

If you didn't find your coffer in this first area, lets head down to the second coffer spawn area behind Banishing Gate #2. To do that, sneak/invis up, head south and jump off that ledge I warned you about at I-7. This is a one way route, so, again, make sure you checked all 3 possible coffer spawn points in this area before jumping down.

Head south, south, south, hugging the left wall. Be quick, but watch out for the explosures (which aggro sight and magic). Once you've made your way to the very, very bottom of the map at I-9, turn that corner and head west, down the hallway and past Banishing Gate #2. Keep both sneak and invis up, and be wary of the pots and explosures in adjacent rooms which aggro magic too. Make your way to the fork at the very end of this corridor and hang a left (south).

Look familiar? Probably not, with all the debris and mess, but this is the place your Lycopodium buddy use to hang in the past. But he's not here any more, and all that remains is a nebulous sparkling of lights. You need to get up this ledge of debris and make your way south to the area that lies behind Banishing Gate #2, but how? Whip out that flower you brought and trade it to the sparkling lights (it doesn't have a name, but you can target it just the same). If you traded the correct flower (you will lose the flower when you trade it) you should get another brief cutscene with the message "The fragrance of the flower sends your senses reeling back to the world of the past...". Once you get out of this 3 second cs, you'll find yourself at the top of that impassible ledge of debris. Jump for joy - but don't fall back down! You want to head into that second area where your remaining coffer spawns are.

If you look at your coffer spawn map, one of the four remaining potential coffer spawn points is right here at the top of this ledge at E-8 (once you're at the top of the ledge, you're officially on Map #3). Still not lucky? Time to head east and hunt down the remaining 3 spots at G-8, H-8 or I-7. As mentioned, this is a "short" guide to access only. For tips on dealing with the meanies in this area and the methods of popping coffers surrounded by potential aggro, refer to the numerous stories and experiences of your fellow adventurers in the many other posts found in this thread.

According to your map, there are a total of 7 potential spawn points in Garaige Citadel for your coffer to pop (don't get them mixed up with treasure chests, which are a totally different thing). Ran the entire route and still didn't find your coffer? Unlikely, but if you're certain you checked all locations accurately, I suppose its possible a competitor popped your coffer while you were traveling from the first area of coffer spawns to the second area (I told you to be quick!). Stay cool: most believe that coffers respawn no later than 30 minutes* after they are last popped. Log out in a safe place (the far corner of I-7 at the top of the stairs is pretty popular as a safe spot) and go mule or watch TV. Log in periodically and re-check the 4 spawn points in this area. If you're still unlucky (and man, after all that you MUST be!), try again another day (and don't forget to bring another flower). After all, you now know the secret shortcut to soloing the infamous Garaige Citadel coffer hunt!

Kudos to LordDVS of Bismarck for tipping me off on this new access route (which is probably old news by the time you're reading this). Over time, this post and strategy will be common knowledge, but to the many "old schoolers" who endured countless hours waiting behind closed gates and begging for help from friends and strangers to get through breeches, this is a godsend. Thanks SE.

Note: the "Sparkling Light" side quest also provides similar shortcuts in two other areas (Batallia Downs [S] and North Gustaberg [S]). Go to wiki.ffxiclopedia.org and do a search for "Lycopodium (NPC)" to find out more.

*UPDATE: as of a game update on December 2008, coffer respawn times have been reduced dramatically. Coffers now have been noted to respawn approx. 5 minutes after being opened.

Edited, Oct 20th 2009 10:10am by Baddaboomz
# Dec 04 2006 at 9:48 PM Rating: Decent
12 posts
God this doesn't make sense...It says clearly in the quest description that you MUST have the AF Gloves quest started and even from my own expierence I have found this true. But today when helping a whm friend get their hat they were somehow able to get the af without having even talked to Guslam. Where as I on the other hand had wasted my Crawler's Nest Coffer Key getting rng af pants because I hadn't started the hands quest. I confirmed this after getting the af on my second try after having attained the gloves quest. Please someone explain to me wtf happened ; ;.

~~~~~~~Bastok Completed~~~~~~~~
~~~~~~~Zilart Completed~~~~~~~~
~~~~~~~~CoP Completed~~~~~~~~~~
~~~~~~~~ToAU Mission 4~~~~~~~~~

Divine Might:O
Storms of Fate:O
The Moonlight Path:O
Waking Dreams:O

BLM AF2: 2/5
RNG AF2: 2/5

Selenes Bow : [O] 1/12
GC coffer
# Nov 14 2006 at 1:14 PM Rating: Decent
2 posts
Duoed the key in maybe less than 15mins, Started to look for chest, couldnt find it then i logged out and logged in the next day and was sitting in front of me where i logged out. lol
Rank 7 Windy
RDM AF 6/6
CoP-- 3-5
ZM-- 12
# Aug 13 2006 at 1:54 AM Rating: Decent
43 posts
Ok, doing a shout in Jeuno. 2/??, I see a tele for 50k. Grab it xD. Then after an hour or so, a 75 RDM, 68 DRG, 58 RDM and 72 SAM(d/c'd) offered help. We go, down to Gate 2. Someone gets left behind, eventually gets through. We kill 4 Hellmine's, then a Vault Weapon. Nothing, 6th mob (Vault) drops key!

Someone calls out they got coffer, so I wait in the spawn on the steps. I come back to a Coffer between my legs. Woot! {Healer's Cap}
Server- Sylph
Character- Dionizy
Job - 56WHM/28 BLM
Limits - L1 [O] L2 [O] L3 [X] L4 [X] L5 [X]
AF -
{Blessed Hammer} [O]
{Healer's Duckbills} [O]
{Healer's Cap} [O]
{Healer's Pantaloons} [O]
{Healer's Briault} [O]
{Healer's Mitts} [O]
# Jul 31 2006 at 8:26 PM Rating: Decent
246 posts
YaY got the cap ^^

At a party we found the coffer key. Three ppl needed it so we lot for it. Got the key.

I went to dinner and when i came back ingame i decided try to get a few ppl to help me find Coffer.

I looked at friendlist and did see one of them was at Garlage Citadel in a party as a lvl 75 job so asked her what she was doing there. That was my luck ^^ .
She had a party of 3 ppl and needed a fourth one to open the banishings gates.

Died 1 time and got safed by the Galka in the party 10 minutes before i would auto return to home point ^^

Think we found the coffer in 3 hours ^^

Thx Myrrrh, Grimwiz and Redrimmel :D
Final Fantasy XI
Server: Shiva
(not active)
<IMG SRC="http://static.ffxiah.com/images/ss/full/Stormivan8euDkNYQ3oYf.png" ALT="http://static.ffxiah.com/images/ss/full/Stormivan8euDkNYQ3oYf.png">
Key Drop
# Jun 24 2006 at 9:00 PM Rating: Decent
4 posts

Edited, Sat Jun 24 21:28:09 2006
# Jun 17 2006 at 4:09 PM Rating: Decent
3 posts
I was wonder why i cant start this coffer quest, i have high fame and have completed AF1 for the Blessed hammer. If anyone could shed some light on this it would be great. Thank You

Edited, Sat Jun 17 16:00:58 2006
yay, got my hat
# Jun 16 2006 at 7:53 AM Rating: Decent
658 posts
after much fighting to get the key, then much strugling to get banishing gate 2 opened, which was followed by many deaths, i finaly got my hat.

only gotta get the legs body and hands now.
Stupid Wraith
# Jun 09 2006 at 8:11 AM Rating: Decent
620 posts
After getting the key I had my LS buddies help me thru Gate #3 to check the spawn locations. It wasn't there, so I told them they could take off and I would check back periodically on my own to find it.

The next day, I log back in and continue my search... still nothing. Next thing I know, there's a lvl 75 Taru RDM looking for his pants. Dammit. Anyway, I continue searching the 3 spawn locations to no avail, as I keep passing this little Taru desperately doing the same.

About an hour later, I'm making my rounds, and I don't see the Taru anymore... he must have left and gone to try behind Gate #2. And to my amazement, I see the coffer behind a Wraith down that little dead-end hallway to the left of the entrance from Gate #3! All set to have my Sneak wear when I open it, and hopefully Warp out before he pummels me to death, I trade the Key...

Sneak wears... I'm aggroed... "The Wraith starts casting Flood..." HAHAHAHA!!! I Warp back to Jeuno without a scratch! Nothing like casting one of the slowest it has instead of meleeing me or Silencing me... Stupid Wraith!
Lucked out..
# May 08 2006 at 3:24 AM Rating: Decent
140 posts
I guess i really lucked out. I got the coffer key on the 2nd monster(undead).

I went to gate 3. saw the coffer. some little taru grabbed it before me. I was pissed. I log off for like 5 hours because theres tons hunting it. I log back in, check the spot to the right of the banishing gate 3. The beauty is just sitting there surrounded by skelletons. I say to hell with it and crack the bad boy open. Got my cap. The skeletons just look at me and are like "hes cool.". Lol...

I then warp out offically NOT dieing once during this quest. No close calls either.
killed 6 time
# Mar 15 2006 at 5:10 PM Rating: Decent
62 posts
I've now been killed 6 times trying to do this.
And getting hold some one willing to open the gates for you is another matter.

On top of that even if your a whm get powder and oil, some mobs there agro to magic.
Crawlerbasher a Tarutaru WHM on the Remora Server.
Part of the RemoraHelper LS.
# Mar 09 2006 at 12:37 PM Rating: Decent
7 posts
Just did this last night...Went really nice other than the 1 person with us who didnt understand why he was getting aggro as lvl 52 blm....He only got hisself killed once tho. After that he didn't wander off lol...only 1 other death from an explosure cuz blm didnt get stun off in time....the hardest part was getting the key to drop we needed 2 it took 4+ hours of almost nonstop killing to get em both. After that me n 3 other ppl opened gate 2 found the chest right off the bat Cast sleep on the Tainted Flesh Trade and warp. Thanks everyone who helped us out. Yasedc and Kaze especially for leading me right to the chest and of course my ever faithful hubby Riro who never leaves my side unless it's for sleep. Good luck everyone and sorry i forgot to check <pos> when i saw the chest...i just wanted to go to bed!!
# Mar 01 2006 at 8:20 PM Rating: Decent
16 posts
This was so incredibly easy for me, I lucked out. Well, finding the coffer anyway. Key wasn't too hard either.

Got key in a party of 52 WHM, 50 RDM, 63 PLDN, 58 BLM, 72 BLM, 67 WHM. Sort of overkill. Two of us needed it. The first one a vault weapon dropped it, second one was by an Explosure. Only one death for me. Somehow like five weapons aggroed us and we all died -.-

Finding coffer was incredibly easy. I was with a few friends and I just followed them, not even sure which gate it was behind. I did die before one of the gates but oh, well....could have been worse and it took like fifteen minute :)
can i skip boghertz?
# Dec 16 2005 at 10:51 AM Rating: Decent
3 posts
ok question i started boghertz healing hands can i skip it and do this coffer or do i have to do something else to get whm af cap?
always pick door #2
# Oct 11 2005 at 11:36 AM Rating: Decent
147 posts
people say door #3 is the best for some reason. I guess for those jobs that can't warp there's an exit right next to a spawn point. i have never gotten one behind door 3. all 3 times i've gotten one fairly quick behind door 2. door 2 has 6 spawns as opposed to door 3's 4 spawns. plus everyone goes behind door 3.

Door #2 FTW!
Lothis of Sylph
Hume San d'Orian Black Mage

[San d'Oria 10][Bastok 10][Windurst 10]
[Zilart 18][Promathia 8-5][Aht Urghan 48]
[Mercenary Rank - Private First Class]

Goldsmithing 48.5
Alchemy 57.0
# Oct 03 2005 at 1:01 AM Rating: Decent
187 posts
Got 4 people from my LS to help me get the key, we got it on first drop of a fallen major (I think) but finding the coffer was a nightmare x_x Gonna have to go back to looking for it tonight.
Name: Aeyze
Server: Fenrir
Race: Mithra

PLD/WAR75 || RDM/BLM75 || WHM/SMN61 || BST56 || SAM52
Bastok: Rank7 || Sky: ZM14 || Sea: CoP2-3

Blog: {Please use simple words.}
this was gay...
# Aug 02 2005 at 12:39 AM Rating: Default
k ya me and a few friends and ppl i got help from in jeuno got past banishing gate #3 and this girl was following us through the gates and we found a coffer and the girl took it b4 i did! i was so pissed at her... (still am) and now im in there still lookin for it...been looking for a few hrs and still cnt get it...this sucks and when i c her again shes gonna die >.<
Key easy, coffer a pain
# Jun 21 2005 at 9:05 AM Rating: Decent
55 posts
I got a skillup party together and headed to Garlaige, fought Fallens and the key dropped on the 3rd mob. They had to leave so got 3 friends to help me open the gates.

The third gate was a pain, 2 of us died trying to get it open. Finally do so and I run in to look for the coffer. A lvl 75 blm apparently was waiting for us to get the gate open, ran in just ahead of me, and BAM, opened the coffer and warped. /em slaps Edwardkun. No idea what a 75 would want with the coffer, unless he never got his AF from there.

Anyways, 2 days and 1 de-level later, I fianally found another coffer, right under the Wraith lol. Had the /item "Grl. Coffer Key" <t> on macro, ran up and opened it, got my cap. Wraith got through the blink/stoneskin in 2 hits but got Warp cast in time. Hit me twice more, returned to Jeuno with 60 hp. lol Worth it though, nice cap.

Good luck to all trying this. Good map of spawn points at http://www.ffxi-atlas.com
a fact
# Jun 16 2005 at 1:01 PM Rating: Decent
23 posts
Fallen Major
Fallen Mage
Over Weapon
Vault Weapon
Magic Jug
Tainted Flesh

all of these mobs can drop the coffer and in my opinion your best off trying for the vault weapons good suply and reletivly easy to kill
I smash things with my mind

BLM 60
WHM 30
Spawn Time
# Jun 04 2005 at 10:33 AM Rating: Decent
5 posts
The Spawn Times of the Garlaige Coffer chest is 30 minutes. If you go longer than 30 Minutes and you haven't found it that's because there's people opening it before you get to it. Always try /sea Garlaige and see if there are people already coffer hunting ^^. The more hunting it the worse your chances are. Take care, good luck!

Edited, Sat Jun 4 11:34:30 2005
Spawn times
# May 10 2005 at 8:55 AM Rating: Decent
3 posts
NOt for crawlers ...... Garlaige what is the spawn times or is there any
Wheres the coffer chest??
# May 09 2005 at 5:07 PM Rating: Decent
8 posts
By any chance does anyone know the spawning points for the coffer chests????
RE: Wheres the coffer chest??
# May 09 2005 at 8:35 PM Rating: Decent
361 posts
Here is a helpful link...


Basically you can find one coffer location in the rumble crawler room or down the corridor with all the beetles there is also a coffer spawn. I got my coffer where the beetles are just down from the crawlers, a party was xping there but was nice enough to let me have the coffer. ^^

Time frame
# May 07 2005 at 8:45 PM Rating: Decent
3 posts
What is the time of the coffer chest to spawn causei was there for about 3 hours looking for it
can someone help me please
# Apr 19 2005 at 8:58 AM Rating: Decent
3 posts
lvl 53 whm i have quest i need some help getting the coffer key and finding the coffer chest. if u can help please give me a /tell to finalcure

Server: Kujata
Charcter: Finalcure
Rank: 4
Jobs: Whm 53, Rdm 30, Rng 15, Nin 15, Smn 21
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