1

Hostile Herbivores  

Realm:Jeuno
Start Area: Horlais Peak
Start NPC:Shami (H - 8)
Type:BCNM
Max Party:6
Related Areas:Yughott Grotto
Related Mobs:Fighting Sheep
Min Level:50
Max Level:50
Rating
*****
(From 1 rating)
Items Required:Comet Orb
Items Granted:Conjurer's Ring
Desert Belt
Desert Stone
Drake Ring
Fencer's Ring
Forest Belt
Forest Stone
Guardian's Ring
Jungle Belt
Jungle Stone
Kampfer Earring
Light Spirit Pact
Medicine Ring
Minstrel's Ring
Ocean Belt
Ocean Stone
Rogue's Ring
Ronin Ring
Scroll of Freeze
Scroll of Quake
Scroll of Raise II
Scroll of Regen III
Shinobi Ring
Slayer's Ring
Soldier's Ring
Sorcerer's Ring
Steppe Belt
Steppe Stone
Tamer's Ring
Tracker's Ring
This Quest is Repeatable
Last Updated: Fri Apr 4 22:05:34 2008

Contents [hide]

Battle Notes

In order to enter the battlefield you will need to bring a Comet Orb, which is obtained by trading 50 Beastmen's Seals to Shami at (H-8) in Port Jeuno. When you are ready, trade the Comet Orb to the Burning Circle inside Horlais Peak and choose to enter the battle Hostile Herbivores.

Up to 6 people may enter and you will all receive a level 50 restriction. You have 30 minutes to win. You will fight three Fighting Sheep.

Strategies

This page last modified 2008-04-04 16:01:53.
Send a correction
1 2 Next »
Post Comment
Bards
# Jan 17 2005 at 8:51 PM Rating: Decent
*
110 posts
Could you do this one with a setup like Steamed Sprouts?

Bard sleeping 2 of the sheep over and over again?
RE: Bards
# Jan 21 2005 at 4:03 AM Rating: Decent
*
87 posts
That would be awesome if that were to work, unfortunately sheep have INSANELY high resistance to sleep. >.<
not too tough
# Jan 16 2005 at 3:56 AM Rating: Good
***
1,996 posts
Done tonight 6/6 with 4 stones (yeah!!!) and some other stuff thrown in for a total of about 3.6 mil for six runs.

RDM strategy with poison potions worked well. One rdm was /nin for utsusemi the other was a taru /blm as he would be holding the third sheep so he needed the most int for Gravity to hit everytime.

They attack fast so its tough for the pld to cure himself. However, in our setup the monk would ws 2/3rd the way through and get hate, the pld would then cure/flash/voke until hate regained. Then I (rng) would do ws at 1/2 health to get hate for a sec and pld would cure up and get it back before my shadows wore. After the sheep berserk my shots were doing over 200 damage each so at 1/4th life a barrage/sharpshot would finish him off. After the first sheep its now 5 on 1 and downhill from there.

Before taking the last sheep i would shadowbind to buy us about 40 more seconds to rest. But with yag drinks for the first sheep and a rdm to refresh after that, rest wasnt really an issue.

We had a couple of deaths (one of them me) because of a failure to reuse poison potions after they wore off. Other than that, pretty smooth. I shudder to think how easy this would be with a four smn two rdm combo.......
This BCNM sucks
# Jan 10 2005 at 12:40 PM Rating: Decent
We had a bunch of crappy luck w/ this BCNM 50. The first time we did it we died.. chaos.. rdm were training in the arena and people caught aggro we all died. 2nd time more of hte same. 3rd time i recommend that they train downt he trail. It works but some how pld dies and we get screwed. Forth time we finally succeed! but time run out before we get treasure.. so pissed!! RDM has to leave. Get replacement rdm.. 5-6th time new rdm dies and we get shafted! You must be on point in the BCNM or else everyone get screwed. Many little mistakes cost us so just make sure you get a good party and they are clear on what happens.
RDM/THF?
# Jan 05 2005 at 2:02 PM Rating: Decent
**
761 posts
Have never done this BCNM, but I'm hoping to start soon (LS member does it sometimes). I have a thought/idea on strategy, and a question. First off a simple question. Can the sheep be bound? Not to replace Gravity, but to supplement it when either it wears off early (ie. before recast timer is up), or if you just really need a few seconds to reapply some buffs without getting beaten silly.

Next I have an idea. It would seem to me that RDM/THF may actually quite good in this BCNM for flee. I can make up for most of what I lose from not subbing BLM in gear. The strategy would remain essentially the same, but you would have a way to put some distance between you and the Sheep at the times where you may really need to (Gravity wears off, they eat your Blink, and Stoneskin is gonna drop). Also, later in the battle you could flee up/down the hill ahead of a Grav'd sheep, and have a chance to potentially rest a tic or two (not sure how long the hill is). It's a shame that you can't bring staves to the fight, but it'd still be better than nothing. Just a thought. May not be worth what you lose, but from what I've read from the strategy for the fight, it seems like this may work reasonably well.

That is all
...yeh
# Jan 03 2005 at 11:46 AM Rating: Decent
I was invited to do this BCNM one night,..because of my uber RDM-ness. Being level 57, I had to buy a good chunk of new armor to suffice at lvl 50. So I was determined to get back something to make up for this. Once we got to the BC, I learned of this magnificent strategy of kiting two sheep while other 4 fight. Party consisted of: PLD/WAR, WHM/SMN, BLM/WHM, DRG/WAR, RDM/BLM, RDM/WHM (ME).

Everyone had a stack of Poison Potions and food and such. A few refresh drinks and other stuff were there...but not much. We all rolled /random to see who went first,..as everyone had an orb and we were gonna do the "your Orb, your treasure" thing.....

The first battle went quite well,..me and the other RDM kited the two sheep pretty well,..and no one was in danger of dying and I don't think anyone got slept either (for any amount of time worth noting). Barsleepra won't do crap in this fight....having Poison Potions is necessary (maybe not for the RDM, but they should still carry a few if they have to backup heal and are near engaged sheep). Regening the poison is fine also...but the WHM should only do the PLD and other DD,...as our DRG often took a few major hits as well...(but did a superb job as a DD,...tho he didnt speak much, lol). Blink is on at all time....Garuda's Blinkga from the WHM/SMN had to help some although it costs 100 mp. RDM NEED BLINK AT ALL TIMES. Stoneskin/Phalanx at beginning and after it wears and you have enough time to cast. YOU WILL PROBABLY GET HIT AT LEAST ONCE as a RDM when you are trying to Gravity like a madman. If the sheep resists (it only did one time in the 3 rounds),..then make sure you have Blink and at least Stoneskin. To cast Gravity again will be a hard task when the sheep is constantly bashing you and you won't be able to cast at all at this time. Just keep blink up at least and keep spamming your Gravity. RDM DONT WORRY ABOUT POISON POTION UNTIL AFTER FIRST SHEEP IS DEAD...(or possibly if you have to come close to the sheep others are fighting). Although the leader had everyone use Poison Potions at every waking second, lol, I don't think it's necessary for some. The only time I fell asleep was when the first sheep died...and I brought my sheep up to be fought...they started fighting it and I forgot Poison wore...did Sleep Song,..and luckily someone cured...then one second later it plays Song again..lol...but we did ok. [Also one tip: there were several times when I was kiting my sheep and was near WHM and when he/she casted a Cure II or III....the sheep would go to WHM....so after Gravity you may want to establish a little more hate with quick spells like Poison II or Dia II or such.]

First fight,..we won.
Second fight,..we won. (Yay,..my roll too ^^) [got Ocean Stone,..and was too f'ing stupid to realize inventory had 1 f'ing space....OMG am i lucky I got the Stone and not a frickin Petrified Log or Manticore Hide,..or Tracker's Ring).
Third fight................sleep sets in once again and someone died...everyone decides to let everyone else die and all raise and fight again (we took down one sheep). Remembe,..this fight lasts 30 min. But believe me....those 30 min. go fast when you're dealing with Hostile Sheep. Everyone is unweakened...so the other RDM grabs the lonely sheep and PLD tanks other. We take it down fairly easy and get the other sheep. This is where things start to fall apart. Some people forget to use Poison Potions,..so healers are trying to spam cure but don't want hate. Sheep is almost dead...and then PLD DCs....omfg then DRG DCs....all the DCs for this BCNM happened to be synchronized lol. We even had a couple before trading the orb and entering. (Thank god lol). So its BLM, 2 RDM, and WHM pounding on this sheep. I Chainspell...and Water II my heart out..I think the other RDM either died again...or w/e cuz if he had Chainspelled too we might have won (unless it wasnt rdy). But we know the time limit is creeping up on us and we have to kill it soon. Someone used Club WS lol and killed it...(BLM i think). OMFG I saw the damn sheep keel over...and lo and behold...the time runs out A FRICKING SECOND BEFORE IT REGISTERS AS DEAD. We get NO treasure and boy was the BLM pissed (was his Orb and seals).

So, I agreed to help sometime again and I hope all goes well...because I think this is a very profitable BCNM for alot of diff. jobs (but 2 kiters (RDM/BST/SMN are essential).

Boy does that last DD and BLM have it easy lol...
The two RDM have everyone's lives in their hands lol.
IMO the RDM should get all the good treasure lol.

Edited, Mon Jan 3 11:51:07 2005
RE: ...yeh
# Jan 15 2005 at 4:33 PM Rating: Decent
That's the sadest story i've ever heard in this game. ;; poor blm.
no charming here...
# Dec 30 2004 at 10:43 PM Rating: Decent
*
241 posts
SE just changed this not to long ago, but the sheep cannot be charmed. Not to say a bst is useless in this BCNM. His little pets can work quite well for running a destraction while you beat down one of the sheep. Poison Poitions are a viable item to have along with you. I know its sounds dumb to add poison to yourself, but it will wake you from you slumber when you need to be worken up most. Poison can be countered by a simple regan, and yes, the poison will still wake you up because you are still taking damage, even if you can not see it. The best sounding strat is the 2 rdm/nin strat. The /nin will cause the rdm to lose a little spell power but will give them that extra second or 2 needed to cast gravity again, and once gravity is on, Utsetsemi is a piece of cake to recast. From all my reading, i have simply noticed that the best pt for this BCNM is as follows:
2 RDM/NIN
1 Tank - Pld or Nin (totaly up to you)
1 Healer - Whm for extra cure power or Rdm for Refresh and Convert (Rdm recomended if you have a Pld tank)
2 DD - Again, totaly up to you but I recomend Rng or Drk. (I say drk over drg in this instance because of their elemental powers and the ability to Drain)
Dark Knight damage
# Dec 29 2004 at 2:24 PM Rating: Decent
Find a dark knight that has the barbarian's scythe and two sniper's rings and a life belt for this BCNM and your Damage dealing part of your pt will be in good shape. I did this as a dark knight with sniper's rings, life belt and the barbarian's scythe and i was doing 160 damage per hit with just food on. The war/nin i was with was only doing 80 or so.
ouch!!!!!!!!!!!!!!!
# Dec 24 2004 at 6:07 PM Rating: Decent
attempted this three times and all i can say is OUCH lol we had pld/war (me) whm/blm blm/whm rdm/blm x2 and rng/nin. the first battle the pwned us not one kill. the second battle killed one but one of the rdm's died the third battle was the same. will be trying this again i know it can wrk just make sure everyone knows there job and has all spells(RDM =[ didn't have drain) and it can be done the first one u kill has to be very fast so the two rdm's can tank/kite #2 toghether. good luck to all DESERT STONE WILL BE MINE MWHAHAHAHAHAHAHAHAH
Bards?
# Dec 04 2004 at 6:47 PM Rating: Decent
Could two Bards replace the rdms. The brds could blink and eat crab defense boost food, ballad, and minne. Then run up with the party close behind them. Each sleep one sheep then the pt engages the sheep that wasn't slept and the brds run away. Once the sleep runs off resleep before they get to thew brd. If they go hit blink could block most of it. Anytime blink wears off recast. The brds could also both have a total of 4songs on them protecting them. the healer could also throw in a cure if brds got in trouble.

Once the rest of the pt kills the other sheep they could get one of the brd's sheep then fight that one while brds kept doing their thing over and over agian.

The sheep may be too resistant for sleep for it to work but brds have 2sleep spells.
***HELP!!!***
# Nov 20 2004 at 10:58 AM Rating: Decent
18 posts
Hey I need a Forest Stone lol if someone will
do this BCNM till i get it ill let u have all other items!!!Thank You Please check my profile if u want to and contact me on the ASURA server!!
easy way to do it-
# Nov 03 2004 at 6:03 AM Rating: Decent
41 posts
ok another way-> u gotta have RDM for sure-> 1 rdm is enuff-> chainspell+ gravity 2 sheeps and run back to the beginnin the other 5 ( up to u really) kill one sheep with some using their 2 hr.. by that time rdm is back with two sheeps and tank will voke one off while rdm casts gravity again on the remainin sheep and takes him for a run again :) easy :) done it 6 times now
im a rdm :) anyone need to do it send me a tell ill take those sheep for a run leviathan server
RE: easy way to do it-
# Nov 06 2004 at 3:14 PM Rating: Decent
**
915 posts
The only problem with planning to use 2 hours is that you can only do the battle once every 2 hours. Most groups like to do the BCNM multiple times per trip.
RE: easy way to do it-
# Sep 30 2005 at 1:30 PM Rating: Excellent
Yeah... still, better to use 2-hours and win, then to not and lose.
Easy Bcnm, Bad Experience
# Oct 31 2004 at 9:46 PM Rating: Default
I just did this bcnm twice tonight and boy am i pissed now... First of all we were supposed to do it only once and the whm was using his orb. We fail horribly when the rdm's (myself included) died from not gravitizing the sheep properly. Then we do it again and i agree to use the last of my seals... BTW im 1/6 for total complete bcnms 5 of which are using my own seals...

So we go again and the blm doesnt have a clue what to do cause he thinks he can elemental seal+sleep the sheep, so after repeatedly telling him not to and that he should use elemental enfeebles and nuke slowly until the first sheep has half life then 2H with freeze he goes in there and uses sleepII...

then after he gets aggro i gravity the sheep and it starts after me, so the blm follows me, and i keep tellin him to go back, go back, he doesnt make it back up to the circle arena until the whm is out of MP and paladins almost dead...
paladin dies first just half a second before i can cure4 him and we all die soon after.

the strategy for this is simple and I figure its easier than steamed sprouts. our party setup was rdm/nin, rdm/nin, whm/blm, blm/whm, drk/war, pld/war. rdm's sub ninja for utsusemi because it casts faster, lasts longer than blink and doesnt use any MP. Go in, buff completely and heal completely, rdm's have haste up as well as drk (rdm's for shorter recast time on gravity) and have the rdm's pick 2 sheep to gravity while pld tanks the third. Have one rdm run first down the hill then the second one follows after so as not to get them mixed up. Pld, Drk, Blm and Whm SHOULD have no problems beating the first sheep, especially when a rdm can come up and refresh/cure every 30 seconds or so....

Once the first rdm gets far down the hill, stop recast utsusemi and watch for gravity to wear off, recast gravity then run up, rinse and repeat. Utsusemi is very very important and the rdm should also have phalanx + stoneskin up as well just in case because once that sheep eats through your shadows he does constant sheep charge which stuns you and is very hard to recast gravity without.. dying.

So needless to say i was very pissed after the second attempt and the party disbands after failing on my orb... pisses me off that the blm just completely refused to listen to me.
BLM?
# Oct 09 2004 at 2:37 AM Rating: Decent
Do you suppose Sleep II will work at all on these? I'm a BLM50/WHM25 and I need that desert stone! Not sure how I can fit in to your strategy though =/
RE: BLM?
# Oct 09 2004 at 11:37 AM Rating: Decent
**
915 posts
No, sorry, the sheep are incredibly resistant to Sleep. I'm sure a BLM could replace one of the melee DDs, though. I believe sheep are weak against Water.
RE: BLM?
# Oct 22 2004 at 9:04 PM Rating: Decent
But can anyone please comment on their attempts to TRY to sleep em with Sleep 2? Especially if it's been casted with Elemental Seal.
Congrats, but questions
# Sep 21 2004 at 5:39 PM Rating: Decent
*
83 posts
Locano,

Congrats on your win! Can you clarify some things about your method for beating this?

1. So by "up and down the hill" you mean the 2 RDM's used Gravity on 2 of the Sheep and pulled them OUT of the Burning Circle and down the hill and then back up the hill?


2. I take it everyone else gangs up on the 1 remaining Sheep in the center of the Burning Circle then? (^_^;)


3. Lastly, the 2 RDM's that were Gravity Marathoning/Training the 2 Sheep up and down the hill were able to survive the attacks from the 2 Sheep? (they didn't take too much damage?)

Thanks for your help! :)
RE: Congrats, but questions
# Sep 30 2004 at 5:03 PM Rating: Decent
**
915 posts
Thank you very much ^^

To answer your questions:
1) Once you enter the Burning Circle, there is a rather long path you must run up to get to the "arena" where the Sheep are waiting for you. The RDMs don't run outside of the Burning Circle, just outside of the arena.

2) Correct, everyone else gangs up on the remaining Sheep.

3) The RDMs don't get hit too much by the Sheep because most of the time they will be far behind them (too far for the Sheep to hit the RDMs). Stoneskin, Phalanx, and Blink will keep the RDMs alive for the few seconds that the Sheep might be able to hit them. Without Phalanx, Stoneskin, or any DEF+ food, the Sheep hit me for around 120 HP.

Good luck!
Beat It!
# Sep 19 2004 at 7:16 AM Rating: Excellent
**
915 posts
I won this BCNM with a pick up party last night. Here's our set up:

RDM/BLM (me - No Phalanx)
RDM/BLM (leader - Phalanx)
DRG/WAR
DRG/WAR
PLD/WAR
WHM/BLM

RDMs cast Gravity and run up and down the hill. Everyone else should get Poison Potions to keep them awake (due to Sheep Song). WHM should try to stay far enough away not to get slept, but that's difficult. Once one is defeated, take another from the RDMs. Often the WHMs MP is pretty exhausted, so that RDM can take over healing while the WHM rests. Once that sheep is defeated, grab the last and kill it!

I think it would be helpful for the DDs to sub WHM or RDM so they would be able to wake up the other players in the event the WHM gets slept. However, this does cut down on the damage they would do...

In the end, we won 2 out of 4. Lost the first one because we were dumb. Lost the last one because of too many sleeps. Got an Ocean Stone ^.^

Good luck!
RE: Beat It!
# Sep 21 2004 at 12:01 PM Rating: Decent
***
2,232 posts
Congrats on your win!!

I never would have thought of using poison potions to combat sleep like that. As I'm an RDM, I'm wondering if having regen up will combat the -hp, while the poison effect keeps me awake. Or, do I have to actually lose hp in order to be woken up? I suppose I could have regen up and just drop the effect when sleep lands if that's the case. ;)

Edited, Tue Sep 21 13:04:24 2004
RE: Beat It!
# Oct 09 2004 at 11:02 AM Rating: Decent
****
6,424 posts
Regen will not counter the sleep-interupting effect of poison, as you will still get damage. Stoneskin however prevents ALL damage including dot, melee and nukes, so you can have Bio II and Poison II on you, and still sleep like a baby... you can even heal or log out with poison like that.
RE: Beat It!
# Sep 21 2004 at 3:00 PM Rating: Decent
**
915 posts
Thank you ^^

The RDMs aren't in danger of sleep until the end of the battle. You drag around a sheep with you, but it will never get enough TP to use it's sleep move. Once the party has defeated the first sheep, then you bring your sheep up, and you will begin participating in the battle. You might get slept once or twice, but it's not going to become a big deal, since the WHM will be able to wake you up (since the Poison Potion will have woken him/her up).

This is a very fun fight, much less dangerous than BCNM40, in my opinion. I can't wait to do it again!
-
# Sep 03 2004 at 12:24 AM Rating: Decent
***
1,025 posts
need 2 bst, 2 smn or 1 of each. they use their pets to distract the other 2 sheeps while the other 4 kill the other sheep. smn's avatar can use 2 hour if it's almost dead. since astral flow is 3 minutes, they can drink ether/elixir, summon again and use 2 hour again.
____________________________
The best part of Final Fantasy XI is its rich storyline. It separates this game from other MMORPGs. I chose to give my character a storyline that goes along with the game's storyline. I find that this is a more fun way to play the game. Playing the game just to fight in the endgame and collect elite equipment is very boring and is totally missing the main objective of the game, which is to guide your character through the storyline which is to save the world.
Utusemi
# Aug 30 2004 at 4:43 PM Rating: Decent
So from what I've gathered the Sheep will only use Sheep special attacks like Sheep Charge and Sheep Song? That is they don't use real physical attacks? My other question then is does anyone know if Sheep Charge goes through Utusemi and will the Sheep Song also cancel it? I was thinking of trying with 3 NIN or 2 NIN and a PLD like Phelisia suggested but am curious as to how Utusemi works in regards to these special attacks. Any help is much appreciated!

Telemachus
55 BLM Leviathan
SE Nerfed this a bit for BSTs
# Aug 13 2004 at 6:48 AM Rating: Decent
19 posts
Ok, durring an update or something SE messed with this one. The sheep ARE NOT charmable anymore, but BSTs are still important in this one. We still haven't won this, but we're getting close.

PT Set up was:
BST/WHM
BST/WHM
WAR/NIN (PLD would be good also, the sheep seem to go through shadows)
WHM/BLM
RDM/BLM
DRG/WAR

The key to this one seems to be to kill on sheep as fast as possible while the BSTs use pets to distract the other two, and keep the away from the party. DRGs are ver good for this one, when buffed I could pull off almost 1k dmg pentas. In order to kill the first sheep asap we opted to use Icarus wings (Note: you can only use these once per every two hours) Skill chain was Penta > Raging Axe > Avalanch Axe > Spining Axe, you have to do this as soon as you can or the sheep start spaming sleep song on you.
After the first sheep explodes, move on to the next while the BSTs use two new pets to distract the 3rd, this will buy you more time than you had with the first. Don't wait for a SC just spam WS when you get it. Then just kill the last one, BSTs might use another pet just to do some extra damage.

We've only tried this once sofar and some lag and spamed sleep song killed us before we could us our WS'
Strats
# Jul 01 2004 at 9:05 AM Rating: Decent
Message removed due to IGE parternship.

Edited, Sun May 7 08:11:39 2006
a horrible lose, but hope it helps
# Jun 30 2004 at 2:32 AM Rating: Good
*
182 posts
tried today with blk/white, 2 monk/war, pally/war, brd/white, and white/black, lost horribly :( started off with a soul voice, attack up, acc up, boost boost boost boost etc brd tried to sleep em all, none stuck, died a few moments later. pally had 2, me (monk) assisted him on one, while the other monk took the third sheep since it went after the mages, these sheep are very very much so evil :/ they dont do a normal attack every 4 seconds or so they do sheep charge which hit me for 130-200 avg and crit for 440 once, with focus + dodge + 100 fists i was able to do 3126 points of dmg before i went down and the sheep still had | | much hp left, so im guessing anywhere from 3.5-4k hp each. we shall try again, but not today. oh yes, for whatever reason pally invincible did not pull all the sheep to him :/ 2 of the sheep just kept attacking the monks, best part was raging fists hit for 645, and the other hit for 547 (mine was 645 galka, while mithra hit for 547)...icarus wings might be an option, 8k each, BUT the items dropped on alexander server go up to as much as 1.2 mil so...ya...also last time :P the sheep never once used the sleep move

hope the info helps some
BCNM50
# Mar 31 2004 at 6:26 PM Rating: Decent
So does anyone have any proven strategies for this fight? I've gathered that the party should poison itself before the fight to prevent being slept, but what about crowd control? Maybe a MND debuff on the sheep plus a BRD with CHR+ items and food?

BCNM50
# Mar 18 2004 at 7:48 PM Rating: Decent
*
221 posts
Here's your info: the reward seems nuts because this BCNM is very, very hard.

The Sheep have a very high resistance to sleep. I can't vouch for this but our PLD said he couldnt even use provoke on the sheep.

Maybe a team that had 2 BSTs with very expensive gear could do it by charming two of the sheep but I can't say.
Horlias Peak NM
# Mar 18 2004 at 2:04 AM Rating: Decent
???The reward seems nuts! Anyone have any info on this?
1 2 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.