You are to escort Olavia to her desired destination within the Crawlers' Nest.
Note: This is an escort quest. You can only have one escort quest active at a time. Other escort quests include Escort For Hire:San d'Oria, Escort For Hire:Bastok, Escort For Hire:Windurst, All By Myself and The Big One.
You can only undertake a specific escort quest once per conquest tally.
The first person who zones into Crawler's Nest will get a cutscene with the NPC Olavia, who is the escortee for your quest. When the cutscene ends, make sure your entire party is in the zone before speaking with Olavia again.
When you're ready, speak with Olavia again and she'll begin walking. Speak to her whenever you want her to stop; this can help you clear away harmful monsters that might agro to her. If Olavia dies, you'll have to zone and restart your walk through Crawler's Nest.
Olavia will follow one of three possible routes through Crawler's Nest. One is very easy, one is moderately tough, and the third one is rough. Not everything aggroes in here, so you don't have to fight everything unless you really want to. You do have a 30 minute time limit, so be aware of that.
All three routes start with her running into the central "ball sack" room. Olavia will then run north into the scorpion room, where you will have your first aggro. I would recommend killing the scorpions before you go into the room. Once she gets to the room, she'll do a big circle and head back out to the main room.
This is where she embarks on one of three possible paths:
First route: If she heads NW up to the top level, breath a sigh of relief. You'll have to contend with a few soldier crawlers, a handful of labyrinth lizards, and a few exorays. However, you'll have plenty of chances to stop her before she gets aggro. The only dangerous point is at I-8 of the upper level, where she might fall into a room full of lizards that aggro. Keep one person up top to stop her, drop and kill the lizards, and then bring her down. She will head west and eventually end up in the Exoray room at G-10, where she'll stop. Once she stops, talk to her. You have about 20 seconds to talk to her before she warps out and you are out of luck.
Second route: If she heads SW towards the bottom level, this is tricky. She is going to come down to the bottom line and run through the big "donut room" filled with hornflies, exorays, soldier crawlers and mushushuus. Only the hornflies don't aggro, and also be aware of water elementals (Waterga II may kill her outright). She will run down the hallway at the west side of the room and eventually stop. This area is full of coffer key mobs, almost all of which will need to be killed before she moves by. If you're lucky, someone will be here hunting coffer keys and the path will be clear. Once she stops, talk to her. You have about 20 seconds to talk to her before she warps out and you are out of luck.
Third route: She may head due west out of the main "ball sack" room, and this is the longest route. She will head all the way down the hallway to F-7, then turn around and run all the way back to the main room. Then she will head NW and upstairs. Once she reaches the upper level she will head due north (dropping off the same ledge discussed in the first route), but head NE out of this room instead of west. She will eventually stop in the little room at I-7. Once she stops, talk to her. You have about 20 seconds to talk to her before she warps out and you are out of luck.
Once it is all done, return to Trilok in the Steaming Sheep Inn for your reward. This quest can be repeated once every conquest tally, but repeats will not get you the 10K gil, only the page.
Additional Escort Guides
Check out these guides for more tips and methods for completing escort quests:
This is one of several escort quests. The full series includes:
This page last modified 2009-03-14 22:23:53.
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