Submitted by:atherisch
Start Area: Windurst Woods
Start NPC:Any Gate Guard
Prerequisites:Awakening of the Gods
Related Areas:Davoi
Monastic Cavern
Windurst Waters
Related Mobs:Dirtyhanded Gochakzuk
Moreno-Toeno (L - 6)
Sedal-Godjal (J - 9)
Mission:8 - 1
Min Level:65
Max Level:75
(Average from 2 ratings)
Items Required:Curse Wand
Title Obtained:Fugitive Minister Bounty Hunter
This Mission is Not Skippable
Previous Mission: Awakening of the Gods
Next Mission: The Jester Who'd Be King
Last Updated: Thu Aug 20 01:00:36 2009

Contents [hide]

Mission Orders


The gate guard will direct you to the Aurastery. At the Aurastery, speak to Moreno-Toeno for a cutscene, and receive the key item "Star Seeker" (a magic doll).

There are two parts to this mission - the first part can be done solo. For part one: Go to H-6 in Ro'Maeve and examine Qu'Hau Spring. If you've never been to Ro'Maeve, the area is overrun with everything imaginable that agros to magic, so Silent Oil is an absolute necessity. After examining Qu'Hau Spring, you will get a small cutscene.

Part two (the part that requires an alliance - at least 12 people @ 65+ recommended): Go to Davoi. At H-11, zone into Monastic Cavern. Go through Monastic Cavern - at I-8, zone back into Davoi. You'll see a house up on a hill when you zone back into Davoi - this is where you're headed. To get there, continue north along the path; it will wrap around the house and lead to an elevator. Take the elevator to the top and go inside the house. Inside will be 2-3 assorted Orcs - Champions, Warriors, etc. - which need to be cleared. The NM you must fight is also in the room, so be wary.

The NM is Dirtyhanded Gochakzuk, a level 71 Black Mage. He'll open the fight with a nice area effect damager, so pulling with Elemental Seal + Silence is the way to go. He'll spawn on top of what appears to be a bed against the far wall of the room from the entrance. Once defeated, he'll drop two Curse Wands - every Windurstian on the mission needs one of these, so you'll probably have to fight him several times. Respawn time is 15-20 minutes.

Once you've finished with the NM, head over to J-8 and speak to Sedal-Godjal (the taru from the orb quest for the level 60 cap quest). Speak to him until he asks for a Curse Wand, then trade him the wand for a cutscene.

Return to Moreno-Toeno in the Aurastery to complete the mission.

To read the spoilers for this mission, please refer to the Vain Spoilers page.

Mission Series

This mission is part of the Windurst rank series. The complete mission series includes:

This page last modified 2008-08-08 20:18:35.
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Tough Guy
# Nov 10 2008 at 7:40 AM Rating: Good
732 posts
VeloriumCamper wrote
Melee attacks (barring WS) are probably not going to stun the NM,

True, save your TP for big spells. Used Smash Axe and stunned Stone IV.

I just want to say that we did this yesterday and the Diaga on the mob behind the house trick does not work so scratch that idea completely. I tried it in every nook and cranny behidn that house and it never worked. Here is a Strat that WILL work. You need close to a full party for this. Last night we did this with


All DD build TP to >100% on the mobs outside the house. They will not link the mobs inside the house or the NM. Once everyone is up to >100% and the mobs outside the house are dead, have your Mage stand outside the house and target one of the normal mobs inside the house with "Sleepga" or whichever works for you. Needs a be an AoE sleep though. At the same time, the DD's should bum rush the NM and beat him down. Stun stun, WS stun just go crazy on him. After he is dead which should be quick with all that TP built up, take out the lessers in the house that should be slept. Dont save TP on these guys, all three will repop again before the NM does. Once you kill them, rest and relax. Enjoy the inside of that house because its not often you get to see the inside of it.

The Farkiller, Champion, and Dreadnaught will pop inside the house. I didn't see any Dragoon's pop in there, only outside the house. Build TP on the last two and wait for the NM to pop. He will always pop on his chair in that room every 30 minutes. Rinse and repeat.
# Feb 01 2008 at 3:01 AM Rating: Decent
3 posts
Just Duoed this:

75RDM/37NIN - Garruk
75WHM/37NIN - Me (Simonuk)

Hard fight but we had a good tactic. Garruk pulled the NM with Diaga from the bottom and caught the NM though the house. He then ran to the zone and i (simonuk) pulled the NM with Flash and ran to the bridge just east of the zone with no links. I held it off for a while tanking, i was lucky not to get any hard -ga spells apart from blizzard which did 917 Damage with stonekin and NI up. Garruk then zoned back and acted as a 'mage' staying away from the AoE. Garruk de-buffed the NM with Slow II, Blind, Bio, Posion and Paralyze and kept them up at all times . i kept 100% TP and above until he used a -ga spell and i used Brainshaker which stunned his spell, i got TP up pretty fast and used it every time he used a -ga spell but the times i was either casting stoneskin or TP wasnt ready Garruk cured me as soon as the -ga spell hit me, each -ga spell that actully hit me did about 500+ damage and Garruk cured me to full and i carried on fighting. Was a fairly long fight took about 10 mins+ but we did it. RDM & WHM ftw.
75 WHM
Windurst Rank 10 ~ Bastok Rank 10
NPC ~ Zenji 62

What do you need, exactly?
# Jul 15 2007 at 11:03 PM Rating: Decent
109 posts
Do you suppose this would be possible with just three 75 BLMs? We've been doing everything up this point alright. :/

Edited, Jul 16th 2007 3:04am by Lazrical
# Mar 20 2007 at 6:46 PM Rating: Decent
129 posts
Just duo'd this with 75SAM/NIN and 75 WHM/BLM (Me).

First time, I went /NIN. Was okay, till we got to the house. SAM opened the door by mistake and they saw us. I tried making it back to the zone, but we died. We weren't ready at that point, he didn't mean to open the door. Obviously, I didn't have RR up. I HP'd, and so did he, cause he didn't feel like having me coming back to raise him at the door's house.

We went back. But this time, I was /BLM, with INT gears. We cleared everything from zone to the door's house, so we could have the elevators clear for the way back. In front of the house, I ES'd and Invi'd. He opened the doors for me. I Sleepga'd everything. I got 1 resist and the NM. I was able to make it to the levers, because the BLM was still casting something. I triggered first lever. Then the both of them got on the elevator with me.

Then, I was running towards the zone, but let me tell you, I'm a WHM. I'm weak and not much HP. They had gone through my Stoneskin and Blink already. I was down to 75 HP and I knew I couldn't make it to the zone. So I Benediction'd and zoned. I came out and only the NM was left. SAM attacked, and 2 HR'd it. Then it was dead.

So yeah, the NM is weak. I tried silencing him, but I got resisted. Hopefully he killed it on his last WS. I was still at full MP, so I guess we could have cope with some damage.

The only pain is to get there, and getting the NM without the 30 orcs =)

Edited, Mar 21st 2007 12:38am by Sissiae
Mirallia ~ Cerberus Server ~
~There is no sense in telling me: "The Wisdom of a fool won't set u Free" ~
# Mar 12 2007 at 8:11 AM Rating: Good
521 posts
Duo'd this as:

75BST/NIN <- Me
73RDM/WHM <- Telliani

Zoned in to Davoi from Monastic, and killed the Orcish Farkiller to the left. Then after waiting for call beast to cooldown the rdm buffed up and cast diaga on one of the mobs around the house once it was close enough to the mobs inside. She did this from the lower path behind the house, didn't have to go up the elevator. Diaga hit things inside the house, everything linked up, as she ran to zone I grabbed the nm with Carrie and pulled it to where the farkiller we killed was.

Once the rdm zoned everything despawned and she zoned back in to help with the nm. Didn't end up needing another crab, although it was close. Had to reward once.

Good luck!

Edited, Mar 12th 2007 12:13pm by Enyyx
|Enyyx of Kujata|
Jobs: BST [75]|BLM [75]|RDM [71]|THF [57]
Duoed: BRD75WHM and RDM75/NIN
# Feb 06 2007 at 6:15 PM Rating: Decent
3 posts
This was not an easy fight, we were unable to stun, but here's how we did it.
Our setup:
RDM75/NIN (Mithra) Merrited
75BRD/WHM (Hume) only with Nightingale and 2 MP merrits (Me)

After wiping trying to pull and zone everything in the zone the first time, we decided to clear the path to the elevator and the orc who sits on the elevator upper entrance. The orcs are easily duoable up there, although they have a lot of HP so it takes a few for each one. We were tossing hoard lullaby because of links for the first few fights in the tunnel because we had 5 orcs on us. They weren�&#8364;&#8482;t a problem though.

Before going up for the pull, in the tunnel we buffed, highest Protect and Shell, along with Stoneskin, Phalanx, and favored method of Blink. I put up Reraise on myself and then we rested to full. Next we put on melee DD gear (Nash body, Warwolf belt, Minstrel�&#8364;&#8482;s Earring, and Hornetneedle for me and [Since RDM has a lot more options] good RDM DD/tanking gear)

At the top of the elevator, with the path now cleared back to the cave, we put up the following buffs: Barwind on Rdm, Fire Carol, Ice Carol, and Barwatera. The NM will cast a Teir 3 �&#8364;&#8220;ga spell as his first attack on the pull usually. This gave a little extra protection (without it aeroga does over 700 dmg to a buffed RDM)

I stayed on the elevator ready to send it back down to the tunnel entrance while my friend pulled it and then we rode down, taking a few extra orcs with him. At the cave entrance he zoned and I put elegy on the NM to keep him in the tunnel for us to fight while the other mobs despawned. Then we went to work on the NM. For the fight I kept up Ballad I and Ballad II the entire time, with Foe Requiem IV and Carnage Elegy. RDM fired away with everything he had.

About half way through the fight we got brought down really low on HP. Used divine seal Curaga II and then immediately Soul Voice and Nightingale with Ballad I and Ballad II again, now gaining back 6 Mp a tick from Ballad and 3 still from Refresh. This allowed me to main heal for the duration of my 2 hr and tank the NM so my friend could rebuff. (Lowest Hp value we hit was 36). After that it is really just a race to do the most damage. We did a skill chain which helped: Gust Slash > Savage Blade as much as possible but it was unplanned so use your TP as you get it. We were pretty psyched when we finished. 2 Cursed Wands for us and Rank 8-2!

Edited, Feb 6th 2007 9:17pm by Taikoubou
Taikoubou: 75BRD/WHM, 56SMN, 41MNK, 38WHM, 31DRK, 25PUP
Evva: 37DRG/RDM, 30RDM, 25THF
Siren Server
# Nov 18 2006 at 9:02 PM Rating: Decent
19 posts
Just successfully completed the NM fight for this, with:

and 71 BLM/(WHM?)

We killed all the surrounding mobs, and the (awesome) RDM taru pulled the NM using the Powder Boots (as someone suggested using here), while the WHM worked the elevator and cured him from any hits. The boots worked perfectly, as the RDM wasn't hit with anything major spell-wise. He successfully pulled him to the zone, and from there, it was a piece of cake. The 3 stunners took careful turns at stunning each big spell, and whittled him down pretty quickly. Took us about 7 minutes to take him down, with zoning occasional links and no nuking. (We decided to be sparse on nuking in case a stun wasn't ready, so both BLM would have a chance, else we'd have all been laying face first in...I don't wanna know what Orcs have on the bottom of their feet.) Morale of the story: don't let this guy scare you- with some thorough thought and teamwork, we've completed some things that people take alliances to do. You can too. (Seems like a "GO JOE!" kinda moment, eh?)

*Had to edit some, nearly put it on the wrong page!*

Edited, Nov 18th 2006 at 9:07pm PST by DarkCowz
Trial and Error
# Oct 01 2006 at 1:48 PM Rating: Decent
Just finished this mission after a few failed attempts. Here is how it went down:

1st attempt: Rdm/Drk, Mnk/War

Cleared all the mobs around the house, Rdm kicked in the doors, chainspell slept the 3 nq orcs, and the Mnk (the powerhouse known as Cheshyr) went after Dirtyhanded w/ 100 fists. Dirtyhanded then Sleepga II'd, leaving me (Rdm) slept, and eventually waking up the Mnk when he hit him with Stone IV. Despite 100 fists and Asuran Fists (spammed when able), the NM's casting was never interrupted. Mnk went down. I went down.

Lesson #1: Melee attacks (barring WS) are probably not going to stun the NM, as they never did for us (and yes, the Mnk had very good gear, Kirin's Osode, PCC, O Kotes, some god gear etc., so accuracy/DD wasn't really an issue).

2nd attempt: Rdm/Drk, Mnk/Nin, Rng/Nin (yay Visenne), Thf/Nin (all 75 btw).

Cleared all the mobs. Buffed, I walk towards the door, ready to chainspell sleep the mobs, and I see "Dirtyhanded starts casting Blizzaga III on Wilde." So apparantly you can aggro the NM/NQ mobs through the two closed doors. We wipe.

Lesson #2: The mobs inside the house CAN and WILL aggro you if you stand right up against the door, even if they're both shut. Be prepared for aggro, if you get close to the door.

3rd attempt: Rdm/Drk, Mnk/Nin, Rng/Nin, Thf/Nin, and Smn/Whm (/cheer Tiptoe and Cowk)

Cleared all the mobs. Everyone but the Rdm went back down the elevator to the drawbridge near the Monastic Cavern zone. Rdm buffed (you could either go w/ Stoneskin, Blink, Phalanx, ETC or cut out Stoneskin and use a poison pot, just incase Dirtyhanded opens with Sleepga.) ANYWHO, Rdm buffed, used Powder Boots (for Flee) kicked open the first door, noticed the mobs had begun aggro, then turned around and bolted for the elevator. **Two things to take note of here: 1) Even though you cannot aggro the NM or NQ mobs from outside the house near the elevator (tried many times to no avail), when you aggro the mobs from the front of the house, they will exit the house through the walls/windows on the SIDE of the house and meet you near the elevator, so be prepared for that. 2) make sure that the elevator is up! If the elevator is down when you're zoning the mobs, you will most assuredly die. So like I was saying, I hit flee, went in door #1, got aggro, ran for the elevator, by the time I was going down, Dirtyhanded had finished casting and had walked through the wall of the house, so he sat there hanging out with me in the elevator. Depending on what he decides to cast next, you will either take minimal damage or none at all. Once the elevator hit the ground, I ran for the Monastic Cavern zone, while my buddies on the bridge dispatched Dirtyhanded, and all the adds depopped. By the time I had rezoned, the NM was just about dead. He's really not much of a threat when you isolate him from all the links in the area.

Lesson #3: If you are going to attempt to zone all the adds and pick off the NM, know that the mobs inside the house can and will walk right through the walls, instead of going all the way through the front doors like they should.

There you have it. Sorry for the length, but I hope there's some useful info in there for you.
Duo War/Nin Rdm/Drk
# Sep 24 2006 at 2:41 PM Rating: Decent
77 posts
I underestimated this foe the first time round.

As a Rdm, I had the urge to try and solo him.
I zone him along with several adds that almost killed me. I attempt to fight him and he -gas through my shadows forcing me to zone and give up.

I come back w/ 75Pal/War, 68Blm/Whm, and myself 75Rdm/Blm.
We fight him in the house, sleeping the 3 adds inside, he gets off one -ga spell, causing the blm to hit the floor, and then he proceeds to nuke the pal into oblivion. Adds and the NM take me out.

Finally, I think it through before attempting him.
I come back w/ 75War/Nin and myself as 75Rdm/Drk.
We clear the mobs on the outside, save tp, head in and I open with
Chainspell Stun NM, Sleep all 3 adds, while War/nin goes after the NM.
He 2hrs with Mighty Strikes, I keep the NM still w/ Stun for one minute.
The NM is dead in 1:15sec., 2 wands and we zone the adds.

1. Don't underestimate this NM, he will -ga your *** to **** if you dont have enough ppl stunning or pounding on him to interupt his spells.
2. Have the tank sub nin to absorb his tier4 spells.
3. Don't use sleepga on the mobs unless you've cleared the ones outside of the house.
4. Don't worry about applying reraise, you die in the house, you will have to HP.

i give up
Duo War/Nin Rdm/Drk
# Sep 25 2006 at 12:01 AM Rating: Decent
4 posts
~Deeds not words shall prove me True~

Duo War/Nin Rdm/Drk
# Sep 27 2006 at 1:26 PM Rating: Decent
77 posts
next time add something productive to your post.
anyone can post that they raped a mob with 7ppl, especially with a brd.
>.> too weak, waste of space.

not trying to be rude, i just think ppl posting **** that has nothing to do w/ the missions is lame.
i like not having to sift through a bunch of useless posts about, "oh we anhilated this mob with 20 ppl, blah blah blah" so?!
how'd you do it? what was the strat? what can ppl learn from your attempts?

from what i've seen only alla has a useful missions section. ki is a slow-*** copy of alla, the other sites i've seen don't let us post our experiences.

pls lets try to make this section a place where ppl can come to to find solid info about missions. not just some boasting ground, go to ki to boast.

at least try not to post unless the mission is somewhat of a challenge.
who am i though? im not the boss. im just a guy trying to make things easier for ppls.

Edited, Sep 27th 2006 at 2:53pm PDT by lgq
i give up
# Sep 06 2006 at 1:05 PM Rating: Decent
4 posts
I did it last night with 2 PLD, WAR/NIN, BRD, THF, RNG, WHM...RAPE
It wasn't a hard fight, it's just the fact the NM is a BLM in a closed area, a good distance from you, with 2 Orc sentries inside the house as well as serveral others patrolling outside. When you first fight him, and open the sets of doors, you might get argo and that's when things get crazy, sleep adds and kill NM. Then just wait in the house for the pops and kill them as they come, simple as that...just beware that first encounter, panicing can make or break you.
~Deeds not words shall prove me True~

Uhh 『Too Weak』?
# Aug 20 2006 at 6:54 PM Rating: Decent
165 posts
Stumbled upon Dirtyhand awhile ago when i was getting my DRG test...We weren't really looking for him, just stumbled upon him. We had no problems, deaths or close calls. Then again, there were 3-4 75 RDM's 1 75 whm, and 5 DD with us, as i recall... all i really remember was that he went down like a *****. As long as you have a stunner and a healer, you should be fine...should be an easy fight with only one full party.
Hurray for the MPK fix
# Mar 16 2006 at 1:11 AM Rating: Decent
185 posts
I just duoed this mission as a 75 DRK/NIN and a 75 WHM/BLM. Here's how we did it:

The NM did not have his back to the wall, so fighting him inside the house was only an option if you were willing to take all four orcs at once. Memimi, the WHM/BLM, waited at the Monastic Cavern zone. I used Tonko and ran to the elevator, dropped invis, hit the switch, and recast Tonko. I ran to the door of the house and dropped invis again, opened both doors and walked in. The NM immediately aggroed so I turned and ran for the elevator with a decent train of orcs behind me. I hit the switch running, went down, and ran to the Monastic Cavern zone. I had about 600/1300 hp left when I hit the zone. My train despawned leaving only the NM. Memimi then ran and claimed the NM, I zoned back to Davoi, and we fought the NM right near the zone where we wouldn't get links.

The NM wasn't too bad, but if I wasn't /NIN he probably would've messed me up more. He casts poisonga II a lot, so keeping shadows up is a chore. He only cast Firaga III once, which was promptly stunned and weapon bashed. Memimi kept the mob debuffed while I killed. At the end we used no items, no nothing.

So yes, this mission can be duoed with a little planning and team work.
RE: Hurray for the MPK fix
# Mar 26 2006 at 3:32 AM Rating: Decent
185 posts
I thought I would add a little more to this. Most DRK/NIN's dual wield axes. I used scythe in this case since Guillotine is pretty consistent damage and sometimes can silence a mob, if only for a second.

This strategy can also be made easier by doing an initial train of orcs. Simply claim orcs up near the house from below and train them to zone so they will despawn. The respawn doesn't seem to be immediate, so it buys you a little time to pull the NM and have a smaller train on your way to zone.

Never underestimate the versatility of a DRK. With different subjobs and different weapons, we can adapt to almost any situation. Sorry to sing the praises of my job, but so many ppl see DRK as a slow hitting, poor accuracy, hate stealing, low defense stun monkey. With the right gear, a DRK can tank, DD, w/e. **** I have even PL'ed as a DRK/WHM in the dunes.
# Feb 18 2006 at 5:31 PM Rating: Decent
48 posts
Just trio'ed Dirtyhand about 5 minutes ago with MNK/NIN BRD/WHM and BLM/WHM. ES Silence got resisted from a 75 BLM, so I assume its extremely hard to silence him. I used Hundred fists and interrupted every one of his spells, and he dropped before 45 seconds were up for my 2hr. He could possibly be duo'ed with a BRD and MNK.

Hits for about 80-100 a swing, but slowly. His -ga spells are deadly though, Firaga III hit me for 1230 (on first failed attempt) so be careful. Stun or interrupt him, dont rely on silence.
have to fight everything
# Dec 26 2005 at 6:06 AM Rating: Decent
Thief's Knife
15,053 posts
Don't even think about trying to sneak from the elevator to the house without fighting. You are going to have to fight everything between you and the NM, trying to sneak in will only result in a wipe. The only safe way to do this is to zerg it so get a full alliance and once you get off the elevator clear the orcs outside the house. Be aware that some of the orcs below you may also link with these. You won't be able to seperate the orcs inside the house from the NM so don't even try. Just sleep them and kill the NM (they are weaker than the ones outside so this shouldn't be a problem. Once you have cleaned out the house stay in the second room and the dragoons that pop outside won't bother you again. (you can see them through the windows but they won't come inside). The NM drops 2 curse wands. Have everyone save TP on the normal orcs (which should pop first) then everyone can unload on the NM when it pops again. Once you own the house it's easy to kill the NM again, it's just clearing it the first time that's dangerous.

Edited, Mon Dec 26 06:10:22 2005
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.

I thought of it first:

# Dec 04 2005 at 3:06 AM Rating: Decent
963 posts
elemental seal + silence >> resisted...
You will really need stunners. He spams GA all the time, over and over.
# Nov 28 2005 at 1:25 AM Rating: Decent
1,608 posts
I tried to take this thing with me, Rdm, Nin, and Drk.

Charged into house full-strong and plan was to keep three inside asleep and the take 1 on while I solo'ed the blm NM.

Problem was I underestimated his Firagras ><

75thf I took a whopping 1200+ Firagra from him. But I was at least able to take his life 25%.

Stunners! bring lots of stunners lol XD

Helpful tip
# Aug 16 2005 at 11:35 PM Rating: Excellent
111 posts
Want to stop the **** "Star Seeker" but dont have time or party to do 8-1? talk to sedal-gojal (the quest end NPC in davoi) and he will drain the magic from the annoying little git.
Quetzalcoatl: 75 SMN, 75 BLM, 75 BLU, 75 DNC
Charname: Nicolette @ quetzalcoatl
RE: Helpful tip
# Feb 26 2006 at 9:52 AM Rating: Decent
280 posts
Thank you, thank you, thank you.
Leelee of Leviathan
Whm 75 Smn 75 Blm 40
Cooking 93.3 +2

When I'm sad, I stop being sad and start being
awesome instead...True story.
Helpful tip
# Aug 16 2005 at 11:35 PM Rating: Default
111 posts
Quetzalcoatl: 75 SMN, 75 BLM, 75 BLU, 75 DNC
Charname: Nicolette @ quetzalcoatl
A question
# Aug 08 2005 at 5:31 PM Rating: Decent
116 posts
does anyone know who that weird looking dude in the CS is in Ro'maeve
# Aug 05 2005 at 1:11 AM Rating: Default
335 posts
Man this sucks i cant get that orb for G3 cuz im stuck on this stupid quest...good news tho is that the *** doll is finally silenced.

RE: G3
# Nov 05 2005 at 7:03 AM Rating: Default
71 posts
hmm thats interesting.
minimum level to start G3 = 61
minimun level to start this mission = 65

Name: Acolyte World: Odin
RE: G3
# Nov 12 2005 at 11:05 PM Rating: Good
75 posts
There is no minimum level for nation missions. That's more of a recommended level.
-Vindalesin of Remora, AntiMatter Linkshell
PLD 75 / DRK 61 / WAR 62
RE: G3
# Feb 02 2007 at 5:12 PM Rating: Decent
368 posts
There are level restrictions. I don't know the level for all of them, I just know from experience that you can't get Sandy 5-1 at lv 25.
Fairy Server
100+3 Cooking
100 Fishing
# Jun 27 2005 at 10:35 AM Rating: Decent
4 posts
i was in davio helping my ls getting testimonies and coffer keys, we had an alliance of 8. the party consisted of 5 lvl 75 (2 whm 2 blm and 1 pld). the rest of the party was 67 whm(me) another blm and a rng. (all 65+). our pld spotted the NM while looking for a skill up orc and said "hey lets kill this NM". we all were opposed to it but he went to pull it anyway. with just 7 of us (lost the rng). not only did we own the 5 orcs that had to be pulled out of the church and the links they caused. but when we got to the NM we took him out just like a skill up orc. no problems, no deaths, just exp and our 2 cursed clubs. this NM is such a push over if you dont let it go to your head. stay cool calm and to the plan and you should do fine.
# Jun 27 2005 at 10:18 AM Rating: Default
4 posts
# Jun 16 2005 at 12:29 AM Rating: Good
722 posts
This mission is complete BS. We went to do this with an alliance of 12, from 60-75 (mostly 70+). We got up to the church, and learned that Orcs will pretty much always link from below. Then they will come up, linking any other orcs on the way. Basically, if you can't take out trains of level 65+ orcs, don't bother trying this. You HAVE to fight some to get to the NM, because you have to open doors which several orcs stand near. We took out a train of at least 9 orcs before getting inside the church. Once inside, we managed to clear everything out and kill the NM. We killed things as they respawned, and killed the NM again. Killed more respawns, then the NM popped. The first 2 times he opened with spells like Poisonga II and Firaga III and the like. This time, immediately upon popping, he cast Sleepga. Not Sleepga II, just Sleepga. It went off to fast for our BLMs to stun it, and everyone was slept. Then all of the sudden 3 orcs popped at once behind us. We were raped. Full wipe.

My advice if this happens to you: don't try to raise anyone. As much as it sucks, you just have to HP. No matter how careful you are, trying to raise people will just end up in more deaths. Don't try and have a few people HP and have them come rescue you either. Unless they bring more help to clear out all the nearby Orcs, it's not gonna happen.

So, a word to the wise: bring poison potions when you go to do this, and make sure you have a LOT of help. :P

WHM75, BLU75, WAR75
Unique quests completed: 434
Rank 10 All Nations
Zilart/CoP/ToAU Complete
First Lieutenant (38/50 to Captain)
Maps obtained: 79/79
Respawn Time
# May 20 2005 at 9:31 PM Rating: Decent
1,433 posts
Doing this Mission at the moment, and the respawn can actually be a tad longer than it says.

We had one case where it took around 28 minutes. And of course he happened to pop right after someone aggro'd a Dragoon and the Champion repopped.

Somehow we managed to make it through with only two deaths out of nine people.
# Feb 28 2005 at 11:37 AM Rating: Decent
2 posts
I did this with 3 lvl 73 + blm and me a 74 whm, we took out the orcs and killed the NM after we rested, It was quite intersting
# Jan 18 2005 at 6:29 AM Rating: Decent
1,853 posts
Did This Tonight With 75 NIN 75 THF 75 BRD 64 WHM 66 MNK and 73 PLD/WHM We Killed it the first time, and wasnt expecting sleepga II and then immediately blizzaga III, Needless to say everyone hit red HP and i benedictioned and PLD invincibled shortly after, i was in japanes eparty and they were saying (Benediction) (Thank You.)! ! ! Lol god i hated that NM but personally i wanted that wand more, also, why didnt i get a title from it?
~~~~~! Final Fantasy 11 !~~~~~
DigiDude - Rank 10 Windurst
75 Summoner/75 Dancer/71 Puppetmaster
Server: Pandemonium (RAWR!)
~~~~~! Retired For Now !~~~~~
RE: Hmm
# Mar 23 2005 at 9:13 PM Rating: Good
690 posts
The title, Fugitive Minister Bounty Hunter is obtained in the preperation part of the mission, not from completing it, I had my title before I left for Ro'Meave (or whatever the zone is).
Silueen 23 Sorcerer
Gulgrethor server
Silencing the NM
# Jan 13 2005 at 10:42 AM Rating: Good
1,250 posts
The NM can be silenced, but is extremely hard to do so. It did resist ES+Silence, but the RDM was able to silence after a few try.

Probably good to have a stun order+RDM trying to silence the mob at the same time.

-- Starfox
 /    ヽァ      Starfox - Odin 
 /   ,-、  \フ 
|  {` ) !      WAR75 - MNK75 - WHM75 
`、____ー´ / 
   ,ノ ,.ヘ、     BLM75 - RDM76 - THF75 
  イハハハハ  , \  
  |   |  \  SAM75 - NIN75 - SMN75 
  ヽ、  ヽ、_/, 
    ¨ヽ  /          DRG7? 
  Z__/// | Fox stuck in a Mithra's body! ^^ 
# Dec 29 2004 at 5:40 PM Rating: Decent
140 posts
I'm not sure how anyone is saying they were able to silence him. Maybe it was changed in a patch, but with a 75rdm/blm with ES and maxed enfeebling of 300ish he would not silence, despite repeated tries on multiple battles. As a result he's quite hard, because he can spam firaga3 and 4 level spells. A blm would help for stuns, but don't go up thinking he's a pushover.
Website: http://unleashed.de.be
# Dec 24 2004 at 8:56 AM Rating: Default
2 posts
just killed him with 6 peeps
4 BLM : 70-72-74-75
1 NIN : 68
1 BST : 70

no major problem
It CAN be silenced!
# Dec 20 2004 at 6:45 PM Rating: Decent
28 posts
Silenced it for most of the fight it in the beginning. Just be sure to have a stunner in case he starts casting.
75 rdm/blm, used ES.
75RDM / 75RNG
Gilgamesh / Spoondaggers
# Nov 09 2004 at 6:35 PM Rating: Excellent
99 posts
Ive done this mission a few time with my LS on two separate days. He's quite hard and the hut he pops in is a death trap for getting aggros that you dont see.

I carefully studied the pops in the area and heres the situation form what i see. Inside the hut you have the NM in the back, and three other orcs: Champion (MNK, lvl 64-68), and two warcheifs (PLD, 55-59). Outside the hut in various places there are something like 2 Dragoons (lvl 65-69) near the doors at the north end, and a few Dreadnoughts (WAR, lvl 63-67) and Farkillers (RNG, lvl 62-66) which hang out on lower levels and to the sides of the hut. The thing that makes this area so bad is that though the walls block sight aggro/link, the doors do not. You can get aggro from mobs striaght through the doors, so if you are standing in the middle of the inside of the hut and then a DRG pops outside and looks in the direction of the door, he will see through both sets of doors and then aggro you, and then if his buddy is there or there is any other Orc (even down a level) looking at him that Orc will link by sight and start attacking you too. And since Orcs link by sight, if you are not in front of the door, but the orc you are fighting is, then the orcs can see through the door, see that orc that is fighting you and link and start attacking you. Now you have an orc outside the hut attacking you that orther orcs can see and can link to, possibly drawing in more orcs that cant see inside the hut normally. Also, as noted by others, if you cast any AE spells at all you will likely hit orcs that are just outside the hut but on the other side form the door, so you absolutely cant cast any AE offensive spells at all.

By direct experience i can say that the best thing thing to do is to carefully clear the area right outside the door to the hut by fighting the Dragoons in front of the door (make sure to quickly pull them away from the door and fight on the side of the hut so that the 3 orcs inside the room dont link and come out. Taking out these Dragoons usually links a few farkillers or dreadnoughts from nearby or the lower level so you want to have your party ready to fight up to 2-5 orcs all at once. What i did was have enough BLMs and RDMs to Sleep 2 all the adds and then direct the party as to exactly which orc to be fighting at evey step (Im the PLD tank), trying to take out the most dangerous (and hardest therefore to sleep) orcs first. Basically very similar to a BCNM60 fight.

Once you clear the outside area, depending on how long this took (hopefully less than 10 minutes cause the orc repop is 16 or so), you can try and open both sets of doors into the hut and pull out the three orcs and fight them (champion much more dangerous than the warcheifs cause the warcheifs are relatively low level). If you can get only one or two thats great. The thing to be careful about is that you have to be inside the hut before the DRGs repop or those guys are going to link to you while you fight this battle.

Inside the hut, Ive noticed that the BLM NM stays in the back and never moves (he wont even chase you if you back off). Also when hes spawned butnot aggroed on you he seems to almost always be staring at the SE corner of the room, away from the doors, and Ive never seen him turn. **This is crucial information**. Ive never seen him link to the three orcs in the room (fought him 5 times so far), and i suspect taht based on the very narrow sightline he has (basically staring into a wall), that youd have to intentionally get right in front of him or draw an orc over there to get him to aggro you.

If you go inside the hut, and stand in the NE or NW corner then you should be far enough away from the doors that any orcs outside the room should not aggro you because they do not have a sightline throgh both sets of doors to you. This is the place to fight the NM from (back line at least). If you stand just inside the doors or in the middle of the room, you WILL get aggro from the DRG, and possibly other orcs that link from the initial aggro but who normally would not have a sight-line to aggro you. This is especially true if you wait in the small ante-chamber room, anyone standing right by the inner or outer door can easily draw aggro from either inside the hut or outside. The ante-chamber room is highly not recommended as a fighting place (I know this from previous bad experience).

So basically if you cant pull the three orcs in the room out to you, you can go inside the hut and stand in the corner, and pull the orcs quickly to whichever corner you are using (an orc in center of room engaged to you will draw links as surely as a PC standing there would draw aggro), and be fairly safe from NM aggro. I fought all three orcs with my party on two separeate occasions and we managed to not get aggro from either outside orcs or the NM. Once the room is clear you want to take out the NM before the room orcs are going to repop.

The NM always opens with a level 2 -ga spell it seems, Ive seen poisonga 2 twice, aeroga 2, stonega 2, and sleepga 2. He cannot be silenced, as noted before. The best thing to do to pull him is to have everybody standing in the corner, and have only the tank run up next to him from behind (you could probably use invisi here, but i didnt need to cause he was alwas facing the wall), and voke him from right next to him. Then the tank is the only one to take this -ga opener. Then the melees run up quickly and engage, while the mages stay far back. Not a bad idea to save up to 300% TP on the room orcs in the previoud step, and unload a strong renkei + MB right at the start. watch out for the middle of the room, as noted before. If the mages stay in the far corner, and the tank stays right on top of the NM, then only the melee line shoudl get hit by the -gas he casts during the fight, assuming he holds hate. If the tank loses hate you wont necessarily know right away as the NM never moved that ive seen (even if you stand away from him). The BLM uses Manafont, which although it seems sort of useless, Ive noticed when used by a mob seems to mean that the BLM will keep casting spells with no break between them, and *maybe* casting higher level spells. (Note im not saying that the casting time goes down like Chainspell or anything, im saying that once one spell finishes casting he immediately starts casting another, rather than getting a swing or two in). He uses -ga 3 spells (ive seen firega 3, waterga 3), some level 4 spells (Stone 4 and Water 4 ive seen), and he likes to cast poisonga 2, sleepga 2, and Bio 3. If BLMs in your PT are really alert it is possible to block the -ga 3 spells and the lvl 4 spells by using STUN as soon as he starts casting, but dont count on it. Firaga 3 is particularly brutal, it did 1k damage to myself and the THF (only two melees in our PT), and put us both in under 200 HP. The difficulty can be attenuated by luck factors, as in one fight when he used manafont he started casting mostly "useless" spells liek Bio'ing me when it was already up, "Sleep", "Bind", "Stun", etc. Ive seen him use manafont and unload with the nasty spells as well so its a toss-up. For my PT what i had was one person whos job it was to start casting a curaga 2 or 3 as soon as the BLM started casting any strong -ga spell, and you want to have a totally separate person who is in charge of main healing after such a spell as your tank can die from a melee hit if the AE took him low ebough while the WHM is getting the curaga off so the other melees dont die. Fromt he PLD tnak perspective, as soon as i saw the BLM chrage up a lvl 4 ele spell, i started casting cure 4 on myself since stone 4 and water 4 hti me for about 800-1000 each.

Once the NM is dead what you can do is wait in the corners and stay away from the doors and then fight hte three room orcs again, engaging the NM once they are dead. The NM has a somewhat longer pop time than the regular orcs. I only was able to get a reliable timer on him twice (some of the other times we had to escape etc due to links so we werent there to see the pop), and the times i got were like ~20 minutes and somewhere in the 24-27 minute range. But its very possible that he could maybe pop as fast as 15 mintues too. If you stick to the corner the whole time and carefully fight the room orcs in the corner (and cast no AE spells) you *should* (at least it worked for my PT when we finalyl worked it out as a strat) be able to avoid links from outside the hut or from the NM.

As far as difficulty, I took on the NM the first time with a party of 66PLD (me), 66THF, 66BRD, 66BLM, 63BLM, 60WHM, 61RDM, 59RDM, and we barely beat him one time before having to escape due to a nasty firaga 3 that took out the tank. We came back with a party of all the same people plus another 63BLM and a 66RDM and we were shored up a little better and managed to take him out a few times with only a death of the THF due to the -ga 3 spells, and some deaths during the huge link fights against the regular orcs when people aho were holding sleeps were not getting cured all that well.

Definitely a very challenging fight, and the goemoetry of the room and the unseen aggro links through doors in the middle of other fights really sucks, but if you are smart and bring enough healing power you can squeak through it even at a lowish level.

Edited, Tue Nov 9 18:36:37 2004
RE: Tips
# Nov 19 2004 at 7:32 PM Rating: Good
99 posts
Another idea that i just tried and used successfully for engaging this guy while drawing a minumum of nearby orcs, was when approaching the hut to have the whole party hold invisi up, then one person is in charge of operating the elevator lever and casting invisi right away. If you do it when no orcs are looking at you then you can avoid getting agroed. Then when openign the double set of doors into the hut everybody stands at them ready to go in, and when the orcs outside the hut are looking away the tank drops invisibility and opens up both sets of doors and runs in and everybody convenes at one of the near corners of the room (pre-agreed in advance). This will usually get aggro from 1-3 of the orcs in the room whom you then fight while standing in the corner. Once the room orcs are clear, everybody re-invisi's and rests up. Now the tank walks over to teh BLM and grabs hate, the melees then walk over after the first -ga goes off and engage. You want to use invisi when going through the room to the NM to avoid getting aggro from an orc outside that you dont see. I used this strategy successfully to clear the room and then kill the NM without ever drawing attention from the Orcs outside the hut. The only caveat is taht there is something funny about the back wall as twice before i have seen an orc aggro somebody who was standing in the back corners of the room (or maybe the sides) and the orc carged through the back wall to fight the PT. I dont think this happens with people standing at the spot where the NM is, the two times i saw it it was after the NM died and people didnt re-invisi and were wandering in the back end of the room or something like that.
# Oct 01 2004 at 4:23 AM Rating: Decent
6 posts
I can confirm it cant be silenced. In my case he opened his fight with firaga3 which killed our summoner instantly. This left us with no stoneskin for the fight and things went downhill.

The NM's HP and Defense is really low for an NM. But you just need a way to prepare for his -ga spells. We had no blm or drks, maybe Stun may work.

This mission is also hard before getting thing will aggro you inside out. There is one mob inside the house with the NM. If you can pull it ouside and kill it before entering the house it'll be ideal. Careful though, they link VERY easily.

Remeber NO AoE spells. However bad it may look, do not use horde lullaby or whatever.

Edited, Fri Oct 1 09:44:41 2004
some corrections
# Sep 28 2004 at 1:04 PM Rating: Decent
3 posts
Did this last week, some corrections here:

The BLM orc NM Dirtyhanded Gochakzuk can NOT be Silenced. If a 75 rdm, used Seal + Silence still can't silence a mob, then that mob can't be silenced at all. :P He was very easy(for a 10 people of 70-75), 1 Light skillchain + 3 MB wiped it clean.

The NM respawn time is NOT 10-30 mins, it spawns a bit(1-2 mins) later than regular mobs in the room.
Skill > Gear > Race/job
AOE spells
# Sep 23 2004 at 11:44 AM Rating: Decent
4 posts
Did this one last night. If you are camping the hut, do not use any -aga spells. Our blm was casting Sleepaga II to control and pops during the the fights. Everytime he did it seem to add a few Orc from the outside. Two orcs turn to four which them turn to six. Had to escape three times before we figured out where all the links came from.
# Sep 14 2004 at 3:27 PM Rating: Decent
14 posts
did you really need up to 12 people to complete it?
RE: alliance
# Jun 06 2005 at 5:20 PM Rating: Good
38 posts
absolutly not, I did it with 5 ppl 69+
# Jul 06 2004 at 10:56 AM Rating: Decent
75 posts
NM respawn time can be 10-30 minutes, so be prepared
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