ZM5 - Headstone Pilgrimage  

Start Area: Norg
Prerequisites:Wandering Souls
Wrath of the Opo-opos
Related Areas:Behemoth's Dominion
Cape Teriggan
Ifrit's Cauldron
La Theine Plateau
Quicksand Caves
The Sanctuary of Zi'tah
Related Mobs:Ancient Weapon (G - 9)
Axesarion the Wanderer (H - 5)
Doomed Pilgrims
Legendary Weapon
Min Level:1
Max Level:75
(Average from 28 ratings)
Title Obtained:Bearer of the Eight Prayers
Items Granted:Dark Fragment
Earth Fragment
Fire Fragment
Ice Fragment
Light Fragment
Lightning Fragment
Water Fragment
Wind Fragment
This Quest requires Zilart
This Mission is Not Skippable
Previous Mission: ZM4 - The Temple of Uggalepih
Next Mission: ZM6 - Through the Quicksand Caves
Last Updated: Fri Feb 11 02:53:58 2011

Contents [hide]


Somewhere on the island of Zepwell lie the remains of an ancient temple.


You are to collect seven elemental fragments from Cermet Headstones scattered across Vana'diel. Four headstone will spawn Notorious Monsters upon touching. A balanced party of level 65+ can handle all of these except maybe the Sanctuary of Zitah one, which may need additional healers.

When doing these fragments, BE SURE YOU HAVE SELECTED "YES" to get it. Some people just touch the headstone but accidentally don't get the key item.

Headstones with NM fights


Location: Behemoth's Dominion
Go to G-9, clear the area, and have one person touch the stone. Two Legendary Weapon NMs will appear. It is possible to pull one at a time if the person touching the stone has sneak. Pull either one and just kill. For some strange reason, one may despawn and you can get the fragment after killing only one (at least that's what happened for me).


Location: Ifrit's Cauldron
Enter Ifrit's Cauldron from G-6 in Yhoator Jungle. Sneak/Invisible everyone and head to H-8. Beware the bombs aggro to magic and detect by sight. After the map change, head to D-12. Then head to J-8. There'll be a Flame Spout before being able to go to J-8, either wait or use an ice cluster. You'll probably have to kill the bomb if you're using a cluster. Make sure to have Stun ready in case of Self-Destruct. After J-8, go to E-7, then G-7. There'll be 2 more Flame Spouts and there may be an NM named Ash Dragon at around G-9. It is possible to stick to the walls and walk past him. After that, head to the exit to Yuhtunga Jungle at C-7. Here's a rundown of getting to Yuhtunga Jungle from Ifrit's Cauldron: G-6 > H-8 > D-12 > J-8 > E-7 > G-7 > C-7

After entering Yuhtunga Jungle, go to K-7 through a one of the tunnels under the waterfall. The headstone is at L-6. Touching the headstone will pop two Opo-opo NMs, Carthi and Tipha. Both monkeys will aggro even with Sneak. If you trade a Garnet to the headstone you can get an Opo-opo Necklace.


Location: Cape Teriggan
Go to F-7 to a cave, then head to H-5 from there. This doesn't show on the map so just hug right all the way from F-7. A Shadow NM named Axesarion the Wanderer will pop after touching the headstone. Beware of Dimensional Death as this NM likes to use it. Have someone ready to sleep the goblin that wanders around here. Trading a Rain Lily to the headstone will give you a Flagellant's Rope.


Location: Sanctuary of Zi'Tah
This is by far the hardest NM fight compared to the others. Go to J-9, then I-7(or to make it easier, just hug left from J-9). A flesh type NM called Doomed Pilgrims will pop. This NM can hit pretty hard, so make sure to have everyone heal the tank. This fight is MUCH easier with Ninja and/or Summoner. It is very weak to magic.

Non-NM Headstones


Location: Fei'Yin
Go to G-9 to head downstairs, then head to I-5 to enter the Cloister of Frost, the headstone is right behind the crystal.

Alternate Ice Method: If you have a level 15+ Summoner and sufficient fame for a mini-tuning fork of Ice from Northern San d'Oria, you can instantly warp to the Ice headstone, skipping Fei'Yin entirely, and then use a warp scroll/spell *or* defeat the low level avatar *or* suicide warp to get home.


Location: La Theine Plateau
Enter the canyon in F-6 from the east side and go down to enter Ordelle's Caves at F-7. Make a left and go to I-6. Then head to H-9. After climbing all the way up, go to H-12 and drop down the hole. Then go to I-11. After the map change, exit at G-10 to La Theine Plateau. The headstone is at G-11.


Location: Quicksand Caves
Enter Quicksand Caves from Western Altepa Desert at J-9. Once inside, go to K-6 and drop down the hole and exit to Western Altepa Desert. Go to H-9 in Western Altepa Desert to find the headstone.

Upon finishing this mission, you will receive the message: You now have all 8 fragments of light!

To read the transcripts for this quest, see the Headstone Pilgrimage Spoilers page.

Mission Series

This mission is part of the Rise of the Zilart mission series. The complete mission series includes:

Final Fantasy XI

This page last modified 2009-01-19 00:01:09.
Send a correction
« Previous 1 2
Post Comment
ToD Timer
# Jul 06 2008 at 6:23 PM Rating: Good
71 posts
Yeah definitely if you are too FAR from the headstone after you fight the NM, you will not get it, and you have a 15 minute window after ToD to get it, if not, you have to fight AGAIN
Duo/trio'd pilgrim
# Jun 29 2008 at 6:32 PM Rating: Decent
9 posts
Setup for the fight in Sanctuary of Zi'tah

75 sam/dnc
75 bst (cactuar pet)
64 whm (me)

I heard this fight was hella tough so I figured I'd just help the sam tank since 75 pld wouldn't do much damage and this particular samurai happens to be awesome.

Sam used a tavnazian taco. Fight went smoothly, basically the bst popped it and they duo'd it while i hasted and regen II'd...I think I used 1 or 2 cures, total, with the sam using his /dnc abilities to cure himself occasionally. For a while the cactuar pet was tanking, very well, though i didnt check its HP.

No deaths, including bst's pet. Fight lasted maybe 5 or 10 mins, tops.

Also, I found the most difficult one to get to was the yuhtunga jungle one...I died twice on the way because of my own stupidity/sneak wearing, but I wasn't stupid enough not to have RR2 up. :P


Good luck to you.
Dishonest people you can always trust to be dishonest. Honestly, it's the honest ones you should look out for. You never know when they're going to do something...stupid.
ZM5 Element Fragments
# Jun 24 2008 at 3:04 PM Rating: Decent
2 posts
tried to solo Doom Pilgram with a 75thief/Ninja Caused enough damage but
could not heal my self of course Eva is caped at 284 but just 1 hit
hurts real bad. shadows went up fast enough but healing ws a problem.
i had got Doom Pilgram down to 50% befor i used perfect doge and flee
then zoned.
Icame back with a 66red/ranger archery caped at 204 sidewinder and barrage did great dammage used Gravity and Paralyze worked well. Used stoneskine Phalnx blink rfesh and regen. Keeped running a far distance used my Range did well but once stone skin fell i droped.
I am dertemind to solo this my self so i am going to continue to lvl red to 70 and try again if i dont do well then 75red/rnger is my goal. Good luck to me
# May 10 2008 at 3:11 AM Rating: Decent
4,475 posts
The trickiest one was Cape Terrigan for us. Duo'd that with another RDM(who was way better geared than I was. Dalmatica, joy, etc). There is a bandit that pops a bit from the stone, but there is also a Goblin Mercenary that will pop there too. So you can slept that one. I imagine this to be very tough solo :/, the NM gets harder and harder as it's close to death and DD wipes all shadows(could have sworn it was 1 shadow..it was taking all of hers). Plus the adds.

Ifrits was only bad because of the Ash Dragon. The opos have enparalyze lol but hit like girls.

ZM6, trio'd this with BRD, NIN RDM(me). ES sleepga will help, and it appears they can be slept well without ES afterwars. I had no problems with crowd control.

Edited, May 10th 2008 7:12am by Zaleshea

Edited, May 10th 2008 7:20am by Zaleshea
ZM 5
# Dec 17 2007 at 4:43 AM Rating: Decent
3 posts
I just solod this one as THF75, using NPC as healer. It was no problem at all. Need help with nest one though. If you need ZM6 as well and are at Carbuncle server, look me up. Char name is Zanno
Wind Fragment (cape terrigan)
# Dec 17 2007 at 3:05 AM Rating: Decent
5 posts
Axesarion the Wanderer
Pretty straight forward fight. Shadow uses Dimensional Death. Should take a party of at least 3 75s. tank, DD, healer. Careful of the goblin bandit that may spawn behind you before your done. During our fight a goblin popped up behind, and then the Redmage casts Sleep II. Further down 1 Paladin uses Invincible (we took 2 paladins because one needed supplies quest). DD monk steady and surely takes him down, careful not to take hate as the DD attack can take down someone without decent defence quickly.

2pld/war 60+
rdm/blm 73
mnk/war 75

We took it down easily, however the Monk (myself) did take a lot of hate and ended up dieing, had he had /nin he would have lived. We finished the fight with the mnk weakened (scary), then everyone took the fragment. In hind sight the rdm could have went /whm for more healing and teleport. Thanks to the Goblin bandit that awoke while the monk was weakened the whole party fell to his bomb toss. A lovely screenshot was taken of the 4 bodies laying in front of the headstone, how fitting.

Edited, Dec 17th 2007 6:11am by Filibaunt
Servants of Siren, I am eternaly in your debt
# Nov 04 2007 at 4:27 AM Rating: Decent
fire fragment "Ifrit one" is the hardest one :( : the way has a true sight dragon and bombs aggro to magic and too dangerous i hate that place >.> we tried to sneak then pull but didnt worked we got aggro by 2 opo ops but we killed them :D
Have You ever killed a mice, how can you kill a man,dont think u r the Hero in the world ever
# Sep 30 2007 at 5:25 AM Rating: Decent
7 posts
good advice for the zitah nm: take a ranger with you! mob is weak to light so holy bolts are the key! did 280 dmg a shot and slug shot for 1700. it was down pretty easy and i tanked to most time
soloing this
# Aug 18 2007 at 9:54 PM Rating: Decent
3,969 posts
Well I have started on a personal quest to solo this whole mission, so far..hehe as a 73nin/war

First to go down were the weapons in qufim island. And they were a complete and utter joke, I wish I could have fought the other one for fun becaus the first one didnt have sh*t on me. Couldnt hit the side of a barn if it wanted to once debuffed even its whirl of rage attack (only used twice, usually used smite of rage) never took more than one shadow due to its accuracy. Next one I went to was Axesarion the Wanderer (NM shadow in cape terrigan)

The fight with axesarion took about 13min (used zerk 3 times and 3rd wore off rigt before I killed so 5+5+3)

The gear for both fights so far was I went for heavy evasion setups to be safe since I didnt know what to expect. I could have swapped out a number of pieces for DD on the dancing weapons but for the shadow it was valuable due to the chance you could lose 3 shadows at once to a DD so being able to keep Ni on reserve was very handy.

fudo x2
scorp harness
gold earring+1 x2
yasha tekko
bomb core
sniper's ringx2
amemit mantle
warwolf belt
chivalrous chain
ninja hakama (for evasion)
fuma sun-ate

started fight at around 16:00 game time but meh, I think I could of dropped the hakama for my ryl khts pants and still been ok but it was very nice to be able to straight tank him using ichi only with the occasional need for Ni when he gets lucky with dimensional death. For food I ate sushi just to make sure I hit as many as I could so acc was capped (almost never missed)

One thing is the gobs can be dangerous, I fought him back behind the stone so with being high level and I think having stealth (ninja attribute) worked a lot in my favor becayse they did not agro me, their respawn time is only a matter of minutes and there are 2 spawns that are kind of close to the stone so be careful.

As for other things he only got 2 attacks through, one was a luck dimensional death where all the hits hit and i only had one shadow left. dealt me 170dmg, then one more with a lucky dbl attack(which he doesnt do often) hit me for another 150 or so. drank two hi-pots I had just to be safe but in the end it didnt matter. Just keep your debuffs (para/slow/blind, especially blind) and he will go down easy. good luck :) Both these times I had zerk up so in the end he really doesnt hit that hard.

I did however notice him getting a little more...fiesty near the end. When he was like <10% or so he seemed to hit faster but in the end it wasnt much of an issue just kept him debuffed. Oh and I did try it out since it said he was weak to fire, our fire ninjutsu dealt little dmg, even debuffing with the weaker ninjutsu first it didnt do much more than one katana swing so I stopped trying. Now I suppose if you had some gear swap macro for +int and ninjutsu skill you might be able to get decent dmg from it but I dont think its necessaryt, just stay calm and pay attention you will do just fine.

due to a stupid mistake a made, unrelated to this mission I burned my 2hour, so will be trying the other two tomorrow, guess we will see just about bad that bag of flesh can be >.>

*edit* added more info about Axesarion fight.

Edited, Aug 19th 2007 12:35:57am by Lienna
Max™ wrote:
Wow, that subligar is like a Rajas ring for your shlong.

Ninjitsu quest info
what the...
# Jul 31 2007 at 12:22 PM Rating: Decent
43 posts
ok well i just got my last fragment...where the **** do i go now? is there an npc i am supposed to talk to or just straight onto mission 6??
75 DRG - 75 SAM - 75 MNK - 66 PLD
Doomed Pilgrims
# Jun 12 2007 at 7:17 AM Rating: Decent
1 post
This was fun.
Solod as 75thf with nin sub.
Used a few hi-pots, wasn't too hard.
Doomed Pilgrims
# Jan 04 2008 at 3:59 PM Rating: Decent
339 posts
Duo'd the Pilgrims as 72BLU/NIN and 75MNK/NIN. It was fairly difficult but we were able to win. He hits hard and fast, but has almost no defense.
Superior Private {0/25} Graev ~ Lakshmi ~ Blue Mage 75 {spells 105/105} ~ Black Mage 61 ~ NPC 57 ~ Red Mage 41 ~ White Mage 37 ~ Summoner 33
Missions: CoP 8-2 San D'Oria 10 ToAU-44 Zilart-12 Windurst Campaign - Star||||
Linkshell: Virinis / Prinnysquaddood
Accuracy / Attack: http://ffxi.allakhazam.com/profile.xml?177197
INT / MND: http://ffxi.allakhazam.com/profile.xml?177198
STR: http://ffxi.allakhazam.com/profile.xml?183137
CHR: http://ffxi.allakhazam.com/profile.xml?183139
# Apr 08 2007 at 3:56 AM Rating: Decent
43 posts
That one in Zitah was pretty bad. Fun mission, now to ZM6!!

--Linkshell Site Manager--
# Feb 19 2007 at 10:10 AM Rating: Decent
27 posts
trio'd the zitah nm as 68rdm/33nin(me), 75rdm/37nin, and 75whm/37smn.
pretty tough fight.. took 7-10 minutes.. We ended up killing it , at one point its double and triple attacks got me down to 94 hp.. i took hate with a 523damage spirits within. other rdm converted while i had hate. he took hate back and i converted for fun. just in case we needed more mp.
the nm in cape was easy same trio.
and the 2 weapons we too easy too. had same trio plus a 75 nin with us.
just need ifrits cauldron now.
Elvaan rank 6
Garuda Server
75rdm,38blm,37whm,40nin,26sam,20pld,20 rng
20war,33thf,20blu,15 smn,9 mnk,11drk,13brd,8 bst, 7drg,

# Jan 20 2007 at 7:10 PM Rating: Decent
246 posts
Yay finally done with this mission :D
Hardest part of all for us was: Get through Ifrit's Cauldron
Took us rly long lol
The rest was piece of cake ^^
Final Fantasy XI
Server: Shiva
(not active)
<IMG SRC="http://static.ffxiah.com/images/ss/full/Stormivan8euDkNYQ3oYf.png" ALT="http://static.ffxiah.com/images/ss/full/Stormivan8euDkNYQ3oYf.png">
ZM5 Quicksand Caves Cermet Headstone
# Dec 17 2006 at 3:54 PM Rating: Decent
2 posts
This information was helpful until I got to the Quicksand Caves part of the instructions. I know others have had difficulty with this as well so thought maybe this would help. Says to drop down hole and exit to West Altepa, go to H-9 in West Altepa to find headstone. NOT! There is alot more!

After you zone back to West Altepa subsequent to dropping down the hole:

1. Do not go back up to desert
2. Go to I-8 where you'll see Ruby Column.
3. Enter there and follow path to an open square.
4. Head south in the square and go through open doorway and you'll come to opening at I-8.
5. then head west, then south to H-9 where you will find the Earth Cermet Headstone in an alcove.

Hope this makes things a little clearer and is helpful

PLD71, WAR37, WHM24, THF19, BLU14, BLM14, RDM12, SMN9
BJ PLD75/WAR37, WHM56, BLM50, RDM42, THF19, BLU14, SMN7
One man's wrong lead is another man's counter canter
ZM5 Quicksand Caves Cermet Headstone
# Jul 16 2007 at 12:13 AM Rating: Decent
5 posts
This helped me out a lot as well
WAR72/NIN36 (Main Job)
BST20/WHM10 (Charm Equip)
BST20/WHM10 (Fight Equip)
ZM5 Quicksand Caves Cermet Headstone
# Feb 01 2007 at 8:08 AM Rating: Decent
It made a huge diffence. Thanks. Marked up.
starzowner wrote:
This information was helpful until I got to the Quicksand Caves part of the instructions. I know others have had difficulty with this as well so thought maybe this would help. Says to drop down hole and exit to West Altepa, go to H-9 in West Altepa to find headstone. NOT! There is alot more!

After you zone back to West Altepa subsequent to dropping down the hole:

1. Do not go back up to desert
2. Go to I-8 where you'll see Ruby Column.
3. Enter there and follow path to an open square.
4. Head south in the square and go through open doorway and you'll come to opening at I-8.
5. then head west, then south to H-9 where you will find the Earth Cermet Headstone in an alcove.

Hope this makes things a little clearer and is helpful

PLD71, WAR37, WHM24, THF19, BLU14, BLM14, RDM12, SMN9

I made a huge difference......Thanks for posting.
# Nov 15 2006 at 4:24 PM Rating: Decent
57 posts
Ok I didn't have time to read all the posts--because i'm at work XD, but anyway, was just wondering if anyone else noticed their title change while doing ZM5?

Here's what happened: I only did Altepa headstone before I started the NM fight headstones. We did Behemoth's Dominion, then Ifrit's Cauldron, Cape Terrigan, and last Zitah.

After we killed the Zitah NM, I noticed my title changed to "Bearer of Memories from Beyond" Is this title granted after defeating all 4 ZM5 NMs? I'm not sure, but it seems this is the case. My title before this was Dark Resistant and I did not do any quests/missions before I did ZM5. Did anyone else experience this? It's kind of interesting because I can't find anything on alla or wiki about this title. Just FYI :D Later.
# Dec 02 2006 at 9:47 AM Rating: Decent
332 posts
u mean Bearer of bonds beyond time?

that title is obtained by trainding the rain lily to the headstone in cape treg.

infor here
god idk
fire frag fight
# Oct 31 2006 at 1:53 PM Rating: Decent
1 post
This fight is easily duo'd. Just finished this with lvl 73Rdm/blm <me> and lvl 75 War/nin. The hardest part is getting through Ifrits Cauldron. Once we got to the headstone we built up tp to 300 each. I cast sneak on myself and deodorize. I pop the monkeys. Tipha popped in front of the headstone and Carthi behind the headstone.

War quickly voked Tipha and drew it back towards the waterfall. Tipha went down fast with full tp and Rampage. Went back to claim Carthi and took it out np the both of us.

Went back to headstone got my fragment and my opo necklace as well.

Good luck
# Sep 01 2006 at 1:55 PM Rating: Decent
42 posts
Most of these can be soloed by a Ninja. Well, with the help of a healer NPC, but at least you don't have to beg for others to help. I soloed the Tipha/Carthi fight last night (71NIN/WAR), and then for fun went and took a shot at Doomed Pilgrims as well (I posted this in the Doomed Pilgrims thread, please forgive the multi-thread posting).

I fought Axesarion the Wanderer around lvl68, so he was a bit tougher. I probably would have died if the goblin had seen me but luckily he never wandered close enough to the Cermet Headstone to aggro.

Tipha and Carthi were the easiest. Together they eat shadows somewhat quickly, but once I got the first one down the remaining one never hit me.

Doomed Pilgrims was very very difficult. Check his thread for my other post on that one.

I didn't attempt to solo the weapons in Behemoth's Dominion, but that's because my LS slaughtered them after a Behemoth camping. Keep in mind that in all of these, when I say "solo", I mean with the aid of my lvl64 NPC in healer mode.

Best of luck to everyone.
Sandy 7-2 / CoP 9? / RoZ 16 / ToAU 14 / WotG Q7 / ACP 3 / MKdE 9
Fire Fragment Story
# Aug 06 2006 at 9:24 PM Rating: Decent
73 posts
Ok, this started out a total disaster. We go through the cauldron to the tunell, a noob gets agro for the first time and kills 2 of us but we raise ok and go on..... Then a noob rdm (lv 62) gets agro at the flames past the ash dragon and kills the whole pt besides me cause I managed to get to zone (we were just going to get to the headstone then ><). So we get a whm to come and raise, but it took exactly an hour so a lot of people were forced to hp. The WAR who was helping us (ty^^) and the noob rdm both hped and came back together (the other 3 left)...... The RDM gets agro AGAIN on the way and dies so I booted him at that point, lol. So at this stage we were left with 4 people. MNK, WAR, me (DRK) and RNG. We zoned and built 300% tp. and then popped the nms.... with no mages :O I had npc to cure me tho (lv37 XD).

Anyways the WAR dies on the first nm fast (we were all below or at lv70), so I pull a Blood Weapon + Souleater combo and SA + Cross Reaper; overall that took the nm down over 2k, so that one was owned. Then we took the second NM with the 3 of us and won somehow, lol, and got the fire Fragment :D I was like omg, lol, it was amazing. It was an easy fight, even though it took us 3 hours to get to do it after all the drama, lol ><;


Edited, Aug 6th 2006 at 10:27pm EDT by Inguzz
Fight him again?
# Jul 13 2006 at 5:20 PM Rating: Decent
66 posts
I was "too far away" when i checked wind headstone... (i was almost melting w that monument...) do i have to kill the shadow again???
anyone on Sylph need this done?
# May 31 2006 at 4:39 PM Rating: Decent
5 posts
If anyone on the Sylph server needs to get this mission done, please let me know!
NM Opo-opos can't be slept
# May 22 2006 at 4:39 PM Rating: Decent
91 posts
We found this out painfully, when we were trying for the fire fragment in Ifrit's Cauldron. A blm 73 and a rdm 63 with dark staff tried to sleep one with elemental seal so that we could handle the other opo-opo, but no joy.

We were able to win the fight with no deaths, but because we spent several seconds trying to sleep one of them, our melee people got into the red.

As mentioned below, I suggest spawning the two opo-opos, let a mage bind one of them, then pull the other opo-opo away to fight him. Gravity would be good, if thats available.

We did the fight again for some other LS members and that strategy worked fine.

The real problem was getting to the headstone in the first place.

ZM5 can be duo/trio
# May 09 2006 at 2:21 AM Rating: Good
3 posts
I just wanted to say that the ZM5 can be completed without a large amount of ppl. Indeed, after being bored of shouting in Jeuno for 3+ hours, we decided to try by our own.
Ifrit part : rdm74/nin blm73/whm. Blm put sneak + desodorize on and pop the NMs. Only 1 monkey poped (O.o, dunno why) so it was a piece of cake for the rdm.
The sanctuary of Zhita(sp) : rdm74/nin blm73/whm blm70/whm. This one took about 30 minutes to kill. The basic strategy was kiting + dot. The NM is easily bindable and we saved gravity for emergency. We just kited it by running around the 3 rocks near the headstone.
Cape terrigan : war75 blm73 sum75 sam73 whm75. Okay...nothing to say here, that was overkill.
Behemot's dominion : blm73 war75 whm75. This one was very close. Blm try to sneak pull with dia... wrong choice, cause weapons probably aggro to magic so we ended up with fighting the 2 weapons at the same time. Blm was kiting the warrior one (wrong choice again), when war + whm fight the rdm one. After 1 minute, blm die while war+whm just finished the first weapon then proceed to kill the second. After a few close calls (warrior's hp going to 100- a few times), he eventually beat it yay !
Wismeril Rdm75/Nin73
Mini Tuning Fork
# May 08 2006 at 4:06 PM Rating: Decent
352 posts
Apparently you can only use the Mini Tuning Fork of Ice shortcut if you've not *already* beat the Shiva mini-trial.

This seems pointless, as almost nobody will have a SMN 15+ that doesn't have mini-Shiva beat. Maybe the lucky few who actually beat Shiva as a higher job, but.
BrandNewRetro wrote:
Cocoon + Benecide = Benediction
Random Question
# Apr 21 2006 at 3:48 PM Rating: Decent
352 posts
I don't suppose that like Bastok 6-2, you can tag along and get the items for this without having Zilart Mission 5 active?
BrandNewRetro wrote:
Cocoon + Benecide = Benediction
Long but simple
# Apr 06 2006 at 9:47 AM Rating: Decent
5 posts
I just did this mission without any trouble. The only painful part is just all the running around.

We took:

Our 75MNK tanked every fight (subbing NIN). The only semi-problem we had was trying to sleep one of the opo-opos in Yhoator Jungle. Eventually the 75MNK just grabbed hate from both opo-opos and it went fine.

Casted sneak and then popped the weapons. Didn't even bother doing that for the shadow in Cape Terrigan. He spammed Dimensional Death but it didn't do too much damage whatsoever.

The Doomed NM seems to have the most HP out of all the mobs. The MNK never even took damage during this fight.

Overall, very easy mission just a lot of traveling.
Quicksand Caves Guide
# Mar 27 2006 at 9:59 PM Rating: Decent
74 posts
Ok, the directions for the Altepa headstone are very vague, let me describe in more detail since I'm sure some of you may get confused, I know I did. Once you enter QC at J-9 and come to the open room, hug the right wall of the caves until you come to a long narrow passageway which will lead you to a circular room. At the back of this room is a patch of quicksand, position your character in the middle and you will fall through to the lower level. There are cactuar and worms on the way to the Desert exit. Once you've exited to Altepa you'll be on a ledge, fall and make your way to H-9 through a series of tunnels and passageways. These ant conned EP to a 64 ninja so I continued with sneak. The headstone is located in a nook at the edge of H-9.

Edited, Tue Mar 28 02:22:35 2006
||75 NIN||
Screw QSC....
# Mar 18 2006 at 4:03 AM Rating: Default
26 posts
The Wandering Shadow is actully right about not havin to go thru QSC.. I went thru and on my way out checked out his method and he was as right as you can be. I love how ppl just respond to posts without makin sure THIER info isnt correct. So to those doin this, I-7/J-7 in West. Altep is much faster..
Its a real shame ppl think they're so much better than others in a Video Game....
RE: Screw QSC....
# Mar 19 2006 at 11:08 AM Rating: Default
280 posts
Actually that information is wrong. The I-9/J-9 spot is one-way only, going out. That way would only work if you are glitching up and over the ridge, but that would be an exploit and not a means everyone can use. Yes, it seems to work if you are leaving since its meant to allow you out that way, but once you pass over the ledge you can't go back down.
RE: Screw QSC....
# Mar 18 2006 at 4:04 AM Rating: Default
26 posts
I-9/J-9. I suck at typin, but i imagine some of you will use that to denounce my post. Mo' Powa to ya.
Its a real shame ppl think they're so much better than others in a Video Game....
The Easy Road
# Feb 24 2006 at 10:18 PM Rating: Decent
2 posts
I just got done doing ZM5.. Just Me (Nemesis) and a wonderful DRK Emiliano from Seraph.. When we got to the yuhtunga Jungle we got our tp to 300% and buffed.. Then I sneaked up and deoderized. When I pulled the fire fragment Both Carthi and Tipha popped.. we pulled Tipha away from Carthi.. Only she followed us. then we layed into her.. after finally defeating her we went back to see if Carthi was around and she disappeared.. >< I thought we were going to have to do it again... so we got tp and rebuffed.. Then I reached out to take the stone.... "You have obtained a fire fragment!" "You now have all 8 fragments of light!" I was like HOLY $&^! .. I did not know I only had to kill one to get it.. Did anyone else do it like this??
# Feb 04 2006 at 12:46 AM Rating: Default
The directions for running through Quicksand Caves are highly unecessary. Instead of that long walk through the caves via the J-9 entrance, you can go straight to the spot it exits to, by just going to I/J 7 on the W.Altep map. You never even have to set foot in Quicksand Caves.

Edited, Fri Feb 3 23:49:29 2006
I'm not anti-social, society's anti-me.

Brought to you by the player known as:
Kestra (Rdm80/Whm40/Blu37/Pld40/Sch40) Windurst
Berselius (Thf50/Rng34/Nin15/DNC18/Cor17) Windurst
Morlenkheren (Drg51/Blu31/War40/Sam74/Whm30/Dnc38) San d'Oria
Crystaljohn (Brd26/Whm30/Sch30) Bastok
Heartfire (Drk40/Pld10/War30/DNC19/Whm22/Cor20) Bastok

Roaming the world of Vana'diel, in the realm of Bismarck.
Proud founder of: NightfallsFavor
Freelance Adventurer
# Feb 07 2007 at 7:03 AM Rating: Decent
19 posts
Enter QSC at J9 on West Altep. Follow the right wall until you come to a quicksand hole. Fall down the hole and follow the tunnel until you zone out. When you zone out follow the left wall all the way to there.

You do have to enter QSC, I think they typoed that sentence. However the rest of the information is correct. I did this in under 30 minutes, very simple and easy to do. I used the maps at ffxi-atlas.com to lead me through QSC.

Edited, Feb 7th 2007 10:05am by Vysala
Vysala / Rank 9 San d'Oria / Odin
75SMN / 66BST / 39RDM / 37WHM / 30PUP / 21BRD / 18BLM
Crafts: Cook(100 +3, RFH, NK, Patissier, Stewpot), Alch(52.3), Fish(34), Bone(28) & others.
Mule: Giskard: Alchemy (86, Anima Synth).
~ Accomplished Chef ~

# Jan 14 2009 at 6:25 AM Rating: Decent
24 posts
I do exactly what Overkill wrote..got the fragment after 8 min ^^
RE: overkill
# Mar 31 2006 at 1:59 PM Rating: Decent
11 posts
Great info!!!

Just completed QSC part using your directions.. I said myself "**** if I don't try, I'll never know if he was right or not"... And well went to stone smoothly :D Thanks!!!!

For all others.... try to experiment or try yourself before saying it won't work :P

Derfel - Asura Server
Just a minstrel with his fingers fast
playing his lute, charming every lass
RE: overkill
# Feb 16 2006 at 3:05 AM Rating: Decent
38 posts
I don't think is accurate. From what I saw, you DO have to go through quicksand caves.

Edited, Thu Feb 16 03:06:30 2006

RE: overkill
# Feb 12 2006 at 8:16 PM Rating: Good
377 posts
RE: overkill
# Feb 15 2006 at 1:01 AM Rating: Decent
3,653 posts
Agreed, that's bad information.
I tell you, we are here on Earth to **** around, and don’t let anybody tell you different.
overkill on weapons
# Jan 23 2006 at 2:12 AM Rating: Decent
584 posts
our alliance had a blm, a 75 drk, and 75 mnk. SATA Spiral **** for over 2000, a mb for another 1000, and an asuran fist finished off the first weapon
ZeroRyoko Formerly Titan Server R.I.P. Now Phoenix
F Elvaan Sandoria Rank 10 99Pld/99bst/99sam/51War/50dnc/46nin/32Whm/20Mnk/16Thf/15Smn/14Rdm/13Drk/12Rng/13blu/6Blm/2Drg/1Brd/1Cor ZM COP TOAU done BST & PLD AF 5/5 PLD Relic 3/5 Dynamis Vhazl all elemental avatar except Diablo, and Fenrir

"If some wayward tit makes fun of you for doing it your way. Tell him he needs to loosen the straps on his subligar, cause it's making him loopy" Gutspraygore
ZM5 - Ifirit's Cauldron
# Jan 12 2006 at 12:05 PM Rating: Good
34 posts
Hello, I was wondering if the Ifirit's Cauldron portion of this quest was soloable by a 75RDM/37NIN or BLM? It is the last fight I have left and have joined many ZM5 parties that disband before attempting the Ifirit's Cauldron battle. I really would like to have Sky access and this is currently holding me back. Many people are reluctant to have to go through Ifirit's Cauldron due to the many possible aggros.

Edited, Thu Jan 12 11:07:30 2006
Current: RDM 75 / BLM 37
Jobs: RDM 75 / DRK 75 / WAR 55 / THF 47 / NIN 42 / WHM 40 / BLM 40 / PLD 37 / SAM 37 / RNG 32 / MNK 22 / BST 21 / DRG 18 / BRD 1 / BLU 1

RDM - http://ffxi.allakhazam.com/profile.xml?98484
DRK - http://ffxi.allakhazam.com/profile.xml?141673
# Jan 10 2006 at 5:55 AM Rating: Decent
7 posts
went through the whole thing in about 4 hours.
ifrit's cauldren was the hardest part and even that didnt take that long, only used 6 powders(no oils, used sneak with caution) Ash Dragon wasnt up, so maybe that helped.. dunno.. Pt wanted to kill it anyway.

started with 6 members ended with 3 on Cape Terrigan. {Too Weak} >_>
:AF: {1} {2} {3} {4} {5} {6}

WAR {x} {x} {x} {x} {x} {x}
RDM {x} {x} {x} {x} {x} {x}
BLM {x} {x} {x} {x} {x} {x}
THF {x} {x} {x} { } { } {x}
PLD {x} {x] {x} {x} {x} {x}
SERVER:: Caitsith

im a slacker so dont expect me to keep things current
Elemental Staffs: 8/8 {o}
Moldavite Earring: {o}
All Outpost Warps: {o}
my 2gil
# Jan 09 2006 at 12:45 AM Rating: Decent
10 posts
Only advice I have to give on Ifrits coldron is; make sure you have someone who knows where the're going if you're not going to port up the hill.
my 2gil
# Jan 09 2006 at 12:45 AM Rating: Decent
10 posts
Only advice I have to give on Ifrits coldron is; make sure you have someone who knows where the're going if you're not going to port up the hill.
quicksand cave
# Jan 03 2006 at 9:30 PM Rating: Decent
226 posts
West Alp>Quicksand cave>Drop into hole> follow the path and exit back to West Alp>Drop off a bit to lower section>Walk South I think...and you will see a door lead to another part>turn left and go straight> you will see the headstone of your right in a hole
MY FFXI DAILY JOURNAL: http://www.xanga.com/clarenceho
Thunder Headstone
# Jan 03 2006 at 1:47 AM Rating: Decent
226 posts
Make sure you kill legandary NM. Don't just killing Ancient NM and let the legandary NM disappear... u will NOT able to get the thunder headstone!
MY FFXI DAILY JOURNAL: http://www.xanga.com/clarenceho
Ice Fragment
# Jan 02 2006 at 8:23 PM Rating: Decent
9 posts
I just got my tuning fork to speed up the time to get Ice Fragment in Fei'Yin. How do I activate it so I warp to the stone? Cheers peeps
Dark Knight 75 Black Mage 75 Ninja 75
{Can I have it?} /life

ZM5-Behemoth's Dominion Headstone
# Dec 31 2005 at 2:04 AM Rating: Excellent
27 posts
Ok.This is my first post ever on this site, and i havent seen anyone cover Behemoth's Dominion, this was also my first part of ZM5 that i did, and it was really simple, just take people that work well with you, and it should be NP.
Once you zone into BD if you look on the map towards the left there are two central area's. one is where King Behemoth spawns, and thats more of a northern area on the map, and is outside, the other is below that, and would be considered the more left path of the area, follow this area as it becomed a cul-de-sac, if anyone is 60- i reccomend oils, powders, or some good ol' magic to hide em from the Coueral and bats that aggro. the party i went with was a total of 7 people, there are two monsters that spawn from this, both are of the "Weapon" species. Our party consisted of an alliance, (which held [b]PLD73Taru btw] NIN/WAR70 WHM/BLM62(myself) 2 RDM65+ and a MNK62/war. and the second party was just a DRK63/war) we split up into two groups leaving the alliance with 1 member in one party, and the other party being a full 6(due to haste, regen, and refresh) MNK PLD RDM vs one, RDM NIN and DRK vs the other, while the WHM stayed in the center and healed both groups. both NM's do an AoE that does Stun the parties, so do caution around that, the total fight was about 2-3mins long, be sure to touch the headstone, and obtain the key item, it will ask if u would like to remove it, and select the option "yes" and this does not require any NPC interaction before starting (After completing ZM4)
i hope this helps, again this is my first post, please rate up! thanks
Galvaya-Lakshmi Server
IC = Ouch
# Nov 11 2005 at 3:12 AM Rating: Excellent
44 posts
Joined a ZM5 party to get this done today. We had eight people for the IC part, and we were definatly walking. No Raise trick for us, oh no. Now, everyone was told to bring powders/oils, even the mages. Ten minutes in the White Mage agro's, dies, and HP's and leaves. The thief agro's, dies, HP's and leaves. Great bunch eh? The six of us remaining forge onwards, and get to the Ash Dragons room. I managed to get through no problem, gave Ash a little poke on my way by (It was daytime). Now, I don't know exactly what happened, but the Sam swears he got agro even with Invisible up during the day. It just got messy from there. The Black Mage and I were the only ones to make it out. I had to play McGuyver for 40 minutes to get everyone out alive, absolutly everyone but me died at least once, some up to four times. But I prevailed in the end, got everyone out alive. Helkyte > IC. The monkey's were a cake walk.

My advice? Make sure everyone has *alot* of powders and oils (I went through almost two stacks of powders getting everyone out) and make sure everyone knows where they can stop and where they can't. And for the love of god, mages, don't try to cast Invisible. Just... don't. Please.

This link is buried in here somewhere but I'll post it again, as it's ridiculously helpful.


Edited, Fri Nov 11 03:24:57 2005

# Oct 20 2005 at 11:10 AM Rating: Good
586 posts
A good strategy when popping the two opo NMs is to have a THF do it. Much like my AF3 fight, i went forward, popped the NM and immediately used hide. Since opos are sight aggro you can pull one (careful, they do link on sight) and let the other despawn like the behemoth's dominion weapons.

This is helpful especially for smaller groups that would rather not deal with two mobs.

Side note: We did the death/tractor/R3 trick to get to the headstone. WHM went through the cauldron while we waited. I had a blast training on my party with every goblin, bee, and lizard i could get to follow me. 30 mobs killed us all :D
Dremen - Elvaan
Nation: Bastok R10 Alexander
Main: 75 - PLD BRD WHM NIN
Merits: 48
Valor:5/5 Bard:0/5 Cleric:3/5 Koga:2/5
Claimed Linkshell
# Oct 20 2005 at 11:08 AM Rating: Good
586 posts
A good strategy when popping the two opo NMs is to have a THF do it. Much like my AF3 fight, i went forward, popped the NM and immediately used hide. Since opos are sight aggro you can pull one (careful, they do link on sight) and let the other despawn like the behemoth's dominion weapons.

This is helpful especially for smaller groups that would rather not deal with two mobs.

Side note: We did the death/tractor/R3 trick to get to the headstone. WHM went through the cauldron while we waited. I had a blast training on my party with every goblin, bee, and lizard i could get to follow me. 30 mobs killed us all :D
Dremen - Elvaan
Nation: Bastok R10 Alexander
Main: 75 - PLD BRD WHM NIN
Merits: 48
Valor:5/5 Bard:0/5 Cleric:3/5 Koga:2/5
Claimed Linkshell
Light Stone
# Oct 09 2005 at 3:03 AM Rating: Decent
16 posts
The Fire, Ice, Wind, Water, Lightning, and Dark stone are set in element related areas. Why is the light stone in the Sanctuary of Zi'Tah?
Isn't it wierd, how a privilege, can feel more like a chore?

RE: Light Stone
# Oct 20 2005 at 5:37 AM Rating: Good
586 posts
Zi'Tah is how you get to Ro'Maeve and then Tu'Lia region... city of the gods.
Dremen - Elvaan
Nation: Bastok R10 Alexander
Main: 75 - PLD BRD WHM NIN
Merits: 48
Valor:5/5 Bard:0/5 Cleric:3/5 Koga:2/5
Claimed Linkshell
Ifrit's Cauldron..what a pain
# Sep 18 2005 at 4:50 PM Rating: Decent
39 posts
My second attempt with Ifrit's Cauldron went like this: 68THF, 68BRD, and 75NIN. It seems the smaller the party, the less trouble you get into because we ran through the cauldron very quickly with no aggro. Ash Dragon was out and blocking the tunnel to the last Flame Spout, but we just ran behind him (literally >_<) and no aggro.

We were not sure if we could sneak pull the two monkies, so we decided to sneak the thf, have him touch the headstone, flee/pull one of the monkies and kite it around on of the ponds. Lucky us, the other monkey didn't aggro and despawned by the time we killed Tipha. ^^/
Name: Coookies
Current: 69PLD/75BRD/64WAR/39THF/38WHM/38BLM/36MNK/37NIN/39SMN/2BST
Windurst Rank10
NPC: Nanako
Current: 65 Fierce Attacker/Mandibular Sickle
Sanctuary of Zi'Tah
# Sep 13 2005 at 4:25 PM Rating: Default
43 posts
Light - Sanctuary of Zi'Tah

Meh, Duo that mob only with Utsusemi: Ichi.

PT Setup: Eradikator [WHM73/BLM36] - Fdeath THF75/NIN37].

He only hit Hard, but not Accurate @ all, i tank him with a total of 8 Toolz. :P Whm cast Cure V only once on me.

Server: Fenrir
THF75, NIN75, RNG75, BST75, RDM71, DRG67, WHM64, BLM38, WAR37, SMN31, MNK12,

WoodWorking: 60 Smithing: 57 Alchemy: 93
Timeless Dynamis LS / Timeslasher Sky LS
Easy enough
# Sep 03 2005 at 12:34 PM Rating: Decent
111 posts
All was easy enough cept the part in Ifrit in between the 2nd/3rd flame spouts ><

Zi Tah seemed to be made out to be more than it really is, the big ugly blob wasnt too bad.
54 Warlock - Blackwing Lair
RE: Easy enough
# Sep 06 2005 at 10:16 AM Rating: Decent
97 posts
nobody looked at my time saver below ??
Seanr, Midgardsormr > Quetzalcoatl.... BLM, BLU, PUP
# Aug 29 2005 at 6:45 PM Rating: Default
12 posts
Got pwnd by the Ash Dragon in the Ifrit's Cauldron portion of this quest. I look down to see "The Ash Dragon scores a Critical Hit!" Hit me for over 1k. If there's anyone on Unicorn that needs this or wants to help a guy out msg or /tell Finnius.
insert random chinese proverb here < >
Can't find the damn Headstone
# Aug 16 2005 at 5:01 PM Rating: Default
51 posts
I can't find the darnedededed headstone in QSC. I follow the directions, and I can't find it... orz help ; ;
Main Character: Lakshmi Server f'life
Name: Kitti Mihgo Race: Mithra
Main Job: Thief 65+/Ninja 37
CoP Job: Summoner 60+/White mage 34+
Rank/Nation: 8.1 Windurst
If my rating is low, I'm doing my job.
RE: Can't find the damn Headstone
# Aug 31 2005 at 5:59 PM Rating: Decent
46 posts
for some reason i think QSC means quicksand caves, not yuhtunga jungle. The earth headstone is in western altepa desert, in the series of trenches right before the altepa gate to get to the head antican NMs.
~The Reality:
~The Dreams:
HNM Gear
# Aug 22 2005 at 3:12 AM Rating: Decent
97 posts
Only WHM need to go through Ifrit's cauldron with this.... make sure WHM can give Raise 2/3 though.. WHM go through Ifrit's, while the rest of the party(s) go to K-7 @ Yuhtungha Jungle... Fall down the hole and stay near the hump you can't get over.
I know it sounds crazy.. but we got through the yuhtungha portion so fast with this. Have everyone die (except the WHM) at the hump you can't get over... WHM comes and tractors people up over the hump, and R3 them... go kill monkeys.. continue with rest of the mission.
Seanr, Midgardsormr > Quetzalcoatl.... BLM, BLU, PUP
RE: Can't find the damn Headstone
# Aug 17 2005 at 2:26 PM Rating: Good
1,342 posts

This is a very helpful map site that got me through the solo'd portion of this. The Headstone in Altepa, specifically, isn't in QSC, per se. You need to enter it, run through a portion of open area and a tunnel, then exit back into altepa and run around the bottom of some ruins. The directions aren't perfect, but the gist of them is right.
Halvhir (l80 Paladin)
Calvhir (l80 Druid)
Aydeera (l80 Death Knight)

In Progress
Jasnah (41 mage), Vyerra (43 Shaman)
Ash Dragon
# Aug 10 2005 at 11:35 AM Rating: Decent
550 posts
Heh, I guess I got lucky when I did my run. I never actually saw the Ash Dragon. The only problem we had was when our RDM casted something near a bomb. Well, you know how that goes, aggro-> Self-destruct. 2 dead and me and the RNG had less than 100HPs left. We didn't have to trade clusters either, I imagine no one would HAVE to trade them, as the spouts seemed to go down on their own not too long after they go back up. Plus, in order to trade the cluster, you'd have to have INvisible down, and there always seemed to be a bomb floating right by the flame spouts.
75THF/37NIN/19WAR/20RNG/07WHM/07COR/05SAM Rank 7 Unfortunately deleted, I miss my character and my LS =(
WOW: Night Elf Rogue/Night Elf Priest/Human Mage on Skullcrusher
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.