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ZM14 - Ark Angels  

Realm:Outlands
Start Area: Norg
Type:Mission
Related Areas:Ru'Aun Gardens
Related Mobs:Ark Angel EV
Ark Angel GK
Ark Angel HM
Ark Angel MR
Ark Angel TT
Mission:14
Min Level:1
Max Level:75
Rating
*****
(Average from 6 ratings)
This Quest requires Zilart
This Mission is Not Skippable
Previous Mission: ZM13 - The Gate of the Gods
Next Mission: ZM15 - The Sealed Shrine
Last Updated: Tue Jan 31 02:20:12 2006

Contents [hide]

Summary

Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...

Walkthrough

Note: You can also complete this mission by doing the quest Divine Might.

Ark Angel battle x 5.

To beat this mission, you must defeat the five Ark Angels in a BCNM battle. Each Ark Angel is battled one at a time. Each Ark Angel has two jobs, and each can use the 2-hour abilities of each of its jobs.

Travel through the Hall of the Gods to Ru'Aun Gardens. The floating island is filled with red and blue portals; follow the red portals to get to La'Loff Amphitheater where the BCNM takes place. While traveling, be aware of elementals, statues and pots that may agro to magic. Statues standing on blue platforms will agro to sight if you get too close.

Here's a Map of Ru'Aun Gardens:

Six people can enter the BCNM, and the Ark Angels can be fought in any order.

Ark Angel TT(BLM + DRK):

  • does AE attack Drive that can paralyze and petrify, doing 100-300 damage.
  • casts up to level 4 magic.
  • teleports around.

The strategy to beat this guy is to have mages stand outside the circular battle field and just attack/heal from there as the AE attack can be deadly if the white mage is hit. Other than that, just have the melee do their usual.

Ark Angel MR(THF + BST):

  • Rampage WS for 800+ damage towards the end of fight.
  • (Havoc Spiral) for 2-300 damage. Also uses a sleep WS.
  • Uses Call Beast at start.

Sleep the pet and just focus on Ark Angel MR. Aside from Rampage the fight isn't too bad.

Ark Angel HM (NIN + WAR):

  • Blink tanks.
  • Uses WS (Cross Reaver) for 500-900 damage.

The key is surviving Migin Gakure, which can kill nearby party members. Mages should cast barfira on themselves and melees, then stay back out of AoE range. Earthen Ward can help protect party members.

Ark Angel EV (PLD + WHM):

  • May use Invincible and Benediction.
  • Uses (Spirit's Within).
  • Uses Shield Bash, ALOT, and it has a long stun time. Erase can take out this stun effect so it can be invaluable for this battle.
  • Uses AE attack (Dominion's Slash) that also silences, does 2-300 damage.

Use gravity to kite this mob while others deal damage to it; this is the best way to avoid the Ark Angel's spirits within, which can one-shot a fully healed party member.

Ark Angel GK (DRG + SAM)

  • Uses Call Wyvern and Meikyo Shisui. It is possible that GK can create a Light Skillchain when using Meikyo Shisui. For our battle, GK did a Fragmentation with Tachi: Yukikaze and Tachi: Gekko.
  • Jump ability that does AE damage and binds for a few seconds.

The galka Ark Angel deals a ton of damage. Using a blink tank can help negate damage taken.


To read the transcripts for this quest, see the Ark Angels Spoilers page.


Mission Series

This mission is part of the Rise of the Zilart mission series. The complete mission series includes:

Final Fantasy XI
Wikibase™

This page last modified 2009-01-26 22:55:20.
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Precision
# Aug 17 2004 at 4:50 AM Rating: Decent
Well i have no idea if this is true or not, because i'm far from having done such a high lkevel fight, but it seems when i read the Post about Arkangel Mithra NM that she also was capable of charming a player and use him against other members of the alliance/party.
Well that's all. Tanhks for reading.
She does
# Aug 17 2004 at 5:07 AM Rating: Good
***
1,453 posts
She charms someone at about half health. Anyone who is charmed should immediately say so so they can be Slept or otherwise avoided (Gravity and run until it wears off).

Eventually she lets the Charmed player go and resorts to Perfect Dodge. Just nuke her and keep the tank's HP high at this point (her WS is very very nasty).
RE: She does
# Feb 10 2005 at 6:31 PM Rating: Good
**
787 posts
Both times I lost she did Perfect Dodge before charm. We didn't have a good enough backup tank (our war/nin only had ichi), so we fell apart after she charmed our Paladin.

Leaving the tiger alive does *not* prevent her from charming a player.
RE: She does
# Aug 18 2004 at 12:12 PM Rating: Good
**
806 posts
And for those who don't know, range attacks go through perfect dodge. I learned that from being on the receiving end.
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