1

ZM17 - Awakening  

Realm:Outlands
Start Area: Norg
Type:Mission
Mission:17
Min Level:1
Max Level:75
Rating
*****
(Average from 18 ratings)
This Quest requires Zilart
This Mission is Not Skippable
Previous Mission: ZM16 - The Celestial Nexus
Last Updated: Sun Mar 20 10:30:13 2011

Contents [hide]

Summary

And so ends another chapter in the neverending tale of Vana'diel. However, as long as there are those who are lured by the thoughts of Paradise, the wheels of destiny will continue to turn.

Walkthrough

Head to Lower Jeuno and enter the Tenshodo Guild for a cutscene. Then go to Norg and talk to Gilgamesh for a cutscene. The order does not matter.

Congratulations on finishing Rise of the Zilart!


To read the transcripts for this quest, see the Awakening Spoilers page.


Mission Series

This mission is part of the Rise of the Zilart mission series. The complete mission series includes:

Final Fantasy XI
Wikibase™

This page last modified 2009-01-29 21:04:51.
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CS's
# May 30 2007 at 1:31 PM Rating: Decent
38 posts
After you are done with the fight, do you only need to watch the CS's at Norg and Lower Jeuno??? or is there any other CS to watch??????
info.
# Mar 29 2007 at 8:59 PM Rating: Decent
*
77 posts
info.

CANT stun him during his 1st form,
keep orbitals slept away from others,
poison pots help, not necessary if mages keep distance,
if ppl go down, just kite in a circle w/ gravity/bind til unweakened

CAN stun him during his 2nd form, land slow2 and hes too easy.
2nd form goes down pretty quick, chainspell nuke did alot of dmg.

thats all.

____________________________
i give up
info.
# May 19 2007 at 4:34 PM Rating: Decent
Scholar
27 posts
Just an fyi, don't sleepga the orbs when they are near Eald'narche. Instead, have somebody kite them back towards the entrance. This will save the blm or rdm a lot of enmity from Eald'narche.
____________________________
Justair, Hades
Whm75/Blm75/Drg75/Drk75/Smn65
Sandy 10
Basty 10
Windy 10
Zilart & CoP end
ToAU 34
WotG 9

"He taught me the only way to be strong was through utter lack of remorse.
To make sure I did not end up like one of those pansy white or barbarian red mages. He taught me that death and destruction are what truly great black mages contribute to the history pages."
Shantotto, Vana'diel Tribune II Nov. 30, 2004
Blues Clues
# Jan 10 2007 at 1:20 PM Rating: Decent
*
72 posts
lmao it was on the news quite some time ago he died, he either commited suicide or OD'd one or the other
____________________________
Current DRK Stuff
http://ffxi.allakhazam.com/profile.xml?151592
Blues Clues
# Jan 28 2007 at 1:24 PM Rating: Decent
3 posts
Try to not spread disinformation. Look here http://www.snopes.com/radiotv/tv/bluesclues.asp

That should clear things up about Steve.
Blues Clues
# Sep 20 2007 at 8:32 PM Rating: Decent
32 posts
He also created a band called "____ for Dustmites" or something like that. It's pretty sweet to tell you the truth.
____________________________
D20 is how this White Mage rolls
um
# Dec 17 2006 at 7:33 PM Rating: Decent
***
1,648 posts
so... whats the point of doing this? do you get some sort of super cool item? do you get access to a new area? is darth vader truly luke's father? is the united states really in iraq for oil? what ever happened to steve on blue's clues, and who is this "joe" guy?
____________________________
Daya wrote:
psychedelia is "when you snort cokes and think everything else are cheesy but yours"
um
# Jan 04 2007 at 3:35 AM Rating: Good
Scholar
**
599 posts
so... whats the point of doing this? You beat ZMs + PMs, + Storms of faith quest and then you get access to a very easy, short and fun quest called Apocalypse Nigh ( http://wiki.ffxiclopedia.org/Apocalypse_Nigh ), which will give you as reward the choice of 4 uber earrings (kinda like a super anoying DM quest):

Static Earring:MND +2 Magic Defense Bonus +2 Bonus Damage Added To Magic Burst
Magnetic Earring:MP +20 "Conserve MP" +5 Spell Interruption Rate Down 8% MP Recovered While Healing +1
Hollow Earring:DEX +2 Accuracy +3 Ranged Accuracy +3 Sword Enhancement Spell Damage +3
Ethereal Earring:HP +15 Attack +5 Evasion +5 Converts 3% of Damage Taken to MP

do you get some sort of super cool item? Not by itself, but as said above, it's requisite to a quest.

do you get access to a new area? Nope XD

is darth vader truly luke's father? So it would appear XD I don't believe them tho. You see, there's no hard evidence proving that the baby borned in the episode 3 and raised by Lars is the same Luke that shows up in the episode 4. No one can say the baby Luke didn't die and Lars quickly found himself another baby so he wouldn't get his sorry behind kicked by loony ol'Ben.

is the united states really in iraq for oil? Duh...

what ever happened to steve on blue's clues, and who is this "joe" guy? I think steve went to college. And Joe is soooooo cute <3



Edited, Jan 4th 2007 6:58am by sbrubles
um
# Mar 01 2007 at 5:41 PM Rating: Decent
**
369 posts
That and you get to finish out the ZM storyline. Why go through all the way to the end of DM and just stop there when you have such an easy fight to finish the story?
____________________________
Windy / Sandy / Bastok - Rank 10
Zilart - Check
CoP - Check
ToAU - IT SUCKS BALLS


DRG - 75 / NIN - 75 / MNK - 75 / RNG - 75 / BLM - 75 / DRK - 75 / WHM - 42 / WAR - 37 / SAM - 37 / THF - 37 / RDM - 34 / SMN - 33

STFU! You're just another annoying voice in the cocophony of **** and moaning that is the human race.
um
# Jan 04 2007 at 11:51 PM Rating: Decent
30 posts
sbrubles wrote:


what ever happened to steve on blue's clues, and who is this "joe" guy? I think steve went to college. And Joe is soooooo cute <3



Edited, Jan 4th 2007 6:58am by sbrubles


steve ODed and died from what I heard. either that or he was on drugs and they fired him.
____________________________
Rikitikitaru
75THF/51RNG/41NIN/24WAR
Server: Cerberus
LS: Superrfries
AF2: 1/5
ZM: Divine Might 0/3 CoP: 4-1 ToAU: AU20
Windy Rank: 7

R.I.P Nov. '04?
Rikitikitaru
57PLD/36WAR/25WHM/15BLM/14NIN/15THF/and others i cant remember
Server: Shiva
LS: Xtreme, Dark Legacy
um
# Jan 09 2007 at 3:19 PM Rating: Decent
*
105 posts
Quote:
steve ODed and died from what I heard. either that or he was on drugs and they fired him.


DEAR GOD MAN! WOULDN'T THAT BE ON THE NEWS!??!? geez... and what do you have against him?
____________________________
Quit, now on WoW >.>
ZM17 Video
# Sep 12 2006 at 10:02 AM Rating: Good
Kindred of the Zilart
****
9,835 posts
For anyone interested in this mission I've made a video of my LS beating it.

Stream → YouTube Link

DownloadFileFront Link

The hardest part is dealing with all the AoE and status attacks.

Good luck!
____________________________
BANNED
ZM17 Video
# Sep 12 2006 at 9:57 AM Rating: Good
Kindred of the Zilart
****
9,835 posts
Double, sorry.

Edited, Sep 12th 2006 at 12:03pm EDT by ImperialNinja
____________________________
BANNED
ZM17 Done
# Sep 11 2006 at 9:56 AM Rating: Decent
Scholar
**
327 posts
Double Post

Edited, Sep 11th 2006 at 10:57am EDT by Whitemoon
____________________________
Whitemoon [Mithra]
Server: Garuda
BRD75 ~ SAM75 ~ DRG75 ~ NIN73 ~ THF72 ~ WHM60 ~ PUP60

ZM17 Done
# Sep 11 2006 at 9:54 AM Rating: Decent
Scholar
**
327 posts
Took It Down With 5 People

NIN75 /WAR
SAM75 /THF
RDM75 /NIN
WHM75 /BLM
WHM75 /BLM

One WHM Died and it was easy as can be. No Echo Drops, No Poison Potions.

Tips On Winning: Bring Competent People
____________________________
Whitemoon [Mithra]
Server: Garuda
BRD75 ~ SAM75 ~ DRG75 ~ NIN73 ~ THF72 ~ WHM60 ~ PUP60

Strategy summary
# Jul 16 2006 at 10:43 PM Rating: Decent
**
629 posts
Provoke the kid not the Exoplates.

Stun the Exoplates not the kid.

Mages turn their backs to the Exoplate during the fight.

Sleep the Orbitals, don't bother fighting them they respawn too fast.

Use Poison Potions and bring Echo Drops.

Melees sub /NIN if they can as shadows will absorb AoEs and Ancient Magic.

These are the key things to do.
____________________________
Maelicia - Mithra -
Windy R10 ZM - fin CoP - fin ToAU - fin Fairy
75 WAR - 75 WHM - 75 BLM - 75 NIN - 75 BRD - 37 THF - 38 MNK - 37 SAM - 41 RNG - 40 PLD - 43 RDM - 37 DNC - 37 DRK - 37 SCH - 14 BST
TP Gear - WS Gear - WHM Gear
Quite Easy
# Jul 03 2006 at 3:30 PM Rating: Decent
*
151 posts
BC was pretty easy went like this:
DRK75/WAR37 (me)
PLD75/NIN37
WAR70/NIN35
SMN75/WHM37
BLM75/WHM37
WHM75/???37 (forgot lol)

Went smooth until Phase Shift 1 shotted us as we were pretty unprepared for it. Then next run we survived all 3 Phase Shift's, nearly died on #3. But after that went pretty smooth, kept orbitals slept well and spammed Exoplates with WS'. Eald'Narche went down in seconds after.

Form2 was slightly tricky. you dont get much rest at all. PLD died due to AM, noone was able to stun due to timer and he was silenced ><. Terrorized caused slight problems towards end but main thing here is to just use your best moves and finish him quick. New title obtained and now im 1 more BC off from Apocalypse Neigh. :D
____________________________
DRK75~Remora
CoP:8-5 "Apocalypse Neigh". Rajas:O
Zilart:Complete
Sandoria:9-1
Bastok:6-1
www.whitespherels.com
weeeee
# Jun 15 2006 at 10:29 PM Rating: Decent
***
3,364 posts
Quote:
I took one look at the archduke and was like. WTF its syemor form FF-X! This guy is trouble


lol me too!


So anyway I just did this fight:

RDM/BLM (me)
SMN/WHM
SAM/WAR
WAR/NIN
WAR/NIN
NIN/WAR

We won pretty easily but here are the things you should know.

1. Face away from Eald'narche at all times. The AoE he does is extremely powerful stun and damage. Our SAM and SMN died at the start because of this. Sub ninja if you have to melee.

2. You don't need sleepga of any kind to do this. If you want practice sleeping orbitals go tank some Detectors. It's extremely simple. I went sleep I on one and sleep II on the other and followed up with gravity. No problems here.

3. POISON POTIONS. He uses sleepga fairly often so don't forget these. ECHO DROPS. Same for silence.


GOOD LUCK~
____________________________
Dawkins wrote:
We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further.
No reward?
# May 28 2006 at 10:56 AM Rating: Default
24 posts
Is there no reward for completing this other than a nice little cut-scene? xD
ooo
# Apr 29 2006 at 6:31 PM Rating: Decent
***
3,364 posts
I heard a Red Mage tarutaru named Avesta, famous for soloing difficult NMs such as Genbu and Bune, solo'd this battle, and I find it very difficult to believe that it's possible when 6 75's can fail. I tried using his website but it was down, so I couldn't see the video. If anyone has seen it can you provide info how he did it? I am so curious :p
____________________________
Dawkins wrote:
We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further.
RE: ooo
# May 09 2006 at 1:47 PM Rating: Decent
Scholar
*
141 posts
Avesta did solo it, I saw the video. It was crazy, however hes basically the only one that could ever do this stuff.
____________________________
Rdm 75, Blm 41, Nin 13, War 14, Drk 23, Whm 17
Fairy Server

RoZ: Complete CoP: 5-3
Common sense isn't so common
Joyeuse [X]
Duelist Gear 1/5
RE: ooo
# May 25 2006 at 5:47 PM Rating: Decent
*
50 posts
meh put up a link to the video i want to see it too XD
____________________________
...
RE: ooo
# May 28 2006 at 9:58 PM Rating: Decent
Scholar
*
141 posts
http://files.filefront.com/Ealdnarche___ZM17/;4592283;;/fileinfo.html

Try this link
____________________________
Rdm 75, Blm 41, Nin 13, War 14, Drk 23, Whm 17
Fairy Server

RoZ: Complete CoP: 5-3
Common sense isn't so common
Joyeuse [X]
Duelist Gear 1/5
nin
# Apr 15 2006 at 4:51 PM Rating: Default
7 posts
everbody need /nin. than the fight will going much more easy ;)
normal exp set up will be fine if all have /nin
RE: nin
# May 12 2006 at 3:25 AM Rating: Default
*
157 posts
lol
____________________________
PLD75 ~ Siren server
San d'Oria Rank 10, Windurst Rank 10, Bastok Rank 6, CoP done, Zilart 16, Aht Urgan ~30ish
http://ffxi.allakhazam.com/profile.xml?127898
http://ffxi.allakhazam.com/profile.xml?158267
Character erased - June 07
Turn Back
# Apr 11 2006 at 4:46 AM Rating: Decent
11 posts
The tip about keeping you back to the Exoplates to evade the AOE works btw.

Was just a bit out of melee range and wasn't touched by the Exoplates AOE at all as BLM.

Was cake :D
17
# Apr 10 2006 at 4:01 AM Rating: Excellent
My group just beat this and all I can say is, it is much easier having a 2nd tank keep hate on the orbitals and kite them while a blm randomly sleeps them.

killing them off every tiome they spawned got us killed very easily but when we kited them, we all had nearly full HP and half MP by the time 2nd form happened.
____________________________
----------------------------
Don't hate me because I'm fabulous. Hate me because I'm a better than you.

Sandy Rank 10 | Windy Rank 10 | Bastok Rank 10
ZM/PM/TM: Done| Assault: Captain
My Updated Character Information

. . . And don't forget to rate me up if you like my post. ;-)
zilart 17?
# Mar 26 2006 at 3:13 AM Rating: Decent
4 posts
this not zilart 17, zilart 17 are the cut scenes after the fight. you don't get this mission till after words. this fight is part of zilart 16.

the 1st cut scene after the fight is in norg (you will get it as you zone in)

the 2nd is in the tenshido in lower jeuno. (all you need to do is go in)

i've herd ther is a 3rd cut scean but i have yet to find it. any one know?
____________________________
better to burn out, than to fad away
Ouchies
# Mar 18 2006 at 12:27 AM Rating: Excellent
Scholar
*
141 posts
Just did this now and I have only a few words....

NOT IN THE FACE!
____________________________
Rdm 75, Blm 41, Nin 13, War 14, Drk 23, Whm 17
Fairy Server

RoZ: Complete CoP: 5-3
Common sense isn't so common
Joyeuse [X]
Duelist Gear 1/5
ZM17
# Mar 12 2006 at 2:21 AM Rating: Excellent
Scholar
*
56 posts
I'd just like to mention that ZM16 is the actual fight... ZM17 is only the 3 cutscenes you get after winning. ^^

Anywho,
I just did this fight with a **** party. It was a Linkshell party with one random person, friends with a couple people from the Linkshell.. anywho.. I didn't get to Fraps it due to all the space I took up recording our AA fights.. but, here's how it went.

Jobs:
75WHM/BLM
75BLM/RDM
75PLD/WAR
75RNG/NIN(me)
72MNK/WAR
74BRD/WHM

Form 1:
After food, buffs, and whatever, we went into the BC. (So amazing) Paladin went in and aggroed Eald'narche, all of us following suit. Restriction: DO NOT attack Eald'narche himself. The Exoplates will move with Eald'narche, and whomever he has hate on is the person they attack. There is no need to put any of the rest of the party at risk by using aoe or attacking Eald'narche himself. Anywho, he stays on PLD so do the Exoplates and all is well. Eald'narche just does AM and sometimes Sleepga II.
Now, the plates will use a nasty AoE when their life reaches 66%, 33%, and 0% life. The range extends to about casting range of the tank, so just have everyone but melees RUN WAY BACK when they get CLOSE to the life percentage. DO NOT wait for them to ready the attack, it will be too late by then and everyone will take severe damage. In our case, the damage wasn't really too horribly bad until the one at 0% but it wasn't worth risking the mages' life.
He has 2 Orbitals with them.. most of the time people will say sleep them, but the story from our Paladin was it isn't safe. Orbitals hit hard and put a mage in danger unless they are killed, and are a waste of MP killing over and over. They spawn far too often.. that's where I came in, and my good ol' Loxley Bow. Two shots from a Loxley Bow with Bodkin Arrows was all it took per orbital, and that wouldn't take long at all. They were easy to kill and I hardly took any damage.. they would usually be dead before they reached me. I can't say sleeping them doesn't work and hasn't for anyone ever, but it's hazardous and dangerous I'm sure, as well as a huge loss of MP. Other than that.. the fight went smoothly. Everyone stayed alive and all was well.

Form 2:
This can be slightly tricky but it varies, as our Paladin informed us. Have everyone rest MP as well as they can, that's what we did. We couldn't get to full and I don't think anyone could.. Eald'narche will charge you after a certain amount of time, he doesn't wait long for you to go to him. He can teleport around and be annoying doing so but it's not so bad.. you could compare it to the Ark Angel TT's warping around.
Beware of his special attack, Vortex. It gives you Terrorize and Bind, and he has something else that gives Silence. The Terrorize would last ~10 seconds or so for us, it put a hinder on the fight that's for sure. Also, he likes to use Sleepga II, so bring poison pots.. I promise it helps. =P
In this form, you pretty much just go all out, and fight as you would fight anything. The only annoying part is the warping around and special abilities/spells. He likes to use AM, as he did before. He'd only physically hit me, a ranger, for ~150 damage (the few times I got hit) so he's not all that bad physically. We had no problems - just fought him out - until the end. In his last ~20% of life we were low on HP, MP, and had just used Vortex. I was being hit but lost hate just as Terro wore and with 23 HP to spare. The White Mage used Benediction, and after that the MNK used Hundred Fists, and I used Eagle Eye Shot, getting hate. In the end he slept some people as their pots wore so most were asleep. I put in a Slug Shot and victory was ours.^^


The reason the mission stays in the log:
After beating the Bahamut fight, you get the final Zilart Mission, ZM18:The Last Verse, and a quest called Shadows of the Lost. In The Last Verse, you fight Bahamut + Jourmungand + Vrtra + Tiamat (I'm assuming they aren't the level 95 versions). In Shadows of the Lost, you battle Kam'lanaut and Eald'narche together.

Edited, Tue Mar 14 13:52:44 2006
____________________________
Ragnarok ~ Mithra: 75RNG 75THF 58DRG 52COR 41WHM
Merits: 62 // Cooking: 95.2,Woodworking: 50.7
RE: ZM17
# Mar 16 2006 at 7:41 PM Rating: Decent
Scholar
*
213 posts
Quote:
The reason the mission stays in the log:
After beating the Bahamut fight, you get the final Zilart Mission, ZM18:The Last Verse, and a quest called Shadows of the Lost. In The Last Verse, you fight Bahamut + Jourmungand + Vrtra + Tiamat (I'm assuming they aren't the level 95 versions). In Shadows of the Lost, you battle Kam'lanaut and Eald'narche together.


A little bit backwards. The quest "Shadows of the Lost" is for Bahamut and the Wyrms, the mission "The Last Verse" is the brothers.
____________________________
Will you say to me when I'm gone, "Your face is faded but lingers on, because light strikes a deal with each coming night." ~ Each Coming Night ~ Iron and Wine
RE: ZM17
# Mar 25 2006 at 11:58 PM Rating: Good
**
787 posts
Actually, "Storms of Fate" is the Bahamut fight (without wyrms), then "Shadows of the Departed" is visiting Memory Fluxes in Promyvion, and then "Apocalypse Nigh" is the brothers.

The Bahamut+Wyrms fight is a BCNM called "The Wyrmking Descends".
____________________________
Valyana of Ramuh || BRD profile || BST combat profile
Lullaby on Orbitals.
# Mar 04 2006 at 10:03 AM Rating: Decent
Scholar
38 posts
Quote:
Orbitals: two people with Sleep(ga) II is preferable. Orbitals tend not to stay close enough together, or wake up at the same time, to the point where they can be handled by one person with Sleepga II.

They're not immune to BRD Lullaby, but they are *extremely* resistant (we're talking unimpressive success rate and lots of early wakes from a 75 BRD with Apollo's Staff and +70 CHR here, so you really can't rely on Lullaby).


This is incorrect. All my lullabies sticked, and all of them sticked for the full duration. They don't seem resistant to lullaby in any way.
Lullaby on Orbitals.
# Jun 13 2007 at 9:18 AM Rating: Decent
2 posts
Just did this fight as bard75 myself and got resisted out the **** on lullaby's wasn't even funny
{too weak}
# Mar 03 2006 at 1:23 AM Rating: Good
****
4,221 posts
NIN/WAR, MNK/NIN (me), RDM/NIN, BLM/NIN, WHM/NIN, no 6th

All 75.

NIN ran in and agroed the kid and just stood there blink tanking w/o engaging. I followed and engaged the exoplates. RDM and BLM sleep the orbitals. WHM haste and cured.

Once exoplates down, kill the kid.

Bum rushed the 2nd form. Have everyone huddle together so he doesn't warp around too bad.

Wasn't even a challenge.
____________________________
Deadmeat - Caitsith
Bastokan Hume, Rank 10, ZM complete, CoP complete
FFXI complete

"Duct tape is like the Force. It has a light side and a dark side, and it binds the universe together."
It -does- end now
# Feb 28 2006 at 11:48 PM Rating: Decent
****
4,847 posts
Figured I might as well post this here, since there's no official page for the official last mission.

You must complete Chainsof Promathia expansion, as well as kill Bahamut's first fight, before you can access the last mission for both CoP and RoZ. More info can be found in the quest sections, because they're missions for both expansions, apparently. The mission name is "The Last Verse".
____________________________
Geole de Caitsith Clothcraft: 90.6+6
Subs: Leathercraft & Goldsmithing & Smithing & Alchemy & Bonecraft & Woodworking @ 60
MNK: 75 SMN: 41 WHM: 38 THF & NIN & WAR: 37
Next: Cooking (huzzah for eviscerating the proletariot and the chefs!)

Dread Lörd Kaolian
Professor of Meat Sciences wrote:
Jinghles, allow me this opertunity to be somewhat blunt:
You suck.
Mission Log
# Feb 22 2006 at 9:20 AM Rating: Decent
Scholar
30 posts
Quote:
After that, Im stumpped. Theres something left out, and no finish to the mission. It wouldnt sit idle in the mission log like it is, it will turn to "No current mission." when you dont have a mission for that set thing. As it does when you get rank 10, or not start rank 1.

Anyone have any idea's of more CS's to finish this up afterward?


I have wondered this too, its the same with PM's...Mission log reads the last mission, after doing all the Cutscenes etc. and not "No Current Mission" or w/e. I wonder if thats because they are not done....meaning there will be missions added in a later update/expansion set.

____________________________
Bradley - (Remora)
75PLD/75WAR/75BLM/37NIN/37THF/37WHM/37SAM/37RDM
San D'Oria Hume, Rank 10
PM-Complete ZM-Complete
Linkshell: Sadpanda
Beat this easily as pld-nin for tanking
# Feb 19 2006 at 4:30 AM Rating: Decent
18 posts
I ran aroung the monolith thing, kept shadows up and flashed for hate, it didnt touch me except sleep me twice with sleepga, other than that very easy, 2nd shape had some high dmg spells and killed our taru rdm, but our blm bombed him and we won ^^ good luck - by the way everyone else just beat on it while it chased me, so if u have pld, sub nin dont need voke just flash.
____________________________
I'm 75 ninja and 75 paladin ffxi, and 70 dranai war for WoW. I prefer WoW, the pvp is exciting and fun. If you think you can gank me giterdun, and if successful youll have my respect LOL :)
rad
# Jan 25 2006 at 1:20 AM Rating: Decent
*
62 posts
Beat this mission tonight. Perfect win, no deaths, no KO's. Setup was : NIN, SAM, RDM, BLM, BLM, WHM. All did a most excellent job. So, in essence I have beat the game Final Fantasy: Rise of the Zilart. Been a long time for this. Bring plenty of items for this one.
____________________________
What is in the Empire of Aht Urhgan...? Just treasure..? Something else...? Is the Divine Empress a reborn Altana on earth..? I wonder what is in store for us.
Just Beat It :D
# Jan 22 2006 at 5:14 AM Rating: Default
45 posts
I just finally got this quest done after long waiting. Anyway our first few runs went bad.. our setup was:

PLD, RNG, RDM, WHM, BLM, BLM

We couldnt kill his first form with this setup (except for once but only a BLM and the PLD were still alive and wiped to the second form fast..)

After about 5 tries one of the BLM's "fake" dc's and doesnt come back (typcial). Anyway, I asked a MNK to come help out if he wanted and he came.

Fight went smooth from that point one. We tried twice with the MNK, lost the first time, but got the win our second try with MNK.

Our strat is the same as everyone here on the forums. BLM sleeps the orbs, WHM keeps tank alive, RNG and MNK beat the **** out of the wall, and PLD is meat shield. We didnt stun any spells just let the PLD take it like a champ.

As for his AoE its impossible to move out of the way, but it can be stunned. (Stun the wall not the kid).

As for PLD or NIN keeping hate, voke the kid and not the wall. The wall holds no hate on the kid, so if you voke the wall, and the kid gets touched or anything else, PLD will lose hate.

His second form is crazy, he can warp around like the taru from DM (Ark Angels if you didnt do DM) but it was fun and pretty easy. Our WHM and PLD were weakend at the start of the fight so our MNK was tanking (MNK/NIN). He kept hate with WS and chi blast.

The PLD died at the last second xD from quake (he was still weakend) but we got the win :D

As for finishing this mission, Im not sure if it ever gets clearned from the mission log, but this page left out a few cut scenes after the fight.

After you finish the fight and watch the "last" cs with the kid, head to Norg.

When you zone into Norg you will be greated by Gigimesh (sp?) with another cs.

After this, head to the Tenshudo in Lower Jeuno for another cut scene with Aldo.

After that, Im stumpped. Theres something left out, and no finish to the mission. It wouldnt sit idle in the mission log like it is, it will turn to "No current mission." when you dont have a mission for that set thing. As it does when you get rank 10, or not start rank 1.

Anyone have any idea's of more CS's to finish this up afterward?
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sorry
# Dec 11 2005 at 8:21 PM Rating: Decent
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sorry double posted
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Idea
# Dec 11 2005 at 8:17 PM Rating: Decent
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It would be cool if there was a Arena where you can fight the bosses u previously defeated
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Idea
# Dec 11 2005 at 8:17 PM Rating: Decent
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It would be cool if there was a Arena where you can fight the bosses u previously defeated
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Um...
# Nov 22 2005 at 3:08 AM Rating: Decent
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What do you get for finishing Zilart?

Any items or something?
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RE: Um...
# Jan 08 2006 at 8:40 PM Rating: Excellent
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The final mission is for storyline purposes only. The rewards come from earlier missions:

ZM1 - Map of Norg
ZM5 - Bat Earring, Opo-opo Necklace, Flagellant's Rope
ZM12 - Cerulean Crystal, which lets you access sky
ZM14 - Your choice of Abyssal Earring, Beastly Earring, Bushanomimi, Knight's Earring, or Suppanomimi, provided you do Divine Might in addition to/instead of the single fights
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RE: Um...
# Nov 27 2005 at 11:06 PM Rating: Excellent
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A cool title and a sense of accomplishment.
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Strategy
# Nov 03 2005 at 12:42 PM Rating: Excellent
I didn't see this mentioned, so I thought I would take a moment and put a few mentions about the strategy my Static used to defeat this.

Setup:
Pld/War
Mnk/Nin
Drk/War
Blm/Whm
Whm/Blm
Brd/Whm

The first few times we tried this, we got rocked. Could barely get past the Exoplates. We'd go in with Melee at 100% TP for a 2 Part Tier II -> III SC with strong Burst. Brd would crowd control the Orbitals, and we would just bang through the plates quickly. It just doesn't work (at least it didn't for us). There were things we didn't know about this Boss that got us killed time after time. We took a break after our 7th or 8th loss...and worked on CoP while we got more info.

The most important and helpful note to be remembered is Mages fight with their backs to the Exoplates! If you back is turned, you will evade Phase Shift (AoE) and nullify the biggest headache about this battle. To minimize the amount of Phase Shifts he does, do low gradual damage to the Plates...the less Dmg he takes on a DoT basis, the less times he'll AoE.

We did this:
-Mnk/Nin tanked Exoplates solo with Haste & double March.
-Mages stood back, Pld/War and Drk/War stood between Mages and Mnk.
-Pld and Drk would voke Orbitals as they popped and kill them (they have extremely pathetic HP...1-2 hits kills them)
-Blm assist nuking Exoplates around 50% with -low- magic (no higher than tier II).
-Whm / Other mage simply assist with healing the Melee if they take damage after AoE.

Once the plates drop, he's a nancy in the rest of his first form. Just let the Mnk/Nin (or whatever job you get for that position...I suggest /Nin tho) finish him, it'll be quick. I threw maybe 1-2 nukes his way to quicken it up.

2nd Form is a little more demanding, after a quick CS you'll be replaced at the top of the initial ramp, with a few seconds to regroup and rest a little. The Boss will bum-rush you after a short time, and you'll be forced into battle. Go at it as if it were an Exp group. Pld tanked, Mnk and Drk did Dmg...just try to tear him up fast. At the end (around 50%) I manafronted and unloaded. Thundaga III finished him off from around 26%. Good luck to everyone doing this, it's a doozy.

Key Points: Mages fight with Back to mob to avoid/Evade AoE Phase Shift. Suggest DD with /Nin blink tank the Plates solo.

Edited, Thu Nov 3 12:53:14 2005
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my veiw on the archduke
# Oct 13 2005 at 1:18 PM Rating: Decent
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I took one look at the archduke and was like. WTF its syemor form FF-X! This guy is trouble
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And the reward...
# Sep 13 2005 at 7:34 AM Rating: Default
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And the reward for all your hard work is... NOTHING! Thanks for defeating this evil presence, here's a pat on the back.
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RE: And the reward...
# Feb 17 2006 at 11:10 PM Rating: Decent
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Or grow some balls, do Divine Might and get a spiffy Earring. <3
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RE: And the reward...
# Nov 03 2005 at 1:04 PM Rating: Good
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yeah... atleast w/ CoP we get those spiffy rings.
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RE: And the reward...
# Oct 25 2005 at 6:44 PM Rating: Good
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Your forgetting that this game has what no other MMO has...STORY. If you dont appreachite the story the go play WoW or EQ.
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RE: And the reward...
# Sep 29 2005 at 1:52 AM Rating: Decent
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/em mutters something about "the journey is its own reward" or something
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#THEMCB, Posted: Mar 04 2006 at 2:38 PM, Rating: Sub-Default, (Expand Post) LOL
cutscene =\
# Sep 12 2005 at 9:49 PM Rating: Decent
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completed this mission and trying to find more cutscene after ZM16..

I went to Norg and spoke to Gilgamesh ( got cutscene)
then

went to Lower Jeuno and spoke to Aldo (got cutscene)

I have that feeling there is more cutscene somewhere.
Just beat him ^.^
# Sep 08 2005 at 1:05 AM Rating: Good
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194 posts
I have been wanting to finish Zilart for a long time now, and just about 30 minutes ago I finally killed the punk :) All I can say is WOOT!

First time in, the mages got killed by AoE and we slowly but surely wiped. The melee and tank managed to get to second form, but they didnt last long after that >_<

Second time in went great, Blm died early on but we raised him with no trouble, and took out the plates with no further incident. After the plates are down, you are good to go. We steadily worked on him, stunning any AM he used.

Our pt was: Rdm, Blm, Whm, Rng, Mnk, Nin. I was the Rdm. As you can see, a normal setup can beat this, you dont have to use one set formula :)


Theodren's Title: Burier of the Illusion ^.^

Now I just gotta beat CoP....
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The End
# Aug 22 2005 at 11:50 PM Rating: Decent
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A group of friend's just beat this. Paladin, Summoner, Samurai, Black Mage, Black Mage, Bard. What a rush! Are there any other cutscenes after that last one that leaves you in the Hall of the Gods?
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corrections...
# Jul 28 2005 at 1:38 AM Rating: Decent
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Ok, killing the orbitals is not worth it unless you can use a BST, since they respawn too fast. If you use a non-/NIN strategy (like our case, I don't even have NIN unlocked) stock up with hi-pots to quickly restore HP after a shift (Eald'Narche seems to do nothing for a couple secs after Phase Shift).
Aside that, I'd like to point out that, in contrast to what some have written on alla, Eald'Narche DOES melee in second phase, hitting a non-tank for 200ish damage (crits 320).
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he hard?
# Jun 26 2005 at 11:34 PM Rating: Decent
24 posts
im only on ZM4 but im just wondering is he harder than his brother in ZM8?
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Sky
# Jun 16 2005 at 3:11 PM Rating: Decent
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At what point do you -actually- get the Sky Pass to the Gods anyway? I'm on ZM1 right now (heh.. just reading up on what's ahead of me =P) and I was wondering when I'm able to go see the Gods.

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RE: Sky
# Jun 20 2005 at 8:04 PM Rating: Decent
ZM13 is when you finally get sky
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RE: Sky
# Oct 11 2005 at 2:14 PM Rating: Decent
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Well actually you get access to Sky from ZM12 with the crystal from the Mithra but u get ZM13 done just by entering sky. :)
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corrections:
# May 22 2005 at 4:56 AM Rating: Decent
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The origional stragety of sleeping the orbits is a waste of time and potentially dangerous. We lost till we simply had a bst or rng solo all the orbits when they poped.

A rng and bst can one shot the orbits. They do not have 300 hp. CC hit it for 155 and the orbit died from full hp. Rng shooting it also worked wonders, 1 shot kills, a lot safer than blm trying to sleep them continuously.

/nin is very useful. All the front lines on the first form really should consider /nin. The AOE's are terrible to absorb but they can be sustained.

It is NOT possible to get out of range of AOE's as a back row mage. You will be out of range to cast spells and still get hit by AOE's that's how bad it is.

You can really consider /nin even on back row jobs to avoid damage. The AOE's take 3 shadows but it will be absorbed w/o all the annoying bind and stun garbage.

We beat this with a pt of rng, pld, drk, blm, whm, bst.

The blm died on first from and didn't get a lot of hits in so really we managed to win with just 5 and pld meat tanking the AM. Stuns saved the day as did /nin.

One last stragety that worked well for us was that after we got killed for the first fight, we realized we kept tp from the battle and just got up with reraise and went into the 2nd fight with a lot more TP at the start.

You can do this with opo-opo necklaces too but r3 is only 250 exp while a stack of sleeping pots costs 20k. Which ever route you decide on, it will work out better if you have TP at the start to take down shields quickly.

You can also regen up from 12 mp to 500+ on a whm/smn before the 2nd from will actually move in to attack you. There is a bit of a break so its not all bad.
RE: corrections:
# May 26 2005 at 9:13 PM Rating: Good
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It *is* possible for mages to be out of AOE range. The normal Exoplates AOEs hit normal AOE range, you can stand back and cast spells normally.

The Phase Shift AOE is, yes, enormous, but is not the whole battlefield. You not only have to be so far back that you can't cast spells, but you even have to be so far away that you don't see the damage your frontliners are dealing or taking. But it is possible to be that far away.

(So it's only really *practical* if the frontliners all have utsusemi and are thus not taking damage. Otherwise, someone has to be close enough to heal them, and thus close enough to be hit by Phase Shift.)

Didn't know the Orbitals were *that* weak, however. That being the case, I'd agree to just let someone one-shot them as they respawn.
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RE: corrections:
# Aug 08 2005 at 7:38 PM Rating: Decent
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The sleeping the orbitals strategy works fine. We went in, slept both orbitals, and totally just went all out on the exoplate. Once the exoplate was gone..the rest was cake. He didn't even seem to use the terrorize move though, maybe it was just because we killed the 2nd form so fast i dunno lol >_>. Btw pt set up was pld thf whm blm blm blm, 2 blm slept the 2 orbitals in the very beginning while 1 blm nuked the **** out of the exo, then after the other 2 blm joined and nuked exo non stop.

This mission is by far not easy or a push over, even with all the DD from the blm it was a very crazy and hard fight lol.
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RE: corrections:
# Oct 17 2005 at 1:36 AM Rating: Decent
28 posts
lol no we didnt. We lost with that strat remember? We won when we killed the orbitals with thunder1 >.>
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#Kajiwht, Posted: May 20 2005 at 11:36 AM, Rating: Sub-Default, (Expand Post) ahhhhhh
No Reward Though...
# May 09 2005 at 12:08 PM Rating: Decent
15 posts
Sadly, it sounds like the only reward you get from this is a sense of accomplishment. At least on the main missions you get your countries flag that gives you a double Conquest Points bonus. Ah well.
#cuban, Posted: Mar 30 2005 at 7:28 PM, Rating: Sub-Default, (Expand Post) This HAS to be the easiest battle ever...
Notes
# Feb 14 2005 at 6:41 PM Rating: Good
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Stage 1: Eald'narche, Exoplates, Orbital x2

Eald'narche: have the person tanking him be the first one in. Otherwise do not touch him - don't voke him, don't flash him, don't stun him, don't silence him, don't snag him with an AOE.

Assuming you do that, Eald'narche will have "initial hate" for the first person to run in, and you can't pull hate off of someone with initial hate no matter HOW much you cure them. So the tank will hold hate on Eald'narche so long as nobody touches him.

(To confirm this for yourself, take a low level character, and a healer, and have the low level character get aggro from something, but not touch it. No matter how many cures the healer spams, the enemy will keep attacking the person it aggro'd and will not look at the healer at all. However, as soon as the aggro'd person smacks the enemy, vokes the enemy, or does anything *else* to it, the healer can eventually steal hate with enough curing.)

Tank with blink capability is preferable for surviving the ancient magic. But a PLD works too, since they won't lose initial hate even when mages are piling cure spells into them to heal all that AM damage. :P

He also uses Sleepga, but Poison Potions are as good a solution for this as they always are.

Put up with his attacks until the Exoplates die. After that he goes down *very* fast. Don't even waste TP WS'ing him, save it for the next stage. If HP or MP recovery needs to be done after the Exoplates die, then don't kill him. You don't get a chance to rest (much) in the next stage, but at the end of this stage, with the Exoplates dead, it's relatively safe. Kill him once everyone's ready for the next stage.

Orbitals: two people with Sleep(ga) II is preferable. Orbitals tend not to stay close enough together, or wake up at the same time, to the point where they can be handled by one person with Sleepga II.

They're not immune to BRD Lullaby, but they are *extremely* resistant (we're talking unimpressive success rate and lots of early wakes from a 75 BRD with Apollo's Staff and +70 CHR here, so you really can't rely on Lullaby).

So long as mages are not distracted when the Orbitals wake up, they can be reslept fairly easily - having two sleepers is good for this. Keep them asleep the whole battle and ignore them otherwise.

Exoplates: This, not Eald'narche, is the threat for the first stage. First off, it has TP attacks (meaning you'll see less if your damage output is mostly magic and more if it's most melee). These hit a normal AOE around them, and can bind or stun or both. They're also blinkable with utsusemi.

Second, and more importantly, it has Phase Shift. This is a nasty nasty move and it'll use it three times - at 66% HP, at 33%, and as a final attack before dying at 0%. This is big AOE damage (500+) plus bind *and* stun, and hits an enormous AOE. It's blinkable with utsusemi but good luck getting Blink/Aerial Armor to block it.

It is possible for mages to be out of this AOE range, but you have to be far enough that you can't see the damage the melees are taking or dealing (and thus you're definitely too far to heal them). Works well if the melees don't need healing at all (i.e. they can *all* use utsusemi), but it's a lot more dangerous for a standard party setup where melees actually get hurt.

If healing *is* needed for melees so that a mage has to be nearby, control the damage output - yes, that can mean turn your back on the enemy and stop whacking it - until your melees and the nearby mage are at high enough HP to survive the damage from Phase Shift. Then WS or something to trigger it when *you* want it to happen. This is preferably not right before/after Eald'narche himself uses ancient magic, btw. :P

If the party does have all utsusemi-capable melees, stage 1 becomes much easier. Mages take the orbitals and run off with them to a safe distance (resleeping as needed). Melees solo Eald'narche (with poison potions for Sleepga), since ancient magic is blinkable as are all the Exoplates' attacks.

If not, expect a lot more difficulties, because if you *do* get hit by damage (from ancient magic, or normal Exoplate AOEs, or Phase Shift), it's pretty significant damage.

Stage 2: Eald'narche

If you made it to this stage with everyone alive and with good HP and MP, you should be fine. He'll teleport in and start attacking you after about 30 seconds or so, so you don't really have time to recover.

He still uses ancient magic (even faster now) and sleepga. He teleports around and it's hard to hold hate on him. He has AOE silence/slow (so bring echo drops). He has terrorize as well, but doesn't use it often enough to be *seriously* threatening (but it does suck when he uses it).

Because of all the teleporting, just keep the party in one big clump. He doesn't do much AOE *damage* outright. He does AOE status effects but most of his damage comes from ancient magic. Which is, of course, still blinkable or curable.

This fight is just a straightforward slaughter. No worrying about timing of abilities or holding back on damage. Do damage as fast as you can, heal status and heal damage as needed, and win.

It's hard to lose to this form if you're prepared (most preparation you'll need is poison potions and echo drops), but if you're in really bad shape after the first stage (like, half the party dead and the other half in red) then he'll clobber you. See my advice way back up there about resting and recovering once the Exoplates are gone.
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RE: Notes
# Feb 25 2005 at 1:12 AM Rating: Good
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123 posts
Great great walkthrough, the initial hate idea is brilliant and worked to a T. The mob never even looked at anybody else and I didn't even pull out a weapon and voke it until the exoplate was down-- my mages and melees went crazy on the plates and the boss stayed locked on me w/o me having to do a thing. Bravo!

Took us 3 tries... our pt setup was:

75PLD/WAR
75SAM/WAR
75DRK/THF
75WHM/BLM
75RDM/WHM
75BLM/RDM

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Title
# Jan 05 2005 at 11:52 AM Rating: Decent
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Title obtained after defeating Eald'narche: "Burier of the Illusion"

(not so brilliant if u ask me)

It was a hard fight, me the whm died 6 times mostly due to RR and his AOEs (one AOE did about 700 damage to everyone, forgot its name but it was during 1st phase). The nin died once also, it's 2nd phase hits very hard.
Keep poison potion on, and bring echo drops.
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beat this tonight
# Dec 19 2004 at 5:27 AM Rating: Excellent
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thought id share some strategy because the stuff above, which is cut and paste from mystery tour, is pretty weak advice.

beat it with a party of whm, rdm, blm, brd, drg, and pld (i think ninja would be a better choice for this fight, so the tank can absorb all the ancient magic with shadows). all lvl 75. We lost the first 9 fights (never even getting to the second form) then won the 10th.

you cant run from this battle. once inside, either you win or die. so, whm keep reraise up, and if you all die, the new patch will kick you out in 3 minutes so you can all raise and try again. fortunately the one thing this **** doesnt do is dispel, so you dont have to worry about losing reraise or anything else.

tank should voke the midget, while melee attack the armor (voking the armor will only lead to the midget going after your mages). sleep the orbs. the blm should make it a priority to keep the orbs asleep. we tried kiting, but it never worked (with all the stun and bind AOE and gravity from the armor, we just got split up and picked off one by one) and we couldnt stun or silence the midget (he resists these almost all the time), so eventually the pld just stood and ate the ancient magic, and the whm would keep him standing. I would recommend you two hour (damage type like chainspell and hundred fists) the **** out of the armor. it is the hardest part of the whole fight. the quicker you kill it, the better. when it is about to die, low hp mages get away, far away, as it does one last AOE that ended most of our fights. When the midget is armorless, he starts spamming ancient, so this is a good time to kite, and he should drop pretty quick.

His second form is easy. just stay mobile, running around and kiting, rest off in a corner if mages need mp, he really didnt do much. he warps around and occasionally casts ancient, but if you get this far you should definitely win. you shouldnt need any offensive two hours really, so use them on the armor. whm should stay away from the group so he can curaga to wake everyone after sleepga 2. btw, at the start of the second form's fight, you might think he isnt going to bug you till you aggro him, and try to rest, but stay alert. It just takes him about 15 seconds to get to you, so dont bother mass resting.

dont underestimate this fight. like i said we went 1/10, and we are all 75 and reasonably competent players. go all out on that armor, it is 90 percent of the fight. (funny thing is, we had used our 2 hours up on the 9th fight, trying to kite again, we were about to give up, but we thought one more try to make it an even 10, and we won without any 2 hours or anything. just stood our ground and tanked the bastard.)

things we tried that didnt work:
1.)kiting around the magicite pile circle thing. this circle is too large and just split us up more. if you are going to kite, do it in the straight area at the front of the room.
2.)killing the orbs. these were annoying so we thought we might try to kill them. they respawn in no time flat, so just sleep them.

edit: one more note, this whole fight takes place under ZM16 "The Celestial Nexus". After you beat him, you get the ending sequence, then ZM17 "Awakening" shows in the log, and its really not a mission but a wrap up of the whole Zilart story.

Edited, Sun Dec 19 05:34:01 2004
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Brother
# Nov 08 2004 at 6:20 PM Rating: Default
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He is the older brother of the archduke.
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So...
# Aug 26 2004 at 3:51 AM Rating: Default
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Spoiler High light it if you want to see. Quickly skip this if you don't want some spoilers. Basicly you could read this if you finished rank 5 (And looking here too?)










So the brother of the person that gives you an airship pass is what your fighting here?


Edited, Sat Sep 11 15:25:16 2004
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RE: So...
# Jan 13 2005 at 8:17 PM Rating: Decent
23 posts
Yeah really when was the last time you saw people looking like that in a Final Fantasy game and they weren't evil?
RE: So...
# Jan 11 2005 at 12:49 AM Rating: Decent
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Hardly a spoiler. I took one look at the duke and thought "This guy's trouble." Ditto for his bro.
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RE: So...
# Apr 24 2005 at 11:56 PM Rating: Excellent
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Took one look at the duke and thought he was a woman
RE: So...
# Aug 01 2005 at 3:56 AM Rating: Decent
28 posts
The Duke is not a man or a woman. It's an it. Why does SE make all it's villans look like dra queens? o.o;;;
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Name: Magicace Race: Hume Sex:Male
Server: Pandemonium

75WHM|66NIN|60PLD
Clothcraft:90[+2] Smithing:60
Woodworking:87[+2] Bonecraft:54[+1]
RE: So...
# Oct 22 2004 at 5:41 PM Rating: Decent
20 posts
yes lol ^^ also for your answer i think thats a yes i wouldnt know tho im only rank 4 >.>

Edited, Fri Oct 22 18:42:59 2004
RE: So...
# Oct 17 2004 at 3:25 PM Rating: Default
lol you can def see that w/o highlighting it
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Carmelo-Pandemonium
NIN75/THF66/WAR40/WHM36/RNG33/MNK20/BLM20/BLU7
Bastok Rank 10 RoZ 17 CoP 5-3 ToAU 29 Lance Corporal WotG 3
My Interactive Mission Guides
NPC Level 61 -- All Quests: O -- Currently Using: Great Axe #7
>.>
# Aug 20 2004 at 2:14 PM Rating: Default
Scholar
*
104 posts
After completing this mission go to the Tenshodo inside the Tavern in Lower Jeuno. Talk to the NPC in the middle of the first room then go back and talk to Aldo (you know the kid from the game's opening movie). Here you will get the final zilart cut scenes and closure to what happened when you fought the kid. "Sorry I don't give spoilers"
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Fatman
Craft: Goldsmithing 90.0
RE: >.>
# Sep 08 2004 at 4:43 PM Rating: Decent
Also areas of interest after you complete mission:

1) Go into the Tenshodo and touch the door to get inside the Tenshodo and you get above cutscene.
2) Talk to Aldo for a little more tid bit
3) Go to Norg for another Cutscene
4) Talk to Gilgamesh for more tid bits

I looked everywhere for Zied, but since he is not a typical "always there NPC" I couldn't talk to him. Yes I went to Beadaux and the little Galka in Bastok MInes. I got a cutscene, but that may have been another quest that Zeid was involved in since it shows up as a Bastok Quest.

As of right now you cannot clear this Mission from your logs, it still shows as "Current" and not "Completed"
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