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ZM17 - Awakening  

Realm:Outlands
Start Area: Norg
Type:Mission
Mission:17
Min Level:1
Max Level:75
Rating
*****
(Average from 18 ratings)
This Quest requires Zilart
This Mission is Not Skippable
Previous Mission: ZM16 - The Celestial Nexus
Last Updated: Sun Mar 20 15:30:13 2011

Contents [hide]

Summary

And so ends another chapter in the neverending tale of Vana'diel. However, as long as there are those who are lured by the thoughts of Paradise, the wheels of destiny will continue to turn.

Walkthrough

Head to Lower Jeuno and enter the Tenshodo Guild for a cutscene. Then go to Norg and talk to Gilgamesh for a cutscene. The order does not matter.

Congratulations on finishing Rise of the Zilart!


To read the transcripts for this quest, see the Awakening Spoilers page.


Mission Series

This mission is part of the Rise of the Zilart mission series. The complete mission series includes:

Final Fantasy XI
Wikibase™

This page last modified 2009-01-29 21:04:51.
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Just Beat It :D
# Jan 22 2006 at 5:14 AM Rating: Default
I just finally got this quest done after long waiting. Anyway our first few runs went bad.. our setup was:

PLD, RNG, RDM, WHM, BLM, BLM

We couldnt kill his first form with this setup (except for once but only a BLM and the PLD were still alive and wiped to the second form fast..)

After about 5 tries one of the BLM's "fake" dc's and doesnt come back (typcial). Anyway, I asked a MNK to come help out if he wanted and he came.

Fight went smooth from that point one. We tried twice with the MNK, lost the first time, but got the win our second try with MNK.

Our strat is the same as everyone here on the forums. BLM sleeps the orbs, WHM keeps tank alive, RNG and MNK beat the hell out of the wall, and PLD is meat shield. We didnt stun any spells just let the PLD take it like a champ.

As for his AoE its impossible to move out of the way, but it can be stunned. (Stun the wall not the kid).

As for PLD or NIN keeping hate, voke the kid and not the wall. The wall holds no hate on the kid, so if you voke the wall, and the kid gets touched or anything else, PLD will lose hate.

His second form is crazy, he can warp around like the taru from DM (Ark Angels if you didnt do DM) but it was fun and pretty easy. Our WHM and PLD were weakend at the start of the fight so our MNK was tanking (MNK/NIN). He kept hate with WS and chi blast.

The PLD died at the last second xD from quake (he was still weakend) but we got the win :D

As for finishing this mission, Im not sure if it ever gets clearned from the mission log, but this page left out a few cut scenes after the fight.

After you finish the fight and watch the "last" cs with the kid, head to Norg.

When you zone into Norg you will be greated by Gigimesh (sp?) with another cs.

After this, head to the Tenshudo in Lower Jeuno for another cut scene with Aldo.

After that, Im stumpped. Theres something left out, and no finish to the mission. It wouldnt sit idle in the mission log like it is, it will turn to "No current mission." when you dont have a mission for that set thing. As it does when you get rank 10, or not start rank 1.

Anyone have any idea's of more CS's to finish this up afterward?
sorry
# Dec 11 2005 at 8:21 PM Rating: Decent
sorry double posted
Idea
# Dec 11 2005 at 8:17 PM Rating: Decent
It would be cool if there was a Arena where you can fight the bosses u previously defeated
Idea
# Dec 11 2005 at 8:17 PM Rating: Decent
It would be cool if there was a Arena where you can fight the bosses u previously defeated
Um...
# Nov 22 2005 at 3:08 AM Rating: Decent
What do you get for finishing Zilart?

Any items or something?
RE: Um...
# Jan 08 2006 at 8:40 PM Rating: Excellent
**
722 posts
The final mission is for storyline purposes only. The rewards come from earlier missions:

ZM1 - Map of Norg
ZM5 - Bat Earring, Opo-opo Necklace, Flagellant's Rope
ZM12 - Cerulean Crystal, which lets you access sky
ZM14 - Your choice of Abyssal Earring, Beastly Earring, Bushanomimi, Knight's Earring, or Suppanomimi, provided you do Divine Might in addition to/instead of the single fights
RE: Um...
# Nov 27 2005 at 11:06 PM Rating: Excellent
**
809 posts
A cool title and a sense of accomplishment.
Strategy
# Nov 03 2005 at 12:42 PM Rating: Excellent
I didn't see this mentioned, so I thought I would take a moment and put a few mentions about the strategy my Static used to defeat this.

Setup:
Pld/War
Mnk/Nin
Drk/War
Blm/Whm
Whm/Blm
Brd/Whm

The first few times we tried this, we got rocked. Could barely get past the Exoplates. We'd go in with Melee at 100% TP for a 2 Part Tier II -> III SC with strong Burst. Brd would crowd control the Orbitals, and we would just bang through the plates quickly. It just doesn't work (at least it didn't for us). There were things we didn't know about this Boss that got us killed time after time. We took a break after our 7th or 8th loss...and worked on CoP while we got more info.

The most important and helpful note to be remembered is Mages fight with their backs to the Exoplates! If you back is turned, you will evade Phase Shift (AoE) and nullify the biggest headache about this battle. To minimize the amount of Phase Shifts he does, do low gradual damage to the Plates...the less Dmg he takes on a DoT basis, the less times he'll AoE.

We did this:
-Mnk/Nin tanked Exoplates solo with Haste & double March.
-Mages stood back, Pld/War and Drk/War stood between Mages and Mnk.
-Pld and Drk would voke Orbitals as they popped and kill them (they have extremely pathetic HP...1-2 hits kills them)
-Blm assist nuking Exoplates around 50% with -low- magic (no higher than tier II).
-Whm / Other mage simply assist with healing the Melee if they take damage after AoE.

Once the plates drop, he's a nancy in the rest of his first form. Just let the Mnk/Nin (or whatever job you get for that position...I suggest /Nin tho) finish him, it'll be quick. I threw maybe 1-2 nukes his way to quicken it up.

2nd Form is a little more demanding, after a quick CS you'll be replaced at the top of the initial ramp, with a few seconds to regroup and rest a little. The Boss will bum-rush you after a short time, and you'll be forced into battle. Go at it as if it were an Exp group. Pld tanked, Mnk and Drk did Dmg...just try to tear him up fast. At the end (around 50%) I manafronted and unloaded. Thundaga III finished him off from around 26%. Good luck to everyone doing this, it's a doozy.

Key Points: Mages fight with Back to mob to avoid/Evade AoE Phase Shift. Suggest DD with /Nin blink tank the Plates solo.

Edited, Thu Nov 3 12:53:14 2005
my veiw on the archduke
# Oct 13 2005 at 1:18 PM Rating: Decent
*
61 posts
I took one look at the archduke and was like. WTF its syemor form FF-X! This guy is trouble
And the reward...
# Sep 13 2005 at 7:34 AM Rating: Default
***
3,883 posts
And the reward for all your hard work is... NOTHING! Thanks for defeating this evil presence, here's a pat on the back.
RE: And the reward...
# Feb 17 2006 at 11:10 PM Rating: Decent
**
250 posts
Or grow some balls, do Divine Might and get a spiffy Earring. <3
RE: And the reward...
# Nov 03 2005 at 1:04 PM Rating: Good
**
688 posts
yeah... atleast w/ CoP we get those spiffy rings.
RE: And the reward...
# Oct 25 2005 at 6:44 PM Rating: Good
*
149 posts
Your forgetting that this game has what no other MMO has...STORY. If you dont appreachite the story the go play WoW or EQ.
RE: And the reward...
# Sep 29 2005 at 1:52 AM Rating: Decent
**
842 posts
/em mutters something about "the journey is its own reward" or something
#REDACTED, Posted: Mar 04 2006 at 2:38 PM, Rating: Sub-Default, (Expand Post) LOL
cutscene =\
# Sep 12 2005 at 9:49 PM Rating: Decent
completed this mission and trying to find more cutscene after ZM16..

I went to Norg and spoke to Gilgamesh ( got cutscene)
then

went to Lower Jeuno and spoke to Aldo (got cutscene)

I have that feeling there is more cutscene somewhere.
Just beat him ^.^
# Sep 08 2005 at 1:05 AM Rating: Good
*
194 posts
I have been wanting to finish Zilart for a long time now, and just about 30 minutes ago I finally killed the punk :) All I can say is WOOT!

First time in, the mages got killed by AoE and we slowly but surely wiped. The melee and tank managed to get to second form, but they didnt last long after that >_<

Second time in went great, Blm died early on but we raised him with no trouble, and took out the plates with no further incident. After the plates are down, you are good to go. We steadily worked on him, stunning any AM he used.

Our pt was: Rdm, Blm, Whm, Rng, Mnk, Nin. I was the Rdm. As you can see, a normal setup can beat this, you dont have to use one set formula :)


Theodren's Title: Burier of the Illusion ^.^

Now I just gotta beat CoP....
The End
# Aug 22 2005 at 11:50 PM Rating: Decent
*
218 posts
A group of friend's just beat this. Paladin, Summoner, Samurai, Black Mage, Black Mage, Bard. What a rush! Are there any other cutscenes after that last one that leaves you in the Hall of the Gods?
corrections...
# Jul 28 2005 at 1:38 AM Rating: Decent
Scholar
**
448 posts
Ok, killing the orbitals is not worth it unless you can use a BST, since they respawn too fast. If you use a non-/NIN strategy (like our case, I don't even have NIN unlocked) stock up with hi-pots to quickly restore HP after a shift (Eald'Narche seems to do nothing for a couple secs after Phase Shift).
Aside that, I'd like to point out that, in contrast to what some have written on alla, Eald'Narche DOES melee in second phase, hitting a non-tank for 200ish damage (crits 320).
____________________________
Korede..Millia moshido wa...
PLD/WAR 75/37 - Asura
he hard?
# Jun 26 2005 at 11:34 PM Rating: Decent
im only on ZM4 but im just wondering is he harder than his brother in ZM8?
Sky
# Jun 16 2005 at 3:11 PM Rating: Decent
**
286 posts
At what point do you -actually- get the Sky Pass to the Gods anyway? I'm on ZM1 right now (heh.. just reading up on what's ahead of me =P) and I was wondering when I'm able to go see the Gods.

RE: Sky
# Jun 20 2005 at 8:04 PM Rating: Decent
**
665 posts
ZM13 is when you finally get sky
RE: Sky
# Oct 11 2005 at 2:14 PM Rating: Decent
Well actually you get access to Sky from ZM12 with the crystal from the Mithra but u get ZM13 done just by entering sky. :)
corrections:
# May 22 2005 at 4:56 AM Rating: Decent
***
1,546 posts
The origional stragety of sleeping the orbits is a waste of time and potentially dangerous. We lost till we simply had a bst or rng solo all the orbits when they poped.

A rng and bst can one shot the orbits. They do not have 300 hp. CC hit it for 155 and the orbit died from full hp. Rng shooting it also worked wonders, 1 shot kills, a lot safer than blm trying to sleep them continuously.

/nin is very useful. All the front lines on the first form really should consider /nin. The AOE's are terrible to absorb but they can be sustained.

It is NOT possible to get out of range of AOE's as a back row mage. You will be out of range to cast spells and still get hit by AOE's that's how bad it is.

You can really consider /nin even on back row jobs to avoid damage. The AOE's take 3 shadows but it will be absorbed w/o all the annoying bind and stun garbage.

We beat this with a pt of rng, pld, drk, blm, whm, bst.

The blm died on first from and didn't get a lot of hits in so really we managed to win with just 5 and pld meat tanking the AM. Stuns saved the day as did /nin.

One last stragety that worked well for us was that after we got killed for the first fight, we realized we kept tp from the battle and just got up with reraise and went into the 2nd fight with a lot more TP at the start.

You can do this with opo-opo necklaces too but r3 is only 250 exp while a stack of sleeping pots costs 20k. Which ever route you decide on, it will work out better if you have TP at the start to take down shields quickly.

You can also regen up from 12 mp to 500+ on a whm/smn before the 2nd from will actually move in to attack you. There is a bit of a break so its not all bad.
RE: corrections:
# May 26 2005 at 9:13 PM Rating: Good
****
5,387 posts
It *is* possible for mages to be out of AOE range. The normal Exoplates AOEs hit normal AOE range, you can stand back and cast spells normally.

The Phase Shift AOE is, yes, enormous, but is not the whole battlefield. You not only have to be so far back that you can't cast spells, but you even have to be so far away that you don't see the damage your frontliners are dealing or taking. But it is possible to be that far away.

(So it's only really *practical* if the frontliners all have utsusemi and are thus not taking damage. Otherwise, someone has to be close enough to heal them, and thus close enough to be hit by Phase Shift.)

Didn't know the Orbitals were *that* weak, however. That being the case, I'd agree to just let someone one-shot them as they respawn.
RE: corrections:
# Aug 08 2005 at 7:38 PM Rating: Decent
The sleeping the orbitals strategy works fine. We went in, slept both orbitals, and totally just went all out on the exoplate. Once the exoplate was gone..the rest was cake. He didn't even seem to use the terrorize move though, maybe it was just because we killed the 2nd form so fast i dunno lol >_>. Btw pt set up was pld thf whm blm blm blm, 2 blm slept the 2 orbitals in the very beginning while 1 blm nuked the hell out of the exo, then after the other 2 blm joined and nuked exo non stop.

This mission is by far not easy or a push over, even with all the DD from the blm it was a very crazy and hard fight lol.
RE: corrections:
# Oct 17 2005 at 1:36 AM Rating: Decent
lol no we didnt. We lost with that strat remember? We won when we killed the orbitals with thunder1 >.>
#REDACTED, Posted: May 20 2005 at 11:36 AM, Rating: Sub-Default, (Expand Post) ahhhhhh
No Reward Though...
# May 09 2005 at 12:08 PM Rating: Decent
Sadly, it sounds like the only reward you get from this is a sense of accomplishment. At least on the main missions you get your countries flag that gives you a double Conquest Points bonus. Ah well.
#REDACTED, Posted: Mar 30 2005 at 7:28 PM, Rating: Sub-Default, (Expand Post) This HAS to be the easiest battle ever...
Notes
# Feb 14 2005 at 6:41 PM Rating: Good
****
5,387 posts
Stage 1: Eald'narche, Exoplates, Orbital x2

Eald'narche: have the person tanking him be the first one in. Otherwise do not touch him - don't voke him, don't flash him, don't stun him, don't silence him, don't snag him with an AOE.

Assuming you do that, Eald'narche will have "initial hate" for the first person to run in, and you can't pull hate off of someone with initial hate no matter HOW much you cure them. So the tank will hold hate on Eald'narche so long as nobody touches him.

(To confirm this for yourself, take a low level character, and a healer, and have the low level character get aggro from something, but not touch it. No matter how many cures the healer spams, the enemy will keep attacking the person it aggro'd and will not look at the healer at all. However, as soon as the aggro'd person smacks the enemy, vokes the enemy, or does anything *else* to it, the healer can eventually steal hate with enough curing.)

Tank with blink capability is preferable for surviving the ancient magic. But a PLD works too, since they won't lose initial hate even when mages are piling cure spells into them to heal all that AM damage. :P

He also uses Sleepga, but Poison Potions are as good a solution for this as they always are.

Put up with his attacks until the Exoplates die. After that he goes down *very* fast. Don't even waste TP WS'ing him, save it for the next stage. If HP or MP recovery needs to be done after the Exoplates die, then don't kill him. You don't get a chance to rest (much) in the next stage, but at the end of this stage, with the Exoplates dead, it's relatively safe. Kill him once everyone's ready for the next stage.

Orbitals: two people with Sleep(ga) II is preferable. Orbitals tend not to stay close enough together, or wake up at the same time, to the point where they can be handled by one person with Sleepga II.

They're not immune to BRD Lullaby, but they are *extremely* resistant (we're talking unimpressive success rate and lots of early wakes from a 75 BRD with Apollo's Staff and +70 CHR here, so you really can't rely on Lullaby).

So long as mages are not distracted when the Orbitals wake up, they can be reslept fairly easily - having two sleepers is good for this. Keep them asleep the whole battle and ignore them otherwise.

Exoplates: This, not Eald'narche, is the threat for the first stage. First off, it has TP attacks (meaning you'll see less if your damage output is mostly magic and more if it's most melee). These hit a normal AOE around them, and can bind or stun or both. They're also blinkable with utsusemi.

Second, and more importantly, it has Phase Shift. This is a nasty nasty move and it'll use it three times - at 66% HP, at 33%, and as a final attack before dying at 0%. This is big AOE damage (500+) plus bind *and* stun, and hits an enormous AOE. It's blinkable with utsusemi but good luck getting Blink/Aerial Armor to block it.

It is possible for mages to be out of this AOE range, but you have to be far enough that you can't see the damage the melees are taking or dealing (and thus you're definitely too far to heal them). Works well if the melees don't need healing at all (i.e. they can *all* use utsusemi), but it's a lot more dangerous for a standard party setup where melees actually get hurt.

If healing *is* needed for melees so that a mage has to be nearby, control the damage output - yes, that can mean turn your back on the enemy and stop whacking it - until your melees and the nearby mage are at high enough HP to survive the damage from Phase Shift. Then WS or something to trigger it when *you* want it to happen. This is preferably not right before/after Eald'narche himself uses ancient magic, btw. :P

If the party does have all utsusemi-capable melees, stage 1 becomes much easier. Mages take the orbitals and run off with them to a safe distance (resleeping as needed). Melees solo Eald'narche (with poison potions for Sleepga), since ancient magic is blinkable as are all the Exoplates' attacks.

If not, expect a lot more difficulties, because if you *do* get hit by damage (from ancient magic, or normal Exoplate AOEs, or Phase Shift), it's pretty significant damage.

Stage 2: Eald'narche

If you made it to this stage with everyone alive and with good HP and MP, you should be fine. He'll teleport in and start attacking you after about 30 seconds or so, so you don't really have time to recover.

He still uses ancient magic (even faster now) and sleepga. He teleports around and it's hard to hold hate on him. He has AOE silence/slow (so bring echo drops). He has terrorize as well, but doesn't use it often enough to be *seriously* threatening (but it does suck when he uses it).

Because of all the teleporting, just keep the party in one big clump. He doesn't do much AOE *damage* outright. He does AOE status effects but most of his damage comes from ancient magic. Which is, of course, still blinkable or curable.

This fight is just a straightforward slaughter. No worrying about timing of abilities or holding back on damage. Do damage as fast as you can, heal status and heal damage as needed, and win.

It's hard to lose to this form if you're prepared (most preparation you'll need is poison potions and echo drops), but if you're in really bad shape after the first stage (like, half the party dead and the other half in red) then he'll clobber you. See my advice way back up there about resting and recovering once the Exoplates are gone.
RE: Notes
# Feb 25 2005 at 1:12 AM Rating: Good
*
123 posts
Great great walkthrough, the initial hate idea is brilliant and worked to a T. The mob never even looked at anybody else and I didn't even pull out a weapon and voke it until the exoplate was down-- my mages and melees went crazy on the plates and the boss stayed locked on me w/o me having to do a thing. Bravo!

Took us 3 tries... our pt setup was:

75PLD/WAR
75SAM/WAR
75DRK/THF
75WHM/BLM
75RDM/WHM
75BLM/RDM

Title
# Jan 05 2005 at 11:52 AM Rating: Decent
**
387 posts
Title obtained after defeating Eald'narche: "Burier of the Illusion"

(not so brilliant if u ask me)

It was a hard fight, me the whm died 6 times mostly due to RR and his AOEs (one AOE did about 700 damage to everyone, forgot its name but it was during 1st phase). The nin died once also, it's 2nd phase hits very hard.
Keep poison potion on, and bring echo drops.
beat this tonight
# Dec 19 2004 at 5:27 AM Rating: Excellent
*
54 posts
thought id share some strategy because the stuff above, which is cut and paste from mystery tour, is pretty weak advice.

beat it with a party of whm, rdm, blm, brd, drg, and pld (i think ninja would be a better choice for this fight, so the tank can absorb all the ancient magic with shadows). all lvl 75. We lost the first 9 fights (never even getting to the second form) then won the 10th.

you cant run from this battle. once inside, either you win or die. so, whm keep reraise up, and if you all die, the new patch will kick you out in 3 minutes so you can all raise and try again. fortunately the one thing this ******* doesnt do is dispel, so you dont have to worry about losing reraise or anything else.

tank should voke the midget, while melee attack the armor (voking the armor will only lead to the midget going after your mages). sleep the orbs. the blm should make it a priority to keep the orbs asleep. we tried kiting, but it never worked (with all the stun and bind AOE and gravity from the armor, we just got split up and picked off one by one) and we couldnt stun or silence the midget (he resists these almost all the time), so eventually the pld just stood and ate the ancient magic, and the whm would keep him standing. I would recommend you two hour (damage type like chainspell and hundred fists) the crap out of the armor. it is the hardest part of the whole fight. the quicker you kill it, the better. when it is about to die, low hp mages get away, far away, as it does one last AOE that ended most of our fights. When the midget is armorless, he starts spamming ancient, so this is a good time to kite, and he should drop pretty quick.

His second form is easy. just stay mobile, running around and kiting, rest off in a corner if mages need mp, he really didnt do much. he warps around and occasionally casts ancient, but if you get this far you should definitely win. you shouldnt need any offensive two hours really, so use them on the armor. whm should stay away from the group so he can curaga to wake everyone after sleepga 2. btw, at the start of the second form's fight, you might think he isnt going to bug you till you aggro him, and try to rest, but stay alert. It just takes him about 15 seconds to get to you, so dont bother mass resting.

dont underestimate this fight. like i said we went 1/10, and we are all 75 and reasonably competent players. go all out on that armor, it is 90 percent of the fight. (funny thing is, we had used our 2 hours up on the 9th fight, trying to kite again, we were about to give up, but we thought one more try to make it an even 10, and we won without any 2 hours or anything. just stood our ground and tanked the *******.)

things we tried that didnt work:
1.)kiting around the magicite pile circle thing. this circle is too large and just split us up more. if you are going to kite, do it in the straight area at the front of the room.
2.)killing the orbs. these were annoying so we thought we might try to kill them. they respawn in no time flat, so just sleep them.

edit: one more note, this whole fight takes place under ZM16 "The Celestial Nexus". After you beat him, you get the ending sequence, then ZM17 "Awakening" shows in the log, and its really not a mission but a wrap up of the whole Zilart story.

Edited, Sun Dec 19 05:34:01 2004
Brother
# Nov 08 2004 at 6:20 PM Rating: Default
42 posts
He is the older brother of the archduke.
So...
# Aug 26 2004 at 3:51 AM Rating: Default
Spoiler High light it if you want to see. Quickly skip this if you don't want some spoilers. Basicly you could read this if you finished rank 5 (And looking here too?)










So the brother of the person that gives you an airship pass is what your fighting here?


Edited, Sat Sep 11 15:25:16 2004
RE: So...
# Jan 13 2005 at 8:17 PM Rating: Decent
Yeah really when was the last time you saw people looking like that in a Final Fantasy game and they weren't evil?
RE: So...
# Jan 11 2005 at 12:49 AM Rating: Decent
Hardly a spoiler. I took one look at the duke and thought "This guy's trouble." Ditto for his bro.
RE: So...
# Apr 24 2005 at 11:56 PM Rating: Excellent
*
53 posts
Took one look at the duke and thought he was a woman
RE: So...
# Aug 01 2005 at 3:56 AM Rating: Decent
The Duke is not a man or a woman. It's an it. Why does SE make all it's villans look like dra queens? o.o;;;
RE: So...
# Oct 22 2004 at 5:41 PM Rating: Decent
yes lol ^^ also for your answer i think thats a yes i wouldnt know tho im only rank 4 >.>

Edited, Fri Oct 22 18:42:59 2004
RE: So...
# Oct 17 2004 at 3:25 PM Rating: Default
**
665 posts
lol you can def see that w/o highlighting it
>.>
# Aug 20 2004 at 2:14 PM Rating: Default
*
104 posts
After completing this mission go to the Tenshodo inside the Tavern in Lower Jeuno. Talk to the NPC in the middle of the first room then go back and talk to Aldo (you know the kid from the game's opening movie). Here you will get the final zilart cut scenes and closure to what happened when you fought the kid. "Sorry I don't give spoilers"
RE: >.>
# Sep 08 2004 at 4:43 PM Rating: Decent
Also areas of interest after you complete mission:

1) Go into the Tenshodo and touch the door to get inside the Tenshodo and you get above cutscene.
2) Talk to Aldo for a little more tid bit
3) Go to Norg for another Cutscene
4) Talk to Gilgamesh for more tid bits

I looked everywhere for Zied, but since he is not a typical "always there NPC" I couldn't talk to him. Yes I went to Beadaux and the little Galka in Bastok MInes. I got a cutscene, but that may have been another quest that Zeid was involved in since it shows up as a Bastok Quest.

As of right now you cannot clear this Mission from your logs, it still shows as "Current" and not "Completed"
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