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Divine Might  

Realm:Outlands
Start Area: La'Loff Amphitheater
Type:General
Related Areas:Ro'Maeve
The Shrine of Ru'Avitau
Related Mobs:Ark Angel EV
Ark Angel GK
Ark Angel HM
Ark Angel MR
Ark Angel TT
Min Level:65
Max Level:75
Rating
*****
(Average from 14 ratings)
Items Required:Illuminink
Parchment
Items Granted:Abyssal Earring
Beastly Earring
Bushinomimi
Knight's Earring
Suppanomimi
This Quest requires Zilart
Last Updated: Thu Jul 19 04:40:01 2007

Contents [hide]

Summary

Use the Ark Pentasphere at the La'Loff Amphitheater to confront and defeat all five Crystal Warriors simultaneously.

Walkthrough

You may either fight each Ark Angel individually or fight them all at once (which is this mission) to complete ZM14.

Talk to NPC Yve'noile in The Shrine of Ru'Avitau. Follow these steps to get into the BC for Divine Might.

1. See an event by examining an unmarked target in the main entrance of The Shrine of Ru'Avitau.

2. Obtain an Ark Pentasphere by trading Illuminink (drop from Cursed Puppet) and Parchment to the fountain in Ro'Maeve (note: Full Moon, 0:00-3:00, and clear weather)

3. Go to La'Loff Amphitheater (any entrance) and use ;Ark Pentasphere to confront and defeat all 5 Ark Angels (AA) simultaneously. 18 people are allowed into this fight.

4. After defeating the AAs, return to the unmarked target to receive your earring.

Warning: You can only collect ONE earring.

~~~~~~~~~~Strategy~~~~~~~~~~

AAs and their specials

1. Ark Angel TT (DRK/BLM)
Amon-Drive - area damage + Paralyze + Petrify
Manafont
Bloodweapon

Note: attacks in this order Magic -> WS -> teleport

2. Ark Angel MR (BST/THF)
Havoc-Spiral : area damage + Gravity + Sleep
Perfect Dodge
Charm
Resist-Gravity

Note: Does Perfect Dodge at low HP; can be gravitied, high evasion.

3. Ark Angel GK (SAM/DRG)

Jump : ranged damage + Bind + Blind
Call Wyvern
Meikyo Shisui

Note: Wyvern sleepable, 2hr blinkable.

4. Ark Angel EV (PLD/WHM)

Dominion-Slash : area damage + Silence
Shield Strike : Stun + hate reset
Resist sleep
Invincible
Benediction

Note: Uses Spirits Within. Can be bound/gravitied, do not fight directly.

5. Ark Angel HM (WAR/NIN)

Cross-Reaver : area damage + Stun
Double attack
Resist Bind
Mighty Strikes
Mijin Gakure

Note: At 50% HP or less, tends to use Mijin Gakure.

Order
1. PLD goes to center and gets aggro from all AAs, then taunts TT, everyone kill him.
(a) THF taunts MR runs to Shimmering Circle, RDM sleeps her pet, accompanies THF and they kite.
(b) 2 Blink tanks taunt GK and run to staircase, WHM + BRD accompany them. Fight it there. BRD sleeps GK's Wyvern. Mages stay on top of the staircase inside the corridor.
(c) PLD taunts HM and runs clockwise around the center, RDM accompanies.
(d) NIN taunts EV and runs counterclockwise around center, RDM accompanies.

2. Group runs to shimmering and teams up with THF to kill MR (ignore pet). Person who becomes charmed to be slept immediately.

3. Group runs to staircase and teams up with the blinkers and kills GK (ignore pet).

4. Kill MR's pet, then GK's Wyvern.

5. NIN brings EV near staircase, mages bind/gravity her, BLMs and RNGs use 2hr and kill her with magic and ranged attack.

6. Cast Bar-fire/Fire Carol. Fight HM in the center, but when he is at 50% or lower HP all melee disengage him and run to staircase. All non-runners remain on foot of staircase. PLD continue to kite him in the middle of the ring such that the ones standing on the stairs can cast magic/shoot arrows. PLDs use Invincible when he uses Mighty Strikes. In the event that Mijin Gakure is used, only the runner should be killed. In such an event, one of the remaining runners (preferably PLD) must take over the kiting. In the event more than just a runner is killed, order of priority in raising should be runner, RDM, RNG, BLM, others.

Notes: It's recommended the MR Runner drink a poison potion. You can charge up TP on M14 Ark Angel TT and escape, since it carries over into Divine Might.


To read the transcripts for this quest, see the Divine Might Spoilers page.

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This page last modified 2008-09-19 21:42:01.
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Chalk one down for titan
# Sep 01 2009 at 11:36 PM Rating: Good
**
315 posts
IIEII wrote:
Endless Waltz LS: No we'r not a big HNMLS or anything mostly a socail.
Number of people:17 because one got left out, only 2 blm's.
Date: 10-12-06
Time taken: 26 mins
Record: about 11-12 mins

I put it all together and planed it.
Mostly everything went around useing this web site http://z7.invisionfree.com/Endless_Waltz/index.php?showtopic=207&st=0&#last and Making sure to check it.

Characters:

Iceauron: gimp NIN, is a failure at life� after entering Divine Might BC with us on our 10-06-06 run went afk and didn�t kite HM so� HM went around killing people and is the main reason we failed on our first try.

Danieru: Wasn�t in any of the runs but, gave me the basic plan I needed and advice.
Me, Iel (aka E) : I planed the gathering and lead everyone, I kited EV.
Asadachi: WHM cured DD�s was with me on last run on 10-06-2006.
Owntitan: BLM DD was with me on my last run we had on 10-06-2006 and failed.
Darkhunter NIN kited different AA�s, Was also in the 10-06-2006 run
Aleyne: BLM DD was also with me on the 10-06-2006 run.
Shayra: NIN kited different AA Was the only Member that helped me get an extra Ark Pen.
EpicTaru: RDM was a my kite supporter, went afk right before we all went in and got left out.
Lordterrys: PLD was to help kite EV when she reset hate on me.
�Xana�: he didn�t put his full name on the site so I forgot his full name.
He was a RDM helped a nin kite an AA
Arinn: Ninja Went from helping kite an AA and kiteing pets that woke up.
Caige RNG, DDalso had an extra Ark pen. Which we did need
Caleberiel MNK DD reraised a lot at the end and didn�t bother waiting for weaken to wear.
Gravy RDM helped a nin kite an AA after MR died, started to help me.
Cheeko: SMN/WHM first 2 hour�s TT then went around randomly healing and helping.
Deiren: RDM helped our RDM/NIN kite an AA.
Littleeyes: DRG DD
Athro: RDM/NIN kited AA GK.

Sorry if I spelled anyones name wrong.

The Strat...
5 DD's only two of them were BLM's.
1 WHM to get Petrified off everyone and heal DD's
4 ninjas kiters
1 rdm/nin kiter
4 rdm's to help the kiters
2 PLD tanks one was main tank other was just a back up.
1 SMN/whm going around randomly cureing and helping anywhere needed.

Basicaly have a kiter for all the AA's execpt TT have a tank for TT and have at least 1-2 back up tanks. MR at hall way GK was kept on stairs HM counter clockwise in circle EV was clock wise in the circle.

Quote:
This quest isn't about asking for a R3 guys...Eat the R1...
a saying started being used alot in our runs "Your EXP < WINNING"

Its not about saving gil... Gawd how many people didn't want to join becaue I made them buy certian items....

Its about being ready to delvl.
Being ready to be poor because of all the meds you had to buy.

Its not about Doing what you do best, its about doing whats best for the team.
-E

Get that though your thick Skull and 17 other peoples and you'll win DM.
It might take a few trys but you'll win.

If anyone wants help with this quest I sure don't mind trying to help as much as I can, but I won't do it for you.

"once you take the first step the rest will natrually follow"

Xanaloss.





Edited, Oct 13th 2006 at 12:56pm PDT by IIEII
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Chalk one down for titan
# Sep 01 2009 at 11:35 PM Rating: Good
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315 posts
It was Xanaloss.
____________________________




Wierd terms
# Apr 04 2009 at 8:22 PM Rating: Decent
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173 posts
wow this "guide" here uses some weird terms i have never heard of >.>

"taunt" "runner" ?
29:59
# Jan 31 2008 at 9:11 AM Rating: Good
Scholar
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166 posts
This was the fight, as Paladin, I had been looking forward to for a LONG time. Our linkshell, Ifrits Embers, finally decided to take this thing on.

We decided to go the supertank, non-kiting version. I chose to go pld/blu instead of pld/war. After having to make some last second party swaps, our line up was as follows:

SUPERTANK PARTY

75 Pld/Blu Tyreewere (me)
75 Whm/Blm Meowphttphtt
75 Rdm/Blm Skylar
75 Smn/Whm Fireman
75 Whm/Blm Artremis
75 Brd/Whm Technolust

TANK PARTY

75 Nin/War Azimov
75 Rdm/Whm Nightjinxer
75 Whm/Smn Silentbreeze
75 Rng/Nin Allecia
75 Blm/Rdm Shigaru
75 Sam/War Sesshomaru

DD PARTY

72 Pld/War Musashii
75 Blu/Nin Kakashii
75 Drk/War Rakarathh
75 War/Nin Grave
75 Whm/Blm Resipsa
75 Rdm/Blm Estor

We buffed up and entered. DD mages stayed in the room where we 1st entered. The tank and DD's lined up in the 1st hallway to try and cut down on AoE damage to the mages. The ST party and our rng gathered at the top of the stairs. I was fully buffed, activated my powder boots, and ran down to aggro the AA's.

(I'll admit, I was so nervous I couldn't find the stairs back up for a few seconds lol)

As I started to climb the stairs, the rng pulled the Elvaan and ran back to the DD party. I got into the 1st bend of the hallway and turned so that I had my back to the wall and the remaining AA's facing me. (This was to maximize my shield blocks, as I elected not to go with an Earth staff) Things were going good, despite our Ninja being wiped by the Elvaan's Spirits Within. Firing off Cocoon was a challenge at times, but wasn't too big of an issue.

Once the Elvaan was dead, our rng came to pull the Galka. That's when things went wrong. ALL of the AA's went for the DD party. I immediately ordered everyone to stop healing and wipe fully. Once everyone was dead, we waited for the AA's to move back to the circle and reraised as fast as possible. After going over the chat log, we discovered that our whm/smn had casted an avatar. This was completely my fault. I had discussed not using pets with our smn, but forgot to mention it to our whm. My screwup, not hers.

Anyway, we got buffed back up and reset. Thankfully, we had one less AA to deal with, but we were running short on time. I tore down the stairs, aggroed, and took my spot in the hall. The Galka was pulled and taken down. Next was the Mithra. She managed to charm our rng, but our blm slept her until the Mithra was dead. Then the 2 pets (tiger and wyvern) were killed quickly. All that was left was the Hume. Between me and the blu casting Head Butt and the drk and blm casting Stun, he never got off his 2 hr. This left the Taru...

We hauled ass down the stairs and threw everything we had at the Taru. Our mages were right on the ball keeping us from staying Petrified. Our ninja got the killing blow. We'd won!

It was then that we all looked at our time. O.o 29:59! We had exactly ONE second left. O.O We couldn't have cut it any closer if we wanted to.

So, Congratulations to all 16 new holders of ZM earrings. Fantastic job by all!

Tyreewere
75 Galka Paladin
Ifrit Server
____________________________
Never let anyone tell you how to live your life.
Earrings
# Jan 17 2008 at 6:21 PM Rating: Decent
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88 posts
i could have sworn i read that you can now get more than one earring. but i cant find where i saw it. can someone confirm if you can have more than one? i thought they updated it so you can get multiples now. lemme know. bushino kicks ass on sam. but war could really use suppi when i get high enough level.
____________________________
server:Lakshmi character:Jziggabsmoove
race:Galka
main: Samurai currently: Ninja
Earrings
# Jun 04 2008 at 4:50 PM Rating: Decent
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405 posts
http://wiki.ffxiclopedia.org/wiki/Divine_Might#Walkthrough_for_Reacquisition

Check that guide if you want to get a new ring, I know it's old but might be useful having it here.
____________________________
Quote:
The plan is you drink a nice tall glass of shut the @#%^ up.
Back to back DM Wins
# Nov 12 2007 at 1:29 PM Rating: Decent
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487 posts
LS did this last night after doing the 4 lesser Gods. LS is fairly regularly in god fights as of about 2 months ago, and we have done 2 non-winning Dynamis runs; as a result, individuals tend to have good but not godly armor or weapons. Lots of 75s, some 70+ for DM. This was an anti-manaburn strategy, since we did not have a single Blm/xxx in the alliance.

Where: La'Loff Ampitheater, first island to the left on Ru'Aun map. Use RED telepads.

Note that for us, the most difficult AA by far was the Elvaan whm.

We wiped 2x on dry runs getting it all together, and waiting for member to get back with stacks of echo drops, other remedies that had been used up in the earlier God fights. After that, we had our strategy, tactics and timing together... as follows:

--- A "kill party" (75 war/nin, 4x 75 thf/nin, 75 rdm/whm, 75 brd/xxx, and a few others) stayed in the room where you enter the bcnm, at the end of the hall. Included 75 drk/nin on stun duty.

--- In the hallway, we had 3 groups of 75 Pld/nin, accompanied by rdm/blm and whm/xxx or smn/xxx ("tank parties"), spaced out and on the same side of the hallway.

--- Senior thief approaches circle, flee pulls the hume, with mithra, elvaan and galka following; Taru stays in the circle. Each of the Pld in the tank parties has to flash/para/slow/blind an assigned AA, and keep it occupied, while the mages in the tank party concentrated on keeping the tank alive. Tanks do NOT engage the AAs they are keeping busy, not giving them any TP.

--- War75 vokes the hume as it enters the killing grounds, and all the thfs and other dd use /assist and /attack, rdm and brd doing their thing. Hume goes down very quickly. War is the "caller" and announces hume dead.

--- Pld/nin with the mithra brings her into the killing ground, with Pld/nin and accompanying mages following as dd/melee mages etc. adding to the kill party. When mithra goes into Perfect Dodge, all the DDs with ranged weapons immediately switch to bolts, arrows, flying camel dung (we used +1 version, "petrified camel dung"-- :)), whatever might slow her down a bit. Drk spams stuns.

--- Rdm and brd mainly have sleep duty on the pets during the /bst and /drg fights. Mithra down, Galka called for. Same procedure, and galka finally drops.

--- By this time, only about 7-8/18 left standing. Those standing all attack the Elvaan WHM with the choice of trying to kill or all wiping (it was the latter). We had one person near the top of the stairs deliberately wipe there, so he could check on progress of Elvaan back to circle. As soon as Elvaan in the circle, RR used, 10 minutes to go.

--- Heal to full, RR up again, get ready. This time we fight the Elvaan halfway thru the hall after thf flee pull. Everybody piles on and only 5 or 6 go down, RR to add to damage if possible. Elvaan finally down.

___ The remaining mass of people all run to the circle and engage the Taru (evil looking Taru if there ever was one!), with Whms throwing Silence, Rdms throwing (?) Thunder III, and melee DDs just unleashing everything they got. Taru lasted about 20 seconds, maximum. No joke.

Strategy was tested when DM was rerun for about another 5 people that could not get into the first fight. They used the same strategy and won more easily that the first group.

Keys to the way we finally won:

1. Echo drops by the ton (actually, maybe 6 per person), at least a couple of Hi Potions for DDs, Yags or ethers for Plds and mages. We did not have, but certainly could have used, opu-opu necklaces/sleep potions, and/or ic wings. Every member has to have RR item and use it (probably 2 or 3 times); RR can get debuffed. If you go down, you only get R1.

2. Raise TP using the Opu necklace/sleep method OUTSIDE the BC (before the timer starts ticking) and the TP buildup will carry into the BC, making the first fight very quick. If quick fight, Hume will hopefully not blow himself up (our experience at least in both successful fights; in first fight, where we tried to take the mithra first, by the time we got to hume, he blew up nin style, doing avg of about 700 hp to the 75 thfs).

3. All fighting should take place, one AA at a time, in the entry (first) room. Remember that a lot of parties wipe because they are in range of the Taru spells, BUT the Taru cannot leave the circle.

4. Do not fight or have anybody in/near the AA circle or on the stairs, until the very end of the fight. Only person that should ever be down the stairs is a fleeing puller; pull at max distance with ranged.

5. Have any fighters, mages, etc. not in the kill team stay on ONE side of the hallway, so the fleeing puller can get back to the killing grounds without obstruction.

6. Have persons with very good sleep ability assigned to the pets (the tiger wiped a lot of us out on the first and second dry runs), and try to stun any attempt by mithra to charm a pt member. Note that there is a double issue here: a) you lose a party member -- charmed member, unless slept, will probably kill a couple of the other members, and then finally end up dying in the AA circle, making a raise impossible; and b) the charm lasts a long time and charmed member will stay alive until charm wears off, completely throwing off the timing for the fight/wipe/fight strategy. Remember: pets and wyvern will remain active after their owners are dead, and are really deadly; they will despawn when there is an alliance wipe after Galka down.

7. Kill order: Hume, Mithra (sleep pets), Galka (sleep drg). Wipe. Elvaan, Taru.

Hope that helps. Gotta go level my blm a bit more to use my new Abyssal earring, and still wondering if I should have taken the Suppa....



Edited, Nov 12th 2007 5:24pm by CRJR
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Zaub of Bastok/Cerberus:
Taru, 17/20@90
Bone 100+3+Sign/Leather 60+1
Alch/Wood/Cook/Cloth/Smith/Goldsmith 60
GS 51/Smith 53/Fishing 29
video
# Oct 26 2007 at 11:11 PM Rating: Decent
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2,154 posts
Any DM going on in Valefor?
# Oct 21 2007 at 5:43 PM Rating: Decent
14 posts
Valefor server DM run?
I am a PLD 75 with a friend RDM 75 want to get DM done. Wondering anyone planning any in the near future? Please let me know! We are in GMT timezone, around EST+7, most wkends are ok.

I am thinking of using the SuperTank approach as I went for 2 runs of kite, any of the kiter die or TT wasnt kill fast enough proves deadly. Any PLD/BLU out there would be much appreciated ^^.

im confused!
# Sep 29 2007 at 5:15 PM Rating: Decent
Scholar
44 posts
anyone on garuda need this?


Edited, Sep 29th 2007 9:36pm by SpencerG
____________________________
-Spencer
75Ranger-75Samuria-75Red Mage-75Paladin-75Ninja 75Bard-75Black Mage-75Thief
Divine Might
# Oct 31 2007 at 12:33 AM Rating: Decent
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I sure do!
____________________________
99 blu 99 blm 99 sam 99 bst 99 whm 99 rng 99 nin
rank 10 San d'Oria
Garuda Server
Supertank strat
# Aug 25 2007 at 9:17 PM Rating: Decent
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50 posts
We also used supertank strat. Wiped first two times due to slow kill on the first AA, got down to 7 and 4% but then ended up getting destroyed. We did EV > GK > MT > pets > HM > TT, Elvaan is the hardest by far since she has the highest defense, Benediction, can Silence, Spirits, etc. Anyhow, winning run was pretty easy. We had to change our PT around, this is pretty much the setup as I remember:

PLD, WHMx2, RDMx3, BLUx4, WARx3, DRKx1, NINx1, BRDx1, THFx1, SAMx1

Orignally had 4 WHMS, 1 COR, and one SAM/RNG. One WHM switched to WAR, COR to WAR, SAM/DRG subbed in for other SAM. Then we nailed it, extra damage and dropping Elvaan is key. With supertank strategy, it's very easy if you can kill Elvaan first.

After 14 times between two characters, I have my second Suppa :)
drg
# Aug 25 2007 at 8:18 PM Rating: Decent
2 posts
Just wanted to post a comment about this strat. We tried it tonight and won with it but we come to realize that if a drg has its wyvern out and it dies then the others will leave the supertank to come back and wipe your other partys. If your a drg i would recommend not bring your wyvern out till after you have taken out the elvaan and probably the mithra as well. GL to everyone and i wish all of you wins.
____________________________
Character: Fygard
Server: Carbuncle
Race: Tarutaru Male
Main Job: 62WHM/30BLM
SUPERTANKING {YES PLEASE}
# Aug 09 2007 at 7:34 AM Rating: Decent
12 posts
Just did DM last night, we used the Supertank method that worked extremely well. At first we had some slight problems but after the first try, we came back in and had no problems. The Supertank was extremely ez to keep alive with out the elvaan hitting him and after the elvaan was killed it just got ezer. We did it the way Forgottonone posted. I would recommend the Supertank way. I have been in DM when ppl were kiting, it just gets to crazy if a kiter gets killed and you don't kill TT. The way with a Supertank, you don't even have to mess with TT the whole fight until all the AA's are dead,(he just stands down in the circle while all the other AA's are getting killed) then your whole alliance can just wipe TT with ez and no problems. I have done this fight four times with kiters and no wins, did it once with a Supertank and won. Pretty much the same pt set up for both kiting and Supertanking. Just wanted to post and back up the Supertanking method, it worked so well I still can't believe this isn't the main way to beat this fight. We only had one BLM and the rest was healers or DD's.


Edited, Aug 9th 2007 11:43am by Sactown
Super Tank Method
# Jun 24 2007 at 10:27 AM Rating: Decent
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498 posts
Figured I'd make the Super Tank method more readily accesable from this forum, so thought I'd link it in and add my own 2 cents to it.
Here are the original links:
Video of it
Strategy in Text

And to add a few personal notes to it:
TT comes last, by pulling the other mobs out of the circle, you dont need to mess w. him until everyone else is dead. His aoe petrify isnt so bad when 4 other AA's and 2 pets arent hitting u.

Good order is Mithra>Elvaan>Galka>Hume>TT, reason Elvaan is bumped up in the order is due to Spirits within, which can easily drop the Super tank.

A solid Super tank party should have SuperTank,Brd,whm,rdm,rdm,random DD normally. This way pld gets Minne and phalanxII on top of Cocoon for def migitation. Whm also will get ballad and refresh, to keep mp rolling in. Rdm can also Convert in a pinch.

Rdm in super tank pt can sleep pets on the super tank, but do not use sleepaga. If the AA's on super tank are hit, hate rules apply and things will go sour.

Dont forget about melees and their healing needs. 1 designated healer and a back-up healer should be in each pt. (i.e. a whm and a rdm. or a smn and a blu or something to that nature)

When Supertank first pulls AA's, pop sentinel. After Sentinel wears, if 3 AA and pets are still on you, now is a good time to pop invincible. This helps alot, because mages can easily get behind on curing you with so many mobs on you. Hopefully by the time invicible wears, the mithra is dead (or close to it) so the Elvaan can be pulled off you and the whm can more easily keep your hp high.

Use shield! In the vid, the pld has E-staff. But when u pull the AAs into the hallway to tank, they will follow u in a straight line. Just turn around and all of them will be withing your shield blocking range. Shield helps migitate dmg as well as recast cocoon.

Have Bard SV knights minne at beginning of battle. This should cap Def off at 999.

Good idea to have more than one trigger. You will most likely fail first time around. But second time is normally a breeze.

Make sure super tank mages are out of aoe range from both AAs on super tank, and the AA being fought by the melee group.

Poison potions are no longer needed after mithra falls, as no-other AA uses aoe sleep.

Lastly, keep everyone out of the circle! If you die in the circle you cannot respawn to try again as AA will kill you the moment you pop. The only time anyone other than super tank gets into circle is after all AAs besides TT are dead.

<<<<<<<<<<<<<<<<If Super Tank Falls >>>>>>>>>>>>>>>>>>>>>>>>>>>>
Have designated tanks for each AA should the supertank fall. This way they can voke their respective AA's, and the mages formally healing the super tank can now keep the new tanks alive.

If super tank falls early (i.e. no AA's have been killed), wiping may be best idea. Unless your current AA is close to death (<25%), it would be best mages stop healing, and melee just save tp to respawn with. Dont waste time fighting if you are not going to be able to drop an AA, as its hp will re-fill when they return to center of BC. So, if close to killing AA, fight till its dead and wipe so you can RR faster. If not close, just wipe and RR soon as possible.

If at least one AA is dead, wiping may not be needed if solid tanks/kiters are in group. Have the melee group attack the next AA on attack list, and two previously designate tanks/kiters grab their AA. Hopefully they can be kept alive until the melee group moves onto their group.

If wiping, it' a good idea to have someone die on the steps within view of where the AAs will reset to. Otherwise you risk raising to fast and having them rush back up the steps at you.



Edited, Jun 24th 2007 11:28am by ForgottenOne

Edited, Jun 24th 2007 11:31am by ForgottenOne
____________________________
FFXI:(retired)
Forgottenn: Elvaan, Server: Leviathan 75pld, 62war and many others....

WoW: (retired)
Envii: Blood elf 80 Priest, Server: Coilfang
...
# Jun 07 2007 at 10:41 PM Rating: Decent
3 posts
only 1 person need to have the item for a whole alli to enter.
anyone here knows how you re-do the quest since you can change your earring now with dropping it? >.<
____________________________
26 houres of camping Kreutzet, <3 you
Ark Pentasphere
# Apr 27 2007 at 3:00 PM Rating: Decent
14 posts
Does everyone in the alliance need one who needs to complete the mission? Someone is shouting and I want to join but havent done the Ark Pentasphere part and its a while for full moon >.>
Why not?
# Apr 06 2007 at 7:39 AM Rating: Decent
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it takes about 20 seconds (depending on whether you get lucky on spells/TP attacks) to kill TT and doing so frees up the large circle for kiting up to 2 other AAs in it...why wouldn't you kill him? Seems like kiting 3 AAs in that narrow hallway would be way more dangerous than it's worth.

I always did: Kite HM in the hallway (carby kiting works really well here if you have SMN lol), fight GK on stairs, kite EV and MR in circle, chase and kill TT.

TT > MR > GK > EV > HM

I hear lots of HM > EV is better stuff but trying to kill EV after Mijin doesn't strike me as being as easy as killing HM after EV's aoes (if your healers are on the ball at least). And I only saw one Spirits Within during the time it took us to kill her so I don't see the big deal with the whole DON'T FIGHT HER DIRECTLY thing
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Kara - Pandemonium
75WHM
75(lolelv)BLM
75SAM
75RDM
75DRK
Why not?
# Apr 24 2007 at 5:35 AM Rating: Decent
This strategy DOES use the big circle, with EV and HM kiting.
____________________________
Wyti, Sylph Elvaan Mâle
Sandy Rank 6 Mission 1 | ZM14 | CoP3-3b
WHM 75/ RNG40/ BLM37/ NIN20/ SMN20/ THF15/ WAR15/ BRD14/ BLU 10/ RDM 09/ MNK 01
Possible?
# Apr 03 2007 at 7:00 AM Rating: Decent
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Ok check out my strategy for this:

Party 1

Blm/Rdm
Blm/Rdm
Blm/Rdm
Blm/Rdm
Blm/Rdm
Blu/Nin or Thf (whatever I choose lol "it's me")

Party 2

Blm/Rdm
Blm/Rdm
Blm/Rdm
Blm/Rdm
Blm/Rdm
Drk/Nin or Sam (can Be maybe anything, but looking at his stun capabilities)

Party 3

Nin/War
Nin/War
NIn/War
Rdm/Drk
Rdm/Drk
Rdm/Drk

  • Strategy
  • :

    Have the Melee use an Icurus wing or so (optional)and everyone buff before entering this will save time for fight. Head into the BC and everyone get ready for a Blast! MAKE SURE TO HAVE RERAISE ON! EVERYONE!

    Ok order will be as such:
    5 Blm's target the TT and 5 Blm's target the Galka, At a certain time on the clock (predetermined before fight) the blm's take aim and use a Tier 4 Nuke on thier targets. After the Nuke has landed The three Nin's then voke the other CW's and the Rdm's will assist the Nin's the Nin's with the Elvaan and the Hume CW's Kite them while the other Nin with the Mithra brings it to the staircase and the Nin, Rdm, Blu, Drk take it on. One thing of importance is to have the rdm with the Mithra sleep its pet.. and on of the other Rdm sleep the Galka's wyvern before assisting his kiter. By this time the Blm's should be about done nuking the crap outta the TT and the Galka making sure that they have one blm for each CW stun after the first Nuke then follow up with another.

    Once the TT and Glk are dead.. the Blm all start to Nuke the Mithra and if needed the Rdm that is with the Mithra can Use Chainspell Stun to keep it at bay (I doubt he will even need to).

    After this I suggest that everyone then Go ahead and WIPE! Even if u do get the TT GLK & Mithra down easy, the pld will pose a problem with his Dispelling effect, SO every Just WIPE!

    Ok, wait for the CW Hume and Elvaan to go back, Everyone Raises and rests, do a full Buff and Now this is the FUN part. This could be done two ways, First:
    all 10 blm take aim at the Hume and after countdown Nuke the CRAP outta the Sucker... this should kill, if not then the next few spells should. After the First Nuke has landed the Nin's take turn Voking the pld and bringing it away from the Blm's once the Hume is dead you should now still have at least Two Rdm's with Chainspell still, have one use it and keep the pld stunned while the blm's Nuke it and all others go after it.. the Nin's and Blu and Drk. Needless to say after the one Rdm has lost Chainspell, have the other Go at it.

    So there You have it! The Only problem i forsee is getting that many Blm's But if you can get them... This I feel is a Sure win! GL! ^^
    ____________________________

    Quote:
    Fiddle Faddle!

    Possible?
    # Aug 21 2007 at 4:27 PM Rating: Decent
    10 posts
    Awesome Strategy, worked flawlessly Did with the following Set up

    Pt. 1
    Rdm/Blm
    Blm/Rdm
    Blm/Rdm
    Blm/Rdm
    Brd/Whm

    Pt. 2
    Sam/Nin
    Rdm/Whm
    War/Nin
    Blm/Rdm
    Blm/Rdm
    Blm/Rdm

    Pt. 3
    Nin/War
    Pld/War
    Pld/War
    Rdm/Whm<me>
    Whm/Blm
    Thf/Nin

    Went in, Pt. 1 thunder IV'd the TT and pt. 2 Thunder IV'd The Galka,
    Tarutaru almost one shotted
    Plds and Nin grabbed Selected AA and provoked it while the rdms gravity'd and helped the tanks kite
    Blms Killed TT and Galka w/ no deaths anywhere, followed it up by Killing Mithra
    Once Mithra was dead people were dropping like flies so we Wiped, Got up and rested to full
    Went in after full rest, blms just did Thundaga III (at this point it was only hume and elvaan), after Thundaga III followed it with a blizzaga III, only elv left standing so 18 v 1 who do you think owned?

    Beat it with 10 min 23 seconds left
    ____________________________
    Me and Carby Have Been Fighting a Long Time (Even Though he gets killed soloing a lot)
    Name is Skylark on The Diablos Server! ^^ im sure many know me
    strat
    # Mar 18 2007 at 2:36 PM Rating: Decent
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    111 posts
    i don't think these can be sacpulled...they'll aggro anyone from across the map (if they get hate somehow) after anyone in your alliance engages them...make sure that after a wipe, nobody gets up until they're back to their original positions or they'll come lookin for ya >.>

    Edited, Mar 18th 2007 10:49pm by Feluu
    ____________________________
    Feluu - Mithra, Seraph

    http://www.ffxiah.com/player.php?id=390793
    reduce the ratio
    # Mar 06 2007 at 6:45 PM Rating: Default
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    1,014 posts
    18 vs 7 can be reduced to 14 vs 2.

    TT doesnt leave the arena. If the other 4 are pulled to the hallway/entrance, this will become 18 vs 6.

    NIN and WHM or RDM can duo the galka. the mage keeps the wyvern slept and the NIN solo the galka. with haste, paralyze, slow and blind, it should be easy. it becomes 16 vs 4. Take the GK all the way back to the entrance.

    THF/NIN and WHM or RDM can solo eva the MR. the mage keeps the pet slept and the THF just stands there recasting utsusemi. with haste and full eva gear, it shouldnt be a problem. dont attack the MR. do it near the entrance just outside the GKs AoE range. it becomes 14 vs 2.

    then take 3 people (2 kiters and 1 rdm) to trio-kite the elvaan along the hallway while 11 people gang up on the hume (fight him near the arena just outside the taru's casting range). use 2 hour early on this one so when he use mijin gakure, he wouldnt do much damage. after that kill the elvaan. she has benediction and invincible but with the other 3 not posing any problem, why not? after that just kill whichever you want.
    ____________________________
    The best part of Final Fantasy XI is its rich storyline. It separates this game from other MMORPGs. I chose to give my character a storyline that goes along with the game's storyline. I find that this is a more fun way to play the game. Playing the game just to fight in the endgame and collect elite equipment is very boring and is totally missing the main objective of the game, which is to guide your character through the storyline which is to save the world.
    Divine Might Super Tank!
    # Feb 21 2007 at 1:46 AM Rating: Good
    8 posts
    My LS on Bismarck did this last week with a possibly new and radical strategy - Using the Super-Tank method. No need for 2HRs nor for a wipe.

    I posted the details on the main forum hoping to share it with as many people as possible. Link below.

    Click me!

    Edited, Feb 21st 2007 6:43am by mrseatbelt
    ____________________________
    Seatbelt - Bismarck
    Victory
    # Feb 18 2007 at 12:34 PM Rating: Decent
    9 posts
    Won this fight 1/3 yesterday with some friends and other random people.

    PT1:
    1- brd = me
    2- rdm = Vvolfy
    3- nin = Abandoned
    4- sam = Bludock
    5- smn = Cleggy
    6- rdm = Pyromaniax

    PT2:
    1- thf = Ritcher
    2- brd = Selos
    3- rdm = Teabag
    4- nin = Noyayuker
    5- whm = Efnisien
    6- smn = Ember

    PT3:
    1- rdm = Enterprisemmx
    2- pld = Aldas
    3- mnk = Madigan
    4- rdm = Ellinaura
    5- nin = Kamugi
    6- smn = Clyde

    What we did:
    thf pulls the GK and trio him midway of tunnel with rdm and brd. nin vokes
    the HM and takes him back to the shimmering light, trio it with a brd
    and rdm. a pld and nin and a rdm trio-kite the EV on the buttom of
    arena clockwise while another nin kites the MT there too, and others 2hr
    the TT and kil him fast then the MT and her pet, then run to kill the HM
    (he had like 60% HP left) he blowed us at like 20% of his HP so we kinda
    were lucky. we all gathered on the GK and wiped him fast, was funny to
    see him spamming WS's and killing members, finally EV left with 3
    members trio-kited him well, all went crazy and took her down fast, victory! :D

    Edited, Feb 18th 2007 11:39pm by Esuhu
    ____________________________
    Beoulve of Midgardsormr.
    Hume THF75 BRD75
    Cooking 100+3
    Alchemy 100+3
    HP regen?
    # Feb 11 2007 at 4:52 PM Rating: Decent
    9 posts
    One important question.
    Do they regen their lost HP by standing back again in the arena after full alliance wipe? x.x

    Edited, Feb 11th 2007 8:02pm by Esuhu
    ____________________________
    Beoulve of Midgardsormr.
    Hume THF75 BRD75
    Cooking 100+3
    Alchemy 100+3
    HP regen?
    # Mar 17 2007 at 11:34 PM Rating: Decent
    21 posts
    Yes
    Not too bad.
    # Feb 11 2007 at 12:35 AM Rating: Decent
    9 posts
    So this was my alliance setup for my 3 pts:

    1
    75BLU Skitch (Me)
    75NIN Isan
    75RNG Altius
    75RDM Elyvrian
    75NIN Lastingcomet
    75MNK Shagoa

    2
    75MNK Godswarrior
    68WHM Amazinlarry
    75WAR Syphron (LS Mate)
    75WAR Colossuss
    75MNK Haunted
    75PLD Pyrofury


    3
    75BLM Bubbles (LS Mate)
    75BLM Pyagonrogon
    75BLM Mihoro
    75BLM Meanstreak
    75BLM Spiceyyy
    75RDM Torpedogawd

    The BLM were all /RDM.
    The RDM were all /WHM.
    The WAR were all /NIN.
    The MNK were all /WAR.

    We went in and had the BLMs all time nuke Lightning4 the taru.
    As this happened we had the RNG shadow bind the galka.
    Party 2 attacked (besides the PLD) the taru while Party 3 continued to nuke.
    PLD grabbed hate on the Mithra.
    While this was happening the NINs in Party 1 kited the Hume and Elvaan.
    We killed the taru and than everyone attacked the Mithra.
    After we killed the Mithra we got the Galka to about 14% before we wiped.
    We all RR and rest and start again.
    We time nuke the galka.
    RNG SB the elvaan while DD moves in on the galka.
    Had the NINs kite other 2 while we killed galka.
    Next killed the Elvaan.
    Than we killed Hume.

    The biggest thing I wanna express about this is the importance of RR items. If everybody has a RR item you dont have to wait that extra time for the WHM or RDM to raise people. Its possible to wipe twice and still beat it if everyone has RR.

    The next thing is don't forget your basic items. Need meds, drinks, and a poison potion for sleep.

    Congratulations to everyone.

    ____________________________
    Uniformity is the death of creativity...


    Server: Sylph
    Name: Skitch "Blood Mage"
    Linkshell: Arista
    Jobs: 75BLU & 75RDM
    San d'Oria/ZM/PM/AU:O
    Assault: CS (32/50)
    2x win
    # Feb 02 2007 at 1:20 PM Rating: Decent
    Scholar
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    121 posts
    One good tips for who is doing the Divine Might.
    The black mage TT doesn't leave the arena any time, so when every one is ready to fight the Ark Angels gather together at the stairs. DO NOT enter in the blue circle arena. ONLY one tanker get inside and pull them and fast go back to the stairs. the Ark Angel MR, GK, HM, EV and the pets will chase the puller. The Black Mage TT will stay inside the arena so don't worry to kill it first.
    All DD stay on the stair and fight the MR first. the others tank should pull the others AA to the Hallway. by the time you get the first wipe, the MR, GK and pets will be dead. wait the AA go back inside the arena and reraise.
    after get full HP, do it again the same steps. ONLY 1 puller go inside the arena, now all DD fight the EV on the stairs, and 1 tanker pull the HM to the Hallway. After the Ark Angel EV is deafeted, all DD get inside the arena and kill the black mage TT, by this time the Tanker for the HM should bring him to the arena. The HM WIL use mijin garuke at 50% of hp so whatch his hp bar.
    and Congratulation you will win!


    ..... the tanker needs help from rdm and whm!!!!

    Edited, Apr 25th 2007 3:45pm by Landao
    ____________________________
    FFXIV: Conj21 Thauma15 GS18 Weaver LW & Miner (the magic is fading away)
    FFXI: BLM75 SMN75 RDM41 WHM44 (retired)
    WoW: Hunter80 Warlock80 Mage80 Priest80 Druid80 DK80 (...)

    pwnz
    # Jan 28 2007 at 7:54 PM Rating: Default
    *
    60 posts
    Just PWNED the sh*t outta this January 28th 2007 10:46 PM EST Finally -.-
    Fairy Server 27min clear...

    Old fashion way baby
    ____________________________
    75PLD/37WAR
    Did I mention I'm Ultimate?
    http://ffxi.allakhazam.com/profile.xml?112009
    Random Party FTW
    # Dec 15 2006 at 1:27 PM Rating: Good
    Scholar
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    751 posts
    What started off as a few friends shouting in Whitegate for a pickup party for Divine Might ended with success on the 2nd try! We followed the standard kill order, keeping the pets slept. They despawned after the corresponding AA was defeated. Killing them based on our experience is a waste of time.

    Party Build
    -----------
    2 PLD/WAR
    2 NIN/WAR
    5 BLM/WHM
    1 WHM/BLM
    3 RDM/BLM
    1 SMN/WHM
    1 COR/?
    1 MNK/WAR
    1 WAR/NIN
    1 SAM/WAR

    The first time we wiped after killing only one AA. We reraised and gave it a second go round, wiping after taking out 2 more AAs. Then our time expired and we were kicked out.

    For the 2nd attempt we went back in more determined than ever. This time we were able to take out 2 AAs before wiping. We once again reraised and proceeded to beat down the last 3 AAs FTW!

    Suppanomimi O :)


    Edited, Dec 15th 2006 5:00pm by FFXISoldur
    ____________________________
    Valefor
    Need Devine Might (Fairy Server)
    # Dec 12 2006 at 7:57 AM Rating: Decent
    Scholar
    41 posts
    I am very interested in doing Devine Might. I'm a 75RDM and also have a friend who's a 75WHM that needs it too. I'm on the Fairy server and on most evenings and all day on the weekends. /tell Deedi
    ____________________________
    Deedi - RDM75/WHM75/SMN60/BLM37/NIN37/BLU24/RNG20/WAR15/DRG10/BRD7(all jobs unlocked)
    Sandy Rank 10(Fairy)
    Deedib - RDM21/BLM20/WAR14 Bastok Rank 5 (Fairy)
    http://ffxi.allakhazam.com/profile.xml?140701
    0 BLM and a Win!
    # Dec 08 2006 at 7:19 AM Rating: Decent
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    3,264 posts
    My LS did this last night.

    We had previously attempted, but we allowed some outside members that proved less than stellar in and wiped pretty quick due to a lack of some people being able to listen. (^^)b

    We had 0 BLM's, and this was our winning strategy.

    3x PLD/WAR
    2x NIN/WAR

    2x WHM/(one SMN, one BLM)
    3x RDM/BLM

    2x MNK/(one NIN, one WAR)
    3x WAR/NIN
    1x DRK/WAR
    1x RNG/NIN
    1x SAM/RNG

    We tried the kiting in the Arena strategy everyone posts, and I highly reccomend not doing that, too many AoE's make it a pain, including Paralyze & Gravity, which will really hurt the kiters.

    Before entering, all DD's and PLD's that had Chivalry slept TP with Opo-Opo Necklace, buffed up like normal, and entered.

    Everyone gathered on the left side of the stairs, leaving the right open for people to get through.

    1 NIN grabbed Hume and pulled him all the way back to the entrance, where he and a WHM duoed.

    1 PLD (me) grabbed Elvaan and kited him up and down the hallway, assisted by a RDM (Gravity, Bind, Curing me, Regen, Refresh, Phalanx2)

    1 NIN grabbed GK, pulled him midway up the stairs, RDM slept the Wyvern and they began duoing.

    1 PLD grabbed MR and straight tanked him at the bottom of the stairs, assisted by a RDM who slept the pet.

    Every DD ran in and engaged TT, used their TP they had slept and melted him in no time.

    Our other PLD did a great job Voking the Pets, curing, and was ready to take over kiting/tanking anything if one of the tanks died, which proved invaluable.

    After TT was dead, melees ran up and engaged MR and killed, then turned to GK. The PLD that had been tanking MR rested to full and got ready to take over any tanking/kiting.

    By this time, the Hume had killed the NIN and WHM (although they got him to under 50%) so a PLD ran up and pulled him back to kite around the arena, but the Hume stopped on the stairs and Mijun Gakured, wiping all but me and the RDM in hall, 1 RDM and 3 DDs.

    We were planning on wiping now, but GK was almost dead, so the DD's unloaded and killed him as the RDM and I went down, EV spams a Shield Bash that Stuns for several seconds, making him a pain to kite.

    At this point EV made his way back to the Arena, we all RRed, mellee Slept TP again, we used Curaga to get everyone to full health. After resting MP, I ran up and tanked EV, everyone unloaded to get him to Bene. After he Bene'd, mellee used Icarus Wing, I 2hred and lit off every JA I had left and the DD's melted him, RDM's nuked, and he went down really fast.

    After this, we all got our Earrings, and one of the guys who didn't want to come because "you can't do DM without BLM's" had to eat his words. (^^)b
    ____________________________
    Furionstormrage of Cerberus - PLD/WAR/RDM/NIN/WHM/DRK
    PLD Equipment Guide
    There's nothing more exhilarating than pointing out the shortcomings of others, is there?
    Ukonvasara, Hydra Haubert, Ares's Cuirass, Ebody, all thanks to awesome friends!
    2/2!!!
    # Dec 03 2006 at 7:03 PM Rating: Default
    **
    985 posts
    My HNMLS went 2/2 on DM tonight with only 2 BLMs! Kill order was TT -> MT -> MT pet -> GK -> GK pet -> HM -> EV. First run we wiped after the TT, MT, and MT pet. Second time we didn't even wipe and won in 15 minutes 40 seconds. Jobs for first run are listed below. Second run some were changed for others who needed DM but jobs were pretty much the same.

    Mages:
    WHM/SMN
    WHM/BLM
    RDM/BLM
    RDM/WHM
    BRD/WHM
    BRD/WHM
    BLM/WHM
    BLM/WHM

    Tanks/Kiters:
    PLD/WAR
    NIN/WAR
    NIN/WAR
    NIN/WAR

    DDs:
    WAR/NIN
    WAR/NIN
    SAM/THF
    SAM/WAR
    DRG/SAM
    RNG/WAR
    ____________________________
    RETIRED: 10/29/08
    75 NIN/37 WAR-WS
    75 BRD/37 WHM
    75 RNG/37 WAR
    75 DNC/37 NIN
    Woodworking 100+3
    DM
    # Nov 18 2006 at 5:23 AM Rating: Good
    Scholar
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    911 posts
    Can I throw away my earring and get another by re-doing this quest?
    ____________________________
    75DRG / 75BST
    Rank 6-1 Bastok; Sandy 10
    ZM16
    CoP 7-5
    Chalk one down for titan
    # Oct 13 2006 at 11:24 AM Rating: Default
    40 posts
    Endless Waltz LS: No we'r not a big HNMLS or anything mostly a socail.
    Number of people:17 because one got left out, only 2 blm's.
    Date: 10-12-06
    Time taken: 26 mins
    Record: about 11-12 mins

    I put it all together and planed it.
    Mostly everything went around useing this web site http://z7.invisionfree.com/Endless_Waltz/index.php?showtopic=207&st=0&#last and Making sure to check it.

    Characters:

    Iceauron: gimp NIN, is a failure at life after entering Divine Might BC with us on our 10-06-06 run went afk and didnt kite HM so HM went around killing people and is the main reason we failed on our first try.

    Danieru: Wasnt in any of the runs but, gave me the basic plan I needed and advice.
    Me, Iel (aka E) : I planed the gathering and lead everyone, I kited EV.
    Asadachi: WHM cured DDs was with me on last run on 10-06-2006.
    Owntitan: BLM DD was with me on my last run we had on 10-06-2006 and failed.
    Darkhunter NIN kited different AAs, Was also in the 10-06-2006 run
    Aleyne: BLM DD was also with me on the 10-06-2006 run.
    Shayra: NIN kited different AA Was the only Member that helped me get an extra Ark Pen.
    EpicTaru: RDM was a my kite supporter, went afk right before we all went in and got left out.
    Lordterrys: PLD was to help kite EV when she reset hate on me.
    Xana: he didnt put his full name on the site so I forgot his full name.
    He was a RDM helped a nin kite an AA
    Arinn: Ninja Went from helping kite an AA and kiteing pets that woke up.
    Caige RNG, DDalso had an extra Ark pen. Which we did need
    Caleberiel MNK DD reraised a lot at the end and didnt bother waiting for weaken to wear.
    Gravy RDM helped a nin kite an AA after MR died, started to help me.
    Cheeko: SMN/WHM first 2 hours TT then went around randomly healing and helping.
    Deiren: RDM helped our RDM/NIN kite an AA.
    Littleeyes: DRG DD
    Athro: RDM/NIN kited AA GK.

    Sorry if I spelled anyones name wrong.

    The Strat...
    5 DD's only two of them were BLM's.
    1 WHM to get Petrified off everyone and heal DD's
    4 ninjas kiters
    1 rdm/nin kiter
    4 rdm's to help the kiters
    2 PLD tanks one was main tank other was just a back up.
    1 SMN/whm going around randomly cureing and helping anywhere needed.

    Basicaly have a kiter for all the AA's execpt TT have a tank for TT and have at least 1-2 back up tanks. MR at hall way GK was kept on stairs HM counter clockwise in circle EV was clock wise in the circle.

    Quote:
    This quest isn't about asking for a R3 guys...Eat the R1...
    a saying started being used alot in our runs "Your EXP < WINNING"

    Its not about saving gil... Gawd how many people didn't want to join becaue I made them buy certian items....

    Its about being ready to delvl.
    Being ready to be poor because of all the meds you had to buy.

    Its not about Doing what you do best, its about doing whats best for the team.
    -E

    Get that though your thick Skull and 17 other peoples and you'll win DM.
    It might take a few trys but you'll win.

    If anyone wants help with this quest I sure don't mind trying to help as much as I can, but I won't do it for you.

    "once you take the first step the rest will natrually follow"





    Edited, Oct 13th 2006 at 12:56pm PDT by IIEII
    ____________________________
    Just call me E.
    Chalk one down for titan
    # Oct 15 2006 at 2:44 PM Rating: Decent
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    270 posts
    I'd go as far as to say the 150 MP it costs the R1 someone isn't even worth it. Everyone NEEDS RR items.
    ____________________________
    FFXI
    Specialed on Kujata (retired)
    Elv male rank 10 from sandy - ZM Complete - CoP Complete
    75brd 75whm 51war 50cor 50rdm 47thf 41sam 37nin 37rng 37blm 37smn

    WoW
    Server: Alexstraza
    For the Alliance - Zanshin 47 Night Elf Rogue
    For the Horde - Arcticsniper 70 Troll Hunter - Tirador 70 Orc Shaman - Jisgus 63 Undead Rogue - Snyder 47 Blood Elf Warlock - Successor 28 Tauren Warrior - Aranada 28 Blood Elf Priest - Galadwen 22 Blood Elf Paladin
    Crappy Luck
    # Oct 09 2006 at 12:02 AM Rating: Decent
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    182 posts
    So I see a divine might shout in aht urgan and join up. blah blah blah we get the AAs down to EV...and KILL HER. But nobody get their earring >.> Chat log looked something like this:

    RDM defeats EV.
    Someone casts something on someone else.
    You took too much time...You are being booted.

    I saw EV die at 0% (it was in the chat log too!) and 1 second later we were booted for taking too much time. Needless to say the chat log looked like this after EV's death:

    : F'N A!
    : WOOOOOOOTTT!!!!
    : Wait a sec...>.>
    : WEEEEEE!!!
    : um...wtf?!
    : {Congratulations}
    : we lost :O

    Yup...we killed all the AA in exactly 30:00.00 minutes...but that's not good enough folks ; ;

    We tried 3 more times and wiped every time.

    Oh well :p it was kinda fun even tho we went 0.5/4...

    If anyone on fairy is doing this and needs a 68 ninja or 75 whm let me know...I'll be there with bells on (need that suppa ><)
    ____________________________
    Fairy Server
    75 NIN 75 BLU 75 WHM 75 BLM
    60 SMN 37 WAR 37 THF 37 DRK 37 RDM
    Winhurst 10 Bastok 10 Sandy 10
    COP Done ZM Done
    Crappy Luck
    # Oct 08 2006 at 11:59 PM Rating: Decent
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    182 posts
    double post...sry

    Edited, Oct 9th 2006 at 1:13am PDT by kabulo
    ____________________________
    Fairy Server
    75 NIN 75 BLU 75 WHM 75 BLM
    60 SMN 37 WAR 37 THF 37 DRK 37 RDM
    Winhurst 10 Bastok 10 Sandy 10
    COP Done ZM Done
    Normal Party Strategy
    # Oct 06 2006 at 3:09 PM Rating: Decent
    **
    270 posts
    I know everyone posts how they Manaburned this or Monkburned it but who really cares? You want to know how you can do it with your LS.

    I along with Krono on Kujata came up with this strategy and it worked very well for our LS and we got everyone that was a serious enough member their earring.

    I'll lay out the best way of doing it and you can make adjustments along the way as you have members to fill the spots.

    Jobs:
    2 - NIN
    2 - PLD
    2 - WHM
    5 - BLM
    2 - BRD
    1 - RDM
    1 - THF
    3 - (random DDs)

    Party set-up:
    Party #1:
    5 - BLM
    1- BRD

    Party #2:
    2 - NIN
    1 - BRD
    1 - WHM
    2 - (random DDs) or the THF

    Party #3:
    2 - PLD
    1 - RDM
    1 - WHM
    2 - (random DDs) or the THF

    I know what you're thinking. All your melee need the earring right. Well the sad truth is your tanks and mages are going to have to do this a couple of times to get it for all of them.

    I'm not going to include things like buff up at entrance, everyone should have RR, bring items, etc. because if you even stand a chance at winning this BC in the first place that kind of stuff is a given to you.

    The strategy (as an overall):

    1) The BLMs all head down the stairs and wait for everyone else to get ready. NO ONE is to be in front of the BLMs! While they are doing this all of the remaining melee need to bump up against one side of the stairs or the other as to not block a path from the top to the bottom.

    2) The BLMs pick a time on the game clock and begin to nuke the Taru at the same time (don't use -aga nukes). As soon as their nukes land the fun begins. Now one PLD will voke the Hume and kite him clockwise in the circle part of the lower arena. The other PLD will voke the Elvaan and kite her counter clockwise in the same arena. The THF will go and grab the Mithra and take her to the middle of the stairs. One or both of the NINs will voke the Galka and take him all the way to the top of the stairs in the hallway u entered in (if the second NIN waits halfway it works best for having fresh shadows on the long run). The RDM will need to sleepga the pets they summon. The 4 "random melee) will engage the Taru and finish him off as well as the BLMs will continue to nuke it to death. Kill the Taru ASAP.

    3) The 2 NINs assisted by their BRD will trio the Galka in the halway with minor assistance from the WHM in their party. The THF will begin soloing the Mithra on the middle of the stairs assisted by his WHM. Once the Taru is dead the 4 melee and the BLMs move their focus onto the Mithra. The Mithra and Galka should die about the same time. The RDM and WHM in the PLDs party need to assist them in kiting. Depending on which party you put the THF in keep in mind they also have to watch him.

    4) Here is your chance for a quick rest to raise and heal everyone but remember the clock is ticking. You now have 2 fresh NINs to take over where your PLDs may be having trouble. Do not wait for weakness to wear this is why you need RR items.

    5) Now start on the Hume and watch out for Mijin Gakure, use Barfira and Fire Carol if you're really worried (stop kiting him while you're fighting him). Keep kiting the Elvaan and keep on eye on whoever is kiting her. Once the Hume is dead start on the Elvaan right away.

    6) While fighting the Elvaan don't kite her either but keep in mind she will use Benediction so don't go all out until she does. Once Benediction is off you should be able to finish her off in under a minute.

    The Strategy (as per job):

    NINs - It is your job to pull the Galka after the BLMs nuke and take him to the top of the stairs where the 2 of you assisted by a BRD will trio him. Meikyo Shisui isn't that bad as long as you keep your shadows up.

    BLMs - Make sure all of you either have RDM sub or don't have RDM sub, the timing is that important. Have one BLM pick a time on the clock and all start nuking at the same time. If one is going to use AM2 you all have to use it. Once the Taru is dead move onto the others in order resting for MP when necessary.

    WHMs - Not much new here from what you've been doing you're entire career as a WHM. Keep people alive and haste those who need it. Make sure you know which one of you is covering which area and try to keep your MP up best as possible.

    RDM - You will need to sleepga the pets once they are summoned and keep them slept throughout the fight. They will d-spawn a couple minutes after their master is dead. Keep the PLDs Refreshed and try your best to hinder the Hume and Elvaan anyway you can.

    PLDs - You will be kiting the Hume or Elvaan around the circle. Try your best to stay alive. If you were fortunate enough to get a pair of Crimson Cuisses they'll come in handy here.

    BRDs - The one in the NIN party just needs to cast double march and elegy and heal the NINs if necessary. The one in the BLM party needs to keep double ballad up, enfeeble the other mobs and help heal where possible.

    THF - You will grab the Mithra and take here halfway up the stairs where you will begin to solo here while everyone else finishes off the Taru. Just hold out until they can get to you.

    "Random DDs" - You guys just do what you can to bring the pain. Kill order is Taru > Mithra > Galka (although he may already be dead) > Hume > Elvaan. And for the love of God as this is always a problem... Make sure you stay to one side of the staircase at the start so that you don't unintentionaly get your NINs and THF killed.

    What I've noticed happen a lot is that a LS will take its 18 best members in first and they will have no trouble at all with this fight but then you still have to get the earrings for everyone else. Then what happens is you go in with some less than ideal jobs, on people with less than ideal gear, played by people who have less raiding experinece and they get owned. This is a very easy fight for those who are experienced and it's a good place to get experience if you don't have it yet. You really need to work together and everyone has to do their part to win this.

    Many of the jobs and strategys I listed can be altered if you don't have the appropriate jobs or for example: One time we killed the Galka with just me on BRD and a NIN. We duoed him instead of having another NIN help, that leaves another job to be available somewhere else. The more "good" players you have the better off you'll be in your weak spots because they have the tendancy of taking care of themselves.

    I believe my LS's best time with this set-up is just above 12 minutes. Good luck and if you have any questions I'll try to remember to check back here to answer them.

    Edit: Here's a map I drew awhile ago that may help you understand this strategy if you're more of a visual learner. http://i16.photobucket.com/albums/b30/FFXISpecialed/DivineMightstrategy.jpg

    Edited, Oct 9th 2006 at 5:37pm PDT by XSpecialEdX
    ____________________________
    FFXI
    Specialed on Kujata (retired)
    Elv male rank 10 from sandy - ZM Complete - CoP Complete
    75brd 75whm 51war 50cor 50rdm 47thf 41sam 37nin 37rng 37blm 37smn

    WoW
    Server: Alexstraza
    For the Alliance - Zanshin 47 Night Elf Rogue
    For the Horde - Arcticsniper 70 Troll Hunter - Tirador 70 Orc Shaman - Jisgus 63 Undead Rogue - Snyder 47 Blood Elf Warlock - Successor 28 Tauren Warrior - Aranada 28 Blood Elf Priest - Galadwen 22 Blood Elf Paladin
    Normal Party Strategy
    # Oct 09 2006 at 4:32 PM Rating: Decent
    **
    270 posts
    Here's a picture I drew for my LS back when we were doing this. It helps if you're more of a visual learner.

    http://i16.photobucket.com/albums/b30/FFXISpecialed/DivineMightstrategy.jpg
    ____________________________
    FFXI
    Specialed on Kujata (retired)
    Elv male rank 10 from sandy - ZM Complete - CoP Complete
    75brd 75whm 51war 50cor 50rdm 47thf 41sam 37nin 37rng 37blm 37smn

    WoW
    Server: Alexstraza
    For the Alliance - Zanshin 47 Night Elf Rogue
    For the Horde - Arcticsniper 70 Troll Hunter - Tirador 70 Orc Shaman - Jisgus 63 Undead Rogue - Snyder 47 Blood Elf Warlock - Successor 28 Tauren Warrior - Aranada 28 Blood Elf Priest - Galadwen 22 Blood Elf Paladin
    1/1 First Timer
    # Sep 20 2006 at 2:05 AM Rating: Decent
    20 posts
    Lack of mage curing, so I went as DRK/WHM and used Divine Seal + Curaga II twice and helped raise (also maxed my axe to 240 on an AA!). I also happened to be on ZM14 anyway, so I got that out of the way as well. I picked Beastly Earring for axe skill since it's my favorite weapon to use.

    Edited, Sep 20th 2006 at 6:13am EDT by Yusaku
    ____________________________
    Yuusaku on Lakshmi (Mithra, Windurst)

    DRK75 NIN37 WHM36 SAM35 THF30 RDM30
    SMN20 BRD18 MNK15 WAR10 DRG08 RNG07
    COR06 BLM06 BST06 BLU05 PUP04 PLD01
    Undecided
    # Sep 17 2006 at 9:20 AM Rating: Decent
    6 posts
    Ok I have a strange question that anyone with an earring can answer... I have a friend who isn't sure which earring they want. Ok so here's the question...

    If they come along for the fight, can they get their earring later, or do they have to choose it on the spot?

    thankyou for any information you can provide ^^
    ____________________________
    ~~Cyless - Female Hume, Paladin Forever~~
    [75PLD|37WAR|60WHM|30SMN|31BLM|21BRD|35THF]
    [Ramuh|Windurst Rank 9|LS AurianSanctuary]

    Power only breeds war, I wish I had never been born
    - Celes - Final Fantasy 6
    Undecided
    # Sep 18 2006 at 7:41 AM Rating: Decent
    **
    393 posts
    You can pick later, but choose wisely. Only get to pick once, no way to repeat it or anything to get a second/replacement.

    If your lagging, dont do anything. Walk away from the game. Heard of bad things happening while choosing the earing, and GMs will not reset the quest.
    Undecided
    # Sep 17 2006 at 9:14 AM Rating: Decent
    6 posts
    wow sorry for triple post >.<;

    Edited, Sep 20th 2006 at 8:24pm EDT by Tsyrious
    wOOt I won!
    # Sep 15 2006 at 10:18 PM Rating: Decent
    3 posts
    Well after shouting for a few hours I get the correct people and we head out to the Fight. Followed the Allakhazam strategy with just a few tweaks here and there; and everything ran smoothely and I got my Bushinomimi. Here is the kill order as we had it: TT>>>MT>>>MTpet>>>EV>>>GK>>>HM And the fight was over. No need for a Manaburn ^^
    Undecided
    # Sep 17 2006 at 9:25 AM Rating: Decent
    6 posts
    wow sorry for triple post >.<;

    Edited, Sep 20th 2006 at 8:25pm EDT by Tsyrious
    ORZ
    # Aug 28 2006 at 1:03 AM Rating: Decent
    19 posts
    Ok, so I got brave and tried the unthinkable. I tossed my beastly earring a week ago, and to this date I have been unable to restart the quest. My only hope at this point is the do the fight again, and pray for the earring choosing CS.
    ____________________________
    With money in your pocket, your are wise and you are handsome and you sing well too.
    Fun battle
    # Aug 16 2006 at 2:55 PM Rating: Decent
    Scholar
    **
    280 posts
    A NIN decked out in evasion (I had 294 skill with double Mambo, capped evasion merits, and +43 evasion from equipment) can straight tank the Hume AA. NIN debuffs stick easily on him and Jubaku flat OWNS him. Proc's very often so it is worth casting. The first time I did this, I tried the kite method but noticed he missed me ALOT (like 80% of the time) so I decided to straight tank him the next battles. Everytime we did it, I had him to around 80% when they told me to bring him to be killed so it helps.


    This also helps your BRD and mages because they know where you are. I still have to do this for the rest of my LS so I want to see if I can straight tank the Galka because he seems to be the one that causes the most problems for kiters.


    Bottom line in this fight is that if you can kill the TT and MR before you wipe or decide to wipe, you have a VERY good chance of winning. If you are solo tanking, you have to be weary of what is going on around you because if you see your alliance is going to wipe, then you need to proceed to the steps to die so you can RR back up without any problems. RR back up, get TP from sleep pots, and hopefully you still have your Icarus wings and thump the Galka, Hume, and Elvaan. Hella fun battle!

    Edited, Aug 16th 2006 at 4:06pm EDT by Ashky
    ____________________________
    Ashky: Hume Male of Midgardsormr
    DeadlyHold (Sky/HNM) Linkshell
    Main: 75NIN/37WAR
    2nd: 75RNG/37NIN
    Profile:
    Haste/TP: http://ffxi.allakhazam.com/profile.xml?132764
    Tank/Evasion: http://ffxi.allakhazam.com/profile.xml?164984
    WeaponSkill: http://ffxi.allakhazam.com/profile.xml?132769

    60 Woodworking
    35 Leathercraft
    Check out my FFXI videos: http://www.youtube.com/watch?v=38iB6vJHWlk

    www.f-u-clan.com (old school SOCOM clan site)


    New Earring
    # Jul 31 2006 at 1:58 AM Rating: Decent
    19 posts
    I've been thinking that any earring besides the supp is not worth my time, although i've already obtained an earring. Does anyone know if you toss your earring, talk to NPC again and redo the fight, can you pick an earring again?
    ____________________________
    With money in your pocket, your are wise and you are handsome and you sing well too.
    Bushinomimi : O =D
    # Jul 15 2006 at 5:36 PM Rating: Decent
    *
    188 posts
    Ok! Finally I got my earring!! Im so happy =D I'm on Pheonix and we had an awesome Leader, Vinny, a 75 SAM.
    Anywho =P... I saw in my LS that a PLD friend said he was going to do DM... I was like WTF!! I want in... >.<; so hes like talk to Vinny. Eh i talk to him and they are 15/16 and need a DD... Ding =D thats me.. he let me join! =D
    So anyway after getting ths CRUCIAL CS! we gathered together in the BCNM place (forgot name) so Vinny divides us into groups and we spend like 20 mins on a strategy. The groups were basically, a tank/kiter, a rdm, and a healer. then he made a DD group and we established a fighting order. Taru > Mithra > Galka > Hume > Elvaan. oh and btw... we did this legittly... our setup was:
    SAMx3 the other 2 subbed WAR i subbed THF
    MNKx2
    DRK x1
    PLDx3
    WHMx3
    RDMx4
    NINx1
    BLMx1 YES ONLY 1 BLM!!

    so anyway... we buff up, foods protect RR, etc and enter the BCNM... we had 2 Pentaspheres so we were gonna run a "dry" (no 2hours) run first and sculp our strategy some more... lol but guess who was the dumbass of the group that clicked the BCNM thing before the person traded the ark?? ME!! You guessed it =D I clicked on Ark Angels (5) I saw a cool CS and everyone was yelling at me... so i clicked on the run away thing and reentered the Divine might one >.< lol all good... We go in... dont use any 2hours... and get utterly destroyed... we didnt even kill 1.
    The taru does a move which is aoe paralyze and petrifie SO USE BAR SPELLS! they helped soo much on second run!
    So anyway, we warped out got raised rested and rebuffed then entered. It went soo smoothly. I 2houred the taru and it died in 3 WSes. We went to the mithra and used my other 3 WSes on her and she was dead really quick. We then went after Galka, which took some time because Mithra Gravityd us >.<. Galka loves Spamming Tachi: Kasha and our PLD tanked so he got some dmg taken >.<. Hume went down next, no problems.. then it was only us and Elvaan.. We decided to all die on stairs and RR and rest and fight 18v1 we had about 8 mins when everyone was unweakened and we had 3 PLDs left with their 2hour SCORE! the mnks still had their 2hours too!! So what we did was the mnks stood behind the plds and 2houred. the plds 2houred and covered them. I stood behind and did a SA WS when i could. It ended pretty quick and we were all ecstatic! We ran to the " " again and claimed our rewards, we even took some group shots =D. Thank you again Vinny =D

    Edited, Jul 15th 2006 at 6:45pm EDT by ddrmidgetid

    Edited, Jul 15th 2006 at 6:49pm EDT by ddrmidgetid
    ____________________________
    Phoenix Server
    Hume Male : Name: Ryuho
    SAM : 75
    BLM : 75
    WAR : 37
    THF : 37
    NIN : 38
    RNG : 37
    WHM : 37
    BST : 50 (main)
    Maat Masher: 06/05/06! :D
    Dynamis LS : Dynamix

    Dynamis Clears: All but Xarcabard >:O
    Merits :
    SAM : Archery 1; GK 2; Store TP 1; Meditate 1; Shikikoyo 1; Overwhelm 1; Blade Bash 1; Crit 1;
    BLM : MP 1; Ice Potency 1; Lightning Potency 1; Freeze 2 1;
    CS from Shrine of Ru'Avitau
    # Jul 10 2006 at 12:24 AM Rating: Decent
    Scholar
    *
    135 posts
    To anyone who attempts this:

    FOR THE LOVE!!!! GET THE CS FROM THE SHRINE OF RU'AVITAU FIRST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    If you don't get the CS, you can't get an earring. I found this out first hand tonight and I feel like an @#%^ for it. I wasted about 200k on materials and about 8 hrs of my life. I tried it last weekend and lost twice >.>;

    You "shouldn't" be able to go into the DM BCNM fight without the CS, but it lets you go right in.

    So, learn from my stupid ass mistake and get the CS first. If you don't, you'll regret it.

    **edit**

    The CS is the Ark Pentasphere CS.

    **edit**


    /emo on

    I'll probably never have another chance at DM again, which really sucks, but oh well.

    /emo off



    Edited, Jul 10th 2006 at 1:32am EDT by DomRng
    ____________________________
    75 BST/RNG/BRD/SAM/DRK
    Woodworking 75+1
    San d'Oria Rank 10 RoZ/CoP/ToAU: Complete
    RNG TP: http://ffxi.allakhazam.com/profile.xml?185935 - Retired/Deleted
    RNG WS: http://ffxi.allakhazam.com/profile.xml?187931 - Retired/Deleted

    But if U wana bring teh donutz or teh ExBockzs, thatz kewl too, but don U be bringin me no trash, Ceiling Cat will run out of happy and kiil ur d00dz - Leviticus 1 LOLCatBible
    CS glitch
    # Jun 16 2006 at 7:00 PM Rating: Decent
    Scholar
    40 posts
    just FYI for anyone interested in trying this the same way people do PM 2-5, you can no longer stay in the CS permanently thank you members of valefor for contributing to the biggest waste of an hour of my life, plz rate down
    ____________________________
    Korym - Valefor
    Windurst Rank 10
    73WAR, 75NIN, 61WHM, 58BLM
    4 Evasion, 8 Katana, 4 Crit rate, 5 STR,
    4 Enmity+, 8 Ninjutsu
    easy and fun
    # May 30 2006 at 7:32 AM Rating: Decent
    *
    62 posts
    The way my pt did it, was pretty funny cuz we were actually supose to wipe once, it was part of the plan.
    Out of the BC, mellees TP (opo-opo + sleeping potions, meditating, w/e), everyone RR, then we got in.

    Normal strategy, 2 PLDs assigned to kite HM and EV, anyone with : ni taunted MR, ALL mages nuked to death GK while ALL mellees (cept the 2 kiters) killed TT. Once GK and TT were dead we all gathered at stairs for wipe. No wasting time here, trying to cast any kind of protection spell or ability. Fight, but die fast.

    After that it was all fun and easy. Once the 3 remaining AAs gathered at center, we all RRed, put RR up again, meditate, opo-opo + sleep potions again (you have weakened time to do that).

    Once everyone is up, with TP, is time to get rdy for round 2. Might wanna make clear that if you did all this, you won already. Your battle now is actually against time.

    PLDs kite EV and HM again, Mellees gang up on MR, mages nuke her. After MR, get her pet. After pet, comes dangerous part, the exloding HM. That part would have been hard if mages weren't full of MP. We manaburned him to death. then it's EV, just keep that brutality and have mages rdy to nuke when she invincible.

    Won easily, and it was crazy fun...

    The hardest part of this quest (i did attempted about 7 times b4, but with different strategy) was to choose between Supanomimi and Bushinomimi. I'm sam75, blm73, ~a few other jobs in between~ then war44, lvling it currently.
    While ppl told me Suppa for war/nin, because of sam i chose Bushi. I hope that +2 STR helps me enough with war to make the choice worth it. Any words about it? Bushi for war/nin?

    Edited, Tue May 30 08:44:31 2006
    Ark angels go down!
    # May 15 2006 at 5:25 PM Rating: Decent
    *
    63 posts
    Just got the privilage of taking these guys down with a full alliance doing RR. A lot harder than manaburnin it, but way funner. Took two runs though.

    First run we go in. Tanks use Opo Opo Necklace and sleeping potions for TP. A PLD and WHM kited HM while I, a RDM/NIN kite EV. My kiting of EV went terrible because I tried to pull with gravity, but it got absorbed by blink. I used powder boots for flee and ran to the back of the hall. Tried to gravity it again, again got absobed by Blink, it used Vorpal Blade taking out my Shadows, Stoneskin, and killing me. Two NIN tanked the GK. But alliance were able to kill TT and MR before the first wipe. So we RR, and do the same thing once they are dead with alliance going after GK then EV. Wiped again right as EV dies. We RR again and go all out on Hume. Got him down to 50% but ran out of time.

    So we go again, this time changing things a bit. We started out with the same strategy. This time when I tanked EV, I hit it with Diaga first to take out its blink, then landed Gravity. From there I just ran back and forth across the hall and she was barely able to touch me through my shadows. HM and GK were handled the same way as before. TT and MR go down, first wipe. We RR. This time, Alliance goes after EV before GK, while I kited the HM. Cross Reaver and his Duel Wield killed by Shadows and Stoneskin, but I was able to land gravity before death buying the alliance some time. They are able to take out EV and GK before HM gets back. With just HM left, entrie alliance dog piles him. He hits about 50%, Mijinn Gakure, killed 90% of the alliance. But a few people were left alive, so VICTORY!

    All in all, was a lot of fun. With the RR Gorget I lost about 3k from deaths, but worth it go get ZM14 done AND get my Suppanomimi. And way more exciting that throwing BLMs at it. The final winning order for us was TT-MR-GK-EV-HM. Good luck!

    Edited, Mon May 15 18:26:02 2006
    ____________________________
    Character: Deputy
    Server: Carbuncle
    Main Job: Lvl 75 Red Mage SUBs: BLM|WHM|DRK|NIN
    2nd Job: Lvl 40 Blue Mage SUBs: RDM|WHM|NIN|WAR
    ????
    # Apr 13 2006 at 6:14 PM Rating: Decent
    9 posts
    So then on this fight do u have to fight all of the AA at one time or is it seperate like zm14?
    ____________________________
    How much wood could a wood chuck chuck if a wood chuck could chuck wood?
    RE: ????
    # Apr 16 2006 at 3:56 PM Rating: Decent
    *
    87 posts
    All of the AA's at once
    ____________________________
    Keishiro~ PLD75/SAM75/MNK75/NIN75/WAR75/THF75
    Sandorian Hume
    LS: EternalBond, Comeback, Clinkclink, CallForHelp
    Rank 10 | Midgardsormr
    Sky: O Sea: O TOAU: O WOTG: In the Name of Father
    ;;(o.O)/'
    Who needs BLMs?
    # Apr 10 2006 at 9:04 AM Rating: Decent
    *
    145 posts
    Just did this twice tonight as a joint HNMLS venture.

    We did it with -O-N-E- BLM.

    We all died maybe twice each

    We all had 398603969346803967363760463 times more fun than cheesing the hell outta this quest/mission by throwing 15+ BLMs at this.
    Obtaining Pentasphere
    # Apr 07 2006 at 1:24 PM Rating: Decent
    10 posts
    For those having problems getting the Pentasphere. I went with a few people last night to get it. One person got at 90% full. He went ahead of us claimed it had to be darks day in order to get it. That is not the case. The rest of us went at 98 %-100% full just because thats how it worked out.

    The 0:00-3:00 hours seems correct in the write up. at exactly midnight the sky cleared and the fountain bubbled. It then glassed over and you could see the stars in the sky in the reflection.

    I had someone with me who didn't get the Cutscene before hand so we had to do it again. So we got the CS waited the hour and the exact same thing happened. 0:00-3:00 the next day the water bubbled filled up and glassed over.

    ____________________________
    [75 War][75 Bst][75 Pld][68Nin][48 MNK][37 Thf][36 Rdm][28 Whm][34 Sam][23 Smn][Blu 12][3 Blm]

    ROFL!
    # Apr 04 2006 at 1:34 AM Rating: Good
    ****
    7,466 posts
    So my LS just did 4 runs of this tonight, wiped the first time (TT got off a few agas at start...) and won the rest. Got like the whole LS earrings.

    One of the funniest things happened though.

    We were down to the last AA, the EV. Well she is spamming Shield Bash (or whatever) and running all over the place smacking people.

    Now, enter one brave paladin. He says on TS "I got her, voking her now" (in more colorfull tones and not exact wording) well he got her all right... for about 1 second.

    First thing she did when she turned was Spirit's Within on him for like 2700 ish (which wasn't the high for the night, hit someone else in another run for 2991) killing him one shot. Needless to say everyone on TS was cracking up.
    ____________________________
    In a distant land, sink into the darkness...
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