Something is afoot. Travel to the Grand Duke Palace to learn details of recent events.
Travel to the Grand Duke Palace to learn details of recent events. After talking to people in the palace, Pherimociel, a ducal guard, will trigger a cut scene with two other ducal guards.
Talk to, Rainhard and High Wind, the two guards guarding the Audience Chamber. No one is allowed inside. They talk of an Alchemist waiting in the Duke's house. Talk to the Alchemist and he will mumble something about Emptyness and Promyvion.
Go to a Shattered Telepoint and examine the shattered telepoint, it will give you the option to enter. You will be transported to the Hall of Transference.
Inside the Hall are two apparatuses. The one on the right does nothing when examined. The one on the left triggered a cutscene that openes the Cermet Door. You go through the door and are transported to Promyvion. There is a teleporter to send you back to the Hall of Transference. After visiting Promyvion, if you return to the Alchemist in the Duke's House, he tells you what he knows and talks about creating Anima from creatures in Promyvion.
In order to enter a different Promyvion area to the first one you entered you must have either beat the boss empty or have memory erased by returning to the left apparatus, this will allow you to have free choice of which Promyvion area you want to enter again. It is important that you do not erase your memory before you have spoken to the Alchemist in the Duke's House about creating animas otherwise you will not be able to accept his service because you have no memory of entering any Promyvion area. Once you have conversed with the Alchemist regarding animas you are free to erase your memory at your own will.
After defeating any one of the three Promyvion bosses this mission is complete and you will need to do the other two as part of the next mission.
This page last modified 2008-10-13 09:29:19.
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