1

PM 1-3 The Mothercrystals  

Submitted by:Auiinwhm/Shiva
Realm:Other
Start Area: Hall of Transference
Type:Mission
Prerequisites:PM 1-2 Below the Arks
Related Areas:Lufaise Meadows
Related Mobs:Nag'molada
Selh'teus
Mission:1 - 3
Min Level:1
Max Level:75
Rating
*****
(Average from 44 ratings)
Title Obtained:Ancient Flame Follower
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 1-2 Below the Arks
Next Mission: PM 2-1 An Invitation West
Last Updated: Tue Jun 11 01:52:36 2013

Contents [hide]

Mission Orders

The first mothercrystal has been tainted with Emptiness. Hurry to the remaining crags to find out if any other stones have met the same fate.

Walkthrough

This mission will be activated once you have defeated one of the first three Promyvion bosses. It does not matter which one.

About Promyvion

Promyvion is made up of four areas: Promyvion - Dem, Promyvion - Holla, Promyvion - Mea, and Promyvion - Vahzl. You need not concern yourself with Promyvion - Vahzl until PM 5-2 Desires of Emptiness. The first three Promyvion areas have a level cap of 30. As of the September 2008 version update[1], you do not have to wear level appropriate gear in a level capped zone, however it may be recommended for optimum performance. To enter a Promyvion zone, enter the Hall of Transference through a shattered telepoint at one of the three crags. Once inside, check the large apparatus to the left. At this point, you will be able to enter that zone.

Note: If you do not complete that Promyvion by defeating the boss at the end, you will need to check the large apparatus again to erase your memory in order to enter a different Promyvion.

The Promyvion zones are broken up into four "floors," each with increasingly tougher mobs called Emptiness. All emptiness are True Sight, so sneak and Invisible are useless. It is commom practice to avoid fighting them as much as possible, especially on the higher levels where they are typically much tougher than anything a normal level 30 party would be able to safely handle. It is advisable to carry with you a Reraise Earring. It also wouldn't hurt to have someone in your party with Tractor, just in case.

Traversing Promyvion

As previously mentioned, Promyvion zones are broken up into 4 "floors." To travel from one floor to the next, you must find and defeat the correct Memory Receptacle. Memory Receptacles are usually surrounded by special Emptiness called Strays. Strays are very easy to defeat, but can quickly become a problem in large numbers. Additionally, Memory Receptacles spawn Strays in regular intervals, so it is advisable to have a member of the party dedicated to killing them while the rest of the part is fighting the Memory Receptacle. Common practice is for someone with ranged attacks, like a Ranger or Samurai, to take care of this. Once the correct Memory Receptacle is defeated, a portal will appear that will take you to the next floor. Occasionally, you will encounter a "fake" Memory Receptacle, which after defeating will not cause a portal to appear. At the end of the fourth floor is the entrance to a spire, in which is the entrance to the battle field where you will fight the boss.

Promyvion Bosses

It is advisable to do the quest Empty Memories to obtain Psychoanima, Hysteroanima, and Terroanima, which will make the fights with the bosses significantly easier.

Promyvion - Dem Boss

Progenerator, a Gorger type mob, is the boss of Promyvion - Dem. Progenerator has the following moves:

  • Fission - calls out a pet, Offspring
  • Quadratic Continuum - Standard damage attack
  • Spirit Absorption - Drains 200 HP
    • This attack ignores shadows
  • Stygian Flatus - AoE Paralyze attack
  • Promyvion Barrier - Defense boost
  • Vanity Drive - Directional AoE damage attack
When you defeat Progenerator, you will receive the key item Light of Dem and be warped back outside.

Promyvion - Holla Boss

Wreaker, a Thinker type mob, is the boss of Promyvion - Holla. Wreaker has the following moves:

  • Empty Cutter - Single target physical damage attack
  • Negative Whirl - AoE Ice damage attack
  • Shadow Spread - AoE Curse and Sleep attack
  • Stygian Vapor - AoE Plague attack and hate reset
  • Trinary Absorption - HP Drain
  • Trinary Tap - Steals 1-3 status effects or 200 HP from the target if the target has no status effects active
    • Typical strategy against this is to have someone with /whm spam bar- spells
  • Winds of Promyvion - Similar to Erase
When you defeat Wreaker, you will receive the key item Light of Holla and be warped back outside.

Promyvion - Mea Boss

Delver, a Craver type mob, is the boss of Promyvion - Mea. Delver has the following moves:

  • Carousel - AoE physical damage attack with knock back effect
    • Shadows will absorb this move.
  • Empty Thrash - Standard damage attack
  • Impalement - Drops target's HP to 5% and clears target's enmity
    • This move can be avoided by running out of range.
  • Material Fend - Evasion boost.
  • Murk - AoE Slow and Gravity effect
  • Promyvion Brume - AoE damage with Poison effect
When you defeat Delver, you will receive the key item Light of Mea and be warped back outside.

Once you have the Light of Dem, the Light of Holla, and the Light of Mea, this mission will be complete.

Mission Series

Final Fantasy XI
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This page last modified 2008-10-14 09:58:45.
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Promy fights
# Sep 17 2012 at 10:32 PM Rating: Decent
4 posts
Well dang I'm coming back and bringing 4 new players with me and was excited about doing the promy fights...back in the day it was a good test of skill..now my kids will not see it that way...oh well still should be fun for us playing together as a team!
promy = easy
# Feb 08 2011 at 10:21 PM Rating: Decent
8 posts
promys have been changed no level cap anymore which means feel free to destroy these but be warned there are monsters called Idle Wanderers which are deadly to even lvl 90s
phhht
# Oct 02 2009 at 9:20 PM Rating: Decent
1 post
I have been trying to run my promy's for over a year on the pheonix server and I can never get a group to go. I have tried /sh /t and trying to rally my ls or find another ls that runs them with no luck. I am currently on hiatus from the game due to the complete frustration I am feeling at the great Square's idea to make things like this un-soloable. I am tired of not being able to do anything due to haveing only a 64 job and not being able to find pt for missions and the fun stuff. I am so tired of leveling that I am moving on to different games for awhile. Not sure if I will even be back. >.<
phhht
# Jul 05 2010 at 2:37 PM Rating: Decent
Scholar
29 posts
Thanks to the new update, these are now soloable. I soloed the first 2 Promy's (Holla and Mea) and I'm currently working on the third. Definitely a plus.
Promies...
# Jun 09 2008 at 9:52 AM Rating: Decent
**
278 posts
I did Holla about a year ago and still havent done Mea or Dem... correction, I havent BEATEN Mea or Dem yet... Anyway, I did Holla again last night and we RAPED the nm, setup was 3x war/nin whm/blm blm/whm rng/nin... for those of you that are elitist morons who think that smn is a must have, you are horribly misguided, I'm not saying smn is useless, just not needed. Here was our plan, go in buff up as usual, one person uses psychoanima right off the bat, all 3 warriors 2hr at 75% someone else uses psycho, at 50% another psycho, at 25% another psycho and then at 10% the ranger 2hr and that took the nm down to about 1% at which I hit it like 3 more times and that punk was down. all in all we beat the record, I think our run was 5 minutes flat. Also the only person that got to less than 50% health was me, only because I got a little lazy with my shadows. Being one of he warriors I decided to equip a shade harness, I'm not sure if this helped or not, but I like to think that it did.

Quote:
everyone knows that gaxe has always been the greatest of all weapons for a warrior. sure, you can quote your parsed numbers about how DW axe has better DoT, or how good a ridill is for TP generation or some other crap. but none of that compares to the visceral feeling of taking a large, heavy, bladed object, and jamming it squarely into the head of something as hard as you possible can. i like to call this bonus the "i-dont-use-@#%^-ass-one-handed-weapons" bonus, or more concisely, The Man Bonus.

its a little known fact, but gaxe has a hidden stat tied to it as well. something along the lines of chm, this hidden stat (termed Msc, short for Masculinity) increases the gaxe wielder's ability to plunder villages and eat the hearts of his enemies while also allowing said gaxe user to dual wield virgin maidens in his bedroom.
____________________________
75 Warrior of Asura

Quote:
Later I wept. But not on Warrior. Warriors never cry. I was Ninja.


Quote:
WAR has access to enough enmity gear and enough hate-inducing JA to aggro baby Jesus.
Promies...
# Jan 06 2009 at 7:41 PM Rating: Decent
Scholar
17 posts
I hate to bust your bubble on this, but any good party can beat this now, SE has downgraded this so ppl can get by it. two years ago your setup wouldn't have beat it.
Promy Holla
# Sep 14 2007 at 6:12 AM Rating: Decent
HiYa.. Ok.. Just Beat Holla Promy Last night.. it was the last of the 3.. I hate to admit it.. But for some reason this was the toughest fight.. Took us 3 trys.. Setup For final boss.. 3 war/nins 1 smn 1 bst 1 whm.. Was right setup...
First time we entered was on drks day... BAD IDEA.... Wiped in no time flat.. second time got em down to 5 percent.. but we where spent.. wiped.. By the way Holla Boss has regen...
Last try... Went in with like 12 Animas(sorry cant spell)They seemed to make the differance.. we where all packed out.. yag drinks Poison pots!!(Make sure to bring enough for everyone..He spams sleepga..)High either.. The works..
Lost 6th member.. Found an extra from another party.. Talked him into going in with us.. But had to go back in on drks day..(makes little taru whms shiver)
Great team work.. Dispite a few near death exper.. We KICKED his butt!!At 50% Smn poped 2 hour and ruled!! # wars.. layed down some great damage..(Just a note here.. war/nin at this level with this boss beats Nin/war everytime..)Bst bought out juged tiger.. For intire fight.. And used sic... I as whm never used my 2 hour.. We took it down to 10% than layed out the rest of the animas.. Did the trick.. .. Remember.. This boss spams sleepga,.. So everyone esp.. Mages.. need poison opts.. And by the way.. They help the smn.. but not his pet.. Keep this in mind.. Good Hunting.. So glad to have these done!!
Not as hard as they seem - ALT Strategy
# Jun 25 2007 at 10:02 PM Rating: Decent
3 posts
We went in Mea with 6, Whm Dc'ed and didn't return was not needed though as we defeated the boss with ease. Our Lineup and strategy are as follows:

war/nin(me)
Rng/nin
rng/nin
whm/blm
mnk/nin

We thought we were doomed because we had never heard of anyone doing it with 5 so we changed the strategy to emphasize our strengths. We used 5 terroanima's back to back and let the rangers go at it. That took it down to almost 50% with a little barrage asssist. MNk then 2 hr'd. We then used hystero and psycho anima's together and finished it off with ease. Did Holla the same way, Dem was a little harder(everyone had to 2 hr) but the same method worked.
warning
# Jun 21 2007 at 8:38 PM Rating: Decent
4 posts
DO NOT CAST MAGIC ON THE BOSS AT DEM, IT POPS THINGS OUT AND THEY REALLY SUCK
WTH??
# Jun 11 2007 at 11:54 PM Rating: Decent
**
627 posts
LOL, I haven't needed one or have seen anyone need a full allaince for these first 3 Promies, LMAO. That would be complete overkill, honestly. It's been awhile since I did my last Promy, but here was my strategy when did these...

Set-up(for my last one I did):

Whm/Smn
Rdm/Blm
Smn/Whm <me>
War/Nin
War/Nin
Pld/Blu (I know?! Weird right? O.o)

Now, I have come across too many idiots that have claimed to have done these, and they start barking orders and get us all wiped out. The most famous one, that made me take control of my pt's to these events was a guy who obviously got his info off of Alla and most likely bought his account from another player, lol. He told me to use Ramuh, because qoute "The NM is weak to lightning", and he spammed "Put him away" when I brought out Ifit for my 2 hour, and spammed non-stop "Ramuh, use Ramuh!". And here is the kicker and why I know he didn't know what he was doing, period. When I 2 houred with Ramuh(I humored him, cuz I was sick of his non-stop spamming), he spammed "use your 2 Hour, NOW!!!!" non-stop after I had just used it 5 secs earlier. And didn't let up til I told him to "STFU!!!, I can't use it yet!! Dumbass!!" Anyone who has SMN knows you can't just use AF 5 secs after you use it, you have to wait for the timer and for you to get MP back via Juices. Needless to say because of his obvious stupidity he got all of us wiped out fairly quickly.

But here's my strat for these things: Get 2 Blink-tanks Nin/War or War/Nin doesn't matter, a Whm for cures, and either a Smn or a Rng(Both equal on the 2 hour damage in these IMO). The other 2 jobs it doesn't really matter what they are, they're just there for extra damage. Make sure at least 3 ppl have the proper Animas(2 each) for the correct Promy.

Now the last one I did for these was Mea, and it was cake the way I did it when I took control of the pt. We only had 1 death and that was the Whm cuz she 2 houred, and no one could take the hate away from her, especially since she was kiting the Boss(not on purpose, but because she was trying to survive, lol).

But seeing as how, only 3 of use had the Animas we spread them out and it was very effective. I had the 1 tank who had Animas use his at 80% and at 40%, I used mine at 60% and at 20%, and the other person used his at 90% and at 50%. We all went in used our earrings or scrolls for reraise, took food, buffed I brought out Garuda for Blink-ga and then rested til full on HP and MP. Had the tanks run in first for Voke, waited 5 secs then had everyone else ran in. Me, the Rdm and the Whm proceeded to enfeeble the Boss, and throw out cures when needed. The Pld/Blu I don't know what he was doing cuz I wasn't paying attention to him at all, I just know he didn't die, lol. At this time I used Carby for Poison Nails, and for a cheap cure on the side, let Carby melee while I cured.

Then I had the Tanks 2 hour one after the other at about 80%, as soon as one 2 houred the other one was to use his 30 secs later. I don't know if the Rdm 2 houred but I wasn't paying attention to him at all, lol(I was more concerned with everyones HP Bar, and the Boss's HP Bar too). But when I saw the correct %'s I told each one to use his/her Animas(It's pretty funny to see the Boss, either standing there or running around not attacking half the fight, lol). But as soon as the Boss got down to 60% it started getting a little hairy, as everyone's HP bar kept falling fast. I wasn't going to use my 2 hour til he was at 50%, but I decided to pop it early since it wasn't looking good.

I can't remember who I used in that fight(it's been awhile, sorry), but I know that you should use the Avatar who is strong that day, and none other. Me and a friend compared how this effects the fight, I used Titan and he used Ifrit(Ifrit was strong that day) and Ifrit out-did Titan's 2 hour by about 30-40 each time. I also noticed that when I had to use Ramuh on a day he wasn't strong, he didn't do as much damage as when he was on a day he was strong to. 30-40 might not appear to be much, but every little bit helps.

Butu I 2 houred, for about 500 let the Avatar melee while I built up MP through Yag Drinks, then 2 houred again when I got it back. The 2nd time did a little less damage but it was okay. After the 2nd 2 hour the Boss was down to about 10% life, and to my suprise after I got enough MP back and watching the Whm die from massive hate. I was standing there worrying, thinking "OH NO, this isn't gonna happen". But to my suprise I got enough MP back and 2 houred for my 3rd AF, and laid waste to the Boss.

The moral to this is to be smart about it, use what you can/have, and to not panic when it starts getting hairy. If I had paniced too much, I wouldn't have got that 3rd AF off, seeing as I was the only one with a 2 hour left, and everyone was Whm-less(she forgot she had reraise up, lol ^^), and the Boss had 10% life left to go.

Good luck to all who do these. ^^
____________________________
~I am thee Anti-God~
Former Mega Boss of ValiantKnights(VK) of Bismarck. It makes me so proud even to this day, that anyone involved with VK, still calls me Mega Boss. Dirant, Sirbob and Neoyurikraz, I love you guys. It makes a grown man humble, to think that his ideas made you all back him til the end and even til this day. I miss those memories we made, and I truly miss you guys. I hope everyone involved with that shell, is insanely happy in their lives(even those I hate n BL'ed(Ladysorrow).
WTH??
# Jan 25 2008 at 11:05 AM Rating: Good
You don't need an alliance anymore because SE nerfed the third and fourth levels of all the Promyvions. It used to be that the mobs on the third floor were IT to a level 30 (greater than level 36 or so), and the fourth floor was level 50s. So often the only way to survive to the spire you needed a full alliance to fight the normal (i.e. non-Notorious) mobs.

Since the nerf, the mobs on the third and fourth floor are only VT (levels 33-34) and can be easily handled by a party of three or more.
WTH??
# Feb 04 2008 at 3:08 PM Rating: Decent
**
627 posts
LoneBadger wrote:
You don't need an alliance anymore because SE nerfed the third and fourth levels of all the Promyvions. It used to be that the mobs on the third floor were IT to a level 30 (greater than level 36 or so), and the fourth floor was level 50s. So often the only way to survive to the spire you needed a full alliance to fight the normal (i.e. non-Notorious) mobs.



Ummm, child.......

I did these battles pre-"nerf", don't get it twisted kid. A full allaince wasn't needed pre-"nerf", and SE just made them easier with the "nerf". Get it straight >.>
____________________________
~I am thee Anti-God~
Former Mega Boss of ValiantKnights(VK) of Bismarck. It makes me so proud even to this day, that anyone involved with VK, still calls me Mega Boss. Dirant, Sirbob and Neoyurikraz, I love you guys. It makes a grown man humble, to think that his ideas made you all back him til the end and even til this day. I miss those memories we made, and I truly miss you guys. I hope everyone involved with that shell, is insanely happy in their lives(even those I hate n BL'ed(Ladysorrow).
WTH??
# May 24 2008 at 10:35 AM Rating: Decent
Elitist much?
CoP correction
# Jun 01 2007 at 6:16 PM Rating: Decent
2 posts
I think maybe this quest has been changed i completed Mea with 2 pld, 2 blm, Rdm, and me thw whm. we use the memory items using a call system. it was hard but doable.
Done :D
# May 24 2007 at 11:12 AM Rating: Decent
Scholar
*
65 posts
I finally had a chance to complete Holla and Mea with some good friends
We went Mea with whm/blm ,war/nin,nin/war,blm/whm blu/nin, and rng/nin<me>
NM fight was going along fine til our whm cure IIIs our nin; She ends up dying , then our WAR falls , **** down to about 10-15 % I use EES for 280 then blm kills it YAY done
So we decide to go try Holla; same set up different BLM. Getting to Spire was more difficult then Mea.
Inside for the NM fight I handed out poison pots and holy water, we go in and start killing it, Fight was pretty easy this time, no deaths . Holy water and poison pots are a must as well as Anima.
I am pleased that we were able to do this before the upcoming nerfs :D
It feels better to me knowing that we beat it the way SE thougth that it could be beaten and not having to make the NM fight easier


____________________________
PLD75,WAR43,NIN40,MNK31,RDM34,RNG31,THF25,BLM20, All Paladin AF Done :D http://ffxi.allakhazam.com/profile.xml?32885 ddish
http://ffxi.allakhazam.com/profile.xml?176788 Turtle
Nub alliance #7
# May 23 2007 at 6:19 AM Rating: Decent
14 posts
Lol who says you cant win promyvion with Random Jeuno Shouted partys i did promyvion holla win a nin,mnk,whm,smn,blm,pld all rndomly gathered in jeuno and we beat the top floor boss with no problem at all we just use poison potions to cure sleep while using animas @90%, 80%, 60%, 40% 30%, 20%, and 10%hp we had no problem with it at all. Oh and all melees used 2hr every 20% hp



Edited, May 23rd 2007 10:23am by touvan
____________________________
My Char http://ffxi.allakhazam.com/profile.xml?154481
Another "No SMN" success story.
# May 01 2007 at 8:01 PM Rating: Decent
***
2,038 posts
Don't let anyone ever tell you that you can't do Holla or Mea without a SMN. We just beat both on our first tries. Hell, we did it with just one mage (WHM/BLM), and the only death we had was in Holla, where our poison pots wore off right before he hit us with his Sleep AoE. WAR died, we wake up, he reraises, we destroy.

I cannot stress the importance of preparation for these battles. You get the members their animas, and with smart usage and a balanced party these Mega Bosses will go down, and go down hard. It's easy enough to farm them, too.

Happy hunting. I've just got Dem and then Lufaise Meadows is mine.

These are some of the most fun battles I've had in FFXI, yet. ^_^

Edited, May 1st 2007 10:04pm by firefeng
____________________________
DRK wrote:
No, it's too late. Already, great cataracts of blood pour forth in mighty rivulets of gore from the vicious, millimeter-deep wounds I have dealt to my forearm with my Vorpal Safety Pin of Weeping.
#DGenerationX, Posted: Apr 07 2007 at 6:22 PM, Rating: Sub-Default, (Expand Post) aaaaa i hate holla
Surprising Win - Holla
# Mar 31 2007 at 7:07 AM Rating: Decent
*
117 posts
Promy-Holla won

NO Animas NO 2 Hours NO Summoners

Blm/Smn
War/Nin (JP)
Rng/Thf
Nin/War
Blu/Thf
Whm/Smn ( Me)

Took two tries at the boss... First time we used two Animas ( Terro and Hystero), all weapon skills (Except Ninja), and had our Black/Summoner use Ifrit.

We died... got him down to 11% at once point.. but he started Draining us and got up to 25% when he knocked the last member out.

Sooooo~ We wait the three minutes until we're forced back to the door. Luckiliy there was a Japanese party that had just arrived and they kindly raised us.

We decide to give it one more shot.

Our Japanese Warrior spent a few minutes talking to them, and apparently they gave him 12 posion potions, which he passed out to us.

Our new strategy: Treat this like a normal monster. Normal party set up. And use Posion potions at 50%HP. I also decide to throw out Paralyze every now and then.

Thats what we do.

Our Warrior dies once and I throw off a raise.

I die, but luckily have Reraise up.

He gets to about 10% and kills our Ranger. Then he goes after the Warrior again, and knocks him out.

I'm still weakened and don't have 150MP to raise anymore, so I concentrate on the other three.

Those three get him to about 2%. And then our Blackmage runs out of MP.

She then draws her club and knocks him over the head for 7HP damage.

Promyvion Holla cleared in 11 minutes 48 seconds


I get sent of to Lufaise for a CS, and the others go to La Thiene. I then teleport back to raise the two down members and celebrate with everyone.
____________________________
Ranie
http://ffxi.allakhazam.com/profile.xml?152273
White Mage 75 / Black Mage 71 / Summoner 42 / Ninja 37
San d'Oria Bastok Windurst
Three time Rank 10

Phoenix

Epic http://epicffxi.freeforums.org/
www.lightstemplar.com
War/Nin <Hmmm.>
# Mar 13 2007 at 11:06 AM Rating: Decent
Sage
**
742 posts
I disagree on the party setup mentioned in the guide. I have currently completed Mea and Holla, and main tanked the final boss as a PLD both times. Both Promys went smoothly, and there was no War/Nin (or blm for that matter) to be seen.

I think one important job to bring is SMN, as Astral Flow can turn the tide of the battle. And of course, the animas are a must.

Just my 2 cents.
____________________________
90PLD/90WAR/90THF/90BLM/90BLU/90BST/90MNK/90WHM
Funny
# Mar 04 2007 at 4:16 AM Rating: Decent
Scholar
*
185 posts
Have your tank eat some Nashmau stew <?> on the Holla one "before the fight while not in the party" and let the NM use Trinity Tap on the tank. LOL, fun ensues.
____________________________
World: Ifrit-Raubant LS: Theplaygrounds

Delays are temporary
Mediocraty is forever

Take what I say with a grain of salt unless a few people agree with me. Even then, question it.

Honesty is the best policy.
Brutal honesty is how I roll.

Came back 06/06

BLM:23 MNK:23 RDM:45
THF:15 WAR:24 WHM:26
BRD:24 BST:21 BLU:37
COR:00 DRK:11 DRG:37
NIN:27 PLD:36 PUP:10
RNG:11 SAM:24 SMN:11
2/2 So far....
# Feb 13 2007 at 7:01 PM Rating: Decent
*
205 posts
Ok we did Promyvion-Mea a few weeks back, cleared it easily because we all had 3 anima each. Was a simple run. Got to top, no issues, everyone listened, no one pulled a Leeroy. Boss basically sat there and watched us kill it, as the anima did their jobs.

Promyvion-Holla was a pick up party and we werent so well prepared. I had my 3 anima and others had a selection, (8 anima total) and we struggled through. The climb was simple enough, no fake MR's and pain free enough to get to spire with no deaths. The boss took us 13 mins because even though we had poison pots, it still got us to sleep a few times. Anyways, 2 hours and anima saved the day.

Thats 2 attempts and 2 successes, on the ones that are considered to be the hardest. Not bad, the moral, prepare before hand, dont rush, communicate and also make sure to bring some anima. They take about 10 mins total to farm up (just go to one promy, kill wanderers to get that anima, then move to next one and kill more wanderers to get another type, then again to the last one to get the final type.

We did take things like Yag Drinks, Hi Pots etc etc, but thats just common sense. You can all get these done with pick up parties, just make sure your all clear on what to do, what will happen and what can go wrong.

Our pick up consisted of this:

BLU/WHM
PLD/WAR
WHM/BLM <--- Me
WAR/NIN (using G Axe)
NIN/WAR
RNG/WAR

Not a perfect setup but we had the key jobs (WHM, WAR/NIN and RNG).

Good Luck guys, dem tomorrow :D
____________________________
Touchstone - Seraph - Hume - Rank 9

PLD75 WHM42 WAR37 NIN37 RDM34 BST23 BLM19 MNK18 THF9 BLU6
Sky [O]
Genkai 5 [O]
Paragon of Paladin Excellence - Full AF!
{Promyvion-Vahzl} {Yes, Please}
Promys: <Too Weak>
# Feb 11 2007 at 9:34 PM Rating: Decent
Scholar
30 posts
Thorf: War/Nin
Bozek: War/Nin
Tgun: SMn/Whm
Yank: Smn/Whm
Krypton: Smn/Whm
Mazinga: Whm/Blm (Galka Wooo)
Just went three for three on promys. Set two records.
If you would like to win, do yourself a favor, and get at least three Hystero Anima for each NM fight. Why? Because the Holla mob didnt even get its AoE off. Thats why.
____________________________
I am Captain Evil stomper. I get to wear big black helmet. I pilot the Hatred Copter.

BLM----->75<-----SMN
Promy-Mea
# Feb 09 2007 at 3:30 AM Rating: Decent
Scholar
20 posts
Last night did this. Party setup 2 war/nin, war/thf, mnk/war, blm/whm, and whm/blm. Battle was crazy hate went all over the place. Only person to die was mnk/war at last second from AoE before last Sturmwind went off. Definately helps to have tanks DD. We only had total of 8 animas. Used Psyco/hystero around 50% and then 2hr's went off around 30-40% other used anima around 20%. Was rough but last second had the win.
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Promy-Holla/Dem
# Feb 23 2007 at 5:14 AM Rating: Decent
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20 posts
After having tried holla about 4 times before Finally got it done. Had a static promy party for these two. Dem went worse than holla surprisingly. Our mages died at the end there from hate from the spawn. Holla went quick. Being main tank for holla I nearly died I think I was at 3 hp at one point. Popped about 5 Hi-potions +2 and 1 X-potion though. Sencond tank couldn't get hate off me. My friend in the pt found a stategy where we go in and two tanks 2hr shortly after starting combat. I kept hate for abut half the battle. By the time I thought about animas he was around 40% and after that he was toast. Did 0 damage after that, never his AOE. Suggestion for next time if anyone wants to hear it, use psyco anima right away and start using hystero's around 50% or so. We only got like 3 or 4 animas total off... but no one died. ^^
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Promy-Mea
# Feb 03 2007 at 3:27 AM Rating: Decent
Scholar
16 posts
Owned Promy-Mea last night with no deaths. Also beat the Leviathan record in 9:12. Set up was WAR/NIN, WAR/NIN, NIN/WAR, WHM/BLM, SMN/WHM, MNK/NIN.
went as RDM/DRK
# Jan 25 2007 at 6:28 PM Rating: Decent
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73 posts
Did holla several days ago. It wasn't a difficult fight since we prepared.
The party brought total 12+ animas, and almost everyone has poison potions, hi-potions, holy waters and other meds.

PT set up was Rng/nin or nin/rngX2 War/? Whm/blm, blm/whm and rdm/drk(me)

I equiped full set of Centrino armor and sword. with /drk and en-spell, at this lvl, my meleeing dmg was very close to war, but cannot compare to rng. I also backup heal with cure II/III, regen and drain. I used one yagoda drink near the end. I forgot to try last resource tho.

We used 6 or 7 animas totally, plus with enough DDs and healers, it was very smooth. No one ever got into red.



Edited, Jan 25th 2007 6:31pm by Monkeybitme
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All Beast Promys
# Jan 01 2007 at 2:18 AM Rating: Excellent
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1,414 posts
My LS recently did this with 5 BST (3 BST/NIN and 2 BST/WHM) and another WAR/NIN. We all had anima's and potions etc but didnt really need them. We all set our jug pets {tigers} onto the NM (DEM) and took it down in 6 minutes w/o any of us getting into the yellow. We only used about 5 animas in the end and it was very easy! HArdest part was getting there!
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Promy-Dem
# Dec 27 2006 at 1:19 PM Rating: Decent
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35 posts
I helped a friend of mine complete this the other day and it was pretty obvious that we were going to wipe.

WHM (friend), PLD (me), BLU, BLM, DRG, SMN

Now, even if we didn't have the SMN after we got in we probably would have won.

I managed to easily (very easily) straight tank it until about 50% until a mis-Cure found me dead.

Around that time the SMN started Astral Flow and managed to pull out 3 Blood Pacts to ultimately kill it over the course of the next 3 minutes or so.

The WHM and I used Hysteroanima one after the other at 90% just to save HP, but when the SMN started using Astral Flow we had a turn-based Terroanima chain going to keep it retarded.

We actually did fairly well. I was the only casualty and it could have been helped, but no biggie.

Just goes to show you that all you really need for Promy-Dem is a mediocre tank, a SMN, something that can heal and whatever kind of DD you want.

Edit: Just wanted to comment a little on the post below mine. No one in my party had Wide Scan, and to be honest we made it to the spire faster than I have ever made it to any of them before. Without Wide Scan you just keep running running running until you find it and kill it. You don't wait around for someone to tell you where to go, it's mildly self-explanatory.

Anima is pretty great when dealing with babies. We managed to not let it spit a single baby out using Terro. Hystero will keep it from using TP moves (including babies) so that works, too. I'm not sure if the other one will do it.

The 'Empty Killer' gear is by no means necessary. Maybe for the ENMs, but not the bosses.

Save Blood Pacts for the end of the battle. The babies being spit out makes for a very large, annoying problem. Might as well do something so that it can't do anything and use BP while it's running around like a retard.

3x WAR/NIN is also completely unneccessary. You can easily manage with one WAR/NIN or what we did a single PLD/WAR. Any tank at all, really. Even a BLU could probably do this fight no problem...

Obviously there are optimum party set-ups (WAR/NIN x2/3, SMN x2/3, WHM, etc.) but Dem really is the easiest one. Mild anima farming and a decent party will make this boss cake.

Edited, Dec 27th 2006 4:26pm by Daramane
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promies
# Nov 30 2006 at 3:53 PM Rating: Decent
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300 posts
Some helpful strategies for mea,dem,holla

Bring fear and pain for each member for each promie. That means 6 x 2 = 12 anima.
Dem: Use anima to stop it from spawning its little helpers. Easiest of the 3.
Mea: Bring enough damage to out damage it before it outdamages you. Hard, but not too hard if you have rng + 2 smn + war/nin + leech.
Holla: Convince 5 noobs that they need to hold out on their weapon skills AND their animas until the last 30% of the mob's health. Only let the war/nin (1 or 2) use their two hour at the start, the other 4 (or 5) need to save their anima till the end. Because of trying to convince noobs, this is definitely the hardest promie. Also, you only have to use poison potions after the first sleep, if you pop them earlier you will only be wasting hp. Notice that the first aoe sleep is about 30% health, so thats the best time to start packing your punches. If you bring all 12 anima, and you save your poison potions, 2hrs, and the chunk of your anima, this will be a very easy fight.
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promies
# Mar 31 2007 at 7:56 AM Rating: Decent
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300 posts
sorry leech is the wrong word. "+any other job" is what i meant.
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promies
# Mar 19 2007 at 10:51 AM Rating: Decent
30 posts
what do u mean by "leech"?
Promyvion-DEM
# Nov 15 2006 at 4:44 PM Rating: Decent
I wanted to make some comments on the Promyvion-DEM battle because it took me a few tries to clear. First, I suggest you plan to win quickly because the NM spawns and respawns little ones starting when it get to about 50% of its life - use animas to delay or prevent the spawn.

Our winning party
1 x SMN (me)
1 x WHM
1 X RNG
3 X WAR/NIN

Keys to success:
- Good tanks
- Lots of damage (like SMN and RNG)
- SMN needs to Astral Flow and 3 x BP (I suggest you use the avatar strong on that day)
- In advance, farm a bunch of Animas (terro, pycho, and hytero). Two ppl in our party had 3 (one of each) to use
- the right medicines (food helps, too)
- Gear that helps versus Empties (versus Dark, too)

Details:
- get there without dying, seems obvious, but don't die on the way up. Don't get aggro on the 3rd level and make sure that you have a WHM to raise that has reraise on.
- Enter the correct battle, Ancient Flames (also seems obvious). Buff after you enter.
- Bring a RNG so you easily find the teleports on the way up, from level to level. Rangers do a lot of damage, too.
- I went SMN and I recommend that, since SMN does the most damage. Maximum damage requires that the SMN be prepared to Astral Flow and get off 3 Blood Pacts (BP). My character did 427, 447, and 237 damage in the three BPs. I used Ifrit on Firesday. To do this, I brought a Rolanberry Pie, Yagudo Drink (and a spare), a Pro-Ether (you can only use a single, strong medication like this at a time), and 3 (or more) High-Ethers. Enter, engage, Astral Flow, and then focus ONLY on getting off the 3 x BP (don't heal or use your magic for anything else). Stand near the mob as you BP, and immediately get your MP back with an eye on when you can do the next BP. Make certain that you do the BP as soon as available, so that you get in all three. As you use those last few High-Ethers for that last BP, use them quickly. Lastly, over time I upgraded my SMN level 30 gear to be +28 versus Dark (and with a Buburimu Necklace I could have been +38).
- You need tanks and for this battle WAR/NIN seems best. Having three tanks helped spread the damage, so we were never in trouble.
- Meds: I suggest you plan for your character to be self-sufficient, so help your mages by having food and medicines to mae your chances best. I know this costs, but do the best you can. Better to spend once than do the battle again. Get "au lait," hi-potions, ethers, Yag drinks, or whatever to get you through.
- Pick your party carefully. If they want to take ppl that don't have appropriate jobs, maybe you should just pass - go spend the 2 hours getting XP.
- I've read that RDM helps for Bind and Gravity, makes sense, but we didn't have one.
- It seemed so easy when we finally won with little damage taken by the party, (after losing a few close ones, that it almost made me angry. Cleared in under 5 minutes (4:49 I think).
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easy
# Oct 28 2006 at 8:40 AM Rating: Decent
Scholar
17 posts
me and some freinds did dem last night we had
blu/thf (ME)
blu/nin
war/nin
whm/blm
smn/whm
brd/whm
wasy brd 2hrs and gives us ballad as we fight cleared in 6mins
we all 2hred at 50% hp
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easy
# Nov 02 2006 at 6:11 AM Rating: Decent
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240 posts
Dem:
Rng/Nin (me)
War/Nin x2
Smn/Whm x2
Blm/Whm

A little confusion here cause we asked 1 smn to go Whm and they didn't :( besides that, our war died but both Smn 2Hr at 30% as well as Rng. We could've takin him at 50-60 juse cause the overall combined 2hrs did 1200 (+ barrage for another 200) making it 1400. Used 2 Anima (psycho and Hystero) and it was over.

Mea:
Rng/Nin
War/Nin x2
Whm/Blm
Smn/Whm
Rdm/Whm

No confusion, first time we wiped, 2 italians d/c as we entered (lol?) second time went without a flaw, never got in the red and the 2 wars swaped hate like it was their job. Only 1 Anima used and 2Hr at 50% one BP and EES plus barrage = death.

Planning on Holla this weekend
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Promy Parties
# Oct 26 2006 at 2:09 PM Rating: Decent
My LS on the Asura Server is gearing up for Mea this Sunday. We have a FULL 18 person alliance that looks something like this:

1st party

Kovach-war/nin
Peikohan-war/mnk
Nwa-war/nin
Animapain-smn/whm
Tanen-whm/blm (me)
Evaone-blm/whm


2nd

Laharl-war/nin
Minakochan-nin/war
Chibiaeris-pup/mnk
Reaperofdeath-thf/nin
Nekosama-rdm/whm
Total-blm/whm

3rd

Enojiin-war/mnk
Berserksword-pld/war
Slikrik-thf/nin
Agoran-rdm/blm
Anneskitty-thf/nin
Tanen-whm/blm (me)

I think we look pretty good and have a strong chance of suceeding all three times. I have to go in twice (I'm Tanen) since we are short on WHM.

Just wanted Clarification from all of you and see if anyone had any suggestions for party make-up.
Promy Parties
# Apr 24 2010 at 10:15 PM Rating: Decent
1 post
LOL, if the rest of your LS is as big an **** as Berserksword, you guys are probably the most unfriendly LS on the server. Guy is a complete tool, he'd be kicked out of our LS instantly for his behavior.
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Promy Parties
# Nov 01 2006 at 12:32 PM Rating: Decent
Well we did the Promy Mea run, but things did not work out as I had hoped. Only 1 out of our 3 pt's win and we had 4 deaths as we climbed the tower. Not exactly encouraging for our LS members.
bleh
# Oct 15 2006 at 7:17 AM Rating: Decent
35 posts
this guide is lol
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huge monk pt
# Oct 12 2006 at 12:57 PM Rating: Decent
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77 posts
i wonder if a full alliance of MNK's could run into one of these, all engage and 2 hour to see what happens, could bring some hi pots n holy water etc. it would be fun to try tho, but then again bringing abuncha mnk's and having them all 2hour a mob or NM is always fun
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red mage in promy
# Oct 09 2006 at 7:51 AM Rating: Decent
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213 posts
i often wonder WHY ppl hate red mage in promies...i just did promyvion dem last night as red mage, we gravity kited the big bug and killed it so **** fast it wasnt even funny. i know what ppl will post after this..."Dem is the easiest, you just got lucky, red mage cant do any of the other promyvions" .... to the ppl that post that... you are n00bs. if red mage is good enough to gravity kite the hardest Beastmen Seals BCNMs, we're good enough to gravity kite the massive bugs that comprise the bosses of these areas. besides, red mage is needed in most of the other areas of the CoP expansion pack, so just bear with us and help us through the promies, and you'll end up getting the rest of the expansion pack done without having to shout for days on end in jeuno for a red mage to help with it. there yah have it, that's been eatin at me for the longest time... gl to the rest of the red mages out there who need your promies done, and if you're on Valefor, i'll be makin some promy pts this week some time so send me a /tell and i'll send you an invite to kick some insect **** :p
EDIT: did two promies back to back yesterday as red mage, first Mea, then Holla, no deaths in the actual fighting, though in holla we had four ppl die on the last floor because of massive aggro...that's what we get for doing it at 1 AM. anyway, none of the NMs ever used the specials that make ppl run in fear...they just ran around in circles with gravity on them, which made them waste a few tp moves i'd guess. anyway, that's all 3 promies in 2 days, which proves that red mage CAN in fact do promies as well as anyone else! btw, our set up for all three was Red mage, Summoner, Paladin, Ninja, Ranger, Whitemage, and ninja brought his Shade gear, which intimidated the NM quite often, so dont let your tanks forget Shade gear, cause it's a lifesaver at times!

Edited, Oct 10th 2006 at 7:48am PDT by footballtaru
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red mage in promy
# Aug 15 2007 at 9:21 AM Rating: Decent
25 posts
Word brother, as rdm is my main, i hate re-equipping rng just for this **** thing
Promyvion-Mea
# Oct 08 2006 at 12:44 AM Rating: Decent
37 posts
You can use (RNG x3 RDM/BLM WHM/BLM and BLM/RDM) for Promyvion-mea.
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PLD
# Sep 25 2006 at 11:30 PM Rating: Decent
5 posts
Could a Pld in full Kampfbrust gear using Tav. Tacos (Even though it may be stolen) tank these promies? If so, would he need to kite or straight up tank? Any feedback would be appreciated. Thanks.
PLD
# Oct 03 2006 at 7:09 AM Rating: Decent
Scholar
33 posts
I straight tanked all 3 promies as pld/war in kampf gear.

Our set up was:

pld
whm
blm
blm
drk
thf


No deaths during the bcnm fights

everybody had all 3 animas but not all were used.
PLD
# Sep 25 2006 at 11:28 PM Rating: Decent
5 posts
Could a Pld in full Kampfbrust gear using Tav. Tacos (Even though it may be stolen) tank these promies? If so, would he need to kite or straight up tank? Any feedback would be appreciated. Thanks.
Has anyone ever heard of this set up working?
# Sep 15 2006 at 9:26 AM Rating: Decent
2 posts
Mea Dem Holla all beat with this party config

WAR/NIN Mord
PLD/WAR Geran
SMN/WHM Mayana
WHM/BLM Gedget
DRG/WHM Thrak
DRG/WHM Knox

W00t that sh*t was hard but we did it ^______^

Caitsith baby WOOOOOHOOOOOOO!!!

Edited, Sep 15th 2006 at 1:28pm EDT by Mordehkai
Prom-Mea
# Sep 11 2006 at 12:29 PM Rating: Decent
*
114 posts
I've completed Holla and Dem prior with 1/1 on attempts on those two. But for Mea, i was 1/3 on it till last night. Then i decided to do this with my ls after a couple of weeks conflicts and questions of "who wanted to be the ldr/organizer". So here was our setup for the pt.

Whm/Blm (me) (psychoanima O)
Blm/Whm (psychoanima X, hysterianima X, terroranime O)
Smn/Whm (psychoanima X, hysterianima X)
Smn/Rng <-- a new combo! (RNG were hard to find)
Drk/War (psychoanima X, hysterianima O, terroranime O)
War/Nin

We spent some time the prior night to farm for anima (see above to see the number of animas we had and used). But anyway, when we got there we met another pt who was also going there and we formed an alliance, which made things very easily and no one died along the way. We could have done it as a solo pt, but this made things easier.

When we got there, we took a while to decide how to use the animas. Since the NM WS doesnt use it's WS until we've used our 2hr (from what i read), we decided to use the hysterianima first and hysterianima after the 2Hr.

So this is how the battle played out: We've started to use our psychoanima after the NM's health was at 70-80% (Drk ==> Smn ==> Blm in that order), and hysterianima after the NM health was at 50% and when everyone except the BLM used their 2hrs. Even though we had the animas, hysterianima didn't really help with managing hate in the beginning. It did some rough damage to our Drk and War. So i had to resort to using Cure 3 over Cure 2here and there. But around 60% it spammed gravity and slow and it killed me T_T. But I reraised myself and i used a Ether Potion, mp food and i buffed up. The SMN backed up heal a bit. By that time, NM was already at 50% and our tank was taking some damage. Then i told them to use their 2 hr and it drop the NM really fast. But unfortunately the tank got killed around 30% because i couldnt spam my cure 2 any faster. So it was up to the Drk to manage the hate, but it didnt really matter. The party was getting really well at using hysterianima that the NM didnt really touch us and everyone was at full health. When the NM was down to 20-25%, the BLM used his 2 hr and nuked away. The NM didnt really like that and it dropped the blm to 5 hp before it was all over.

So yah, that's how we've beat prom-mea. I'm not saying it's the perfect setup or method to beating him. but we killed him in a little over 9 min. The record was like 5-6 mins.

So yah, Congratulations to TheNewWorld on the Fenrir Server to: Htrains, Nickla, Hanakana, Gwinidel and Lovkat (the helper)for beating Prom-Mea.
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World: Fenrir
HOME Country: Windurst
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Need It
# Aug 27 2006 at 4:11 AM Rating: Decent
36 posts
so i just completed Holla the other day and now i need Mea and Dem so i can get on with Promathia. Holla went pretty smooth even though we did take alot of aggro getting to the spire. our party setup was war/nin, war/nin, smn/whm, smn/whm, blm/whm and whm/blm(me). This party configuration combined with having 5 anima's made the boss fight pretty easy. i'm always looking for a party to do the next two spires so if your on ragnarok and needing mea or dem give me a /tell.
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DRK75, WHM75, THF64, BLM66, SAM37, WAR37, NIN37, BST16, RDM12
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It tastes just like chicken!!!
mia sucks
# Aug 22 2006 at 12:51 AM Rating: Decent
11 posts
ok yeah here was the pt set up whm/blm blm/whm war/nin war/nin and me rdm/blm (i found out later rdm absolutly sucks for this) ok anyways we had 4 of the algiawhaties we used all of them. ok first to go was the war/nin got owned by something and we couldnt heal fast enough. next was the other war/nin (o joy here we go), next was blm he was out of mp anyways after 3 eithers and yags. after him went our rng who was owning the **** out of it i mean like really owning it. then was the whm and next hit me. we litterally had it down to 2% health or less and bam aoe 250 me and whm go down right before whm could finish using reraise earring. it was so depressing and esspecially cause i deleveled back to 52 BAH, next time i think im gonna try and get war/nin war/nin rng/nin rng/nin whm/blm and either me as drk or level up smn. either way this has got to be the hardest out of all of the first 3
Mea Run
# Aug 15 2006 at 9:32 PM Rating: Decent
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324 posts
Ok, just did mea. Everyone says this is so easy, I don't think it was. We tried it yesterday and the person who "organized" our runs said it was so easy we wouldn't need to use our 2hrs or animas. Yeah...that pt died twice, another pt died twice, and my pt died 4 times. So today we got organized. Our setup was nin, war, war, smn, whm, rng(me). We spent a good 2 hours, if not 3, farming animas and ended up going in with 10. We used 8 by the time the fight was over. I suggest you do this for every promy because it makes things a lot easier and can save your ass. During our 4 runs yesterday, we found that kiting the mob was the easiest and safest way to beat this thing. So we go in with a voke order and I'm the one calling anima throws, while I'm slowly shooting it's health down. The only bad thing that happened was the ninja died twice due to an impale move and then the poison AoE after being raised. But other than that everything went ok. The smn judgement bolted at 25% health, then I EES, and then a war poked it for the win. Smn didn't even get the second bolt off. Before I EES I got aggro and the thing tried to use Carousel, which would have killed me. But due to an anima, it wasn't able to use it and I was able to get EES off. The fight took 18mins and change, long I know, but we still won. Oh and with juices, our mages never had low mp...in 20 mins. Bring antidotes, juices, maybe ethers depending on your strat, and hi-potions are always a good idea. Getting more animas for holla tomorrow...
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75 BST BLM RDM
Guide i wrote
# Aug 11 2006 at 5:40 PM Rating: Decent
**
377 posts
im compiling a guide to the promys and so far the Mea section is complete but i still need videos for Holla and Dem.

If you guys wanted to read it its pretty nice i think and i could use the feedback

http://theforeverknights.com/phpBB2/viewtopic.php?t=11

Thanx for the feedback
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BLM http://ffxi.allakhazam.com/profile.xml?112791
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ISP---> Comcast
Country ---> USA <--- For those nasty D/Cs
State ---> NH
Alliance? No Thanks!
# Aug 03 2006 at 1:10 AM Rating: Decent
18 posts
Ok Just tired Holla today, the PT that did Dem yesterday was doing it today. But other Members of our LS heard all of our talk about it and wanted to come. We formed an alliance of 2 PTs more than half of which are skilled players. My party has huge trouble getting through the "maze" on map 2 but we make it through with tones of fighting. Both of the PTs gather together on map 3 and head to a memory recepticle, but some one in our group getts a Weaper agrro. No biggie, 12 ppl agains 1 monster, peice of cake. But while ppl were turning around to help, someone in the other group catches a thinkers sight and that begins to tear through us. I'm posative that we could have taken it, but the person with the Thinker agrro didnt stop, they ran, and agrroed many, many other mobs. We wiped, luckly a WHM has RR earrings, after a couple of raises later we relize something. we all died right in the Middle of the Spawn Point! In the end that WHM ended up died 12 times on his own while the whole PT wiped Twice, Yes, all befor even reaching the 4th friggen floor >,<

in my opinon, smaller groups = less hastle

Lucky my Pt is shotting for Holla again tomarrow
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"And when He gets to Heaven, to Saint Peter He will Tell. One more Soldier Reporting Sir, Ive served My time in Hell."
RDM Woot!
# Aug 02 2006 at 1:18 AM Rating: Decent
18 posts
Ok just did Dem tonight. The run up to the Spire is never hard, only had to fight 1 or 2 agggros and the occasional fake Memory Flux. We got to the Top, Rested, ran over the paln over and over again, then set that plan into action.

Setup was, WAR/NINx2, SAM/WAR, WHM/SMN, SMN/WHM, and RDM/BLM(me)

Thats right a RDM, I never see them doing Prommies and every one says there useless. Well there not. I didnt even Sub WHM and we still P3NW3D the NM like a N3WB, without any Animas. Main reason why RDM isnt useless in Prommies is Debuffing, Every single one of my debuffs stuck on the first shot except Blind. No one droped below 3/4 HP except the brave soul that tanked all the offspring.

Hopefully when we do Holla and Mea tomarrow, they will run just as smoothly
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"And when He gets to Heaven, to Saint Peter He will Tell. One more Soldier Reporting Sir, Ive served My time in Hell."
Promy Holla
# Jul 29 2006 at 6:22 AM Rating: Decent
After months and months of being Beaten down, i Finally got a Holla party

the set up was 3 War/nin smn(me)and whm and rng

we all had 2 anima, Psycho and hystero we ordered the voke and ordered the anima.

persons A anima#1 /wait 20 anima#2 /wait20 /p PERSON B USE ANIMA
persons B anima#1 /wait 20 anima#2 /wait20 /p PERSON C USE ANIMA

we jumped in, no buffs coz it absorbs em. Holy water and poison potions coz of AOE curse and sleep.

It all went really quick was shocked tbh -

3 War/nins rotated the Voke

i popped a yag drink and set ramuh on his ****

whm did his thing and so did the rng

when it hit 75% we threw in the anima that got it to like 40% then when it hit 40% i astral flowed, did my first one and ramuh died and i healed, then i think the wars and rng 2hrd coz it died soon after and i got thrown into lufiese meadows XD
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Char - Liannakanzacki - Unicorn - LS: Margaritaville/Atlantis
64WHM 35SMN 33BLM 15THF 13BLU 11RDM 8MNK 3BRD
Promy Mea
# Jul 29 2006 at 6:18 AM Rating: Decent
Mea is the one with AOE gravity and the ws that sends one person down to 1/10th hp....... nasty

set up waswe used was 4 war/nins whm and smn(me). I was dubious about this set up but it worked. Everyone had 1 pyschoanima. The 4 war/nins ordered the voke.

1st voke > 2nd voke > 3rd voke > 4th voke >
1st voke 2hred > 2nd voke 2hred > 3rd voke 2hred > 4th voke 2hred
each threw in anima after 2hr and when the anima wore off the next 2hred
smn astral flowed with ramuh (nm is week to lightning)
whm benediction when all hp was low

i didnt even get my 2nd flow off and it was dead!

:> **** magic ;)
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Char - Liannakanzacki - Unicorn - LS: Margaritaville/Atlantis
64WHM 35SMN 33BLM 15THF 13BLU 11RDM 8MNK 3BRD
ez pz
# Jul 22 2006 at 5:14 PM Rating: Decent
39 posts
these promys couldnt be ezier thnx to our experienced players (tigerlilly and dricaud) and i was a blu/nin we didnt go less then 3/4 at any stage none of us on mea and dem, i think now that holla is gonna be sorta ez as well but not underestimating it
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Zoxiv: 40WAR 25SMN 41BLM 37WHM 67DRK 37THF 25PLD 20BST 10BRD 75RDM 10MNK 37NIN 23SAM 13RNG 20DRG 75BLU 13PUP 5COR
http://ffxi.allakhazam.com/profile.xml?98518
LS: Over It
server: remora
18 people? all that crap?
# Jul 12 2006 at 5:12 PM Rating: Decent
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567 posts
You're kidding. The fights are not difficult so long as you actually have a)experience with the game, and b) a good setup. My pt setup was war/nin, blm/whm, whm/blm, rng/nin, rng/nin, rng/nin. Yea, yea I know. Pile on the cheese. You don't need a cheese party to beat this with 6, but smns and rngs are always, always worth bringing along.

The key to it is don't try to clear the floor. Holla sucks because you may have to fight your way, but for dem and mea you can often just widescan for the memory receptacle and MG:Solid your way through.

Level 3 is often the worst because it's generally the "Urban" environment. Lots of buildings and mobs hiding behind em. Plus, the mobs are harder as you get higher. Limit your fighting as best as possible - if you get aggro, pull to a safe spot before you engage. Most important is to STAY TOGETHER. Alot of times, there will be a small window for sneaking through before a path is blocked again. If you go as 1 party, and split up, and both groups get aggro, you're done.

At Level 4 you're looking for the zoneline. Deke your way as far as possible, and if you get hate, have the smn sick Carby on it and just BOOK IT for the zone, avoiding further hate as best as possible. The mobs here are no fun to fight, and it's not like you need to survive for the next level either. {Tractor} and {Raise} the poor saps who couldnt make it and move on.

That said, you can give yourself a chance by picking your battles. Sure you could wait until the perfect moment to deke out the 4 Weepers and a Seether, or you can surgically pull the trouble mobs and give yourself a chance. I don't mind fighting the mobs, so long as I get to decide who, what, when and where, and not leave it to chance.

The boss fights, iirc, were uneventful except mea. The poison sucks. Holla is mildly interesting because he eats buffs from the person with hate, and has sleepga(Poison pots. You sure you wanna eat that buff?), and Dem is a complete joke with a shadow tank, as he has no AoE's at all. Then again all you need to do is get them to 20-30% and then Barrage - Eagle Eye Shot, 2hr, cheese ftw. Animas aren't necessary, but they aren't useless either. If everyone has a full stack of anima, you really shouldn't lose this fight.

Psychoanima Paralyzes the mob, or, more accurately, gives something akin to a warding Circle effect. Lots of intimidated. Open with this, since it isn't the best of the 3 animas, but it makes the first half of the fight easy

Terroanima kites the mob around, so he can't do anything. Very funny to watch, not so funny when your SMN's Astral Flow fails because the mob moved. Great for emergency's and getting from 50%-25%.

Hysteroanima wins the prize. It bolts the mob in place, and he can't do much. When you unleash 2 hrs, fire these.

To be honest you don't need stacks of anything. I went as the blm and the only Item I got was marron glace, which almost lasted all 3 prommies(holla took too long and it wore), and 2 yag drinks. The rangers just got acc food and some poison pots, and the war got a HP regen drink, poison pots and tank food. I don't remember what the whm brought, but it was probably rolanberry pie and yags.

Again, I can't stress this point enough. You aren't out to clear the whole area. Keep your groups tight together as you travel, and always have a safe spot to pull aggro. Mobs here have truesight so prisms are useless.

With the right setup, these prommies are a joke. Except holla, because you have to actually do stuff in holla.

"There are few problems in FFXI that can't be solved by throwing enough rangers at it."

Edited, Jul 20th 2006 at 1:01am EDT by Antonidasvalefor
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Rank6 SAM 75, MNK 66, WAR 37, THF 37, RNG 37, NIN 37
DemonKnights, CrimsonToothbrush @ Valefor Server
Long Live The Taru! At least until the mob gets here.
Common PT
# Jul 11 2006 at 12:45 PM Rating: Decent
Scholar
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253 posts
Most commonly seen pt is war/nin, war/nin, whm/blm, smn/whm, smn/whm, pld/war.
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Rainewaters Siren Elvaan
75WHM/75RDM/75BLM/75BRD/69SMN(does anyone care?)
Goal: Graduate
Common PT
# Jul 12 2006 at 10:54 AM Rating: Decent
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90 posts
Ok....

Why would you have Pld/War if you have 2 War/Nin to share the hate?

The best setup I have seen is War/Nin, War/Nin, Rng/?, Blm/Whm (Or Smn/Whm), Smn/Whm.

Granted, I have only done Holla. But I have done Holla 3 times now, not includnig the ENM. This setup rocks ... at least for that NM. In fact, the third time, we had substituted one of the War/Nin for a Nin/War....and ended up winning because the Nin 2 hr'd. Unfortunatly for the Nin, that was his 3rd Prommy and he was instantly teleported to lufaise medows afterwards....dead. O.O
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Slaughtered like pigs...
# Jul 11 2006 at 1:13 AM Rating: Decent
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16 posts
So we get a pt together in jeuno today for a Promyvion-Mea run. I have only completed Dem, so I seriously underestimated the boss of Mea. We spend about 45 minutes seeking a SMN as our final pt member. SMN is never recruited, so we say f' it and get a BLM. I dont get to play to often so the only job i had available for 30 cap was MNK. Stop laughing now, I like MNK. Well since i kicked **** as MNK for the Dem run, no part thanks to my Shade Gear (including some +1 pieces), I think everything is gonna go well. Final pt setup was me MNK/WAR, RNG/NIN, WAR/NIN, WHM/BLM, BLM/WHM, THF/NIN. We get to boss no problems, expectations are pretty high. So we rush in, well prepared, and things are proceding good. We get a few sc's and mb's and he is about 1/3 of the way done. Plan was to 2hr when he neared 1/2 way so we could finish him quickly. Then he throat slashes the WAR and hits him, WAR drops while being healed. So I 2hr and proced to die shortly after our THF is dropped. After that both mages and RNG were mangled. Devastating loss to say the least. Back to leveling SAM for now, and put Promyvion-Mea on the back burner.

Edited, Jul 11th 2006 at 2:22am EDT by GreebosRLAlt
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Zozo The Corrupted
Arch Lich of Destiny
just kill me now....
# Jun 30 2006 at 3:16 AM Rating: Decent
12 posts
so our pty has 9 animas, frikin 9!!! we pop them everytime one goes down on the boss, and he still creams us! Hi-pots, posison pots, even useless food so he dosnt absorb my hp. I know every aspect, yet i still cant beat the thing. Anyone on Midgard who can pull off the promys flawlessly? im pulling my hair out here...
dem
# Jun 28 2006 at 3:02 PM Rating: Decent
Scholar
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330 posts
I put together a party to do Dem today. Setup was WAR/NINx2 WHMx1 and SMNx3. A tarutaru knew a glitch somehow (says only PC works on it) and ported to the Spire when we were on first level, along with another member. So we were 4 people down at the bottom, SMNx2 WHMx1 and WAR/NINx1. One of out summoners would not come unless he subbed ninja, which got another SMN angry enough to call him useless. At this point the tarutaru WAR d/c, and the SMN at spire got back to first floor (dont ask me how.) Anyways getting to the point. MAKE SURE that your party listens to eachother. We only managed to beat 1 MR before they all got mad at eachother. Also, on the way up make sure you have 1 person leading the way, not 2 trying to compete. I was very dissapointed that my group disbanded. They said I (The only WAR left) would die too quick and then they would wipe. I had 5 X-Potions with me, which would recover 750 HP. So i disagreed. But yeah, to end this, make sure you listen to eachother and be patient.
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Graevsminon~Quit.
summoner is kick ass
# Jun 21 2006 at 3:55 PM Rating: Decent
31 posts
for the four main job combos blm should be taken out and smn should be in it's place.
i tried takin blm on it and it went horrible i didn't do any damage they are too resistant.
smn does loads of damage w/ two hour but they have to bring along ethers.
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