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PM 4-3 The Secrets of Worship  

Submitted by:Osarion
Realm:Other
Start Area: Tavnazian Safehold
Type:Mission
Related Areas:Misareaux Coast
Sacrarium
Related Mobs:Azren Kuba
Azren Kuguza
Keremet
Mariselle's Pupil
Nag'molada
Old Professor Mariselle
Prishe
Mission:4 - 3
Min Level:50
Max Level:50
Rating
*****
(Average from 7 ratings)
Items Required:Coral Crest Key
Sealion Crest Key
Items Granted:Reliquiarium Key
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 4-2 The Savage
Next Mission: PM 4-4 Slanderous Utterings
Last Updated: Thu Aug 20 05:58:37 2009

Contents [hide]

Mission Orders

Now that you have learned the Wyrmking's plan, you must travel to the fourth mothercrystal. Nag'molada has informed you where the stone lies. However, you will need the amulet you lent to Prishe before you are to make your way there.

Walkthrough

After defeating Ouryu and returning to Tavnazian Safehold, check the Walnut Door on the top floor (K-7) for a cutscene. You'll be told that you can access the Sacrarium cathedral via Misareaux Coast "Iron Gate" at (H-4). The Sacrarium has a level 50 cap. You need to get 2 Coral Crest Keys (Rare/Ex) from fomor mobs to clear this mission. This key will disappear from your inventory once used. You'll need another key called the Sealion Crest Key from an NM called Keremet in a large hall at 2nd map (L-8). Hitting Keremet will aggro 6 additional Azren Kuba and 6 Azren Kugusa skeleton mobs in, so in effect there are 13 mobs rampaging at the same time. Clear these 12 skeletons first (they are very weak) and the Stegosaurs in the hall first before engaging the Keremet.

At this point, you may wish to remove the curse of the Fomors off to facilitate easy navigation further into Sacrarium. You can do this by killing orcs and gigas in Lufaise Meadows and Misareaux Coast. In order to determine your Fomor hate level, you can talk to the priest near the walnut door on the 3rd floor of Tavnazian Safehold (K-7). If you have killed too many fomors without killing a corresponding number of beastmen, fomors will start to aggro you and may even eventually start to see through your sneak. There is a lot of speculation as to what the ratio is, but to be safe, if you kill 2 beastmen for every fomor, you should be safe. The ratio may be closer to 1:1, but this is not confirmed.

After getting hold of the keys, head to (H-7) where there will be a Large Keyhole and Small Keyhole marked. Trade the Coral Crest Key to the Small one first, while the Sealion Crest Key goes to the Large one. This act cannot be done by one person alone, so when hunting for keys, entrust each key to different players in your PT/Alliance. Make sure you trade the Sealion Crest Key shortly right after the Coral Crest Key has been traded or else the Coral Crest Key will vanish and lose its effect. Walk straight ahead to the Wooden Gate (G-8) after opening the keyholes for a cut scene.

Next you need to find a key item marked '???' which pops randomly either at one of these locations: F-5, G-5, H-5, F-11, G-11, H-11. Checking the ??? mark will pop a main NM Old Professor Mariselle, and 2 other minions Mariselle's Pupil (Ghost type). Defeat them and check the ??? mark again to get the key item. Return back to the Large & Small keyhole at (H-7) again and do the same opening procedures as above and now you can open the Wooden Gate with the key item.

Mission Series

Final Fantasy XI
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This page last modified 2008-10-11 22:16:28.
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On A Timer
# Aug 28 2005 at 3:23 AM Rating: Decent
Well.. after doing this mission, and killing the NM, I had died on the way to the ??? (I was killed in battle, but was raised. En route to spawn point my sickness faded and Fomors killed me) Well, after mass tractors and raise and such, I get to the point, after everyone else and find nothing in drawer. Everyone else got it but me, so now I have to do the whole thing all over again. Key farming and all. I hate this mission for that reason. This is a very simple mission except the fomor hate thing. Disorganization led to aggro forcing us to have to pull the NM to the hallway outside Keremet, hence my death. I advise heavily about fighting in room with no fomor hate. Stupid fomors
Help on Mariselle
# Aug 24 2005 at 1:25 PM Rating: Decent
*
74 posts
Ok, Just did this last night with my static and it went well. I'll give our little guide on defeating mariselle without having to clear fomor hate.

Our setup was.. PLD, NIN, RDM, BRD, BLM, SMN.
I was our summoner, and no one in our group wanted to go reset fomor hate because we figured it would take wayyy to long because some of us had really high hate. Anyways, We made our camp in the hallway with all the azren kubra skele's. They don't aggro and they are VERY weak. So what I did was, blinked and stoneskinned up, sneaked up, and summoned titan. I then went into the rooms with the ??? until I found him. Now, whenever a summoner gets aggro, your pet will automatically attack the monster attacking you. This let's the summoner get away without being hit and without dropping sneak. We did it a couple times to get it down perfectly. One time I waite too long for the professor to make sure he was still chasing me when they hit me with drain and i aggro'ed every fomor around. But this went very smooth. The professor doesn't stay around very long so you have time to heal up and rest. So, If you have a smn in your party (I would assume bst would work too), then you can pull mariselle without having to clear fomor hate.

Also as a side note: casting sneak on yourself before pulling does not pop mariselle with no aggro, it's just so you don't aggro the fomors in the room.
Pupils
# Aug 18 2005 at 8:10 PM Rating: Decent
Do not bother with fighting the pupils unless you have enough people to cope with soloing them while the rest fight the main NM. Every time he warps he comes back with 2 pupils. What is more is that the pupils reset hate on warping and aggro whoever is resting, often the mages. >.> Recommended for everyone to bring with them holy waters, hi-potions, and hi-ethers for the mages and vile elixirs. RDMs are gonna have a tough time keeping everyone in the party refreshed since there is rarely a chance of being able to rest, especially when the ghosts warp and aggro with drain for 150-200 HP. The NM itself is strong against ice, even Elemental Seal + Freeze did 60 damage.

Please, before you do this part of the mission, reset fomor hate! Only a person who has L1 hate is capable of spawning the NMs since the rooms are full of fomors. We found the safest way to do this was to camp on the steps in one of the longest passages and fight there. The ghosts warp back to the room but will then make their way back to the camp. This will give everyone a chance to quickly rest a little and be out of blood range of the fomors.

Edited, Fri Aug 19 07:20:25 2005
;(
# Aug 16 2005 at 2:44 AM Rating: Good
**
571 posts
I have never, ever tractored so much in my life.
Major recommendation for fighting the ghost
# Aug 10 2005 at 10:42 AM Rating: Decent
***
2,214 posts
Get rid of your fomor hate and fight him in the room. The teleporting can be hell. After a good 20 minute fight, he killed our pal twice, and everyone else in the pt (except for me... I suicided...) He was down to less then 1/10th of his life, and this was our first ever failure on a mission.

The truth of the matter was that we were poorly prepared for this one, and well, we paid for it. But fighting him outside the room introduced way too much random hate.

Oh, and when he teleports it appears to reset hate, however, I can not be certain of that.
It appears that all mobs will aggro on one specific person (maybe the person the prof had hate on before the teleport?)

But it was too crazy to know for sure.


Anyways, bite the bullet, get your hate down, and fight him in the room you spawn him in...

Will be going in for our second round tomorrow... Hopefully we can get revenge!!!:)

>>>
Well we went in last night, and things got worse. We spawned him in a room that had 2 Fomor Beastmasters, so there were two extra mobs in the room, and very hard to move around. Pal accidently flashed a bst when the professor teleported, and we all went down in record time...

The funniest part was that ONLY the bst that was hit aggroed. None of the other fomors even took notice. So, this proves that fomors do not link (of course there is fomor party link, however, there are no fomor parties in the sacrarium that we found). The part that killed us was that when he started fighting us, his bat joined in... Then the other fomor bst's bat joined in (yes, just the bat, not the fomor...) And so did the Greater Gayla that was in the room... So, we were getting pounded on by 6 mobs... And, the Fomors, just like the Yhoator Lizards have full party hate. Which basically means, this is not one of those situations where you can simply let the person who aggroed it die... Since it will know all your pt members and hunt them down one by one. Even the bat seemed to do that (I never hit a bat, however, it was pounding on me the moment the pal went down).

Anyways, just alittle note for those who fight there. I would not recommend using ANY AoE attacks, even Smn... Since most likely fomors will aggro on the whole pt, not just the avatar... so Smn 2hr + release will probably not work here.

Anyways, after the brutal massacre, we all raised and went back only to find it had moved (much to our joy).

After 5 mins of hunting it down again, we re-spawned it in a less crowded room, and proceeded to show it who was the boss...:P

The victory was easy. The only thing I would warn people about in the future is fight it in the room, and be VERY careful with your spells, well, and have re-raise handy:P

Oh, and don't mess with the little ones... They are just annoying... I think we killed one off, but there were so many mobs in the room I can't be positive.

Well, on to Vhazl...

Edited, Fri Aug 12 09:48:24 2005
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Our Run
# Jul 05 2005 at 12:17 AM Rating: Decent
Well, we gave this mission a shot last night, and I'd thought I'd relate what we experienced.

First off, i'd recommend someone either printing these maps or having a second computer with these maps up. These maps are incredibly helpful when used in conjunction:

www.ffx-atlas.com
http://www.koolaid-ffxi.org/linkshell/space/Sacrarium

The first one is useful in general while the second one is very useful for its detailed maps of the "maze" region.

First off, sneak is a requirement. It should be of note that everyone should also be close to full-hp. This place is full of hearing-type mobs, and aggro in here is very, very dangerous. I'd recommend melee to bring silent oils, though it's not necessary. But it can save some frustration on the part of the mages trying to sneak everyone.

There are 2 entrances to the maze. The Northern, pain-in-the-*** one and the Western, wow-this-is-easy. What makes the northern one hard is that 3 Stegotaurs roam the hallway leading to it, so you'll be forced to exterminate them. Granted, they are only DC, but they're still an annoyance. also, for the love of god, tank backwards on those.

Use the koolaid site for the maze maps. Check which day of the week it is, and see which entrance you can use. It's very easy to read.

Exiting the maze will bring you to map2, full of fomors. Seriously, if someone has so much fomor hate that they aggro through sneak, you have no chance here. I'd recommend going through the southern exit as its on the way to keremet. Camp just outside the maze. Do not have the tank camp close to the maze, however. One time, our PLd receieved aggro from an undead due to low-HP.

Keremet - clear the 2 hallways full of the skeletons. Have the melee build TP here, also and let the mages rest. If you don't kill them, all of them will attack you when you pull Keremet. You can just pull keremet and risk a -ga spell or astral flow to kill them, but there is really no reason why you cna't jus twipe them off quckly. they're respawn is 15 minutes or so, plenty of time for Keremet.

You can clear the Terrotaurs in the room, but we were lazy. We camped in the Southern hallway and our RNg pulled him back to us. Keremet seems to always open with an Ancient Magic spell upon being attacked/aggro'd. Respond appropriately with stun, running outta range, etc. etc. Keremet has a nice AoE silence move. If you camp in the hallway, jus tkeep the mages at a reasonable distance. Otherwise, if you're camping in the corner of Keremet's room, bring echo drops. He doesn't necessarily charm someone. Our first try, he charmed our PLD at 75% and our THF at 30%. If he charms someone, put that person to sleep and wait for charm to wear off before waking.

Also, charm resets hate. We discovered this when we all wiped but our lone THF. She was charmed, and Keremet was unclaimed and walked back to his spawn. of course, after charm wore, he finished off the THF. Our second run, no one was charmed.

He's a BLM, so try to dispel his INT boost effect also. He also likes to use -ga spells (I think level II). Stun those if you can, or get ready for some fun. He's not hard, he just has a lot of HP.

As a BLM, I got resisted every spell. Blizzard II hitting for 4 damage is not cool. I think the mos t I did was 180 Fire II on a MB. So keep that in mind. RNG and SMN seemed to do normal damage.

after Keremet and the CS behind the door, reset fomor hate. Just go and do it. this next part is practically impossible unless you do it. Just kill beastmen in lufaise/misareaux. to test hate, go to phomiuna and run to the 2 fomors that spawn at the entrance. If they don't aggro, you're good to go.

We tried the professor, but lost. He's rather difficult. Not so much because he himself is hard, but rather his pupils make hate control a pain in the ***. The pupils should be taken out asap. They do not have a lot of HP, and a RNG or someone will probably be very capable of soloing one. An Astral flow or two should also be sufficient for taking them out.

After the professor warps, he will immediately cast sleepga II. Bring Poison pots, as this will get messy fast. He will also not immediately engage after warping. So you may have a second or two to heal up before he comes charging back for a fight. The pupils will warp with him, but they will not necessarily move to the same spot. We plan to try this tomorrow night again, using Astral Flow to wipe the pupils.

This mission is entirely possible for a single party, though an alliance would have a significantly easier time. It seems like these NMs were built for alliances, but there is no good reason why a single party can not win both. As for tanks, pick your own. No single tank is necessary for this. Our PLd had no major troubles fighting Keremet, and I assume a NIN would have an equally easy time.

Just please, pleeeeeeeeeeeeease, reset Fomor Hate. One last minute party member did not. As soon as his sneak wore during the professor, the whole room of fomors shifted and he was promptly ruined.

Hope this helps, good luck!
fomor hate
# May 30 2005 at 11:33 PM Rating: Decent
**
929 posts
Seriously, getting rid of fomor hate, there must be a trick, or i must be doing it wrong or something... i've killed well over 200 Orcs/Gigas's in lufaise/miseraux and still have same hate when i first went to talk to the npc.
Need more info!
# Apr 27 2005 at 11:12 AM Rating: Decent
I don't understand the key part.


2/Coral Crest Key, 1/Sealion Crest Key per party?

explain how to use the 2/Coral Crest Key and the Sealion Crest key!

Please!
Thank you.
RE: Need more info!
# May 10 2005 at 12:34 PM Rating: Good
**
972 posts
There is a doorway with 2 keyholes, a Large keyhole and a Small keyhole. A Sealion Crest key is required for the Large keyhole, a Coral Crest Key is required for the Small keyhole.

In order for the door to open, 2 keys (1 Coral Crest key and 1 Sealion Crest key) must be used (within ~10 seconds of each other).

The Coral Crest key will break upon usage. The Sealion Crest key will Not break (so, it can be reused).

For the mission, you need to open this door twice. So, if everyone in your party needs this mission, you will need to farm up 2 Coral Crest keys and 1 Sealion Crest Key.

You will use 1 Coral Crest key and 1 Sealion Crest key to open the door for the first time. At this point, the Coral Crest key will break.

You will use the 2nd Coral Crest key and the same Sealion Crest key to open the door for the second time. At this point, the second Coral Crest key will break; leaving your party with only the Sealion Crest key.

----

If this next part is confusing, ignore it. It is just an optimization of the mission.

If you can find someone who has a Sealion Crest key (who has finished the mission) and are able to convince him/her to come with you on your mission, you only need 1 Coral Crest key.

You use the Coral Crest key and the other person uses their Sealion Crest key. This will open the door and everyone goes in. At this point, the person who has the Sealion Crest key (or for that matter, anyone who doesn't need this mission) can stay behind the door. The rest of the party (who need the mission) will need to go find and kill the NM and click on the ???. After that, the party just needs to return to the door. The person behind the door can open the door by hitting the door switch. The party comes through the door and finishes up the mission.
The ol' Prof Mariselle
# Mar 18 2005 at 5:08 AM Rating: Good
**
972 posts
Gah.. double post..

Edited, Fri Mar 18 05:13:55 2005
The ol' Prof Mariselle
# Mar 18 2005 at 5:08 AM Rating: Excellent
**
972 posts
We finished this mission tonight. Our party was: pld/war, war/nin, rng/nin, whm/smn, rdm/nin, and blm/whm (me)

We had previously farmed 2 Coral Crest keys, so we didn't have to kill any more fomors. We also made sure everyone in the party had level 1 fomor hate. All we had to do tonight was kill off Keremet (to get Sealion Crest Key) and kill off Old Professor Marisells for key item.

Leading to the main room there are 2 hallways. Each hallway has 3 Azren Kugusa and 3 Arzen Kuba's. Each of these mobs are really weak and they do not link. So, we went and killed them all off in one hall, ran to the other hall and killed off the other 6. We read that if you take on Keremet, all 12 of these mobs will rush into the room.

After that, we entered the main room, there are 'taurs in the main room, but if your puller is careful, you can avoid having to kill them first. Our Rng pulled Keremet back into the hall (right outside the main room). Keremet seemed strong to Fire and Blizzard, but weak to Thunder.

It is recommended that you bring Echo Drops for these 2 fights as both of them will AoE Silence. Keremet also will charm someone in your party and have them attack others. We had 2 people charmed at the same time. If someone in your party is charmed, Sleep them as soon as you can. Hopefully you have someone in your party not charmed that can cast Sleep on them. Fortunately, the charm does not last long. Before Sleep2 had worn off, the person was uncharmed. We Cured (to wake) the person to continue the fight. Once Keremet was dead, we got our Sealion Crest Key.

We found the 2 Key Holes at H7. We opened the door and went in. What we found out is that there are 2 Wooden Gates when you enter. The first one is directly in front of you. This is NOT the one you want. If click on this door, it will open and there are 4 'taurs in the room behind this door. Several of them are close enough to the door to aggro you. The Gate you want is down the hall to your right. The hall turns a few times, but there is no where else to go. Click on the Wooden Gate and get a cutscene.

The first room we checked had a ???, but it was not the one that popped the Old Prof. It was the one for a quest. Fortunately, the 2nd room we checked had the correct ???. Each of these rooms are filled with fomor. If your fomor hate isn't low enough, they will aggro you once you start fighting (and Sneak drops). This is why having level 1 fomor hate is vital. Even if your fomor hate is low, it probably a good idea to keep Sneak up for the gazer type mobs.

The Old Prof will summon up to 2 pupils. We pretty much ignored them (as suggested in other walk throughs). The Old Prof LOVES to spam Sleepga. We did not anticipate this, so we did not bring any poison. There were times when the entire party was asleep. The Old Prof also AoE Silence, but he only did this once. He spammed Sleepga around 8 or 9 times.

Our party was pretty well stocked for meds, so, even with the Whm asleep, our Pld was able to use his hi-pots. I would recommend that if you have a Pld in your party to bring some Ethers.. this way, s/he can get some mp back to Cure-wake the mages.

We actually fought the Old Prof in the large room amongst the fomors where he spawned. The fomors in the room did not bother us while we were fighting since we all had no fomor hate. The Bats in the 6 large rooms don't appear to aggro. After the Old Prof is defeated, everyone clicked on the ??? for the Key Item. Then it was back to the key holes.

The scary thing about using the 2 keys this time around, was that after the first key was used (Coral Crest Key), the 2nd key (Sealion Crest Key) did not work for about 5-8 seconds. A feeling of dread fell over the party when we could not get the door to open for the 2nd time. But after a few tries trading, the door finally opened. (Oh, you can open the this door from the inside by clicking on the Switch). Then it was back to the Wooden Gate for another (long) cutscene. When we were finished with the cutscene, you are in a large room. If you exit this room, you can not re-enter via the same door.

There are formor everywhere on this map. There are ones that are single, double and in larger parties. We did not try to kill any this time since we did not want to build any fomor hate.

Oh, watch out for the Gazer type mobs, they will aggro you by sound.

Edited, Tue Mar 22 16:16:35 2005
Professor Mariselle 1 PT strategy
# Mar 14 2005 at 10:41 AM Rating: Decent
Ok my PT had a small problem with how to deal with the professor, or even how to pull him with just 1 PT. We ended up taking a THF just for the pull.
How we did it was clear the fomer from a safe camp, then have the THF pop the professor (with sneak on, get them to flee and have another PT member get the door, unfortunately there are a lot of fomer in that room and to have 1 PT clear that room and a camp is impossible (time), so sacrificd the THF (alt tabbing or perfect dodge and logout works as well) THF pulled all the fomer as well while our tank pulled the ghost to our camp. Our THF took the death and we tractored over for raise.
Heres the tricky part, the professor has 2 minions that are resistant to all forms of stop magic (gravity/bind/sleep/lullaby...) so have someone AOE them, then have a RDM cure 4 the person who has hate and have the RDM tank the pupils while everyone goes nuts on the professor.
The professor will depop (YES depop) after xxx amount of damage? time? and wil return to the ??? it spawned from and will come straight back to whoever had hate last (probably your tank), so you do about 500-1000 damage, he depops then comes back with that damage still intact (thank god), he will probably depop 3-4 times, each time coming back to your PT, each time have RDM stoneskin/blink/phalanx up and pull hate and tank both the pupils. Once professor is dead other 2 will die.
Its a wierd fight, but an interesting one.
By the time we killed him a fomer popped within 1-2 mins.
We fought at the North part of the map where there is only 1 accessible ???
The BST and NIN fomer are easy to kill there.
Coral Crest Keys
# Mar 11 2005 at 2:56 PM Rating: Good
**
972 posts
Last night my CoP static went to farm Coral Crest Keys. In the ~2 hours we were there, we got 3 drops. (You only need 2 of these keys for the mission, but we tried a bit of subligar farming after we got our 2 keys)

While we were killing fomors, we also got 2 Shakudo Ingot and 2 Balloon Cloths. We also got Drk and Rdm subligar.

The 6 large room (as they appear on the map connected to Misareaux Coast - H8-J8 and H9-J9) is actully a maze. The walls and doorways change every game day (so I have read). We were there across two game days and the walls definitely changed. Them maze area is filled with Liches, Mummies, and Ghosts. They con as IT to our level 50 capped chars. There is usually enough space while running through the maze to cast Sneak or use Oil (if/when it wears).

If/When you find the South or North exit, it will connect to the 2nd map. We camped at E9 (on the map with the 3 rooms to the north and 3 rooms to the south). Close by, there was a Drk, Mnk, and Rdm fomor. Further down the hall, there was a Rng and Smn fomor. We pretty much camped this spot until we got 2 Coral Crest keys.

The repop timer on the fomors seem to be on a 16 minute timer, so plan accordingly.

I will post more when we do more of this mission.

Edited, Fri Mar 11 14:59:00 2005
First Look
# Mar 04 2005 at 6:12 PM Rating: Excellent
**
972 posts
After we finished 4-2, our party decided to get the C/S and look around the Sacrarium. We didn't go too far in, but we did run into some Stegotaurs (with their Doom move). So, if you are going to do this mission, bring some Holy Water (or fight with your back turned).

We also ran into some Mummies and Liches. Painful memories of Genkai 1 comes to mind.. Since you are level 50 capped.. I will post more details when our group does this mission.
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