1

PM 3-5 Darkness Named  

Realm:Other
Start Area: Upper Jeuno
Start NPC:Monberaux (G - 10)
Type:Mission
Related Areas:Lower Jeuno
Pso'Xja
The Shrouded Maw
Related Mobs:Diabolos
Ghebi Damomohe (J - 7)
Prishe
Mission:3 - 5
Min Level:1
Max Level:75
Rating
*****
(Average from 8 ratings)
Items Required:Carmine Chip
Cyan Chip
Gray Chip
Title Obtained:Transient Dreamer
Items Granted:Pso'Xja Pass
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 3-4 Tending Aged Wounds
Next Mission: PM 4-1 Sheltering Doubt
Last Updated: Thu Aug 20 00:58:37 2009

Contents [hide]

Mission Orders

Prishe has been taken to Doctor Monberaux's clinic! What ails her fragile body and what, if anything, can save her!?

Walkthrough

Go to Upper Jeuno's Infirmary and talk to Monberaux. Proceed to Lower Jeuno Neptune Spire and go into Tenshodo and talk to Ghebi Damomohe (I-7). She'll ask you to bring one of the 3 chips that can be obtained from Pso'Xja.

(Rare/Ex) Carmine Chip - Snow Lizard or Frost Lizard [Etoh: I got my chip from this, at a no-level-cap Pso'Xja from Beaucidine Tower (F-7) where Nue spawns. They drop pretty easily...gotten all 6 for my PT in 2 hours. Decent Challenge to LV75]

(Rare/Ex)Gray Chip - Diremite Stalkers (at Tower near Ranguemont), Diremite Assaulters, Diremite

(Rare/Ex) Cyan Chip - Treasure Chest Mimics

Bring either one of the above chips back to Ghebi Damomohe and trade to her to get a key item and 500g reward. Go to Beaucedine and enter Pso'Xja via (H-8) tower (near outpost guards) which has a Level 40 cap.

-From entrance, go straight until you reach a circular plaza. Head to the branch northward and you'll see a Red Warp (H-7)

-After the Red warp, turn right and walk straight ahead to Black Warp (I-7)

-Walk westward to the 2nd room, turn left and walk thru a Red Warp (H-7)

-After Red Warp, turn right and walk straight ahead to Black Warp (I-7)

-Go west to the 2nd room and turn left to reach the Elevator area.

-Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the Shrouded Maw BC holding area.

While it sounds repetitive, this is the correct way of navigating Pso'Xja. So its a hint that it could be quite mazy. Mobs like Gazers and Snowballs will aggro at your level so take caution.

Once you've reached the Shrouded Maw, do the necessary preps and click on the 'Memento Circle' to enter boss fight. In here you'll fight the familiar Diabolos in FF series. Diabolos is fairly easy to battle with if your tankers have ninjaa ninja sub. You should have no problem getting it down to half HP. He has a AOE Sleep attack called Nightmare that even drinking Posion is hard to counter so your melee will need to stun him when he readies this. Have your White Mage cast Barsleepra before the fight because he also casts Sleepga.

Once his HP reaches a certain level, Diabolos will start to remove the flooring tiles away in the battle arena! Now you have to be very careful of this, because if you are standing on the tile that he casts away, you'll drop down to the basement below where a SWARM of Diremites are waiting to gobble you up (instant death)! So if you are standing on the wrong tile, it's ADIOS! There are 2 Ways to tell which tiles are going to Drop. The 1st Way is to know every possible combination of tiles that drop. The layout of the Arena goes like this:

O O B O O O O O O O O O O O O O O O O O O O O O O

where 'B' indicates the initial position of Diabolos.

There are 3 patterns that Diabolos will remove the flooring:

O O O X X O X O O O O X O X O O O O X O X X O O O

O X O X O O O O O O O O X O O X O X O X X O O O X

X O O O X O O X O O X O O O X O O X O O X O O O X

So eliminating all possible pitfalls, we are left with the safest spots (marked with O) indicated below:

X X O X X O X X O O X X X X X X O X X X X X O O X

The Second is that your shadow will not be cast on tiles that drop. So if your standing on a tile and have the time check to see if your shadow is on it as well. This is because SE does not feel its nessssary to render shadows on moving objects, or objects with animations.

Diabolos also has a WS that causes a knock-back effect, which unfortunately if you are standing on a isolated tile, will cause you to drop down to oblivion. If you can find a wall at the arena sides to face your back on, you can prevent the knockback from pushing you down. Recommended fighting positions for melee (*) and mages (#) are:

X X # X X O x x O O X X X X X X O X X X X X * * X

Defeating Diabolos will earn you a title. Return to Upper Jeuno to talk to Monberaux doctor at Upper Jeuno Infirmary to finish this chapter and earning another title.

Mission Series

Final Fantasy XI
Wikibase™

This page last modified 2008-10-11 22:04:44.
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Can 85 blue solo this?
# Jun 02 2012 at 9:11 AM Rating: Decent
Can a 85 blue mage solo this? I have thief, red mage, dark knight, paladin, white mage, ninja and dancer I can use for sub job. Which would be best for sub?
WAR Solo
# Jun 30 2010 at 2:21 AM Rating: Decent
4 posts
Solo'd as 75 WAR/SAM. Treated fight exactly like Maat; sleep tp'd until 300; used a meat chiefkabob then dropped to safe tile below; activated aggressor, berserk, hasso, and then mighty strikes. Immediately after MS I use Raging Rush > Icarus Wing > Raging Rush > Meditate > Raging Rush. Diabolos had about %25 HP or less in which a few hits from MS (Double Attack!) took care of. After using one x-potion, I had ~800 HP when all was said and done. I did get sleepga'd and Nightmare'd, but since I have no evasion, was immediately awoken from his next attack.

Straight forward fight, items used were: 12 sleeping potions, 1 icarus wing, 1 meat chiefkabob, and 1 x-potion. Don't forget the opo-opo necklace.

Tile setup was: X = dropped, O = safe
O X D X O
O O O O O
O O X O O
X O X O X
X O O O X

Good luck to everyone.
probably other good setups
# Sep 01 2008 at 10:05 AM Rating: Decent
24 posts
our group probably wont do that blu drk stuff. We'll just have to bring food and maybe some items not too mention 2hrs because its not like well need them after the fight since we'll probably all log anyway
Question
# Jun 06 2008 at 7:56 AM Rating: Decent
*
88 posts
My question is that once you have defeated Diabolos do you have to defeat the prime fight to get him as an avatar?
Question
# Nov 13 2008 at 7:02 PM Rating: Decent
Scholar
33 posts
Yes, you have to defeat Diabolos Prime to be able to call him as an avatar. You get the key item(Vial of Dream Incense) from Kerutoto in Rhinostry in south part of windy waters. This fight is a good bit harder that Diabolos CoP 3-5 fight.
wow cant believed that worked
# Apr 04 2008 at 5:10 PM Rating: Good
Scholar
*
126 posts
I was standing round in WG doing some cooking when my friend asked me and another friend to help out in this fight. When i did it we used 2 blus and it went great. So I ask my mate the setup

sam/war
pld/war
whm/blm
whm/blm

Now I have pld and bst over 40 and my friend has blm,rdm and smn. They asked me to come as pld for shield bash and my mate to come as blm. Now being a little bored I told my friend I didnt think we could do it but it sounded fun. When getting my lvl 40 gear i decided if I wasnt tanking I would go as bst/pld.

Believe it or not we owned it with no 2 hours except for the sam, just thought I would let you all know you dont need blus and drks for this fight. Shieldbash and stun ws can totaly do the job
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Galka Beastmaster and paladin and corsair (donations always acepted)
Asura
Dragon lords social LS
Dark Day
# Jan 26 2008 at 2:07 PM Rating: Decent
17 posts
Did this once properly and wiped. With 20mins left on WHM's 2 hour timer we decided to do a dry run for giggles..

NIN/WAR
NIN/WAR
BLU/DRK
WHM/SMN
DRK/NIN (lv 37)
DRK/NIN (lv 37)

We went in on dark day. No reraise, food, 2 hours - nothing except weapon skills and ninjutsu spells and we defeated him with no deaths. Just went for the method of everyone stun whenever nightmare came up rather than try to take it in turns.

Maybe we got lucky but it shows this can be done on dark day.. he's not invincible! ^^
____________________________
» Kaliasin

» Main Jobs : 75 WHM // 75 BRD // 75 RDM // 74 DRG
» Support Jobs : WAR // NIN // SMN // BLM // SAM

~ Windhurst Rank 10 ~

Zilart : 14 - Ark Angels | Promathia 4-2 The Savage | ToAU : 29 - Puppet in Peril | WoTG : 3
definitely manageable
# Jan 13 2008 at 12:25 AM Rating: Decent
19 posts
we went in with a full party of six with all our food, juices and tools, and we managed to kill diabolos using the guide that we have read.

Me-Whm/Smn for extra mp
Astydamia-Blu/Nin for headbutt and shadows
Lucienna-Blu/Nin for headbutt and shadows
Phizen-Drk/Blu for stun, headbutt, and weapon bash
Beshukyosshu-nin/war as tank
Ukryoshin-nin/war as tank

i as the mage actually stood at the bottom where we dropped, and everyone else went to go stand where diabolos spawned. we made sure to buff, eat our food, rest to full after we entered. once the fight went along, things went fine except for a few nightmares that got off after halfway through the battle due to low mp, or mid-usage of items... (hard to disrupt that). let me say though, you can never have enough stunners. it really saved our butts. i died once because nightmare went off, and everyone was bioed, so i divine seal erase, and curaga ii's to wake up and heal everyone, but of course i had reraise on so that was no problem. he nightmared again, so i rr'ed and so did besh our tank, ukry was down. did a curaga one and within seconds, he was dead. so yes this could be easy as pie but we also had a wonderful set up with three stunners, two tanks and a whm.... the blu's could have acted as back up healers with wild carrot too. with the right party set up and members who knows their job well, it's not hard to get anything done.

btw- as whm i had no problems enfeebling him. paralyze slow and dia all went off smoothly. but then again my magic skills are capped.

Edited, Jan 13th 2008 2:28am by vixinya
____________________________
Vixinya
Phew at last
# Dec 16 2007 at 9:16 AM Rating: Good
Sage
*
134 posts
Finally got this one completed with my BST LS. We went 4x BST/NIN and one BST/BLU. Trying to get a time when everyone is free has been a nightmare lol.

Took 2 attempts. 1st time he got nightmare off virtually straight away so we were toast. We decided to try again and we owned. Only had to use one pet each and I only used like 1-2 pots.

Will probably be another few months beofre we get together again to continue but it felt so good to finally get this done. We can now get Diablos pact.
____________________________
True power is never given, it is taken
all that we see or seem...
# Nov 27 2007 at 8:59 AM Rating: Decent
13 posts
Just did this yesterday. I was really happy because I had only gotten and turned in my Gray Chip earlier in the day. The party setup was NIN/WAR, BRD/WHM, BLU/???, SMN/WHM, WHM/BLM, DRK/???. SMN = <me>. We had no trouble at all, only one person hit the red, and that was with one Nightmare actually getting off. NIN tanked, DRK & BLU did their stun thing. BRD managed to paralyze Diabolos really well. "Diabolos is paralyzed" came up a lot during the battle, which probably helped quite a bit. WHM and I healed until near the end, when we both needed to use our 2-hours. Mages did get hate once during battle, but we kept our heads and just kept going. He moved the tiles once during the battle too, but we were using the guide above and were all on the correct tiles. I used only one Yag Drink, and food didn't seem to be a big concern during the battle. Battle was 11 mins and change, and broke whatever record had been set previously.
____________________________
Sasoaso
Tarutaru of Windurst (Ifrit)
SMN73/RDM55/WHM51/BLM49/NIN37/BLU14
great info
# Sep 05 2007 at 6:13 PM Rating: Decent
7 posts
ok check this out first i'm on the fairy server been waiting to do this mission for like 5 months been doing sky alot but now i'm on the sea kick well i went in first day and went 0/6 againest diablow me..lol set up was exact what threads were sayng then me and my buddy said we got nothing to lose but gil for poisen pots we went in with rng 2 blm 1thf 1 pld and 1 smn and ready for this we pwned like omg we broke the record it was 7 mins we nailed it with 5mins and 2 sec i really don't know how but we all were alive at the end, so hats off to me Bigmitch,reaperwraith,rennon,ralphbr,squidqc,and some other guy..lol can' remmeber his name. just remmeber any combo should work just must make sure you stand in the correct area's
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the big dog!!!

just an rng and drg most of the time yes i'm 75 RNG
Easier then Expected...Seriously
# Aug 03 2007 at 6:42 AM Rating: Good
Sage
***
1,086 posts
Long post probably but want to make sure I cover all details for future readers.

First, the guide at the top of the page was very useful and accurate. Directions to all the warps were easy to read and find and the positions given on where Melees and Mages should stand worked perfectly.

Party Setup:
(I think I will have the names right :) )
Nin/War - Kajima
War/Nin - Reginald
Drk/? - Silentghost
Blu/Nin - Khyri
Whm/Smn - Degamorth (me)
Whm/Blm - Orimi

We were pretty much going off the strategy provided here and some additional planing. Getting through the warps were very easy, one aggro from a Snow bomb or something but easy to handle. Enter BCNM and watch cutscene and all agreed this would be our dry run to get the hang of it and calm down. At the ledge before you drop down to the arena we did our buffs, poison pots, food/drinks, shadows etc. Once one member drops, you are all pulled in.

Mages stood on tile where Diabolos was originally and melees took the tiles straight across from us (refer to allakhazam guide) We debated on having Orimi come as Rdm but after seeing not very many Rdm's in party setups through all the post, we decided that 2 Whm would be better. Haste x2 Regen x2 and all the MP was a very good idea and would suggest it. Orimi took care of Silentghost and Kajima and I took care of Reginald and Khyri.

Again, this was our dry run. I used my cheap food, roasted mushroom, to save my mushroom stew(4k/pc x2) for the -4 enmity for the second run. Neither me or Orimi ever pulled hate. I brought 4 yag drinks and 2 Hi-ethers. We get pulled in Orimi and I do our Haste and Regen on our designated members and Cure II when needed. Orimi casted Paralyze and I casted Slow/Dia II and all stuck. Diabolos is Dark based so anything Light base attack/spell is a nice plus. If they wore later on I did not notice. We both used a Poison pot as well just incase. I would suggest to not use Erase and let the Bio effect and, if used, Poison pot stay on the players. Having both on will almost assure that Sleepga, Sleepga II and AoE Sleep(aka Nightmare) wont stick long. Bio and Poison was not a big MP issue either as Regen will help counter half of its effect. I notice at one point its AoE Sleep did hit me and I was asleep for a second before his Bio that was on me woke me up. I assisted Orimi in curing Silentghost cause he kept getting unwanted hate and damage. He was the only, until end, that dipped into the dark orange HP.

With everything going so well on our dry run and Diabolos at 50-60% HP and going down fast and me and Orimi with alot of MP still, we decided to go all out and win it. I was able to get off a Banish and Banish II since having alot of mp and bored to help speed things up. The only Nightmare that got off was at the very end with a sliver of Diabolos HP left. At that point a couple hits would finish him so we didnt really care to try and stun it. From what I read on Nightmare attack and how it can put melees in yellow it must have got stuned very well cause the melees HP never dropped to yellow simultaneously until end. Any form you can stun i.e. Stun, WS, headbutt etc... I would suggest it.

Again easy fight and the only items I used was a Roasted Mushroom and maybe 2 Yag drinks and a Poison Potion. Stay calm and hit your Stuns and keep Haste and Regen up, Paralyze/Slow/Dia II, get on right tiles with melees back toward wall for Knockback and I will guarantee you a victory. If there is anything I missed if my LS static mates read this can fill in the holes. I am speaking from the back line of a mages point of view and not very sure how things look/went in the front line. :)

Good hunting all and far easier then expected. All the post that say 5 players can do it I can now believe.

Edited, Aug 3rd 2007 10:42am by Stucco

Edited, Aug 3rd 2007 10:43am by Stucco

Edited, Aug 3rd 2007 10:43am by Stucco
Easier then Expected...Seriously
# Aug 10 2007 at 3:50 PM Rating: Good
one addition.


SilentGhost went DRK/SMN. which I do suggest for the extra MP and the fact that STUN > Melee DMG. It was as easy as he described we were on our dry run and we whoopped that ass.
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Shamaya is the awesomeness
Easier then Expected...Seriously
# Jan 07 2008 at 12:23 PM Rating: Decent
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226 posts
good info ^^
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MY FFXI DAILY JOURNAL: http://www.xanga.com/clarenceho
wow....[Too Weak]
# Jun 26 2007 at 6:56 AM Rating: Decent
2 posts
Setup was:

WHM/BLM
SMN/WHM (me)
NIN/WAR
NIN/WAR
MNK/WAR
RDM/WHM

Had no stunners except monks Shoulder Tackle, 1/1 on this even on darksday, which didn't make too much of a difference because he was veerrrry weak.
We had the tanks on the square where he started and they just kept him occupied the whole time. WHM had to benediction but tank still kept hate. I used my 2hour around 50% and so did the monk, took diabolos down in about 6 minutes.
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WAR16-MNK18-WHM53-BLM75-RDM53-THF38
PLD8-DRK66-BST38-BRD14-RNG62-SAM75
NIN28-DRG13-SMN50-BLU28-COR21-PUP16

You will all bow down to the tarutaru one day!!!!
wow....[Too Weak]
# Jul 21 2007 at 1:58 PM Rating: Decent
**
785 posts
You got lucky.
____________________________
Miasto of Bismarck
Black Mage 75 Summoner 75 + misc. mages
Stabbywabby of Garuda
Dancing Galka 75
Jahion of Garuda
Corsair 71
weaksauce
# May 28 2007 at 11:51 AM Rating: Decent
*
177 posts
Went in with NIN BLM WHM DRK MNK, DRK stuns Nightmare, well the first Nightmare got off but we recovered quick and MNK hundred fisted about 50% and died about 35% cause NIN was slept. BLM manafonted but never pulled hate, NIN spammed the elemental wheel and DRK hit every stun after the first one. WHM hasted DRK and NIN. Easy as that.
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LOL
Typing loldr-g without the - makes your post say I'm a moron. Thank you filters =)
That's so cool.
{Easy prey}
# May 21 2007 at 7:31 PM Rating: Decent
3 posts
Just did this about 30 minutes ago. Setup was basic.

Pld/War
War/Nin
Blu/Nin
Cor/Whm
Whm/Blm (Me)

Plan was normal. We went in and buffed up. I rested MP, then Pld dropped down and we started the fight. Both the Pld and Blu were saving TP for Flat Blade, and also the Blu was using Head **** when he had 100% TP or more. Although we only had five (due to a Drk dropping from the PT. We didn't have much time to find a new one either, so we decided to go with 5), we were taking him down quickly. Every Nightmare got stunned instantly, but one went through un-stunned. Problem is that I'm Elvaan, and do not have a good amount of MP. Luckily I had Refresh from the Cor and from Drinks. I woke fast and i went in to Curaga II the Melee. Everyone was back to full and Diabolos was at about 20%. At that point I had about 100 MP left, and Diabolos decided to start hitting harder. I kept everyone Cured and kept the Pld Hasted. At about 10% HP i decided to use Benediction for no reason. I got needless hate and went into yellow HP, but the Pld voked and I was fine again. Finished the fight, and had absolutely no worries during it. Did it on the first run too. ^^

Got finished in 11 minutes, which isn't bad considering that we only had 5. Only 2 members needed the fight though. The War, Pld, and I had all done it before. Crongrats to Godswrath and Spikido for the win though. ^^

P.S. As you can see from the above, this is an easy fight if you have stunners. Our only real DD was the War which had to use Mighty Strikes. For most of the fight, the Cor hung out on the mage tile and kept me Refreshed (Thank goodness. We may have had trouble otherwise...)

Edited, Jun 3rd 2007 4:00am by lolryannpwnsu
____________________________
{Fight} {Do you need it?} {You can have this.} {Death}
Tough fight
# May 12 2007 at 8:02 AM Rating: Decent
Scholar
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140 posts
beat this last night. Setup was
pld/war (me)
whm/blm
mnk/nin
mnk/nin
war/nin
drk/??? (lvl 37)

The only stunner we had was the drk, and our stun weapon skills (Smash Axe, Flat Blade) and my Shield Bash.

Items I brought were tav tacos, sneaks and oils to get to fight, hipot tank, 3 yag drinks and 2 persikos au laits.

I did this run with most of this group before, we got down there pretty easily, most of us knew the way from a previous run. 1st fight, when we get drawn in, I get disorentated and pull him to the wrong place, finally get to my square and he uses nightmare (right off the bat almost) noone stunned, we wipe, no RR. I had to hp and come back to raise everyone.

2nd fight, (I forgot to use my hipot tank on 1st and 2nd fight) We get in, we get situated, I'm busy holding hate and getting pounded. I use a yag drink and try to cure myself. Die before I can and the whm was casting regen on me. Whm was also on the wrong tile so he falls down and dies. We have 2 mnks war and drk all going at diabolos and their doing really good. 35% Nightmare, stunned. 30% Hundred fists, Mighty strikes soon after, 15% stunned nightmare and the other hundred fists, Diabolos uses nightmare again and we missed it. 3% of diabolos' health left and we all die from nightmare. Kinda sucky.

3rd fight (last before I need to go to bed) I remembered to use my hipot tank (yay). I get in and this time no regen (au laits take care of that) and we're all on the right tiles. The mnks are pounding Diabolos with combo and Raging Fists. The drk war and I are holding TP to stun nightmare as best as possible. I used yag drink and au lait, used all my hipots and drinks again when the 1st one ran out. About 45% I pop invincible, but bio is eating away at me. Manage to get near full health. I told the whm if I drop below 200 health to use Benediction. I had enough mp for a cure 2 and start casting when I dropped below 200 so whm used 2hr but I was able to keep hate (from invincible used earlier). Near the end stun was down and he uses nightmare, War stunned it w/ smash axe (go war!) and we unleash all we have and win!

Even though all the good damaging 2hrs were used, we were able to win this fight with a cool head and good stuns. I was very surprised that we were able to pull it off with only invincible and benediction. Grats to my awesome party ^^
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Name: Megalynk Server: Ragnarok
Paladin 99, Puppetmaster 99, Monk 99
Nation: San d'Oria Rank 10, Windurst Rank 10, Bastok Rank 3
RoZ 16: The Celestial Nexus
CoP 8.4: Dawn
TaU 22: Shield of Diplomacy
WotG: Cait Sith
memebers
# Apr 01 2007 at 6:00 PM Rating: Decent
***
1,465 posts
how many people can you have in the fight, is it a 6 man, or can you do a full alliance?
Reward change
# Mar 15 2007 at 7:23 AM Rating: Decent
Scholar
Avatar
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2,258 posts
Quote:
Ghebi Damomohe and trade to her to get a key item and 500g reward.


Did they change the reward for this quest? She gave me 10k gil and the key item.

Edited, Mar 15th 2007 10:24am by Toioiz
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Reward change
# Jun 23 2007 at 1:11 PM Rating: Decent
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151 posts
I think maybe the rewards depends on which chip you bring her. I brought a gray chip and onry got the 500gil reward and key item.
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Bill
PURPLE warp
# Dec 30 2006 at 1:13 PM Rating: Decent
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89 posts
-After the Red warp, turn right and walk straight ahead to Black Warp (I-7)

should read PURPLE warp. The black warp is the other one
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Chips
# Nov 19 2006 at 4:22 PM Rating: Decent
3 posts
Idk if anyone commented on this or if im just reading it wrong..
But the chips that drops in the area where Nue is, F-7 is off [Too Weak] to a lvl 75. I got the ENM item and the chip in 2 kills. Off the spider things..
Chips
# Jan 28 2007 at 7:40 PM Rating: Decent
45 posts
The same thing happened to me. I read the first one thinking it was going to be a pain so I brought my lvl75 BST friend and a lvl68 MNK friend of mine so we could kill stuff for a while. I was just goofing off and killed the two diremites near the first zone entrance and boom, two chips and one ENM item, so we were done in like 5 minutes, tops.
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Jobs on Unicorn Server: [Rank7-2]
RNG72 DRG43 NIN37 THF33 WAR18 BLM17 WHM14

Crafting Skills:
Alchemy: 10.6 // Bonecraft: 59.1 // Clothcraft....85.2
Cooking.......60.0 (Capped) // Fishing.......21.8 // Goldsmithing..30.8
Leathercraft..38.6 // Smithing......19.1 // Woodworking...30.0

Chains of Promathia: Chapter 8-1
Rise of the Zilart: Ark Angels x5 / Divine Might
Treasures of Aht Urghan: Mission 13
Alexander server
# Oct 28 2006 at 6:45 PM Rating: Decent
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226 posts
Today finished off this mission. Party had THF/Nin, Drk/War (me), Blm, Whm, War, and Sam. Melee all stood on the front middle tile while mages stood in the middle tile on the other side. I was the DRK and missed first stun on Nightmare already. Our HP went yellow and some were even red. Luckily party members all were clam and were not panic. I would say the first couple minutes are important. As long as you can stay alive in the first 2-3 minutes. Then you should be fine.

Nightmare effects finally went off with 3/4 HP left. We then take turns using WS to stun Diablo. We tried not to use big dmg WS to prolong its use on Nightmare. We hit it bit by bit while getting cure once a while from mages standing on the other side. After that we never got into trouble and kicked its ass.
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meh
# Oct 27 2006 at 4:40 PM Rating: Decent
1 post
did this with
Blm/whm <--me
drk/war
drk/war
nin/war
whm/blm

had no prob and yes we did it 5 man, we even broke the record.
1/1
# Oct 25 2006 at 6:14 AM Rating: Decent
41 posts
Did this last night with same group I did 2-5 with the other night, more or less:

NIN (me)
DRG
BLU
BLM
BLM
WHM

Was pretty straightforward tanking, having BLU is very nice for Head Butt, which was our only stun. BLU missed a stun on nightmare because he was Bludgeoning. Group HP went low around 50%, WHM ran in for Benediction and 1 BLM used Manafont. I had to fight for hate after that but nobody died and we won all in full health. Elemental Wheel helped get hate back (I didn't want to run across the grids and risk falling). I think the fight took around 10 minutes. We all used Jack-O-Lanterns for DRK-magic defense.
no big deal
# Oct 15 2006 at 3:15 PM Rating: Decent
2 posts
Every one mentions how dificult is this battle I for one found it rather easy fight. set when like this...
dark(me)
smn(ferd)
dark(cavell)
pld(cecilee)
whm(jonnyboy)
war(mikeo)

We had a little trouble at the beging just getting to the tower. once we got there we RR up and went threw the firt red portal wiping all our buff(be careful when you pass any red,blm portals[things like shaddows,RR will be remove] so we go in losing rr we get to the third portal to find one of our member gone afk w/o tellings us(jonnyboy). so ferd goes and get him, gets kill in the proccess. jonnyboy came as blm first then he had to go all the way back to jeuno to change to whm due to the fact that we lost the RR we had on. be worry about members goin afk w/o telling anyone...

anyways to the battle we enter the fight for the first time, buff up and the pld leads the way. I utsusemi up and eat a sole rest buff. pld vokes him and we engage him, not knowing the layout we end it up in the opposite side of the room. we quickly recover and move to the other side. diabolos did one nightmare the entire fight at 75% health which i quickly stun after we just stun him for fun. after 20% health our pld due to the fact that mages ran out of mp(tip for mages get some yags drinks it helps) well here i end up tanking most of the fight.

after a few minutes of fighting him we decided to two hours i use mine right away draining 0's cuz diabolo coult not hit me lol had many evassion gear instead of going all out damage i kept up my shadows till it was dead and we finish with only the pld dyig overall and easy win.
____________________________
Thief75
Pld 75
Will kill those that stand in my way..
Experience
# Oct 09 2006 at 11:52 PM Rating: Decent
Scholar
***
1,497 posts
We won 1/1
Blu/nin
Blu/nin
39Whm/blm
Sam/Rng
Rdm/blm
Nin/war

Basically the only way to really get a feel for the fight is to go as a dry run. Don't use items until he hits 50% and you have it undercontrol. Once you get a feel for him it was a piece of cake. 70% of the fight was done without the whm or second blu. Blu's are god sends for this one.
first try on the cheater
# Sep 23 2006 at 5:54 AM Rating: Good
me and my static did this last night. setup was:

whm/blm
whm/smn
rdm/whm
blm/whm (me)
nin/war
war/nin

noone had drk up to 40, and while most of my LS has blu, noone has it up high enough to have participated so we went in Stunless. we had a few interesting moments when he did nightmare almost right off the bat (hence why he's a cheater, dot while slept is not right) and one whm immediately barslept just to be safe. the war died, but reraised, shadowed and kept going (go them!). went through both whm 2hrs, and at around 10-13%, i had no mp left so i manafonted and spammed fire spells. at around 5%ish we were all spamming whatever nukes came to hand/mind of the mages.

pulled it off first fight, and our nerves shook for about an hour after. :)
____________________________
Acrophobia the Venerable wrote:
I felt like a noob who got away from the flock, like a sheep that escapes from the zoo, and the sheep stands in a busy intersection, and everyone's like "What the hell", but in all reality, the sheep is just as confused as you are.
1/1
# Sep 08 2006 at 2:28 AM Rating: Decent
*
137 posts
Well this fight seemed easy for my 1st time dong it just it took a while. Our set up was as follow:

drk/thf(me)
drk/war
nin/war
blm/whm x2
whm/blm

Plan was simple, drks alternate stuns and blms nuke nin tank and whm cure. How simple was that lol. I plaid the safe route since it was my 1st time and did notcast no spells and delayed my weapon skills. When I mean delay meaning waiting after he did nightmare then do it. I wanted to make sure I was rady to stun him and not be caught off guard. easy fight, now off to 4-2
Pretty easy
# Sep 02 2006 at 1:19 PM Rating: Decent
Scholar
*
179 posts
I'm 1/2 on this fight.
First fight the PT setup was
BLU/THF (me)
WHM/BLM
BLM/WHM
BLM/WHM
NIN/WAR
WAR/NIN
We lost this one because whenever Diabolos used Nightmare, I was always in the middle of doing something else, so I couldn't get Head **** off in time. After we lost, one of the BLMs switched to WHM. We go back in. All I'm doing is meleeing him with my finger on Head Butt. He only got Nightmare off once the entire fight and that was when he was at ~10%.
I wanted to finish him off with Red Lotus Blade > SACA Jet Stream for Fusion, but RLB finished him off XD.

Blue Mage = Incredibly tough
# Aug 28 2006 at 8:53 AM Rating: Decent
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339 posts
My linkshell got 10 people through this last night over 4 runs, the first two times each group wiped at about 20-25% left. The third run we won with three people in red thanks to two lucky nightmares. first group:
blu/rdm (me)(rdm sub for fast cast)
pld/war
war/nin
thf/nin
whm/blm
drk/nin (died after fight ended due to Bio III, I made it with 30 hp)

The run went incredibly easy, we successfully stunned Nightmare about 10 times, Head **** is incredibly good on him.
blu/rdm
drk/war (same drk as first fight)
whm/blm
pld/war
blm/whm
blm/whm
No one besides the Paladin went below yellow HP and that only happened once or twice after a WS. Awesome run Virinis!
____________________________
Superior Private {0/25} Graev ~ Lakshmi ~ Blue Mage 75 {spells 105/105} ~ Black Mage 61 ~ NPC 57 ~ Red Mage 41 ~ White Mage 37 ~ Summoner 33
Missions: CoP 8-2 San D'Oria 10 ToAU-44 Zilart-12 Windurst Campaign - Star||||
Linkshell: Virinis / Prinnysquaddood
Accuracy / Attack: http://ffxi.allakhazam.com/profile.xml?177197
INT / MND: http://ffxi.allakhazam.com/profile.xml?177198
STR: http://ffxi.allakhazam.com/profile.xml?183137
CHR: http://ffxi.allakhazam.com/profile.xml?183139
{Too Weak}
# Aug 10 2006 at 9:40 PM Rating: Decent
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456 posts
This battle was fairly easy. Went in with:

PLD/WAR
DRK/WAR
MNK/WAR
RNG/NIN
SMN/WHM
WHM/BLM

I guess we got lucky, Diabolos only used Nightmare once, and our PLD stunned him with swift blade (drk was zzz). Our SMN fired 2hr right off the bat and got it to 60% with two diamond dusts. We slowly widdled away its HP and at ~45% I popped Hundred Fists, shortly after RNG Eagle Eye Shotted to get it to ~15%. Then we just kept hitting til it went down. Mages should bring ethers and yag drinks (in case things get messy), melees, a regen drink and some Hi potions (althought I didn't have to use any of mine waste of gil now >.>;).

A normal party set up, as long as you have reliable stunners, can easily defeat him.
____________________________
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Remora Server
Sandy Rank 10
ZM: 16
CoP: Complete
ToAU: 38

MNK 75-PLD 60-WHM 45-WAR 37-NIN 37-THF 37

Quote:
Also, I think Scabby is the best thing that's happened to the OOT all month.
{Too Weak}
# Aug 28 2006 at 8:55 AM Rating: Decent
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339 posts
My linkshell got 10 people through this last night over 4 runs, the first two times each group wiped at about 20-25% left. The third run we won with three people in red thanks to two lucky nightmares. first group:
blu/rdm (me)(rdm sub for fast cast)
pld/war
war/nin
thf/nin
whm/blm
drk/nin (died after fight ended due to Bio III, I made it with 30 hp)

The run went incredibly easy, we successfully stunned Nightmare about 10 times, Head **** is incredibly good on him.
blu/rdm (me again)
drk/war (same drk as first fight)
whm/blm
pld/war
blm/whm
blm/whm
No one besides the Paladin went below yellow HP and that only happened once or twice after a WS. Awesome run Virinis!

Sorry for double post, I just want everyone to know how useful Blue Mage is in this fight.
____________________________
Superior Private {0/25} Graev ~ Lakshmi ~ Blue Mage 75 {spells 105/105} ~ Black Mage 61 ~ NPC 57 ~ Red Mage 41 ~ White Mage 37 ~ Summoner 33
Missions: CoP 8-2 San D'Oria 10 ToAU-44 Zilart-12 Windurst Campaign - Star||||
Linkshell: Virinis / Prinnysquaddood
Accuracy / Attack: http://ffxi.allakhazam.com/profile.xml?177197
INT / MND: http://ffxi.allakhazam.com/profile.xml?177198
STR: http://ffxi.allakhazam.com/profile.xml?183137
CHR: http://ffxi.allakhazam.com/profile.xml?183139
pwned
# Aug 08 2006 at 11:00 PM Rating: Decent
Scholar
*
95 posts
Got to say this is easy.

Did this twice, first time we wiped.
Pt set up 1st time was this:
nin/war(me)
nin/war
blm/whm
smn/whm
war/nin
war/nin

Needless to say when went in and got owned.

So we tried again, I switched to whm/blm and the smn switched to drk/war for stun, so the pt was this now:
nin/war
war/nin
war/nin
drk/war
blm/whm
whm/blm(me)

We start the fight and I paralyzed, slowed, silenced and blinded him, alond with dia. He did nothign the whole fight. He just floated there. I maybe casted cure 2 once. I even tried to nuke a few times. All I had for gear was 2 Astral rings and my Giest and Morion earrings. I ate a roasted mushroom and drank a yag drink for safe measure. All went well and we almost got the record. Only hard thing about this was getting everyone through since I had to cast sneak on everyone. Other than that, piece of cake!
____________________________
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75NIN, 75Whm, 75War, 51Pld, 40Blm, 30Smn, 28Dnc, 20Bst, 15Thf, 11Drk, 9Brd, 7Sam, 6Mnk, 5Rdm, 4Drg
Sandy:10, Bastok:10, Windy:10
ZM:Complete, CoP:8-2, ToA:Complete
Guild Levels: 58 Clothcraft, 18 Leathercraft, 9 Woodworking, 1 Fishing
http://ffxi.allakhazam.com/profile.xml?146630
Pwnt.
# Aug 08 2006 at 10:07 AM Rating: Decent
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167 posts
Just did this today.

PT was:

BLM (me)
SMN (Asteroth)
WHM (Silvyr)
PLD (Subzero)
SAM (Lunch)
SAM (Remahime)

And I've gotta say, first time we went in, we wiped, partly cuz I didn't really explain what was going on.

So 2nd time, we go in and wreck Diabolos, 2x SAM used Tachi:Hobaku whenever they saw "Diabolos readies Nightmare". Even the PLD used Flat Blade to stun.

Fight goes normal and we get him down to 30% and then the paladin falls down the lower level, but by this time both SAM have used their 2 hour as have I and the SMN,

we wrecked him

New clear record too ^^
____________________________
Mad
Ass
Goblin
Eliminator
----------------
Snowball
BLM: 75, RDM: 43, SMN: 20, WHM: 37, MNK: 19
Server: Remora
Mysticmaker Profblix: 1/10
LS: Honourables
Merits: Thunder 5, Ice 5, elemental skill 8
Working on: Moolah
Diabolos Owned
# Aug 04 2006 at 9:47 AM Rating: Decent
2 posts
Ok This had to be the easiest fight ever....Seriously we had no problems

Pt setup was:
Nin/War (me) Using sword as main for Flat Blade
Sam/War
Sam/War
Drk/War Using Wisdom rings: +3 INT
Rdm/Blm Bring 1-2 yag drinks just incase
Whm/Blm Bring 1-2 yag drinks just incase


We entered in buffed up, Sams meditated. I used Jack-O-Latern and High Breath Mantle for extra emnitty,then we proceeded down.

Eliminating all possible pitfalls, we are left with the safest spots (marked with O) indicated below:

X X O X X
O X X O O
X X X X X
X O X X X
X X O O X

This is where you should be standing.
Melee=T Mages=M

X X M X X
O X X O O
X X X X X
X O X X X
X X T O X

Whm Hasted Nin(me) and Drk while I spammed elemental Ninjitsu's and melee's hacked away and waited for Diabolos to cast Nightmare which he tried 4 times but failed(3-4 Stuns each time he even thought about doing Nightmare ^^ lol).He barely touched me because I had 50+ Evasion. We walked away with no ones Hp Hitting yellow except mine( which was one time because I got lag When Shadows ran out), But other than we walked away victorious as well as setting a new record.

Unicorn Server: Shishio = Impossible To Gauge
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Unicorn Server: Shishio
War 75 Sam 62 Thf 53 Nin 53
Sandoria Rank 10 Zm 17 CoP 5-3

Bonecraft: 87.5+2+3 Leathercraft 60
Smithing 40 Woodworking 29 ClothCraft 25
?
# Jul 20 2006 at 1:08 PM Rating: Decent
*
97 posts
Getting to the bcnm fight is a level 40 capped area, but the bcnm itself is uncapped?
____________________________
ccstwocents wrote:
Someone hired a Spin dr to create a better image for PLD. To help get rid of the negative vibes.

Hey look theres a PAL. Lets invite the PAL he's/she's such a good PAL.
?
# Jul 22 2006 at 11:06 PM Rating: Decent
Scholar
18 posts
No, when you zone to the area, you'll be uncapped, but you'll be recapped upon entering the battlefield. Just like all the other PM arena battles thus far.
____________________________
http://jinketsu.net
thanks
# Jul 24 2006 at 1:30 PM Rating: Decent
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97 posts
Ok thanks for clearing that up. Diabolos you're going down!
____________________________
ccstwocents wrote:
Someone hired a Spin dr to create a better image for PLD. To help get rid of the negative vibes.

Hey look theres a PAL. Lets invite the PAL he's/she's such a good PAL.
thanks
# Feb 22 2007 at 9:09 AM Rating: Decent
**
418 posts
I was upset because I thought I would be too low of a level to do this! I'm sooooooooooooooooooooooooooo doing this later in the week. THANK YOU for clearing that up. Someone should put that in the description at the top of the page.
Our strategy...
# Jul 08 2006 at 4:37 PM Rating: Good
**
265 posts
After wiping to Diabolos twice (Mind you, we had NO stunner and got hit by about 5 Nightmares each time), we finnally beat him on our third try. Our LS static leader, Scandi, specifically levled DRK for this mission (thought it will help when subbed for his RDM). We still got hit by about 4 Nightmares. Some of his Stuns missed (changed macro pallete ftw), but he did Stun one, which saved our lives. I highly recomend you bring A Dark Knight, a Samurai, or Ninja with a sword, or pretty much TWO forms of Stun.

Dark Knight - Stun Magic Lv37, Weapon Bash
Ninja - Dual wield Sword + Katana allows for Flat Blade
Samurai - Tachi: Hobaku
Paladin - Shield Bash, Flat Blade

Next thing you will probably want is either a RDM or a BRD. Have them sub WHM, as if you do get hit by Nightmare, it will hurt, and you will enjoy a nice Divine Seal + Curaga combo. ^^b Also, have them Dispel Noctoshield at all costs. {Phalanx} {No thanks.} I prefer Red Mage for the debuffs and more curing power.

I have never tried a Paladin tank, and I don't think I want to. Crascindo (Spelling) will knock your tanks socks off, and being constantly pounded on while having a 23-25hp/tic Bio on you doesn't help either. Bring a NIN with a Sword. Have them bring an Au Lait, X-potions, Poison Potion (More on that later), and good tanking skills.

Damage Dealers. Best bet would probably be a Dark Knight and some other form of Melee/Mage. As a BLM I was doing about 3-4% of Diabolos' HP per cast. Most of the time I was helping the team recover from Nightmare with Curagas. Dark Knight is your best bet, however, a Samurai can be just as good. Have the Samurai Meditate before the fight (When you're in the BCNM so you don't lose TP), wait for Meditates cool down timer, then run in and attack Diabolos. This way, a Samurai can Stun up to two Nightmares, not including Meikyo Shisui. If the SAM is ritch, have him buy an Icarus Wing, just to show Diabolos that no matter how many times he throws Nightmare at you, you can stun it. If you already have enough Stunners, it would probably be best to bring a Ranger or someone with Utsusemi, just in case they take the hate and get thwacked on.

Healers. White Mage, without a doubt, a *very* important job. Erase is definately needed incase Diabolos gets a Nightmare off, the Cures are most welcome considerign Diabolos HURTS Ninjas whose shadows are down. Haste is also a must have necessity. Benediction is **** for that time when Nightmare lands and you need to get rid of that aweful Bio. Trust me, this Bio SUCKS.
In our party we also had a Redmage and Summoner healing (I was healing too, but often than not trying to chip away at Diabolos). Without either of these two healing, we would have wiped. They saved **** constantly ^^b Thanks Symblooble and Preech. :)

General strategy: Run in buff up (Prot, Shell, Whm Stoneskin, all other mages Blink, Reraise item, ect.) Here was the layout for the battlefield we used:

XXTXX
XXXXX
XXXXX
XXXXX
XXMXX
X - Tile
T - Melee
M - Mages

Anyways, some warnings: Crascindo (spelling), if it lands directly on one of the people in M, will knock them backwards. Don't. Take. Hate. It probably won't happen, but it's a fair warning to beware of. Keep tank hasted at all times. If you have a Dark Knight, KEEP HIM HASTED AT ALL TIMES, TOO. The faster a DRK can get Stun off, the better. The Dark should pretty much do his Dark Knight thing throughout the battle. Whack Whack Whack. Ninja should definately, errr, tank? Have at least one other person for back up cures, ect. Have RDM toss on debuffs and Dispel Nocto Shield. Just stick to what I mention above and below this paragraph and you should be fine.

Noteworthy things:
-Nightmare sucks. Even if your party is at 100%, it will quickly get down to around 30-50% if you let this sucker stay. TIP: *WINK WINK WINK WINK* Nightmare's sleep might not be overwritten by it's Bio, but it can sure as **** be overwritten by poison potions *WINK WINK WINK WINK*.
-Bring poison potions. They wake you up from Nightmare, and not only that, but Diabolos casts Sleepga I and Sleepga II! Think of the possibilities! Imagine you, the whm, sitting there asleep while your Ninja's shadows just got wiped by an -aga and he's taking the damage you would if you were being attacked. Sucks, doesn't it? Stay awake. ^^b
-Bring Au Laits. Mages and Melees. Reducing that Bio's damage from 23-25/tic to 19-21/tic is a LIFESAVER. Your WHM can't erase EVERYONE. Erase has a stupid recast time >.<. Not only that, but Au Laits keep you healthy in case you take unwanted hate.
-Drain/Aspir (Both on and by Diabolos). On Diabolos, I only drained 6MP =\ With capped Dark Magic. I don't know if it was an unlucky fluke or what, but it wasn't very effective. I drained him once, and I don't remember how much it drained because I was too busy recovering from a silly Nightmare that got let off. Drain and Aspir BY Diabolos is pretty much the same story. He Aspir'd me for 6MP (Take that, bish) and he drained someone else for god knows what (I think it took our NINs shadow, God Bless Mikrik's shadow.)
-Ultimate Terror I have no clue what it does. I guess it terrorizes you... but I think shadows MIGHT absorb it. It wasn't that bad of an attack.
-Diabolos' Attack power: High. Very, very high. Ninja tanks recomended +1.
-Diabolos' Defense power: Nothing to scoff at, but not so high that your Dark Knight can't hurt him.

At around 40% would be best to 2hour him. I do believe our SMN *tried* to Judgement Bolt him (Thunder day), but was needlesly hit with Nightmare. He tried again, but Ramuh died from hate before he could throw his sparkles. I Manafonted (ran out of meds and drinks, anyways) and started casting high tier -agas. I wasn't paying attention to the damage because our NIN was killed at around 20%. The WHM Benedictioned when everyone was in orange or red (Except the NIN, he was dead) and we did our thing. I got smashed, I RRed, layed on Dia and Poison (At this time Diabolos was at 3%). Half of our party was dead (RDM,NIN,DRK) and the other half (BLM,WHM,SMN) lived with each under about 10HP left. Ramuh finished him off with a thwach from his staff.

Things to bring:
-Prism powders and Silent oils for mages and melees not subbing WHM. You will need 5, as going through each portal drops sneak/invis.
-Mages: 3Ethers/HiEthers (I hate Hi Ethers the things take 10 seconds to use) and 3 yag drinks. Also bring 1 Au Lait (Will last pretty much the whole thing) and 4-5 Poison Potions.
-Melee: 4-5Hi Potions will do. An Au Lait, some form of food, Poison Potions, and your game face. :)
All: Bring ReRaise. I died like others in this fight and I got up with NO hate and started fighting some more. Though I didn't have enough for Fire II... I had enough to lay down Dia and Poison at the last 3%.

I want to thank the CoP static from the SpiritsCrusade LS for a fun fight :)
I would like to thank Scandi, my close friend and mentor, for without him I would still be on the Promyvions.
I would like to thank my mother, Symantha (Symblooble), for being a great Redmage and sticking in there when it seemed we wouldn't be fighting Diabolos.
Preech, bless his soul, was unnable to get off 3 Judgement Bolts, but he sure as **** did a great job at being a healer. He also delivered the killing blow, saved all of our asses, and did a wonderful job.
I want to thank Healer, our WHM, for being an awesome... Healer... and... Healing... our Party like no other TaruTaru could. Keeping our SMN alive to nail Diabolos (I think he might have Judgement Bolted once, unsure), and Benedictioning right before we were all going to wipe.
Mikrik, the only person in the CoP static who is 1/1 on this stupid mission, for being the hella Ninja tank that he is.

Hope this helped anyone who is thinking about taking this beast on. It's fun, just watch out for Nightmare and the stupid tile trick.

^^b

-Curcio-
><
# Jul 05 2006 at 3:45 PM Rating: Decent
39 posts
we went 1/6 on him..... hes a real sob to kill. the 3rd time (me as drk) i had exacly 1sec left on timer on stun as he used nightmare.... and we still got him down to 3%hp.... we were all sooo **** lol but im done and over with it.... and i dont wanna do it again lol
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A strategy with BLU
# Jun 21 2006 at 9:57 AM Rating: Good
Scholar
18 posts
We went twice.
The first party was:
[NIN]Retsujo
[WHM]November
[BLU]Aurias
[RDM]Bobslap
[WHM]Mynx
[DRG]Mistwalker

Because things went so well, we gathered together again for Alanthor:
[NIN]Retsujo
[WHM]November
[BLU]Aurias
[RDM]Bobslap
[WHM]Mynx
[DRG]Alanthor

Our first run with Mistwalker went a little awry. We chose to seperate the melee from the mages, and was doing well until mages took hate and Diabolos moved around. Aurias was focusing on damage, and I was focusing on Katanas. We failed.

In the next round, we decided to stay in the same spot, mainly for the Draw-in he uses. Aurias spammed Headbutt for Stuns, Mistwalker saved Leg Sweep to Stun Nightmare, I focused on Elemental Ninjutsu and did NOT engage, and we beat him with flying colors.

Mynx focused on healing, while November focused on enhancements and ailment removal. If Nightmare ever did go off, Mynx focused on Erase to help November get Bio off of everyone, and Bobslap focused on heals while Mynx was erasing.

We were all using Jack o' Lanterns for Dark+, and had Barsleepra up the whole time. Bobslap was using Marron Glace instead, for MP+. Aurias and Retsujo were the only two that had Haste focused on them at all times, for Headbutt and Ninjutsu recasts.

Everything went very smoothly. Mynx died, only because of grabbing hate at an inooportune time, and getting Camisado'd in the face. Ouch.

---

Being how fast we were able to finish the mission, we decided it would be best to get Alanthor past this mission as well, given how easy it was for us the first time. We all still had our food up, save for Bobslap and Alanthor who used something else.

Our first run with Alanthor, we wiped. We usually wipe on our first attempt, no matter what the circumstance is. Well, everyone was out of food, save for Alanthor who was using Dhalmel Steak, but we still managed to win with the same strategy.

Edited, Wed Jun 21 09:47:19 2006
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Gray Chip
# Jun 13 2006 at 6:29 PM Rating: Decent
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62 posts
Just a note to 1st part of mission. If you go into Pso'Xja through tower where Nue spawns, the diremites in there do drop the gray chip. There are 2 right near the entrance on the 1st floor. Re-spawn time is 15 mins but better than trying the decent challenge - easy prey ones on the lower level. Best part is they can be soloed by higher level job.
____________________________
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Seraph Server
My way
# May 06 2006 at 4:28 AM Rating: Good
Scholar
25 posts
Won 4/5 on this fight using this technique, one problem you will have with this is that you will need CONFINDENT stunner. Diablos is nothing long as you stun 2 things, sleepga and nightmare.

Party Set-up: NIN, SAM, SAM or DRK, WHM or SMN, another potiental healer and for last any job.

What to do:
have NIN voke Diablos and take them to one end where it's safe to stand on, at this time all DD should be following NIN to same square. Mages take oppsite end safe square and take position there. Your goal is to wear his HP down. Do not worry about hurting him with your WS or Nukes. One false move can mean wipe for whole party. SAM and DRK already should have macro set to letting eachother know when Stun was used. To specify what stunners need to do, SAM shoudl already use meditate to get his TP up soon as his in the BCNM, SAM is first stun with Tachi: Hobaku, then DRK next stun. Once both stunners have their stun orders in check its a breeze all the way through. Good luck everyone
0 / 1 and happy about it.
# Apr 21 2006 at 5:25 PM Rating: Default
**
292 posts
Tried long and hard to setup a static, got 5 players, Pld (me) Rdm, Smn, Brd, Rng. We were going to do diablos and I needed a 6th, wanted a Drk, best I could do was a Mnk.

Day of, Smn days "I've done this 4x ( I believe he was working us, and would leave us behind as soon as he beat Diablos) , we need a drk", and wants me to boot new Mnk, as the Smn has found a Drk who had beaten CoP. I already told Mnk he was in, and he was a good guy, I knew Smn wouldn't come back and help Mnk to get him to keep up with us, so I ignore Smn.

Long story short, Smn keeps whining, runs off w/o us when he knows way, and then sends members /tells saying he won't 2hr.

We go fight Diablos, get him down to 5% and slowly wipe. I consider this a very good run. Smn left party and will not return, this is good cause it saves me from having to boot him.

This fight really shows who is cool and wants to have fun, and who is a whiney little kid who stomps his feet at failure. I'm glad I made choice I did, and now that he's gone, I have 6th slot to find a Drk.

I don't mind loss, and it was fun, can't wait to try again tomarrow with these peeps.
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Titan
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Merits = 33
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Help please
# Apr 21 2006 at 4:47 PM Rating: Decent
Scholar
46 posts
If anybody on Bahamut is doing this fight anytime in the near future and has an opening for a little Black Mage, send me a tell.
Post April 2006 Update
# Apr 18 2006 at 8:13 PM Rating: Decent
Scholar
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203 posts
Fought this tonight, With WS Stuns and a Dark Knight.

He went down.

Looks like they've oatched it thought, as this time the floor panels which dropped where clearly visible - they were GREY!

Good luck, take WS Stun, take meds, and keep trying.
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Crazy fight...
# Apr 09 2006 at 5:35 PM Rating: Decent
Went 1/3 on this ****

-- Round 1 --

Dry run, no food/meds/2 hours/anything.

Got him to 50% then couldn't stun a nightmare, so we wiped.

-- Round 2 --

Used food/meds/etc, 2hrs were ready if needed, but none of them got used because he went nuts and floored everyone in 90 seconds.

-- Round 3 --

Same as round 2, but he used NO tp attacks. He did 1 nightmare, which we stunned. Ninja died with him at 4$, because we were too busy laughing how easy it was...

-- Anyway --

This fight, like a lot of them in CoP, is broken. Sometimes you just can't win. It's not down to player skill, gear, or anything. Sometimes you wipe without being able to even get a move off, which is ridiculous.

Other times, you win like you're fighting an EP mob.

I really don't get it, but I also don't care. Bring on the dragon!
____________________________
Likibiki ~ 75 WHM ~ 75 SAM ~ 75 THF ~ 75 SMN ~ 74 NIN
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Cailey ~ 90 DNC ~ 90 RDM ~ 90 BLM
Asura Server, FFXI. Adventurer Extraordinaire.
#Sarcasim, Posted: Apr 08 2006 at 10:28 AM, Rating: Sub-Default, (Expand Post) just want to say you do not need a DRK to fight Diablos, so every1 get that out of your head please. I did this (1/1) with Party set up; whm (38 me) sam, rng, war, nin, smn (who kicked **** with the Avatar). Don't know how you people get killed by him, but we didn't at all. I could have went rdm, or blm/whm and we still would have won. he didn't even get off a nightmare, and my MP never drop past 200 all I used was cure 1 and 2, never did a cure 3. I read the post before I did the mission, thinking this was going to be hard as hell, and it wasn't at all, oh and to add we did him on dark day, and dark weather, so... come on guys Diablos is not that Serious.
Mission Question
# Apr 05 2006 at 7:09 AM Rating: Decent
Scholar
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81 posts
Hey is the fight of diablos in the mission also 40 cap'd. Sorry for the newbie question. But i have heard different answers. I know the prime fight is not cap'd but i am wondering if the mission is cap'd at 40.
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www.tarutoo.blogspot.com
RE: Mission Question
# Apr 05 2006 at 6:58 PM Rating: Decent
**
335 posts
Yes it is capped at 40.
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title granted
# Apr 01 2006 at 4:39 AM Rating: Decent
**
335 posts
The title you get for defeating diabalos immediately is dreambreaker. Changes to transient dreamer after you talk to the doctor.

Edited, Wed Apr 5 19:04:11 2006
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RE: title granted
# Apr 01 2006 at 8:40 PM Rating: Decent
**
335 posts
woops... answered my own question.

Edited, Wed Apr 5 20:07:44 2006
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how to avoid stun recharge
# Mar 21 2006 at 8:55 AM Rating: Decent
ok i just did im 1/3 on this fight (better then promies or mammet fight). heres my winning formation:

sam/war
drk/whm
whm/blm(me)
blm/whm
nin/war
smn/whm

me and the smn had attempted twice before but we only had a 37 drk (it worked as good as it sounded, we got 2 minuites into fight and drk couldnt keep stun on/ do at right time so nightmare (| Good evening!|)). smn wus left w/ 2hr and i still had all my supplies (i recomend 5 eths and 5 yag drinks to be on the safe side)so now a 54 drk is makin a new party. we also bring along a sam for stun ws (which will stick as long as he doesn use tp on other ws!). now a little thing people forget to post is what does the whm do? well to avoid drk from not having stun recharge keep him along w/ tank on haste. its 80 mp (which may be a lot) but its well worth it. with this not 1 nightmare landed. 50% atral flow nailed him. im off to fight dragon when my whm hits 50.

Edited, Tue Mar 21 08:58:04 2006
How to avoid Nightmare.
# Mar 14 2006 at 5:00 AM Rating: Excellent
Scholar
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1,092 posts
In my CoP static, we were big on testing things. We would take a good measure of each BCs and work out a battle plan for each of them.

Diabolos is, all-in-all, an easy opponent in CoP...if it wasn't for Nightmares. That ability is the thing that will make any party lose this battle. The most common tactic to win this is bring a lot of stun power. While this works pretty well, it may be inconvenient for some party setups out there. There's an alternative to stuns. It focus on distance and range.

The key point : Nightmares's is an ability Diabolos casts on someone else, not on himself. Its range is equal to a magic range.

Basically it means that if someone is too far to cast magic on whoever Diabolos targets ( hopefully the tank ), Nightmares wont reach them. To use in a practical manner in the battle field, your tank will have to have his back against a wall, and place Diabolos between him and the mages. That way, a blm or a rdm too far to cast on the tank but close enough to cast on Diabolos can do their things without ever being bothered by Nightmares. It will also make sure someone evades it and can wake people up ASAP. The whm, however, has to be able to cast on the tank ( duh! ), so he will be inside Nightmare's range. However, if he stands at his limit range, he can step back when he sees Diabolos readying Nightmares and avoid it that way.

Using the 3 patterns above, this is where to stand ( W = WHM B= BLM T= Tank+ Diabolos):

1-
B W O X X
O X O O O
O X O X O
O O O X O
X X O T O

2-
B X O X O
W O O O O
O O X O O
X O X O X
X O O T X

3-
X O O O X
O O X W B
X O O O X
T O X O O
X O O O X

The 3rd one is my least favorite. It's very very tight leaves little margin to move. To make this tactic works, you'll obviously need to know which tiles will drop. You can see them before dropping down in the pit where Diabolos stands at the begining of the fight. If you stand at the end of the bridge and look down, you'll see that some titles have darker edges than others. Those dark titles are the ones that are gonna drop. It's easier to see with high luminosity on your TV/Screen.

Also, it means that Diabolos must stay at the same place. No one - NO ONE - must steal hate from the tank. Ever. Even a slight movement toward the mages could get them into Nightmares and could be fatal for your party.

Once you have some mages safe from Nightmares, this battle becomes incredibly easier. Good luck ^_^

Edited, Tue Jun 13 22:20:46 2006
____________________________
Zachiel - Black Mage 75
Windurst 10 / Zilart Mission done / Chains of Promathia done/ Treasures of Aht Urhgan done
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RE: How to avoid Nightmare.
# Mar 14 2006 at 1:39 PM Rating: Good
26 posts
Excellent Post, Rate Up,
____________________________
Can you bleed like me?
Never give up
# Feb 20 2006 at 11:11 PM Rating: Good
Just completed this quest. Party set up was:

nin/war Gracin
rng/nin Wilkin
smn/whm Nyheen
whm/blm Chugokujin
rdm/whm Liberator
drk/sam(me)

Head in, buff up, med to full, start the fight. Typical go, except the nin used a club for an extra stun attack, and the rdm fought melee. The fight goes well until he uses Nightmare before our stuns recharged. Bad news. Figured we would wipe when nin and rng both have sleep wear off. They re-engage, with the rng using stun bullets and the nin keeping a stun ws as backup. Two jobs took him down from over 30% health and won, just missing the server record by 7 seconds. Just goes to show never to give up. Kudos to the awesome powers of Gracin and Wilkin!!
____________________________
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Ouch
# Feb 18 2006 at 4:31 AM Rating: Decent
Scholar
**
456 posts
Tried and defeated this after a dry run and a failed run. Team was drk, war/nin, rdm, rng, nin, and mnk.

For the dry run, we just go used to the arena and Diabolos himself. First "real" run, I stunned the first nightmare, but he used it again when stun was @15 seconds. We knew it was over and just accepted the inevitable wipe. Last run, he used nightmare rather quick, but I was able to stun it. At about 50-55% health he dropped some tiles, at which point we began to zerg it with everything we had. He got off one nightmare at 1%, but the rng woke up rather quickly and was able to Eagle Eye Shot for the win.

Honestly, I find this battle to be more about luck than skill. The round we won, he used nightmare quite sporadically, and used the tile move and stuff like camisado and ultimate terror quite often. Oh well. Dragon time's next!
Stun? who needs stun when u can...
# Feb 10 2006 at 6:30 AM Rating: Decent
Scholar
19 posts
I have read almost every post to this topic and I didn't recall anyone ever saying they beat it without some form of stun whether it be through weaponskill or magic.

My party of nin, nin, blm, blm, rdm, whm, just won without stun. I would NOT recommend this at all but we did do it and that's gotta count for something. We kept Diabolos silenced for the most part.
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Poetry 75 BLM
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RE: Stun? who needs stun when u can...
# Feb 13 2006 at 11:13 AM Rating: Decent
Scholar
39 posts
So, let me get this straight... you had 2 BLMs in your party and you defeated him, admittedly, the hard way without using "Stun". My question to you would be... WHY?!
RE: Stun? who needs stun when u can...
# Feb 15 2006 at 11:28 PM Rating: Excellent
Scholar
*
165 posts
If you are suggesting that the Blm's simply stood there choosing not to cast Stun, you may want to consider that they don't get the spell until lvl 45, and this is a lvl 40 capped fight.
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RE: Stun? who needs stun when u can...
# Feb 28 2006 at 5:48 PM Rating: Decent
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*
92 posts
I will have to disagree with this statement... the blackmages in my party were able to use stun during this run, I don't believe its a level 40 cap, well for the avatar run that is...
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Jobs: 75 SMN, 40 WHM, all the others don't matter =)
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RE: Stun? who needs stun when u can...
# Mar 01 2006 at 2:27 PM Rating: Decent
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526 posts
Quote:
I don't believe its a level 40 cap, well for the avatar run that is...


And that is exactly why they are commenting on the page for the mission not the avatar.
Learn to read.
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Do not go gentle into that good night.
Rage, rage against the dying of the light.

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Cidriel, Arkh [FFXI - Ifrit]

(Stop calling me Darton! D:)
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