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PM 5-2 Desires of Emptiness  

Realm:Other
Start Area: Promyvion - Vahzl
Type:Mission
Related Mobs:Agonizer
Cid (H - 8)
Cumulator
Ponderer
Procreator
Propagator
Solicitor
Mission:5 - 2
Min Level:1
Max Level:50
Rating
*****
(Average from 7 ratings)
Title Obtained:Frozen Dead Body
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 5-1 The Enduring Tumult of War
Next Mission: PM 5-3 Three Paths
Last Updated: Thu Aug 20 05:58:37 2009

Contents [hide]

Mission Orders

The Emptiness has trapped you and your companions. You must find them before you are able to continue your journey into the depths of Promyvion.

Walkthrough

Promyvion - Vahzl has a level cap of 50.

You will receive another cutscene upon zoning in. Ulmia, Tenzen, and Louverance can be heard whispering to you in the distance.

The first two levels are just like regular promyvions in that you have to kill the Memory Receptacles to get to the next level. After going through two memory receptacle warps, you have to start looking for Memory Flux points to rescue the three NPCs.

The first memory flux is at (J-8). Check it to spawn a Propagator NM. It should be noted that these NMs are not to be taken lightly. Defeat it and check the memory flux again for a cutscene in which you free Tenzen. Next, look for a memory receptacle to warp to the next level.

The second Memory Flux is at (M-6), check it to spawn Solicitor NM. Recommended: Plan on using a couple of hysteroanima to negate this NM's vicious AoE attacks. Defeat the NM and check the Memory Flux for another cutscene in which you free Louverance. Find the correct Memory Receptacle and warp to the next level.

The last flux is in between (C-6) and (D-6). Check the Flux to spawn a Ponderer NM. Backtrack to (F-6) and zone into the Spire of Vahzl.

When your party is ready, enter the Web of Recollections and choose the battle Desires of Emptiness. All 3 bosses (Holla, Mea, Dem) will be in the battlefield. Fighting one won't aggro the other 2. The next boss won't move until current boss has about 20% HP left. Store TP or abilities and let it out on 20% to finish it off quickly before the next boss comes. Try to devise ways to take care of the next incoming boss, like Shadow Bind or Avatars etc. Suggested fighting order: Middle (Cumulator) -> Left (Procreator) -> Right (Agonizer).

After defeating all three, head to the tower at (I-7) and talk to the 3 Tarutarus inside. Finally, head to Bastok Metalworks and talk to Cid to finish the mission.

BCNM Details

In the BCNM for the mission Desires of Emptiness, you will face off against all three bosses from the previous three promyvion battles: the Cumulator, the Agonizer and the Procreator. Your party is capped at level 30, and you have 30 minutes to defeat all three bosses.

The fight starts with your party pulling one of the three NM bosses. The other two bosses will not link when you pull a boss. When the boss you are fighting is down to 20 percent health, then one of the idle bosses will aggro to your party.

The order in which you battle the bosses depends on which one you attack first.

Strategy Tips

  • Paladin tanks tend to survive better against the bosses' stronger TP moves.
  • The battle is easy if everyone brings a full set of anima.
  • When the next boss in the sequence attacks your party, have someone hit it with a Terroanima to make it run around while your party finishes off the boss it was already fighting.
  • If you have a ninja in your group, your party can rest up after defeating a boss while the ninja kites the next boss in the sequence. If the ninja has haste and the mob has gravity, the ninja can kite indefinitely without being in danger.
  • Use several Hysteroanimas when fighting the Cumulator to keep it from using its powerful AoE moves. To be safe, use the animas when the mob is at 75 percent, 50 percent, 30 percent and 15 percent health.
  • Use your remaining Hysteroanimas when fighting the Agonizer to neutralize its Negative Whirl AoE move. Use them when the boss is at 40 percent and 20 percent health.
  • Use Psychoanimas as needed on all three bosses.
  • When fighting the Procreator, assign people to tank the NM's offspring. However, everyone should keep attacking the main boss. The offspring despawn when the Procreator dies.
  • The tank should not eat defense food until the Agonizer is dead.
  • A blue mage in the party can spam headbutt, stunning many of the boss' TP moves.

Mission Series

Final Fantasy XI
Wikibase™

This page last modified 2008-11-01 19:56:17.
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doone!
# Jan 02 2008 at 9:02 PM Rating: Decent
Tonight January 2nd 2008, Promyvion - Vahzl is complete.

BLM BLM (me i was 49 mwahaha) RDM WHM PLD WAR


Lost the first time in with a sliver of hp left on second mob, I 2 houred.

Second time same went much smoother and got the win.

WOOt
made some progress
# Dec 30 2007 at 8:40 AM Rating: Decent
finally beat the NM on the 5th floor but used 2 hours.

Our party went in for a dry run and I think this thing is going to be damn easy.

The monsters are weak, and with a little anima to slow the aggressing monster down while finishing off the 20% one, it should be cake.

Cant wait to warp up to the 5th floor and get this done!
/cry
# Dec 29 2007 at 10:51 PM Rating: Decent
cant beat the notorious monster on the 5th floor

goin gto cry
bcnm
# Nov 05 2007 at 11:02 PM Rating: Decent
wiped to this bcnm 3 times in a row the floors are no problem but the bc can get ugly.

so after wiping 3 times went in with a pick-up party and whooped it's ***.

2xnin war rng whm and smn
we finished with a collective 99% HP and a collective 85% mp

key items you ask?
6x animas 3 of each
juice and pies for mages food for DD's/tanks that easy

use 2 animas on first mob C the tall one psycho and hystero to stop impalement
use 2 on the second P terro so it runs around till you kill the first then hystero so it wont pop babies
on the last A use your terro while you kill the second and your last psycho to intimidate it and stop it from using curse and sleep the smn finished it with astral flow when it got to 15%
5 Person Win!
# Oct 28 2007 at 6:51 PM Rating: Decent
Just finished this with 5 people. We started with 6 but one of our whm fake D/Ced after we reached the spire. Our setup was whm, pld, sam, drg, mnk. We each had 3 anima which ensure our win. We went in and 3 of us put reraise on. After killing the Agonizer first we wiped. We reraise and took the other two with no problems and almost 7 mins to spare. This is a pretty easy BCNM as long as you come somewhat prepared, so don't be discouraged! ^^
win
# Oct 16 2007 at 7:27 AM Rating: Decent
Did this fight last night with setup of nin rng rdm whm blm smn. Went very smooth for the most part. The climb was cake, but the 3 NM's to rescue the npc's, although we won them all, were a little rough. The tall one (can't remember name) has a move that goes through all shadows and almost one-shotted me ( I was the nin) right when it popped.

We won the bc first attempt. We pulled the tall one first, and blm freeze it when at 20% for kill. We did have 3 deaths towards the end of the 2nd NM as he pops some helpers that killed our whm blm and rdm right before we started fighting the 3rd NM. But they had reraise on.

I just solod the 3rd NM for a bit while they rested. He was pretty easy for nin to blink while mages rested. RNG EES, SMN astral flow, and blm manafont and he went down fairly fast.

My advice here is obviously to have everyone with rr up incase something unexpected happens. We also had some anima that helped when we had our issues. Probably wouldn't have won w/o it. I think they are good to have for that "oh ****" factor. I also ran through about 10 hi-pots as nin tank. It might be better to go with pld tank for this but it's no impossible to solo nin tank it.
2/6
# Aug 11 2007 at 10:32 AM Rating: Decent
**
867 posts
Okay we did this fight last night and after losing 4 times we decided to change things up a bit. We didn't really have the best jobs of choice but we went anyway to try our best with a Rdm, Blm, Blm, Nin, & War, and had a Whm join a bit later. The Memory Flux' were simple enough, but the BC basically the strat above just wasn't working.

So what we did was start with the Left (Procreator), fought it at the left stairs, and when it got down to about 50% HP the Nin and War (only 2 meleeing) did a Distortion SC with both Blm's MB: Freeze. If this did not kill the enemy, it sure as hell was close. When the 2nd mob would agro (Right - Agonizer) I as the Rdm would Gravity as soon as possible and Kite it until the first one was dead and melee grabbed him from me. Same strat of Distorion ~> MB: Freeze also used on him, however this wouldn't kill it maybe leaving it with 10-15%, so I would Gravity the last mob (Center - Cumulator) and Kite it for about 5 min or until the killed the 2nd NM and they could grab this guy off of me.

Now we did this using NO Anima and NO 2hrs! We went after Left first because of the Offspring it has, and then Agonizer next because of it's nasty AoE, and seemed to be imo the hardest outta the 3, but us mages stayed outta harms way and kept the Nin and War alive. And the reason I recommended to my PT to do the Middle last because it was the one that Gravity seemed to stick to best on, and in a previous attempt I kited him for quite a long while just making sure he was weighed down and healing myself when needed, hardest part though was trying to keep the other 3 mages Refresh'd while doing this but I managed. When Gravity doesn't stick just kite around the edge all the way around the center and I kept a pretty good distance until my timer was ready again. If you have to Convert make sure you are at a good distance and Gravity is stuck. Once the 2nd NM is down and they grab the 3rd off of you, the fight is pretty much in the bag just keep everyone Refresh'd and help with Healing.

After doing this we helped another Blm that needed it and the using the same strat as above it went a lot smoother because now we knew what we were doing.

GL to anyone else doing this!^^
After update.
# Jun 11 2007 at 11:46 PM Rating: Decent
Just did this tonight with 11 person alliance. I heard they nerfed it in the update and according to LS members, it is a lot easier now. 2 Hours from tele vazhl to getting out of final CS. 2xblm, 2x sam, pld, nin, whm, rng, pup, rdm, brd. split parties and shared the whm.

The trip up was really easy, the memory flux fights wern't very bad with an alliance, but I'm sure they are doable with a balanced party.

The NM fight went smooth as well, got into a little bit of trouble but the NIN was able to stay alive and kite while people raised up and we got everyone cured.
3/3
# Jun 09 2007 at 12:22 AM Rating: Decent
I went 3/3 on this fight. Hi-Potions are a must for the tank.

1st PT set-up:

NIN/WAR
BLM/WHM
RNG/NIN
BRD/WHM
SMN/WHM
WHM/BLM

(Suiton: Ni ftw)

2nd PT set-up:

NIN/WAR
BLM/WHM
RNG/NIN
BRD/WHM
WAR/NIN
DRK/WAR

(Blade: Retsu ftw)

3rd PT set-up:

NIN/WAR
BLM/WHM
WHM/BLM
RDM/BLM
RNG/NIN
MNK/WAR

(RNG dmg ftw)

Overall the fight isn't difficult & people just need remember to keep their kool under pressure. As the NIN/WAR I used about 7-10 Hi-Potions per fight. They come in very handy in certain situations (I.E. - Impalement). Anima does help, but one fight we had none & still won with np.

Edited, Jun 9th 2007 4:24am by xRazelx
:P
# Jun 02 2007 at 11:48 PM Rating: Decent
I've done this a few times. Going up to the Spire has never been a problem. It seems to me that if your party is capable of getting to the top with few (or no) deaths then you should be able to beat the BCNM with no problems. Some people say this fight is one of the hardest in CoP but I strongly disagree. Here's what I've found to be the best set up:

Pld/War
Drk/Whm
Cor/Whm
Smn/Whm
Blm/Whm
Whm/Blm

Blms are one of the best jobs for this battle. GOOD Blms. When you enter the BC, buff and then rest to full Hp/Mp. Easy enough to handle. Then have your Paladin engage the middle monster at the bottom of the steps. It's very important that no ice based spells/attacks are used while fighting, and I will explain why shortly. Here is the basic idea for each NM:

Paladin: Tank.
Dark Knight: DD. Stun.
Corsair: Refresh the entire party. Heal. Random Deal**.
Summoner: DD. Intercept the NM that aggros when the current NM is at 20%.
Black Mage: DoT. Enfeebling magic. Stun. Heal. Elemental Seal > Freeze*.
White Mage: Heal.

*Ok. The reason no one used ice based spells or attacks is that NMs gain resistance to magic when it is repeatedly cast on them. Blms are very handy if they do their job right. Here is the Blms job in more detail:

1.DoT and Enfeebling magic. These help to speed up the NMs death without using a large amount of Mp.
2.Alternate Stuns with the Drk. This will help keep your tank alive, help your Whm to use less Mp, and keep the Whm alive since he won't get hate from cure bombing your tank.
3.Keep your Mp above 307 at ALL times. Why? Well at 25% of the NMs health you use Elemental Seal > Freeze. (Melee should WS at that time too) This should kill the NM and allow the tank to focus on the next NM. If you don't kill the NM you will more than likely get hate and ***** things up. This is why the NM cannot have any resistance to ice. If done correctly, the switch from one NM to the next should go as smooth as a babies bottom.

**Corsair uses Random Deal to get the Black Mage's Elemental Seal back.

It's very important that you bring one set of all three Animas. Preferably the Drk should carry them. The only time Animas are really needed is on the second NM. Once the NM is at about 40% you will want to throw a Hysteroanima and a Psychoanima. The NM can't even wipes its own *** at this point. But, if you don't throw the Animas, it will spawn two Offspring which will more than likely ***** everything up. Ok. Once the NM is just sitting there staring at you, the Smn needs to pull out Ramuh and use Judgment Bolt. If all goes well then that NM is dead. 2 down, one to go. Tank get hate, Smn use Judgment Bolt again. Blm use Elemental Seal > Freeze. Drk use Bloodweapon + Souleater. Smn use Judgment Bolt again if its still standing. Well that might be over-kill, but then again maybe not.

Quick summary.

1.Buff
2.Pld tanks middle mob. DDs take it down to 25% and then the Blm uses ES > Freeze.
3.Smn has Ifrit ready to take the next mob in case the Blm doesn't finish off the first.
4.Pld tanks the second (left) mob after the first dies. DDs take him down to 40% and then someone throws Hysteroanima and Psychoanima. Smn uses Astral Flow.
5.Pld tanks the third (right) mob. Cor uses Random Deal to reset Elemental Seal. Smn uses the remainder of his or her Astral Flows. Blm uses ES > Freeze.

If you stick to that you should win. Actually, you would flat out pwn. I know because I've done it this way (and it was supposed to be a dry run lol). Congratulations if you beat it. You are treated to a nice CS. I found this to be very simple as far as CoP goes. I'll probably be posting on future missions too. ^^

Edited, Jun 3rd 2007 3:49am by lolryannpwnsu

Edited, Jun 3rd 2007 3:55am by lolryannpwnsu
Promy Vahzel
# Mar 31 2007 at 2:20 PM Rating: Decent
Did this today with normal party setup. No animas was easy. Bard(me),War,Nin,Drg,Redmage,and Rng. Give all props to my LS freind Suprette. She guides us through and party owned everything was fun.
1/1
# Dec 19 2006 at 10:32 AM Rating: Default
my static did this last nite pt setup was smnx2 warx2 nin(me) and whm we beat it in 8mins and 48 seconds. it said we got record but yesturday was also a server maint day so i dunno. since i seem to b the static leader my battle plan was to utilize both smns 2 hrs to their max potential. and knowing that the 2nd and 3rd following mobs will start to aggro when the mob u r fighting is @ 20% hp i made 1 smn have his avatar fight 2nd/3rd mob and then 2hr right on top of the mob that we were currently still fighting (1st/2nd mob). a very simple high dmg plan. i saw 1 of the avatars 2 hrs (Rahmu or how ever it is spelled) do a 700dmg which did a a great deal of dmg and although i didnt see it one of the smns said that shivas 2hr also did ~700dmg. we only had 1 casualty (war died) but member had reraise on and just got up and kept going. death was caused by just bad timing. war had hate and took the throat stab ability and lost showdows soon after and no avatars where out and 2nd mob came and whm just used a hi-ether making whm unable to cure for like 5 secs. but other then that small speed bump we won very smoothly. oh and we used 1hystero and 1 psyco anima per boss used them 30secs apart @ ~50%-75% health seeing as smns where gonna 2hr and we had 2 we used our animas early in fights.
The BST Way
# Jan 03 2007 at 12:59 PM Rating: Decent
    THE BST WAY:


I was 0/4 on this with the conventional party. Don’t get me wrong, the conventional parties were pretty good and we were always like 90% into winning, but then a fury of AOE Drains and or AOE sleeps changed everything.

So after this experience, I went with my awesome BST/SMN LS and we ended up beat them two times in a row with no deaths! Totally owned it!

BSTX6 – we had two /WHM and four /NIN

Essentials:

1. Blood Brothsx3 [Diremites]
(these guys own them, don’t ask me why, but for this battle CC and Funguar pale in comparison-I ended up only using 2 for all three NM’s.)

2. Hysterioanima x3, Psychoanima x3,Terroranima x2
(If all players have these, you can do the battle twice in one night, incase you wipe to some unforeseen disaster-these were expertly used and needed)

3. Stack of Poison pots, Antidotes and Echo Drops
(Poison for the last mob – Holla, I never got slept because we didn’t melee it but just in case, use it!)

4. Reraise earring, DD Food and HP Regen drink

5. A couple of Hi Potions (again, I didn’t even need them but had them just in case)

-For the BC, use the known strategies on each boss like attack MEA first, then DEM comes, and ends with Holla - use terroranimas on 2nd mob and 3rd mob as they wake, etc.

-DO NOT use Sic until you are fighting the last mob or you can end up fighting 2 or 3 at one time.

-Change your Call Beast macros to the appropriate jug (blood broth) beforehand

-Melee the second mob only, let the pets do the rest! Reward and BST 2hr wakes a pet up so use it on mob1 and mob3 as needed.

-Stay away from the battle so that you don’t get sucked into AOE. Remember we are BSTs, not Warrs or Monks or PLDs, let the pets do the work.

GL!
1/1
# Jan 03 2007 at 12:55 PM Rating: Decent
    THE BST WAY:


I was 0/4 on this with the conventional party. Don’t get me wrong, the conventional parties were pretty good and we were always like 90% into winning, but then a fury of AOE Drains and or AOE sleeps changed everything.

So after this experience, I went with my awesome BST/SMN LS and we ended up beat them two times in a row with no deaths! Totally owned it!

BSTX6 – we had two /WHM and four /NIN

Essentials:

1. Blood Brothsx3 [Diremites]
(these guys own them, don’t ask me why, but for this battle CC and Funguar pale in comparison-I ended up only using 2 for all three NM’s.)

2. Hysterioanima x3, Psychoanima x3,Terroranima x2
(If all players have these, you can do the battle twice in one night, incase you wipe to some unforeseen disaster-these were expertly used and needed)

3. Stack of Poison pots, Antidotes and Echo Drops
(Poison for the last mob – Holla, I never got slept because we didn’t melee it but just in case, use it!)

4. Reraise earring, DD Food and HP Regen drink

5. A couple of Hi Potions (again, I didn’t even need them but had them just in case)

-For the BC, use the known strategies on each boss like attack MEA first, then DEM comes, and ends with Holla - use terroranimas on 2nd mob and 3rd mob as they wake, etc.

-DO NOT use Sic until you are fighting the last mob or you can end up fighting 2 or 3 at one time.

-Change your Call Beast macros to the appropriate jug (blood broth) beforehand

-Melee the second mob only, let the pets do the rest! Reward and BST 2hr wakes a pet up so use it on mob1 and mob3 as needed.

-Stay away from the battle so that you don’t get sucked into AOE. Remember we are BSTs, not Warrs or Monks or PLDs, let the pets do the work.

GL!
Trinity Tap Exploit
# Oct 17 2006 at 8:51 PM Rating: Decent
For the 5th floor mini-boss if you want to take it down fast as well as the holla boss on the inside, have a mnk be first voke with counterstance until it uses trinity tap and absorbs it. It's defense will be lowered drastically and the main tank can pull it off the monk after that while all the DDs focus from behind, or ranged attack fight head-on as its defense will be removed due to taking your status. RNGs should average about 270 per arrow after that.

Keep no more then 3 buffs up on the mnk(including being cautious about boosting at a bad time), helped drop this mob in a good few seconds if you get lucky on trinity tap, may want to lock negative whirl after this with an anima since it could chew up that mnk who got initial hate. Works great if you have the MNK the one holding the mob when the second NM joins in.
this was the hardest CoP so far
# Oct 03 2006 at 2:59 PM Rating: Decent
Got it done yesterday. Long legs was a pain in both the bc and in the memory flux thing. with that throat stab thing.

We did farm many animas only 2 ppl brought 3. and we used 2 fighting long legs in memory flux. The babies also were bad.

Had to kite the last mob for a while and had a lot of death lost 2k exp.
promy vahzl
# Aug 12 2006 at 7:37 PM Rating: Decent
here a strat for ppl lacking friends and dont wanna waiste there time waiting
5 members nin rdm smn X2 rng grab a few animas bring your items for the normal promys no need to 2 hr on the first 3 bosses beat them and then go to the last 3 bosses once there let the nin and rng go to it on the first one that one gets down to 20% the next one will come in 1 smn attack that mob with an avatar and 2 hr on it (ifrit worked well for me) 3 hits with the 2 hr that mob will be dead in no time with the third one getting hit as well on the last bp if he is close enough second smn go in and do 2 hr and the third is dead in no time really easy try it some time (ohhh and word to the tanks dont let the mob move away from the avatar or the BP might miss)
Kiting
# Jul 04 2006 at 11:29 PM Rating: Decent
**
791 posts
All 6 of the NMs can be kited very effectively. Our setup tonight was:

NIN WHM RDM MNK RNG BLU

We flew through the beginning with no trouble whatsoever, but then wiped to the Holla clone on the 5th? floor. Then we noticed what a large area we had to work with, and decided to try kiting him around. After we rested up we had the RDM stick Gravity on it and the NIN just ran around in a large oval around the Memory Flux building pillars. This was extremely effective. I'd run into range and Head Butt(stun) constantly while the RNG and MNK dwindled down its HP- happened rather quickly. Then at around 5% he got a little meaner with TP attacks, and we all unleashed on him for the easy win.

We carried this strategy to the last floor, and again into the BCNM. Worked great on all occasions. If anyone is wondering, BLU is very effective in Promyvion-Vahzl. Mandibular Bite, Sickle Slash, Bludgeon, Head Butt, and Healing Breeze were amazing for me, and I ended the BC fight with a 482 Self-Destruct ^^
5
# Jun 03 2006 at 7:54 AM Rating: Decent
***
1,181 posts
did the 2nd and 3rd fluxes with 5 people and did pretty good (RNG had to 2hr on 2nd flux though, that ones a pain). After that, we did the BCNM with 5 people too! Won... rather comfortably, no real need for 2hrs except at end where HOLLA would AoE Curse+Sleep spam which is hella annoying.. so bring poison pots!

PT Steup was : WHM BLM RNG NIN DRG (Did the 2nd/3rd fluxes and the BCNM with 5 people and still won! Thankies to Elementalist, Blood Ultadragon Nydia)
Better Info
# Mar 20 2006 at 1:15 AM Rating: Good
*
150 posts
I know Alla must be busy with so many MMORPGs to keep tabs on ant they still have yet to cover ALL PMs. So I like to post this link to a very very very good guide for all thinks CoP PMs. Thank you.

http://promathia.runtimerepairs.com/index.html
Regular set up
# Jan 30 2006 at 12:49 PM Rating: Good
**
594 posts
Quote:
Don't get me wrong....it can get hectic, but the "best" set up for this mission.

is a regular exp party...not mana burn or arrow burn, just a regular party. If you can get a distortion SC going with a THF...you will finish quickly.


This is 100% correct. We cleared the floors with RNG MNK NIN BLM WHM BRD and it went so smoothly. Then we got to the BCNM and the RNG dc'd in the middle of the fight. We got the last NM down to 7% before we wiped.

Went back later to finish off the BCNM with NIN (me) WAR WHM RDM BLM BRD and cleaned house. Distortion really does do wonders on these NM's and a NIN can tank a few of them without ever getting hit. Although of course BRD and WHM haste came in real handy.

Most important thing to remember is that once you clear the floor NM's you can warp to the top floor to access the BCNM in minutes. So don't be afraid to help people out if all they need is the BCNM.

EDIT: Just a quick addition...with this set up we beat the BCNM in 12.5 minutes, just about 50 seconds shy of the record. That was with no two hours and no animas and only the aforementioned death of a taru :p

Edited, Mon Jan 30 13:11:32 2006
RE: Regular set up
# Feb 01 2006 at 3:34 AM Rating: Decent
**
558 posts
brd can be even more useful if they have gaudy harness. With a rdm, ballad and gaudy that'd give u like 5mp/tick. However they'd have to spam cures to keep mp under 50 for the gaudy to keep up. Well, this makes brd an awesome back up healer. w/o a rdm you could prolly use juice, not that you would need to. idk hmm.

Edited, Wed Feb 1 02:38:46 2006
Help me out lolz
# Jan 16 2006 at 11:55 PM Rating: Decent
Oh wow the trouble I've gone to trying to get a PT for this reincarnation of the promys. If anyone is on Pandemonium and needs this, send a /tell. I wouldn't mind even setting up a static until sea access.Static should consist of full alliance so we can switch members in for proper pt setup on each mission. Just a thought, but send tell even if you only want to do this.
was easy after all
# Jan 09 2006 at 12:38 PM Rating: Decent
Rejoice Remora! no longer must u hear me askin for a PT for it! i finally decided to make PT went in as 6..we pwnd..had a little trouble on last NM but nailed it. BC, we went into spire, got supplies from jeuno, went back in. It was easy, only problem was Impalement, hit NIN for 700 and me and RNG for 300 ^.~. After Middle NM's down and everyone is rested for 2nd NM, stop kiting and its all simple from there :)
Title obtained
# Nov 19 2005 at 12:53 PM Rating: Decent
*
107 posts
Just completed last night with only 6 of us.

Title obtained is "Frozen Dead Body".
RE: Title obtained
# Dec 10 2005 at 6:49 PM Rating: Decent
*
119 posts
We did the bcnm 2 times. Because we are a static of 7-8 people. First run we got : pld, whm, drg, sam, blm, rdm. We use 2 terro animas and some psycho and hystero, we own them so badly.

We try our second run with Pld, sam, mnk, blm, blm and rdm, the last Nm kick our *** so badly, something wrong happend, i die so soon on the 3rd nm (im the pld).

We try it again today, we are suposed to have : pld, sam, drg, mnk, blm, smn. But our smn never came, so with 9 animas we decide to try it anyway, at 5. I know its hard to believe, but with : pld, mnk, drg, sam, and blm (healing only) we win in 20 min. After the second nm we planed a wipe to be sure to restart at full hp/mp, we got all a RR1 on us after the secon nm dead, we wipe, get hp/mp back and use 3 psycho on the last one to finish it. For me this fight was one of my best a see until a play this game, we are so proud to win at 5. I dont mind if people believe us or not, the 5 of us know what we did today. Maybe some other PT did it in a more horrible way, then i say congratulation guys. I dont tell you that to show we are the best, we arent im sure of it. The onlyt thing i want to tell with this post, is to show to those who will have to make this BCNM, its not so hard, Animas is something that can help you, better then have the super best job to do the bcnm. Well im far away from the main purpose of the subjet of this thread. anyway good luck to you if you have to make this mission.

Edited, Sat Dec 10 18:59:28 2005
PT
# Nov 07 2005 at 8:52 PM Rating: Decent
Just a side note you dont need an alliance to do the whole mission, we did it with a full party. I guess it would be easier, but meh.
Question.
# Sep 11 2005 at 6:53 AM Rating: Decent
38 posts
Can't you just sleep/lullaby the bosses that wake up? The mission guide doesn't say you can't... hmmm =\
This mission was almost a joke.
# Aug 18 2005 at 1:01 PM Rating: Decent
***
1,222 posts
Don't get me wrong....it can get hectic, but the "best" set up for this mission.

is a regular exp party...not mana burn or arrow burn, just a regular party. If you can get a distortion SC going with a THF...you will finish quickly.

Edited, Thu Aug 18 14:11:24 2005
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