PM 5-3 Three Paths  

Start Area: Metalworks
Start NPC:Cid (H - 8)
Related Areas:Metalworks
Related Mobs:Cid (H - 8)
Perih Vashai (K - 7)
Mission:5 - 3
Min Level:1
Max Level:75
Reward: 1000 Exp per fight
(Average from 9 ratings)
Items Required:Blackened Muddy Siredon
Title Obtained:Treader of an Icy Past
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 5-2 Desires of Emptiness
Next Mission: PM 6-1 For Whom the Verse is Sung
Last Updated: Sun Nov 15 12:55:47 2009

Contents [hide]

Mission Orders

To break the Wyrmking's pact, you must locate the Keeper of the Apocalypse as quickly as possible. To do that you must first learn more of Al'Taieu, as well as find Prishe and the mysterious boy.


Similar to chapter 3's double forks, you can progress on the 3 separate forks simultaneously.

The Pursuit of Paradise, Tenzen Path

PM 5-3A1: Visit the ??? spot at (G-6) in La Theine for cutscene.

PM 5-3A2: Go to the tower closest to Fei-Yin (J-8) to enter the LV50 capped Pso'Xja. As you progress in there, checking the Stone Doors usually will activate the trap which spawns a Gargolye (On a run, every door spawned the Gargolye). If the Gargolye pops, you have to kill it to open the door. The path in here is a long and winding one with many stone doors to open. You will be fighting some tonberries, bats and magic pots along the way. At the end point, cast sneak and take the elevator down to the Avatar Gate for a cutscene.

PM 5-3A3: Go to Upper Jeuno infirmary and talk to Monberaux (G-10). Then go to the armory room in Ru'Lude Palace, and talk to Monberaux again.

PM 5-4A4: Exit through Upper Jeuno to Batallia. Walk out to the stone gates and turn left just beside the gate. You will find a hidden "???" mark on the ground. Check it for a cutscene. After the cutscene, check the ??? mark again to get a Key Item. Next head to Lower Delkfutt's 1st floor and check the Cermet Gate at (H-5) to spawn an NM.

PM 5-3A5: Next head to Beaucedine again and go to the tower nearest to the Battalia exit (H-10) to enter the LV60 capped Pso'Xja for a cutscene. This tower has many one way passages, to get to the Avatar gate follow the right wall until you get to I-8. once in the first room at I-8 head west into the next room and drop into the hole. In the room below head south and around the turn to a room at H-9. Head North in that room to get to the elevator. At the bottom of the elevator there will be some Diremites, one goblin and an elemental if there is a weather condition. At the bottom head to the Avatar gate to get a CS. After this, report back to Cid to end this route.

Where Messengers Gather, Ulmia Path

PM 5-3B1: Go to South San d'Oria (A-6) Trader's Manor and talk to Hinaree.

PM 5-4B2: Enter Port San d'Oria for event.

PM 5-3B3: Go to the Cathedral at North San d'Oria and talk to Chasalvige inside the manuscript room. Then go to Windurst Waters' Rhinostery and talk to Kerutoto. Then go to Windurst Walls and visit Yoran-Oran.

You will be told to go to Attohwa Chasm to find the 3 Tracker Mithras. They are waiting at the Boneyard Gully BC. This is a LV50 capped BC fight with the 3 Shikaree Mithras. Because of their WS spams, your PT might die to it pretty fast if without organized tactics. Together with a dragon call and a rabbit summon, there is a total of 5 mobs attacking. It will be best if you can sleepga them with BLM or lullaby them with a bard but only Shikaree Z has a higher probability being slept. At the beginning of the battle, have a PLD aim at Shikaree Z first and use Invincible (or get a brave tanker) to get hate and let the Summoner use Astral Flow (use avatar according to the elemental day) on the 5 mobs. This should reduce their HP to more than half. If anyone has a Siredon Grill item, this would be the time to use them. It would stop the Mithra you are fighting with to halt TP regen, so it won't keep spamming WS. As for the Summoner, quickly restore MP with HiEthers or Super Ether and use the 2nd Astral Flow. This should kill off Shikaree Z and the 2 pet summons, leaving Shikaree X and Y. If this works, the battle is half won! Concentrate on Y and then X cautiously. If the Summoner can still use Astral Flow, by all means go ahead ^_^. Please get a lot of Hi Potions along.

PM 5-3B4:

Next you have to go to Ulegerand Range to reach Bearclaw Pinnacle for another BC fight. To go to Bearclaw Pinnacle, go westward thru the first cave and you will reach a wide open area with an upslope with some Buffalo mobs roaming around. Somewhere around (J-10) there is a pithole on the ground. Drop down that hole and walk eastwards initially. You will come to a T-junction and walk Northward.

Bearclaw Pinnacle BC is a LV60 capped fight. This fight involves 1 Snoll Tzar bomb boss. This boss is a bit... well... tricky. You are given 45 seconds (yes...seconds -_-; ) to defeat the bomb, similar to the timb bomb BCNM. The bomb will grow in size 3 times (long time FF fans should find that familiar LOL) before it explodes. And whether you die to that explosion or not, you will be expelled from the BC and the fight fails. Therefore you need to do mucho damage and FAST! When I went, we had a PT config of RNG, SAM, RDM, RDM, RDM, SMN. RNG had a SAM sub, while SAM subbed RNG and both the attackers gained TP to 100% before entering BC. We also brought along Hi-reraiser potion since we don't have a WHM. Once in the BC, do the necessary buffs. At the start, RNG n SAM spams as many Sidewinders as possible, and the 3 RDMs chainspell Fire2, SMN use Ifrit Astral Flow. If anyone has Shu-Meyu Salt item, this would be a good time to use it if you think you can win the battle. The Salt will increase the time limit by 15 seconds.

If (touch wood) in the event, you failed the BC and survive, you will be booted out of the BC. Also you will have a status effect of Slip where you lose 32HP per 3 seconds. If you have very low HP remaining, you may die off. If you already died, dun reraise yourself too quickly.

After the fight, go back to Cid and report to him.

Past Sins, Louverance Path

PM 5-3C1: Go to Tavnazian Safehold and talk with Despachiaire.

PM 5-3C2 - Southern Legend: Go to Windurst Woods and talk to Perih Vashai at (K-7).

PM 5-3C3: Next go to Bibiki Bay and take the ManaClipper to Purgonorgo Isle and go to the south bay (H-11) where you'll find a NPC WarMachine. Check it for a cutscene. After that, visit Yoran Oran in Windurst Walls for another cutscene.

PM 5-3C4: After the next BC each member will need a Gold Key (rare). These drop from several Goblins in Newton Movalpolos, including Goblin Fireman, Goblin Packman, and a few others. Next go back to WinWalls and talk with Yoran-Oran. Then go to Movalpolos Oldton to activate another cutscene. Head to (K-10) where you can see the NPC moblins and the Rusty Levers. If you have a Snow Lily (Rare/Ex) item with you, you can trade it to Tarnotik NPC moblin on the left who will warp you directly to the BC entrance. Beware this only applies to the person using it, not the whole PT. If someone doesn't have a Snow Lily, you have to get 3 person to activate the 3 Levers at the same time to raise the bridge to cross to Movalpolos Newton and use at least 3 Firesand items to activate the Furnace to turn the Turnstile Gates for the PT to reach the BC...very troublesome. Snow Lily can be obtained from Ulegerand Tigers or Cwn Awwn dogs at Ulegerand Range. You can also pay for the solo ENM and be warped there. Any way you can get to Mine Shaft #2716 will work.

PM 5-4C5: Mine Shaft #2716 BC 60 cap 4 Moblins and one Bugbear. The Bugbear is Bugbby (WAR/MNK) and uses Mighty Strikes. The 4 Moblins are Chekochuk (BLM), Movamuq (WHM), Swipostik (THF), and Trikotrak (RDM). They can not be slept and but they can be silenced, bound, normal debuffs, ect. The 4 Moblins to not hit hard and are not as bad as Bugbby. The main problem in the BC is controlling 5 mobs that can't be slept. It is recomened that you take out the WHM, BLM, RDM, THF, then Bugbby in that order. Make sure to silence the BLM, he likes to cast sleepga and knows AM. All of the mobs talk in /say to each other and request support of eachother, usually resulting in the others going to fight whoever has hate on the one that called. This isn't strong, a voke or flash will usually get their attention back. Our party set up was PLD, WHM, MNK, BLM, RDM, RNG and we did just fine.

After fight return to Cid for CS, then return to #2716. If you the solo ENM to get out to the BC then you just have to pay 2k again to get warped there. Trade your gold key to the BC to get a CS, and then return to Cid to complete the path.

PM 5-3 Three Paths Spoilers

Mission Series

Final Fantasy XI

This page last modified 2009-11-15 13:05:01.
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# Nov 09 2008 at 5:55 AM Rating: Decent
1 post
I touched both avatar gates, defeated the doll NM and returned to Cid to finish Tenzen path. I was under the impression that I would be able to get into the mithra fight next but I can't. I have spoken to Hinaree, got the Port Sandy CS and spoken to Chasalvige. I've spoken to Kerutoto and Yoran-Oran, still no luck getting into the mithra bc. When I went back to double check that I had done the windy CSs, I got a CS for Waking Dreams Diabolos fight at the rhinostery door, Kerutoto will only say something like "hmmm... Pso'Xja." I must have missed something. Any help would be appreciated.
c if you can beat this record
# Nov 02 2008 at 5:14 AM Rating: Decent
12 posts
lakshmi mithra fight the current record was 8mins 1sec, well wait till u c dis, walked in with a pld, whm, blm, smn x3, pld sentinal and invincible and summoners walked in and astraw flowed, next thing the CoP froze marking the end of it, well i thought my 360 froze so i was yelling like **** only to relize it later, new record was 45seonds lol, pld who did it b4 noticed when he left bcnm you also get 1000exp juss like any other CoP, also set a record for snoll, walk in 2hrd n knocked dude out in 55seconds,he burned to death :D, blm manafont and nuked while pld did same as mithras n smn's astral flawed and took him out, 3smns in CoP's like these is a walk in da park, i had so many salts for snoll and fish for mithra i was soo disapointed when i didnt even get to use 1
Hard Post Update? Naw...
# Sep 14 2008 at 5:26 PM Rating: Decent
159 posts

Did Mithra fight n Snoll tonight with a pick up PT. Either these are now extremely easy, or we were overpowering... I'm leaning towards it's easier now. No problems either fight, Snoll went down so quick we only had time to use like 3 salts and the Mithra were LOL.

Nobody died either fight.
best party setup EVER
# May 27 2008 at 8:17 AM Rating: Good
561 posts
1/1 mithra

1/2 snoll

1/1 mob

most uncpnventional party setup ever, but it worked great:

2 bst/whm, 2 smn/whm, 2 smn/blm

the smn basically did all the damage, with the bsts there for crowd control on the moblins and mithras. went very smooth, the 1 loss on snoll was a dry run, we didnt use any salts just to get a feel for how it would go.

now we just needa do tenzen path, and we'll be straight ^^
Seyton; Ramuh; MonstersInc
BST80; WAR80; SMN80; PLD53; SAM50; NIN37; BLM40; WHM40; DNC37; THF37



Cesaria wrote:
White bunny - if Seyton had a pet, he'd have a white bunny
# Jan 26 2008 at 5:40 PM Rating: Decent
1/1 moblin

1/1 mithra

1/1 snoll

piece of cake
mithra some tough kitties
# Nov 06 2007 at 2:43 PM Rating: Decent
1,104 posts
The mithra fight was easy. I went as smn, we had a brd/whm a rdm/blm a pally a drg and a sam. We decide to use the invincible sight aggro provoke strat. everyone stays back as my astral flow goes off. (garuda for 800 dmg) Meles move in and get to work on the drg. My second astral flow was severly resisted by z. x and y took half damage for some reason. After seeing this i told rdm to use a ga that weakens their defense to wind damge. My third aftral flow hits for full damage on all. (misses the wyvern though) 2 of the mithras die the third is left at 25ish percent. This is were we thought we would lose. I immediatly take hi ethers and (becuase i had one) walahra water and cast garuda again and get her to attack the mithra left. The mithra kills the pld the brd and the sam. All of a sudden i see our drg say **** it and uses his two hour then penta thrust for quite a bit of dmg. Rdm uses the last of her mp on an aero spell (was wind day) the thing takes 30 dmg and dies. Clear time was 8min 42 seconds. And I didnt get touched at all lol.
Lost and Crazy
Nin for the Win!
# Sep 20 2007 at 8:42 PM Rating: Decent
32 posts
Just finished 5-3, Snoll was the last fight I needed.

Did it easily with Smn, 2xBlm, Whm, Pld, and Nin. They were telling me Nin was useless in this mission. Well, I'm here to say, sub Drk! I have never been so happy with dishing out dmg than with Nin/Drk. THe Pld Invisibled, I Souleater and Last Resort, basically I dished out 3k dmg within the 45 secs of the fight.

Other than that, went 1/2 on the Mithra
1/1 on the Mob
1/1 Snoll
And had a few obnoxious run-ins on Tenzen in Pso'xja. Corsair was awesome for this part. After we killed the Gargoyle NM's on the doors, we immediately ran into the room and go aggro from the mob(s) within. Light Shot took care of them all immediately. No resist at all.

Corsair is so ueber!
D20 is how this White Mage rolls
Snoll is fun.
# Sep 17 2007 at 3:44 PM Rating: Good
354 posts
Just did the snoll fight yesterday. My macro screwed up, and I only ended up getting 2 shots off. One was an acid (it stuck), the other was slugshot for 2100 on the dot :D

He actually had dia II, acid, and zerk on all at once, and if they all stacked, he was 2.5% off from an anti-cocoon. Lucky for me ^^

Edited, Sep 17th 2007 9:42pm by FenrirTheMagnificent
Profile no longer being updated.War75Rng63Smn47Nin40
Woodworking: 59.?
San d'Oria rank 10 - RoZ 15 - CoP 5-3T4 - ToA22
Snoll is fun.
# Sep 27 2007 at 5:05 AM Rating: Decent
143 posts
Just did the snoll fight myself last night. Battle Clear time was 5min 55sec. That was including watching the cs, and letting our samurai's meditate timer reset.

Drg/sam(me), drk/sam, sam/war, rng/war, thf/nin, whm/?. Enter BC, sam/war used meditate. Drg, drk, thf, and rng use iccy wing. Wait for Meditate timer. Sam runs in, provokes, and uses 1st salt. everyone but rng unloads first ws, sam and /sam use meditate, drg jump +hijump. Snoll Tzar used berserk at this point, and then penta+guilotine+sidewinder = dead snoll tzar. 1st salt never even wore off. 1.3k penta, 700dmg guilotine, 2k sidewinder. I think loudest and longest laugh we've had on TS in a good while.
75SMN, 75DRG, 75COR, 75THF, 53RNG, 50NIN
Windurst: 10, Bastok: 10, San d'Oria: 10
ZM: Complete, CoP: Complete, ToAU: Complete, WotG: 8
Assault: First Lieutenant, Campaign: Iron Emblem
mithra fight
# Sep 13 2007 at 10:33 PM Rating: Decent
3 posts
just won the mithra fight with party setup of: PLD BLMx2 SMN (me) SAM THF

SAM and THF were basically just there for the win cause the hardly had a chance to do anything. Our strategy was to go in, have PLD voke one, one BLM cast diaga to claim them, PLD used sentinel + invincible to get hate from them all. Then everyone went to work. BLM casted Aeroga II, get pets to half life and mithra to about 3/4. I use AF Earthen Fury (earthsday), kill pets and get mithra to 1/4 life. Second round of nukes kill all but the DRK mithra. SAM takes care of that and we win. 3min 30sec, set this weeks record on Alexander.
Thanks to Loriant, Moedee, Jackalboy, Martinii, and Mooglemangler.

This setup is ideal for a quick win.

Kageo - Alexander

Edit: Just redid this for another LS member and beat our time by 10 seconds.
New Record for "Head Wind" on Alexander >> 3min and 20sec

Edited, Sep 14th 2007 3:00am by nickstricks
Batallia ??? ?
# Aug 24 2007 at 4:30 AM Rating: Decent
86 posts
When I touch the ??? in Batallia all I get is a message "The grass does not seem to grom here" of something to that effect. I have the key item from Monberaux but cannot get the CS or Key Item from the ??? Any ideas?

Nvrm got an answer on the Main page, Allah was missing a step in the CS process.

Edited, Aug 24th 2007 8:50:09am by dustintherrien
Alexander server
75RDM---That is all I need
Mithra fight notes.
# Aug 23 2007 at 11:29 AM Rating: Decent
2 posts
My linkshell and I went on this particular part of the mission (Mithra fight) thinking it would be the hardest.

We went 2 Summoners, 1 Thief, and 3 Black Mages.

The thief went in to provoke one of the Mithras, Perfect Dodge, and basically stand there until something died.

Right before the THF provoked, the Black Mages all casted their highest -aga II spell (I think it was Aeroga II, but I may be mistaken).

When the Black Mages started casting, The other Summoner and I (We already had Titan out [It was the corresponding day]) we used Astral Flow and immediately casted Earthen Fury.

By the time everything was casted (around 30 seconds) all mithras and pets were dead.

We spent more time buffing than the fight took. I'd suggest that setup, or close to it, if you can.
Snoll Tzar ---- Super Nefed
# Aug 20 2007 at 5:47 PM Rating: Decent
313 posts
My static just cleared CoP 5-3 - Snoll Tzar BCNM. Very very easy fight for us.


We had over 3 stacks of cluster cores between everyone in static, so we made an insane amount of salts on the way to the BCNM, however I only had time to use 2 before the fight was over.

We entered, buffed (adding in a barblizzera for good mesaure), and other normal BCNM routines. Had the Paladin provoke the Snoll Tzar, then use invincible. All other jobs except WHM used their 2 hours at that time also. Snoll Tzar was dead ~30 seconds or so later. I (whm) use 1 salt at the start of the fight, then used a second one after the first had wore.

I dont know, maybe we just got lucky (snoll tzar used beserk x2) but this fight was a complete letdown, I didnt even use a cure, nor did anyone go into yellow.

Nerf alert...
Mithra Tracker BCNM
# Aug 15 2007 at 7:07 PM Rating: Decent
313 posts
My static just cleared the Mithra Tracker BC, second time around went incredibly smooth. (First time we tried the <Astral Flow> <Sleepga> strat w/o a paladin (b/c paladin was only one with smn lvled...))

PLD - Agentred
MNK - Lestate
WAR - Raikiri
BLU - Oneiroi
WHM - Crimsonclear
BLM - Hozu

Standared BC entrace, buff, rr, food, etc.

Paladin went in, aggroed all 5 mobs, and pulled back to the ridge. PLD targeded BST mithra, Used <Invincible>, and MNK/WAR/BLU used <Hundred Fists> + <Mighty Strikes>, and since BLU forgot capped weapon (just nuked instead), had PLD use <Red Lotus Blade> + blu <Chain Affinity> + burst. BST went down insanely fast. Melee then targeted BST pet, while BLM <Freeze>'d the wyvern. We managed to take down both pets before we wiped.

Reraised -- waited for weakness -- buffs/rr/etc again. Went in, Paladin took on the DRG mithra while BLM attempted to <bind/stun/sleep> the DRK (ultimately this failed - bind resist, sleep interrupted). BLM died and we had 2 mobs at once. Managed to take down DRG with relatively little difficulty, then switched over the the DRK. DRK was a little trouble b/c I (whm) went low on MP (used 5x walahara water during fight + refresh drinks), but with a <benedition> and some cures from PLD and BLM, the DRK finally went down.

Overall we used about 15 Blacked Muddy Siredons to keep the mithra TP from being all over the place.

Congratulations to my static {Broken Chains} on Unicorn!!!!!!!!!!
Snoll nerfed hard
# Aug 15 2007 at 2:03 PM Rating: Decent
567 posts
Snoll used to be a legendary fight in the CoP missions. One of those ridiculously hard fights. See, Shu'Meyo salt, which buys you 15 seconds of time, used to take **** near 15 seconds to use. Meaning one guy could maybe get off 4 tops, if you instantly had the salt recasting. Now, salts only take 1 second to use. Plus, they aren't even rare.

So long as you have a bunch of salts, it -almost- doesn't matter what setup you bring to snoll, since you can buy, like, 3 minutes of time easily. Kind of a letdown IMO. I was looking for a tough fight.
Rank6 SAM 75, MNK 66, WAR 37, THF 37, RNG 37, NIN 37
DemonKnights, CrimsonToothbrush @ Valefor Server
Long Live The Taru! At least until the mob gets here.
NM in tower
# Aug 01 2007 at 11:25 AM Rating: Decent
it should also be noted, the NM within delkfutt's tower, is not soloable lol, i didn't know the NM name becuase the guide does not say anything other then "pop this NM", the NM is the Disaster Idol, and i want vengeance now lol
Denn du bist, was du isst,
und ihr wisst, was es ist,
es ist Mein Teil!
nice. ._.
# Jul 08 2007 at 7:58 PM Rating: Decent
2 posts
So just as a heads-up, there are more than one CSs that trigger in La Theine Plat. It should prolly be added, cuz i ran up clicked the ??? and got a CS. Unfortunetly, it was for Carbuncle Prime. Even worse, didnt figure this out til all the way through Pso' Xja. <fun> >.>

Good Luck.
# Jun 21 2007 at 9:52 PM Rating: Good
1,056 posts
Raped the moblin fight really really bad.


Each of the DDs solo'd a moblin while the RDM kited the bugbear. I (NIN) had the RDM, the DRK had the WHM, MNK had the BLM, and DRG had the THF.

Went into the BC and buffed, ran in and went to work, taking each moblin to a seperate area while the RDM kited the bugbear up and down the path. WHM and RDM went down at just about the same time and I ran to help the MNK while the DRK helped the DRG. Finished off the BLM just as I got 1 round of attacks in and went to WS on the THF moblin before it went down.

Ran into a snag after the BLM though. Right before death it called for help from the bugbear just as bind/grav wore. BLM cast its highest tier Thundaga before going down and only took a few hits from the bugbear to kill the MNK. WHM raised the MNK just as we started fighting the bugbear, which went down in a minute or two.

All in all the fight lasted under 5 minutes from engage to clear but buff time kept us from breaking the record (I know because I popped zerk when I engaged the RDM and it wasn't back up until after we got out of the BC). *Very* easy fight.

Not sure if this one got nuked by SE or not, but if it did it could actually be turned back up a notch. Only the bugbear was successful in stripping my shadows with anything except spells. The only "hard" part about this fight was the CFH that the moblins do can ***** up kiting. If they didn't do it this fight would be a complete joke.
HeavenisticChaos Linkshell forums
# Jun 15 2007 at 8:13 PM Rating: Decent
392 posts
Here are my results from post-nerf Snoll fight. The actual fight lasted about 20 seconds, barely enough time to get a flare off after the SAM engaged. Setup was SAM, BLM, BLM, PUP, RNG, SMN. Eagle Eye Shot from the RNG did about 1500, and about 500 from attacks. Each BLM's flare did 1000, and a firaga 2 did 500. The puppet and Ifrit each did about 500, I don't believe either were 2hred. The SAM did about 1300 using his 2hr and the PUP didnt do a single point of damage. Adds up to about 6500 with some overkill.

I was worried about this fight, but apparently they nerfed it to the extreme.

Edited, Jun 16th 2007 12:20am by fearthelettuce
# Apr 27 2007 at 12:47 PM Rating: Decent
77 posts
come prepared..

our setup NIN, SMM, SMN, RNG, RDM, MNK

bring a few salts, create a salt order.
it went down like this for us;
nin runs in vokes, enfeebs, ninjitsu spam
rng uses salt at the start of the fight, rng deals out as much dmg as possible
rdm dia2, psn2, 2hrs bind/gravity/fire2/cure4s
bomb starts to steam, rdm uses salt
mnk goes down from using 100fists(he got his dmg in so np)
smns astral flowed inferno at the start and geared up for their 2nd shot
few more fire2s from rdm and bomb was dead.
rng didnt even 2hr oO

that was our 3rd try.
we had trouble w/ salt order first 2 attempts.
1st time wasnt sure when to use it, learned we can use salt right from the start, then about 20sec later use another, and 20sec later, another.
2nd time smns were supposed to use their salts 2nd and 3rd but couldnt get astral flow because of
SALT 12sec to use; 9sec of not being able to use any abilites cuz of it.
3rd time have a melee use it then let them go to town.

give ur self the advantage-
salt order; melee > rdm
get all buffs up, barblizzara, anything and everything.
bring a yag drink, hiethers, icarus wings, reraise
stay spread out so as to not get several ppl taken out from his ice atk.
go in on firesday if u can;

note for rdms:
dont focus only on fire2.
w/chainspell u can cure instantly, bind, w/e.
keep ur melee alive long enough for them to deal out all of the dmg that they can, keep ur tank alive cuz ure gonna die next if he goes down.

it might be possible to trio this bomb.
my team and i discovered that it wont blow if u dont give it any tp.
i.e. use only poison2, and elemental enfeebs.
strat would be, rdm gravity/bind, nin kite, blm dot.
a nin and i lasted 8min before i accidently pulled hate and got owned in a couple shots.
only had it down to 90% which is why blm would prolly be better for DOT.
dont use bio2 or dia2, anything that gives tp.
if u test it out and win, pls post
i give up
Snoll Tzar = pwned
# Apr 27 2007 at 6:18 AM Rating: Decent
91 posts
Blm burn FTW!!!!

Set up(for my run) was blm,blm,blm,blm,blm,drk(me). We went in buffed rested and went for it, Snoll can be slept, and stunned.

How we did it:

1 blm run in and sleeps. He is slept easy.

I drained his mnd int and vit in hopes that AM would stick better.

All blms Flare.

He should be @ half life or a lil lower.

1 person stuns.

1 blm sleeps agian. He does blow up, but if he is asleep, he does not blow. until he wakes up.

all blm. ES burst. I drained mnd int and vit agian.

This guy went down faster than my ex when she is drunk.

Was a VERY easy fight.

PM 5-4 = PWNDED!!

Chillin in the bunk(carbuncle)

RoZ=Zm14 "Ark Angels"

GM]Dave>> Hola, Adventurer.
[GM]Dave>> Como esta?
Player>> Uhhh... I don't understand.
[GM]Dave>> El Gilseller! El Gilseller!

Snoll Tzar = pwned
# Jul 29 2007 at 7:06 PM Rating: Decent
8 posts
This guy went down faster than my ex when she is drunk.

Hades Server
Hoofung:75DRG 63WAR 43NIN 42WHM 40COR 37SAM 37THF 22BLM 18MNK 2BST
Hoofoopoopoo 75BLM 75RDM 71THF 41WHM 37NIN 18WAR 9MNK
# Apr 24 2007 at 6:54 PM Rating: Decent
376 posts
Just did this as nin nin blm blm whm drk. It took us two tries and then on the third, we had it all down and one. X and Y were easily taken down and then we kited Z to recover. There's a tone pillar that is very convenient for this. MP was taking too long to get back and the wyvern proved to be a pain for the blms so me and the other nin just duo'd it easily.
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# Apr 24 2007 at 1:39 AM Rating: Default
85 posts
I"ve seen a good number of people brag about how the snoll tzar was easy, and was too hyped up, but I honestly think that anyone who says that either was EXTREMELY lucky (by him berserking, or just not getting any resists and such), or are just completely full of BS. I"m now finished with PM's, and looking back, snoll was DEFINITELY the hardest, 10x over! I went 1/1 on EVERY bcnm except snoll and Diabolos. Snoll is NOT a test of skill - sure, skill helps, but I dont recall icarus wings, potions, ethers, 2hours abilities, etc being "skill", I think they fall more under the "cheap tricks to win a fight by any means possible" category - think about it, when we solo, and it all depends on our skill, do we pull out any of these rare cheap tricks? Oh well, moving on... Snoll is particularly difficult because of the annoying location, but more-so due to having to farm more cluster cores every time you lose or run out... And ANYONE who has farmed them knows how much of a HORRIBLE pain it is to do so. Additionally, you dont just have a ridiculous time limit, but snoll is also EXTREMELY resistant to most magic, and has INCREDIBLY high defense and evasion - I"ve gone in with melees several times that gave it all they had and did less than 200 dmg the whole fight!! And to top it all off, some peopel say that using a Shu-meyo salt "takes 10-12 seconds", and thats true, btu what NO ONE mentions is, after using a salt, you cannot do ANYTHIGN for about another 8 seconds! No Job abilities, no spell casting, no weapon skills, etc... Which means using a single salt can make any person completely useless for almost the entire fight. Anyway, I will say that with the right setup, this fight CAN be much easier, but it's still never "EASY"... I"ve noticed that RDM's with the right gear seem to do the most total dmg in this fight, followed by BLM's... And despite what anyone says, melees really dont do all that much unless snoll decides to berserk - I"ve gone in with about 15 different melees in all the times it took to win this, and I never saw anythign great - one samurai loaded up with great gear, landed ONE out of 5 weapon skills, for 120 dmg, and missed all the rest! Ideally, a setup something like PLD, BLM, BLM, RDM, RDM, RDM CAN win this fight fairly easily, but all it takes is one minor mistake from one person, or just bad luck, and you can even lose with that setup...
Shikaree this
# Apr 21 2007 at 5:06 AM Rating: Decent
435 posts
My CoP static just did all the BC fights but Snoll last night, and...

Our experience in Boneyard Gully was just flat-out funny. PT setup was very conventional- WHM, RDM (me), BLM, SMN, SAM, PLD. The BLM kept everything slept and together with Sleepga, and the SMN just wiped everything out with Shiva's Diamond Dust, which he managed to get off 3 times. The first Diamond Dust took the pets down to about 1/8, and the Mithras down to about 2/3. Outside of keeping the Refresh cycle going, I didn't even really get a chance to do much before everything was dead. Bottom line is: Sleepga + SMN's Astral Flow will own this fight.

Mine Shaft #bignumber was a little more difficult, it took us three tries to get it right. Setup was a little different, but still very normal: WHM, RDM, BLM, THF, SAM, PLD. The first two runs, the plan was to have me Gravity and kite the bugbear back to the entrance, where he wouldn't come to the aid of the Moblins. The rest of the DD would each basically solo a Moblin, the PLD taking two. When they were dead, I'd bring Bugbby and we'd pound on him. Well, Gravity will stick on him, and easily, but I wasn't able to stick Bind on him at all and only managed to get him about halfway up the tunnel before he said "Ugh" and went back to beating on the rest of my friends. Even nuking him, I couldn't get his attention back after that. I had decent gear and even some Enfeebling Magic merits, and I couldn't stick that Bind...so I wouldn't count on it.

The strategy that actually won the fight for us was having the PLD just straight tank Bugbby and one moblin from the start. Then, the THF, SAM, and RDM would each kill one, and gang up on the last Moblin, and then Bugbby. I ended up killing the THF Moblin (Swipostix) as RDM, and he was pretty easy. He hit hard, but was easily bound when I needed to reapply Stoneskin. He ended up Bomb-Tossing @ about 1/3 health and blew himself to ****. By the time I finished messing with him, the other Moblins were dead, and we all ganged up on Bugbby and 2-hour'd. Fight over.

Good luck to anyone trying this! Now that SE has changed the BC rules for CoP missions (No exp loss in there!) don't be afraid to try and fail. Yes, it's time consuming, but change your strategy and use your head and you will eventually get it right.
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#Godsvengance, Posted: Feb 28 2007 at 10:03 PM, Rating: Sub-Default, (Expand Post) Do the CS at Rhinostery 3 times please
# Feb 02 2007 at 8:53 AM Rating: Decent
325 posts
I am on the last CS before i go into oldton, but yoran oran wont give me one. Is he supposed to or do i just need to talk to him??
At the end of the longest line, that's where I will always be. If you need to find me just go to the end of the longest line.


Life - Death - Hades
# Feb 26 2007 at 11:45 PM Rating: Decent
53 posts
I had the same problem and my static left me. :(

Redrio Caitsith
Rank 3 Bastok
RDM 70 WHM 38 NIN 37 WAR 20 BLM 17
Conquering Vana'diel since Decemeber 04 >:D
# Mar 11 2007 at 12:16 AM Rating: Decent
45 posts
If you would've kept reading the posts here, you would see some other people had to talk to Yoran-Oran up to 3 times to actually get the right CS. There's 3 total, one where Diabolos is like haunting that taru and he gets freaked out, then a second where he's like sleeping, and then the third CS which is what you actually need. >.< *teaches everyone patience and reading of all the whole post (that's the reason Alla keeps every post together instead of just the most recent ones)*
Jobs on Unicorn Server: [Rank7-2]

Crafting Skills:
Alchemy: 10.6 // Bonecraft: 59.1 // Clothcraft....85.2
Cooking.......60.0 (Capped) // Fishing.......21.8 // Goldsmithing..30.8
Leathercraft..38.6 // Smithing......19.1 // Woodworking...30.0

Chains of Promathia: Chapter 8-1
Rise of the Zilart: Ark Angels x5 / Divine Might
Treasures of Aht Urghan: Mission 13
# Mar 30 2007 at 11:06 AM Rating: Good
2,075 posts
You just need to talk to him, there is no CS at this point. See the wiki for details: http://wiki.ffxiclopedia.org/Promathia_Mission_5-3-3 (it mentions specifically there is no CS). This is also confirmed by Erecia's guide. The walkthrough here on alla is slightly askew (even has the mission numbering incorrect - Three Forks is actually 5-3).

I think the poster above me has Yoran-Oran confused with Kerutoto, the NPC who is also associated with Waking Dreams, the Diabolos avatar quest.

Hope this helps. ^^

Edited, Mar 30th 2007 2:10pm by midnightjade
Midnightjade, Midgard. KoolAid
BRD75 BST75 WHM60 Cooking 71 Fishing 38
1 try win
# Jan 31 2007 at 11:39 AM Rating: Decent
737 posts
1/1 on mithra

1/1 on snoll

Thought of the best set up I could think of for both and good strategies which are pretty much the same as every ones.

Mithra, blm(me) smn smn pld whm sam( was a blm till he fell asleep on us )
Pld went in voke 2hr, both smns astral flowed and I finish a mithra with freeze sam finished one with his ws. Pld 2hr wore and the drk mithra i guess self sc him to death, he was a taru. BUt mithra went donw right after that.

Snoll, drk/sam(me), sam/rng, sam/war, pld whm and rdm

We gave a salt to whm, pld and rdm to use in that order.
I meditated to 120 and let timer cooldown, and we started. Buffed, pld used a wing for tp ran in Voked, 2hr, ws, flash,shield bashed. Whm used a salt. I poped souleater/last resort and guillotine for 900. I had pld cure me after my 1st ws. Rdm is chainspelling fire2, sam/rng spamin sidewinder, other sam watever ws a sam has with Gkatana. Tossed on bloodweapon, wing and another guilloting. Meditate swing a few and use and x-potion+2 and guillotine a 3rd time. IN the end i poped a lil over 3.5k damage as a drk/sam
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1 try win
# Mar 11 2007 at 12:17 AM Rating: Decent
45 posts
I was 0/4 until tonight on the Snoll... the old 3 RDMs to nuke it to death doesn't work anymore since that stupid elemental resistance build-up in a mob, it make this pretty hard. When I finally did manage to get two SAMs together for this, it went really smoothly and we won. SAM SAM RNG PLD RDM BLM was our setup. Good luck everyone.
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Crafting Skills:
Alchemy: 10.6 // Bonecraft: 59.1 // Clothcraft....85.2
Cooking.......60.0 (Capped) // Fishing.......21.8 // Goldsmithing..30.8
Leathercraft..38.6 // Smithing......19.1 // Woodworking...30.0

Chains of Promathia: Chapter 8-1
Rise of the Zilart: Ark Angels x5 / Divine Might
Treasures of Aht Urghan: Mission 13
PM 5-4C: Past Sins (Louverance Path) question
# Jan 27 2007 at 7:45 AM Rating: Decent
39 posts
***spoiler alert***
I got the cutscene on purnurugo isle with the warmachine, then decided to go farm my gold key. When I entered Oldton Movalopos, I got a cutscene of Louverance talking to me and then he spots the mysterious creepy kid everyone has been searching for. So I continue, get the key, and go to windy to get my cutscene there, but now Yoran will not do anything(except talk about the qst he always does.) Did going to oldton 1st bypass that cutscene, or have I missed a step? Is there any time delay I need to take after getting the cutscene with warmachine?
Cut scene issues?
# Jan 19 2007 at 2:55 AM Rating: Decent
1 post
Ok, my party killed the snoll tonight (1/3) and I progressed to get my CS for the next BC fight (Louverance Path). The thing is, I thought I had already done some of them long ago but had forgotten which I had done. So I decided to do the CS in the Safehold and talk to Despachiaire. I got a CS, then went to Windy and got no CS when I talked to Perih Vashai. I went to Bibiki island and the warmachine did nothing as well. My LS tells me that they have to be done in order, so I proceed to do them all over again. Still the same thing happened and I got no CS. I thought ok, maybe I did them all and it's ok. I go to farm a gold key in Newton Movapolas and zoning into Oldton I should have gotten a CS there as well. Nothing. What is the problem? Have I done them all and it is all good, or it is all messed up? If it is all messed up, how can I fix it?


Edited, Jan 19th 2007 5:50am by celestialone
# Dec 29 2006 at 5:01 PM Rating: Decent
503 posts

DRK used Mercurial Kris with Souleater + Blood Weapon

MNKs both opened with Hundred Fists

SAM used Meikyo Shisui...

We brought 1 salt

End result: I (NIN) ran in first, Provoke, Hojo + Kurayami (since no way I'd be tanking over merc kris drk...). By the time i'd casted those enfeebles, he was at 40% health. RDM was chainspell curing the drk to keep him in white HP. I used my salt - he was at 15% by the time salt went off. I Mijin Gakure for 800, snoll died 3 or 4 seconds later.

1/1 ^_^
CoP 5-4
# Dec 29 2006 at 11:34 AM Rating: Decent
4 posts
As for the snoll fight:...
I got lucky and went with 4 BLM sam and drg/sam (me) I went in and pentathrust to get hate. Meditate, jump, high jump and penta again before the BLM's got first round of AM off. Sam was using salt at the begining. After first round of AM, 1 BLM died then RR while SAM 2hrd and got hate. I used 2nd salt while BLM's unleashed 2nd wave of AM and snoll was toast. Looking back salt was prob unnecessary as we killed him in about 40sec but I wanted to be safe about it. Good luck to everyone.

As for the mithra tracker fight...
If you are willing to RR this fight is winnable with almost any setup. Focus on dropping them 1 by 1 with as much damage as you can muster. Try to kill at least 1 before you wipe the first time. RR and go after 2nd. You have plenty of time in this BCNM and you can wipe up to 3 times and still get the win. Order should be Z, X, Y. The reason for this order is that Z and X have pets. If u kill them then wipe, the pets disapear and it makes the fight much easier. Remember to kill them 1 by 1 and you will be fine. Good luck to everyone.

Basically this mission is about patience and perserverance. Try to find a group of ppl to do all of the paths at once. This will make it easier to coordinate what missions everyone is on. Try to at least do a complete path with the same group. This mission will prob take 1 full day to complete or 2-3 evenings if u split the paths up.
mithra's uugh
# Dec 24 2006 at 1:06 AM Rating: Decent
36 posts
My party went 1/3 on the mithra BC the other day. Setup was NINx2, BLMx2, BRD, WHM. I don't recommend anyone using this strategy for winning the fight, but it does make for a good fall back plan. If you have taken out the DRG and wiped don't panic because the fight is not lost. Just be sure that everyone has used reraise items to avoid wasting time on your WHM/healer having to raise people.

While our strategies failed us the fist 2 times, the third time we just kinda fubar'd the strategy all together. We made sure to take out Shik Z as this is an impossible fight to win if you do not kill her first. After we dropped her our BLM's and BRD were already dead so the rest of us wiped.
*Note that when you wipe after killing the DRG her pet will depop*
I (WHM) reraise and start raising everyone (BLM's assisted as to save time). After everyone was up again we rested to full and began to work on the BST/NIN. For any party using a NIN tank be aware that the BST uses Evisceration and it will make quick work of your tank. After we killed the BST, we made full attack on the DRK who btw spams guillotine and vorpal sycthe so mages take caution and be sure to have echo drops.
*For any party using a similar setup having 2xBLM, double cast Freeze on Iceday to Shikare Z only dropped her hitpoints to 40%*
DRK75, WHM75, THF64, BLM66, SAM37, WAR37, NIN37, BST16, RDM12

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monk power
# Dec 20 2006 at 3:53 PM Rating: Decent
366 posts
3 monks, 1 sam, 1 rdm, 1 whm, we beat the record on seraph

hundred fists x 3 = ownage
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# Dec 18 2006 at 12:01 AM Rating: Decent
226 posts
Remember as other mentioned below. Talk to Windurst Waters' Rhinostery's Kerutoto at least 3 times. Most likely your 1st cut scene is giving you a key item to get Diablo Prime only. Then talk to Kerutoto again, he is only sleeping. Then right talk to Kerutoto 3rd time right away, you now should get the cs you suppose should see for COP.

* Don't need to zone. just keep clicking and talking to the Keruototo is fine.

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# Dec 17 2006 at 5:05 PM Rating: Decent
226 posts
snow lily is now purchaseable at aH
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Easy way to get 2 hours back
# Dec 09 2006 at 4:13 PM Rating: Good
42 posts
Not sure if anyone has posted this before, but, if you fail Snoll Tzar and want a quick way to get your 2 hours back, go to a besieged, and with the new update they will now issue with a revitalizer, this will get your 2 hour back without you having to wait, however sometimes there may be a wait for your besieged, hope this helps some people and saved sometime
Mithra Trackers: Easy Prey
# Nov 16 2006 at 5:29 PM Rating: Decent
830 posts
You do not need a SMN whatsoever for Mithra Trackers fight, I don't see why everyone makes such a big deal over it. My static went 1/3 without SMN, but that was because the first time we didn't really think it through, and the second time there was a little glitch in the strategy, but it could have EASILY been fixed that we really should have won on that run. Either way, the third try was so incredibly easy that I can't believe we lost twice before it.


PLD goes in, Flashes Shik Z, Invincibles and brings them to our camp. We zerg ShikZ. Once Invincible runs out, BLM ES+Sleepgas. Melees start on the wyvern, takes it out quickly, then starts on ShikX. About halfway through ShikX, ShikY wakes and starts beating on PLD, but at this point, their efforts are fruitless. We take out X, then the rabbit, then Y. No one close to , clean fight.

The only reason we decided to take out the pets is because they were just a nuisance and we really didn't expect the fight to go so easy. In retrospect, the BLM could have slept the pets very easily and made the fight go quicker without Shikaree Y ever waking up before we were finished with X.
Lysergic Diethylamide (Rabanastre) Thaumaturge

Narihn (Diabolos) RDM75 BLM75
# Nov 12 2006 at 7:48 AM Rating: Decent
7 posts
In response to Kayberry's post:

I agree 100% that w/e the party setup, (tank of some sort 100% neseccary imo), this fight is totally winable provided each member comes prepared with meds.

However the challenge might even be greater than the 'zerg' method. First lemme say, if you have the luxury of 5 RDM, and there are no serious mistakes, it's no contest, you don't even need a salt. Also, DD heavy setups have proven quite successful.

Which is harder? XD DD pt dumping TP and 2 hours as fast as humanly possible? Or trying to a) coordinate the use of 6 salts while b) trying to keep a tank and everyone else alive while c) doing as much damage as you can.

lol idk the point of this post.. I read Keyberry's and felt a response coming on. Again, I agree, if everyone brings a salt (remember they are rare, so each person can only carry 1) and medication, icarus wing, hi pots, ethers.. w/e your job needs.. just about any PT setup *can* win. But even with 2 minutes.. that lil ball of snow is one nasty sucker. :) Fun gaming everyone!!

Edited, Nov 12th 2006 at 7:52am PST by MathieuKujata
# Nov 12 2006 at 11:37 AM Rating: Decent
450 posts
I didn't say that heavy DD setups were not successful, but not everybody has the luxury of bringing a heavy DD setup to the fight; and an appropriate DD setup may not always be available. The heavy DD setups were the first to be successful, and everyone now swears by them; however, since that time the heavy DD setups have progressed beyond the mission and are heavily resistant to going back to that mission BC. Because of this, not-as-heavy DD setups believe that they have the firepower to zerg the mission, don't bother to use any or as many salts, and end up failing repeatedly. And everyone can level up a heavy DD job to 60, and appropriate subjobs to 30, but it would take much less time to farm a stack of cluster cores and do the fight with the jobs that are available.

I'm positive that a stun order was coordinated with Diabolos with the groups that have passed it (except when it was easily zergable by the 5x BLM setups) because it was necessary to do so. You also likely had a WHM available or at least someone /whm to wake everyone up if Nightmare got through the stuns. So coordinating a salt order should not be considered an unorthodox strategy.

And I've already explained about the Tzar getting stronger as he grows, and that salts delay this growth Becuase of this, the tank will have an easier tine holding the hate; the healer can actually manage the curing, and you have triple the amount of time you'd normally have to do damage, so there is less of a need to balls-against-the walls push for damage.
Kayberry uses Steal!
Kayberry obtains a Qiqirn Sandbag from the Qiqirn Mercenary.
Kayberry uses Flee!

<Qiqirn Mercenary> Why dooo these adventurers keep coming just to steal ooour bags?
<Qiqirn Diamantaire> I dooon't knooow...it's not like they're wooorth anything.

The Qiqirn Mercenary pulls a Karakul Sack off of a roll and starts filling it with some nearby sand...
Snoll Tzar - Beware the rant!
# Nov 10 2006 at 8:15 PM Rating: Decent
450 posts
There seems to be an unwavering idea that beating the snoll tzar with the fewest number of salts used is the most efficient way of doing this fight, focusing exclusively on damage output as top priority, stigmatizing non-heavy DD jobs and then going 0/12+ before finally succeeding. And then, feeling so disgusted by the fight that they refuse to go back and help others through it, giving the next groups of people to attempt the fight the idea that this is the only method of beating it, so nothing ever gets learned.

The thing with the Promathia mission BC's is that the majority of them give you farmed items that, if everyone brings them to the battle, they will give you the clear advantage in the fight. The Snoll Tzar is NOT the exception.

The tzar fight without salts used is only 45 seconds long, before it uses Hypo. Combust. If every person brings a salt and uses it, it will extend the fight time to 2 mins 15 seconds.

If nobody uses salts, each person will only have 45 seconds of damage output. If everyone uses a salt, they will lose 15 seconds of damage output, but everyone else gains 15 seconds - which means that each person will have 2 full minutes of damage output. It doesn't matter if it's the BLM or the SAM or the THF or the PLD or the WHM that uses the salt, if everyone else uses a salt as well, everyone gets 2 minutes of damage output. This conclusively dispels the argument that your job's DoT would be irreparably harmed by using a salt; the next person's salt will make up for it.

Second, as the Snoll Tzar gets bigger, so does the damage he outputs. By coordinating your salts to take effect as soon as the last one wears off, Snoll Tzar will not be able to produce the 1K+ Hiemal Storms that will wipe a tank in one shot; will not have a fast TP Regen - and with the Tzar's damage gimped, even a WHM can participate with healing, DS Erase (with Veil) and Banish damage output. If you can coordinate a stun order for an NM, you can coordinate salt useage.

If everyone brings salts, and you coordinate your useage properly, there is no doubt in my mind that any working EXP PT would be able to get past the Tzar in one attempt. The fight does NOT have to be zerged; less zergable setups need more salts to succeed. SO, if you're failing for the 12th time, take some time, farm some clusters, and bring more salts to the fight. It's easier to extend the fight by 15 seconds than it is to cram 4% more damage into the same amount of time.
Kayberry uses Steal!
Kayberry obtains a Qiqirn Sandbag from the Qiqirn Mercenary.
Kayberry uses Flee!

<Qiqirn Mercenary> Why dooo these adventurers keep coming just to steal ooour bags?
<Qiqirn Diamantaire> I dooon't knooow...it's not like they're wooorth anything.

The Qiqirn Mercenary pulls a Karakul Sack off of a roll and starts filling it with some nearby sand...
Snoll Defeated
# Nov 07 2006 at 11:15 AM Rating: Good
27 posts
My CoP static last night did this fight and won with unorthodox party set-up and tactics.

Set-up was: Pld/War, War/Nin, Rdm/Blm, Drg/Sam, Drg/Sam, Drg/War

Now I know what you're saying: 3 Drgs?!

Strategy was simple:

PLD - Would run in Provoke, Invincible and use his salt

RDM - Would Chainspell and spam Fire 2

WAR - Use an Icarus Wing for 100% TP, use Warcry, Aggressor, Rampage and then Mighty Strikes.

Drg/War - Use an Icarus Wing for 100% TP and use Berserk, see DRG/SAM below for the rest.

Drg/Sam - Meditate to 300% TP, use Hasso, all 3 Drgs would open with Penta Thrust. Jump, High Jump followed by Spirit Surge. Jump, High Jump again, Penta Thrust, the Drg/Sams would then use their Icarus Wings, Penta Thrust again followed by all 3 DRGs using Super Jump.

Long story short: the Snoll was defeated in short order with only 1 salt used.

Let me point out that every one in the fight had a salt to use.

Longest part of the fight was using Meditate up to 300% TP.

Edited, Nov 10th 2006 at 10:29pm PST by LonelyDragoon
- The Lonely Dragoon -
Lvl. 75 Drg, 37 War, 37 Sam, 23 Thf, 18 Nin
Max Polearm/Critical Hit Merits
3 Angon - 1 Deep Breathing Merit - 1 Strafe
3 Jump Recast
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Snoll Destroyed - Unorthodox Party Set-up
# Nov 07 2006 at 11:02 AM Rating: Good
27 posts
bah double post >.<

Edited, Nov 7th 2006 at 11:19am PST by LonelyDragoon
- The Lonely Dragoon -
Lvl. 75 Drg, 37 War, 37 Sam, 23 Thf, 18 Nin
Max Polearm/Critical Hit Merits
3 Angon - 1 Deep Breathing Merit - 1 Strafe
3 Jump Recast
Server: Carbuncle
Wyrm Finger Gauntlets:O
TheAMC - Social/CoP Shell
TheAsylum - Dynamis Shell
ChocoboBandits - ZM Shell
did snoll w/ nin tank
# Oct 31 2006 at 10:57 PM Rating: Decent
145 posts

Basically I voke first DRK SATA SE LR Guiltine for 1010 off nin then nin blade jin impact voked that kept hate on her til she died and she blow up. We had no death in bc save nin a few outside lucky for rr2 items.

I was luck i just had to scaff down all my hi pots warp and run inside mh w/ like 20 hp to spare.

But all in all it's possible for nin to tank this but does require a thf or sub thf.
Snoll Done
# Oct 30 2006 at 1:11 AM Rating: Decent
35 posts
I finished the Snoll Fight tonight. Setup was SAM PLD SMN SMN(me) BLM BLM. Did the normal buffs and all. We all had a salt to use too. We had it planeed out what everyone would and went in. PLD and SAM startt off with their WS, BLM uses Flare and me and other SMN both summon Ifrit and AF with him. Battle went pretty well in the beginning, we used our salts in unison and were doing good then halfway the bomb got serious. It used Heitmel Storm? that hit the PLD for over 1k dmg and he fell.

Then used the attack on the SAM and she fell. Close to death from the spells and Inferno. Thyen Cold wave took out the one BlM and the PLD again (he reraised). At the end it was just me and the other SMN thng was just about dead. I had used 2 AF alrteady and was getting the MP for my 3rd when saw my Ifrit had died I quickly Summoned as fast a I could. During this the other Ifrit had the hate. Just after I summon The Ifrit falls. I quick whip out another Inferno and BAM Snoll Tzar is defeated.

We were all like YES!! It took us 16 min but oh well. Needless to say everyone cept me succumbed to Frost (though it almost got me too). So I had to Raise the SMN and BLM :P. I didnt even use my Salt for the Fight. Other then the deaths fight went pretty well. 1/1 on that thing^^. Oh and by the way, There is no "Slip" Status, whoever wrote that is quite mistaken. The Snoll Tzar uses "Cold Wave" which gives "Frost" effect and THAT does the -32hp a tic.

Edited, Oct 30th 2006 at 11:18pm PST by Frankenberry

Edited, Oct 30th 2006 at 11:22pm PST by Frankenberry

Edited, Dec 8th 2006 7:12am by Frankenberry
sam/rng Vs Snoll
# Oct 26 2006 at 1:47 PM Rating: Decent
245 posts
Has anyone tried, or have any logical opinion about going with 2-3 sam/rng to that? Like... 3 sam/rng, 1 pld, 1 brd and whatever else can fill last spot.

With Jaridah set, + Archer's knife rather then a GKT we can get very high rng acc, plus the fact we'll be perfectly able to count on sharpshot for this quick fight. Each of the sams could do 6-7 Sidewinders with very high accuracy, plus the damage from Barrage. Anyone knows if that could work?

Tachi: kasha
TP Set
Snoll BC
# Oct 20 2006 at 7:48 AM Rating: Decent
7 posts
Did this fight last night with my linkshell, Mad Sheep on Kujata server.
I figured I'd post the strategy we used because it was very successful, (even though we did wipe the first time because the BLM forgot to use Manafont and had no MP.. Snoll Tzar was at 1% and we ran out of time. :x)

Anyway, we ran to Beseiged and used Revitalizer to get our 2 hours back.. but ended up having to wait full 2 hours anyway due to the "Medicated" effect the melee's recieved from using "Icarus Wing".

Our setup: Mnk/sam (me), Rdm/blm x2, Pld/war, Blm/whm, and Rng/sam

*each melee had Icarus wing
*rng and pld each had a salt (though we only used 1 ftw)

Our strategy:

- Enter, and the /sam Meditate about 240TP each (pld uses I. wing)
*after we had TP we let Meditate timer reset for use during fight

- Buff up and approach the Snoll Tzar (careful to not aggro prematurely)
(I 'mnk' charged a chi blast with about 5-7 boosts, and used a blink
band and third eye, dodge, and focus before engaging)

The fight:

- PLD Invincible,Provoke, Flash, and Spirits Within
- RNG used salt first while I chi blast, and start Hundred Fists
- RNG unloads after salt, Barrage, Sidewinders, EES.. everything he got.
- RDM's ChainSpell and begin using Fire, Fire II (at start of fight)
- PLD used Salt next (and was basically useless after that XD )
- BLM manafont, Flare, Firaga 12 or something, and Flare again..

The aftermath:

lol: Everyone's 2 hour was still up at the end of the fight. (I D/C'd
during the CS after the fight... THANKFULLY when I logged back in I had the win, the point is I would like to have seen how much DMG I was responsible for, but oh well)
Everyone was alive after the fight, but 'Slip' (-32 hp every 3 seconds) killed us all. No one cared, we were /psych we beat it and then everyone home pointed. It was 1:30 in the morning..
Winning this fight is totally possible with out any Salts, but they are highly recommended. I understand not everyone has the luxury of having such an
'ideal' jobs/pt setup. Anyway, I was bored and still pretty excited today about the win, so I figured I'd post our strategy up here. I hope it helps anyone who needs to win. Fun fight, and a nice challenge. Look foward to finishing CoP.

Mithran Tracker + Pso.xja done.
# Oct 08 2006 at 7:17 PM Rating: Decent
705 posts
Finished the Mithra tracker last Saturday in our static, and also the Pso'xja cutscene.

In Pso'xja, Our THF used Thief Tools for the lock - it worked at the first few doors, but after half way it'll pop a Gargoyle all the time. Definitely switch to Living Key or Skeleton Key for the later doors. Also have someone aggro what is in the next room before popping the Gargoyle.

For the Mithran Tracker, our setup is PLD, THF, MNK, SMN, BLM, RDM(me). We did the standard tactcie, PLD go in and Invincible, Astral Flow, sleepga, then wait for second Astral flow. Elemental Sleepga works, but it doesn't last too long. The trackers will wake up mid way and start running everywhere. It is important that the summoner doesn't not unsummon until Sleepga has ended, and the BLM should stick as close to the PLD as possible.

Our BLM died when the tracker woke up, but the SMN managed to get off his second Astral flow - killing the pets and leaving each Mithra at 25% health. Then it's 2 hr time - the MNK did Hundred Fist, and I did Chainspell Drain, and Z died soon afterward, but then we wiped. We reraised, wait for weakness to pass, and then have our PLD tank the two remaining tracker while the pet is slept. The fight afterward is very easy.

easy tenzen path
# Aug 23 2006 at 7:37 PM Rating: Decent
239 posts
in the middle of tenzens path as I write this... have yet to spawn a gargoyle because we have an awesome THF
for the first 4 doors he used 4 cheap keys and then for the rest he used living keys and were on the final door now without a single gargoyle pop. hope this helps some ppl
San D'oria rank 10|Windurst rank 10|Bastok rank 10
all add-ons complete

Just trying to enjoy playing the game
easy tenzen path
# Sep 27 2006 at 8:48 AM Rating: Decent
Hmmm thanks for the info. Luv 2 see the drgs on point with the job.

Drg 75 subs war/thf/sam/nin/whm
Sandy 10 Bastok 10 Windy 10
ZM16 Cop 4-1
# Aug 05 2006 at 9:24 PM Rating: Decent
177 posts
First off I would like to say, this mission is a joke. We went in to the Shikaree fight completely unprepared. Nin Drg Rng Brd Smn and Blm. Only a few deaths, but they died fast. Congratulations to Zafire(Nin) for getting Spiral ****'d >> Evisceration'd Darkness'd by the Shikaree. We won np, bit crazy but at no point did it look like (death). Snoll, um.... biggest joke of all. Double Minuet, Spirit Surge Jump. RNG/SAM RNG/SAM DRG/SAM BRD BLM SMN 3 Slug Shots(not per RNG), 3 Penta Thrusts, 1 Barrage, and an EES later he was dead. The hardest part of this mission is just getting to Snoll. /end (Thank you.)

Edit: There was a Firaga2 and Flare as well, Astral Flow missed.

Edited, Aug 11th 2006 at 12:34pm EDT by MuerteFairyServer

Typing loldr-g without the - makes your post say I'm a moron. Thank you filters =)
That's so cool.
5-3, Head Winds
# Jul 06 2006 at 10:05 AM Rating: Decent
2 posts
Just finished this one last night. Our PT set up was: PLD, DRG, WAR, THF, RDM, WHM.

First time we went through, we had tried to sleep Y, and treat it like any other BC fight. The shared hate made it pretty tough, as the Mithras would just bounce around the party unloading weapon skills on us. Y wouldn't sleep for long and the wyyvern caused enough problems with poorly timed healing breaths. We were also trying to conserve 2 hours as the guides we read showed this one being somewhat easy. (Maybe for a 5x SMN pt, but not for us.) We wiped.

We regrouped, fished up some Siredons. Second time we went through, we had our RDM sleep the Wyvvern and the bunny. Siredons went on Z and X (only 2 people had any Siredons, so there was a slight delay while we got a Siredon on the last tracker) PLD popped invincible early in the fight to hold hate, while DRG & WAR 2 houred on Z. She went down in the first 60 seconds of the fight. We did X next, expecting to wipe, re-raise and finish the fight.

Turned out we didn't need to. X died about 3.5 minutes in. Pets sleep super easy, RDM had very little trouble keeping them out of the equation. Z died about 7 minutes in. No deaths on our side, PLD hit red once in the fight.

Bring on the snoll tzar ^^.
Easy kiting
# Jun 26 2006 at 1:31 PM Rating: Decent
2,207 posts
Last nite my static and I went thru Ulmia's path to finish this thing up. Did this as 5XBLM, me as RDM and burned our way thru. No big surprises there, but what was interesting is the mithra run where I was /NIN.

The blms started off freezing X to death, 1 trying to sleep Z, while I got Y's attention and tried to kite. Well, freeze went well, and I got Y's attention without much trouble but it got a bit messy after that as the combination of pets and Z (who pretty much laughed off the sleep) beat down the blms. Fortunately, with some healing and some luck they managed to get rid of Z finally and the pets but with several dead and all hurting I ended up having to kite Y for about 6 or so minutes.

Thing is, it was bloody easy. Despite finding her pretty much immune to bind and gravity, I didn't get hit once. There is a large rock pillar in the arena that you can run around. Because Y is a caster, she often falls behind to the point that you can keep her on the opposite side of the pillar and she can't reach you. With utsusemi it's a total breeze to stay out of trouble and I could easily have held her indefinitely, probably even might have been able to do some dot damage if I had thought to do so early on (she is susceptable to poison II).

So, for anybody doing this, if you want to make things a shade easier, you can kite Y and basically keep her out of the equation totally. I would say it would be quite safe for either a rdm/nin or even a WHM/nin to hold her as MP burn wasn't high, and stoneskin is a nice fall back just in case.
Seterra (Server Odin) (retired)
Main: RDM 75 (5/5 AF2), WHM 75
Subs: BLM 40, NIN 37, SMN 37, DRK 37, THF 37,
WAR 37, BRD 40, BLU 41
Other: MNK 17, RNG 5
ZM13, CoP 8-2
# Jun 18 2006 at 11:51 PM Rating: Default
1,181 posts
Did snoll tzar as:
BLU (me :D)

Thank you to Nydia once again for her outstanding work, and Vendril for his too. Onto U/O!
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

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