To break the Wyrmking's pact, you must locate the Keeper of the Apocalypse as quickly as possible. To do that you must first learn more of Al'Taieu, as well as find Prishe and the mysterious boy.
Similar to chapter 3's double forks, you can progress on the 3 separate forks simultaneously.
The Pursuit of Paradise, Tenzen Path
PM 5-3A1: Visit the ??? spot at (G-6) in La Theine for cutscene.
PM 5-3A2: Go to the tower closest to Fei-Yin (J-8) to enter the LV50 capped Pso'Xja. As you progress in there, checking the Stone Doors usually will activate the trap which spawns a Gargolye (On a run, every door spawned the Gargolye). If the Gargolye pops, you have to kill it to open the door. The path in here is a long and winding one with many stone doors to open. You will be fighting some tonberries, bats and magic pots along the way. At the end point, cast sneak and take the elevator down to the Avatar Gate for a cutscene.
PM 5-3A3: Go to Upper Jeuno infirmary and talk to Monberaux (G-10). Then go to the armory room in Ru'Lude Palace, and talk to Monberaux again.
PM 5-4A4: Exit through Upper Jeuno to Batallia. Walk out to the stone gates and turn left just beside the gate. You will find a hidden "???" mark on the ground. Check it for a cutscene. After the cutscene, check the ??? mark again to get a Key Item. Next head to Lower Delkfutt's 1st floor and check the Cermet Gate at (H-5) to spawn an NM.
PM 5-3A5: Next head to Beaucedine again and go to the tower nearest to the Battalia exit (H-10) to enter the LV60 capped Pso'Xja for a cutscene. This tower has many one way passages, to get to the Avatar gate follow the right wall until you get to I-8. once in the first room at I-8 head west into the next room and drop into the hole. In the room below head south and around the turn to a room at H-9. Head North in that room to get to the elevator. At the bottom of the elevator there will be some Diremites, one goblin and an elemental if there is a weather condition. At the bottom head to the Avatar gate to get a CS. After this, report back to Cid to end this route.
Where Messengers Gather, Ulmia Path
PM 5-3B1: Go to South San d'Oria (A-6) Trader's Manor and talk to Hinaree.
PM 5-4B2: Enter Port San d'Oria for event.
PM 5-3B3: Go to the Cathedral at North San d'Oria and talk to Chasalvige inside the manuscript room. Then go to Windurst Waters' Rhinostery and talk to Kerutoto. Then go to Windurst Walls and visit Yoran-Oran.
You will be told to go to Attohwa Chasm to find the 3 Tracker Mithras. They are waiting at the Boneyard Gully BC. This is a LV50 capped BC fight with the 3 Shikaree Mithras. Because of their WS spams, your PT might die to it pretty fast if without organized tactics. Together with a dragon call and a rabbit summon, there is a total of 5 mobs attacking. It will be best if you can sleepga them with BLM or lullaby them with a bard but only Shikaree Z has a higher probability being slept. At the beginning of the battle, have a PLD aim at Shikaree Z first and use Invincible (or get a brave tanker) to get hate and let the Summoner use Astral Flow (use avatar according to the elemental day) on the 5 mobs. This should reduce their HP to more than half. If anyone has a Siredon Grill item, this would be the time to use them. It would stop the Mithra you are fighting with to halt TP regen, so it won't keep spamming WS. As for the Summoner, quickly restore MP with HiEthers or Super Ether and use the 2nd Astral Flow. This should kill off Shikaree Z and the 2 pet summons, leaving Shikaree X and Y. If this works, the battle is half won! Concentrate on Y and then X cautiously. If the Summoner can still use Astral Flow, by all means go ahead ^_^. Please get a lot of Hi Potions along.
Next you have to go to Ulegerand Range to reach Bearclaw Pinnacle for another BC fight. To go to Bearclaw Pinnacle, go westward thru the first cave and you will reach a wide open area with an upslope with some Buffalo mobs roaming around. Somewhere around (J-10) there is a pithole on the ground. Drop down that hole and walk eastwards initially. You will come to a T-junction and walk Northward.
Bearclaw Pinnacle BC is a LV60 capped fight. This fight involves 1 Snoll Tzar bomb boss. This boss is a bit... well... tricky. You are given 45 seconds (yes...seconds -_-; ) to defeat the bomb, similar to the timb bomb BCNM. The bomb will grow in size 3 times (long time FF fans should find that familiar LOL) before it explodes. And whether you die to that explosion or not, you will be expelled from the BC and the fight fails. Therefore you need to do mucho damage and FAST! When I went, we had a PT config of RNG, SAM, RDM, RDM, RDM, SMN. RNG had a SAM sub, while SAM subbed RNG and both the attackers gained TP to 100% before entering BC. We also brought along Hi-reraiser potion since we don't have a WHM. Once in the BC, do the necessary buffs. At the start, RNG n SAM spams as many Sidewinders as possible, and the 3 RDMs chainspell Fire2, SMN use Ifrit Astral Flow. If anyone has Shu-Meyu Salt item, this would be a good time to use it if you think you can win the battle. The Salt will increase the time limit by 15 seconds.
If (touch wood) in the event, you failed the BC and survive, you will be booted out of the BC. Also you will have a status effect of Slip where you lose 32HP per 3 seconds. If you have very low HP remaining, you may die off. If you already died, dun reraise yourself too quickly.
After the fight, go back to Cid and report to him.
Past Sins, Louverance Path
PM 5-3C1: Go to Tavnazian Safehold and talk with Despachiaire.
PM 5-3C3: Next go to Bibiki Bay and take the ManaClipper to Purgonorgo Isle and go to the south bay (H-11) where you'll find a NPC WarMachine. Check it for a cutscene. After that, visit Yoran Oran in Windurst Walls for another cutscene.
PM 5-3C4: After the next BC each member will need a Gold Key (rare). These drop from several Goblins in Newton Movalpolos, including Goblin Fireman, Goblin Packman, and a few others. Next go back to WinWalls and talk with Yoran-Oran. Then go to Movalpolos Oldton to activate another cutscene. Head to (K-10) where you can see the NPC moblins and the Rusty Levers. If you have a Snow Lily (Rare/Ex) item with you, you can trade it to Tarnotik NPC moblin on the left who will warp you directly to the BC entrance. Beware this only applies to the person using it, not the whole PT. If someone doesn't have a Snow Lily, you have to get 3 person to activate the 3 Levers at the same time to raise the bridge to cross to Movalpolos Newton and use at least 3 Firesand items to activate the Furnace to turn the Turnstile Gates for the PT to reach the BC...very troublesome. Snow Lily can be obtained from Ulegerand Tigers or Cwn Awwn dogs at Ulegerand Range. You can also pay for the solo ENM and be warped there. Any way you can get to Mine Shaft #2716 will work.
PM 5-4C5: Mine Shaft #2716 BC 60 cap 4 Moblins and one Bugbear. The Bugbear is Bugbby (WAR/MNK) and uses Mighty Strikes. The 4 Moblins are Chekochuk (BLM), Movamuq (WHM), Swipostik (THF), and Trikotrak (RDM). They can not be slept and but they can be silenced, bound, normal debuffs, ect. The 4 Moblins to not hit hard and are not as bad as Bugbby. The main problem in the BC is controlling 5 mobs that can't be slept. It is recomened that you take out the WHM, BLM, RDM, THF, then Bugbby in that order. Make sure to silence the BLM, he likes to cast sleepga and knows AM. All of the mobs talk in /say to each other and request support of eachother, usually resulting in the others going to fight whoever has hate on the one that called. This isn't strong, a voke or flash will usually get their attention back. Our party set up was PLD, WHM, MNK, BLM, RDM, RNG and we did just fine.
After fight return to Cid for CS, then return to #2716. If you the solo ENM to get out to the BC then you just have to pay 2k again to get warped there. Trade your gold key to the BC to get a CS, and then return to Cid to complete the path.
This page last modified 2009-11-15 13:05:01.
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