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Double Dragonian  

Realm:Jeuno
Start Area: Horlais Peak
Start NPC:Shami (H - 8)
Type:KSNM
Max Party:6
Related Mobs:Dragonian Berserker
Dragonian Minstrel
Min Level:1
Max Level:75
Rating
*****
Items Required:Clotho Orb
Items Granted:Adaman Ingot
Attila's Earring
Damascene Cloth
Damascus Ingot
Destroyers
Dissector
Dragon Heart
Dragon Meat
Durandal
Ebony Log
Heart Snatcher
Hoplites Harpe
Mahogany Log
Minuet Earring
Orichalcum Ingot
Phoenix Feather
Platinum Ingot
Pole Grip
Raxa
Sorrowful Harp
Spear Strap
Subduer
Sword Strap
Wyvern Scales
This Quest is Repeatable
Last Updated: Thu Aug 20 00:58:37 2009

Contents [hide]

In-Game Text

Description

Trade 30 Kindred Seals to Shami in Port Jeuno and select a Clotho Orb.

Go to the Burning Circle in Horlais Peak, which can be found in Yughott Grotto. You can take in a maximum of 6 people into the battlefield and you have 30 minutes. There is no level restriction. When your party is ready, trade the Clotho Orb to the Burning Circle and select the battle Double Dragonian.

You have to deafeat 2 Undead Dragons, BRD & WAR Type (looks like a shadow dragon) Dragonian Berzerker (WAR) Dragonian Minstrel (BRD)

The Dragonian Minstrel uses a nasty curse that halves your HP, so make sure you get Cursna or have Holy Water to use immediately.

The Berzerker has a body slam attack that can wipe everyone out, so be careful to stay away from him.

Spoilers

This page last modified 2007-09-21 11:07:13.
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destroyers KSNM
# Aug 17 2008 at 12:16 AM Rating: Decent
6 posts
Did it 11 eleven times on 2 days on Gilgamesh.
11 wins with the sleeping-the-warrior-1st strategie, lose 1 time when beginning with bard (7th attempt). The warrior seems to awake faster than bard.

Drop 1 Subduer, 3 dissectors, 1 Heart-snatcher and 7 Destroyers.

1st time with : Pld/war (me), Mnk/war (died lot of time from Bodyslam), war/nin, rng/nin, whm/blm, rdm/blm.
Good drops for almost everyone with dragon hearts, ingots and dragon meat. I had got subduer, dissector and destroyers (4 drop this day).

2nd time : pld/war (still me), mnk/war (the same and always dying all the time), war/nin full merit, sam/nin (shikikoyo the war), whm/sch, brd/whm.
Bad drop this day with no ingots on the 5 wins, no dragon heart and still a lot of destroyers (3 drop this day).
Not too bad
# Jun 06 2008 at 12:35 PM Rating: Decent
**
420 posts
I did this last night with a half pickup group (it looked like 3 or 4 people were in the same LS).

pld/war, thf/nin, mnk,nin, whm/blm, blm/whm, cor/nin.

We did 4 runs of this. We killed the war first every time, then fought the bard. If the mages needed MP, we kited the brd around for a little while.

the 1 time we lost, I believe the brd was hyped up on something, it spammed Thornsong, and unfortunetly, the Cor couldnt dispel it fast enough (and we melee were not too bright in that we kept hitting it).

The other 3 times were fairly easy. The blm used ES Sleepga II on the bard, and we unleashed on the war. By the time the brd woke up, the war was dead. We slept the brd again and rested for a moment or two for the mages to get a little MP. Once it woke up again, we straight up fought it. I blew through a few pieces of food during the brd fights because of Voidsong.

The first fight was so simple, that I think we underestimated the second fight (which was probably a level or 2 higher), and wiped on the second fight. On the 3rd and 4th fights, we turned away if Thornsong was not dispelled, so that we weren't doing unnecessary damage to ourselves.

We weren't record breaking, but we had plenty of time to spare. Unfortunately, the 1st and third fights generated meh drops. I was lucky and got my destroyers on the 4th run.
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Too easy
# Nov 19 2007 at 6:09 AM Rating: Decent
13 posts
Take war to 10% sleep then fight bard while keeping war slept..... saves fighting one pumped up dragon from full when you could be fighting it from an easy 10%
heh
# Jun 19 2007 at 11:27 PM Rating: Good
Did this ksnm 2 nights ago with some new friends on Garuda and told them I'd post a video of it. I wanted Destroyers and ofcourse they didn't drop.

We started off by derobing me...it charms the person that trades the orb and tey didn't want uber nin taking them out >.> (I can dream can't I?) We didn't take into cosideration that it would 2 hr on us and all I can say to that is LAWL Migin Gakure...owie :P Quick recovery and won the ksnm, tacked on a prehistoric pigeons too.

heres the vid adx; http://youtube.com/watch?v=91H1s8c43nc

Edit: wrong ksnm...meant to post for copy cat:P



Edited, Jun 20th 2007 12:31am by grindahll
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Easy
# May 14 2007 at 8:34 AM Rating: Good
Sage
*
103 posts
4/4, easy with this setup:

BLM/WHM BLM/RDM NIN/DRK WHM/BLM RDM/BLM BLU/something

Elesleep the brd, kill the war before the brd wakes up, then kite the brd up and down the path while nuking and/or kicking the hell out of it.

2 subduers, some dragon meat and hearts, a few minuet earrings, and a bunch of random worthless stuff.
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easy stuff
# Mar 11 2007 at 2:15 AM Rating: Decent
*
74 posts
My Subduer run
Setup: SAM/THF,RDM/BLM(me),WHM/BLM(half naked), DRG/SAM, NIN/WAR, RNG/NIN
Ran in, Elemental seal + Sleep II BRD, started with Darkness SC, TA into NIN, WAR went down before brd even woke up. unloaded on brd .. done, and got the drop, and set the new record.
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our fight
# Mar 02 2007 at 10:28 AM Rating: Decent
25 posts
Interesting little BC..


JOB Notes:
-Bard is extremely helpful IMO keeping the Minstrel slept +ballad.
-White Mage = Cure V
-Red Mage assist w/ sleeps later on, DoT on Berserker, kite if needed
-Paladin to eat the powerful hits, possibly survive if Cursed
-*would like to get DRG for Killer Effect?
-*BLM or RNG would be able to stay out of AoE +BLM DoT
-*NIN x2 or NIN & WAR may work? Maybe after we're really good?

STRAT Notes:
-didnt see Curse that much
-seen more Paralyze from Berserker AoE Stomp
-DoT spells very important
-Minstrel kiting is easy because of song casting time + slow movement
-Melee: if MP low, step out of AoE range of Berserker, dont die; rest instead
-Kite if mages low on MP, plenty of time to kill both
-If MP doing well, kill it fast... it's hard to kite 2 dragons at once



anyways, wiped 2/4 times, destroyers dropped but nothing of high value

setup:
PLD/WAR
WHM/BLM?
BRD/WHM
RDM/WHM
BLU/NIN
SAM/THF

we actually had the SAM/THF SATA onto PLD for uber hate (lots of healing and melee dmg to kill zerker quickly)


What made our fights difficult were 2 things:

1. Not enough DD (i'll just ES sleep2 next time in place of BRD)
2. If you're doing a BC for the first time, for god's sake Melee bring a Reraise item! Are most melee retarded? bunch of mp sponges i say.

____________________________
Batton @ Bismarck - 75 RDM WAR NIN BLM SAM SMN
easy win strat
# Jan 14 2007 at 12:44 AM Rating: Decent
10 posts
you can win this EVERY time. its sooo easy
our set up: pld, brd, blm, mnk, drg, whm
1) brd kites and sleeps (as needed) the brd mob. everyone else kills the war mob.
Just have the tank pull the war mob to the edge of the cicular arena and let the brd have the tunnel for kiting.
2) Once the war is dead have the tank kite the brd around. Everyone else just runs around killing the brd while the tank continues to kite. EASY WIN!!

These are really easy to kite WITHOUT gravity.. but gravity makes it every easier. They are really slow dragons so you should have no problem out running them. This worked every time we did it for us. Good luck with those destroyers
easy win strat
# Jan 14 2007 at 1:14 AM Rating: Decent
2 posts
Easy, easy win. Anything can kite the brd drg while the others fight the war. It's so very slow... if you have a 37 ninja friend, that would work. Anything at all.
well..well
# Dec 14 2006 at 3:41 PM Rating: Decent
Scholar
*
62 posts
After over 2 1/2 yeard I finally got a pair of Destroyers.....4 drops out of 6 LOL so I am selling my Hades Sainti now.....also got the subduer drop and 2 dcloth and some other kewl stuff


Edited, Dec 14th 2006 7:21pm by Tigerelf
____________________________
hmmm lottery winner 100MIL 47396....I had 48396 KUPO
weeee I won an exp scroll thanx SE!!!!
GRRROWL
BLM75 MNK75 NIN75 BRD75 SMN75 PLD75 THF75 DNC75 BST75 RDM75 DRG75 WHM62 DRK60 SAM59 WAR56 RNG40 COR25 PUP7 SCH6 BLU5 1145 total 250 MERITS
NPC LV 70 Cooking100+7 Goldsmithing49.8+1
Rank10 Go BASTOK! ZM! COP! ToAU! WotG! ACP! MKD! ASA!
;p
Drop
# Dec 12 2006 at 7:13 PM Rating: Good
Scholar
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93 posts
Philosopher's Stone also drops from this one.
____________________________
Baxter of Bahamut

Warrior 75 Paladin 75 Ninja 75 Samurai 75

Woodworking 71 + Lumberjack
Goldsmithing 30 Cooking 23 Smithing 20
Be prepared! ^^
# Nov 24 2006 at 12:06 AM Rating: Good
***
2,429 posts
Just did this since my MNK is coming up to the 70's (69 now). Luckily my PLD is 75 and i've got friends willing to go with me. :D

6 runs, 5/6 wiped once.
Set up was
PLD
NIN
SAM
RDM
RDM
SMN

I main tanked as PLD, sam was /thf and would SATA NIN or myself, but anyway.

Our strategy was for the RDM to ES+Sleep 2 the BRD(minstrel) while I provoked the WAR(berserker) and pulled him down to just past the set of torches at the top of the hill/ramp there. Turn the dragon sideways so your tank's back is against the wall, and have your mages stand on the sides of the dragon as to avoid the cone-area effect curse attack. The NIN ended up tanking the WAR alot, because he has low defense and the NIN's hate through DD caught up pretty easily.

Once the WAR was down we took anywhere from 1 minute to 3 minutes healing MP and prepping to fight the BRD. Here's where it gets tricky. BRD hits HARD. The theory here is that once one dragon is dead, the remaining one becomes stronger. Dead on. This thing is a frikkin' freight train. With 2 pieces of koenig, 301 shield skill, 77+53 VIT, 690 Defense with protectIV, defender, this guy still nailed me for 190-250 unless I could get a shield block in. This is mini-HNM capacity DMG. In some cases, genbu-style. Just less crits and slightly less DMG. barely. The thing that makes this difficult, is that if he ever uses void song, you lose ALL buffs. Taking me from 690+ defense to a mere upper-300's base defense. For all intensive purposes, E-staff is more usefull if you have a PLD tanking the brd. E-staff brought the hits to a comfortable 150-190, steadily.

NIN couldn't tank so easily vs. the BRD because of the increased beefcakeness the BRD gets after the WAR goes down. Mostly he was there for the SC opener for SAM. By our last 2 runs I was low on defense food because void song eats food as well. So I decided to play low on hate and when the NIN could take hate, to let him take it. Well. The second-to-last run the NIN was tanking pretty good, things were sweet. But Curse was hurting alot.

The curse the BRD was putting on us was WAY, WAY more than 50% hp. I have 1500 HP and the NIN has 1100-1200 HP, and he was down to 200 HP with curse...one-shot one-kill. NIN was casting his utsu:Ichi right as he got nailed with curse. Bam nin goes down. ; ; I voked got hate, took a curse and dropped to 500~ HP. double crit 'cause hes lower than 5% HP and in semi-ballistic mode, and I go down. Luckily SAM finishes it off and we pull out the win. :O

The last round The same thing happened, only this time I went down first. No defense food and my late realization that e-staff was more usefull in this situation, I went down fast on the BRD. By the time the NIN went down, the SAM had used 2hr but pulled hate and died before getting off the self-SC. NIN died from the curse + no shadows death shot. Eventually the mages went down, but the SMN got astral flow off, and was just waiting on the timer...BRD was at 2%!!!...alas, the astral flow timer didnt come up fast enough for a second shot, and the SMN got wasted as our last standing PT member. ; ; RDM#1 is only person with RR, so it takes awhile to get up. By the time he has enough MP to raise the SAM, the BRD dragon is already 50% HP, and by the time we're all up 'cep the SMN, he's at full. /sigh. So we give it one last zerg rush. We got him down to 40% again but timed out. We had it on a roll but alas.

In short, NIN tank is best solution for the BRD dragon, but if you do, make sure you have atleast 2 mages that can cursna and cure, and are VERY fast on the draw. BRD preferred for mambo or march, anything. Our nin had maxed evasion merits and some pretty good evasion gear, but never dodged the BRD dragon. Even when I would cast flash. Or, actually, a PLD is a good tank if you make sure he plans ahead, and brings oh...about 2-3 stacks of cheap defense food. Fish mithkabobs or something. I went through 4 of them in one fight, stupid void-song spam.
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4/5
# Nov 02 2006 at 7:45 PM Rating: Decent
Scholar
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408 posts
Just did this 5 times, 4 wins...

I wont go into strategy, we basically copied the strat in the below post.

For those who are interested we did this at 0-2% Moon phase and obtained the following drops;

    Orb1


Destroyers

Minuet Earring

Beetle Blood

Phoenix feather

Atillas Earring

Dragon Meat



    Orb2


Dragon Meat

Dissector

Adaman Ingot

Hoplite Harpe

Petrified log

Raxa



    Orb3


Lost D: WAR dragon was at 1% or less (absolutely anything would have killed it) and we died in a series of bad events.



    Orb4


Oricalchum ingot

Philosophers stone

Petrified log

Dragon Meat

Hoplites harpe

Heart snatcher



    Orb5


Dragon Meat

Dissector

Adaman Ingot

Petrified log

Beetle blood

Durandal
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Aesctaa: 75WAR 75PLD 75NIN Bismark
Blu rocks this.
# Oct 04 2006 at 1:28 AM Rating: Decent
**
502 posts
We did 9 runs. Won 8 out of 9.
SETUP:
RDM/BLM
WHM/BLM
NIN/WAR
MNK/NIN
MNK/WAR
BLU/NIN

What we did.

Me the RDM - First i ran up ES SleepII he BRD, once that happned the WAR came after me i pulled it down to Melees.

Once the WAR died the BRD one normaly Woke up.

The NIN voke and tanks it as normal. RDM and WHM heal Bombed NIN when needed.

And our secret Weapon! BLU!

Kept the BLU Hasted, he just spammed stun every 7 seconds, Helped alot >:)

Good luck with this! 7 Desotryers 2 Dissectors.

PS.Bring Holoy water it has a cursed move that leave ya with 200 HP so beware NINs
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orz
# Sep 22 2006 at 9:24 PM Rating: Decent
*
138 posts
one dragon deffintly gets alot stronger when other is killed, take the war first. We did BRD first and when on to the WAR at on point his aoe stomp did 1500 (aprox) to eveyone in range.
Fairly easy
# Sep 18 2006 at 12:50 AM Rating: Decent
Scholar
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172 posts
Just did this a few days ago, went kinda like this...

74 Rng/Nin(me) shoulda subbed war... anyway
75 Rdm/whm (cursna and main heal)
75 Rdm/blm (dedicated sleeper)
75 Nin/war (tank of course, bring holy waters)
75 Mnk/war (gimped damage a bit to let tank keep hate)
75 Blm/whm (nukes and backup cursna)

Pulled WAR Dragon first! Would suggest that anyone else do the same. With a setup similar to mine you shouldnt have to worry about the other dragon waking up. Just happened to be darksday so I dunno, maybe sleep held longer due to that but the runs bled into firesday and we didnt have any problems then either. Fights went as follows...

Rdm/Blm was on sleep duty. All fights started with elemental seal and sleep on the BRD dragon with the ninja pulling hate with kurayami: ni and a provoke right after. The Rdm/blm stayed near the BC area and kept the BRD dragon asleep. Ninja pulled the WAR dragon about halfway down the hill and fought it there. Spammed himself with holy waters after Chaos Blade curse move(I think thats what it was called) Monk gimped his damage a bit to let the tank keep hate. I(rng/nin) kept out of AoE range and did what rangers do. I positioned myself between the two dragons just in case I had to shadowbind a failed sleep. BLM Bio'd and kept burn/choke/shock up at all times and stunned whenever ninja's shadows fell. He nuked mostly toward the end of the mobs hp to finish them off. Rdm/whm cursna when ninja was too busy casting utsusemi to use holy water and main healed.

Never really got in trouble during any of the fights except once when the ninja took some crits while using holy water. RDM was on top of it though and healed him up quick. BRD woke a little early on the third fight so I shadowbound it, but unfortunately I think the rdm/whm was resting a lil too close and took a nasty hit.

I did note that the WAR dragon seemed to go down in about 1/4th the time it took to drop the BRD. All songs were dispelled so I know it wasnt due to minne. I do think they get stronger when the other is killed so thats why I suggest killing the WAR first. I also noticed that the BRD seemed to spam that chaos blade curse move and I believe it was the WAR that used the stomp move, yet another reason to take the BRD first.

Destroyers fell on the 4th and final orb. We also got 2 of the subduers and one dissector, 1 O ingot and a few adaman ingots. Various other pretty worthless stuff I dont really remember like philosopher stones and phoenix feathers. Not the greatest drops from this KSNM but I'd try it again. It was a nice break from the monotony of Operation Desert Swarm.

Still getting the damn points to unlock destroyers... ugh.
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Possible strategy for any Monk looking to get Destroyers
# Aug 17 2006 at 11:27 AM Rating: Decent
**
699 posts
This is the strategy I am suggesting to my LS. We are going to try this soon because I am sick of not having my Destroyers (0/5). If you have any suggestions, please post or PM me. I know it isn't perfect, but I believe it will get the job done.

Setup:

Mnk/Nin
Whm/Blm
Blm/Whm
Rdm/Whm
Nin/War

The sixth should be a miscellaneous Damage Dealer. This ideally would be a Sam/Thf so that we can skillchain darkness. However, if it is some kind of other DD then the skillchain should be worked out beforehand. However, no matter what the sixth is, it should either be Thf or /Thf. This can be done with a War/Nin too. However, we lose the benefit of Sata (and any type of treasure hunter). Again the Skillchain should be worked out beforehand.

I will write up this guide however granting that we are using a Sam/Thf. But anyone reading it should know how to adjust it if they can’t get this as their sixth.

Items:
**1 stacks of Holy Water per melee per fight (this should probably be macro’d for quickest application)
**Whatever Magey things that help the mages with MP recovery (like cookies or some sh!t)

Buffs: Protect, Shell, Barstonra, Food

Blm goes in, and ES+Sleepga II on the Dragons. Sam/Thf pulls the Warrior Dragon into the tunnel, towards the burning circle (entrance/exit). Rdm then follows Blm to assist sleeping the second Dragon; if that Dragon wakes up, it is now up to the Rdm to re-sleep it.

All DD fight the first dragon by the burning circle (entrance/exit) while the Rdm keeps the remaining Dragon asleep. Whm stands in between the two groups as healer. It is important that the Whm stand far enough away from the group meleeing the War dragon because he can be killed by the AoE.

Once the Blm has slept the Brd Dragon, he comes up to where the Whm is standing in order to MB the skillchain. It is up to the Blm to state when ready to MB.

While melee is working the War Dragon over, he will use his AoE which inflicts Curse. First, the melee should concentrate on making sure the Dragon is NOT facing the mages. If you picture the length of the arena as a “North-South” layout, the melee should have the War Dragon in an “East-West” arrangement so that if the Dragon does turn from one the Nin to the Monk (or vice versa) it is still not in anyway facing the mages.
Second, the melee should immediately pop a Holy Water and the Whm needs to start curing. I would suggest using whatever Cure which won’t grab hate from the melee. Again, it is suggested that you Macro Holy water to make this as quick as possible (/item “Holy Water” <me>)

By this point the Dragon will probably be going back and forth between the Monk and the Nin because of hate. Once the Blm is in position, and states that he is ready for the MB, the Sam/Thf should position himself behind the Nin for SATA.

The skillchain order is Asuran Fists > SATA Tachi: Gekko = Darkness. Blm nuke with whatever spell will do the most damage for this Skillchain. The War Dragon should be just about dead at this point. If he is not, then the Blm must nuke the holy hell out of him because his attacks become stronger at 25% HP.

Once the War Dragon is killed, the mages keep the Brd Dragon asleep so everyone can heal. If the Brd does wake up, and cannot be re-slept, then the Nin will be in charge of kiting him until the mages have recovered MP. The Brd Dragon can be kited because all he really does is pause to sing songs while he is chasing you and his songs are pretty weak. He might try and hit you, but the Nin will have shadows up anyway

If you still need to heal more, try to keep sleeping him so the others can rest. The Rdm will have one more task of dispelling the Brd Dragon too before the melee engage. The Brd Dragon will also use the Curse move, so the melee and the mages should work together to make sure that when it does use this move it is not facing the mages. Again, you should be on top of using Holy Waters if he uses this curse move.

Alternate method: Of course if we have a Sam/Thf in this, then I could always bring an Opo-opo necklace and sleep to 100% TP so we can skillchain right off the bat. This would mean that the Rdm would be in charge of ES+Sleeping the Brd Dragon since the Blm would need to be there to Magic Burst for the quick kill.

To Sum up everyone’s Role:

Blm: Run in ES+Sleepga the Dragons. After the Dragons are slept, one is pulled over to the arena entrance. Once this is done, plant yourself between the Sleeping Bard Dragon (should be next to the Whm by this point). Then let the party know you are ready for the Skillchain. Once skillchain goes of provide Magic Burst. By this time, the War Dragon should be at about 25% - 30% health. Then you just nuke the hell out of him.

After War is dead the Blm then helps the Rdm keep the Brd Dragon asleep. The Blm should also now concentrate on healing MP. Again, once the Brd Dragon is awake and being meleed, the Blm should keep an eye out for a magic burst opportunity. The Blm should also prepare to nuke this dragon to hell once it hits 25% - 30% health as well.

Rdm: The Rdm should follow the Blm into the arena and then stay there. After the Blm sleeps the dragons and runs back for the MB, the Rdm should remain with the sleeping Brd Dragon to keep it asleep while the first one is being killed. Once the first Dragon is killed and the Blm comes back to re-sleep the Brd Dragon, the Rdm should begin tossing out some refresh to the mages to help them recover MP quickly. Again, once the Brd Dragon is being meleed, the Rdm should dispel the dragon. The Rdm should then provide backup healing as necessary.

Whm: Buffs before the fight begins. It is absolutely essential that the Whm keep barstonra up on the melees the entire time. This will negate the Dragon’s “Stomp” move significantly. The Whm should be right at the main arena entrance. Once the curse move is used the melee will apply holy water and the Whm must heal the melee right away. The Whm must take caution so that they do not accidentally grab hate by healing too much. I would suggest healing the Monk last since he can use Chakra.

After War Dragon is dead, rest and prepare to do the same thing for the Brd Dragon. It is very important that you make sure that at no time the Dragon is facing you. The melee should be working to keep it facing the other directions, but stay on high alert regardless. Also, make sure you fully cure the Nin as soon as the first Dragon is dead in order that he is able to kite if need be.

Nin: Provoke often. Don’t bother with any ninjitsu. Just provoke the Dragon at the beginning, keep hitting him as often as you can, and try to keep hate until the Monk unleashes Asuran Fists. Once he does, the Thf or /thf will SATA hate back onto you. Stay vigilant with your holy waters. Make sure you don’t weaponskill in the middle of the set-up skillchain either. We need to achieve maximum damage with that skillchain.

Again, once the War Dragon is finished, you might be needed to kite the Brd Dragon if it isn’t able to be slept anymore. So prepare yourself for that.

Thf (or /thf DD): You must pull the War Dragon from the main arena to the burning circle. Then you must set up for a SATA onto the Nin with the closing end of the skillchain. Again, be on top of your holy waters if you get cursed. Really not much else for you to do here except that. Just dish out as much damage as you can.

And also remember to turn on Treasure Hunter before the fight :p

Mnk: My job is pretty easy too. Melee, keep shadows up, apply holy water when needed. Open darkness with Asuran Fists. Also, if the Nin ends up having to kite the Brd Dragon, I will then start boosting up for a maximum Chi Blast while he is kiting to eat into him and to possibly give the Nin a little relief.

Edit: Completed 5 runs this weekend and finally got my Destroyers. (Actually we got two pair)

Mnk/Nin
Pld/War
Blm/Rdm
Rdm/Whm
Drg/War
Whm/Rdm

I was cautious about using a Pld on this, but this Paladin friggin rocked. Had a Joytoy if I remember and some pretty nice gear. He really knew his job. We went 5/5 on this. We had a few deaths the first run because:

1. The Dragoon missed on Wheeling Thrust and thus we missed the weaponskill. Therefore, no Magic Burst to nuke a good portion of his life. This dragged out the first fight way too long.

2. We didn't heal between Dragons because it took really long to kill the first one due to the missed Weaponskill.

And the Black Mage died a few times cause of his Magic Burst on Wheeling Thrust>Dragon Kick. (lol@Ratatapa)

It was alot harder to do than with a Thief to help keep hate. Judging how these runs went with the setup that we had makes me confident that my strategy written above is almost foolproof (and now able to be done with either a Ninja or a Paladin.)

I would further suggest to any monks doing it this way that you save your buffs (i.e. Focus, Dodge, and Counterstance) until the 2nd Mob. This is due to the fact that the 2nd one becomes tougher once the first one is killed. He becomes very evasive and you will need a lot of accuracy. The Red Mage will need to debuff the holy hell out of the 2nd Dragon once you start fighting him too.

Also, I would add that you don't need to pull the dragon too far away from the arena as I had stated above. This isn't necessary and will just simply make the fight take longer.

Edited, Sep 5th 2006 at 1:17pm EDT by galapagosiananna
____________________________
Lynchilles
Cerberus
item not found
# Jun 10 2006 at 12:00 AM Rating: Decent
29 posts
philosophers stone drops here to, just got one last night
OK My pld tank...
# Jun 09 2006 at 2:37 AM Rating: Decent
Scholar
31 posts
Ok heres how it went down... We went 6/6 on this with no a problem.
Party Setup:
74pld/war(me)
75blm/whm
75blm/whm
75rdm/blm
75drk/war
75whm/blm

So basically the key to it all it to seperate and kill drags one at a time. War drag has a very very nasty Aoe, Heavy Stomp(or something like that). Which can wipe out the mages in one hit. So key here, like everyone has been saying. Have barstona up and have pld keep the war drag in the corner of the bc. All the while the rdm kites/sleeps the brd around. The brd is very easy to kept slept, even after the war drag is dead.
So just have the tank and the DD(which is basically a leach) take there time in killing it, when the war drag gets low on hp. I say around 25-35% it gets stronger and starts hitting harder. And since its a war watch out for Mighty Strike as well. A combo of Flash, paralyze, and stun, helped out a great deal. So, again when the war drag is down on hp have the blms quickly blow it up to finish it off. So that takes care of the war drg.
Now for the Brd drag. After the war is gone, have the rdm keep it slpet/kiting it till all mages mp are back up. At this point i put the Earth staff on and took over kiting when needed. Have the mages do the Nuke/sleep trick to kill it. We did find that as it go low on hp, it did resist sleep a lot, even with Ele+sleep. So just keep gravity on it and kite it around while the mages take care of it.
Drops where:
DingotX1
OingotX2
Drag heartX2
RaxaX4
Phil. stoneX2
Adaman ingotX2
Rainbow ClothX3
DestoyersX3
SubduorX1
Heart SnatcherX2
and some random stuff, gold ore and stuff
so all in all about 2mil or so in the end between 6 people... it was all not done on a full moon either mind ya. Hope this helps out in anyway.


Edited, Fri Jun 9 02:29:36 2006
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Ugh
# May 05 2006 at 11:32 AM Rating: Decent
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2,021 posts
This KSNM is very similar to Desert Swarm as it can either be VERY easy or completely impossible.

Went 3/4 yesterday (not a single destroyers drop ; ;) and did two different strats.

From reading all the strats on here, the biggest problem I found was that when one reached 25% or below, they both increased in power. One of our members suggested taking the BRD to 50%, sleeping it, then killing the WAR. This leaves us with only 50% of a zerged dragon. This was our first 3 fights.

Our pt setup: NIN, THF, MNK(me), BLM/WHM, BLM/RDM, WHM. We had the one BLM sub RDM for dispel purposes as we didn't feel like giving the thing free damage from thorn song was a good idea, especially considering the speed that the DD hit.

So basically, we went in and the first BLM would ES + SleepgaII. The NIN would voke and run up to the BRD. THF would TA and add hate to the NIN. We basically built TP on the first 50% of Minstrels life. Turn it away from mages due to Chaos Blade, tank hits holy water as soon as it goes off and the WHM has a C5 on the way.

At 50%, we all disengaged and the BLM would sleep Minstrel. We then went all out on Berserker with Asuran Fists > SATA Shark Bite and 2x Thunder IV to start (This took 60%ish off him). Problem here is it was thundersday and our BLMs are beasts and pulled too much hate a couple times. LoL. Anyways, this was an ok strat in theory, and it worked for the first 2 runs.

As soon as we dropped berserker, we'd rest MP as needed, debuff Minstrel, and re-engage. The only real tough thing about Minstrel is that stupid Chaos Blade, Horde Lullaby, and Void Song (shudders). Berserker has powerful regular attacks, Mighty Strikes, and ugh.... Heavy Stomp.

Soo.. move forward to run 3. Same strat, things going ok, nothing unusual. We're fighting Berserker (Minstrel already at 50% and sleeping), All of the sudden we see Void Song. All buffs, food, RR, EVERYTHING gone.. Now what's this? Berserker readies Heavy Stomp. Omg... Well let's just say that Void Song with Heavy Stomp 2 seconds later is a VERY bad thing. NIN, BLM, THF all down. I'm kiting Minstrel with 200 hp while the other BLM resleeps.

We get everyone up and the NIN and I voke as the dragons wake up so they can be reslept. Needless to say they built a resistance before we could unweaken and reprep. There's the one loss. :-/

Ok so round 4 a BLM has to leave but a RDM is there that needs the Destroyers also. It's not lightsday and we all know they won't sleep as long as they did before so we changed strat. We're now sleeping BRD and just taking down Berserker. This went insanely smooth, even on lightsday.

I HIGHLY recommend to take this path. Just remember to barstonra while fighting Berserker and turn BOTH dragons away from mages as either one can use Chaos Blade (I originally thought that only Minstrel could but was shown otherwise. ><). Make sure the tank has at LEAST 4 holy water per fight and you should be fine.

Good luck to any monk needing destroyers. 0/4 here. :-/

Total drops:
Dragon Meat x3
Subduer x2
Dissector x1
Durandal x1
A.Ingot x1
O.Ingot x1
Minuet Earring x1
Raxa x1
P.Stone x2
S.Harp x1
P.Feather x1

Edited, Fri May 5 12:36:16 2006
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BLM way
# Dec 29 2005 at 9:40 PM Rating: Good
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Simple typical ODS type. Only problem is the sleeper needs to be on the ball for timing. The war ALWAYS moves and the bard USUALLY doesnt and sings a song seperating them far enough for GA to not work. They resist sleep about 20% of the time, so have a backup sleeper too. They are harder to nuke-ga on lightsday, be prepared to do finish up nuking during that day.

We went 14/15 or so, no problems.
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Fun Fight
# Dec 29 2005 at 12:29 PM Rating: Good
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I've had a lot of fun with this KS battle, was always asked to do Operation Desert Swarm and i've gotten really sick of it, mainly cause i get smacked around a lot and i would turn down manaburn parties cause i didn't have time. We were doing this KS battle for a Monk friend that needed Destroyers. But this KS battle is a fun one...

Our PT setup was:
75NIN/WAR
75MNK/NIN
75RDM/BLM
73SMN/WHM
75WHM/SMN
75BLM/WHM

How we fought:
We didn't want to give WAR Dragon any type of TP that would result in a Body Slam so we didn't melee it, but i'm getting ahead of myself - we first focused our attention on the BRD one while RDM ES+Sleep II'd the Berzerker and halfway through the sleep with plant gravity on it. Ninja and Monk ran in and proceeded to do their thing while SMN would ocassionally summon Leviathan and do Spinning Dive. It's do Chaos Blade once in awhile be nice for all to have holy waters on them but Cursna of course gets rid of it. Only they were fighting inside the arena, i suggest that they turn the dragon so Chaos Blade doesn't hit the mages, crappy to have low MP in beginning. If the WAR one wakes up just re-sleep it or have RDM kite it.

After BRD was down, Ninja would get as much hate on it as possible while its still sleeping/kite while RDM continues to gravity it. So at this point Ninja is kite it around all over the BC, even down the hill. The Monk would Boost up and Chi Blast it while SMN would do level 70 Blood Pacts with Leviathan and Garuda. And BLM would ocassionaly nuke with Blizzard 4 and Thunder 4. I suggest not over nuking, gotta let Ninja have a lot of hate. Also, for BLMs be as far away as possible as its kiting, everyone lived in 3 runs except me (BLM) twice cause i was to close while nuking lol only takes 2 hits as a taru to go down. It was funny though, they would say i was {Tarutaru} {Sacrafical Chamber} which seemed true, the times i did get KO'd good drops.

Anyways, continue the kiting, Blood Pacts, Chi Blast, and nuking till its gone, it's only done the Chaos Blade that we can recover from, BLM stun after wards or whenever Ninja is in trouble with shadows. If you're low on MP have RDM or BLM sleep it and rest up to continue the assult.

We got our Monk friend Destroyers so it paid off plus its a very fun battle with that setup ^^b
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Tarutaru Male
Rank 10 San D'orian
75BLM / 75RNG / 75 THF / 75 SAM / 67 NIN
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TM - TroubleMaker ^^
video
# Dec 19 2005 at 2:58 AM Rating: Default
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67 posts
anyone have any video of this bc being done? im a lvl 73 pld and 70 mnk just wondering if im able to do it with any of those jobs aswell
My thoughts
# Dec 09 2005 at 7:10 PM Rating: Good
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259 posts
Well, heres a few facts for guys.

Once you kill one dragon, the OTHER gets much, much stronger... Accuracy, Strength, defense, everything.

The first one you fight has a stronger curse move. Chaos blade, from the first dragon, usually takes off 75% HP/MP. the second dragon, however, uses chaos blade for only 50% HP/MP.

The second one is probably best kited. I had a LOT of trouble tanking him straight up as ninja. his accuracy is insane, and he was hitting for 325-350.

Hope this helps.
____________________________
Omalika - Leviathan
RDM75 - BLM75

RE: My thoughts
# Jan 18 2006 at 7:19 PM Rating: Decent
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124 posts
Here's a piece of information for people who plan to kill the two dragons at once to bypass the strengthening of the other dragon:

Both dragons become buffed when one hits 25% HP or below.

Not when one dragon dies.

Another thing I noticed in this KBC:

A buffed dragon sleeps only 5 times. I haven't had the chance to test this with Elemental Seal yet though.


____________________________
Donutchef:
BST 75, RDM 75, BLM 75, RNG 42
Winsonwan:
BST 75, BLM 75, RNG 75, RDM 50
?
# Nov 27 2005 at 11:45 AM Rating: Decent
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452 posts
100% drop destroyers?
____________________________
75MNK 75NIN 75SMN
You learn from your mistakes and your mistakes learn from you.


A strategy
# Nov 25 2005 at 12:42 PM Rating: Decent
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28 posts
Just finished this BCNM 6/7.

Setup:
WHM75/BLM, BLM75/RDM, RDM75/BLM, 75WAR/NIN, RNG75/NIN, DRG75/NIN

Strategy:
BLM Elemental Seal and Sleepga II'd the 2 Dragons.
Then WAR provoked the Berzerker (Warrior) and Melee proceed to kill while Minstrel (Bard) is asleep. Minstrel usually awakens before Berzerker is dead so BLM or RDM re-sleep.
Get Berzerker killed then finished off Minstrel with Distortion Skillchains with Blizzaga III and Blizzard III magic bursts.

Other Notes:
There were alot of deaths, particularly with the Minstrel (Bard) doing AOE and Curse attacks. When there were deaths the BLM and RDM kited the Minstrel with Gravity/Sleep/Bind anything available. While the Minstrel was being kited the WHM would Raise III dead members to recooperate and resume. We kept both the Berzerker (Warrior) and the Minstrel (Bard) dispelled at all times. That's pretty much it, our time got better and better.

gl!
Kairoh
Destroyers..yay!
# Oct 18 2005 at 12:25 AM Rating: Excellent
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98 posts
i just did this today, going 2/2 on it.

75 nin/war, 75 mnk/nin, 71 rng/nin, 75 rdm/whm, 75 rdm/blm, 75 blm/rdm

our first run was a mess. while rdm/blm slept and managed the brd, we killed war pretty easily. lasted just a little longer than a light SC with MB. but then the brd just was really strong. it double attacks and attacks faster than my 75 nin can utsusemi with haste. there is a degree of luck involved, but it has pretty good accuracy and when it does hit, it hits for 300+ normal. then we had a string of deaths due to attempts to sleep/kite and raise everyone. eventually we got everyone up with enough HP/MP to finish it off, at around 26.5 minutes (just short of the 30 min limit).

run #2 went much much smoother. we decided to save TP for the brd. in doing so, the war used body slam once. (jumps way in the air and drops). it 1-hit our 75 blm who was standing near the dragon for over 1100 dmg. utsusemi absorbed the damage for the rest of us. at which point we used SC and tried to just kill it as soon as possible. after we got blm raised, we all went after the brd. instead of fighting it in typical straight tanking style. i kited it while mnk and rng got TP. when they got enough TP, i stopped moving to straight tank while they pulled off the SC with MB. then we continued kiting it until it finally died.

no big money drops, but destroyers did drop for my monk on 2nd run, which made me very happy. it was the main reason we did the fight in the first place.



here are some notes that you may find useful:
1) as noted by others, killing one dragon makes second much stronger. on first run, our mnk/nin thought this was real easy, after the war went down, but changed his mind when he saw the brd (he's 75 nin too, so he knows that it attacks fast).

2) Chaos Blade is the curse move with dmg. both dragons use it. tank must use holy water. there's not enough time to cast cursna then cure. The effect of the curse becomes stronger with each successive usage. at first i lost maybe 50% HP, but then it became 60, then 70, then 80% HP loss.

3) Voidsong is an AoE dispel. only saw brd use it. it removes all food and buffs. not really worth it to reapply food in my opinion.

4) it's easier to kite the bard than the war. the bard stops to cast songs. either buffs on itself (minne/minuet 4, uncanny etude, march) or some offensive one like elegy or requiem. this song time gives you a few moments to gain seperation, which is time to cure or recast utsusemi. if you kite a war, it only attacks you, doesn't really stop. meaning you're extremely dependent on bind/gravity sticking. the brd became more sleep/gravity resistant with time and i have a feeling the same would be true of the war if it were killed second.
____________________________
NIN 75 / MNK 75 / RDM 75 / BLM 75 / RNG 68 / WHM 51 / BRD 48 / PLD 46 / THF 40 / WAR 40 / DRK 37
Server: Caitsith
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Kill Berserker first
# Oct 13 2005 at 7:24 AM Rating: Decent
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237 posts
We have tried both strategies a few times: killing the WAR first, then killing the BRD first.

WAR first, then BRD (YES!)
Having experienced both, I definitely recommend killing the WAR first. I easily slept the BRD (as a 73 RDM, capped enfeebling +29) so killing the WAR first isn't a problem. Killing the WAR first causes Body Slam to be so weak with Barstonra up that it's laughable. Simply keep sleeping the BRD til the WAR is dead, then kill the BRD. Once the WAR is dead, have the tank use holy waters for the BRD's Chaos Blade (Curse move), and immediately begin curing the tank as soon as you see them use the holy water. The BRD would use the dispelga move occasionally, but it wasn't crippling.

BRD first, then WAR (NO!)
Killing the BRD first leaves the WAR in an absurdly strong state. His Body Slams then do 1000+ dmg (even with stoneskin up), and criticals insanely fast. People recommend kiting him at this point, which I find very dangerous...it's hard to have mages avoid Body Slam if the mob is constantly being moved around, potentially too close to them or even out of their casting range. Why even bother letting the WAR get this strong and fast?

Kill the WAR first.

EDIT: I kan spell.

Edited, Thu Oct 13 08:42:51 2005
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Gilgamesh
Rank 10 Windurst
75 RDM / 75 BLU / 72 COR
Alchemy 96+1
ZM, CoP, ToAU: Complete!
RE: Kill Berserker first
# Oct 13 2005 at 12:09 PM Rating: Good
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43 posts
noooooo Rheya i was about to say that ><

well.. in addition i will say :

• Party setup was NIN MNK RDM BLM BRD WHM

• Body Slam is weak if you kill War first and have barstone up (casted with my Blessed Briault > supposed to enhance Bar- spells) BUT mages should STILL stand far.

• DONT DO IT A LIGHTSDAY! Actually we (barely) won 1 run a Lightday.. but we got alot of death due to Sleep resist... we only won because i was subing blm and landed a ES + Sleep 1, allowing our blm to get some mp (after i raised him) and finish the damn Dragon.. this was VERY close.
Next 3 runs were on Darksday and it was cake.. Nin did die once but it was bad luck and we had no problem to keep the brd sleeped while he was weakened.
Last run was firesday and well.. bad luck the nin was killed twice being hit while Cursed (only 200~hp) so we gave up finally most of us being dead.

Finally everyone but me died several times but well.. 4/5 is not THAT bad. Ok if you want to make better money and do it safely just go Desert Swarm.. but well if you need Destroyers ^^

we got 2 Orichalum ingot, 1 dragon heart, 3-4 dragon meat, 2 minuet earrings, 1 attila earring, 2 Destroyers, 1 Dissector, the RareexeGreatsworldidontrememberthename and some junk like platinum ore, phoenix feather... out of 4 victorious runs.

i would add that the perfect setup for this is :
3 naughty tarus
1 sexy hume
2 random elvaans

Have fun doing this.


EDIT: No you kan't.

Edited, Thu Oct 13 13:24:56 2005
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taru WHM 72 / BLM 36
GILGAMESH
(i'm french {please forgive me} if i did mistakes)
http://ffxi.allakhazam.com/profile.xml?109339
Minstrel 1st
# Oct 08 2005 at 2:16 PM Rating: Decent
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Did 8 runs, lost only on 2. General PT setup was:
NINx2 (one NIN can be swapped out), BLMx2, BRD, WHM.

We compared the two dragons and instantly chose to do the Bard dragon last. The thought of 2000+ Body Slams, constant critical hit double attacks, and its super power up after BRD death didn't help the WAR dragon's case.

Berserker went down...fast and hard. The Bard remains normal after Berserker dies till it 2hrs... when it starts doing double damage.

When Bard hits 2hr, have your BLMs cast Stun right after it uses Chaos Blade so your Nin can be healed, recast Utsusemi, and of course be uncursed. Lost 1 time due to Thorn Song doing 100+ damage per hit. Lost 2nd time due to unlucky Horde Lullaby during Soul Voice.

Was incredibly easy, got 1 dissector, and 5 Destroyers. Total funds gathered were like 300k per person split among 8 people on Bahamut.
____________________________
Darn bears...them and their bullet resistance
Manaburn Technique (No brd required)
# Oct 08 2005 at 11:12 AM Rating: Good
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140 posts
Having done this last night to obtain Destroyers (refused to hit 73 mnk w/o them), I thought I'd mention the strategy we used.

I recommend 5 BLMs, 2 of which are 75 with capped enfeebling. The sixth job is a pushover. (I went as PLD and stood there to look pretty)

Run in, and have all 5 BLMs run up to the edge of the circle so they are within casting range. The 6th person picks a time (going by game clock) and 4 of the BLMs cast their largest -ga spell on one of the mobs. A few seconds into the -ga, the fifth BLM elemental seal + sleepga II's both mobs. Sleep must go off very quickly after the -ga spells or the mobs will do job abilities/songs that make them seperate.

Very quickly after the first -ga/sleep, the 6th person picks another time and 4 more BLMs do their next highest -ga with one BLM elemental seal + sleepga IIing both of the mobs.

Finally, the 6th person picks another time and all five BLMs do their highest remaining -ga, which should kill both mobs.

Using this method, the only complicated part is timing the sleepga II's and keeping that random sixth person from putting on an ugly silver subligar to distract the BLMs.

Good luck!
____________________________
75 SAM/MNK/NIN/PLD/WAR/RNG/THF
Currently leveling BST68 & PUP63.
Tough fight
# Oct 05 2005 at 11:20 AM Rating: Decent
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312 posts
BRD refuses to be slept so we had to kill this one first. It was super weak and died very quickly. WAR was much harder though, although I noticed it was super-weak to thunder which leads me to think this BCNM can be raped by a party of BLMs. Gravity sometimes resisted at L75, need L75 RDM with capped enfeebling to land Sleep.
...
# Sep 19 2005 at 12:34 AM Rating: Default
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67 posts
if ur a pld do u go in /nin or /war for this i mean i guess nin/war would b better but id really like to do this and get destroyers for my mnk.
help
# Aug 18 2005 at 9:55 PM Rating: Decent
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457 posts
if any1 on seraph server is doing this /tell azgar 73 blm i need them for mnk and have orb.


also does any1 know if this can be manaburned with 5 blm 1 brd. say we go in brd sleepaga song. blms all thundaga3, then have brd sleepaga again repeat?
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RE: help
# Oct 04 2005 at 1:43 PM Rating: Decent
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171 posts
Yes, it can be done. Piggy-backed a group (4 BLM + 1 BRD) last night as 75 MNK, got Destroyers first try. ^^
Hmm....
# Aug 17 2005 at 7:50 AM Rating: Decent
Could 75war/nin, 75pld(has defending ring and junk like that), 75 rdm, 2x 75 blm, 75 whm do this ks30?
Or is it Nin tank only?
____________________________
War75
Mnk75
Thf62
Another one easy for all SMN
# Jul 22 2005 at 3:56 AM Rating: Decent
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73 posts
After some thinking I gathered 6 summoners yesterday for this BCNM run. We had few friends and people outside waiting who wanted Destroyers or Dissector.
I explained to people all the plan and we began. All buffed as usually before entering (fight is uncaped). In there we ran to the near-aggro range of Dragons. I summon Fenrir (less mp per tick), everyone else Leviathans (best accuracy). I assault Dragonian Minstrel and start to kite it back there for good 5 minutes. Others kill Dragonian Berzerker and rest. After 5 minutes I come back and we all finish Minstrel. The only risk was Berzerker's Body Slam attack which rarely would kill one of us, when coming in for letting go BP off. 6/6, got 3 destroyers, 2 Dissectors and much other stuff.
____________________________
Server:Bahamut
LS:Undefeatable
SMN75/BLM75/PLD75/NIN75/WHM75/RDM62/BLU61
Ryutto's Blog
RE: Another one easy for all SMN
# Jul 22 2005 at 4:21 AM Rating: Decent
22 posts
What level were you all?
run
# Jul 13 2005 at 9:05 PM Rating: Decent
Scholar
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294 posts
Not a difficult BCNM 5/6 with
69blm/whm 70whm/blm 73rdm/blm 75drk/nin 75rng/nin 75nin/war

Meds: As Ninja tank I used 6 Holy Waters per fight and our RNG kite used a bit more.

Our strategy..

We had myself voke the Minstrel while the RNG would Barrage the Berzerker. The RNG and RDM would then kite the berzerker up and down the long ramp with gravity/bind/shadowbind. The rest of us killed the Minstrel with ease. No real trick here just face the mob away from the mages which is already an unwritten rule for tanks. A lot of MP will be used because of the constant cursing so have the kiters kite till full MP after the Minstrel dies. If you're wondering the RNG kite worked really well and he even had dusk trousers.

For the Berzerker, I kited him around the circle with the mages in the middle healing/nuking/gravitying. The DD would follow and attack then they would kite when they had hate.

It is very important that you kite him properly. Stay as close to the outside of the circle as possible. Don't get too close for his WS but don't get too far otherwise the Berzerker will start to run towards the middle if you get too far. It is a MUST to keep the Berzerker away from the mages at all time and if he does go near them the mages must run away. He sometimes uses an AoE WS called Body Slam which will one shot anything with out Utsusemi. It will go through stoneskin and maybe blink.

If a couple of mages go down you can always kite till they are raised and full MP because fighting this thing straight up is not an option unless maybe you have double mambo but I'm not too sure. It hit me for 400 dmg a normal hit and double attacks like crazy.

My orb is always unlucky on every BCNM and we lost on my orb. Reason we lost was because the mob kept wandering towards the middle of the circle and it 1 shotted 2 mages at 40% Berzerker. The DRK d/c'd and the mages opted to wait for R3 instead of reraising and we wiped with the mob at 1% health.

Gil wise the drops are kind of ehhh. We got no D cloth or Ingot.

Rare/ex weapons
Subduer x3 (grrrrr)
Dissector (won lot on it =D)
Destoryers (We were going to give these to a MNK in our LS. He fell asleep by the time we got one. So our RNG walked out with Destroyers >.>)

On Valefor if you have any questions or want to try a run give me a /tell
____________________________
retired - sept 2006
One dies the other becomes stronger
# Jul 04 2005 at 1:25 PM Rating: Excellent
10 posts
I believe the "trick" to this BC is that after you kill one Dragon, the other one becomes stronger.

My group (Nin, Rng, Thf, Brd, Rdm, Whm) went in and straight tanked the Berserker Dragon first and it was cake. Berserker had bad accuracy, only stomped once in 6 runs and the one stomp did barely any dmg (even to the whm that got too close), and used the curse move manageably.

After killing the Berserker we moved on to the Minstrel and the Minstrel was crazy O.O! Very good accuracy, spamming the curse move, and seemed to double attack every attack.

From reading message boards and info about this BC everyone said the Minstrel was easy and to stay away from the Berserker. From our runs the Berserker was easy and the Minstrel was crazy. So basically I believe after one dies, the other one becomes stronger.

The best strategy imo is to kill the Beserker first, then kite/kill the Minstrel since the Berserker has a bad AOE stomp. Plus the Minstrel will stop moving to sing some songs, which makes kiting it even easier.

In terms of drops this BC is definitly not worth it for the money drops. Mainly this BC is for normal pt setups that want the rare/ex weapons.




Beat this.
# Jun 19 2005 at 7:10 PM Rating: Decent
32 posts
72 Bst/whm
73 Drk/thf
75 Rdm/blm
75 Nin/war
67 Brd/whm
68 Blm/whm

Beat it in 25 minutes, two deaths, used mainly attrition tactics. The thing is, pet attack is BUSTED. While kiting the dragon, the pet (Panzer) was able to hit the berzerker for 60 points of damage a swing, even if the dragon's gravity had worn off.

Flavor country.
Durandel?
# Jun 10 2005 at 8:41 AM Rating: Decent
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185 posts
I saqw another post that says this BCNM drops Durandel. Can anyone confirm?
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# Jun 08 2005 at 6:19 AM Rating: Decent
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535 posts
I did this BCNM last night 6 times. We lost 2 of them (mainly to being caught off guard).

It's semi-difficult. Our PT set-up was:

LV74 NIN/WAR
LV75 (deleveled to 74 ; ;) BLM/RDM (me)
LV74 BRD/WHM
LV 74 WHM/BLM
LV 75 WAR/NIN
LV 74 (deleveled to 73 >_<) RNG/NIN

A few things to mention. I would STRONGLY recommend having a RDM with capped enfeebling. Prefably LV 75. My enfeebling is capped on BLM (with enhancing gear) at about 250-260.

Our strategy was like most others:

NIN and BLM run in, ES+Sleep II the Berserker and pull the Minstrel down about halfway and kill it fast. BLM stands closest to the arena (away from everyone else) and is ready to Sleep II the Berserker when it wakes up. PHALANX STONESKIN AND BLINK ARE VERY IMPORTANT!! Both Dragons have the curse move. This curse move is called Chaos Blade or something. It is a cone shaped blast so if the tank positions it in a way with his back to the wall no melees/mages should be hit. However, this cone shaped blast has a huge range. The curse only lasts 5-10 seconds so only the tanks/melee should have holy water. It will drain a lot of MP from the WHM due to the Cure Vs he/she will throw out to get the tank(s) up to full HP.

Occasionally I would throw in a Blizzard III/IV on the Minstrel to speed things up. The Minstrel needs to die extremely fast as most have mentioned. Soulvoice isn't that bad but if he does sing any songs on him they need to be dispelled immediately. When the Berserker wakes up when you are fighting the Minstrel simply sleep him again. This is where high level enfeebling magic pays off. The berserker becomes extremely resistant.

After the Minstrel is disposed of you need to: (depending on the situation)

1) If the Berserker is sleeping put as many enfeebles as you can on him before he wakes up. The tank(s) should be provoking him while he's asleep. After enfeebles are landed on him move to the arena.

2) If he is already awake stick Gravity on him and run to the arena.

Now for the Berserker...Mages should stand at the entrance to the arena, moving in only when necessary. It is true, kiting him is the only way to win. Gravity should be stuck on him as soon as it wears off. He becomes extremely resistant. I don't know if it was because I deleveled or the moon phase (it was Dark Day/Fire Day 55% First Quarter ) but the last few runs we did I could not stick Bind/Gravity on him to save my life. However, with 2 tanks it was possible to just kite him without Gravity.

A ranger helps out *quite* a lot since the target will be moving a lot. He does not activate Body Slam unless he is standing still with multiple people around him. That means, if you shadowbind do not stand near him. Other than that it's just a matter of time wearing him down. He doesn't have an excessive amount of HP but it's enough to keep you busy for a good 5~10 minutes.

I found myself finishing the Berserker off a lot, mainly with Blizzaga III/IV. The times we died he either got Body Slam off at a really bad time or the tanks weren't healed fast enough.

Drops were (if I can remember >_<):

2 Damascus Ingots
1 Adaman Ingot
2 Destroyers
1 Disector
2 Subduers
1 Harpe
3 Minuet Earrings
2 Attila Earrings
1 Phoenix Feather
1 Raxa
2 Mahogony Logs
2 Coral
5 Dragon Meats
3 Dragon Hearts
1 Gold Ore
1 Gold Thread
1 Beetle Blood

Hope this helped!
Friend of mine just did it, this is what he had to say
# May 19 2005 at 4:26 PM Rating: Decent
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6,946 posts
A Paladin friend of mine (and a very experienced HNM/God tank/kiter) just did this, and wrote up his impressions of the battle.

I will be doing it tomorrow, and I will write up my own.

Here is what he had to say about it:

Quote:
My party consisted of a BLM, RDM, PLD (me), WHM, RNG, and MNK. During the fight, none of us 2hr'd but that's not to say it wasn't a hard fight. 4 of 6 of us did die once but in any case, lemme start getting to the actual fight.

At the start of the fight, BLM opened with Sleepga II. Both of those dragons slept instantly and we brought the BRD out to play with first. Nothing too special on the bard except he does have an AoE gravity and a single target curse which will lower the hp of anyone drastically. His 2hr + Magic Finale will also kill any buffs on everyone including their food and re-raise (Yes, his is an AoE). But the good thing is that he goes down fairly fast.

I'm not too sure exactly what happened while this went on but somehow, the WAR was waking up again, whacked our RDM and he went down. Thank goodness the WAR already had gravity on him or I'm sure our BLM would have also been in trouble. I was focused on keeping the BRD away and all I saw was our RDM go from white HP to red.

Anyways, I tanked the BRD straight up while MNK and RNG unleashed their hell up on him. And as usual, when RNG's go all out, they get hate. The RNG got hit with the Max Hp down curse and died as the BRD went down. Our RDM also went down near the time the BRD died. So right after the BRD was dead, our RDM & RNG were down. The BRD didn't hit me hard, around 100-150 without any buffs, around 60's with buffs.

Promptly after the BRD died, I dragged the WAR down the path leading up to the burning circle. The WAR already had gravity on him so kiting him was easy while gravity was up. Good kiters shouldn't get hit at all while gravity is on the WAR. The pathway is by far the largest area in this arena to kite. The WAR hits a little bit harder than Aura Golems (100-150 normal 270 crits with Defender + Earth Staff + Food, 300-400 normal on non-tanks) and does double attack frequently but the really nice thing is that he has a severe pathing problem (he didn't always follow me in a straight line, perhaps he was too big and had to keep turning cuz he would hit the wall?) and I could out run him even in the open because of my Crimson Cuisses. So kiting the WAR was one of the easiest kites I've done. Gravity and Sleep both stick to the WAR pretty well. I know the RDM was able to keep him slept for quite a while while we were recovering and that WAR + Gravity was slow enuf to kite probably walking. So I kept the WAR occupied while WHM raised RDM and RNG.

Well, once we got everyone back up and healed, we started nuking him again. Aspir does not work even thou he is a Dragon type. MNK was pretty much just boosting and tossing out Chi Blasts. RNG dropped arrows. BLM support healing a bit, tossed out a few stuns to help with the kiting. We kept this up while he just chased me around. Occasionally, he did get close enough to me to try and AoE TP move. He's got like 3-4 different AoE TP moves, all of which can hit mages very hard. On one of the AoE moves, WHM got one shotted with around 1050 damage. I've seen the RDM with his stoneskin up go from max to around 150 hp. And his AoE's hit me for 200-600. So try and stay way from him if possible. One of his TP moves also did paralyze to me although I'm not sure which one it was.

Once we got everyone back up, there wasn't any real difficulty killing the WAR. But he did take around 15 mins to kill. I think we beat the fight at around the 22-23 min mark so time may or may not be an issue depending on how much damage you can dish out. The BLM decided to go crazy nukage when the thing was low at HP and bit it right at the end. (The record was 4 mins... probably 1 RDM, 5 BLM's or something of that sort for a PT).

All of the melee + RNG prior to entering the fight did use sleeping potions to gain TP. So we probably killed the BRD faster than normal. And I do advise killing the BRD asap so the WAR has less time to try and chase down a mage. I would suggest that everyone bring a few holy waters and of course, extra food. WHM needs to watch their re-raise. And RDM or PLD can toss up a Protect IV again on the PLD (I rebuffed myself because RDM was down on the ground after the WAR ate him.)

I would also suggest trying to heal up after the BRD is dead before actually fighting the WAR. Tank can kite the WAR while the mages rest anyone who is weakened can heal up as well. We were able to keep him occupied, either slept, gravity'd, or kited without too much difficulty for the time it took everyone to get healed again and unweakened.

I think for this fight, the RDM has to be lvl 75 or as close as possible to lvl 75. I'm just worried about resists because a friend said that was problem with his PT setup and a lvl 71 RDM. BLM Sleep II also worked occasionally.

Well, the Destroyers didn't drop for our MNK but he did get over 3 mil in drops for his KS 30 orb alone. I'm sure he wanted the Destroyers a lot but 3 mil in gil drops for him definately helps towards his Dryadic Abjuration: Body =). I think we could probably try this fight just for gil drops.
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    # May 10 2005 at 2:48 PM Rating: Decent
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    98 posts
    did this with my ls afew weeks ago. i read many post on how ppl won this bcnm, i can honestly say kiting the warrior is a must inorder to win. did it with 2xRng, mnk, 2xRdm, and ninja. won 5/5(had no time to do the last run).

    i remember one post somewhere in alla that mentioned the warrior mob has no 2hr but only body slam, well your wrong, the war mob does have body slam(only does it once) but it also use mighty strike.

    we went in with a stragy base on other ppl's win. but it didn't work out for us. our first win was a shock, ninja and rdm(me) died when warrior mob was at 55%-65%. but mnk, rngs, and rdm was able to kill it(no joke, 4ppl killed it damn!). so after that win, our stragy was developed.

    here is the run down:

    1: after buffs, rdm goes with ninja. rdm es+sleep2 and grav on warrior, while ninja vokes brd.

    2: ninja pulls brd down the path a short distance where mnk and rngs awaits it. the trick is to having melee behind the mob and make sure ninja is tanking it facing away from mages. ninja will only be the one getting cursed. rdm/whm took cared of that easily.

    3: if dmg lands well(which it did for us), brd will be at 30% to 35% before warrior wakes up, just have 1 rng Shadowbind warrior. and finish off the brd.

    4: once brd dies, sleep the warrior..during this time mages med to full.

    5: ninja will voke the warrior and kite it down the long path(this gives rng time to do some dmg) then back up to the ring where he will kite it in circle.

    6: everyone else will be at the entrance to ring. rngs will range atk, mnk will setup chi blast, and rdms will cure/grav/erase/sleep(if needed)/etc...

    7: rngs will barrage when possible and yes hate will be pulled off ninja...to stop it just shadowbind it or rngs will kite it back down the path until ninja gets hate or rdm's sleep lands again.

    8: repeat kiting(don't just depend on the ring for kiting, use the long path aswell) and basicly bounce hate off ninja and rangers...body slam will be absorb by blink so no worries if blink is up...mighty strike is easily advoided by sleep2 or shadowbind or just grav and kite it.

    note: shadowbind/barrage/sleep2/grav is very useful in this bcnm with our setup. and yes sleep will be harder to land if u sleep it too much.

    5/5 drops were:

    destroyers (mnk)
    subduer (mine^^)
    2 durandal
    3 minuet earrings
    Damascus Ingot
    Coral Fragment
    Orichalcum Ingot
    phenix feather
    Attila's Earring
    Hoplites Harpe
    2 heart Snatcher
    2 Beetle Blood (yes i said beetle blood^^)
    alot of Dragon Meat!! (2 per win it seems)


    gl, hope this helps.

    Edited, Tue May 10 15:55:09 2005
    BAH
    # May 01 2005 at 4:00 AM Rating: Decent
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    I did this recently with my LS , To get me a Subduer and a Dissector and to get 2 Destroyers for a friend Set up was

    74 Ninja , 75 Mnk , 75 DRK , 75 BLM ,74 RDM , 74 WHM.

    Our intention was to do multiple runs , so we saved our 2 hours.

    Well we knew with this set up would be hard but damn we tried twice and got whiped. In all honesty we couldve doen it if we used our 2 hours. But people were messed up and left. Anyway a tip I dont know if anyone experienced this but the Berzerker builds up Sleep Resistence.

    On the first run while fighting the BRD the Zerker woke up and immediatly Body slammed our Mages. Anyway we Raised and kept it slept , But after doing a couple of sleep on it it just didnt want to stick no more after awhile , or for a verry short time. So we were forced to Kite. Anyway this set up was doeble , we just couldnt do multiple runs. Or one every 2 hour.
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    # Apr 12 2005 at 9:58 AM Rating: Decent
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    I did this recently with my ls to get destroyers for mnk friend. As 75rdm/37blm I had little trouble sleeping the WAR (2 resists in ~12+ sleeps, both resists on lightsday). The BRD can use a spell that gives it spikes that deal 100+ dmg /hit so if it does it is important to dispel it as fast as possible.

    We did not experience the WAR's body slam attack but once, which was after a partial wipe and we kited it for a while.

    PT was NIN, MNK, SAM, RDM, WHM, BLM
    all lvl 75 decked out in god/abj/hnm gear (cept for me;;)

    Strat: sleep war and take out brd, he went down in 2-3 mins, no biggie >> {soul voice} oh no!
    Full rest, wake war and take it out as fast as humanly possible. Both spam curse breath so all melee need a stack of holy waters and the whm has to be quick as they will constantly be dropping to 200-300 (or if their not so fast) 50 health.

    When we didn't screw up we were able to take out the WAR before it did its aoe. (full merited blm helped alot >.>)

    From a rdm point of view, these guys are pushovers, slept them no problem, gravity stuck every time, blink and stoneskin kept me safe while I reslept and gravitied.

    They are a huge menace to unprepared melee and unattentive healers.

    Drops in general were not that great, got a dissector and destroyers as weps from it, and a bunch or random things (I don't know their value since I didn't get any of it =p)
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    60 Human Mage

    Arcandor of Titan <Retired>
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    /DRK/NIN/BLM/THF/WHM/SMN/WAR/BLU
    drops?
    # Apr 12 2005 at 8:55 AM Rating: Decent
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    iv searched around and i wanted to see if anyone can confirm the drops of this BCNM.
    im particularly interested in having the rare/ex sword and greats sword ^^
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    Quite Tough
    # Apr 11 2005 at 3:46 AM Rating: Decent
    33 posts
    Hi all, just a quick recap on this BC we did last weekend.

    2/4 and didn't see any damascene cloth or ingot at all. On the other hand, what seems to be the common drop is Minuet Earring, Dragon Heart (800k) @ Pandemonium Server, Dragon Meat, Dissector, some bard harp which is 7.5k, phoenix feather, reraiser.

    This BC is one of the tougher BC that i've tried before. What we did was, RDM ES+SleepII the Berserker and leave him in the ring, while ranger pulls the bard dragon out in the slopes. There's really not much point of eating any food, as the Bard will 2hour and spam dispelga which have a VERY VERY WIDE radius. Reraise, food, everything will be gone. However, have WHM, rebuff tank with protect once in a while and the fight will be easy.

    Now, the toughie. This Berserker hits hard! Takes off mages stoneskin with 1 hit. Hits our lv 75pld with criticals up to 300+. Careful of CurseGa too. And of course, as mentioned from previous post, his Body slam is a killer. There were 4 tarus in the party, ie taru rdm, blm, whm and bst.

    1 body slam = 4 <death> tarus
    Somehow or rather, we all had stoneskin, phalanx, blink, protect IV on, and yet the body slam hits for 700 which is instant death for tarus.

    Fools proof way is to gravity and the PLD kite it while ranger / nukers nuke from far and STAY FAR AWAY from his body slam.

    By the way, after killing the 1st dragon, we had the RDM to continue sleeping the berserker till we recover fully and rebuffed.
    Destroyers?
    # Apr 06 2005 at 2:39 PM Rating: Decent
    Daamian

    Did you ever get the Destroyers to drop? I see they arent listed as possible loot.
    RE: Destroyers?
    # Apr 06 2005 at 4:06 PM Rating: Good
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    Yup we did. In fact, we got 2 of them to drop (subsequent runs), so I can for a fact confirm that Destroyers do drop from this BCNM.
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    Daamian - 75 PLD / 75 BRD / 74 RNG
    Somewhat difficult BC
    # Apr 06 2005 at 2:05 PM Rating: Good
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    double. >_>

    Edited, Wed Apr 6 15:07:21 2005
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    Daamian - 75 PLD / 75 BRD / 74 RNG
    Somewhat difficult BC
    # Apr 06 2005 at 2:05 PM Rating: Decent
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    I've done this BCNM so many times now (helping LS MNK friend get his Destroyers, Rare/EX MNK weapon from this BCNM).

    Strategy we used everytime (and won 10/11 runs with this strategy):

    Run in and ES+Sleep II the Berserker, rest of melee + tank run in and kill the BRD.

    Then, have to kite the Berserker around the circle. However, the idea is, ES+Sleep him and let tank continue to build up hate on him. Then, when he awakes, nuke + do as much damage as possible (melee + RNG) then IMMEDIATELY ES+Sleep him so he doesn't get a chance to Body Slam. Rinse and repeat till he's dead.
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